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Lt. General WhiteBishop[MAM8] WhiteBishop
TR BR 88

KDR: 2.26

Score: 165.5m

Last Seen: Jul 10th, 2020 6:38 AM
- OFFLINE - 738.8 hour(s)

Prestige 1, Battle Rank 88 - Terran Republic on Cobalt
Level Progress (to 89): 2%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS TORQ-9 T1A Unity T1 Cycler C-4 ARX FA1 Barrage C150 Dalton Claymore LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,393,163 MLG Score: 1913
Fun Score: N/A
Cheeseburgers Flipped: 2619TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.167%37.463%1168311318134,4032.30335-0.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.115%1.919A++2.458A**-1.58FHEAD ++ (~21.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.549B+10.40.271C*23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.955%1.124%603134689021134070.421003218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.865%0.394B-0.41C--0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.50.172C++55.1-0.035C+79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.848%2.882%142413451,804248212660.726833142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.753%1.435A0.248C++0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+7.40.409B5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.721%2.844%74422132712,974266849274.861263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%0.693B+-0.406C--0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.527B+24.90.382C**32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.079%12.266%7445134412,07441461682.9122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.803%2.415A**-0.497D-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.5B+4.70.04C+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
165.5m499.7%570 (34.2k)518 (31.1k)2.2581218,45396,7422.4607188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR13491367624.227%26.834%65003:1850

59% Combat Medic18% Engineer7% Heavy Assault7% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:58 PMNov 30th, 2013 3:37 PMJul 15th, 2020 6:39 PM (25d) (PST)Jul 10th, 2020 3:01 AM (31d) (PST)Jul 10th, 2020 2:38 AM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6762324440.6840.3030.1843.7570.0681913

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,54413,90526,639411811225431,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5323h/221.8d 19,601 58,619 89,802 1199.8k 9,486 20,297 21,640 215.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:2,549
Deaths:1,200
KDR:2.124
Accuracy:31.080% B*
HSR:40.800% B**
T32 Bull
C++
Kills:1,388
Deaths:600
KDR:2.313
Accuracy:27.585% C++
HSR:21.686% D
NS-15M AE
B**
Kills:1,215
Deaths:401
KDR:3.030
Accuracy:33.531% B**
HSR:28.971% C
MSW-R
B*
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:30.872% B*
HSR:28.093% C+
T9 CARV-S
B*
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:29.926% B*
HSR:19.724% D--
T9 CARV
B**
Kills:1,156
Deaths:384
KDR:3.010
Accuracy:28.892% B**
HSR:23.183% C-
TMG-50
B*
Kills:1,152
Deaths:567
KDR:2.032
Accuracy:30.267% B*
HSR:28.472% C+
MG-H1 Watchman
A+
Kills:415
Deaths:189
KDR:2.196
Accuracy:33.390% B**
HSR:44.337% A+
Kills:10,200
Deaths (as Heavy Assault):4,302
Deaths (to Heavy Assaults):30,125
KDR:2.37099
Kill Difference:5,898
Playtime:393.126 hours
Usage:7%
Score:11.201m
Score/min:475
Accuracy (listed only):30.693%
