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WhiteBishop[MAM8] WhiteBishop
TR BR 229

KDR: 2.26

Score: 152.8m

Last Seen: Jun 11th, 2019 11:53 AM
- OFFLINE - 200.9 hour(s)

Battle Rank 120 (229 total) - Terran Republic on Cobalt - Outfit Leader of My Apologies Mate[MAM8] My Apologies Mate
TR outfit on Cobalt

Members: 8
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS T1A Unity TORQ-9 T1 Cycler FA1 Barrage C-4 ARX C150 Dalton Claymore LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,132,955 MLG Score: 1705
Fun Score: N/A
Cheeseburgers Flipped: 2566TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.908%35.284%1091311179120,3362.27728-0.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.066%1.903A++2.199A*-1.589FHEAD ++ (~19.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.549B+10.40.272C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.95%1.143%653120787519424000.450566218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.872%0.378C**-0.416C--0.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1360.157C++55.7-0.051C+80.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.88%2.94%150412061,769230212200.768129145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%1.452A+0.234C++0.531

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+7.40.407B5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.717%2.661%77122118812,550249047735.04016263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%0.696B+-0.438C--0.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.548B+23.60.408B30.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.088%12.186%7715120512,00637111673.23438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.846%2.459A**-0.477D-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+4.70.039C+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My Apologies Mate[MAM8] My Apologies Mate
TR outfit on Cobalt

Members: 8
152.8m489.1%561 (33.7k)513 (30.8k)2.25582197,68287,6322.46027229 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12101205623.944%24.867%59503:2447

58% Combat Medic18% Engineer8% Heavy Assault7% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:58 PMNov 30th, 2013 3:37 PMJun 17th, 2019 11:47 PM (2d) (PST)Jun 11th, 2019 8:39 AM (8d) (PST)Jun 11th, 2019 7:53 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6622294330.6640.2940.1653.5800.0681705

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,70113,73825,963401810215430,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4962.5h/206.8d 17,916 49,157 80,635 1066.1k 8,820 18,837 20,271 197m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A++
Kills:2,045
Deaths:978
KDR:2.091
Accuracy:31.012% A+
HSR:39.658% A++
T32 Bull
B*
Kills:1,388
Deaths:600
KDR:2.313
Accuracy:27.585% B*
HSR:21.686% C
NS-15M AE
A+
Kills:1,215
Deaths:401
KDR:3.030
Accuracy:33.531% A+
HSR:28.971% C*
T7 Mini-Chaingun
A++
Kills:1,201
Deaths:593
KDR:2.025
Accuracy:26.293% A++
HSR:12.323% C+
MSW-R
A++
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:30.872% A++
HSR:28.093% B++
T9 CARV-S
A+
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:29.926% A+
HSR:19.724% D
T9 CARV
A*
Kills:1,156
Deaths:384
KDR:3.010
Accuracy:28.892% A*
HSR:23.183% C++
TMG-50
A++
Kills:1,152
Deaths:567
KDR:2.032
Accuracy:30.267% A++
HSR:28.472% B*
T7 Mini-Chaingun AE
A+
Kills:1,143
Deaths:574
