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Sentinel WhiteBroForce[KAIN] WhiteBroForce
NC BR 74

KDR: 0.99

Score: 7.1m

Last Seen: Dec 23rd, 2016 10:25 PM
- OFFLINE - 665.7 hour(s)

Rank 74 (74) Sentinel of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 75): 87%
Level 100 Progress: 38% 711h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Blitz GD-10 AF-4 Cyclone NS-7 PDW SAS-R NC6 Gauss SAW NC1 Gauss Rifle Bouncing Betty Razor GD-23
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.141%15.304%369109094,6001.07126-0.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.482%0.735B++-0.729D-0.254C*HEAD (~3.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.20.315C*12.60.106C+39.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.089%1.523%9219181973581040.548747188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.072B**-0.166C-1.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.81B++13.80.723B++14.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.252%4.19%10929173584601290.776573275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.457%0.017C+0.779B++1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.445B8.70.301C*13

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.072%4.134%23549156294044411.55693142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.407%0.784B++0.041C+-0.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.20.303C*31.90.045C+42.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.57%64.465%235291775758471.29623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.93%0.591B+-0.215C0.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.359C**2.30.23C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
7.1m326.6%275 (16.5k)205 (12.3k)0.9869318,6098,7231.2180474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC91941713.919%15.797%22004:001

29% Combat Medic32% Engineer10% Heavy Assault21% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 7:55 PMMay 12th, 2016 9:48 PMJan 19th, 2017 5:33 PM (17h) (PST)Dec 23rd, 2016 7:37 PM (28d) (PST)Dec 23rd, 2016 6:25 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3251271980.2470.2500.0390.9050.03082

