Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,039)players online:
Nefinub (54)  Faber0ne (20)  TrueImpHunter (13)  Snibro (7)  EdVanAmator (4)  KaiserWodka (3) 101
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (75 days). The data shown below may not be accurate.

Commander WhenLifeGivesYouLemmings[FedX] WhenLifeGivesYouLemmings
TR BR 51

KDR: 3.97

Score: 13.4m

Last Seen: Jun 3rd, 2019 11:19 PM
- OFFLINE - 193.4 hour(s)

Prestige 1, Battle Rank 51 - Terran Republic on Emerald
Level Progress (to 52): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-44 Commissioner AE T9 CARV TRAC-5 TAR-AE MG-H1 Watchman SMG-46AE Armistice RAMS-AE .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WhenLifeGivesYouLemmings



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,123,645 MLG Score: 4895
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.836%35.42%11281312019,4273.291550.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.875%2.08A*2.219A*-2.887THEAD ++ (~19.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.619B+90.368C**19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.732%0.565%3467312112,83210561426.9714460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.523%-0.065C+-0.946D---1.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.59B+24.30.541B+41.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.277%0.705%1148112138511452145.82877396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.485A+-1.195D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++3.60.709B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.853%84.884%0212121,46229135.00685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.627%2.085A*1.156B**-0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.50.538B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.119%19.008%01121312124410.493878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+0.863B*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.473B+4.20.141C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.4m439.6%1144 (68.6k)932 (55.9k)3.9687919,5864,9354.2506651 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214169725.273%27.213%68802:5510

7% Combat Medic41% Engineer27% Heavy Assault8% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2017 3:19 PMJul 6th, 2018 4:03 AMJun 10th, 2019 12:30 AM (69d) (PST)Jun 3rd, 2019 8:17 PM (75d) (PST)Jun 3rd, 2019 7:19 PM (75d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1163257911.3570.3420.3696.3850.0954895

