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WhiteBishop[MAM8] WhiteBishop
TR BR 226

KDR: 2.26

Score: 148.5m

Last Seen: Apr 19th, 2019 5:46 PM
- OFFLINE - 16.1 hour(s)

Battle Rank 120 (226 total) - Terran Republic on Cobalt - Outfit Leader of My Apologies Mate[MAM8] My Apologies Mate
TR outfit on Cobalt

Members: 5
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS T1A Unity TORQ-9 T1 Cycler FA1 Barrage C-4 ARX C150 Dalton Claymore LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,047,887 MLG Score: 1637
Fun Score: N/A
Cheeseburgers Flipped: 2566TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.807%34.513%1063311004115,8892.27559-0.011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.097%1.892A++2.115A*-1.623FHEAD ++ (~19.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.55B+10.40.274C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.841%1.151%663103286918923950.459302219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.889%0.362C**-0.413C--0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.60.172C++54.6-0.029C+79

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.845%2.953%155410311,761222212050.792173146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.755%1.453A+0.226C++0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.657B+7.40.41B5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.529%2.652%77721101412,291241046495.09789264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.216%0.682B+-0.438C--0.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.564B+22.60.43B29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
71.075%12.188%7775103011,98735591673.36808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.816%2.467A**-0.469D-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+4.70.038C+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
My Apologies Mate[MAM8] My Apologies Mate
TR outfit on Cobalt

Members: 5
148.5m493.6%559 (33.5k)505 (30.3k)2.26414191,51584,5862.47007226 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10351163023.918%24.288%58103:2848

57% Combat Medic17% Engineer8% Heavy Assault7% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 7:58 PMNov 30th, 2013 3:37 PMApr 20th, 2019 11:37 PM (1d) (PST)Apr 19th, 2019 3:02 PM (2d) (PST)Apr 19th, 2019 1:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6532264270.6520.2880.1583.5480.0671637

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,15213,53825,61439179213430,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4898.3h/204.1d 17,418 46,515 77,723 1042.8k 8,617 18,314 19,726 191.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A++
Kills:1,926
Deaths:926
KDR:2.080
Accuracy:31.089% A+
HSR:39.772% A++
T32 Bull
B++
Kills:1,388
Deaths:600
KDR:2.313
Accuracy:27.585% B++
HSR:21.686% C
T7 Mini-Chaingun
A++
Kills:1,201
Deaths:593
KDR:2.025
Accuracy:26.293% A++
HSR:12.323% C+
NS-15M AE
A+
Kills:1,198
Deaths:393
KDR:3.048
Accuracy:33.559% A+
HSR:28.965% C*
MSW-R
A+
Kills:1,164
Deaths:509
KDR:2.287
Accuracy:30.872% A+
HSR:28.093% B+
T9 CARV-S
A+
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:29.926% A+
HSR:19.724% D
T9 CARV
A++
Kills:1,156
Deaths:384
KDR:3.010
Accuracy:28.892% A++
HSR:23.183% C+
TMG-50
A++
