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Sentinel WhiteBroForce[KAIN] WhiteBroForce
NC BR 75

KDR: 1

Score: 7.3m

Last Seen: May 24th, 2017 8:04 PM
- OFFLINE - 3566.7 hour(s)

Rank 75 (75) Sentinel of the New Conglomerate on Cobalt
Level Progress (to 76): 64%
Level 100 Progress: 39% 702h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Blitz GD-10 AF-4 Cyclone NS-7 PDW SAS-R NC6 Gauss SAW NC1 Gauss Rifle Bouncing Betty Razor GD-23
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $110,088 MLG Score: 88
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.249%15.507%376119414,8561.09567-0.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.467%0.675B+-0.732D-0.261C*HEAD (~3.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.313C*12.50.116C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.089%1.523%9119511973631040.541209188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.068B**-0.147C-2.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.815B++13.80.732B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.191%3.856%11729503894781470.813807263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.408%0.059C+0.596B+1.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.458B+8.60.312C*12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.311%4.215%24859476884214501.6342153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.364%0.718B++0.032C+-0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.375C**30.30.169C++39.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.544%64.691%248295077660071.29333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.921%0.63B+-0.166C0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.385C**2.30.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m321.6%274 (16.4k)204 (12.2k)1.002459,0028,9801.2351975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC95243914.034%15.841%22203:591