HSR (listed only):29.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
M++
Kills:8,227
Deaths:3,123
KDR:2.634
Accuracy:74.890% M++
HSR:10.624% D--
LC3 Jaguar
B**
Kills:3,009
Deaths:2,049
KDR:1.469
Accuracy:31.851% B**
HSR:23.995% C++
LC2 Lynx AE
M+
Kills:2,742
Deaths:1,532
KDR:1.790
Accuracy:33.868% B*
HSR:48.432% M+
LC2 Lynx
A++
Kills:2,282
Deaths:1,163
KDR:1.962
Accuracy:31.962% B**
HSR:36.985% A++
MG-C1 Kindred
A++
Kills:1,671
Deaths:1,002
KDR:1.668
Accuracy:36.053% A
HSR:39.078% A++
TRS-12 Uppercut
B**
Kills:1,278
Deaths:723
KDR:1.768
Accuracy:75.129% B**
HSR:19.249% B+
TRAC-5
B**
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:30.757% B**
HSR:20.237% C+
NS Baron G5
A+
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A+
HSR:19.154% B++
TS4 Haymaker
A
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A
HSR:15.385% B
AS16 NightHawk
A
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A
HSR:12.792% C--
NS Baron G5AE
A+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A+
HSR:21.021% B+
TRAC-5 S
B**
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:30.993% B**
HSR:21.713% B+
T5 AMC
A+
Kills:1,142
Deaths:717
KDR:1.593
Accuracy:33.784% A+
HSR:23.030% C++
Havoc
B+
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B+
HSR:13.726% C
Kills:27,572
Deaths (as Light Assault):14,353
Deaths (to Light Assaults):17,979
KDR:1.92099
Kill Difference:13,219
Playtime:386.254 hours
Usage:7%
Score:10.519m
Score/min:454
Accuracy (listed only):48.500%
HSR (listed only):23.244%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
M++
Kills:8,227
Deaths:3,123
KDR:2.634
Accuracy:74.890% M++
HSR:10.624% D--
LC3 Jaguar
B**
Kills:3,009
Deaths:2,049
KDR:1.469
Accuracy:31.851% B**
HSR:23.995% C++
LC2 Lynx AE
M+
Kills:2,742
Deaths:1,532
KDR:1.790
Accuracy:33.868% B*
HSR:48.432% M+
LC2 Lynx
A++
Kills:2,282
Deaths:1,163
KDR:1.962
Accuracy:31.962% B**
HSR:36.985% A++
MG-C1 Kindred
A++
Kills:1,671
Deaths:1,002
KDR:1.668
Accuracy:36.053% A
HSR:39.078% A++
TRS-12 Uppercut
B**
Kills:1,278
Deaths:723
KDR:1.768
Accuracy:75.129% B**
HSR:19.249% B+
TRAC-5
B**
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:30.757% B**
HSR:20.237% C+
NS Baron G5
A+
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A+
HSR:19.154% B++
TS4 Haymaker
A
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A
HSR:15.385% B
AS16 NightHawk
A
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A
HSR:12.792% C--
NS Baron G5AE
A+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A+
HSR:21.021% B+
TRAC-5 S
B**
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:30.993% B**
HSR:21.713% B+
T5 AMC
A+
Kills:1,142
Deaths:717
KDR:1.593
Accuracy:33.784% A+
HSR:23.030% C++
Havoc
B+
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B+
HSR:13.726% C
AMR-66
C--
Kills:133
Deaths:132
KDR:1.008
Accuracy:27.166% C--
HSR:21.805% D
Kills:27,705
Deaths (as Engineer):14,485
Deaths (to Engineers):16,507
KDR:1.91267
Kill Difference:13,220
Playtime:942.988 hours
Usage:18%
Score:26.882m
Score/min:475
Accuracy (listed only):47.078%
HSR (listed only):23.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
B**
Kills:2,915
Deaths:2,191
KDR:1.330
Accuracy:36.185% B*
HSR:30.429% B**
NS-44 Commissioner AE
B**
Kills:2,687
Deaths:2,089
KDR:1.286
Accuracy:49.233% B++
HSR:38.556% B**
NS-44 Commissioner
A++
Kills:2,618
Deaths:1,805
KDR:1.450
Accuracy:50.955% A
HSR:42.017% A++
TX2 Emperor
B+
Kills:1,549
Deaths:1,064
KDR:1.456