KDR:1.991
Accuracy:27.764% A+
HSR:10.586% D-
MG-H1 Watchman
A**
Kills:415
Deaths:189
KDR:2.196
Accuracy:33.390% A*
HSR:44.337% A**
Kills:12,040
Deaths (as Heavy Assault):5,247
Deaths (to Heavy Assaults):27,335
KDR:2.29464
Kill Difference:6,793
Playtime:379.397 hours
Usage:8%
Score:10.760m
Score/min:473
Accuracy (listed only):29.953%
HSR (listed only):25.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
M**
Kills:8,222
Deaths:3,121
KDR:2.634
Accuracy:74.896% M**
HSR:10.630% D--
LC3 Jaguar
A++
Kills:3,009
Deaths:2,049
KDR:1.469
Accuracy:31.851% A++
HSR:23.995% B++
LC2 Lynx AE
M*
Kills:2,611
Deaths:1,467
KDR:1.780
Accuracy:33.347% A
HSR:48.449% M*
LC2 Lynx
A++
Kills:1,395
Deaths:715
KDR:1.951
Accuracy:30.535% A+
HSR:32.258% A++
TRS-12 Uppercut
A+
Kills:1,215
Deaths:695
KDR:1.748
Accuracy:75.427% A+
HSR:18.765% B++
TRAC-5
A++
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:30.757% A++
HSR:20.237% C*
NS Baron G5
A++
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A++
HSR:19.154% B**
TS4 Haymaker
A+
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A+
HSR:15.385% B+
AS16 NightHawk
A+
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A+
HSR:12.792% C
NS Baron G5AE
A++
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A++
HSR:21.021% B**
TRAC-5 S
A++
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:30.993% A++
HSR:21.713% B**
T5 AMC
A*
Kills:1,142
Deaths:717
KDR:1.593
Accuracy:33.784% A*
HSR:23.030% B+
MG-C1 Kindred
A*
Kills:468
Deaths:282
KDR:1.660
Accuracy:36.532% A*
HSR:35.470% A++
Havoc
B++
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B++
HSR:13.726% C+
Kills:25,283
Deaths (as Light Assault):13,090
Deaths (to Light Assaults):16,332
KDR:1.93147
Kill Difference:12,193
Playtime:357.761 hours
Usage:7%
Score:9.147m
Score/min:426
Accuracy (listed only):48.417%
HSR (listed only):22.616%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
M**
Kills:8,222
Deaths:3,121
KDR:2.634
Accuracy:74.896% M**
HSR:10.630% D--
LC3 Jaguar
A++
Kills:3,009
Deaths:2,049
KDR:1.469
Accuracy:31.851% A++
HSR:23.995% B++
LC2 Lynx AE
M*
Kills:2,611
Deaths:1,467
KDR:1.780
Accuracy:33.347% A
HSR:48.449% M*
LC2 Lynx
A++
Kills:1,395
Deaths:715
KDR:1.951
Accuracy:30.535% A+
HSR:32.258% A++
TRS-12 Uppercut
A+
Kills:1,215
Deaths:695
KDR:1.748
Accuracy:75.427% A+
HSR:18.765% B++
TRAC-5
A++
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:30.757% A++
HSR:20.237% C*
NS Baron G5
A++
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A++
HSR:19.154% B**
TS4 Haymaker
A+
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A+
HSR:15.385% B+
AS16 NightHawk
A+
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A+
HSR:12.792% C
NS Baron G5AE
A++
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A++
HSR:21.021% B**
TRAC-5 S
A++
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:30.993% A++
HSR:21.713% B**
T5 AMC
A*
Kills:1,142
Deaths:717
KDR:1.593
Accuracy:33.784% A*
HSR:23.030% B+
MG-C1 Kindred
A*
Kills:468
Deaths:282
KDR:1.660
Accuracy:36.532% A*
HSR:35.470% A++
Havoc
B++
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B++
HSR:13.726% C+
AMR-66
C++
Kills:133
Deaths:132
KDR:1.008
Accuracy:27.166% C++
HSR:21.805% C-
Kills:25,416
Deaths (as Engineer):13,222
Deaths (to Engineers):15,321
KDR:1.92225
Kill Difference:12,194
Playtime:869.040 hours
Usage:18%
Score:24.569m
Score/min:471