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,96219,47947,483812122383655,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
240.5h/10d 1,391 5,330 11,463 92.1k 238 698 1,370 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,182
Deaths:304
KDR:3.888
Accuracy:29.471% A*
HSR:38.410% A*
MG-H1 Watchman
A*
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:29.376% A
HSR:44.180% A*
NS-15M1
A*
Kills:744
Deaths:182
KDR:4.088
Accuracy:30.247% A+
HSR:39.919% A*
MSW-R
A++
Kills:368
Deaths:137
KDR:2.686
Accuracy:29.616% A
HSR:38.044% A++
Kills:3,471
Deaths (as Heavy Assault):932
Deaths (to Heavy Assaults):1,466
KDR:3.72425
Kill Difference:2,539
Playtime:65.927 hours
Usage:27%
Score:2.601m
Score/min:658
Accuracy (listed only):29.678%
HSR (listed only):40.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,181
Deaths:434
KDR:2.721
Accuracy:32.318% A*
HSR:25.487% B**
SMG-46AE Armistice
A
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B++
HSR:34.099% A
LC3 Jaguar
A++
Kills:687
Deaths:193
KDR:3.560
Accuracy:32.423% A++
HSR:30.568% A++
FA1 Barrage
A*
Kills:121
Deaths:52
KDR:2.327
Accuracy:60.119% A*
HSR:19.008% B++
Kills:3,165
Deaths (as Light Assault):1,060
Deaths (to Light Assaults):874
KDR:2.98585
Kill Difference:2,105
Playtime:26.900 hours
Usage:11%
Score:0.993m
Score/min:615
Accuracy (listed only):39.514%
HSR (listed only):27.290%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B**
Kills:1,177
Deaths:415
KDR:2.836
Accuracy:31.504% B*
HSR:34.749% B**
SMG-46AE Armistice
A
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B++
HSR:34.099% A
T1 Cycler
M
Kills:232
Deaths:94
KDR:2.468
Accuracy:31.266% A++
HSR:39.224% M
FA1 Barrage
A*
Kills:121
Deaths:52
KDR:2.327
Accuracy:60.119% A*
HSR:19.008% B++
Kills:2,706
Deaths (as Combat Medic):942
Deaths (to Combat Medics):577
KDR:2.87261
Kill Difference:1,764
Playtime:16.902 hours
Usage:7%
Score:0.751m
Score/min:741
Accuracy (listed only):39.022%
HSR (listed only):31.770%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,181
Deaths:434
KDR:2.721
Accuracy:32.318% A*
HSR:25.487% B**
LC3 Jaguar
A++
Kills:687
Deaths:193
KDR:3.560
Accuracy:32.423% A++
HSR:30.568% A++
FA1 Barrage
A*
Kills:121
Deaths:52
KDR:2.327
Accuracy:60.119% A*
HSR:19.008% B++
Kills:1,989
Deaths (as Engineer):679
Deaths (to Engineers):697
KDR:2.92931
Kill Difference:1,310
Playtime:97.483 hours
Usage:41%
Score:7.822m
Score/min:1,337
Accuracy (listed only):41.620%
HSR (listed only):25.021%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:1,189
Deaths:539
KDR:2.206
Accuracy:49.086% B**
HSR:34.819% B**
SMG-46AE Armistice
A
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B++
HSR:34.099% A
RAMS-AE .50M
A
Kills:1,162
Deaths:190
KDR:6.116
Accuracy:49.970% A
HSR:85.456% B++
TSAR-42
A+
Kills:300
Deaths:44
KDR:6.818
Accuracy:45.370% B**
HSR:82.667% A+
TX1 Repeater
M*
Kills:147
Deaths:109
KDR:1.349
Accuracy:33.386% A+
HSR:44.218% M*
NS-357 Underboss
B**
Kills:105
Deaths:69
KDR:1.522
Accuracy:44.924% B**
HSR:28.571% B*
Soldier Soaker
M++
Kills:80
Deaths:21
KDR:3.810
Accuracy:40.538% B++
HSR:32.500% M++
NS-AM7 AE/TR Archer
B*
Kills:62
Deaths:48
KDR:1.292
Accuracy:70.178% B*
HSR:11.290% D
Kills:4,221
Deaths (as Infiltrator):1,401
Deaths (to Infiltrators):679
KDR:3.01285
Kill Difference:2,820
Playtime:19.800 hours
Usage:8%
Score:0.655m
Score/min:551
Accuracy (listed only):45.831%
HSR (listed only):44.203%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:677
Deaths:131
KDR:5.168
Accuracy:22.549% B**
HSR:25.849% A
M6 Onslaught
A++
Kills:507
Deaths:93
KDR:5.452
Accuracy:22.891% B**
HSR:27.811% A++
M1 Heavy Cycler
A*
Kills:174
Deaths:39
KDR:4.462
Accuracy:22.752% A*
HSR:22.989% B**
M3 Pounder HEG
M
Kills:68
Deaths:14
KDR:4.857
Accuracy:62.416% M
HSR:2.941% C+
M3 Pounder HEG
A*
Kills:62
Deaths:13
KDR:4.769
Accuracy:61.984% A*
HSR:3.226% C++
Kills:1,488
Deaths (as MAX Suit):145
Deaths (to MAX Suits):226
KDR:10.26207
Kill Difference:1,343
Playtime:11.170 hours
Usage:5%
Score:0.620m
Score/min:925
Accuracy (listed only):38.518%
HSR (listed only):16.563%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:2,138
V. Kills:113 N/A
Deaths:160
KDR:13.363
Accuracy:35.714% B**
KPH:120.500 M
VKPH:6.400 A+
M18 Needler
M++
Kills:457
V. Kills:246 185%
Deaths:58
KDR:7.879
Accuracy:37.762% B*
KPH:43.900 M++
VKPH:23.600 A*
M18 Rotary
M*
Kills:237
V. Kills:128 184%
Deaths:44
KDR:5.386
Accuracy:37.114% B**
KPH:53.500 M*
