Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 31 (19,558)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

General WhatIsOurLimitsTR[1v7] WhatIsOurLimitsTR
TR BR 95

KDR: 5.14

Score: 12.6m

Last Seen: Mar 13th, 2020 2:44 AM
- OFFLINE - 93.8 hour(s)

Battle Rank 95 - Terran Republic on Emerald
Level Progress (to 96): 51%
Level 100 Progress: 67% 198h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Needler CAS30 Tank Buster A30 Walker M18 Rotary Hellfire Rocket Pods MSW-R M20 Drake
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WhatIsOurLimitsTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $196,407 MLG Score: 157
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.444%25%436412723561.253523.882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.429%-0.735D-0.599B+-1.099D*HEAD ++ (~16.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.212C++10.20.285C*48.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.26%0.512%366512712,34672417583.24033133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.518%-0.529D-0.985D---0.482

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
188.6-0.162C60.8-0.143C127.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.305%4.918%671127561125480.484127124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.168C1.55A+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++3.50.718B++5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.673%0.106%2061312737,547265624128.4792121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.471%-1.436D**-1.068D*-1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.91B*2.30.944B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.333%72.115%2061112751043812.66667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.245C0.328C**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.4B20.377C**4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.6m353.3%528 (31.7k)503 (30.2k)5.1356212,5722,4486.4178995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR127658722.03%1.829%4010:122

90% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 2:03 AMMar 11th, 2020 10:56 PMMar 14th, 2020 12:41 PM (22d) (PST)Mar 13th, 2020 12:35 AM (24d) (PST)Mar 12th, 2020 10:44 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,376191,3570.5020.0980.0092.9540.334157

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,5541,16481,39030611772030,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
417h/17.4d 3,139 230 3,577 73.9k 100 273 8,348 34.4m