Accuracy:32.245% C*
HSR:26.921% B+
T4 AMP
B**
Kills:1,277
Deaths:916
KDR:1.394
Accuracy:35.015% B**
HSR:23.336% C**
TX1 Repeater
A*
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:37.557% A*
HSR:22.089% C+
NS-357 Underboss
A
Kills:950
Deaths:710
KDR:1.338
Accuracy:49.849% B**
HSR:38.105% A
NS-61 "Networked" Emissary
A**
Kills:492
Deaths:428
KDR:1.150
Accuracy:36.069% B+
HSR:48.577% A**
The President
C
Kills:436
Deaths:404
KDR:1.079
Accuracy:31.102% C
HSR:22.477% D
NS-AM7 Archer
B+
Kills:347
Deaths:595
KDR:0.583
Accuracy:62.985% B+
HSR:21.038% C++
TX1-FB Repeater
M+
Kills:136
Deaths:113
KDR:1.204
Accuracy:31.166% C++
HSR:52.941% M+
Kills:14,575
Deaths (as Infiltrator):11,093
Deaths (to Infiltrators):12,845
KDR:1.31389
Kill Difference:3,482
Playtime:143.209 hours
Usage:3%
Score:4.987m
Score/min:580
Accuracy (listed only):41.124%
HSR (listed only):33.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M**
Kills:43,956
Deaths:18,126
KDR:2.425
Accuracy:32.224% B**
HSR:58.272% M**
T1A Unity
B*
Kills:38,926
Deaths:20,086
KDR:1.938
Accuracy:30.778% B*
HSR:25.335% C
T1 Cycler
C++
Kills:9,242
Deaths:2,740
KDR:3.373
Accuracy:25.992% C++
HSR:20.991% D
FA1 Barrage
M++
Kills:8,227
Deaths:3,123
KDR:2.634
Accuracy:74.890% M++
HSR:10.624% D--
Cycler TRV
B+
Kills:2,970
Deaths:1,489
KDR:1.995
Accuracy:28.425% B
HSR:28.283% B+
TAR-AE
B++
Kills:2,144
Deaths:863
KDR:2.484
Accuracy:33.149% B++
HSR:31.390% C+
TRS-12 Uppercut
B**
Kills:1,278
Deaths:723
KDR:1.768
Accuracy:75.129% B**
HSR:19.249% B+
TAR
C+
Kills:1,216
Deaths:695
KDR:1.750
Accuracy:25.919% C+
HSR:15.132% D*
SABR-13
C+
Kills:1,177
Deaths:753
KDR:1.563
Accuracy:28.937% C+
HSR:15.548% D**
NS Baron G5
A+
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A+
HSR:19.154% B++
TS4 Haymaker
A
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A
HSR:15.385% B
AS16 NightHawk
A
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A
HSR:12.792% C--
NS Baron G5AE
A+
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A+
HSR:21.021% B+
Havoc
B+
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B+
HSR:13.726% C
T1S Cycler
A++
Kills:244
Deaths:116
KDR:2.103
Accuracy:36.031% A++
HSR:35.246% A
Kills:114,264
Deaths (as Combat Medic):51,362
Deaths (to Combat Medics):11,952
KDR:2.22468
Kill Difference:62,902
Playtime:3,123.208 hours
Usage:59%
Score:101.728m
Score/min:543
Accuracy (listed only):46.079%
HSR (listed only):22.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A
Kills:2,604
Deaths:710
KDR:3.668
Accuracy:26.770% A
HSR:25.845% B++
M6 Onslaught
A
Kills:2,602
Deaths:710
KDR:3.665
Accuracy:26.271% A
HSR:25.673% B++
MRC3 Mercy
B++
Kills:1,887
Deaths:405
KDR:4.659
Accuracy:23.207% B++
HSR:22.311% C+
MRC3 Mercy
B++
Kills:1,577
Deaths:404
KDR:3.903
Accuracy:23.938% B++
HSR:23.970% C++
M2 Mutilator
A++
Kills:1,374
Deaths:341
KDR:4.029
Accuracy:25.792% A++
HSR:24.600% B**
M2 Mutilator
A++
Kills:1,356
Deaths:341
KDR:3.977
Accuracy:26.488% A++
HSR:26.033% A
M1 Heavy Cycler
B**
Kills:1,162
Deaths:389
KDR:2.987
Accuracy:24.667% B**
HSR:19.794% C
M1 Heavy Cycler
A
Kills:1,153
Deaths:280
KDR:4.118
Accuracy:23.319% A
HSR:18.213% C+
NS-10 Burster
A*
Kills:716
Deaths:276
KDR:2.594
Accuracy:37.307% B*
HSR:11.872% A*
NS-10 Burster
A**
Kills:695
Deaths:274
KDR:2.537
Accuracy:37.619% B*
HSR:10.504% A**
M3 Pounder HEG
B**
Kills:685
Deaths:487
KDR:1.407
Accuracy:54.180% B**
HSR:3.504% C*
M3 Pounder HEG