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,5237,64811,8751515254212,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
580.7h/24.2d 2,016 1,360 4,314 31.5k 660 1,463 1,044 11.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:439
Deaths:409
KDR:1.073
Accuracy:21.760% B+
HSR:24.829% B+
Kills:439
Deaths (as Heavy Assault):409
Deaths (to Heavy Assaults):2,342
KDR:1.07335
Kill Difference:30
Playtime:55.740 hours
Usage:10%
Score:0.717m
Score/min:214
Accuracy (listed only):21.760%
HSR (listed only):24.829%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C*
Kills:240
Deaths:301
KDR:0.797
Accuracy:24.340% C*
HSR:18.333% C+
AF-19 Mercenary
B+
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% B
HSR:22.798% B+
Warden
B**
Kills:115
Deaths:117
KDR:0.983
Accuracy:29.683% B++
HSR:30.435% B**
Kills:548
Deaths (as Engineer):739
Deaths (to Engineers):1,870
KDR:0.74154
Kill Difference:191
Playtime:188.311 hours
Usage:32%
Score:2.062m
Score/min:183
Accuracy (listed only):25.668%
HSR (listed only):23.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C++
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C++
HSR:11.379% D
AF-4 Cyclone
C+
Kills:1,104
Deaths:1,171
KDR:0.943
Accuracy:24.446% C+
HSR:12.772% D
NS-7 PDW
B+
Kills:694
Deaths:661
KDR:1.050
Accuracy:26.770% B+
HSR:14.842% C
Razor GD-23
C*
Kills:240
Deaths:301
KDR:0.797
Accuracy:24.340% C*
HSR:18.333% C+
AF-19 Mercenary
B+
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% B
HSR:22.798% B+
Kills:3,435
Deaths (as Light Assault):3,692
Deaths (to Light Assaults):1,685
KDR:0.93039
Kill Difference:257
Playtime:39.727 hours
Usage:7%
Score:0.412m
Score/min:173
Accuracy (listed only):24.538%
HSR (listed only):16.025%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C++
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C++
HSR:11.379% D
AF-4 Cyclone
C+
Kills:1,104
Deaths:1,171
KDR:0.943
Accuracy:24.446% C+
HSR:12.772% D
NS-7 PDW
B+
Kills:694
Deaths:661
KDR:1.050
Accuracy:26.770% B+
HSR:14.842% C
SAS-R
B
Kills:596
Deaths:394
KDR:1.513
Accuracy:41.060% B
HSR:62.752% C
NC14 Bolt Driver
C+
Kills:161
Deaths:141
KDR:1.142
Accuracy:35.603% C+
HSR:70.808% C+
LA3 Desperado
C*
Kills:102
Deaths:126
KDR:0.810
Accuracy:29.020% C*
HSR:14.706% D
NC4 Mag-Shot
C+
Kills:96
Deaths:147
KDR:0.653
Accuracy:26.509% C+
HSR:8.333% D**
Kills:3,957
Deaths (as Infiltrator):3,878
Deaths (to Infiltrators):1,465
KDR:1.02037
Kill Difference:79
Playtime:123.262 hours
Usage:21%
Score:1.519m
Score/min:205
Accuracy (listed only):29.652%
HSR (listed only):27.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C++
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C++
HSR:11.379% D
AF-4 Cyclone
C+
Kills:1,104
Deaths:1,171
KDR:0.943
Accuracy:24.446% C+
HSR:12.772% D
NS-7 PDW
B+
Kills:694
Deaths:661
KDR:1.050
Accuracy:26.770% B+
HSR:14.842% C
NC1 Gauss Rifle
C
Kills:413
Deaths:641
KDR:0.644
Accuracy:20.579% C
HSR:16.465% C
Gauss Rifle S
B
Kills:119
Deaths:149
KDR:0.799
Accuracy:24.656% C++
HSR:21.008% B
Kills:3,534
Deaths (as Combat Medic):3,860
Deaths (to Combat Medics):795
KDR:0.91554
Kill Difference:326
Playtime:167.191 hours
Usage:29%
Score:2.364m
Score/min:236
Accuracy (listed only):24.121%
HSR (listed only):15.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
D
Kills:83
Deaths:41
KDR:2.024
Accuracy:26.269% D--
HSR:12.048% D
NCM1 Scattercannon
C*
Kills:77
Deaths:53
KDR:1.453
Accuracy:26.275% D--
HSR:15.584% C*
Kills:160
Deaths (as MAX Suit):47
Deaths (to MAX Suits):374
KDR:3.40426
Kill Difference:113
Playtime:4.785 hours
Usage:1%
Score:0.063m
Score/min:221
Accuracy (listed only):26.272%
HSR (listed only):13.816%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:197
V. Kills:37 N/A
Deaths:78
KDR:2.526
Accuracy:48.089% C+
KPH:35 D
VKPH:6.600 D
Kills:197 (0 + 0)
Deaths:78
KDR:2.526
VKDR:0.474
Vehicle Kills:37
Kill Difference:119
Playtime:5.627 hours
Usage:1%
Score:0.056m
Score/min:165
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:183
V. Kills:42 426%
Deaths:75
KDR:2.440
Accuracy:35.858% C+
KPH:20.900 C-
VKPH:4.800 C--
L100 Python HEAT
B
Kills:175
V. Kills:82 211%
