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Commander WhenLifeGivesYouLemmings[FedX] WhenLifeGivesYouLemmings
TR BR 55

KDR: 4.04

Score: 14m

Last Seen: Oct 2nd, 2019 8:57 PM
- OFFLINE - 739.3 hour(s)

Prestige 1, Battle Rank 55 - Terran Republic on Emerald
Level Progress (to 56): 60%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee NS-44 Commissioner AE T9 CARV TRAC-5 TAR-AE MG-H1 Watchman SMG-46AE Armistice RAMS-AE .50M
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,167,430 MLG Score: 4930
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.75%35.452%11261312149,7373.304040.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.821%2.048A*2.193A*-2.809THEAD ++ (~19.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.617B+90.368C**19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.109%0.589%3707312243,05410668928.5421443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.619%-0.019C+-0.917D---1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
680.581B+25.20.526B+42.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.868%0.757%1182112269251532656.04575348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.438A-1.143D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++3.60.709B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.714%84.19%0212251,55630855.0356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.524%2.069A*1.108B**-0.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.696B+1.50.539B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.362%19.048%01122612624910.506024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.554A+0.847B*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+4.20.13C++2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14m428.9%1129 (67.7k)923 (55.4k)4.0406720,6645,1144.3339855 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1227179425.386%26.902%68302:5810

7% Combat Medic42% Engineer27% Heavy Assault8% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2017 3:19 PMJul 6th, 2018 4:03 AMOct 19th, 2019 6:57 AM (55d) (PST)Oct 2nd, 2019 5:44 PM (72d) (PST)Oct 2nd, 2019 4:57 PM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1403218191.3660.3380.3676.2890.1004930

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,41319,26049,153822022377655,383

