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Brigadier WhatUpHoe[SUPx] WhatUpHoe
NC BR 78

KDR: 6.57

Score: 5.3m

Last Seen: Nov 20th, 2017 3:23 AM
- OFFLINE - 1055.9 hour(s)

Battle Rank 78 - New Conglomerate on Emerald
Level Progress (to 79): 99%
Level 100 Progress: 28% 278h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor AF-34 Mattock AF-34 Mattock NC6A GODSAW NS-15MP M30 Mustang AH NC6 Gauss SAW GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $19,073,997 MLG Score: 15247
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 21.4%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.068%35.025%126312133711,0387.58625-1.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.624%2.868M+2.092A*-0.522DHEAD ++ (~16.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.726B++7.30.487B+13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.066%0.512%8574113481,172332034.47065581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.581M**-0.977D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.966B*40.925B*1.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.984%81.207%0213471,02716336.2622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%1.51A+0.911B*-0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.48B+2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m223.7%816 (49k)689 (41.3k)6.5745117,3832,6446.6512978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349225238.991%30.536%119102:5310

74% Heavy Assault10% Infiltrator9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 29th, 2016 1:12 AMJun 3rd, 2017 6:28 PMNov 22nd, 2017 8:31 AM (1099d) (PST)Nov 19th, 2017 11:24 PM (1102d) (PST)Nov 19th, 2017 11:23 PM (1102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4244319932.2790.3470.6965.1920.04215247