B**
Kills:550
Deaths:371
KDR:1.482
Accuracy:52.400% B**
HSR:3.818% B+
MR1 Fracture
B**
Kills:230
Deaths:127
KDR:1.811
Accuracy:50.336% B**
HSR:4.783% B+
MR1 Fracture
B**
Kills:175
Deaths:123
KDR:1.423
Accuracy:51.215% B**
HSR:3.429% C+
NS-20 Gorgon
B++
Kills:84
Deaths:36
KDR:2.333
Accuracy:34.572% B++
HSR:25% B++
NS-20 Gorgon
B**
Kills:76
Deaths:36
KDR:2.111
Accuracy:34.739% B+
HSR:26.316% B**
Kills:16,926
Deaths (as MAX Suit):2,655
Deaths (to MAX Suits):4,374
KDR:6.37514
Kill Difference:14,271
Playtime:327.936 hours
Usage:6%
Score:10.142m
Score/min:515
Accuracy (listed only):34.551%
HSR (listed only):17.229%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:492
V. Kills:38 N/A
Deaths:85
KDR:5.788
Accuracy:36.446% B**
KPH:49.300 C
VKPH:3.800 C+
M18 Needler
D
Kills:206
V. Kills:174 118%
Deaths:173
KDR:1.191
Accuracy:41.027% A
KPH:8.300 D
VKPH:7 D
Hellfire Rocket Pods
B*
Kills:192
V. Kills:28 N/A
Deaths:12
KDR:16
Accuracy:62.184% B**
KPH:182.400 B++
VKPH:26.600 B*
M18 Rotary
B++
Kills:61
V. Kills:43 139%
Deaths:53
KDR:1.151
Accuracy:38.107% B++
KPH:9.600 D
VKPH:6.800 D
Kills:951 (759 + 0)
Deaths:323
KDR:2.944
VKDR:0.876
Vehicle Kills:283
Kill Difference:628
Playtime:42.248 hours
Usage:1%
Score:0.715m
Score/min:282
Piloting Accuracy:38.107%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:4,963
V. Kills:2,199 226%
Deaths:247
KDR:20.093
Accuracy:54.934% A+
KPH:67 B++
VKPH:29.700 C+
L105 Zephyr
A+
Kills:2,021
V. Kills:201 N/A
Deaths:104
KDR:19.433
Accuracy:51.563% B++
KPH:107.600 A+
VKPH:10.700 C++
AP30 Shredder
C+
Kills:528
V. Kills:390 135%
Deaths:101
KDR:5.228
Accuracy:30.986% C
KPH:30.800 C
VKPH:22.700 C+
CAS30 Tank Buster
D**
Kills:93
V. Kills:119 78%
Deaths:423
KDR:0.220
Accuracy:40.639% D-
KPH:1 D**
VKPH:1.200 D**
Kills:7,605 (93 + 7,512)
Deaths:875
KDR:8.691
VKDR:3.325
Vehicle Kills:2,909
Kill Difference:6,730
Playtime:205.510 hours
Usage:4%
Score:4.096m
Score/min:332
Piloting Accuracy:40.639%
Gunner Accuracy:30.986%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:178
V. Kills:139 127%
Deaths:25
KDR:7.120
Accuracy:66.757% B**
KPH:33.600 C-
VKPH:26.200 B++
L100 Python HESH
B+
Kills:96
V. Kills:19 N/A
Deaths:8
KDR:12
Accuracy:59.322% B++
KPH:68.400 C+
VKPH:13.500 B+
L100 Python HEAT
M
Kills:81
V. Kills:35 225%
Deaths:4
KDR:20.250
Accuracy:65.411% A
KPH:74 A+
VKPH:32 M
Kills:355 (355 + 0)
Deaths:37
KDR:9.595
VKDR:5.216
Vehicle Kills:193
Kill Difference:318
Playtime:7.800 hours
Usage:0%
Score:0.356m
Score/min:761
Driving Accuracy:65.411%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,086
V. Kills:891 122%
Deaths:169
KDR:6.426
Accuracy:58.498% A
KPH:33.900 C
VKPH:27.800 B**
P2-120 HESH
B++
Kills:444
V. Kills:117 376%
Deaths:26
KDR:17.077
Accuracy:44.026% C+
KPH:58.200 C
VKPH:15.300 B++
G30 Vulcan
A++
Kills:362
V. Kills:289 125%
Deaths:66
KDR:5.485
Accuracy:43.829% A
KPH:35 B++
VKPH:27.900 A++
E540 Halberd
B+
Kills:300
V. Kills:158 189%
Deaths:47
KDR:6.383
Accuracy:50.187% B++
KPH:33.100 C++
VKPH:17.400 B+
P525 Marauder
C*
Kills:192
V. Kills:7 N/A
Deaths:11
KDR:17.455
Accuracy:24.807% C++
KPH:91.400 C*
VKPH:3.300 C
M12 Kobalt
C**
Kills:165
V. Kills:5 N/A
Deaths:11
KDR:15
Accuracy:17.350% C**
KPH:87.700 C**
VKPH:2.700 C--
MR11 Gatekeeper
B**
Kills:128
V. Kills:97 131%
Deaths:10
KDR:12.800
Accuracy:52.435% B**
KPH:31.500 B+
VKPH:23.900 B+
M20 Basilisk
C**
Kills:62
V. Kills:38 159%
Deaths:8
KDR:7.750
