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Centurion WhiteGuy9800[UXSQ] WhiteGuy9800
VS BR 53

KDR: 2.98

Score: 11.4m

Last Seen: Aug 16th, 2019 9:33 PM
- OFFLINE - 819.5 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC VE-C Horizon MANA Anti-Personnel Turret Solstice VE3 Pulsar C Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $153,873 MLG Score: 123
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.373%16.068%568612081,0020.538712.44

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.368%2.726M-0.7D--5.405T*BODY (~1.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.409B15.5-0.084C+28.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.201%0.368%4546312118,427461361618.2403233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.527%2.948M+-1.386D**-1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.90.689B+1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.916%0.806%105112131242301160.536797106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.823A++-0.899D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.923B*5.10.871B*4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m742.5%411 (24.7k)343 (20.6k)2.9787112,4544,1813.9801553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121464612.762%4.119%5307:563

97% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2019 8:43 PMMay 13th, 2019 6:19 PMSep 14th, 2019 9:39 AM (5d) (PST)Aug 16th, 2019 6:44 PM (34d) (PST)Aug 16th, 2019 5:33 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
895558400.3740.1260.0153.6820.122123

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7193,28750,4322281221720,556

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
554.7h/23.1d 4,187 513 5,939 122.5k 360 884 4,050 29.8m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A
Kills:826
Deaths:833
KDR:0.992
Accuracy:43.428% A
HSR:10.896% F
Solstice VE3
A++
Kills:228
Deaths:328
KDR:0.695
Accuracy:32.783% A++
HSR:16.228% D
Pulsar C
A+
Kills:198
Deaths:293
KDR:0.676
Accuracy:32.541% A+
HSR:24.242% C++
Serpent VE92
B*
Kills:187
Deaths:234
KDR:0.799
Accuracy:28.091% B*
HSR:15.508% D-
Kills:1,439
Deaths (as Engineer):1,688
Deaths (to Engineers):1,042
KDR:0.85249
Kill Difference:249
Playtime:537.905 hours
Usage:97%
Score:11.214m
Score/min:347
Accuracy (listed only):34.211%
HSR (listed only):16.719%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:132
Deaths:101
KDR:1.307
Accuracy:24.715% B++
HSR:21.970% C
Kills:132
Deaths (as Heavy Assault):101
Deaths (to Heavy Assaults):1,000
KDR:1.30693
Kill Difference:31
Playtime:24.702 hours
Usage:4%
Score:0.067m
Score/min:45
Accuracy (listed only):24.715%
HSR (listed only):21.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A
Kills:826
Deaths:833
KDR:0.992
Accuracy:43.428% A
HSR:10.896% F
Solstice VE3
A++
Kills:228
Deaths:328
KDR:0.695
Accuracy:32.783% A++
HSR:16.228% D
Pulsar C
A+
Kills:198
Deaths:293
KDR:0.676
Accuracy:32.541% A+
HSR:24.242% C++
Serpent VE92
B*
Kills:187
Deaths:234
KDR:0.799
Accuracy:28.091% B*
HSR:15.508% D-
Kills:1,439
Deaths (as Light Assault):1,688
Deaths (to Light Assaults):705
KDR:0.85249
Kill Difference:249
Playtime:5.769 hours
Usage:1%
Score:0.063m
Score/min:183
Accuracy (listed only):34.211%
HSR (listed only):16.719%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:5,377
V. Kills:2,531 212%
Deaths:475
KDR:11.320
Accuracy:72.916% A*
KPH:46.800 A++
VKPH:22 A
Supernova PC
S
Kills:1,727
V. Kills:729 237%
Deaths:153
KDR:11.288
Accuracy:69.158% A*
KPH:55.800 M++
VKPH:23.500 S
Supernova VPC
A*
Kills:1,323
V. Kills:324 407%
Deaths:91
KDR:14.539
Accuracy:66.866% A++
KPH:69.400 A
VKPH:17 A*
E540 Halberd
B**
Kills:124
V. Kills:57 214%
Deaths:16
KDR:7.750
Accuracy:55.916% B**
KPH:30.200 C+
VKPH:13.900 C
Kills:8,551 (8,427 + 124)
Deaths:735
KDR:11.634
VKDR:4.954
Vehicle Kills:3,641
Kill Difference:7,816
Playtime:169.020 hours
Usage:30%
Score:3.820m
Score/min:377
Driving Accuracy:66.866%
Gunner Accuracy:55.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,9085,37747511.32B++8.3472.916%A*N/A46.8A++22A379114.9h3.9B*5.3A
Supernova PC 2,4561,72715311.288B*8.3169.158%A*N/A55.7M++23.5S33331h4.5B+6.4B**
Supernova VPC 1,6471,3239114.538C**11.5666.866%A++N/A69.6A17.1A*31819h3B+4.5B*
VE-C Horizon 8538268330.992C1.9943.428%A10.896%F14.5D-N/A4157h15.8C++36.3B+
MANA Anti-Personnel Turret 8448243452.388N/A0.5923.18%UN/A8240U200U15242300.1h15.2T*65.8T*
Solstice VE3 2362283280.695C+2.2832.783%A++16.228%D3.3D--N/A1368.3h17.2C+52.3B
Pulsar C 2051982930.676C2.3032.541%A+24.242%C++15.1DN/A8013.1h12.4C+38B+
Serpent VE92 1941872340.799C2.1828.091%B*15.508%D-9.5D-N/A5119.7h13.1C++46.6B+
NS-AM7 Archer 2121394000.348C2.6375.231%A*2.878%F1.5D*N/A1995.4h26.4C35.1C++
Orion VS54 1321321011.307C+1.6724.715%B++21.97%C5.7D*N/A2223.2h10.5B*42.5C**
E540 Halberd 181124167.75C+4.7755.916%B**N/A30.2C+13.9C9144.1h5.1B+9.2B*
Tank Mine 159118167.375A**4.4077.396%M*N/A147.5B*51.3C13840.8h2.7D*3.4A++
NS-61 Emissary 1201182010.587C2.3931.767%B+11.864%D-12.2DN/A569.7h14.1C++44.4B+
Orbital Strike Uplink 9363163U60.02715.79%UN/A630U300U39470.1h2.2T*0.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11740.2h
Nano-Armor Kit276492,39048.3h
Turret AI Module0730.2h
Skywall Shield Emitter0500.1h
Repair Module0710.2h
Medical Applicator51,8590.2h
Cortium Silo0770.2h
Spitfire Auto-Turret98200.6h
Rampart Wall01101h
Welding Device07,9980.5h
Ammunition Package132,2530.9h
Medical Kit355650.5h
Anti-Infantry MANA Turret191,0030.9h
Router52440.4h
Nano-Repair Grenade07560.2h
Vehicle Gate0540.6h
Hardlight Barrier4780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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