Accuracy (listed only):47.000%
HSR (listed only):22.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
A+
Kills:2,795
Deaths:2,113
KDR:1.323
Accuracy:36.272% A
HSR:30.018% A+
NS-44 Commissioner AE
A+
Kills:2,680
Deaths:2,081
KDR:1.288
Accuracy:49.241% B**
HSR:38.508% A+
NS-44 Commissioner
M
Kills:1,994
Deaths:1,387
KDR:1.438
Accuracy:51.107% A++
HSR:40.973% M
TX2 Emperor
B*
Kills:1,520
Deaths:1,042
KDR:1.459
Accuracy:32.173% B+
HSR:26.250% B*
T4 AMP
A
Kills:1,277
Deaths:916
KDR:1.394
Accuracy:35.015% A
HSR:23.336% B++
TX1 Repeater
A*
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:37.593% A*
HSR:21.955% C++
NS-357 Underboss
A*
Kills:813
Deaths:613
KDR:1.326
Accuracy:49.608% A++
HSR:36.900% A*
The President
C+
Kills:436
Deaths:404
KDR:1.079
Accuracy:31.102% C+
HSR:22.477% C
NS-AM7 Archer
B+
Kills:283
Deaths:503
KDR:0.563
Accuracy:61.946% B+
HSR:22.615% B+
TX1-FB Repeater
S
Kills:135
Deaths:108
KDR:1.250
Accuracy:31.532% B+
HSR:53.333% S
Kills:13,099
Deaths (as Infiltrator):9,940
Deaths (to Infiltrators):11,530
KDR:1.31781
Kill Difference:3,159
Playtime:141.393 hours
Usage:3%
Score:4.944m
Score/min:583
Accuracy (listed only):41.559%
HSR (listed only):31.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1A Unity
A
Kills:38,747
Deaths:20,006
KDR:1.937
Accuracy:30.753% A
HSR:25.238% C++
TORQ-9
S
Kills:33,797
Deaths:13,796
KDR:2.450
Accuracy:31.936% A++
HSR:57.416% S
T1 Cycler
B*
Kills:9,242
Deaths:2,740
KDR:3.373
Accuracy:25.993% B*
HSR:20.991% C+
FA1 Barrage
M**
Kills:8,222
Deaths:3,121
KDR:2.634
Accuracy:74.896% M**
HSR:10.630% D--
Cycler TRV
B**
Kills:2,490
Deaths:1,276
KDR:1.951
Accuracy:28.099% B**
HSR:26.506% B**
TAR-AE
B**
Kills:1,404
Deaths:512
KDR:2.742
Accuracy:33.001% B**
HSR:26.068% C+
TAR
B+
Kills:1,216
Deaths:695
KDR:1.750
Accuracy:25.919% B+
HSR:15.132% D-
TRS-12 Uppercut
A+
Kills:1,215
Deaths:695
KDR:1.748
Accuracy:75.427% A+
HSR:18.765% B++
SABR-13
B+
Kills:1,174
Deaths:751
KDR:1.563
Accuracy:28.900% B+
HSR:15.503% D*
NS Baron G5
A++
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A++
HSR:19.154% B**
TS4 Haymaker
A+
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A+
HSR:15.385% B+
AS16 NightHawk
A+
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A+
HSR:12.792% C
NS Baron G5AE
A++
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A++
HSR:21.021% B**
Havoc
B++
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B++
HSR:13.726% C+
Kills:102,391
Deaths (as Combat Medic):46,240
Deaths (to Combat Medics):10,693
KDR:2.21434
Kill Difference:56,151
Playtime:2,888.683 hours
Usage:58%
Score:93.399m
Score/min:539
Accuracy (listed only):46.760%
HSR (listed only):21.309%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A*
Kills:2,556
Deaths:685
KDR:3.731
Accuracy:26.204% A*
HSR:25.665% A
M6 Onslaught
A*
Kills:2,555
Deaths:685
KDR:3.730
Accuracy:26.699% A*
HSR:25.519% B**
MRC3 Mercy
A+
Kills:1,880
Deaths:404
KDR:4.653
Accuracy:23.173% A+
HSR:22.287% B
MRC3 Mercy
A+
Kills:1,571
Deaths:403
KDR:3.898
Accuracy:23.900% A+
HSR:23.807% B++
M2 Mutilator
M+
Kills:1,370
Deaths:335
KDR:4.090
Accuracy:25.798% M+
HSR:24.599% A
M2 Mutilator
M
Kills:1,348
Deaths:335
KDR:4.024
Accuracy:26.488% M
HSR:25.890% A++
M1 Heavy Cycler
A*
Kills:1,162
Deaths:389
KDR:2.987
Accuracy:24.667% A*
HSR:19.794% C++
M1 Heavy Cycler
A*
Kills:1,153
Deaths:280
KDR:4.118