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.1h/10.5d 1,500 5,559 11,803 95.1k 247 740 1,514 17.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:1,182
Deaths:304
KDR:3.888
Accuracy:29.471% A++
HSR:38.410% A*
MG-H1 Watchman
A*
Kills:1,177
Deaths:309
KDR:3.809
Accuracy:29.376% B**
HSR:44.180% A*
NS-15M1
A*
Kills:946
Deaths:235
KDR:4.026
Accuracy:30.067% A
HSR:39.535% A*
MSW-R
A++
Kills:368
Deaths:137
KDR:2.686
Accuracy:29.616% A
HSR:38.044% A++
Kills:3,673
Deaths (as Heavy Assault):985
Deaths (to Heavy Assaults):1,513
KDR:3.72893
Kill Difference:2,688
Playtime:68.389 hours
Usage:27%
Score:2.695m
Score/min:657
Accuracy (listed only):29.632%
HSR (listed only):40.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A*
Kills:1,181
Deaths:434
KDR:2.721
Accuracy:32.318% A*
HSR:25.487% B**
SMG-46AE Armistice
A
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B++
HSR:34.099% A
LC3 Jaguar
A++
Kills:772
Deaths:212
KDR:3.642
Accuracy:32.052% A++
HSR:30.959% A++
FA1 Barrage
A*
Kills:126
Deaths:58
KDR:2.172
Accuracy:60.362% A*
HSR:19.048% B++
Kills:3,255
Deaths (as Light Assault):1,085
Deaths (to Light Assaults):910
KDR:3
Kill Difference:2,170
Playtime:27.320 hours
Usage:11%
Score:1.011m
Score/min:617
Accuracy (listed only):39.483%
HSR (listed only):27.398%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B*
Kills:1,177
Deaths:415
KDR:2.836
Accuracy:31.504% B*
HSR:34.749% B*
SMG-46AE Armistice
A
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B++
HSR:34.099% A
T1 Cycler
M
Kills:232
Deaths:94
KDR:2.468
Accuracy:31.266% A++
HSR:39.224% M
FA1 Barrage
A*
Kills:126
Deaths:58
KDR:2.172
Accuracy:60.362% A*
HSR:19.048% B++
Kills:2,711
Deaths (as Combat Medic):948
Deaths (to Combat Medics):592
KDR:2.8597
Kill Difference:1,763
Playtime:16.902 hours
Usage:7%
Score:0.751m
Score/min:741
Accuracy (listed only):39.083%
HSR (listed only):31.780%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:1,181
Deaths:434
KDR:2.721
Accuracy:32.318% A*
HSR:25.487% B**
LC3 Jaguar
A++
Kills:772
Deaths:212
KDR:3.642
Accuracy:32.052% A++
HSR:30.959% A++
FA1 Barrage
A*
Kills:126
Deaths:58
KDR:2.172
Accuracy:60.362% A*
HSR:19.048% B++
Kills:2,079
Deaths (as Engineer):704
Deaths (to Engineers):722
KDR:2.95313
Kill Difference:1,375
Playtime:104.836 hours
Usage:42%
Score:8.164m
Score/min:1,298
Accuracy (listed only):41.577%
HSR (listed only):25.164%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B**
Kills:1,189
Deaths:539
KDR:2.206
Accuracy:49.086% B**
HSR:34.819% B**
SMG-46AE Armistice
A
Kills:1,176
Deaths:381
KDR:3.087
Accuracy:33.198% B++
HSR:34.099% A
RAMS-AE .50M
A
Kills:1,162
Deaths:190
KDR:6.116
Accuracy:49.970% A
HSR:85.456% B++
TSAR-42
A
Kills:394
Deaths:57
KDR:6.912
Accuracy:45.660% B**
HSR:80.457% A
TX1 Repeater
M*
Kills:164
Deaths:124
KDR:1.323
Accuracy:32.945% A+
HSR:43.902% M*
NS-357 Underboss
B**
Kills:111
Deaths:71
KDR:1.563
Accuracy:45.522% B**
HSR:27.027% B+
Soldier Soaker
M*
Kills:80
Deaths:21
KDR:3.810
Accuracy:40.538% B++
HSR:32.500% M*
NS-AM7 AE/TR Archer
B+
Kills:62
Deaths:54
KDR:1.148
Accuracy:69.438% B+
HSR:11.290% D
Kills:4,338
Deaths (as Infiltrator):1,437
Deaths (to Infiltrators):704
KDR:3.01879
Kill Difference:2,901
Playtime:20.728 hours
Usage:8%
Score:0.698m
Score/min:561
Accuracy (listed only):45.794%
HSR (listed only):43.694%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:678
Deaths:132
KDR:5.136
Accuracy:22.537% B**
HSR:25.959% B**
M6 Onslaught
A+
Kills:507
Deaths:94
KDR:5.394
Accuracy:22.872% B**
HSR:27.811% A+
M1 Heavy Cycler
A++
Kills:174
Deaths:39
KDR:4.462
Accuracy:22.752% A++
HSR:22.989% B**
MRC3 Mercy
A**
Kills:81
Deaths:15
KDR:5.400
Accuracy:23.401% A
HSR:34.568% A**
MRC3 Mercy
A*
Kills:75
Deaths:15
KDR:5
Accuracy:23.949% A+
HSR:33.333% A*
M3 Pounder HEG
M
Kills:68
Deaths:14
KDR:4.857
Accuracy:62.416% M
HSR:2.941% C+
M3 Pounder HEG
A*
Kills:62
Deaths:13
KDR:4.769
Accuracy:61.984% A*
HSR:3.226% C++
Kills:1,645
Deaths (as MAX Suit):161
Deaths (to MAX Suits):234
KDR:10.21739
Kill Difference:1,484
Playtime:11.673 hours
Usage:5%
Score:0.645m
Score/min:920
Accuracy (listed only):34.273%
HSR (listed only):21.547%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:2,253
V. Kills:119 N/A
Deaths:162
KDR:13.907
Accuracy:35.876% B**
KPH:119.800 A*
VKPH:6.300 A+
M18 Needler
M+
Kills:512
V. Kills:276 185%
Deaths:58
KDR:8.828
Accuracy:38.318% B**
KPH:43.200 M+
VKPH:23.300 A*
Hellfire Rocket Pods
S
Kills:304
V. Kills:25 N/A
Deaths:5
KDR:60.800
Accuracy:61.716% A+
KPH:336.300 S
VKPH:27.700 A+