28% Combat Medic32% Engineer10% Heavy Assault22% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 7:55 PMMay 12th, 2016 9:48 PMJun 18th, 2017 12:41 AM (124d) (PST)May 24th, 2017 6:50 PM (148d) (PST)May 24th, 2017 4:04 PM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3291282010.2510.2510.0400.9050.03088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7337,66912,0641515254212,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
597h/24.9d 2,090 1,426 4,466 32.4k 673 1,508 1,079 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:464
Deaths:427
KDR:1.087
Accuracy:21.632% B+
HSR:24.785% B+
Kills:464
Deaths (as Heavy Assault):427
Deaths (to Heavy Assaults):2,398
KDR:1.08665
Kill Difference:37
Playtime:57.428 hours
Usage:10%
Score:0.733m
Score/min:213
Accuracy (listed only):21.632%
HSR (listed only):24.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:252
Deaths:311
KDR:0.810
Accuracy:24.451% C++
HSR:17.460% C-
AF-19 Mercenary
B+
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% C*
HSR:22.798% B+
Warden
B**
Kills:115
Deaths:117
KDR:0.983
Accuracy:29.683% B+
HSR:30.435% B**
GD-7F
B*
Kills:85
Deaths:89
KDR:0.955
Accuracy:27.641% B*
HSR:18.824% C+
Kills:645
Deaths (as Engineer):838
Deaths (to Engineers):1,921
KDR:0.76969
Kill Difference:193
Playtime:192.431 hours
Usage:32%
Score:2.105m
Score/min:182
Accuracy (listed only):26.188%
HSR (listed only):22.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C++
HSR:11.379% D
AF-4 Cyclone
C+
Kills:1,119
Deaths:1,185
KDR:0.944
Accuracy:24.460% C+
HSR:12.869% D
NS-7 PDW
B+
Kills:797
Deaths:724
KDR:1.101
Accuracy:26.874% B+
HSR:15.684% C
Razor GD-23
C++
Kills:252
Deaths:311
KDR:0.810
Accuracy:24.451% C++
HSR:17.460% C-
AF-19 Mercenary
B+
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% C*
HSR:22.798% B+
GD-7F
B*
Kills:85
Deaths:89
KDR:0.955
Accuracy:27.641% B*
HSR:18.824% C+
Kills:3,650
Deaths (as Light Assault):3,868
Deaths (to Light Assaults):1,723
KDR:0.94364
Kill Difference:218
Playtime:41.140 hours
Usage:7%
Score:0.429m
Score/min:174
Accuracy (listed only):25.093%
HSR (listed only):16.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C++
HSR:11.379% D
AF-4 Cyclone
C+
Kills:1,119
Deaths:1,185
KDR:0.944
Accuracy:24.460% C+
HSR:12.869% D
NS-7 PDW
B+
Kills:797
Deaths:724
KDR:1.101
Accuracy:26.874% B+
HSR:15.684% C
SAS-R
C**
Kills:615
Deaths:400
KDR:1.538
Accuracy:41.000% C**
HSR:63.089% C
NC14 Bolt Driver
C+
Kills:161
Deaths:141
KDR:1.142
Accuracy:35.568% C+
HSR:70.808% C
LA3 Desperado
C++
Kills:109
Deaths:138
KDR:0.790
Accuracy:28.988% C++
HSR:13.762% D-
NC4 Mag-Shot
C+
Kills:98
Deaths:148
KDR:0.662
Accuracy:26.525% C+
HSR:8.163% F
Kills:4,103
Deaths (as Infiltrator):3,974
Deaths (to Infiltrators):1,508
KDR:1.03246
Kill Difference:129
Playtime:129.365 hours
Usage:22%
Score:1.591m
Score/min:205
Accuracy (listed only):29.653%
HSR (listed only):27.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C++
HSR:11.379% D
AF-4 Cyclone
C+
Kills:1,119
Deaths:1,185
KDR:0.944
Accuracy:24.460% C+
HSR:12.869% D
NS-7 PDW
B+
Kills:797
Deaths:724
KDR:1.101
Accuracy:26.874% B+
HSR:15.684% C
NC1 Gauss Rifle
C
Kills:420
Deaths:643
KDR:0.653
Accuracy:20.586% C
HSR:16.667% C-
Gauss Rifle S
C**
Kills:121
Deaths:150
KDR:0.807
Accuracy:24.694% C++
HSR:21.488% C**
Kills:3,661
Deaths (as Combat Medic):3,940
Deaths (to Combat Medics):833
KDR:0.92919
Kill Difference:279
Playtime:169.930 hours
Usage:28%
Score:2.398m
Score/min:235
Accuracy (listed only):24.154%
HSR (listed only):15.617%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:90
Deaths:43
KDR:2.093
Accuracy:26.403% D--
HSR:14.444% C+
NCM1 Scattercannon
C+
Kills:81
Deaths:55
KDR:1.473
Accuracy:26.456% D--
HSR:14.815% C+
Kills:171
Deaths (as MAX Suit):49
Deaths (to MAX Suits):380
KDR:3.4898
Kill Difference:122
Playtime:4.960 hours
Usage:1%
Score:0.067m
Score/min:224
Accuracy (listed only):26.429%
HSR (listed only):14.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:197
V. Kills:37 N/A
Deaths:78
KDR:2.526
Accuracy:48.089% C+
KPH:35 D
VKPH:6.600 D-
Kills:197 (0 + 0)
Deaths:78
KDR:2.526
VKDR:0.474
Vehicle Kills:37
Kill Difference:119
Playtime:5.627 hours
Usage:1%
Score:0.056m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:206
V. Kills:98 208%
Deaths:50
KDR:4.120
Accuracy:57.187% B*
KPH:25.700 C+
VKPH:12.200 B+
C75 Viper
C+
Kills:183
V. Kills:44 407%
Deaths:75