Kills:1,152
Deaths:567
KDR:2.032
Accuracy:30.267% A++
HSR:28.472% B++
T7 Mini-Chaingun AE
A+
Kills:1,143
Deaths:574
KDR:1.991
Accuracy:27.764% A+
HSR:10.586% D-
MG-H1 Watchman
A*
Kills:415
Deaths:189
KDR:2.196
Accuracy:33.390% A++
HSR:44.337% A*
Kills:11,904
Deaths (as Heavy Assault):5,187
Deaths (to Heavy Assaults):26,336
KDR:2.29497
Kill Difference:6,717
Playtime:374.304 hours
Usage:8%
Score:10.606m
Score/min:472
Accuracy (listed only):29.964%
HSR (listed only):25.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
M**
Kills:8,222
Deaths:3,121
KDR:2.634
Accuracy:74.896% M**
HSR:10.630% D--
LC3 Jaguar
A++
Kills:3,009
Deaths:2,049
KDR:1.469
Accuracy:31.851% A++
HSR:23.995% B++
LC2 Lynx AE
M*
Kills:2,444
Deaths:1,352
KDR:1.808
Accuracy:33.031% A
HSR:49.223% M*
LC2 Lynx
A++
Kills:1,395
Deaths:715
KDR:1.951
Accuracy:30.535% A+
HSR:32.258% A++
TRS-12 Uppercut
A+
Kills:1,196
Deaths:675
KDR:1.772
Accuracy:75.217% A+
HSR:18.896% B+
TRAC-5
A++
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:30.757% A++
HSR:20.237% C*
NS Baron G5
A++
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A++
HSR:19.154% B**
TS4 Haymaker
A+
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A+
HSR:15.385% B+
AS16 NightHawk
A+
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A+
HSR:12.792% C
NS Baron G5AE
A++
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A++
HSR:21.021% B**
TRAC-5 S
A++
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:30.993% A++
HSR:21.713% B*
T5 AMC
A*
Kills:1,142
Deaths:717
KDR:1.593
Accuracy:33.784% A*
HSR:23.030% B+
Havoc
B++
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B++
HSR:13.726% C+
Kills:24,629
Deaths (as Light Assault):12,673
Deaths (to Light Assaults):15,762
KDR:1.94342
Kill Difference:11,956
Playtime:350.143 hours
Usage:7%
Score:8.940m
Score/min:426
Accuracy (listed only):49.291%
HSR (listed only):21.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
M**
Kills:8,222
Deaths:3,121
KDR:2.634
Accuracy:74.896% M**
HSR:10.630% D--
LC3 Jaguar
A++
Kills:3,009
Deaths:2,049
KDR:1.469
Accuracy:31.851% A++
HSR:23.995% B++
LC2 Lynx AE
M*
Kills:2,444
Deaths:1,352
KDR:1.808
Accuracy:33.031% A
HSR:49.223% M*
LC2 Lynx
A++
Kills:1,395
Deaths:715
KDR:1.951
Accuracy:30.535% A+
HSR:32.258% A++
TRS-12 Uppercut
A+
Kills:1,196
Deaths:675
KDR:1.772
Accuracy:75.217% A+
HSR:18.896% B+
TRAC-5
A++
Kills:1,181
Deaths:680
KDR:1.737
Accuracy:30.757% A++
HSR:20.237% C*
NS Baron G5
A++
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A++
HSR:19.154% B**
TS4 Haymaker
A+
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A+
HSR:15.385% B+
AS16 NightHawk
A+
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A+
HSR:12.792% C
NS Baron G5AE
A++
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A++
HSR:21.021% B**
TRAC-5 S
A++
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:30.993% A++
HSR:21.713% B*
T5 AMC
A*
Kills:1,142
Deaths:717
KDR:1.593
Accuracy:33.784% A*
HSR:23.030% B+
Havoc
B++
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B++
HSR:13.726% C+
AMR-66
C++
Kills:133
Deaths:132
KDR:1.008
Accuracy:27.166% C++
HSR:21.805% C
Kills:24,762
Deaths (as Engineer):12,805
Deaths (to Engineers):14,908
KDR:1.93378
Kill Difference:11,957