Accuracy:43.879% A++
KPH:15.800 C-
VKPH:9.700 C**
Kills:2,739 (1,530 + 1,209)
Deaths:348
KDR:7.871
VKDR:4.603
Vehicle Kills:1,602
Kill Difference:2,391
Playtime:71.035 hours
Usage:1%
Score:2.786m
Score/min:654
Driving Accuracy:44.026%
Gunner Accuracy:43.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:990
V. Kills:602 164%
Deaths:96
KDR:10.313
Accuracy:51.594% C++
KPH:58.700 C**
VKPH:35.700 B+
P525 Marauder-H
B++
Kills:377
V. Kills:19 N/A
Deaths:25
KDR:15.080
Accuracy:43.909% B++
KPH:132 C*
VKPH:6.700 C+
MR11 Gatekeeper-H
B+
Kills:290
V. Kills:228 127%
Deaths:26
KDR:11.154
Accuracy:59.941% B+
KPH:47.900 B+
VKPH:37.700 B+
E540 Halberd-H
C++
Kills:143
V. Kills:88 161%
Deaths:13
KDR:11
Accuracy:56.158% C-
KPH:42.300 C--
VKPH:26 C++
G30 Walker
C*
Kills:93
V. Kills:46 198%
Deaths:7
KDR:13.286
Accuracy:39.748% B++
KPH:33.600 C*
VKPH:16.600 C*
M12 Kobalt-H
C+
Kills:69
V. Kills:3 N/A
Deaths:5
KDR:13.800
Accuracy:28.336% A
KPH:123.500 C
VKPH:5.400 C+
Kills:1,962 (0 + 1,962)
Deaths:172
KDR:11.407
VKDR:5.733
Vehicle Kills:986
Kill Difference:1,790
Playtime:32.492 hours
Usage:1%
Score:1.165m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:28.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:660
V. Kills:144 455%
Deaths:61
KDR:10.820
Accuracy:55.801% A*
KPH:67.200 B+
VKPH:14.700 B**
M12 Kobalt
A++
Kills:390
V. Kills:19 N/A
Deaths:14
KDR:27.857
Accuracy:27.354% A++
KPH:120.400 B++
VKPH:5.900 B++
M20 Basilisk
B+
Kills:341
V. Kills:143 237%
Deaths:39
KDR:8.744
Accuracy:53.923% A+
KPH:24.300 C+
VKPH:10.200 B+
M40 Fury
B**
Kills:325
V. Kills:73 439%
Deaths:17
KDR:19.118
Accuracy:54.706% A++
KPH:85.100 B*
VKPH:19.100 B**
M20 Basilisk
A+
Kills:284
V. Kills:144 196%
Deaths:34
KDR:8.353
Accuracy:54.707% A+
KPH:35.800 B++
VKPH:18.200 A+
M12 Kobalt
B++
Kills:227
V. Kills:6 N/A
Deaths:12
KDR:18.917
Accuracy:23.160% B++
KPH:104 B+
VKPH:2.700 C-
G30 Walker
A+
Kills:116
V. Kills:91 126%
Deaths:7
KDR:16.571
Accuracy:39.045% B*
KPH:28.500 B*
VKPH:22.300 A+
G30 Walker
A+
Kills:85
V. Kills:69 121%
Deaths:2
KDR:42.500
Accuracy:40.172% B*
KPH:23.500 C++
VKPH:19 A+
Kills:2,428 (0 + 2,428)
Deaths:186
KDR:13.054
VKDR:3.704
Vehicle Kills:689
Kill Difference:2,242
Playtime:48.728 hours
Usage:1%
Score:1.494m
Score/min:511
Driving Accuracy:N/A%
Gunner Accuracy:40.172%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:563
V. Kills:41 N/A
Deaths:50
KDR:11.260
Accuracy:42.762% A+
KPH:81.600 C+
VKPH:5.900 C+
M20 Wyvern
C--
Kills:273
V. Kills:210 129%
Deaths:56
KDR:4.875
Accuracy:52.156% A++
KPH:16 D-
VKPH:12.300 C--
VLG Missile Launcher
M
Kills:130
V. Kills:53 241%
Deaths:6
KDR:21.667
Accuracy:60.526% B+
KPH:128 M
VKPH:52.200 M
Kills:966 (0 + 966)
Deaths:112
KDR:8.625
VKDR:2.714
Vehicle Kills:304
Kill Difference:854
Playtime:24.987 hours
Usage:0%
Score:0.330m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:60.526%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TORQ-9 44,65443,95618,1262.425B+0.1732.224%B**58.272%M**55.3C*N/A175794.7h10.7B**33.2B*
T1A Unity 39,40238,92620,0861.938C++0.3230.778%B*25.335%C39C--N/A154997.7h11B+35.8B++
T1 Cycler 9,3629,2422,7403.373B**1.1125.992%C++20.991%D27.2C-N/A122339.4h11.8B45.4B
C-4 ARX 12,0458,3952,9122.883C**0.6227.518%C+N/A147.5C*64.1A137156.9h1.5D*5.5C-
FA1 Barrage 8,3518,2273,1232.634B++0.3874.89%M++10.624%D--31.7CN/A120259.4h5.3D7.1B+
C150 Dalton 7,1624,96324720.093B*17.8354.934%A+N/A67B++29.7C+59374.1h3.4C++6.2B++