Deaths:38
KDR:4.605
Accuracy:56.949% B*
KPH:24.400 C
VKPH:11.400 B
Kills:358 (358 + 0)
Deaths:113
KDR:3.168
VKDR:1.097
Vehicle Kills:124
Kill Difference:245
Playtime:15.922 hours
Usage:3%
Score:0.113m
Score/min:118
Driving Accuracy:56.949%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:157
V. Kills:117 133%
Deaths:56
KDR:2.804
Accuracy:46.191% B*
KPH:18.400 C
VKPH:13.700 C
Kills:157 (0 + 157)
Deaths:56
KDR:2.804
VKDR:2.089
Vehicle Kills:117
Kill Difference:101
Playtime:8.535 hours
Usage:1%
Score:0.092m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:46.191%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:184
V. Kills:45 400%
Deaths:36
KDR:5.111
Accuracy:36.562% C++
KPH:43.200 C-
VKPH:10.600 C+
M40 Fury
C+
Kills:182
V. Kills:35 N/A
Deaths:30
KDR:6.067
Accuracy:38.308% B+
KPH:43 C
VKPH:8.300 C+
M20 Basilisk
B++
Kills:106
V. Kills:67 156%
Deaths:45
KDR:2.356
Accuracy:45.098% A
KPH:15.400 C+
VKPH:9.800 B++
Kills:472 (0 + 472)
Deaths:111
KDR:4.252
VKDR:1.324
Vehicle Kills:147
Kill Difference:361
Playtime:15.364 hours
Usage:3%
Score:0.194m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:45.098%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,2091,2041,2380.973C+0.0124.154%C++11.379%D21.6CN/A6855.8h14.5C++60C**
AF-4 Cyclone 1,1161,1041,1710.943C+0.0424.446%C+12.772%D15.6DN/A4970.6h11.9C+48.6C++
NS-7 PDW 7016946611.05C++0.0626.77%B+14.842%C18.1CN/A5238.4h14C++52.3B+
SAS-R 6015963941.513C0.5341.06%B62.752%C24.1C--N/A6124.7h2.2C**5.4B+
NC6 Gauss SAW 4464394091.073C+0.0921.76%B+24.829%B+21.7CN/A6720.2h10.1C*46.3B+
NC1 Gauss Rifle 4144136410.644C0.3420.579%C16.465%C11.3DN/A3736.6h12.8C++62.3C++
Bouncing Betty 250250902.778C1.7939.404%DN/A83.3D-N/A2463h1.9C+4.7C
Razor GD-23 2442403010.797C+0.1924.34%C*18.333%C+9.2DN/A2926h12.9C++53.1C**
Frag Grenade 2142121212N/A211.0146.989%BN/A424C4C+14170.5h3.8C+8C*
Breaker Rocket Pods 234197782.526C-1.5448.089%C+1.523%B+35.2D6.6D1645.6h13.8B+28.7B
AF-19 Mercenary 1961933210.601C0.3922.979%B22.798%B+7DN/A3227.4h12.9C*56.3B
M40 Fury 229184365.111C4.1236.562%C++2.717%B*42.8C-10.5C+2794.3h13.8C37.9C+
C75 Viper 225183752.44C1.4535.858%C+2.186%B++21C-4.8C--1078.7h12.1C++33.6C*
M40 Fury 217182306.067C+5.0838.308%B+1.099%D43.3C+8.3C+2364.2h12.6C+32.9B
L100 Python HEAT 257175384.605C+3.6256.949%B*6.286%A*24.3C11.4B1327.2h5.3C++9.3B+
NC14 Bolt Driver 1631611411.142C0.1635.603%C+70.808%C+20.4C+N/A777.9h2.7C+7.6C++
Enforcer ML85 274157562.804C1.8246.191%B*3.822%B**18.5C13.8C1808.5h15.1C-32.8C*
Gauss Rifle S 1201191490.799C0.1924.656%C++21.008%B22CN/A665.4h12.2C49.5C++
Warden 1181151170.983C*0.0029.683%B++30.435%B**13.7CN/A498.4h9B+30.2B+
M20 Basilisk 173106452.356C++1.3745.098%A12.264%A*15.4C+9.7B++1526.9h121.5C--269.3C**
Mag-Cutter 1251037,7260.013C0.9736.759%B+5.825%C*0.2CN/A1432.7h4.3D-11.6C+
LA3 Desperado 1041021260.81C+0.1829.02%C*14.706%D23.2CN/A674.4h7.9B+27.2B+
Shrike 148991860.532C+0.4559.785%B+4.04%B+16.2D8C--1686.1h7.9D13.2C
NC4 Mag-Shot 106961470.653C+0.3326.509%C+8.333%D**25.9C++2.7S1073.7h5.5B**20.7C**
AF-23 Grinder 8383412.024C+1.0426.269%D--12.048%D29.6C+N/A652.8h4.2A16.1B+
NCM1 Scattercannon 7877531.453C+0.4726.275%D--15.584%C*19.7C+N/A563.9h5.2B**19.9C**
NS Annihilator 119571080.528B+0.4679.232%C++N/A7.2C++7.8C1347.9h9.8A12.3A
MANA Anti-Personnel Turret 5656431.302N/A0.3216.829%UN/A560UN/A1336100.1h22.8T*135.6T*
C-4 6655630.873C0.1125.059%BN/A32.4D-6.5F3551.7h1.9C7.8C+
Spear Anti-Vehicle Phalanx Turret 975496C+5.0152.01%A7.407%A41.5B33.1B**4211.3h7.9C++15.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter241,9701.7h
Restoration Kit41060.2h
Spawn Beacon42140.3h
Medical Applicator759224,57232.2h
Medical Kit335110.6h
Nanite Revive Grenade01150h
Deployable Decon Tool0970h
Spitfire Auto-Turret1560.1h
Xiphos Anti-Personnel Phalanx Tower0740h
Anti-Infantry MANA Turret152240.8h
Recon Detection Device552,6936.2h
Ammunition Package88090.9h
Nano-Armor Kit286265,72327.9h
Shield Recharging Field462,9451.4h

Check the help document for the dictionary if you want to learn more about words used here.


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