Playtime:836.696 hours
Usage:17%
Score:23.805m
Score/min:474
Accuracy (listed only):47.710%
HSR (listed only):21.704%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
A+
Kills:2,728
Deaths:2,065
KDR:1.321
Accuracy:36.285% B**
HSR:29.655% A+
NS-44 Commissioner AE
A+
Kills:2,678
Deaths:2,079
KDR:1.288
Accuracy:49.258% B**
HSR:38.536% A+
NS-44 Commissioner
M
Kills:1,869
Deaths:1,253
KDR:1.492
Accuracy:51.454% A++
HSR:40.503% M
TX2 Emperor
B+
Kills:1,433
Deaths:967
KDR:1.482
Accuracy:31.777% B+
HSR:24.355% B+
T4 AMP
A
Kills:1,275
Deaths:914
KDR:1.395
Accuracy:35.011% A
HSR:23.216% B+
TX1 Repeater
A*
Kills:1,166
Deaths:773
KDR:1.508
Accuracy:37.596% A*
HSR:21.955% C++
NS-357 Underboss
A++
Kills:695
Deaths:501
KDR:1.387
Accuracy:49.675% A+
HSR:36.115% A++
The President
C
Kills:436
Deaths:403
KDR:1.082
Accuracy:31.089% C
HSR:22.477% C
NS-AM7 Archer
B++
Kills:269
Deaths:491
KDR:0.548
Accuracy:61.772% B+
HSR:23.420% B++
TX1-FB Repeater
M+
Kills:56
Deaths:43
KDR:1.302
Accuracy:28.788% C+
HSR:44.643% M+
Kills:12,605
Deaths (as Infiltrator):9,489
Deaths (to Infiltrators):11,126
KDR:1.32838
Kill Difference:3,116
Playtime:139.727 hours
Usage:3%
Score:4.925m
Score/min:587
Accuracy (listed only):41.271%
HSR (listed only):30.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1A Unity
A
Kills:38,727
Deaths:19,990
KDR:1.937
Accuracy:30.752% A
HSR:25.231% C++
TORQ-9
S
Kills:30,383
Deaths:12,200
KDR:2.490
Accuracy:31.768% A+
HSR:57.220% S
T1 Cycler
B*
Kills:9,242
Deaths:2,740
KDR:3.373
Accuracy:25.993% B*
HSR:20.991% C+
FA1 Barrage
M**
Kills:8,222
Deaths:3,121
KDR:2.634
Accuracy:74.896% M**
HSR:10.630% D--
Cycler TRV
B**
Kills:2,274
Deaths:1,177
KDR:1.932
Accuracy:27.889% B**
HSR:25.374% B*
TAR-AE
B**
Kills:1,404
Deaths:512
KDR:2.742
Accuracy:33.006% B**
HSR:26.068% C+
TAR
B+
Kills:1,216
Deaths:695
KDR:1.750
Accuracy:25.919% B+
HSR:15.132% D-
TRS-12 Uppercut
A+
Kills:1,196
Deaths:675
KDR:1.772
Accuracy:75.217% A+
HSR:18.896% B+
SABR-13
B+
Kills:1,174
Deaths:751
KDR:1.563
Accuracy:28.900% B+
HSR:15.503% D**
NS Baron G5
A++
Kills:1,159
Deaths:646
KDR:1.794
Accuracy:62.573% A++
HSR:19.154% B**
TS4 Haymaker
A+
Kills:1,157
Deaths:552
KDR:2.096
Accuracy:58.446% A+
HSR:15.385% B+
AS16 NightHawk
A+
Kills:1,157
Deaths:754
KDR:1.534
Accuracy:55.612% A+
HSR:12.792% C
NS Baron G5AE
A++
Kills:1,156
Deaths:540
KDR:2.141
Accuracy:64.294% A++
HSR:21.021% B**
Havoc
B++
Kills:255
Deaths:156
KDR:1.635
Accuracy:58.788% B++
HSR:13.726% C+
Kills:98,722
Deaths (as Combat Medic):44,509
Deaths (to Combat Medics):10,270
KDR:2.21802
Kill Difference:54,213
Playtime:2,796.794 hours
Usage:57%
Score:90.242m
Score/min:538
Accuracy (listed only):46.718%
HSR (listed only):21.223%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
A*
Kills:2,556
Deaths:685
KDR:3.731
Accuracy:26.201% A*
HSR:25.665% A
M6 Onslaught
A++
Kills:2,552
Deaths:685
KDR:3.726
Accuracy:26.691% A++
HSR:25.431% B**
MRC3 Mercy
A+
Kills:1,880
Deaths:404
KDR:4.653
Accuracy:23.173% A+
HSR:22.287% C**
MRC3 Mercy
A+
Kills:1,571
Deaths:403
KDR:3.898
Accuracy:23.900% A+
HSR:23.807% B+
M2 Mutilator
M+
Kills:1,370
Deaths:335
KDR:4.090
Accuracy:25.798% M+
HSR:24.599% A
M2 Mutilator
M
Kills:1,348
Deaths:335
KDR:4.024
Accuracy:26.488% M
HSR:25.890% A++