Accuracy:23.319% A*
HSR:18.213% C++
NS-10 Burster
A+
Kills:707
Deaths:270
KDR:2.619
Accuracy:37.248% A+
HSR:11.881% A+
M3 Pounder HEG
A+
Kills:684
Deaths:484
KDR:1.413
Accuracy:54.145% A+
HSR:3.509% C**
NS-10 Burster
A++
Kills:679
Deaths:268
KDR:2.534
Accuracy:37.555% A
HSR:10.604% A++
M3 Pounder HEG
A++
Kills:546
Deaths:368
KDR:1.484
Accuracy:52.356% A++
HSR:3.846% B+
MR1 Fracture
A++
Kills:194
Deaths:92
KDR:2.109
Accuracy:50.456% A++
HSR:4.639% C**
MR1 Fracture
A++
Kills:136
Deaths:88
KDR:1.545
Accuracy:51.276% A++
HSR:4.412% C*
NS-20 Gorgon
A++
Kills:73
Deaths:34
KDR:2.147
Accuracy:35.484% A++
HSR:28.767% A++
NS-20 Gorgon
A++
Kills:66
Deaths:34
KDR:1.941
Accuracy:35.517% A+
HSR:27.273% A++
Kills:16,680
Deaths (as MAX Suit):2,577
Deaths (to MAX Suits):4,172
KDR:6.47264
Kill Difference:14,103
Playtime:321.395 hours
Usage:6%
Score:9.997m
Score/min:518
Accuracy (listed only):34.643%
HSR (listed only):17.544%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:483
V. Kills:38 N/A
Deaths:85
KDR:5.682
Accuracy:36.408% A
KPH:48.800 C*
VKPH:3.800 C*
M18 Needler
C
Kills:200
V. Kills:171 116%
Deaths:173
KDR:1.156
Accuracy:41.025% A+
KPH:8.100 C-
VKPH:6.900 C
Hellfire Rocket Pods
A++
Kills:192
V. Kills:28 N/A
Deaths:12
KDR:16
Accuracy:62.184% A++
KPH:182.400 A++
VKPH:26.600 A
M18 Rotary
B**
Kills:56
V. Kills:40 137%
Deaths:53
KDR:1.057
Accuracy:37.247% B**
KPH:9.200 C
VKPH:6.600 C-
Kills:931 (739 + 0)
Deaths:323
KDR:2.882
VKDR:0.858
Vehicle Kills:277
Kill Difference:608
Playtime:41.815 hours
Usage:1%
Score:0.688m
Score/min:274
Piloting Accuracy:37.247%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:4,948
V. Kills:2,191 226%
Deaths:247
KDR:20.032
Accuracy:55.108% A
KPH:67.100 A++
VKPH:29.700 B+
L105 Zephyr
A*
Kills:2,015
V. Kills:201 N/A
Deaths:104
KDR:19.375
Accuracy:51.519% B**
KPH:107.500 A*
VKPH:10.700 B+
AP30 Shredder
B+
Kills:515
V. Kills:383 134%
Deaths:101
KDR:5.099
Accuracy:30.789% C+
KPH:30.600 C++
VKPH:22.800 B+
CAS30 Tank Buster
C--
Kills:93
V. Kills:119 78%
Deaths:423
KDR:0.220
Accuracy:40.639% C--
KPH:1 D*
VKPH:1.200 D**
Kills:7,571 (93 + 7,478)
Deaths:875
KDR:8.653
VKDR:3.307
Vehicle Kills:2,894
Kill Difference:6,696
Playtime:204.620 hours
Usage:4%
Score:4.071m
Score/min:332
Piloting Accuracy:40.639%
Gunner Accuracy:30.789%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:178
V. Kills:139 127%
Deaths:25
KDR:7.120
Accuracy:66.757% A
KPH:33.600 C*
VKPH:26.200 A+
L100 Python HESH
A+
Kills:96
V. Kills:19 N/A
Deaths:8
KDR:12
Accuracy:59.322% A
KPH:68.400 B++
VKPH:13.500 A+
Kills:274 (274 + 0)
Deaths:33
KDR:8.303
VKDR:4.788
Vehicle Kills:158
Kill Difference:241
Playtime:6.706 hours
Usage:0%
Score:0.271m
Score/min:673
Driving Accuracy:59.322%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,051
V. Kills:873 120%
Deaths:169
KDR:6.219
Accuracy:58.597% A
KPH:33.500 B
VKPH:27.800 A++
P2-120 HESH
A
Kills:444
V. Kills:117 376%
Deaths:26
KDR:17.077
Accuracy:44.026% C**
KPH:58.200 B+
VKPH:15.300 A
G30 Vulcan
A++
Kills:340
V. Kills:280 121%
Deaths:66
KDR:5.152
Accuracy:43.911% A++
KPH:33.700 B**
VKPH:27.800 A++
E540 Halberd
A
Kills:269
V. Kills:147 182%
Deaths:47
KDR:5.723
Accuracy:49.273% B**
KPH:32.400 B++
VKPH:17.700 A
P525 Marauder
B++
Kills:192
V. Kills:7 N/A
Deaths:11
KDR:17.455
Accuracy:24.807% B+
KPH:91.400 B++
VKPH:3.300 C
M12 Kobalt
B**
Kills:165
V. Kills:5 N/A
Deaths:11
