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Lt. Colonel WhenLifeGivesYouLemmings[DD12] WhenLifeGivesYouLemmings
TR BR 70

KDR: 4.01

Score: 16m

Last Seen: May 28th, 2020 5:08 PM
- OFFLINE - 201.5 hour(s)

Prestige 1, Battle Rank 70 - Terran Republic on Emerald
Level Progress (to 71): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee LC3 Jaguar NS-44 Commissioner AE T9 CARV TRAC-5 MG-H1 Watchman TAR-AE SMG-46AE Armistice
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,777,918 MLG Score: 5418
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.234%35.024%109417133113,3253.378550.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.202%1.934A++2.095A*-2.354F--HEAD ++ (~19.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.61B+90.367C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.277%0.598%4193413444,17812993832.1385445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.288%0.004C+-0.899D--0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.581B+25.30.524B+42.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.063%0.73%1001113479591883795.10106252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.456A+-1.146D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.60.71B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.696%83.781%0213461,78839464.53807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.148%2.071A*1.077B**-0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.692B+1.50.532B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.992%21.656%01134715731120.504823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.586A+1.333A-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.481B+4.20.144C++2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m379%1032 (61.9k)852 (51.1k)4.0050626,9266,7234.2965970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1348235226.331%27.085%71302:4713

6% Combat Medic40% Engineer29% Heavy Assault8% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2017 3:19 PMMay 7th, 2020 12:35 AMMay 30th, 2020 12:39 PM (45d) (PST)May 28th, 2020 2:02 PM (47d) (PST)May 28th, 2020 1:08 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2203308901.4360.3590.3895.8690.1125418

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,22519,79853,427862223352751,143

