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Brigadier WhiteBroForce[KAIN] WhiteBroForce
NC BR 78

KDR: 1.01

Score: 8.1m

Last Seen: Apr 20th, 2018 6:29 PM
- OFFLINE - 20.7 hour(s)

Rank 78 (78) Brigadier of the New Conglomerate, Member of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
, on Cobalt
Level Progress (to 79): 2%
Level 100 Progress: 43% 662h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS Blitz GD-10 AF-4 Cyclone NS-7 PDW SAS-R NC1 Gauss Rifle NC6 Gauss SAW MGR-S1 Gladius Bouncing Betty
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.332%16.131%393139625,6971.1317-0.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.315%0.668B+-0.638D0.377C**HEAD + (~3.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.324C*12.30.131C++38.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.887%1.523%8619741973851050.510363186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.072B**-0.131C-2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.814B++140.73B++15.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.391%3.731%10229734025721530.702797261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.241%0.072C+0.565B+1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.462B+8.60.315C*12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.874%5.305%22869697544734671.59072161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.443%0.476B+0.318C*0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.80.33C**31.40.163C++45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.903%64.838%228297380270071.14571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.975%0.547B+-0.153C0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.381C**2.30.258C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 53
8.1m317.3%270 (16.2k)204 (12.2k)1.0108410,25610,1461.2407978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC97548913.949%15.727%21903:562