M1 Heavy Cycler
A*
Kills:1,162
Deaths:389
KDR:2.987
Accuracy:24.667% A*
HSR:19.794% C++
M1 Heavy Cycler
A*
Kills:1,153
Deaths:280
KDR:4.118
Accuracy:23.319% A*
HSR:18.213% C++
NS-10 Burster
A+
Kills:707
Deaths:270
KDR:2.619
Accuracy:37.248% A+
HSR:11.881% A+
M3 Pounder HEG
A+
Kills:684
Deaths:484
KDR:1.413
Accuracy:54.145% A+
HSR:3.509% C**
NS-10 Burster
A++
Kills:679
Deaths:268
KDR:2.534
Accuracy:37.555% A
HSR:10.604% A++
M3 Pounder HEG
A++
Kills:546
Deaths:368
KDR:1.484
Accuracy:52.356% A++
HSR:3.846% B+
MR1 Fracture
A+
Kills:194
Deaths:92
KDR:2.109
Accuracy:50.456% A+
HSR:4.639% B
MR1 Fracture
A+
Kills:136
Deaths:88
KDR:1.545
Accuracy:51.276% A+
HSR:4.412% C**
NS-20 Gorgon
A++
Kills:73
Deaths:34
KDR:2.147
Accuracy:35.484% A
HSR:28.767% A++
NS-20 Gorgon
A+
Kills:66
Deaths:34
KDR:1.941
Accuracy:35.517% A
HSR:27.273% A+
Kills:16,677
Deaths (as MAX Suit):2,577
Deaths (to MAX Suits):4,101
KDR:6.47148
Kill Difference:14,100
Playtime:321.379 hours
Usage:7%
Score:9.995m
Score/min:518
Accuracy (listed only):34.642%
HSR (listed only):17.539%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C*
Kills:478
V. Kills:38 N/A
Deaths:84
KDR:5.690
Accuracy:36.415% B**
KPH:48.800 C++
VKPH:3.900 C*
M18 Needler
C
Kills:199
V. Kills:170 116%
Deaths:167
KDR:1.192
Accuracy:40.847% A+
KPH:8.300 C
VKPH:7.100 C
Hellfire Rocket Pods
A++
Kills:192
V. Kills:28 N/A
Deaths:12
KDR:16
Accuracy:62.184% A++
KPH:182.400 A++
VKPH:26.600 A
Kills:869 (677 + 0)
Deaths:263
KDR:3.304
VKDR:0.897
Vehicle Kills:236
Kill Difference:606
Playtime:34.927 hours
Usage:1%
Score:0.570m
Score/min:272
Piloting Accuracy:40.847%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:4,948
V. Kills:2,191 226%
Deaths:247
KDR:20.032
Accuracy:55.108% A
KPH:67.100 A++
VKPH:29.700 B
L105 Zephyr
A*
Kills:2,015
V. Kills:201 N/A
Deaths:104
KDR:19.375
Accuracy:51.519% B**
KPH:107.500 A*
VKPH:10.700 B
AP30 Shredder
B+
Kills:492
V. Kills:369 133%
Deaths:101
KDR:4.871
Accuracy:30.266% C
KPH:29.900 C++
VKPH:22.400 B+
CAS30 Tank Buster
D
Kills:93
V. Kills:119 78%
Deaths:423
KDR:0.220
Accuracy:40.639% D
KPH:1 D*
VKPH:1.200 D**
Kills:7,548 (93 + 7,455)
Deaths:875
KDR:8.626
VKDR:3.291
Vehicle Kills:2,880
Kill Difference:6,673
Playtime:204.177 hours
Usage:4%
Score:4.051m
Score/min:331
Piloting Accuracy:40.639%
Gunner Accuracy:30.266%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:178
V. Kills:139 127%
Deaths:25
KDR:7.120
Accuracy:66.757% A
KPH:33.600 C**
VKPH:26.200 A+
L100 Python HESH
A
Kills:96
V. Kills:19 N/A
Deaths:8
KDR:12
Accuracy:59.322% A
KPH:68.400 B++
VKPH:13.500 A
Kills:274 (274 + 0)
Deaths:33
KDR:8.303
VKDR:4.788
Vehicle Kills:158
Kill Difference:241
Playtime:6.706 hours
Usage:0%
Score:0.268m
Score/min:665
Driving Accuracy:59.322%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,043
V. Kills:869 120%
Deaths:168
KDR:6.208
Accuracy:58.568% A
KPH:33.700 B
VKPH:28.100 A++
P2-120 HESH
A
Kills:444
V. Kills:117 376%
Deaths:26
KDR:17.077
Accuracy:44.026% C*
KPH:58.200 B+
VKPH:15.300 A
G30 Vulcan
A++
Kills:330
V. Kills:275 120%
Deaths:63
KDR:5.238
Accuracy:43.904% A++
KPH:33 B**
VKPH:27.500 A++
E540 Halberd
B**
Kills:257
V. Kills:143 178%
Deaths:47
KDR:5.468
Accuracy:49.315% B**
KPH:31.700 B++
VKPH:17.600 B**
P525 Marauder
B++