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
312.5h/13d 1,960 7,293 13,510 110k 370 926 2,109 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,182
Deaths:304
KDR:3.888
Accuracy:29.471% A++
HSR:38.410% A*
MG-H1 Watchman
A++
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:29.376% B**
HSR:44.180% A++
NS-15M1
A++
Kills:1,175
Deaths:281
KDR:4.182
Accuracy:29.409% B**
HSR:39.064% A++
TMG-50
A++
Kills:1,170
Deaths:330
KDR:3.545
Accuracy:28.888% B**
HSR:37.094% A++
MSW-R
A
Kills:1,134
Deaths:333
KDR:3.405
Accuracy:30.433% A
HSR:34.744% B**
T9A "Butcher"
B*
Kills:167
Deaths:50
KDR:3.340
Accuracy:29.279% B*
HSR:34.132% B++
Kills:6,005
Deaths (as Heavy Assault):1,607
Deaths (to Heavy Assaults):2,126
KDR:3.73678
Kill Difference:4,398
Playtime:89.272 hours
Usage:29%
Score:3.422m
Score/min:639
Accuracy (listed only):29.476%
HSR (listed only):37.937%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,190
Deaths:306
KDR:3.889
Accuracy:31.410% A
HSR:28.319% B**
TRAC-5
A*
Kills:1,181
Deaths:434
KDR:2.721
Accuracy:32.318% A*
HSR:25.487% B**
SMG-46AE Armistice
B**
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B+
HSR:34.099% B**
MG-C1 Kindred
B**
Kills:621
Deaths:200
KDR:3.105
Accuracy:32.527% B**
HSR:31.562% B**
LC2 Lynx
A*
Kills:245
Deaths:66
KDR:3.712
Accuracy:31.933% A+
HSR:34.694% A*
MG-S1 Jackal
B*
Kills:218
Deaths:97
KDR:2.247
Accuracy:32.217% B*
HSR:26.606% B++
FA1 Barrage
A++
Kills:157
Deaths:62
KDR:2.532
Accuracy:60.992% A++
HSR:21.656% A
Kills:4,788
Deaths (as Light Assault):1,546
Deaths (to Light Assaults):1,219
KDR:3.09702
Kill Difference:3,242
Playtime:38.938 hours
Usage:12%
Score:1.408m
Score/min:603
Accuracy (listed only):36.371%
HSR (listed only):28.917%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B++
Kills:1,177
Deaths:415
KDR:2.836
Accuracy:31.504% B++
HSR:34.749% B++
SMG-46AE Armistice
B**
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B+
HSR:34.099% B**
T1 Cycler
A*
Kills:449
Deaths:141
KDR:3.184
Accuracy:30.209% A+
HSR:38.307% A*
MG-S1 Jackal
B*
Kills:218
Deaths:97
KDR:2.247
Accuracy:32.217% B*
HSR:26.606% B++
FA1 Barrage
A++
Kills:157
Deaths:62
KDR:2.532
Accuracy:60.992% A++
HSR:21.656% A
Kills:3,177
Deaths (as Combat Medic):1,096
Deaths (to Combat Medics):764
KDR:2.89872
Kill Difference:2,081
Playtime:18.775 hours
Usage:6%
Score:0.837m
Score/min:743
Accuracy (listed only):37.624%
HSR (listed only):31.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,190
Deaths:306
KDR:3.889
Accuracy:31.410% A
HSR:28.319% B**
TRAC-5
A*
Kills:1,181
Deaths:434
KDR:2.721
Accuracy:32.318% A*
HSR:25.487% B**
MG-C1 Kindred
B**
Kills:621
Deaths:200
KDR:3.105
Accuracy:32.527% B**
HSR:31.562% B**
LC2 Lynx
A*
Kills:245
Deaths:66
KDR:3.712
Accuracy:31.933% A+
HSR:34.694% A*
FA1 Barrage
A++
Kills:157
Deaths:62
KDR:2.532
Accuracy:60.992% A++
HSR:21.656% A
Kills:3,394
Deaths (as Engineer):1,068
Deaths (to Engineers):896
KDR:3.1779
Kill Difference:2,326
Playtime:125.334 hours
Usage:40%
Score:8.790m
Score/min:1,169
Accuracy (listed only):37.836%
HSR (listed only):28.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:1,189
Deaths:539
KDR:2.206
Accuracy:49.086% B++
HSR:34.819% B**
SMG-46AE Armistice
B**
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B+
HSR:34.099% B**
RAMS-AE .50M
A
Kills:1,162
Deaths:190
KDR:6.116
Accuracy:49.970% A
HSR:85.456% B+
TSAR-42
B**
Kills:626
Deaths:100
KDR:6.260
Accuracy:46.723% B**
HSR:80.671% B**
NS-357 Underboss
A
Kills:219
Deaths:158
KDR:1.386
Accuracy:44.109% B++
HSR:34.703% A
MG-S1 Jackal
B*
Kills:218
Deaths:97
KDR:2.247
Accuracy:32.217% B*
HSR:26.606% B++
TX1 Repeater
M+
Kills:214
Deaths:160
KDR:1.338
Accuracy:32.814% A+
HSR:41.589% M+
Soldier Soaker
M++
Kills:80
Deaths:21
KDR:3.810
Accuracy:40.538% B+
HSR:32.500% M++
NS-AM7 AE/TR Archer
B+
Kills:62
Deaths:54