28% Combat Medic33% Engineer9% Heavy Assault23% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2014 7:55 PMFeb 8th, 2018 7:47 PMApr 20th, 2018 8:58 PM (13h) (PST)Apr 20th, 2018 9:56 PM (12h) (PST)Apr 20th, 2018 2:29 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3291282010.2570.2540.0400.9120.03191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,7537,69712,0561515255212,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
665.8h/27.7d 2,333 1,613 5,401 36.4k 758 1,718 1,225 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:506
Deaths:468
KDR:1.081
Accuracy:21.141% C++
HSR:26.482% B+
Kills:506
Deaths (as Heavy Assault):468
Deaths (to Heavy Assaults):2,685
KDR:1.0812
Kill Difference:38
Playtime:62.068 hours
Usage:9%
Score:0.775m
Score/min:208
Accuracy (listed only):21.141%
HSR (listed only):26.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:286
Deaths:331
KDR:0.864
Accuracy:24.127% C+
HSR:20.979% C++
AF-19 Mercenary
C**
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% C++
HSR:22.798% C**
Warden
B*
Kills:115
Deaths:117
KDR:0.983
Accuracy:29.683% B
HSR:30.435% B*
GD-7F
C*
Kills:112
Deaths:124
KDR:0.903
Accuracy:25.848% C*
HSR:19.643% C+
Kills:706
Deaths (as Engineer):893
Deaths (to Engineers):2,139
KDR:0.79059
Kill Difference:187
Playtime:219.679 hours
Usage:33%
Score:2.424m
Score/min:184
Accuracy (listed only):25.659%
HSR (listed only):23.464%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C+
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C+
HSR:11.379% D-
AF-4 Cyclone
C
Kills:1,173
Deaths:1,254
KDR:0.935
Accuracy:24.339% C
HSR:13.214% D
NS-7 PDW
B
Kills:856
Deaths:792
KDR:1.081
Accuracy:26.792% B
HSR:16.238% C+
MGR-S1 Gladius
C+
Kills:436
Deaths:367
KDR:1.188
Accuracy:27.211% C+
HSR:12.156% D**
Razor GD-23
C++
Kills:286
Deaths:331
KDR:0.864
Accuracy:24.127% C+
HSR:20.979% C++
AF-19 Mercenary
C**
Kills:193
Deaths:321
KDR:0.601
Accuracy:22.979% C++
HSR:22.798% C**
GD-7F
C*
Kills:112
Deaths:124
KDR:0.903
Accuracy:25.848% C*
HSR:19.643% C+
MKV Suppressed
C**
Kills:67
Deaths:58
KDR:1.155
Accuracy:27.161% C*
HSR:20.896% C**
Kills:4,327
Deaths (as Light Assault):4,485
Deaths (to Light Assaults):1,896
KDR:0.96477
Kill Difference:158
Playtime:43.108 hours
Usage:6%
Score:0.451m
Score/min:174
Accuracy (listed only):25.326%
HSR (listed only):17.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C+
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C+
HSR:11.379% D-
AF-4 Cyclone
C
Kills:1,173
Deaths:1,254
KDR:0.935
Accuracy:24.339% C
HSR:13.214% D
NS-7 PDW
B
Kills:856
Deaths:792
KDR:1.081
Accuracy:26.792% B
HSR:16.238% C+
SAS-R
C++
Kills:627
Deaths:412
KDR:1.522
Accuracy:40.450% C++
HSR:62.998% C--
MGR-S1 Gladius
C+
Kills:436
Deaths:367
KDR:1.188
Accuracy:27.211% C+
HSR:12.156% D**
NC14 Bolt Driver
C
Kills:175
Deaths:149
KDR:1.175
Accuracy:34.865% C
HSR:71.429% C
LA3 Desperado
C+
Kills:127
Deaths:173
KDR:0.734
Accuracy:28.481% C+
HSR:14.173% D-
NC4 Mag-Shot
C+
Kills:99
Deaths:152
KDR:0.651
Accuracy:26.595% C+
HSR:8.081% F
MKV Suppressed
C**
Kills:67
Deaths:58
KDR:1.155
Accuracy:27.161% C*
HSR:20.896% C**
Kills:4,764
Deaths (as Infiltrator):4,595
Deaths (to Infiltrators):1,735
KDR:1.03678
Kill Difference:169
Playtime:150.348 hours
Usage:23%
Score:1.775m
Score/min:197
Accuracy (listed only):28.894%
HSR (listed only):25.618%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C+
Kills:1,204
Deaths:1,238
KDR:0.973
Accuracy:24.154% C+
HSR:11.379% D-
AF-4 Cyclone
C
Kills:1,173
Deaths:1,254