Kills:192
V. Kills:7 N/A
Deaths:11
KDR:17.455
Accuracy:24.807% B++
KPH:91.400 B++
VKPH:3.300 C+
M12 Kobalt
B*
Kills:165
V. Kills:5 N/A
Deaths:11
KDR:15
Accuracy:17.350% B*
KPH:87.700 B*
VKPH:2.700 C
MR11 Gatekeeper
A
Kills:104
V. Kills:84 122%
Deaths:9
KDR:11.556
Accuracy:53.066% A++
KPH:30.600 A
VKPH:24.700 A
M20 Basilisk
B**
Kills:62
V. Kills:38 159%
Deaths:8
KDR:7.750
Accuracy:43.879% A*
KPH:15.800 C+
VKPH:9.700 B**
Kills:2,597 (1,487 + 1,110)
Deaths:343
KDR:7.571
VKDR:4.484
Vehicle Kills:1,538
Kill Difference:2,254
Playtime:67.966 hours
Usage:1%
Score:2.661m
Score/min:653
Driving Accuracy:44.026%
Gunner Accuracy:43.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:849
V. Kills:541 157%
Deaths:86
KDR:9.872
Accuracy:50.525% B
KPH:56.900 B++
VKPH:36.300 B*
P525 Marauder-H
B**
Kills:374
V. Kills:18 N/A
Deaths:25
KDR:14.960
Accuracy:43.946% B**
KPH:134.300 B++
VKPH:6.500 C+
MR11 Gatekeeper-H
B*
Kills:161
V. Kills:149 107%
Deaths:26
KDR:6.192
Accuracy:62.334% B**
KPH:41.300 B++
VKPH:38.200 B*
E540 Halberd-H
C**
Kills:86
V. Kills:58 146%
Deaths:8
KDR:10.750
Accuracy:57.379% C+
KPH:36.200 C
VKPH:24.400 C**
M12 Kobalt-H
A++
Kills:51
V. Kills:1 N/A
Deaths:5
KDR:10.200
Accuracy:29.819% A++
KPH:130.800 C**
VKPH:2.600 D-
Kills:1,521 (0 + 1,521)
Deaths:150
KDR:10.140
VKDR:5.113
Vehicle Kills:767
Kill Difference:1,371
Playtime:24.378 hours
Usage:0%
Score:0.977m
Score/min:668
Driving Accuracy:N/A%
Gunner Accuracy:29.819%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:658
V. Kills:144 454%
Deaths:61
KDR:10.787
Accuracy:55.721% A*
KPH:67.100 B**
VKPH:14.700 B**
M12 Kobalt
A*
Kills:341
V. Kills:13 N/A
Deaths:14
KDR:24.357
Accuracy:26.870% A*
KPH:124.200 A+
VKPH:4.700 B+
M40 Fury
A+
Kills:324
V. Kills:72 444%
Deaths:17
KDR:19.059
Accuracy:54.711% A*
KPH:86 A
VKPH:19.100 A+
M20 Basilisk
B+
Kills:319
V. Kills:134 236%
Deaths:39
KDR:8.179
Accuracy:53.378% A++
KPH:23.200 C*
VKPH:9.800 B+
M20 Basilisk
A++
Kills:282
V. Kills:143 196%
Deaths:34
KDR:8.294
Accuracy:54.298% A++
KPH:36 A
VKPH:18.300 A++
M12 Kobalt
B**
Kills:152
V. Kills:5 N/A
Deaths:10
KDR:15.200
Accuracy:22.881% B**
KPH:98.200 B**
VKPH:3.200 C+
G30 Walker
M++
Kills:66
V. Kills:68 96%
Deaths:7
KDR:9.429
Accuracy:38.140% A
KPH:23.300 B**
VKPH:24 M++
G30 Walker
M+
Kills:54
V. Kills:58 92%
Deaths:2
KDR:27
Accuracy:37.029% B**
KPH:20.100 B+
VKPH:21.600 M+
Kills:2,196 (0 + 2,196)
Deaths:184
KDR:11.935
VKDR:3.462
Vehicle Kills:637
Kill Difference:2,012
Playtime:44.947 hours
Usage:1%
Score:1.412m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:37.029%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:458
V. Kills:35 N/A
Deaths:49
KDR:9.347
Accuracy:41.701% B**
KPH:78.600 C**
VKPH:6 C+
M20 Wyvern
C
Kills:260
V. Kills:201 129%
Deaths:56
KDR:4.643
Accuracy:51.914% A+
KPH:15.500 D
VKPH:12 C
Kills:718 (0 + 718)
Deaths:105
KDR:6.838
VKDR:2.248
Vehicle Kills:236
Kill Difference:613
Playtime:22.560 hours
Usage:0%
Score:0.266m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:51.914%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1A Unity 39,19538,72719,9901.937B++0.3330.752%A25.231%C++39C+N/A154993.1h11B++35.8B**
TORQ-9 30,76730,38312,2002.49B*0.2331.768%A+57.22%S53.6B**N/A166567.1h10.5A+33.1A