KDR:15
Accuracy:17.350% B*
KPH:87.700 B**
VKPH:2.700 C
MR11 Gatekeeper
B**
Kills:117
V. Kills:91 127%
Deaths:10
KDR:11.700
Accuracy:53.401% A++
KPH:32.600 B**
VKPH:25.400 B**
M20 Basilisk
B
Kills:62
V. Kills:38 159%
Deaths:8
KDR:7.750
Accuracy:43.879% A*
KPH:15.800 C+
VKPH:9.700 B
Kills:2,640 (1,495 + 1,145)
Deaths:348
KDR:7.586
VKDR:4.477
Vehicle Kills:1,558
Kill Difference:2,292
Playtime:68.863 hours
Usage:1%
Score:2.694m
Score/min:652
Driving Accuracy:44.026%
Gunner Accuracy:43.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:926
V. Kills:572 162%
Deaths:96
KDR:9.646
Accuracy:50.867% B+
KPH:58.400 B++
VKPH:36.100 B*
P525 Marauder-H
B**
Kills:374
V. Kills:18 N/A
Deaths:25
KDR:14.960
Accuracy:43.915% B**
KPH:132 B++
VKPH:6.400 C+
MR11 Gatekeeper-H
B++
Kills:166
V. Kills:152 108%
Deaths:26
KDR:6.385
Accuracy:60.850% B*
KPH:40.700 B++
VKPH:37.300 B++
E540 Halberd-H
B+
Kills:134
V. Kills:84 158%
Deaths:13
KDR:10.308
Accuracy:56.518% C+
KPH:42.100 C+
VKPH:26.400 B+
G30 Walker
B**
Kills:59
V. Kills:28 203%
Deaths:7
KDR:8.429
Accuracy:43.453% B**
KPH:34.100 C*
VKPH:16.200 C+
M12 Kobalt-H
A++
Kills:51
V. Kills:1 N/A
Deaths:5
KDR:10.200
Accuracy:29.819% A++
KPH:130.800 C**
VKPH:2.600 D
Kills:1,710 (0 + 1,710)
Deaths:172
KDR:9.942
VKDR:4.971
Vehicle Kills:855
Kill Difference:1,538
Playtime:28.072 hours
Usage:1%
Score:1.055m
Score/min:626
Driving Accuracy:N/A%
Gunner Accuracy:29.819%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:658
V. Kills:144 454%
Deaths:61
KDR:10.787
Accuracy:55.721% A*
KPH:67.100 B**
VKPH:14.700 A
M12 Kobalt
A++
Kills:341
V. Kills:13 N/A
Deaths:14
KDR:24.357
Accuracy:26.850% A++
KPH:124 A+
VKPH:4.700 B+
M20 Basilisk
B+
Kills:333
V. Kills:138 240%
Deaths:39
KDR:8.538
Accuracy:53.572% A++
KPH:24.100 C**
VKPH:10 B+
M40 Fury
A+
Kills:324
V. Kills:72 444%
Deaths:17
KDR:19.059
Accuracy:54.711% A*
KPH:85.900 A
VKPH:19.100 A+
M20 Basilisk
A++
Kills:283
V. Kills:143 197%
Deaths:34
KDR:8.324
Accuracy:54.437% A++
KPH:35.900 A
VKPH:18.100 A++
M12 Kobalt
A
Kills:159
V. Kills:5 N/A
Deaths:11
KDR:14.455
Accuracy:23.367% A
KPH:98.700 B**
VKPH:3.100 C+
G30 Walker
A*
Kills:73
V. Kills:71 101%
Deaths:7
KDR:10.429
Accuracy:38.074% A
KPH:23.300 B*
VKPH:22.700 A*
G30 Walker
M
Kills:54
V. Kills:58 92%
Deaths:2
KDR:27
Accuracy:37.140% B**
KPH:20 B+
VKPH:21.500 M
Kills:2,225 (0 + 2,225)
Deaths:185
KDR:12.027
VKDR:3.481
Vehicle Kills:644
Kill Difference:2,040
Playtime:45.470 hours
Usage:1%
Score:1.425m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:37.140%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:497
V. Kills:40 N/A
Deaths:49
KDR:10.143
Accuracy:41.690% B**
KPH:80.500 C**
VKPH:6.500 C+
M20 Wyvern
C
Kills:267
V. Kills:207 128%
Deaths:56
KDR:4.768
Accuracy:52.089% A++
KPH:15.800 D
VKPH:12.300 C
VLG Missile Launcher
M
Kills:117
V. Kills:48 239%
Deaths:6
KDR:19.500
Accuracy:59.896% B++
KPH:126.900 A*
VKPH:52 M
Kills:881 (0 + 881)
Deaths:111
KDR:7.937
VKDR:2.658
Vehicle Kills:295
Kill Difference:770
Playtime:23.957 hours
Usage:0%
Score:0.310m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:59.896%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1A Unity 39,21538,74720,0061.937B++0.3230.753%A25.238%C++39C+N/A154993.7h11B++35.8B**
TORQ-9 34,26433,79713,7962.45B*0.1931.936%A++57.416%S53.5B**N/A169632.2h10.6A+33.3B**
T1 Cycler 9,3629,2422,7403.373A++1.1225.993%B*20.991%C+27.3C*N/A119338.9h11.8B*45.4B*