VKPH:28.900 M
Tomcat A2AM Pods
M
Kills:221
V. Kills:112 196%
Deaths:7
KDR:31.571
Accuracy:84.435% B++
KPH:162.100 M
VKPH:82.100 A+
Hellfire Rocket Pods
S
Kills:183
V. Kills:15 N/A
Deaths:5
KDR:36.600
Accuracy:62.020% A++
KPH:325.300 S
VKPH:26.700 A
Kills:3,236 (2,832 + 0)
Deaths:274
KDR:11.810
VKDR:2.241
Vehicle Kills:614
Kill Difference:2,962
Playtime:34.513 hours
Usage:14%
Score:0.928m
Score/min:448
Piloting Accuracy:37.114%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M
Kills:851
V. Kills:192 441%
Deaths:37
KDR:23
Accuracy:56.277% A++
KPH:102.900 A**
VKPH:23.200 M
Kills:851 (851 + 0)
Deaths:37
KDR:23
VKDR:5.189
Vehicle Kills:192
Kill Difference:814
Playtime:8.267 hours
Usage:3%
Score:0.224m
Score/min:452
Driving Accuracy:56.277%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:70
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:19.376% B+
KPH:95.400 B**
VKPH:2.700 C
Kills:70 (0 + 70)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:70
Playtime:0.734 hours
Usage:0%
Score:0.018m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:19.376%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,2512,13816013.363B*9.3935.714%B**N/A120.8M6.4A+40217.7h13.7B++38.3B++
NS-44 Commissioner AE 1,1961,1895392.206B*1.7649.086%B**34.819%B**106.2A++N/A38811.2h3B++6.2B++
T9 CARV 1,2021,1823043.888A++0.0829.471%A*38.41%A*119.4S2M**3709.9h9.6A32.7B**
TRAC-5 1,2031,1814342.721A**1.2532.318%A*25.487%B**89.5S1.7S29913.2h10B**31.1B**
TAR-AE 1,1951,1774152.836B**1.1331.504%B*34.749%B**114.3A*1.7A+48410.3h10B*31.6B*
MG-H1 Watchman 1,1931,1773093.809A+0.1629.376%A44.18%A*126.6M++1.7A++4499.3h10.3B**34.9B*
SMG-46AE Armistice 1,1881,1763813.087A+0.8833.198%B++34.099%A114.2A+1.2A44510.3h10.6B++31.9B++
RAMS-AE .50M 1,1641,1621906.116B++2.1549.97%A85.456%B++112.8M++N/A37410.3h1.4A+2.9B**
T7 Mini-Chaingun AE 1,1821,1613703.138A+0.8325.815%B**19.811%B**122.2M+2.2A*3709.5h11.2B+43.5B++
P2-120 HESH 1,0438513723B*19.0356.277%A++N/A102.5A**23.1A**4528.3h3.6B**6.5B**
NS-15M1 7567441824.088A*0.1230.247%A+39.919%A*135.3M*2.2S5105.5h9.1A30B*
LC3 Jaguar 7036871933.56A+0.4132.423%A++30.568%A++76.3A*1.8M**3239h10B++30.9B**
M6 Onslaught 6876771315.168A+1.2022.549%B**25.849%A70.5A**1B++2809.6h17.6C**78.1B+
M6 Onslaught 516507935.452A++1.4822.891%B**27.811%A++74.6M+1.3A+3456.8h18.4C*80.6B++
M18 Needler 703457587.879A++3.9137.762%B*N/A43.9M++23.7A*36610.4h54.9B**145.5B**
MSW-R 3723681372.686B1.2829.616%A38.044%A++105.1A**1.1A+4053.5h9A30.3B*
TSAR-42 301300446.818B++2.8545.37%B**82.667%A+107.1M++N/A3762.8h1.6A3.6B**
NS Decimator 4002791012.762A*1.2171.764%A1.434%D75.4A**32.7A++5803.7h3.2B**4.4A
M18 Rotary 365237445.386A++1.4237.114%B**N/A53.9M*29.1M4264.4h61B*164.3B**
T1 Cycler 233232942.468A1.5031.266%A++39.224%M85.9M**N/A3662.7h11.1B**35.7B**
Tomcat A2AM Pods 333221731.571S27.6084.435%B++N/A157.9A**80A13331.4h7.3B++8.7B**
Chainblade 2222194,4770.049B*3.9220.393%D1.37%D-1.3B**N/A4172.1h1.8B++8.8B
Frag Grenade 2081991199N/A195.0360.513%A*N/A995A*45S35000.2h2.5A4.1A
Hellfire Rocket Pods 198183536.6M**32.6362.02%A++N/A305M**25B**14560.6h12.5B+20.2B*
M1 Heavy Cycler 180174394.462A**0.4922.752%A*22.989%B**62.1M**2.1S1762.8h13.3A58.4B**
TX1 Repeater 1481471091.349B++2.6233.386%A+44.218%M*105M**N/A3751.4h8.6B**25.8B**
FA1 Barrage 122121522.327B**1.6460.119%A*19.008%B++100.8SN/A4511.2h4.2B++6.9B**
NS-357 Underboss 106105691.522B+2.4544.924%B**28.571%B*95.5A++N/A3231.1h3.4B*7.5B*
C-4 124103333.121A0.8538.587%A*N/A206M+42B*27920.5h0.7A+1.8A+
ML-7 155102402.55M+1.4269.314%A+N/A60M*31.2M5731.7h5B*7.3B**
Soldier Soaker 8080213.81A**0.1640.538%B++32.5%M++133.3M+N/A6510.6h4.5B*11.2B**
M12 Kobalt 7270170M**66.0319.376%B+18.571%C+100B**2.9C+4120.7h12A61.8B++
M3 Pounder HEG 6968144.857A*0.8962.416%M2.941%C+61.8SN/A2021.1h12.2B*19.6B**
NS-AM7 AE/TR Archer 8962481.292B+2.6870.178%B*11.29%D11.1C+4.8C+895.6h13.3B+19B++
M3 Pounder HEG 6762134.769A*0.8061.984%A*3.226%C++56.4S4.5B2101.1h13.3B*21.5B**
M12 Kobalt 5552226C+22.0325.718%B++21.154%B*173.3A10B+6370.3h10.7B**41.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0640.1h
Nano-Armor Kit01,7770.1h
AE Nano-Armor Kit36107,8948.3h
AE Medical Applicator2514,3920.9h
Restoration Kit396061.7h
Ammunition Package11,8030.4h
Medical Applicator0640h
Medical Kit2441,8318.7h
Recon Detection Device32750.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 2.40s on queries, 1.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.