T1 Cycler 9,3629,2422,7403.373A*1.1125.993%B*20.991%C+27.3C*N/A119338.8h11.8B*45.4B*
FA1 Barrage 8,3468,2223,1212.634A*0.3774.896%M**10.63%D--31.7C**N/A120259.4h5.3C+7.1B*
C-4 ARX 10,4247,1192,5062.841B+0.5826.859%C++N/A141.8B+65.8A++140050.2h1.6D-5.8C-
C150 Dalton 7,1394,94824720.032A++17.7755.108%AN/A67.1A++29.7B59373.7h3.4B++6.2B**
Claymore 3,5133,5128541.318S39.0546.431%A+N/A219.5A+N/A89016h1.1B**2.4B**
LC3 Jaguar 3,0623,0092,0491.469C++0.8031.851%A++23.995%B++30.2C++N/A14499.8h11.6B+36.5B*
TS2 Inquisitor 2,7512,7282,0651.321C++0.9436.285%B**29.655%A+53.6B++N/A21850.9h7.8B*21.4B*
NS-44 Commissioner AE 2,7002,6782,0791.288C++0.9849.258%B**38.536%A+91.4B**N/A28929.3h2.7B**5.5B*
M6 Onslaught 2,5722,5566853.731B*1.4726.201%A*25.665%A55.9A+N/A27045.7h14.5B**55.2B**
M6 Onslaught 2,5642,5526853.726B*1.4626.691%A++25.431%B**56.1A+N/A26845.5h14.7B**55B*
Tank Mine 4,4102,4852808.875M*6.6128.967%CN/A156.3B**121.1A*226715.9h1.3B**4.5B**
LC2 Lynx AE 2,4932,4441,3521.808B0.4633.031%A49.223%M*48.1C**1C**14550.8h11.4B++34.4B++
Cycler TRV 2,2912,2741,1771.932B++0.3327.889%B**25.374%B*44.4B++N/A16751.2h11.3B*40.4B++
L105 Zephyr 2,2162,01510419.375B*17.1151.519%B**N/A107.8A*10.7B57218.7h4.1B**7.9B**
T9A "Butcher" 1,9541,9269262.08C++0.1831.089%A+39.772%A++54.3C+N/A19335.5h10B++32.1B*
MRC3 Mercy 1,8961,8804044.653B**2.3923.173%A+22.287%C**42B**N/A21944.8h13.6A+58.5B**
NS-44 Commissioner 1,8701,8691,2531.492B+0.7751.454%A++40.503%M71.6A+N/A36126.1h2.8B**5.5B**
MRC3 Mercy 1,5881,5714033.898B*1.6323.9%A+23.807%B+40.9B*N/A21238.4h15B**62.8B**
TX2 Emperor 1,4551,4339671.482B+0.7831.777%B+24.355%B+39B+N/A23536.7h7.6B++24B+
TAR-AE 1,4141,4045122.742B++0.4833.006%B**26.068%C+53C++N/A17426.5h10B*30.3B*
LC2 Lynx 1,4061,3957151.951B*0.3130.535%A+32.258%A++47.8B**N/A16129.2h11.1B**36.3B*
T32 Bull 1,4051,3886002.313B*0.0527.585%B++21.686%C31CN/A13944.8h11.6B+42B+
C-4 2,1581,3734443.092A0.8323.434%CN/A120.4B*68.9M198611.4h1.3B+5.6C**
M2 Mutilator 1,3781,3703354.09A++1.8325.798%M+24.599%A44.1A++N/A20131.1h13.6B**52.8B**
M2 Mutilator 1,3531,3483354.024A++1.7626.488%M25.89%A++43.3A+N/A19531.1h14.3B**54B**
T4 AMP 1,2811,2759141.395B+0.8735.011%A23.216%B+53.6B**N/A31523.8h11.1B*31.7B*
TAR 1,2191,2166951.75C**0.5125.919%B+15.132%D-37.8C**N/A19632.2h11.5B++44.4B++
T7 Mini-Chaingun 1,2161,2015932.025A0.2426.293%A++12.323%C+57.2AN/A26021h10.5B**40B*
NS-15M AE 1,2121,1983933.048B+0.7833.559%A+28.965%C*72.6B+N/A38216.5h9.3B*27.7B*
TRS-12 Uppercut 1,2091,1966751.772B+0.4975.217%A+18.896%B+45.6C**N/A14426.2h2.2B++2.9B*
TRAC-5 1,2051,1816801.737A0.5330.757%A++20.237%C*25.7B+N/A24846h12.2B++39.6B*
Sticky Grenade 1,2011,17811178N/A1,175.7458.917%B*N/A1308.9B*25.6A43980.9h1.7B++2.8B++
SABR-13 1,1801,1747511.563C+0.7028.9%B+15.503%D**40.3BN/A15729.1h9.4B*32.7B*
Frag Grenade 1,1771,17111171N/A1,168.7439.268%DN/A1672.9S8.6C+63710.7h1.5A*3.9A
TX1 Repeater 1,1731,1667731.508B**0.7637.596%A*21.955%C++51.1AN/A47622.8h11.1B++29.5B**
MSW-R 1,1781,1645092.287C*0.0230.872%A+28.093%B+65.4B**N/A44217.8h9.6B**31.1B*
M1 Heavy Cycler 1,1681,1623892.987B**0.7224.667%A*19.794%C++44.2B**N/A20226.3h12.8B**51.7B**
T9 CARV-S 1,1691,1614522.569B++0.3029.926%A+19.724%D85.4A++N/A25813.6h9.9B*33B++
NS Baron G5 1,1681,1596461.794B*0.4762.573%A++19.154%B**45.8B++N/A14125.3h3.7B*5.9C*
