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Brigadier WhiteBroForce[KAIN] WhiteBroForce
NC BR 76

KDR: 1

Score: 7.4m

Last Seen: Feb 8th, 2018 7:43 PM
- OFFLINE - 383.8 hour(s)

Rank 76 (76) Brigadier of the New Conglomerate on Cobalt
Level Progress (to 77): 1%
Level 100 Progress: 39% 697h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Blitz GD-10 AF-4 Cyclone NS-7 PDW SAS-R NC6 Gauss SAW NC1 Gauss Rifle Bouncing Betty Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.206%15.83%383129594,9781.0989-0.099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.425%0.657B+-0.686D0.296C*HEAD + (~3.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.31C*12.60.115C+39.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.971%1.523%9019701973661040.538251188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.063B**-0.137C-2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.815B++13.80.733B++15

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.202%3.807%11929693944781480.822547264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.25%0.055C+0.597B+1.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.80.459B+8.60.314C*12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.333%4.203%24759666904234501.62736153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.333%0.707B++0.021C+-0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.10.379C**30.40.178C++39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.465%64.615%247296978061371.27243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.877%0.621B+-0.172C-0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.386C**2.30.255C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m321.5%274 (16.4k)204 (12.2k)19,1319,1311.2309776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97144214.006%16.044%22503:591

29% Combat Medic32% Engineer10% Heavy Assault22% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 7:55 PMFeb 8th, 2018 7:47 PMFeb 21st, 2018 5:39 AM (3d) (PST)Feb 8th, 2018 5:39 PM (16d) (PST)Feb 8th, 2018 3:43 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3271281990.2510.2510.0400.9030.03088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,6007,67611,9241515254212,222