FA1 Barrage 8,3468,2223,1212.634A+0.3874.896%M**10.63%D--31.7C**N/A120259.4h5.3C+7.1B**
C-4 ARX 10,9017,4742,6302.842B+0.5927.022%C++N/A142.4B+65.3A++138652.5h1.5D5.7C--
C150 Dalton 7,1394,94824720.032A++17.7855.108%AN/A67.1A++29.7B+59373.7h3.4B++6.2B**
Claymore 3,5353,5348541.576S39.3246.204%A+N/A219.5AN/A88916.1h1.1B*2.4B**
LC3 Jaguar 3,0623,0092,0491.469C++0.7931.851%A++23.995%B++30.2C++N/A14499.8h11.6B+36.5B*
TS2 Inquisitor 2,8192,7952,1131.323C*0.9336.272%A30.018%A+54.1B++N/A21951.7h7.8B*21.4B*
NS-44 Commissioner AE 2,7022,6802,0811.288C++0.9749.241%B**38.508%A+91.5B**N/A28929.3h2.7B*5.5B*
LC2 Lynx AE 2,6622,6111,4671.78B0.4833.347%A48.449%M*48.1C**N/A14354.3h11.6B++34.8B++
M6 Onslaught 2,5722,5566853.731B*1.4826.204%A*25.665%A55.9A++N/A27045.7h14.5B**55.3B**
M6 Onslaught 2,5672,5556853.73B*1.4726.699%A*25.519%B**56A+N/A26945.6h14.7B**55B**
Tank Mine 4,4232,4952818.879M*6.6229.098%CN/A155.9B**120.5A*225716h1.3B**4.5B**
Cycler TRV 2,5122,4901,2761.951B++0.3028.099%B**26.506%B**44.6B*N/A16455.8h11.1B*39.7B*
T9A "Butcher" 2,0762,0459782.091C++0.1631.012%A+39.658%A++54.2C+N/A19437.7h10B++32.2B*
L105 Zephyr 2,2162,01510419.375B*17.1251.519%B**N/A107.8A*10.7B+57218.7h4.1B**7.9B**
NS-44 Commissioner 1,9961,9941,3871.438B+0.8251.107%A++40.973%M70.7A+N/A35428.2h2.8B**5.5B**
MRC3 Mercy 1,8961,8804044.653B**2.4023.173%A+22.287%B42B**N/A21944.8h13.6A+58.5B**
MRC3 Mercy 1,5881,5714033.898B*1.6423.9%A+23.807%B++40.9B**N/A21238.4h15B**62.8B**
TX2 Emperor 1,5431,5201,0421.459B+0.8032.173%B+26.25%B*40.2B+N/A23737.8h7.6B++23.5B+
TAR-AE 1,4141,4045122.742B++0.4933.001%B**26.068%C+53C++N/A17426.5h10B*30.3B*
LC2 Lynx 1,4061,3957151.951B++0.3030.535%A+32.258%A++47.8B**N/A16329.2h11.1B**36.3B**
T32 Bull 1,4051,3886002.313B++0.0627.585%B*21.686%C31CN/A13944.8h11.6B+42B+
C-4 2,1691,3814443.11A0.8523.513%CN/A121.1B*69.1M+200311.4h1.3B+5.5C**
M2 Mutilator 1,3781,3703354.09A+1.8325.798%M+24.599%A44.1A++N/A20231.1h13.6B**52.8B**
M2 Mutilator 1,3531,3483354.024A+1.7726.488%M25.89%A++43.3A+N/A19531.1h14.3B**54B**
T4 AMP 1,2831,2779161.394B+0.8635.015%A23.336%B++53.7B*N/A31623.8h11.1B*31.7B*
TAR 1,2191,2166951.75C**0.5125.919%B+15.132%D-37.8BN/A19932.2h11.5B++44.4B++
NS-15M AE 1,2291,2154013.03B+0.7733.531%A+28.971%C*72.3B+N/A38116.8h9.3B*27.7B*
TRS-12 Uppercut 1,2281,2156951.748B+0.5175.427%A+18.765%B++45.5C**N/A14326.7h2.2B++2.9B++
T7 Mini-Chaingun 1,2161,2015932.025A0.2326.293%A++12.323%C+57.2AN/A26221h10.5B**40B*
TRAC-5 1,2051,1816801.737A0.5230.757%A++20.237%C*25.7B+N/A25046h12.2B++39.6B*
Sticky Grenade 1,2011,17811178N/A1,175.7458.949%B++N/A1308.9B++25.6A43940.9h1.7B+2.8B++
SABR-13 1,1801,1747511.563C++0.6928.9%B+15.503%D*40.3BN/A15829.1h9.4B**32.7B*
Frag Grenade 1,1781,17211172N/A1,169.7439.299%DN/A1674.3S8.6C++63970.7h1.5A*3.9A
TX1 Repeater 1,1731,1667731.508B**0.7537.593%A*21.955%C++51.1B**N/A47722.8h11.1B+29.5B*
MSW-R 1,1781,1645092.287C*0.0330.872%A++28.093%B++65.4B**N/A45017.8h9.6B**31.1B**
M1 Heavy Cycler 1,1681,1623892.987B**0.7324.667%A*19.794%C++44.2AN/A20226.3h12.8B**51.7B**
T9 CARV-S 1,1691,1614522.569B*0.3129.926%A+19.724%D85.4A++N/A25913.6h9.9B*33B++
NS Baron G5 1,1681,1596461.794B*0.4662.573%A++19.154%B**45.8B+N/A14225.3h3.7B*5.9C+
TS4 Haymaker 1,1691,1575522.096B*0.1658.446%A+15.385%B+54.8AN/A14221.1h3.4B*5.9B**