Claymore 3,6233,6228741.632M**39.3745.728%AN/A219.5B**N/A88316.5h1.1B*2.5B*
LC3 Jaguar 3,0623,0092,0491.469C+0.7931.851%B**23.995%C++30.2C-N/A14599.8h11.6C+36.5B
Cycler TRV 2,9982,9701,4891.995C++0.2628.425%B28.283%B+47.2C+N/A18162.9h10.9B+38.3B+
TS2 Inquisitor 2,9402,9152,1911.33C+0.9336.185%B*30.429%B**54.7C+N/A21953.3h7.8B++21.5B++
LC2 Lynx AE 2,8052,7421,5321.79C+0.4733.868%B*48.432%M+48.9C1.1C+14756.1h11.8C**34.9B+
NS-44 Commissioner AE 2,7092,6872,0891.286C+0.9749.233%B++38.556%B**91.4B+N/A29029.4h2.7B++5.5B++
NS-44 Commissioner 2,6242,6181,8051.45C++0.8150.955%A42.017%A++76.3B++N/A35934.3h2.8B++5.5B++
M6 Onslaught 2,6162,6047103.668B+1.4126.77%A25.845%B++56.4B++N/A26746.2h14.7B*55B++
M6 Onslaught 2,6192,6027103.665B+1.4126.271%A25.673%B++56.1B+N/A26846.4h14.5B*55.3B++
Tank Mine 4,5192,5642839.06M+6.8029.249%DN/A156.3B+119.2A++222816.4h1.3B**4.5B+
T9A "Butcher" 2,5932,5491,2002.124C+0.1331.08%B*40.8%B**57.7C--1C21244.2h9.9B+31.8B++
LC2 Lynx 2,3112,2821,1631.962C**0.3031.962%B**36.985%A++53.8C++N/A19842.4h11.5B+35.9B+
TAR-AE 2,1772,1448632.484C++0.2333.149%B++31.39%C+58.9C-N/A18436.4h10.2C*30.9B+
L105 Zephyr 2,2222,02110419.433C**17.1751.563%B++N/A107.5A+10.7C++57218.8h4.1B**7.9B*
MRC3 Mercy 1,9041,8874054.659B+2.4023.207%B++22.311%C+42C++N/A22044.9h13.6A58.5B++
MG-C1 Kindred 1,7271,6711,0021.668C*0.5936.053%A39.078%A++50.3C1.7C*16933.2h9.5B+26.3B++
MRC3 Mercy 1,5941,5774043.903C**1.6423.938%B++23.97%C++41C+N/A21338.5h15B*62.8B++
TX2 Emperor 1,5731,5491,0641.456C*0.8032.245%C*26.921%B+40.4C+N/A23738.3h7.5B+23.4B+
C-4 2,1861,3944443.14B++0.8823.735%DN/A122.3C*69.5A*205011.4h1.3C+5.5C+
T32 Bull 1,4051,3886002.313C**0.0527.585%C++21.686%D31DN/A14144.8h11.6C+42C*
M2 Mutilator 1,3821,3743414.029B+1.7725.792%A++24.6%B**43.9B++N/A20231.3h13.6B++52.9B*
M2 Mutilator 1,3621,3563413.977B+1.7226.488%A++26.033%A43.3B+N/A19431.3h14.3B++53.9B+
TRS-12 Uppercut 1,2921,2787231.768C*0.4975.129%B**19.249%B+46.3CN/A14827.6h2.2B2.9B+
T4 AMP 1,2831,2779161.394C*0.8635.015%B**23.336%C**53.7C*N/A31623.8h11.1B*31.7B++
Frag Grenade 1,2451,23611236N/A1,233.7439.719%D*N/A1545M*11.3C64840.8h1.5A*3.9B**
T7 Mini-Chaingun 1,2331,2186052.013B++0.2526.232%B**12.562%C--56.9C++N/A26421.4h10.5B++40B*
TAR 1,2191,2166951.75C+0.5125.919%C+15.132%D*37.8CN/A20332.2h11.5C*44.4C*
NS-15M AE 1,2291,2154013.03C++0.7733.531%B**28.971%C72.3C+N/A38516.8h9.3B++27.7B++
MANA Anti-Personnel Turret 1,2191,1892424.913N/A2.6528.294%UN/A11890U300U30920900.1h12.5T*44.1T*
TRAC-5 1,2051,1816801.737B++0.5230.757%B**20.237%C+25.6C+N/A25646.2h12.2C**39.6B+
Sticky Grenade 1,2011,17811178N/A1,175.7458.929%B++N/A1308.9B+25.6B++43910.9h1.7B+2.8B+
SABR-13 1,1831,1777531.563C+0.7028.937%C+15.548%D**40.4CN/A16029.1h9.5B+32.7B+
TX1 Repeater 1,1751,1687781.501B++0.7637.557%A*22.089%C+51B+N/A47922.9h11.1B+29.5B++
MSW-R 1,1781,1645092.287C+0.0330.872%B*28.093%C+65.4C++N/A48417.8h9.6B++31.1B+
M1 Heavy Cycler 1,1681,1623892.987B+0.7324.667%B**19.794%C44.2C++N/A20226.3h12.8B++51.7B++
T9 CARV-S 1,1691,1614522.569C*0.3129.926%B*19.724%D--85.4B+N/A26413.6h9.9B+33B+
NS Baron G5 1,1681,1596461.794B*0.4662.573%A+19.154%B++45.8C+N/A14225.3h3.7B+5.9C++
TS4 Haymaker 1,1691,1575522.096B++0.1658.446%A15.385%B54.8C**N/A14321.1h3.4B*5.9B*
AS16 NightHawk 1,1681,1577541.534C+0.7255.612%A12.792%C--40.3CN/A17128.7h4.1C++7.3B+
T9 CARV 1,1641,1563843.01B+0.7528.892%B**23.183%C-63.2BN/A46518.3h10.2B+35.2B+
