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Director General Whata316[] Whata316
NC BR 96

KDR: 5.34

Score: 11.8m

Last Seen: Apr 11th, 2019 10:27 PM
- OFFLINE - 3.7 hour(s)

Battle Rank 96 - New Conglomerate on Connery
Level Progress (to 97): 5%
Level 100 Progress: 63% 214h
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor AF-34 Mattock AF-34 Mattock NC6A GODSAW AF-4AE Cyclone NC6 Gauss SAW GR-22AE AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,744,592 MLG Score: 4592
Fun Score: N/A
Cheeseburgers Flipped: 244TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.351%26.72%73117118019,8136.70945-1.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.606%1.216B**0.912B*-0.536DHEAD ++ (~13.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.565B+8.90.378C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.939%0.495%18711196202177861.14124232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.585B+-1.348D**-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++3.80.7B++4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.552%81.528%0311942,13335625.97479

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.353%1.282A0.941B*-1.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.70.468B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.8m292%552 (33.1k)483 (29k)5.3448128,8785,4035.6448396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1197307925.326%27.235%69004:3118

7% Combat Medic45% Heavy Assault14% Infiltrator23% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2016 7:27 AMDec 31st, 1969 6:00 PMApr 11th, 2019 8:35 PM (42d) (PST)Apr 11th, 2019 6:49 PM (42d) (PST)Apr 11th, 2019 6:27 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8602076531.1830.2210.3223.5830.0444592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,59712,40239,195711319215328,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
406.9h/17d 1,621 7,865 7,991 87.5k 496 2,395 1,080 21m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:3,115
Deaths:621
KDR:5.016
Accuracy:26.577% B
HSR:29.342% B+
NC6A GODSAW
C**
Kills:1,466
Deaths:256
KDR:5.727
Accuracy:26.889% C
HSR:28.854% C**
NC6 Gauss SAW
B+
Kills:1,338
Deaths:393
KDR:3.405
Accuracy:22.762% B+
HSR:21.076% C
EM6
B*
Kills:1,183
Deaths:247
KDR:4.789
Accuracy:26.388% B*
HSR:26.627% B+
NS-15M AE
B+
Kills:1,178
Deaths:213
KDR:5.531
Accuracy:25.553% C+
HSR:30.221% B+
NS-15M2
C**
Kills:1,173
Deaths:163
KDR:7.196
Accuracy:25.476% C**
HSR:27.792% C**
GD-22S
B*
Kills:1,165
Deaths:183
KDR:6.366
Accuracy:26.264% B++
HSR:29.442% B*
Kills:10,618
Deaths (as Heavy Assault):2,076
Deaths (to Heavy Assaults):1,654
KDR:5.11464
Kill Difference:8,542
Playtime:182.655 hours
Usage:45%
Score:5.061m
Score/min:462
Accuracy (listed only):25.701%
HSR (listed only):27.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C*
Kills:1,364
Deaths:270
KDR:5.052
Accuracy:30.449% C*
HSR:25.660% C+
AF-19 Mercenary
A
Kills:1,185
Deaths:296
KDR:4.003
Accuracy:28.247% A
HSR:24.304% B+
GD-7F
A
Kills:1,182
Deaths:259
KDR:4.564
Accuracy:30.560% A
HSR:27.157% A
Razor GD-23
B**
Kills:1,182
Deaths:247
KDR:4.785
Accuracy:29.790% B**
HSR:23.520% B+
AF-4A Bandit
B++
Kills:1,176
Deaths:197
KDR:5.970
Accuracy:28.170% B+
HSR:26.616% B++
AC-X11
B**
Kills:1,175
Deaths:233
KDR:5.043
Accuracy:30.533% B**
HSR:25.872% B++
NS Baron G5AE
A
Kills:1,170
Deaths:244
KDR:4.795
Accuracy:60.380% A
HSR:14.872% C+
19A Fortuna
A
Kills:109
Deaths:30
KDR:3.633