AS16 NightHawk 1,1681,1577541.534B0.7255.612%A+12.792%C40.3BN/A16628.7h4.1B7.3B*
T9 CARV 1,1641,1563843.01B**0.7528.892%A*23.183%C++63.2A++N/A44518.3h10.2B**35.2B**
NS Baron G5AE 1,1651,1565402.141B++0.1164.294%A++21.021%B**48.4C*N/A18623.9h3.4B**5.2C++
TRAC-5 S 1,1761,1567161.615B*0.6430.993%A++21.713%B**30.3B++N/A11938.1h10.9B+35.2B++
M1 Heavy Cycler 1,1581,1532804.118A*1.8623.319%A*18.213%C++39.4A++N/A19329.3h12.7A54.4B**
TMG-50 1,1651,1525672.032B++0.2230.267%A++28.472%B*53.1B*N/A23521.7h8.3B**27.6B**
T7 Mini-Chaingun AE 1,1541,1435741.991B+0.2627.764%A+10.586%D-60.8B+N/A26218.8h9.8B**35.4B*
T5 AMC 1,1621,1427171.593B++0.6633.784%A*23.03%B+36.3B*N/A13731.5h11.5B*33.9B**
P2-120 AP 1,9241,0511696.219C+3.9658.597%A3.045%C+33.5B27.8A++81731.4h8.7D14.9C**
Chainblade 1,18597318,4410.053B**2.2051.849%A++3.186%D0.9B+N/A41035.4h2.4B4.7B++
G20 Vulcan-H 1,498926969.646A+7.3950.867%B+2.7%C+58.2B++36B*75615.9h81.3B++159.9B*
NS-357 Underboss 8178136131.326B0.9349.608%A++36.9%A*92.4A++N/A3698.8h3A6B**
NS-10 Burster 1,1517072702.619A*0.3637.248%A+11.881%A+7.1B**4.5B*10599.7h119.1B*319.7B**
M3 Pounder HEG 1,0756844841.413C+0.8454.145%A+3.509%C**13.7D7.8A**19550h21.8C-40.3C**
NS-10 Burster 1,1306792682.534A++0.2837.555%A10.604%A++6.9B*4.6B++10798h124.2B*330.8B**
M40 Fury 8026586110.787B+8.5355.721%A*1.216%D67.1B**14.7A7099.8h17C30.5B+
Auraxium Chainblade 60758045,2980.013C--2.2438.641%B++1.379%D-0.3C-N/A11850h1.9B+4.8B+
T2 Striker 1,2735665001.132A+1.1259.865%B*N/A15.3B+19.2A++37336.9h45C+75.1B
M3 Pounder HEG 9245463681.484C++0.7752.356%A++3.846%B+12.4D8.6M*20044.2h23.1D--44.1C++
AP30 Shredder 8985151015.099C+2.8430.789%C+1.748%C30.7C++22.8B+49016.8h70.9B+230.3B+
NS Decimator 9655035100.986C+1.2764.828%B+N/A28.1C25.8A57617.9h7.3F11.2D--
CAS 14-E 5374974910.143C7.8941.69%B**1.811%C+80.2C**6.5C+2616.2h26.9B+64.5B++
M14 Banshee 521483855.682C++3.4336.408%A1.449%B+48.8C*3.8C*2299.9h25C++68.6B
MG-C1 Kindred 4884682821.66C**0.6036.532%A*35.47%A++42.9C++1.8B**14510.9h9.9B+27B**
MANA Anti-Vehicle Turret 9344512421.864C*0.3971.588%A++2.661%D59.3A+63.6A*13297.6h9.7C++13.5B++
P2-120 HESH 5614442617.077B14.8244.026%C**1.126%C*58.4B+15.4A4287.6h5.4C12.3C++
The President 4444364041.079C1.1831.102%C+22.477%C55.2C1C**2727.9h9.5B+30.6B+
MAX Punch 4604302,5770.167B+2.0961.532%AN/A1.6C+N/A7263h1.8C++2.9B+
MG-H1 Watchman 4254151892.196B+0.0633.39%A*44.337%A**65.9B**1.6A++2696.3h10.9B**32.7B**
P525 Marauder-H 3923742514.96C++12.7043.915%B**N/A133.6B++6.4C+5732.8h5.7B+12.9B*
M12 Kobalt 3543411424.357B+22.1026.85%A++24.047%B**121.8A+4.6B+4482.8h13.3B*49.6B*
G30 Vulcan 620340665.152C**2.9043.911%A++2.941%C33.7B**27.7A++71910.1h104.2C+237.3B++
M20 Basilisk 471333398.538A*6.2853.572%A++9.009%A24.1C**10B+30413.8h85.1B158.8B*
M40 Fury 3963241719.059A+16.8054.711%A*N/A85.3A18.9A+11013.8h14.2C+25.9B++
M20 Basilisk 426283348.324A*6.0754.437%A++4.24%D35.8A18.1A++5197.9h77.7B+142.7B**
NS-AM7 Archer 3142835030.563C*1.6961.946%B+22.615%B+12.8A1.4D-9922.1h8.3B**13.3B**
M60-A Bulldog 307275426.548C+4.2943.18%B++N/A45.1B+5.2C4316.1h4.7B*10.9B*
Ripper 27827414,3520.019C--2.2430.556%B+7.664%D*0.5C-N/A2571.1h1.6C+5.1C+
E540 Halberd 416269475.723C+3.4749.273%B**2.602%C-32.4B++17.7A5468.3h5.9C++12B+
M20 Wyvern 474267564.768C+2.5152.089%A++8.989%A**15.8D12.2C17916.9h111.1D--213.4C+
Havoc 2622551561.635C*0.6258.788%B++13.726%C+34DN/A1237.5h3.8B+6.5B+