TS4 Haymaker 1,1691,1575522.096B*0.1758.446%A+15.385%B+54.8AN/A14121.1h3.4B*5.9B**
AS16 NightHawk 1,1681,1577541.534B0.7355.612%A+12.792%C40.3C**N/A16628.7h4.1B+7.3B++
NS Baron G5AE 1,1651,1565402.141B++0.1264.294%A++21.021%B**48.4C*N/A18623.9h3.4B**5.2C++
TRAC-5 S 1,1761,1567161.615B**0.6530.993%A++21.713%B*30.3B++N/A11938.1h10.9B+35.2B++
T9 CARV 1,1641,1563843.01B**0.7528.892%A++23.183%C+63.2A++N/A43618.3h10.2B**35.2B*
M1 Heavy Cycler 1,1581,1532804.118A*1.8523.319%A*18.213%C++39.4A++N/A19229.3h12.7A+54.4B**
TMG-50 1,1651,1525672.032B*0.2330.267%A++28.472%B++53.1B*N/A23421.7h8.3B**27.6B*
T7 Mini-Chaingun AE 1,1541,1435741.991B+0.2727.764%A+10.586%D-60.8B+N/A26218.8h9.8B*35.4B*
T5 AMC 1,1621,1427171.593B+0.6733.784%A*23.03%B+36.3B*N/A13731.5h11.5B*33.9B*
P2-120 AP 1,9121,0431686.208C+3.9458.568%A3.068%C+33.8B28.1A++82030.9h8.7C-14.9B
Chainblade 1,18597318,4410.053B**2.2151.849%A++3.186%D0.9C**N/A41033.9h2.4C**4.7B++
G20 Vulcan-H 1,390849869.872A++7.6150.525%B2.709%C+57B++36.3B*77114.9h82.2B++162.7B++
NS-10 Burster 1,1517072702.619A*0.3537.248%A+11.881%A+7.1B**4.5B*10599.7h119.1B*319.7B**
NS-357 Underboss 6986955011.387B+0.8849.675%A+36.115%A++91.4A++N/A3667.6h3A6B**
M3 Pounder HEG 1,0756844841.413C+0.8554.145%A+3.509%C**13.7D7.8A*19550h21.8C40.3B
NS-10 Burster 1,1306792682.534A++0.2737.555%A10.604%A++6.9B*4.6B*10798h124.2B**330.8B**
M40 Fury 8026586110.787B+8.5255.721%A*1.216%D67.1B**14.7B**7089.8h17C30.5B+
M3 Pounder HEG 9245463681.484C+0.7852.356%A++3.846%B+12.4C--8.6M++20044.2h23.1D-44.1C*
T2 Striker 1,2015214821.081A1.1860.019%B*N/A14.5B18.9A+36935.9h47.1C+78.5C**
Auraxium Chainblade 52549942,4010.012C--2.2536.601%B+1.603%D-0.3CN/A11747.7h1.9B+5.2B+
NS Decimator 9474925010.982C+1.2864.752%B+1.016%D--28.1C26B**57517.5h7.3D**11.2D-
AP30 Shredder 8614921014.871C+2.6130.266%C1.626%C-29.8C++22.4B+48316.5h70.3B+232.2B+
M14 Banshee 516478845.69C+3.4336.415%B**1.464%B+48.8C++3.9C*2299.8h25.1C++68.9B
CAS 14-E 493458499.347C7.0841.701%B**1.965%C*79C**6C+2565.8h26.9B+64.5B++
P2-120 HESH 5614442617.077C*14.8144.026%C*1.126%C**58.4B+15.4A4277.6h5.4C+12.3C++
MANA Anti-Vehicle Turret 9224432351.885B0.3872.236%A++2.709%D59.1A63.9A++13477.5h9.7C++13.4B++
The President 4444364031.082C1.1831.089%C22.477%C55.9C1B+2737.8h9.5B+30.5B+
MAX Punch 4604302,5770.167B+2.1061.532%B**N/A1.6C+N/A7263h1.8C++2.9B+
MG-H1 Watchman 4254151892.196B+0.0733.39%A++44.337%A*65.9B*1.6A++2566.3h10.9B**32.7B*
P525 Marauder-H 3923742514.96C++12.7043.946%B**N/A133.6B++6.4C+5792.8h5.6B+12.8B*
M12 Kobalt 3543411424.357B+22.0926.87%A*24.047%B**126.3A++4.8B+4472.7h13.3B*49.5B**
G30 Vulcan 605330635.238C**2.9743.904%A++3.03%C33B**27.5A++71610h105.9C+241.2B++
M40 Fury 3963241719.059A+16.7954.711%A*N/A85.3A18.9A+11023.8h14.2C+25.9B++
M20 Basilisk 453319398.179A*5.9153.378%A++9.404%A23.3C*9.8B+29913.7h87.2C**163.4B*
M20 Basilisk 425282348.294A*6.0354.298%A++4.255%D36.2A18.3A++5217.8h77.2B+142.1B**
M60-A Bulldog 306274426.524C+4.2643.124%B++N/A44.9B+5.2C4276.1h4.7B*11B*
Ripper 27427014,2670.019C-2.2530.469%B+7.778%D*0.5C-N/A2566.9h1.6C+5.1C+
NS-AM7 Archer 2952694910.548C++1.7261.772%B+23.42%B++12.9A1.3D-9820.8h8B**13B**
M20 Wyvern 461260564.643C+2.3851.914%A+9.231%M15.6D12C17616.7h112.3D-216.3C+