Accuracy:31.915% A
HSR:22.936% B+
Kills:8,543
Deaths (as Light Assault):1,776
Deaths (to Light Assaults):1,075
KDR:4.81025
Kill Difference:6,767
Playtime:94.017 hours
Usage:23%
Score:2.769m
Score/min:491
Accuracy (listed only):33.755%
HSR (listed only):23.867%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C*
Kills:1,364
Deaths:270
KDR:5.052
Accuracy:30.449% C*
HSR:25.660% C+
GR-22AE
C*
Kills:1,203
Deaths:241
KDR:4.992
Accuracy:27.662% C+
HSR:27.847% C*
NS Baron G5AE
A
Kills:1,170
Deaths:244
KDR:4.795
Accuracy:60.380% A
HSR:14.872% C+
Kills:3,737
Deaths (as Combat Medic):755
Deaths (to Combat Medics):432
KDR:4.94967
Kill Difference:2,982
Playtime:27.713 hours
Usage:7%
Score:1.004m
Score/min:604
Accuracy (listed only):39.497%
HSR (listed only):22.793%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
C*
Kills:1,364
Deaths:270
KDR:5.052
Accuracy:30.449% C*
HSR:25.660% C+
EM4-AE Longshot
C*
Kills:1,160
Deaths:80
KDR:14.500
Accuracy:43.062% C*
HSR:81.035% C+
SAS-R
A+
Kills:892
Deaths:55
KDR:16.218
Accuracy:44.124% B*
HSR:82.287% A+
NS-44 Commissioner
A
Kills:560
Deaths:293
KDR:1.911
Accuracy:47.062% A
HSR:20% C
EM4 Longshot
B*
Kills:81
Deaths:2
KDR:40.500
Accuracy:44.402% B*
HSR:80.247% C**
NC4 Mag-Shot
B+
Kills:59
Deaths:36
KDR:1.639
Accuracy:30.297% B+
HSR:15.254% D
Kills:4,116
Deaths (as Infiltrator):736
Deaths (to Infiltrators):859
KDR:5.59239
Kill Difference:3,380
Playtime:56.129 hours
Usage:14%
Score:1.424m
Score/min:423
Accuracy (listed only):39.899%
HSR (listed only):50.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:1,185
Deaths:296
KDR:4.003
Accuracy:28.247% A
HSR:24.304% B+
GD-7F
A
Kills:1,182
Deaths:259
KDR:4.564
Accuracy:30.560% A
HSR:27.157% A
Razor GD-23
B**
Kills:1,182
Deaths:247
KDR:4.785
Accuracy:29.790% B**
HSR:23.520% B+
AF-4A Bandit
B++
Kills:1,176
Deaths:197
KDR:5.970
Accuracy:28.170% B+
HSR:26.616% B++
AC-X11
B**
Kills:1,175
Deaths:233
KDR:5.043
Accuracy:30.533% B**
HSR:25.872% B++
NS Baron G5AE
A
Kills:1,170
Deaths:244
KDR:4.795
Accuracy:60.380% A
HSR:14.872% C+
19A Fortuna
A
Kills:109
Deaths:30
KDR:3.633
Accuracy:31.915% A
HSR:22.936% B+
Kills:7,179
Deaths (as Engineer):1,506
Deaths (to Engineers):593
KDR:4.76693
Kill Difference:5,673
Playtime:15.522 hours
Usage:4%
Score:0.251m
Score/min:269
Accuracy (listed only):34.228%
HSR (listed only):23.611%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:1,558
Deaths:221
KDR:7.050
Accuracy:39.935% B++
HSR:17.137% C++
AF-34 Mattock
B++
Kills:1,531
Deaths:213
KDR:7.188
Accuracy:42.417% B++
HSR:20.836% B++
NS-10 Burster
B++
Kills:74
Deaths:4
KDR:18.500
Accuracy:34.900% B++
HSR:2.703% D-
NCM3 Raven
B+
Kills:66
Deaths:12
KDR:5.500
Accuracy:43.302% B+
HSR:3.030% C*
NS-10 Burster
B++
Kills:60
Deaths:4
KDR:15
Accuracy:34.765% B++
HSR:3.333% D
Kills:3,289
Deaths (as MAX Suit):227
Deaths (to MAX Suits):175
KDR:14.48899
Kill Difference:3,062
Playtime:30.585 hours
Usage:8%
Score:1.286m
Score/min:701
Accuracy (listed only):39.064%
HSR (listed only):9.408%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:202
V. Kills:36 N/A
Deaths:10
KDR:20.200
Accuracy:46.939% C+
KPH:60.500 B
VKPH:10.800 B++
Kills:202 (202 + 0)
Deaths:10
KDR:20.200
VKDR:3.600
Vehicle Kills:36
Kill Difference:192
Playtime:3.341 hours
Usage:1%
Score:0.042m
Score/min:210
Driving Accuracy:46.939%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:87
V. Kills:37 229%
Deaths:8
KDR:10.875
Accuracy:59.010% B**
KPH:55.500 M*