KDR:0.935
Accuracy:24.339% C
HSR:13.214% D
NS-7 PDW
B
Kills:856
Deaths:792
KDR:1.081
Accuracy:26.792% B
HSR:16.238% C+
NC1 Gauss Rifle
C
Kills:523
Deaths:761
KDR:0.687
Accuracy:21.280% C
HSR:19.121% C
MGR-S1 Gladius
C+
Kills:436
Deaths:367
KDR:1.188
Accuracy:27.211% C+
HSR:12.156% D**
Gauss Rifle S
C+
Kills:125
Deaths:156
KDR:0.801
Accuracy:24.555% C+
HSR:20.800% C+
MKV Suppressed
C**
Kills:67
Deaths:58
KDR:1.155
Accuracy:27.161% C*
HSR:20.896% C**
Kills:4,384
Deaths (as Combat Medic):4,626
Deaths (to Combat Medics):934
KDR:0.94769
Kill Difference:242
Playtime:189.485 hours
Usage:28%
Score:2.655m
Score/min:233
Accuracy (listed only):25.070%
HSR (listed only):16.258%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:90
Deaths:43
KDR:2.093
Accuracy:26.452% D*
HSR:14.444% C+
NCM1 Scattercannon
C+
Kills:81
Deaths:55
KDR:1.473
Accuracy:26.372% D*
HSR:14.815% C+
Kills:171
Deaths (as MAX Suit):49
Deaths (to MAX Suits):406
KDR:3.4898
Kill Difference:122
Playtime:4.971 hours
Usage:1%
Score:0.067m
Score/min:224
Accuracy (listed only):26.412%
HSR (listed only):14.630%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:197
V. Kills:37 N/A
Deaths:79
KDR:2.494
Accuracy:47.887% C
KPH:34.500 D
VKPH:6.500 D
Kills:197 (0 + 0)
Deaths:79
KDR:2.494
VKDR:0.468
Vehicle Kills:37
Kill Difference:118
Playtime:5.705 hours
Usage:1%
Score:0.056m
Score/min:164
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C*
Kills:219
V. Kills:102 213%
Deaths:53
KDR:4.132
Accuracy:56.713% B++
KPH:25.100 C
VKPH:11.700 C*
C75 Viper
C+
Kills:183
V. Kills:44 407%
Deaths:75
KDR:2.440
Accuracy:36.234% C+
KPH:20.800 D
VKPH:5 D
Kills:402 (402 + 0)
Deaths:128
KDR:3.141
VKDR:1.141
Vehicle Kills:146
Kill Difference:274
Playtime:17.503 hours
Usage:3%
Score:0.129m
Score/min:122
Driving Accuracy:36.234%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B+
Kills:162
V. Kills:118 136%
Deaths:59
KDR:2.746
Accuracy:46.258% B+
KPH:18.200 C--
VKPH:13.300 D
E540 Halberd
C*
Kills:59
V. Kills:33 174%
Deaths:16
KDR:3.688
Accuracy:46.937% C*
KPH:14.800 D*
VKPH:8.300 D**
Kills:221 (0 + 221)
Deaths:75
KDR:2.947
VKDR:2.013
Vehicle Kills:151
Kill Difference:146
Playtime:12.877 hours
Usage:2%
Score:0.126m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:46.937%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C
Kills:95
V. Kills:56 167%
Deaths:32
KDR:2.969
Accuracy:48.163% C
KPH:36.300 C--
VKPH:21.400 D-
Kills:95 (0 + 95)
Deaths:32
KDR:2.969
VKDR:1.750
Vehicle Kills:56
Kill Difference:63
Playtime:2.616 hours
Usage:0%
Score:0.038m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:48.163%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:185
V. Kills:45 402%
Deaths:37
KDR:5
Accuracy:37.310% C++
KPH:42.100 C--
VKPH:10.200 C+
M40 Fury
C
Kills:182
V. Kills:36 N/A
Deaths:30
KDR:6.067
Accuracy:38.497% C**
KPH:42.400 C
VKPH:8.400 C
M20 Basilisk
B+
Kills:115
V. Kills:70 162%
Deaths:47
KDR:2.447
Accuracy:45.286% B**
KPH:15.200 C
VKPH:9.200 B+
M20 Basilisk
B++
Kills:54
V. Kills:35 150%
Deaths:28
KDR:1.929
Accuracy:45.549% B**
KPH:17.900 C
VKPH:11.600 B++
M12 Kobalt
B+
Kills:51
V. Kills:4 N/A
Deaths:5
KDR:10.200
Accuracy:18.153% C+
KPH:36.400 D-
VKPH:2.900 B+
Kills:587 (0 + 587)
Deaths:147
KDR:3.993
VKDR:1.293
Vehicle Kills:190
Kill Difference:440
Playtime:20.689 hours
Usage:3%
Score:0.252m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:18.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,2091,2041,2380.973C+0.0424.154%C+11.379%D-21.6CN/A6955.8h14.5C++60C*