KDR:1.148
Accuracy:69.438% B+
HSR:11.290% D
Kills:4,946
Deaths (as Infiltrator):1,700
Deaths (to Infiltrators):893
KDR:2.90941
Kill Difference:3,246
Playtime:25.565 hours
Usage:8%
Score:0.826m
Score/min:538
Accuracy (listed only):44.232%
HSR (listed only):42.415%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:691
Deaths:136
KDR:5.081
Accuracy:22.494% B*
HSR:26.194% B**
M6 Onslaught
A+
Kills:520
Deaths:98
KDR:5.306
Accuracy:22.770% B*
HSR:27.692% A+
M1 Heavy Cycler
A++
Kills:174
Deaths:39
KDR:4.462
Accuracy:22.752% A++
HSR:22.989% B**
MRC3 Mercy
M++
Kills:141
Deaths:29
KDR:4.862
Accuracy:21.815% B**
HSR:37.589% M++
MRC3 Mercy
M+
Kills:131
Deaths:29
KDR:4.517
Accuracy:22.040% B*
HSR:37.405% M+
M3 Pounder HEG
M+
Kills:81
Deaths:15
KDR:5.400
Accuracy:64.902% M+
HSR:3.704% B+
M3 Pounder HEG
A*
Kills:77
Deaths:14
KDR:5.500
Accuracy:64.086% A*
HSR:2.597% C
Kills:1,815
Deaths (as MAX Suit):180
Deaths (to MAX Suits):275
KDR:10.08333
Kill Difference:1,635
Playtime:12.709 hours
Usage:4%
Score:0.698m
Score/min:916
Accuracy (listed only):34.408%
HSR (listed only):22.596%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:2,559
V. Kills:130 N/A
Deaths:162
KDR:15.796
Accuracy:35.478% B**
KPH:122.500 A++
VKPH:6.200 B**
M18 Needler
M
Kills:765
V. Kills:411 186%
Deaths:58
KDR:13.190
Accuracy:37.125% B*
KPH:47.800 M
VKPH:25.700 A*
M18 Rotary
M*
Kills:442
V. Kills:235 187%
Deaths:44
KDR:10.046
Accuracy:37.421% B*
KPH:66.500 M*
VKPH:35.300 M++
Hellfire Rocket Pods
M**
Kills:412
V. Kills:41 N/A
Deaths:5
KDR:82.400
Accuracy:61.770% A+
KPH:338.100 M**
VKPH:33.600 A++
Tomcat A2AM Pods
A++
Kills:240
V. Kills:121 197%
Deaths:7
KDR:34.286
Accuracy:82.342% B*
KPH:134.100 A++
VKPH:67.600 B+
Kills:4,418 (3,766 + 0)
Deaths:276
KDR:16.007
VKDR:3.399
Vehicle Kills:938
Kill Difference:4,142
Playtime:46.551 hours
Usage:15%
Score:1.290m
Score/min:462
Piloting Accuracy:37.421%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:65
V. Kills:20 310%
Deaths:1
KDR:65
Accuracy:57.407% B+
KPH:104.400 S
VKPH:32.100 M**
Kills:65 (65 + 0)
Deaths:1
KDR:65
VKDR:20
Vehicle Kills:20
Kill Difference:64
Playtime:0.623 hours
Usage:0%
Score:0.024m
Score/min:636
Driving Accuracy:57.407%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
M++
Kills:959
V. Kills:234 408%
Deaths:37
KDR:25.919
Accuracy:56.063% A+
KPH:105.400 A*
VKPH:25.700 M++
P2-120 AP
M++
Kills:280
V. Kills:113 246%
Deaths:
KDR:
Accuracy:54.602% B*
KPH:77 M++
VKPH:31.100 A*
Kills:1,239 (1,239 + 0)
Deaths:37
KDR:33.486
VKDR:9.378
Vehicle Kills:347
Kill Difference:1,202
Playtime:12.736 hours
Usage:4%
Score:0.371m
Score/min:485
Driving Accuracy:54.602%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:82
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.278% A
KPH:107.300 B**
VKPH:5.200 C**
Kills:82 (0 + 82)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:82
Playtime:0.765 hours
Usage:0%
Score:0.020m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:24.278%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M4-F Pillager
B++
Kills:52
V. Kills:8 N/A
Deaths:17
KDR:3.059
Accuracy:41.573% D-
KPH:43.700 B++
VKPH:6.700 C**
Kills:52 (52 + 0)
Deaths:17
KDR:3.059
VKDR:0.471
Vehicle Kills:8
Kill Difference:35
Playtime:1.190 hours
Usage:0%
Score:0.010m
Score/min:143
Driving Accuracy:41.573%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,6892,55916215.796B*11.7935.478%B**N/A122.4A++6.2B**39820.9h13.9B+39.1B++
LC3 Jaguar 1,2171,1903063.889A+0.1231.41%A28.319%B**93A*2.1A**32412.8h9.9B+31.6B*
NS-44 Commissioner AE 1,1961,1895392.206B++1.8049.086%B++34.819%B**106.2AN/A38811.2h3B6.2B+
T9 CARV 1,2021,1823043.888A0.1229.471%A++38.41%A*119.4M*2A*3839.9h9.6B**32.7B*
TRAC-5 1,2031,1814342.721M1.2832.318%A*25.487%B**89.5M**1.7A**30713.2h10B**31.1B**
MG-H1 Watchman 1,1931,1773093.809A+0.2029.376%B**44.18%A++126.6A*1.7B++4559.3h10.3B**34.9B*