M18 Rotary
M++
Kills:289
V. Kills:155 185%
Deaths:44
KDR:6.568
Accuracy:37.459% B**
KPH:59.100 M++
VKPH:31.700 M
Tomcat A2AM Pods
A*
Kills:226
V. Kills:114 197%
Deaths:7
KDR:32.286
Accuracy:84.253% B*
KPH:150.700 A*
VKPH:76 B**
Kills:3,584 (3,054 + 0)
Deaths:276
KDR:12.986
VKDR:2.496
Vehicle Kills:689
Kill Difference:3,308
Playtime:37.968 hours
Usage:15%
Score:1.042m
Score/min:457
Piloting Accuracy:37.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
A**
Kills:925
V. Kills:220 419%
Deaths:37
KDR:25
Accuracy:55.868% A+
KPH:103.500 A*
VKPH:24.600 A**
Kills:925 (925 + 0)
Deaths:37
KDR:25
VKDR:5.946
Vehicle Kills:220
Kill Difference:888
Playtime:8.937 hours
Usage:4%
Score:0.243m
Score/min:453
Driving Accuracy:55.868%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:72
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:20.023% B+
KPH:97.700 B**
VKPH:4.100 B
Kills:72 (0 + 72)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:72
Playtime:0.738 hours
Usage:0%
Score:0.019m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:20.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 2,3722,25316213.907B++9.8735.876%B**N/A119.8A*6.3A+39718.8h14B++38.9B++
NS-44 Commissioner AE 1,1961,1895392.206B*1.8349.086%B**34.819%B**106.2A++N/A38811.2h3B++6.2B++
T9 CARV 1,2021,1823043.888A++0.1529.471%A++38.41%A*119.4S2M*3719.9h9.6B**32.7B*
TRAC-5 1,2031,1814342.721M+1.3232.318%A*25.487%B**89.5S1.7M**30113.2h10B**31.1B**
TAR-AE 1,1951,1774152.836B++1.2031.504%B*34.749%B*114.3A++1.7A48410.3h10B*31.6B++
MG-H1 Watchman 1,1931,1773093.809A0.2329.376%B**44.18%A*126.6M+1.7A+4499.3h10.3B**34.9B*
SMG-46AE Armistice 1,1881,1763813.087A++0.9533.198%B++34.099%A114.2A1.2B**44510.3h10.6B++31.9B++
RAMS-AE .50M 1,1641,1621906.116B++2.0849.97%A85.456%B++112.8MN/A37410.3h1.4A+2.9A
T7 Mini-Chaingun AE 1,1821,1613703.138A++0.9025.815%B**19.811%B**122.2M+2.2A++3709.5h11.2B++43.5B++
NS-15M1 9649462354.026A++0.0130.067%A39.535%A*137.1M*2.6S4956.9h9.2B**30.6B*
P2-120 HESH 1,1459253725B*20.9655.868%A+N/A103.9A*24.7M4538.9h3.6B**6.5B**
LC3 Jaguar 7897722123.642A+0.4032.052%A++30.959%A++80.4A*1.8M++3289.6h9.9B++30.8B**
M6 Onslaught 6886781325.136A++1.1022.537%B**25.959%B**70.6A*1B+2799.6h17.6B+78B++
M18 Needler 788512588.828A*4.7938.318%B**N/A43M+23.2A*37211.9h57.5B**150B**
M6 Onslaught 516507945.394A++1.3522.872%B**27.811%A+74.6M1.3A3446.8h18.5C*80.7B+
TSAR-42 397394576.912B++2.8745.66%B**80.457%A109.4M++N/A3913.6h1.6A3.5B**
MSW-R 3723681372.686B1.3529.616%A38.044%A++105.1A**1.1A4093.5h9A30.3B*
Hellfire Rocket Pods 329304560.8S56.7661.716%A+N/A337.8S27.8A+15370.9h12B+19.4B++
NS Decimator 4142901062.736A++1.3071.96%A2.069%C+74.4A*31.8A++5723.9h3.2B**4.5B**
M18 Rotary 444289446.568A++2.5337.459%B**N/A59M++31.6M4514.9h55.9B*149.4B**
T1 Cycler 233232942.468B**1.5731.266%A++39.224%M85.9M**N/A3692.7h11.1B**35.7B**
Tomcat A2AM Pods 340226732.286S28.2584.253%B*N/A150.7A*76B**12501.5h7.4B++8.7B**
Chainblade 2252224,6460.048B*3.9920.14%D1.351%D-1.2B*N/A4177.9h1.8B++9C**
Frag Grenade 2092001200N/A195.9660.51%A*N/A1000A**45S35520.2h2.5A4.1A
M1 Heavy Cycler 180174394.462M0.4222.752%A++22.989%B**62.1M**2.1S1762.8h13.3A58.4B**
TX1 Repeater 1651641241.323B*2.7232.945%A+43.902%M*102.5M**N/A3651.6h8.4A25.6B**
FA1 Barrage 127126582.172B**1.8760.362%A*19.048%B++96.9M**N/A4461.3h4.2B++7B*
NS-357 Underboss 112111711.563B+2.4845.522%B**27.027%B+92.5A+N/A3071.2h3.3B*7.3B*
C-4 124103333.121A0.9241.304%A**N/A206M42B*28570.5h0.7A+1.8A+
ML-7 155102402.55M++1.4969.314%A+N/A60M*31.2M++5831.7h5B*7.3B**
MRC3 Mercy 8181155.4A+1.3623.401%A34.568%A**101.3SN/A4520.8h14.9A63.7B*
Soldier Soaker 8080213.81A**0.2340.538%B++32.5%M*133.3MN/A6510.6h4.5B++11.2B**
MRC3 Mercy 7775155A0.9623.949%A+33.333%A*93.8S2.5M**3970.8h16.5B*68.8B*
M12 Kobalt 7572172M**67.9620.023%B+18.056%C+102.9B**4.3B+4220.7h12.3A61.3B++
M3 Pounder HEG 6968144.857A*0.8262.416%M2.941%C+61.8SN/A2081.1h12.2B*19.6B**
NS-AM7 AE/TR Archer 8962541.148B+2.8969.438%B+11.29%D10.3C+4.5C+856h13.3C++19.2C*
M3 Pounder HEG 6762134.769A++0.7361.984%A*3.226%C++56.4S4.5B+2101.1h13.3B*21.5B**
M12 Kobalt 5552226C+21.9625.718%B++21.154%B++173.3A10B+6370.3h10.7B**41.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0720.1h
Nano-Armor Kit01,7770.1h
AE Nano-Armor Kit57122,0859.2h
AE Medical Applicator2514,3920.9h
Restoration Kit396061.7h
Spitfire Auto-Turret0560h
Ammunition Package21,8540.4h
Medical Applicator0640h
Medical Kit2521,9239.1h
Recon Detection Device32750.4h

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