AF-4 Cyclone 1,1851,1731,2540.935C0.0824.339%C13.214%D15.7DN/A4974.6h11.9C48.7C+
NS-7 PDW 8648567921.081C++0.0726.792%B16.238%C+17.9C--N/A5047.7h13.9C*51.8C**
SAS-R 6326274121.522C0.5140.45%C++62.998%C--24.2DN/A6125.9h2.2C++5.5C*
NC1 Gauss Rifle 5275237610.687C0.3221.28%C19.121%C12.3DN/A3842.5h12.9C+60.5C+
NC6 Gauss SAW 5145064681.081C+0.0721.141%C++26.482%B+21.9C-N/A6723.1h10.3C+48.6C*
MGR-S1 Gladius 4444363671.188C0.1827.211%C+12.156%D**24.1DN/A5318.1h8.9B32.9C*
Bouncing Betty 3073071082.843C1.8337.183%D-N/A87.7DN/A2453.5h1.8C**4.9C
Razor GD-23 2932863310.864C+0.1524.127%C+20.979%C++10.4DN/A3127.6h12.6C++52.2C++
Frag Grenade 2362341234N/A232.9946.935%C++N/A468C4C-13770.5h3.8C+8.1C++
L100 Python HEAT 321219534.132C+3.1256.713%B++5.023%A25.2C11.7C*1368.7h5.4C++9.6B+
Breaker Rocket Pods 234197792.494D1.4847.887%C1.523%B++34.6D6.5D1645.7h14C**29.2C**
AF-19 Mercenary 1961933210.601C0.4122.979%C++22.798%C**7DN/A3327.7h12.9C++56.3C*
M40 Fury 230185375C3.9937.31%C++2.703%B**42C--10.2C+2724.4h14.7C39.4C+
C75 Viper 227183752.44C1.4336.234%C+2.186%B*20.8D5D1098.8h12.3C+34C++
M40 Fury 218182306.067C+5.0638.497%C**1.099%D42.3C8.4C2364.3h12.8C++33.3C**
NC14 Bolt Driver 1771751491.174C0.1634.865%C71.429%C20.1CN/A758.7h2.6C++7.6C++
Enforcer ML85 280162592.746C--1.7446.258%B+4.321%A++18.2C--13.3D1758.9h15.1C-32.7C++
LA3 Desperado 1291271730.734C0.2828.481%C+14.173%D-24.4C-N/A705.2h7.8B+27.5B
Gauss Rifle S 1261251560.801C-0.2124.555%C+20.8%C+19.8DN/A596.3h12C49C+
Shrike 1751182110.559C0.4558.731%C*4.237%B+17.1D8.3D1716.9h7.6C--13C
M20 Basilisk 185115472.447C+1.4445.286%B**11.304%A*15.1C9.2B+1477.6h126.7D-279.8C+
Mag-Cutter 1401158,9890.013C1.0035.666%B+6.087%C++0.2DN/A1498.7h4.2D*11.7C++
Warden 1181151170.983C+0.0329.683%B30.435%B*13.7C--N/A518.4h9C++30.2B
GD-7F 1121121240.903C0.1125.848%C*19.643%C+23.3CN/A724.8h12.2C**47.4B
NC4 Mag-Shot 109991520.651C+0.3626.595%C+8.081%F26.1C+2.6M*1123.8h5.5B+20.6B+
M96 Mjolnir-H 15195322.969C1.9648.163%C2.105%A++36.5C--21.5D-2392.6h32.6B+67.6B+
AF-23 Grinder 9090432.093C+1.0826.452%D*14.444%C+30C+N/A683h4.1A15.5B+
NCM1 Scattercannon 8281551.473C+0.4626.372%D*14.815%C+19.8CN/A574.1h5.2B**19.6C*
NS Annihilator 154801240.645C**0.3779.303%C+N/A8.5C+7.9C1299.4h9.1B**11.5B**
Tank Mine 11879145.643A4.6341.177%B+N/A98.8C+48.8D6790.8h1.9C*4.7B*
MKV Suppressed 6767581.155C+0.1427.161%C*20.896%C**23.1C--N/A692.9h13.2C*48.5C**
E540 Halberd 9259163.688C-2.6846.937%C*5.085%B*14.8D*8.3D**1354h8.4F18D-
Spear Anti-Vehicle Phalanx Turret 10258124.833C3.8253.266%B**8.621%A*41.4C++31.4B*4111.4h8.2C+15.3B+
MANA Anti-Personnel Turret 5656431.302N/A0.2916.829%UN/A560UN/A1350000.1h22.8T*135.6T*
C-4 6756650.862C0.1525.408%C++N/A31.1D--6.1F3761.8h1.9D7.7C
M20 Basilisk 8954281.929C-0.9245.549%B**N/A18C11.7B++2213h117.8D258.6C*
M12 Kobalt 5551510.2C9.1918.153%C+19.608%C**36.4D-2.9B+1561.4h21.4C117.8C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit41060.2h
Motion Spotter242,0151.7h
Anti-Vehicle MANA Turret2840.2h
Spawn Beacon52880.4h
Rocklet Rifle0620h
Nanite Revive Grenade03090.1h
Medical Kit375750.6h
Medical Applicator853255,99636.2h
Deconstruction Tool0970h
Spitfire Auto-Turret3900.2h
Xiphos Anti-Personnel Phalanx Tower0740h
Anti-Infantry MANA Turret152240.8h
Recon Detection Device773,7198.8h
Ammunition Package88981.1h
Nano-Armor Kit328318,07431.6h
Shield Recharging Field603,3351.6h

Check the help document for the dictionary if you want to learn more about words used here.


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