Anti-Vehicle Grenade 3462391239N/A236.7452.761%C++N/A341.4C+152.9B++39360.7h6C+11.4C++
M18 Needler 3712001731.156C+1.1041.025%A+1%D8.1C-6.9C17224.8h162.2C+395.3B+
MR1 Fracture 286194922.109A*0.1550.456%A++4.639%C**14.2B**6.7B*18113.7h36.3B++71.9B*
Hellfire Rocket Pods 2201921216B**13.7462.184%A++N/A174.5A++25.5A28881.1h22C++35.4B+
P525 Marauder 1991921117.455C++15.2024.807%B+N/A91.4B++3.3C5172.1h5B*20.2B*
Spear Anti-Vehicle Phalanx Turret 3021901314.615A12.3657.792%A+5.789%B*61.3A36.1A+8623.1h7.5C*13B*
L100 Python AP 317178257.12B+4.8666.757%A5.618%A++33.6C*26.2A+7015.3h6.9C+10.4C**
MR11 Gatekeeper-H 318166266.385B+4.1360.85%B*N/A40.5B++37.1B++4814.1h52.2B+85.8B++
M12 Kobalt 1701651115C++12.7417.35%B*15.758%C++86.8B**2.6C4231.9h13B**75A
M12 Kobalt 1641591114.455C+12.2023.367%A27.673%A*99.4B**3.1C+3881.6h14.9B++63.8B++
ASP-30 Grounder 3121431081.324B**0.9370.989%AN/A12.1C--14.3B+36711.8h11.3D**15.9D
MR1 Fracture 222136881.545A+0.7151.276%A++4.412%C*10.4B+6.6B**15313.1h52C++101.5B+
TX1-FB Repeater 1361351081.25C+1.0131.532%B+53.333%S96.4AN/A2961.4h8.6B*27.1B*
E540 Halberd-H 2181341310.308C**8.0556.518%C+4.478%A+41.9C+26.3B+4643.2h5.1B+9B+
AMR-66 1351331321.008C++1.2527.166%C++21.805%C-12.8C--N/A11710.4h7.8B++28.7B+
VLG Missile Launcher 165117619.5C*17.2459.896%B++N/A130A**53.3M+5750.9h4.9B+8.2B+
MR11 Gatekeeper 2081171011.7A++9.4453.401%A++N/A32.5B**25.3B**4063.6h45.3B+84.8B**
Heartstring 129971510.642C1.6168.279%A+12.371%D*14.5C--4.8C++1336.7h12.5D-18.3C
L100 Python HESH 11596812C++9.7459.322%A5.208%M*68.6B++13.6A+5631.4h3.3C++5.5B++
CAS30 Tank Buster 212934230.22D2.0440.639%C--N/A1D*1.2D**5495.3h125.8F*309.7F-
M9 SKEP Launcher 17686851.012B*1.2477.992%A1.163%D-16.9C+17.6A4405.1h10.8D13.9C+
Aspis Anti-Aircraft Phalanx Turret 1647789.625A*7.3737.396%A++N/A21.4A++24.2M5543.6h121.6B*325.1B*
Rocklet Rifle 14277611.262B*0.9961.302%B**N/A28.5C+24.1C+5732.7h45.8D74.6C+
NS-20 Gorgon 7673342.147B**0.1135.484%A++28.767%A++30.4A1.3C1142.4h31.8B+89.6B++
G30 Walker 14473710.429A*8.1738.074%A1.37%D*23.5B*22.9A*4773.1h190.4B500.1B++
ML-7 21172521.385B**0.8767.08%A4.167%B++12.2D--23.6A++10375.9h15T*22.4F-
NS-20 Gorgon 6866341.941B+0.3135.517%A+27.273%A++27.5B**N/A1092.4h35.1B+98.8B++
M20 Basilisk 1006287.75M*5.4943.879%A*8.065%B**15.9C+9.7B2233.9h123.1D**280.6B
G30 Walker 875978.429C**6.1743.453%B**6.78%A+34.7C**16.5C+2141.7h133.8B++307.9B++
M18 Rotary 9656531.057C1.2037.247%B**N/A9.2C6.6C-3136.1h135.5C++363.8B+
G30 Walker 11254227U24.7437.14%B**1.852%D--20B+21.5M3712.7h215.4C+579.9B+
M12 Kobalt-H 5251510.2C-7.9429.819%A++19.608%B+127.5C*2.5D-4080.4h12.6B+42.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8918,77311.8h
Anti-Vehicle MANA Turret382,5383.9h
Nano-Armor Kit519601,07744h
Restoration Kit61370.1h
AE Medical Applicator1,854911,21364.3h
AE Nano-Armor Kit318665,99531.8h
Nanite Revive Grenade09,4142.7h
Medical Applicator1,717642,98156.8h
Spitfire Auto-Turret51,2001.7h
TR Patriot Flare Gun11750.2h
Motion Spotter567,7605.5h
Welding Device09390h
Recon Detection Device31730.7h
Shield Recharging Field682,0511.2h
Ammunition Package3795,6334.6h
Medical Kit4214,5736.7h
Anti-Infantry MANA Turret41530.5h
Nano-Repair Grenade04910.1h
WLT-Howler Mining Laser08120.3h

Check the help document for the dictionary if you want to learn more about words used here.


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