KDR:2.440
Accuracy:36.234% C+
KPH:20.800 C--
VKPH:5 C--
Kills:389 (389 + 0)
Deaths:125
KDR:3.112
VKDR:1.136
Vehicle Kills:142
Kill Difference:264
Playtime:16.792 hours
Usage:3%
Score:0.125m
Score/min:124
Driving Accuracy:36.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:157
V. Kills:117 133%
Deaths:56
KDR:2.804
Accuracy:46.191% B++
KPH:18.400 C-
VKPH:13.700 C--
E540 Halberd
C**
Kills:57
V. Kills:32 173%
Deaths:15
KDR:3.800
Accuracy:46.667% C**
KPH:15 D*
VKPH:8.400 D**
Kills:214 (0 + 214)
Deaths:71
KDR:3.014
VKDR:2.099
Vehicle Kills:149
Kill Difference:143
Playtime:12.328 hours
Usage:2%
Score:0.122m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:46.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:185
V. Kills:45 402%
Deaths:36
KDR:5.139
Accuracy:36.680% C++
KPH:43 C-
VKPH:10.500 C+
M40 Fury
C+
Kills:182
V. Kills:36 N/A
Deaths:30
KDR:6.067
Accuracy:38.411% B+
KPH:42.800 C+
VKPH:8.500 C+
M20 Basilisk
B+
Kills:107
V. Kills:68 155%
Deaths:45
KDR:2.378
Accuracy:45.312% B**
KPH:15.400 C
VKPH:9.800 B+
Kills:474 (0 + 474)
Deaths:111
KDR:4.270
VKDR:1.342
Vehicle Kills:149
Kill Difference:363
Playtime:15.505 hours
Usage:3%
Score:0.196m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:45.312%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,2091,2041,2380.973C+0.0324.154%C++11.379%D21.6CN/A6955.8h14.5C**60C**
AF-4 Cyclone 1,1311,1191,1850.944C+0.0624.46%C+12.869%D15.7DN/A4971.3h11.8C+48.4C++
NS-7 PDW 8047977241.101C*0.1026.874%B+15.684%C18.7CN/A5342.6h13.8B51.2B+
SAS-R 6206154001.538C0.5441%C**63.089%C24.3DN/A6125.3h2.2C**5.4B
NC6 Gauss SAW 4714644271.087C+0.0821.632%B+24.785%B+22CN/A6821.1h10C*46.1B
NC1 Gauss Rifle 4214206430.653C0.3520.586%C16.667%C-11.4DN/A3736.8h12.7C++61.8C++
Bouncing Betty 276276913.033C2.0339.205%DN/A89DN/A2513.1h1.8C**4.6C+
Razor GD-23 2562523110.81C+0.1924.451%C++17.46%C-9.6DN/A2926.3h12.8C++52.5C**
Frag Grenade 2212191219N/A218.0046.893%C*N/A438C4C13960.5h3.8C+8.1C*
L100 Python HEAT 304206504.12C+3.1257.187%B*5.34%A+25.8C+12.3B+1418h5.3C++9.4B+
Breaker Rocket Pods 234197782.526D1.5248.089%C+1.523%B+35.2D6.6D-1655.6h13.8B+28.7C**
AF-19 Mercenary 1961933210.601C0.4022.979%C*22.798%B+7DN/A3227.4h12.9C**56.3B
M40 Fury 230185365.139C4.1436.68%C++2.703%B*43C-10.5C+2784.3h13.9C+38C++
C75 Viper 227183752.44C1.4436.234%C+2.186%B++20.8C--5C--1088.8h12.3C++34C*
M40 Fury 218182306.067C+5.0638.411%B+1.099%D42.3C+8.4C+2384.3h12.7C++33.2B
NC14 Bolt Driver 1631611411.142C0.1435.568%C+70.808%C20.4C+N/A787.9h2.7C+7.6C++
Enforcer ML85 274157562.804C-1.8046.191%B++3.822%B**18.5C-13.8C-1808.5h15.1C-32.8C++
Gauss Rifle S 1221211500.807C0.2024.694%C++21.488%C**20.5C-N/A615.9h12.2C49.3C++
Warden 1181151170.983C++0.0229.683%B+30.435%B**13.7CN/A498.4h9B30.2B+
LA3 Desperado 1111091380.79C+0.2128.988%C++13.762%D-24.2CN/A694.5h7.9B+27.4C++
Shrike 1591081960.551C+0.4559.536%C**4.63%B*16.6D7.8D1686.5h7.6D12.8C
M20 Basilisk 175107452.378C+1.3845.312%B**12.15%A*15.3C9.7B+1527h122.7C270.8C++
Mag-Cutter 1281067,9610.013C0.9936.921%B+5.66%C+0.2C-N/A1445.9h4.2D-11.4C++
NC4 Mag-Shot 108981480.662C+0.3426.525%C+8.163%F25.8C++2.6M**1103.8h5.5B++20.6C*
AF-23 Grinder 9090432.093C+1.0926.403%D--14.444%C+30C+N/A673h4.1A15.4B+
GD-7F 8585890.955C+0.0527.641%B*18.824%C+25C+N/A823.4h12.5B45.3B+
NCM1 Scattercannon 8281551.473C+0.4726.456%D--14.815%C+19.8CN/A584.1h5.2B**19.5C**
Spear Anti-Vehicle Phalanx Turret 10258105.8C+4.8051.905%B**8.621%A++44.6B33.8B**4241.3h7.5C*14.5B+
NS Annihilator 121581110.523C*0.4879.352%C+N/A7.1C7.7C1328.2h10.1B++12.8B++
E540 Halberd 8957153.8C2.8046.667%C**5.263%B++15D*8.4D**1333.8h8.2D**17.6D
MANA Anti-Personnel Turret 5656431.302N/A0.3016.829%UN/A560UN/A1340500.1h22.8T*135.6T*
C-4 6655630.873C0.1325.059%C*N/A32.4D-6.5F3591.7h1.9C7.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter241,9991.7h
Restoration Kit41060.2h
Anti-Vehicle MANA Turret1500.1h
Spawn Beacon52200.3h
Nanite Revive Grenade01220h
Medical Kit365350.6h
Medical Applicator765227,37032.6h
Deconstruction Tool0970h
Spitfire Auto-Turret1680.1h
Xiphos Anti-Personnel Phalanx Tower0740h
Anti-Infantry MANA Turret152240.8h
Recon Detection Device622,9746.9h
Ammunition Package88271h
Nano-Armor Kit292272,58328.5h
Shield Recharging Field463,0051.5h

Check the help document for the dictionary if you want to learn more about words used here.


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