TAR-AE 1,1951,1774152.836B+1.1731.504%B++34.749%B++114.3A+1.7B++48410.3h10B+31.6B++
SMG-46AE Armistice 1,1881,1763813.087A+0.9233.198%B+34.099%B**114.2B**1.2C++44610.3h10.6B+31.9B+
NS-15M1 1,1971,1752814.181A++0.1829.409%B**39.064%A++133.5M2.5M*4488.8h9.3B**31.7B*
TMG-50 1,1801,1703303.545A++0.4628.888%B**37.094%A++141M**1.2B*3488.3h8.7B*30B*
RAMS-AE .50M 1,1641,1621906.116B+2.1149.97%A85.456%B+112.8A*N/A37410.3h1.4A+2.9A
T7 Mini-Chaingun AE 1,1821,1613703.138A0.8725.815%B*19.811%B*122.2A*2.2B**3709.5h11.2B+43.5B+
MSW-R 1,1511,1343333.405B+0.6030.433%A34.744%B**133.4M+2A++4038.5h9.1B**30B*
P2-120 HESH 1,1939593725.919B++21.9156.063%A+N/A105.4A*25.7M++4609.1h3.6B*6.4B**
M18 Needler 1,1767655813.19M9.1837.125%B*1.176%D47.8M25.7A*39616h56.3B**151.6B**
M6 Onslaught 7016911365.081A++1.0822.494%B*26.194%B**70.5A++1B+2789.8h17.5C*78B+
TSAR-42 6306261006.26B*2.2546.723%B**80.671%B**113.8MN/A3615.5h1.6A3.4B**
MG-C1 Kindred 6556212003.105A++0.9032.527%B**31.562%B**105.3A++5.8S2385.9h8.5B**26B**
M6 Onslaught 529520985.306A++1.3022.77%B*27.692%A+74.3A*1.3B**3417h18.3C++80.5B+
T1 Cycler 4524491413.184A+0.8230.209%A+38.307%A*106.9SN/A3814.2h10.3A34B**
M18 Rotary 6774424410.045M+6.0437.421%B*N/A66M*35.1M+4736.7h51.1B**136.6B**
Hellfire Rocket Pods 453412582.4S78.3961.77%A+N/A343.3M**34.2A++14161.2h11.6B+18.7B++
NS Decimator 5533861472.626A1.3871.08%A1.813%C74.2A++32.1A+5435.2h3.2B*4.5B**
Chainblade 2962896,2310.046B++3.9622.318%D1.384%D1.3B**N/A4221.2h1.8B++8B
P2-120 AP 3932801280U275.9954.602%B*N/A77.8M*31.4A*5493.6h3.8A6.9A
LC2 Lynx 253245663.712A*0.2931.933%A+34.694%A*136.1M**4.4S4181.8h10.5B**32.7B**
Tomcat A2AM Pods 361240734.286M**30.2882.342%B*N/A133.3A++67.2B+11061.8h7.7B+9.3B++
Frag Grenade 2452351235N/A230.9959.843%A++N/A783.3B**33.3A**32680.3h2.6B*4.3B**
NS-357 Underboss 2212191581.386C*2.6244.109%B++34.703%A87.6B**N/A2552.5h3.3B*7.6B++
MG-S1 Jackal 224218972.247B++1.7632.217%B*26.606%B++121.1A**3.3M++3561.8h7.9B**24.7B*
TX1 Repeater 2152141601.338B++2.6732.814%A+41.589%M+101.9M*N/A3512.1h8.7B**26.4B**
M1 Heavy Cycler 180174394.462A**0.4622.752%A++22.989%B**62.1M*2.1M**1792.8h13.3B**58.4B**
T9A "Butcher" 171167503.34B++0.6729.279%B*34.132%B++139.2A*3.3M++4721.2h9.6B*32.7B*
FA1 Barrage 159157622.532A+1.4760.992%A++21.656%A112.1M**1.4A++4461.4h4.2B+6.8B*
MRC3 Mercy 143141294.862B*0.8621.815%B**37.589%M++94S1.3B**3321.5h14.4B**66B*
MRC3 Mercy 132131294.517B*0.5122.04%B*37.405%M+87.3M*N/A3531.5h15.7B*71.1B*
C-4 138113343.324B**0.6841.232%A*N/A226M50A+29230.5h0.8A1.9A
ML-7 155102402.55M1.4669.314%A+N/A60M+31.2A**6091.7h5B++7.3B**
Rocklet Rifle 14983273.074M**0.9362.117%B**N/A69.2M++55M7561.2h25.7B**41.3B**
M12 Kobalt 8682182M*77.9924.278%A17.073%C102.5B*5C*4440.8h14.9B+61.2B+
M3 Pounder HEG 8281155.4A*1.3964.902%M+3.704%B+57.9M**N/A2111.4h13.5B+20.8B*
Soldier Soaker 8080213.81A*0.2040.538%B+32.5%M++133.3A*N/A6510.6h4.5A11.2B**
M3 Pounder HEG 8377145.5A++1.4964.086%A*2.597%C59.2S4.6B2121.3h14B+21.8B*
L100 Python HEAT 8565165S60.9957.407%B+N/A108.3S33.3M**6340.6h4.3B++7.5B*
NS-AM7 AE/TR Archer 8962541.148B+2.8669.438%B+11.29%D10.3C+4.5C+856h13.3B+19.2B+
M4-F Pillager 6052173.059B**0.9541.573%D-3.846%A*43.3B++6.7C**1431.2h29.3B++70.4B+
M12 Kobalt 5552226C21.9925.718%B++21.154%B++173.3B**10A+6430.3h10.7B**41.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit01,7770.2h
Spawn Beacon01400.1h
AE Medical Applicator2715,6720.9h
AE Nano-Armor Kit103140,42510.8h
Restoration Kit436751.8h
Motion Spotter41380.1h
Spitfire Auto-Turret2750.1h
Recon Detection Device32750.4h
Ammunition Package21,9420.4h
Medical Applicator0640h
Medical Kit3783,01312.6h

Check the help document for the dictionary if you want to learn more about words used here.


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