EngineerCLASS DETAILS: Engineer
T5 AMC
D
Kills:53
Deaths:97
KDR:0.546
Accuracy:9.930% F**
HSR:16.981% D
Kills:53
Deaths (as Engineer):97
Deaths (to Engineers):1,386
KDR:0.54639
Kill Difference:44
Playtime:375.525 hours
Usage:90%
Score:11.820m
Score/min:525
Accuracy (listed only):9.930%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
D
Kills:53
Deaths:97
KDR:0.546
Accuracy:9.930% F**
HSR:16.981% D
Kills:53
Deaths (as Light Assault):97
Deaths (to Light Assaults):411
KDR:0.54639
Kill Difference:44
Playtime:14.654 hours
Usage:4%
Score:0.420m
Score/min:478
Accuracy (listed only):9.930%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:182
Deaths:89
KDR:2.045
Accuracy:23.706% C++
HSR:35.165% A+
T16 Rhino
D-
Kills:68
Deaths:32
KDR:2.125
Accuracy:16.877% D-
HSR:11.765% F
NS-15M1
C**
Kills:53
Deaths:32
KDR:1.656
Accuracy:24.689% C**
HSR:15.094% D--
Kills:303
Deaths (as Heavy Assault):153
Deaths (to Heavy Assaults):282
KDR:1.98039
Kill Difference:150
Playtime:17.757 hours
Usage:4%
Score:0.266m
Score/min:250
Accuracy (listed only):21.757%
HSR (listed only):20.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B
Kills:104
Deaths:41
KDR:2.537
Accuracy:33.333% D-
HSR:72.115% B
Kills:104
Deaths (as Infiltrator):41
Deaths (to Infiltrators):121
KDR:2.53659
Kill Difference:63
Playtime:5 hours
Usage:1%
Score:0.063m
Score/min:210
Accuracy (listed only):33.333%
HSR (listed only):72.115%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:1,126
V. Kills:937 120%
Deaths:236
KDR:4.771
Accuracy:29.031% D
KPH:28.200 A++
VKPH:23.500 A*
M18 Rotary
A++
Kills:323
V. Kills:339 95%
Deaths:122
KDR:2.648
Accuracy:32.715% C*
KPH:21.200 B+
VKPH:22.300 A++
Hellfire Rocket Pods
C+
Kills:185
V. Kills:28 N/A
Deaths:28
KDR:6.607
Accuracy:47.593% C+
KPH:74.400 C+
VKPH:11.300 C
M14 Banshee
M+
Kills:107
V. Kills:13 N/A
Deaths:14
KDR:7.643
Accuracy:32.980% B+
KPH:77.400 B**
VKPH:9.400 M+
Kills:1,741 (1,556 + 0)
Deaths:400
KDR:4.353
VKDR:3.293
Vehicle Kills:1,317
Kill Difference:1,341
Playtime:59.046 hours
Usage:14%
Score:1.430m
Score/min:404
Piloting Accuracy:32.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:7,370
V. Kills:5,612 131%
Deaths:735
KDR:10.027
Accuracy:20.232% F-
KPH:46.500 B++
VKPH:35.400 B*
CAS30 Tank Buster
B
Kills:605
V. Kills:433 139%
Deaths:256
KDR:2.363
Accuracy:48.049% C++
KPH:9.900 B
VKPH:7.100 C+
Kills:7,975 (605 + 7,370)
Deaths:991
KDR:8.047
VKDR:6.100
Vehicle Kills:6,045
Kill Difference:6,984
Playtime:219.372 hours
Usage:53%
Score:5.373m
Score/min:408
Piloting Accuracy:48.049%
Gunner Accuracy:20.232%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A+
Kills:61
V. Kills:11 N/A
Deaths:4
KDR:15.250
Accuracy:39.305% C
KPH:44.400 A+
VKPH:8 C-
P2-120 AP
B**
Kills:56
V. Kills:35 156%
Deaths:6
KDR:9.333
Accuracy:39.569% D
KPH:37.600 B+
VKPH:23.500 B**
Kills:117 (117 + 0)
Deaths:10
KDR:11.700
VKDR:4.600
Vehicle Kills:46
Kill Difference:107
Playtime:2.863 hours
Usage:1%
Score:0.064m
Score/min:374
Driving Accuracy:39.569%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:59
V. Kills:4 N/A
Deaths:4
KDR:14.750
Accuracy:41.830% B*
KPH:120.500 B
VKPH:8.200 B+
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:1
Vehicle Kills:4
Kill Difference:55
Playtime:0.490 hours
Usage:0%
Score:0.008m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:41.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 12,9827,37073510.027B+4.8920.232%F-N/A46.5B++35.4B*494158.4h1.9A+9.4B+
M18 Needler 2,0631,1262364.771B*0.3629.031%DN/A28.2A++23.4A*39840h74.4B*256.4B*
CAS30 Tank Buster 1,0386052562.363B2.7748.049%C++N/A9.9B7.1C+18461h40.7B+84.7B+
A30 Walker 9655353017.833S12.7019.979%DN/A50A++40.2A++78610.7h22.5A+112.6A
M18 Rotary 6623231222.648B2.4932.715%C*N/A21.3B+22.3A++43015.2h91.8B+280.6B++
Hellfire Rocket Pods 213185286.607C+1.4747.593%C+2.162%A++74C+11.2C3632.5h12.9B+27.2B+
MSW-R 186182892.045C+3.0923.706%C++35.165%A+56.9B+1.3A++1693.2h9.2B**38.7B++
M20 Drake 229122620.333B+15.2022.655%D**1.639%D35.9A++31.5M**6023.4h21.3A++93.9B**
M14 Banshee 120107147.643C++2.5132.98%B+1.869%A76.4B*9.3M+3391.4h21.2C*64.3B
TSAR-42 105104412.537C+2.6033.333%D-72.115%B43.3C++N/A1462.4h2B+6C++
T16 Rhino 6868322.125B++3.0116.877%D-11.765%F56.7B*N/A2061.2h11B*65.4C++
P2-120 HEAT 7261415.25A+10.1139.305%C4.918%A43.6A7.9C--1731.4h3.5A+9A
P525 Marauder-H 6359414.75C+9.6141.83%B*N/A118B8B+2700.5h4.3B**10.4B**
M40 Fury 6657228.5A*23.3653.563%C**3.509%M*63.3D10D--2100.9h12.5C*23.4B
P2-120 AP 915669.333C*4.2039.569%DN/A37.3B+23.3B*5581.5h6.2B+15.8C++
M60-A Bulldog 8455153.667C1.4726.087%D*3.636%A**18.3D-9.7B**2783h6.9D-26.3D*
NS-15M1 5353321.656C+3.4824.689%C**15.094%D--58.9B+N/A2160.9h9A36.5B++
T5 AMC 5653970.546D4.599.93%F**16.981%D2.7D*N/A1019.5h13.9C**139.7F--

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H03050h
Anti-Vehicle MANA Turret01150.2h
Spawn Beacon21630.1h
AE Nano-Armor Kit313114,40317h
NS Patriot Flare Gun31,1121.3h
M12 Kobalt0500.1h
P525 Marauder0700h
FA1 Barrage11300.3h
Ammunition Package23350.2h
Medical Applicator61,5810.1h
Nano-Armor Kit8878,52811.4h
Medical Kit442113.8h
Nano-Repair Grenade0500h
M20 Drake0800.1h
Xiphos Anti-Personnel Phalanx Turret01170h
MANA Anti-Personnel Turret0780h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.50s
Server spent 1.70s on queries, 1.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.