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
606.4h/25.3d 2,109 1,465 4,561 32.8k 689 1,535 1,085 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:476
Deaths:438
KDR:1.087
Accuracy:21.381% C++
HSR:25.210% B
Kills:476
Deaths (as Heavy Assault):438
Deaths (to Heavy Assaults):2,440
KDR:1.08676
Kill Difference:38
Playtime:58.129 hours
Usage:10%
Score:0.738m
Score/min:211
Accuracy (listed only):21.381%
HSR (listed only):25.210%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:274
Deaths:320
KDR:0.856
Accuracy:24.043% C+
HSR:20.438% C++
AF-19 Mercenary
C**
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% C++
HSR:22.798% C**
Warden
B*
Kills:115
Deaths:117
KDR:0.983
Accuracy:29.683% C**
HSR:30.435% B*
GD-7F
B+
Kills:88
Deaths:95
KDR:0.926
Accuracy:27.096% B+
HSR:18.182% C
Kills:670
Deaths (as Engineer):853
Deaths (to Engineers):1,937
KDR:0.78546
Kill Difference:183
Playtime:194.216 hours
Usage:32%
Score:2.117m
Score/min:182
Accuracy (listed only):25.950%
HSR (listed only):22.963%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C+
HSR:11.379% D-
AF-4 Cyclone
C
Kills:1,135
Deaths:1,209
KDR:0.939
Accuracy:24.362% C
HSR:13.128% D
NS-7 PDW
C**
Kills:797
Deaths:727
KDR:1.096
Accuracy:26.863% C**
HSR:15.684% C
Razor GD-23
C++
Kills:274
Deaths:320
KDR:0.856
Accuracy:24.043% C+
HSR:20.438% C++
AF-19 Mercenary
C**
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% C++
HSR:22.798% C**
GD-7F
B+
Kills:88
Deaths:95
KDR:0.926
Accuracy:27.096% B+
HSR:18.182% C
MKV Suppressed
C++
Kills:65
Deaths:55
KDR:1.182
Accuracy:27.156% C++
HSR:20% C++
Kills:3,756
Deaths (as Light Assault):3,965
Deaths (to Light Assaults):1,751
KDR:0.94729
Kill Difference:209
Playtime:42.299 hours
Usage:7%
Score:0.443m
Score/min:174
Accuracy (listed only):25.236%
HSR (listed only):17.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C+
HSR:11.379% D-
AF-4 Cyclone
C
Kills:1,135
Deaths:1,209
KDR:0.939
Accuracy:24.362% C
HSR:13.128% D
NS-7 PDW
C**
Kills:797
Deaths:727
KDR:1.096
Accuracy:26.863% C**
HSR:15.684% C
SAS-R
C++
Kills:619
Deaths:404
KDR:1.532
Accuracy:40.878% C++
HSR:63.005% C--
NC14 Bolt Driver
C+
Kills:161
Deaths:141
KDR:1.142
Accuracy:35.568% C+
HSR:70.808% C
LA3 Desperado
C+
Kills:113
Deaths:151
KDR:0.748
Accuracy:28.868% C+
HSR:13.274% D--
NC4 Mag-Shot
C+
Kills:98
Deaths:148
KDR:0.662
Accuracy:26.525% C+
HSR:8.163% F
MKV Suppressed
C++
Kills:65
Deaths:55
KDR:1.182
Accuracy:27.156% C++
HSR:20% C++
Kills:4,192
Deaths (as Infiltrator):4,073
Deaths (to Infiltrators):1,539
KDR:1.02922
Kill Difference:119
Playtime:131.763 hours
Usage:22%
Score:1.611m
Score/min:204
Accuracy (listed only):29.297%
HSR (listed only):26.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C+
HSR:11.379% D-
AF-4 Cyclone
C
Kills:1,135
Deaths:1,209
KDR:0.939
Accuracy:24.362% C
HSR:13.128% D
NS-7 PDW
C**
Kills:797
Deaths:727
KDR:1.096
Accuracy:26.863% C**
HSR:15.684% C
NC1 Gauss Rifle
D
Kills:420
Deaths:643
KDR:0.653
Accuracy:20.586% D
HSR:16.667% D
Gauss Rifle S
C++
Kills:121
Deaths:150
KDR:0.807
Accuracy:24.694% C+
HSR:21.488% C++
MKV Suppressed
C++
Kills:65
Deaths:55
KDR:1.182
Accuracy:27.156% C++
HSR:20% C++
Kills:3,742
Deaths (as Combat Medic):4,022
Deaths (to Combat Medics):845
KDR:0.93038
Kill Difference:280
Playtime:172.990 hours
Usage:29%
Score:2.436m
Score/min:235
Accuracy (listed only):24.636%
HSR (listed only):16.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:90
Deaths:43
KDR:2.093
Accuracy:26.452% D--
HSR:14.444% C+
NCM1 Scattercannon
C+
Kills:81
Deaths:55
KDR:1.473
Accuracy:26.372% D--
HSR:14.815% C+
Kills:171
Deaths (as MAX Suit):49
Deaths (to MAX Suits):381
KDR:3.4898
Kill Difference:122
Playtime:4.971 hours
Usage:1%
Score:0.067m
Score/min:224
Accuracy (listed only):26.412%
HSR (listed only):14.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:197
V. Kills:37 N/A
Deaths:78
KDR:2.526
Accuracy:47.971% C
KPH:35 D
VKPH:6.600 D
Kills:197 (0 + 0)
Deaths:78
KDR:2.526
VKDR:0.474
Vehicle Kills:37
Kill Difference:119
Playtime:5.627 hours
Usage:1%
Score:0.056m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:211
V. Kills:99 211%
Deaths:51
KDR:4.137
Accuracy:56.740% B++
KPH:25.300 C
VKPH:11.900 C**
C75 Viper
D
Kills:183
V. Kills:44 407%
Deaths:75
KDR:2.440
Accuracy:36.234% C+
KPH:20.800 D
VKPH:5 D
Kills:394 (394 + 0)
Deaths:126
KDR:3.127
VKDR:1.135
Vehicle Kills:143