NS Baron G5AE 1,1651,1565402.141B+0.1264.294%A+21.021%B+48.4CN/A18623.9h3.4B*5.2C*
TRAC-5 S 1,1761,1567161.615B+0.6430.993%B**21.713%B+30.3C++N/A12138.1h10.9C*35.2B+
M1 Heavy Cycler 1,1581,1532804.118A1.8623.319%A18.213%C+39.4B*N/A19529.3h12.7B**54.4B**
TMG-50 1,1651,1525672.032C*0.2330.267%B*28.472%C+53.1C+N/A24221.7h8.3B+27.6B++
T7 Mini-Chaingun AE 1,1541,1435741.991C+0.2727.764%B**10.586%D--60.8C+N/A26318.8h9.8B++35.4B+
T5 AMC 1,1621,1427171.593B+0.6733.784%A+23.03%C++36.3C++N/A13931.5h11.5B++33.9B*
P2-120 AP 1,9771,0861696.426C--4.1758.498%A2.947%C**33.9C27.8B**83332h8.6D--14.7C+
G20 Vulcan-H 1,5929909610.313B+8.0551.594%C++2.525%C+58.6C**35.6B+74316.9h83.1C**161.1B+
Chainblade 1,18597318,4410.053B++2.2151.849%A+3.186%C--0.9C++N/A41036.2h2.4C++4.7B+
NS-357 Underboss 9559507101.338C+0.9249.849%B**38.105%A96.9B*N/A3839.8h2.9B**5.9B**
NS-10 Burster 1,1647162762.594B**0.3437.307%B*11.872%A*7.1B+4.5B105100.5h119.1B*319.2B**
NS-10 Burster 1,1546952742.536B*0.2837.619%B*10.504%A**7B+4.6B10798.8h122.9B*326.8B**
M3 Pounder HEG 1,0776854871.407C0.8554.18%B**3.504%C*13.6D--7.8A++19550.3h21.9D-40.4C+
M40 Fury 8046606110.82C+8.5655.801%A*1.212%C-67.3B+14.7B**7099.8h17D30.5C**
T2 Striker 1,3656225351.163B+1.1059.484%B++N/A15.8C+18.9C*36539.3h44.2C--74.3C+
Auraxium Chainblade 62059246,5840.013C--2.2538.319%B+1.351%D-0.3CN/A11891.2h1.9B4.8B+
CAS 14-E 6045635011.26C--9.0042.762%A+1.599%C+81.6C+5.9C+2666.9h27.4C++64.1B+
M3 Pounder HEG 9295503711.482C0.7852.4%B**3.818%B+12.4D-8.5A**20044.4h23D--44C+
NS Decimator 1,0195375331.008C-1.2564.866%C**N/A28.7D-25.8B+58318.7h7.1D**11D**
AP30 Shredder 9185281015.228C2.9730.986%C1.705%C30.9C22.8C+49017.1h71.7C**231.3C++
M14 Banshee 530492855.788C3.5336.446%B**1.423%B**49.2C3.8C+23510h24.7C67.7C+
NS-61 "Networked" Emissary 4974924281.15C1.1136.069%B+48.577%A**45.6DN/A18810.8h9.5B+26.5B+
MANA Anti-Vehicle Turret 9664702451.918C+0.3471.612%A2.553%D60.3B*63.6A++13327.8h9.5C+13.3B
P2-120 HESH 5614442617.077C+14.8244.026%C+1.126%B++58.4C+15.4B++4337.6h5.4D12.3C
The President 4444364041.079C1.1831.102%C22.477%D55.2C1C+2727.9h9.5B+30.6B+
MAX Punch 4664362,6550.164C*2.0961.837%B**N/A1.6C+N/A7269.3h1.8C++2.9B+
MG-H1 Watchman 4254151892.196C+0.0633.39%B**44.337%A+65.9C+1.6B3126.3h10.9B++32.7B++
M12 Kobalt 4093901427.857C++25.6027.354%A++23.077%B*121.9B++5.9B++4313.2h14.4B+52.5B*
P525 Marauder-H 3963772515.08C+12.8243.909%B++N/A130C*6.6C5802.9h5.7B+13B++
G30 Vulcan 651362665.485C+3.2343.829%A3.039%C34.8B++27.8A++71310.4h101.7C+232B+
NS-AM7 Archer 3993475950.583C+1.6862.985%B+21.038%C++12B1.8C-9328.9h9.3B++14.8B*
M20 Basilisk 484341398.744B++6.4953.923%A+8.798%B**24.4C+10.2B+31014h85.9C++159.3B+
M40 Fury 3983251719.118B++16.8654.706%A++N/A85.5B**19.2B**10913.8h14.4C+26.2B+
E540 Halberd 458300476.383C4.1250.187%B++2.333%C33C++17.4B+5229.1h5.8C11.6C*
MR11 Gatekeeper-H 5182902611.154B+8.9059.941%B+N/A47.5B+37.4B+4496.1h44.7C**74.5B+
Ripper 29328914,9920.019C--2.2430.748%C++8.305%D--0.5C-N/A2595.5h1.6C-5C**
M20 Basilisk 428284348.353B++6.0954.707%A+4.225%D35.9B++18.2A+5227.9h78.5B+143.5B*
M60-A Bulldog 313281426.69C-4.4343.278%C*N/A46.1C+5.2D-4366.1h4.7B+10.7B+
M20 Wyvern 483273564.875C2.6252.156%A++8.791%A*16D-12.3C--17917.1h110.4D-211.6C+
Anti-Vehicle Grenade 3762571257N/A254.7452.956%C++N/A367.1C170B+39840.7h5.9C11.2C+
Havoc 2622551561.635C**0.6258.788%B+13.726%C34D-N/A1257.5h3.8B+6.5B+