E540 Halberd 400257475.468C+3.2049.315%B**2.724%C31.7B++17.7B**5468.1h6C+12.2B+
Havoc 2622551561.635B0.6358.788%B++13.726%C+34DN/A1237.5h3.8B+6.5B+
Anti-Vehicle Grenade 3362341234N/A231.7452.608%C*N/A334.3C+145.7B+39750.7h5.9C++11.2C*
M18 Needler 3691991671.192C+1.0740.847%A+1.005%D8.3C7.1C17524.1h156.8C++383.8B+
MR1 Fracture 286194922.109A*0.1650.456%A+4.639%B14.2A6.7B*18113.7h36.3B++71.9B*
P525 Marauder 1991921117.455C+15.1924.807%B++N/A91.4B++3.3C+5172.1h5B*20.2B*
Hellfire Rocket Pods 2201921216B**13.7462.184%A++N/A174.5A++25.5A28831.1h22C++35.4B+
Spear Anti-Vehicle Phalanx Turret 2921841314.154A11.8957.879%A+5.978%B**61.3A+36A+8623h7.6C*13.1B++
L100 Python AP 317178257.12B+4.8666.757%A5.618%A++33.6C**26.2A+6955.3h6.9C+10.4B
M12 Kobalt 1701651115C++12.7417.35%B*15.758%C*86.8B*2.6C4231.9h13B**75B**
MR11 Gatekeeper-H 310161266.192B+3.9362.334%B**N/A41.3B++38.2B*4933.9h52.4B+84B++
M12 Kobalt 1571521015.2C++12.9422.881%B**28.29%A*101.3B**3.3C+3771.5h14.4B*62.8B++
ASP-30 Grounder 3121431081.324A0.9471.026%B**N/A12.1C-14.3B+36811.8h11.3D*15.9D
MR1 Fracture 222136881.545A+0.7251.276%A+4.412%C**10.4B++6.6B**15313.1h52C*101.5B++
AMR-66 1351331321.008C++1.2627.166%C++21.805%C12.8C--N/A11610.4h7.8B++28.7B+
MR11 Gatekeeper 188104911.556A*9.2953.066%A++N/A30.6A24.7A4073.4h47.4B89.4B*
L100 Python HESH 11596812C++9.7459.322%A5.208%M*68.6B++13.6A+5501.4h3.3C++5.5B++
Heartstring 127961480.649C-1.6267.884%A+12.5%D*14.3D4.6C++1316.7h12.4D-18.3C
CAS30 Tank Buster 212934230.22D2.0440.639%DN/A1D*1.2D**5495.3h125.8F*309.7F-
E540 Halberd-H 14486810.75B+8.4957.379%C+6.977%M**35.8C24.2C*4622.4h5.2B+9.1B+
M9 SKEP Launcher 17384850.988B*1.2878.146%A1.19%D16.8C+17.8B**4495h10.9D14C+
Aspis Anti-Aircraft Phalanx Turret 1647789.625A*7.3637.412%A++N/A21.4A*24.2M5603.6h119.6B*319.7B**
NS-20 Gorgon 7673342.147B**0.1235.484%A28.767%A++30.4A1.3C1142.4h31.8B+89.6B++
ML-7 21172501.44A0.8267.084%A4.167%B*12.2D--23.6A++10335.9h14.9T*22.2F-
NS-20 Gorgon 6866341.941B++0.3235.517%A27.273%A+27.5B**N/A1082.4h35.1B+98.8B++
G30 Walker 1346679.429A++7.1638.14%A1.515%D*23.6B**24.3M++5082.8h190.7B500.1B*
M20 Basilisk 1006287.75M**5.4943.879%A*8.065%B**15.9C+9.7B**2233.9h123.1D*280.6B+
Rocklet Rifle 11261541.13B++1.1361.449%B**N/A27.7C+23.2C+5782.2h46.6D75.8C+
TX1-FB Repeater 5656431.302C++0.9628.788%C+44.643%M+112A++N/A3100.5h7.8A+27.1B*
G30 Walker 11254227S24.7437.029%B**1.852%D*20B+21.5M+3732.7h213.3C+576B+
M12 Kobalt-H 5251510.2C7.9429.819%A++19.608%B+127.5C*2.5D-3850.4h12.6B+42.2B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter567,7605.5h
Nanite Revive Grenade08,8972.5h
Nano-Armor Kit496572,02642.3h
Spawn Beacon8618,24011.5h
Anti-Vehicle MANA Turret382,4603.8h
Medical Applicator1,717642,98156.8h
AE Nano-Armor Kit294633,84230h
AE Medical Applicator1,745859,15260.1h
Spitfire Auto-Turret41,1631.7h
Restoration Kit61320.1h
Welding Device09390h
TR Patriot Flare Gun11750.2h
Ammunition Package3725,4804.5h
Medical Kit4124,4286.3h
Anti-Infantry MANA Turret41450.5h
WLT-Howler Mining Laser08120.3h
Nano-Repair Grenade03210.1h
Shield Recharging Field682,0511.2h
Recon Detection Device2760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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