Kill Difference:268
Playtime:17.138 hours
Usage:3%
Score:0.125m
Score/min:122
Driving Accuracy:36.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:157
V. Kills:117 133%
Deaths:57
KDR:2.754
Accuracy:46.191% B+
KPH:18.400 C--
VKPH:13.700 C--
E540 Halberd
C++
Kills:58
V. Kills:32 176%
Deaths:16
KDR:3.625
Accuracy:46.244% C++
KPH:15 D*
VKPH:8.300 D**
Kills:215 (0 + 215)
Deaths:73
KDR:2.945
VKDR:2.041
Vehicle Kills:149
Kill Difference:142
Playtime:12.409 hours
Usage:2%
Score:0.123m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:46.244%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:185
V. Kills:45 402%
Deaths:36
KDR:5.139
Accuracy:36.680% C+
KPH:43 C--
VKPH:10.500 C+
M40 Fury
C
Kills:182
V. Kills:36 N/A
Deaths:30
KDR:6.067
Accuracy:38.334% C*
KPH:42.500 C
VKPH:8.400 C
M20 Basilisk
B+
Kills:108
V. Kills:68 157%
Deaths:45
KDR:2.400
Accuracy:45.370% B**
KPH:15.500 C
VKPH:9.800 B+
Kills:475 (0 + 475)
Deaths:111
KDR:4.279
VKDR:1.342
Vehicle Kills:149
Kill Difference:364
Playtime:15.554 hours
Usage:3%
Score:0.196m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:45.370%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,2091,2041,2380.973C+0.0324.154%C+11.379%D-21.6C-N/A6955.8h14.5C++60C++
AF-4 Cyclone 1,1471,1351,2090.939C0.0624.362%C13.128%D15.5D-N/A4873h11.9C48.8C+
NS-7 PDW 8047977271.096C++0.1026.863%C**15.684%C18.5C--N/A5243.1h13.8C*51.3B
SAS-R 6246194041.532C0.5340.878%C++63.005%C--24.3DN/A6125.5h2.2C++5.4C*
NC6 Gauss SAW 4834764381.087C+0.0921.381%C++25.21%B22.2C-N/A6821.4h10C++47C**
NC1 Gauss Rifle 4214206430.653C0.3520.586%D16.667%D11.4D-N/A3736.8h12.7C+61.8C+
Bouncing Betty 277277952.916C1.9238.953%DN/A86.6D-N/A2483.2h1.8C*4.7C
Razor GD-23 2812743200.856C+0.1424.043%C+20.438%C++10.1DN/A3027.1h12.8C+53.1C++
Frag Grenade 2252231223N/A22246.898%C++N/A446C4C-13980.5h3.8C+8C++
L100 Python HEAT 310211514.137C+3.1456.74%B++5.213%A+25.4C11.9C**1368.3h5.3C++9.4B
Breaker Rocket Pods 234197782.526D1.5347.971%C1.523%B++35.2D6.6D1655.6h13.8B28.8C**
AF-19 Mercenary 1961933210.601C0.4022.979%C++22.798%C**7DN/A3327.4h12.9C++56.3C*
M40 Fury 230185365.139C4.1436.68%C+2.703%B**43C--10.5C+2784.3h13.9C+38C+
C75 Viper 227183752.44C1.4436.234%C+2.186%B*20.8D5D1088.8h12.3C+34C++
M40 Fury 218182306.067C+5.0738.334%C*1.099%D42.3C8.4C2364.3h12.7C++33.3C**
NC14 Bolt Driver 1631611411.142C0.1435.568%C+70.808%C20.1CN/A778h2.7C+7.6C+
Enforcer ML85 274157572.754C-1.7546.191%B+3.822%B**18.5C--13.8C--1808.5h15.1D32.8C++
Gauss Rifle S 1221211500.807C-0.1924.694%C+21.488%C++20.5DN/A615.9h12.2C-49.3C+
Warden 1181151170.983C+0.0229.683%C**30.435%B*13.7C--N/A498.4h9C*30.2B
LA3 Desperado 1151131510.748C0.2528.868%C+13.274%D--24C--N/A694.7h8B+27.7B
M20 Basilisk 176108452.4C+1.4045.37%B**12.037%A*15.4C9.7B+1537h122.3D269.5C+
Shrike 1591081990.543C0.4659.243%C*4.63%B*16.6D7.8D1676.5h7.7D13C
Mag-Cutter 1301088,1060.013C0.9936.795%B+5.556%C++0.2DN/A1453.2h4.2D*11.3C++
NC4 Mag-Shot 108981480.662C+0.3426.525%C+8.163%F25.8C+2.6M++1103.8h5.5B*20.6C++
AF-23 Grinder 9090432.093C+1.0926.452%D--14.444%C+30CN/A683h4.1A15.5B+
GD-7F 8888950.926C0.0727.096%B+18.182%C25.1CN/A803.5h12.5C*46.1B
NCM1 Scattercannon 8281551.473C+0.4726.372%D--14.815%C+19.8CN/A574.1h5.2B**19.6C*
MKV Suppressed 6565551.182C+0.1827.156%C++20%C++28.3CN/A832.3h13.3C*49.1C*
E540 Halberd 9058163.625C-2.6346.244%C++5.172%B++14.9D*8.2D**1313.9h8.2F17.7D-
NS Annihilator 121581110.523C++0.4879.352%C+N/A7.1C7.7C1328.2h10.1B++12.8B++
Spear Anti-Vehicle Phalanx Turret 10258105.8C4.8051.905%B*8.621%A*44.6C*33.8B**4251.3h7.5C++14.5B+
MANA Anti-Personnel Turret 5656431.302N/A0.3016.829%UN/A560UN/A1340500.1h22.8T*135.6T*
C-4 6655650.846C0.1525.175%C++N/A32.4D--6.5F3581.7h2D7.8C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit41060.2h
Motion Spotter242,0051.7h
Anti-Vehicle MANA Turret1520.1h
Spawn Beacon52220.3h
Rocklet Rifle0550h
Nanite Revive Grenade01460h
Medical Kit365440.6h
Medical Applicator778232,04533.2h
Deconstruction Tool0970h
Spitfire Auto-Turret3730.2h
Xiphos Anti-Personnel Phalanx Tower0740h
Anti-Infantry MANA Turret152240.8h
Recon Detection Device633,0517.2h
Ammunition Package88351h
Nano-Armor Kit294274,74528.7h
Shield Recharging Field523,1141.5h

Check the help document for the dictionary if you want to learn more about words used here.


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