NSX Amaterasu 2462444,4240.055C+2.2027.581%C++30.738%A++1.7CN/A5144.6h3C+11B
T1S Cycler 2512441162.103B++0.1636.031%A++35.246%A58.1B+1.7A++3614.2h11.4C++31.8B++
MR1 Fracture 3442301271.811B**0.4550.336%B**4.783%B+12.8C**6.4C*15817.9h39.7B78.9B+
M12 Kobalt 2332271218.917C16.6623.16%B++27.313%A++103.2B+2.7C-3942.2h14.9B+64.2B+
M18 Needler 3802061731.191D1.0741.027%AN/A8.3D7D17924.9h158.5C386.3C+
Spear Anti-Vehicle Phalanx Turret 3121971414.071B+11.8158.129%B**5.584%B**61.6B+35.9B++8593.2h7.6C++13B+
Hellfire Rocket Pods 2201921216B+13.7462.184%B**N/A174.5B++25.5B++29591.1h22C+35.4C++
P525 Marauder 1991921117.455C15.2024.807%C++N/A91.4C*3.3C5172.1h5B*20.2B+
L100 Python AP 317178257.12C+4.8666.757%B**5.618%A*33.6C-26.2B++7355.3h6.9C--10.4C+
MR1 Fracture 2831751231.423B++0.8451.215%B**3.429%C+10.1C+6.2C*14017.3h52.8C+103B
M12 Kobalt 1701651115C12.7417.35%C**15.758%C+86.8C*2.6D4231.9h13B++75B++
ASP-30 Grounder 3221491111.342C**0.9270.729%B++N/A12.4C14.4C+37112h10.9D*15.5D
E540 Halberd-H 2311431311C8.7456.158%C-4.196%A*42.1C--25.9C++4953.4h5.1C++9C++
TX1-FB Repeater 1371361131.204C1.0531.166%C++52.941%M+90.7C**N/A2851.5h8.7B+27.9B+
Heartstring 1971361790.76C1.5067.768%A++9.559%D*17.7C7.9C*1547.7h13.1F--19.4C
AMR-66 1351331321.008C1.2527.166%C--21.805%D12.8D-N/A12710.4h7.8C++28.7C++
VLG Missile Launcher 183130621.667C19.4160.526%B+N/A130M53M+5921h5B+8.2B+
MR11 Gatekeeper 2251281012.8B10.5452.435%B**N/A31.2B+23.7B+3914.1h46.7C+89B+
G30 Walker 207116716.571A++14.3139.045%B*N/A28.3B*22.2A+4414.1h154.1B*394.7B*
Rocklet Rifle 196107811.321B+0.9460.416%B*N/A28.2C23.4C5473.8h44.3D-73.3C
L100 Python HESH 11596812C-9.7459.322%B++5.208%S68.6C+13.6B+6061.4h3.3C5.5C*
G30 Walker 13993713.286C11.0339.748%B++4.301%B++33.2C*16.4C*2182.8h138.1B+347.5B+
CAS30 Tank Buster 212934230.22D-2.0440.639%D-N/A1D**1.2D**5495.5h125.8F-309.7F-
M9 SKEP Launcher 18290891.011C++1.2577.778%B**1.111%D-17C17.4C+4315.3h10.8D-13.9D
G30 Walker 15485242.5S40.2440.172%B*3.529%C23.6C++19.2A++3393.6h188.5C+469.2B+
NS-20 Gorgon 8884362.333B0.0734.572%B++25%B++32.3B++1.5C1152.6h29.4C*84.9B++
L100 Python HEAT 11681420.25A++17.9965.411%AN/A73.6A+31.8M10791.1h4.7B+7.2B++
Aspis Anti-Aircraft Phalanx Turret 1677989.875A7.6237.569%B**N/A21.4B**23.8A++5493.7h122B++324.7B*
NS-20 Gorgon 7976362.111C*0.1534.739%B+26.316%B**29.2B+1.2C--1122.6h32.5C*93.6B+
ML-7 21373551.327B0.9367.539%B**4.11%B**12D*23B+10516.1h15.6T-23F--
M12 Kobalt-H 7269513.8D-11.5428.336%A23.188%B**115C5C+4130.6h11.7B+41.4B++
M20 Basilisk 1006287.75B*5.4943.879%A++8.065%A++15.9C-9.7C**2243.9h123.1D**280.6C++
M18 Rotary 10461531.151C-1.1138.107%B++N/A9.5D6.7D-3156.4h138.6C363.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit565633,10945.9h
Spawn Beacon9319,90912.3h
Anti-Vehicle MANA Turret402,6454h
AE Nano-Armor Kit366716,27434.6h
Nanite Revive Grenade010,6443h
AE Medical Applicator2,1271,046,42975.7h
Motion Spotter567,7635.5h
TR Patriot Flare Gun11890.2h
Restoration Kit61450.1h
Medical Applicator1,717642,98156.9h
Welding Device09390h
Spitfire Auto-Turret61,2581.8h
TR Triumph Flare Gun0680h
Ammunition Package3996,3154.9h
Recon Detection Device53281h
Shield Recharging Field812,3931.4h
Medical Kit4354,7926.9h
Anti-Infantry MANA Turret501,0693h
WLT-Howler Mining Laser08120.3h
Nano-Repair Grenade08040.2h

Check the help document for the dictionary if you want to learn more about words used here.


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