VKPH:23.600 A++
Kills:87 (87 + 0)
Deaths:8
KDR:10.875
VKDR:4.625
Vehicle Kills:37
Kill Difference:79
Playtime:1.567 hours
Usage:0%
Score:0.030m
Score/min:323
Driving Accuracy:59.010%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,1413,1156215.016B**0.3326.577%B29.342%B+77.9B**N/A21340h8.6B*32.3B+
AF-34 Mattock 1,5701,5582217.05A1.7139.935%B++17.137%C++67.7AN/A21523h5.5C**13.8B+
AF-34 Mattock 1,5371,5312137.188A+1.8442.417%B++20.836%B++67.7A+N/A22322.6h6B14.1B++
NC6A GODSAW 1,4761,4662565.727A++0.3826.889%C28.854%C**83.3B*N/A25817.6h7.9C++29.5C**
AF-4AE Cyclone 1,3721,3642705.052M*0.2930.449%C*25.66%C+61.7C++N/A16722.1h8.1B++26.5B+
NC6 Gauss SAW 1,3491,3383933.405A*1.9422.762%B+21.076%C52.9B**N/A18425.3h8.4B++36.9B+
GR-22AE 1,2131,2032414.992A*0.3527.662%C+27.847%C*66.1B+N/A15418.2h10.9B+39.3B
AF-19 Mercenary 1,1971,1852964.003S1.3428.247%A24.304%B+61.7M+N/A21219.2h9B**31.8B*
EM6 1,1961,1832474.789A*0.5626.388%B*26.627%B+77.8A+N/A22415.2h9.5B++35.9B+
GD-7F 1,2051,1822594.564M**0.7830.56%A27.157%A63.2A++1.2A*16218.7h10.3B**33.6B*
Razor GD-23 1,2051,1822474.785S0.5629.79%B**23.52%B+72.5M1.4M*26816.3h9.6B*32.2B++
NS-15M AE 1,1901,1782135.531A++0.1925.553%C+30.221%B+83.5B*N/A22314.1h10.7B+42B
AF-4A Bandit 1,1921,1761975.97S0.6328.17%B+26.616%B++65.7AN/A22817.9h8.1B**28.8B*
AC-X11 1,1901,1752335.043S0.3030.533%B**25.872%B++71.6A*N/A21916.4h7.7B*25.3B++
NS-15M2 1,1851,1731637.196M++1.8525.476%C**27.792%C**80.3AN/A19814.6h10.3B*40.6B+
NS Baron G5AE 1,1801,1702444.795M++0.5560.38%A14.872%C+83A+N/A19414.1h4.5C+7.4C++
GD-22S 1,1701,1651836.366M+1.0226.264%B++29.442%B*77.7A++N/A20215h9.2B*34.8B++
EM4-AE Longshot 1,1601,1608014.5M*9.1643.062%C*81.035%C+61.7B+N/A17718.8h1.7B+3.9B+
SAS-R 8948925516.218S10.8744.124%B*82.287%A+76.2A++N/A22211.7h1.7B**3.9B*
NS-44 Commissioner 5625602931.911B*3.4347.062%A20%C71.8A+N/A2107.8h2.8B**6B**
C-4 503373784.782A**0.5627.528%B+N/A310.8S108.3S22491.2h1B**3.6B**
Frag Grenade 3323281328N/A322.6660.956%A*N/A656B*8C+26480.5h3B*4.9B**
Hawk GD-68 414266763.5S1.8467.482%B++1.504%D32.8A*18.3A+2638.1h6.2B**9.2B**
NS Decimator 394261406.525S1.1862.687%C**N/A70.5A**35.9A**4963.7h3.9B++6.2B++
L100 Python HESH 2382021020.2B**14.8646.939%C+N/A61.2B10.9B++2103.3h3.8C8C+
Spear Anti-Vehicle Phalanx Turret 149109336.333S30.9963.272%A*1.835%D*77.9A**28.6B++4821.4h7B+11B**
19A Fortuna 111109303.633A*1.7131.915%A22.936%B+43.6B+N/A1162.5h9.8C++30.6B+
Rocklet Rifle 16895146.786U1.4454.77%C**N/A73.1M**56.2M+8681.3h27.6B*50.3B++
Titan-150 AP 12487810.875B++5.5359.01%B**N/A54.4M++23.1A++3221.6h3.4B++5.8A
EM4 Longshot 8181240.5U35.1644.402%B*80.247%C**81M++N/A4201h1.4A+3.2B**
Shrike 12877312.484M++2.8661.677%B+1.299%D--45.3A*30M+6431.7h5.4B++8.7B*
NS-10 Burster 11074418.5U13.1634.9%B++2.703%D-23.9S11.6S2013.1h62A*177.7A+
NCM3 Raven 10266125.5S0.1643.302%B+3.03%C*20A**10.9A++1393.3h25.3C**58.4B+
NS-10 Burster 9160415U9.6634.765%B++3.333%D19.4S10S1913.1h76.3A++219.6A
Bouncing Betty 6060610A*4.6642.958%C+N/A150B+N/A6150.4h2C4.7C+
NC4 Mag-Shot 5959361.639A3.7130.297%B+15.254%D53.6A++N/A2611.1h5B**16.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit313,3661h
Medical Kit2253,1542.8h
Medical Applicator60119,0036.7h
Motion Spotter22,2880.9h
Recon Detection Device0550.1h
Ammunition Package1780h
Shield Recharging Field89980.3h

Check the help document for the dictionary if you want to learn more about words used here.


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