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,43225,83659,5961372142312341,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
127.1h/5.3d 203 5,308 3,900 39.6k 93 523 319 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,736
Deaths:202
KDR:8.594
Accuracy:36.180% A+
HSR:36.982% B*
NC6A GODSAW
B++
Kills:1,224
Deaths:158
KDR:7.747
Accuracy:36.149% B++
HSR:33.578% B
NS-15MP
B**
Kills:1,178
Deaths:172
KDR:6.849
Accuracy:35.177% B**
HSR:38.795% B+
NC6 Gauss SAW
A++
Kills:1,166
Deaths:168
KDR:6.940
Accuracy:36.339% A++
HSR:37.307% A+
GD-22S
A++
Kills:1,160
Deaths:182
KDR:6.374
Accuracy:35.471% A++
HSR:39.052% A
EM6
A++
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:35.425% A++
HSR:32.241% B+
NS-15M2
A++
Kills:1,160
Deaths:158
KDR:7.342
Accuracy:35.919% A++
HSR:33.190% C*
NC6S Gauss SAW S
A++
Kills:690
Deaths:106
KDR:6.509
Accuracy:37.258% A++
HSR:35.942% B*
Kills:9,474
Deaths (as Heavy Assault):1,301
Deaths (to Heavy Assaults):713
KDR:7.28209
Kill Difference:8,173
Playtime:93.767 hours
Usage:74%
Score:3.762m
Score/min:669
Accuracy (listed only):35.990%
HSR (listed only):35.886%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:221
Deaths:34
KDR:6.500
Accuracy:35.183% A+
HSR:27.149% B+
AF-4AE Cyclone
B++
Kills:169
Deaths:32
KDR:5.281
Accuracy:35.058% B++
HSR:29.586% C++
Kills:390
Deaths (as Light Assault):66
Deaths (to Light Assaults):632
KDR:5.90909
Kill Difference:324
Playtime:2.749 hours
Usage:2%
Score:0.085m
Score/min:515
Accuracy (listed only):35.120%
HSR (listed only):28.368%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:482
Deaths:91
KDR:5.297
Accuracy:34.351% A+
HSR:30.498% B+
AF-4AE Cyclone
B++
Kills:169
Deaths:32
KDR:5.281
Accuracy:35.058% B++
HSR:29.586% C++
Kills:651
Deaths (as Combat Medic):123
Deaths (to Combat Medics):237
KDR:5.29268
Kill Difference:528
Playtime:5.068 hours
Usage:4%
Score:0.145m
Score/min:478
Accuracy (listed only):34.704%
HSR (listed only):30.042%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B**
Kills:692
Deaths:242
KDR:2.860
Accuracy:53.674% B**
HSR:29.480% C+
NC14 Bolt Driver
B**
Kills:612
Deaths:37
KDR:16.541
Accuracy:45.917% B**
HSR:81.209% B+
SAS-R
B**
Kills:415
Deaths:37
KDR:11.216
Accuracy:43.540% C**
HSR:81.205% B**
AF-4AE Cyclone
B++
Kills:169
Deaths:32
KDR:5.281
Accuracy:35.058% B++
HSR:29.586% C++
Kills:1,888
Deaths (as Infiltrator):348
Deaths (to Infiltrators):396
KDR:5.42529
Kill Difference:1,540
Playtime:12.983 hours
Usage:10%
Score:0.389m
Score/min:499
Accuracy (listed only):44.547%
HSR (listed only):55.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,613
Deaths:166
KDR:9.717
Accuracy:52.142% A++
HSR:17.545% C+
AF-34 Mattock
A*
Kills:1,425
Deaths:159
KDR:8.962
Accuracy:58.675% A*
HSR:17.825% C
Kills:3,038
Deaths (as MAX Suit):162.500
Deaths (to MAX Suits):125
KDR:18.69538
Kill Difference:2,875.500
Playtime:11.955 hours
Usage:9%
Score:0.874m
Score/min:1,219
Accuracy (listed only):55.409%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:1,172
V. Kills:19 N/A
Deaths:66
KDR:17.758
Accuracy:71.066% A++
KPH:191.500 A**
VKPH:3.100 D
Kills:1,172 (1,172 + 0)
Deaths:66
KDR:17.758
VKDR:0.288
Vehicle Kills:19
Kill Difference:1,106
Playtime:6.121 hours
Usage:5%
Score:0.173m
Score/min:472
Piloting Accuracy:71.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,7481,7362028.594A++2.0236.18%A+36.982%B*175.4M1.2B+5859.9h7.3A20.1B**
AF-34 Mattock 1,6291,6131669.717B**3.1452.142%A++17.545%C+135.5M**1.3A41211.9h4.7B++9.1B**
AF-34 Mattock 1,4441,4251598.962B**2.3958.675%A*17.825%C125M**1.7A++40011.4h5.8B+9.9B**
NC6A GODSAW 1,2371,2241587.747A+1.1736.149%B++33.578%B191.3A**2B+8936.4h6.5C**17.9B*
NS-15MP 1,1891,1781726.849A0.2735.177%B**38.795%B+161.4A++1.5B3447.3h8.5B**24.1B*
M30 Mustang AH 1,1911,1726617.758B+11.1871.066%A++N/A192.1A**3.1D4726.1h4B**5.6B**
NC6 Gauss SAW 1,1751,1661686.94A**0.3736.339%A++37.307%A+153.4A**1.2B4897.6h6.7B*18.6B*
GD-22S 1,1681,1601826.374A++0.2035.471%A++39.052%A163.4M1.1B+4067.1h7.4B**20.9B*
EM6 1,1711,1601557.484A*0.9135.425%A++32.241%B+165.7A**1.6B++3707h7.8B**22B*
NS-15M2 1,1681,1601587.342A0.7735.919%A++33.19%C*181.3A**1.3C**3936.4h8.7B**24.2B*
NS-44P Commissioner 6956922422.86B**3.7153.674%B**29.48%C+216.3A**N/A5523.2h2.7B++5B+
NC6S Gauss SAW S 6926901066.509M++0.0737.258%A++35.942%B*197.1M**N/A4173.5h7.5A20B**
NC14 Bolt Driver 6146123716.541M++9.9745.917%B**81.209%B+133M**N/A3494.6h1.7B**3.8B*
NC1 Gauss Rifle 485482915.297S1.2834.351%A+30.498%B+146.1M**N/A3513.3h7.9A23.1B**
NS Decimator 5494171014.129A++2.4568.01%B++2.398%B+83.4A++26.4B+5035h3.2B+4.8B++
SAS-R 4164153711.216A*4.6443.54%C**81.205%B**129.7A*N/A3953.2h1.6B**3.6B*
GD-7F 224221346.5A**0.0735.183%A+27.149%B+147.3A*2A++5381.5h10.5B+29.9B++
AF-4AE Cyclone 169169325.281M**1.2935.058%B++29.586%C++140.8B*N/A5291.2h8.3B23.6B+
Mag-Cutter 83832,4080.034C*6.5448.996%AN/A0.8C+N/A2106.4h1.5B**3B+
Anti-Vehicle Grenade 7870170N/A63.4355.596%BN/A350C40D26000.2h4.4B+7.9B+
Frag Grenade 5252152N/A45.4361.511%A+N/A520CN/A34120.1h3.3C+5.3B+
Shrike 6852105.2S1.3769.333%A1.923%D86.7S26.7A8820.6h3A++4.3A++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit5122,48527.2h
Motion Spotter28400.3h
Medical Applicator11,3850.1h
Nano-Armor Kit06180h

Check the help document for the dictionary if you want to learn more about words used here.


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