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Primarch WhiteGuy9800[V] WhiteGuy9800
VS BR 98

KDR: 3.18

Score: 20.9m

Last Seen: May 29th, 2020 9:59 PM
- OFFLINE - 38.5 hour(s)

Prestige 1, Battle Rank 98 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 130
Level Progress (to 99): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Supernova PC MANA Anti-Personnel Turret VE-C Horizon Pandora VX25 Orion VS54 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $227,682 MLG Score: 182
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.608%16.917%569812751,7320.4669722.712

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.349%2.408A**-0.545D-4.628T*MIXED (~0.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.381C**15.6-0.083C+30.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.779%0.293%49124127917,722818760221.665233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.417%2.949M+-1.422D**-0.889

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.859B*4.10.69B+2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.908%0.8%52112821254722500.26427150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.811A++-0.9D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.924B*5.20.873B*4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.85%12.785%52112821,009319233.15313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.607B+-0.537D-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.35C**4.20.138C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 130
20.9m561%447 (26.8k)381 (22.9k)3.1792926,4398,3164.2325698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283132013.636%4.369%6006:375

98% Engineer4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2019 8:43 PMFeb 12th, 2020 7:33 PMMay 29th, 2020 7:53 PM (1d) (PST)May 29th, 2020 8:33 PM (1d) (PST)May 29th, 2020 5:59 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,175651,1100.4810.1510.0213.5580.154182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,4703,91366,5572991213922,847

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
917h/38.2d 8,759 1,155 11,389 195.8k 761 1,802 8,454 64.6m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
B*
Kills:1,490
Deaths:1,538
KDR:0.969
Accuracy:41.731% B*
HSR:12.752% F
Pandora VX25
B++
Kills:1,009
Deaths:1,029
KDR:0.981
Accuracy:48.850% B++
HSR:12.785% D
Solstice VE3
A+
Kills:271
Deaths:372
KDR:0.728
Accuracy:31.700% A+
HSR:19.557% C+
Pulsar C
B**
Kills:235
Deaths:341
KDR:0.689
Accuracy:31.547% B**
HSR:21.702% C
Serpent VE92
B+
Kills:187
Deaths:234
KDR:0.799
Accuracy:28.091% B+
HSR:15.508% D-
Kills:3,192
Deaths (as Engineer):3,514
Deaths (to Engineers):2,090
KDR:0.90837
Kill Difference:322
Playtime:896.544 hours
Usage:98%
Score:20.645m
Score/min:384
Accuracy (listed only):36.384%
HSR (listed only):16.461%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:341
Deaths:277
KDR:1.231
Accuracy:24.907% B+
HSR:21.701% D
SVA-88
B+
Kills:176
Deaths:168
KDR:1.048
Accuracy:27.889% B+
HSR:15.909% D*
VE-H Maw
C--
Kills:157
Deaths:221
KDR:0.710
Accuracy:24.402% C--
HSR:19.745% D--
Kills:674
Deaths (as Heavy Assault):666
Deaths (to Heavy Assaults):2,007
KDR:1.01201
Kill Difference:8
Playtime:29.010 hours
Usage:3%
Score:0.126m
Score/min:73
Accuracy (listed only):25.733%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
B*
Kills:1,490
Deaths:1,538
KDR:0.969
Accuracy:41.731% B*
HSR:12.752% F
Pandora VX25
B++
Kills:1,009
Deaths:1,029
KDR:0.981
Accuracy:48.850% B++
HSR:12.785% D
Solstice VE3
A+
Kills:271
Deaths:372
KDR:0.728
Accuracy:31.700% A+
HSR:19.557% C+
Pulsar C
B**
Kills:235
Deaths:341
KDR:0.689
Accuracy:31.547% B**
HSR:21.702% C
Serpent VE92
B+
Kills:187
Deaths:234
KDR:0.799
Accuracy:28.091% B+
HSR:15.508% D-
Kills:3,192
Deaths (as Light Assault):3,514
Deaths (to Light Assaults):1,306
KDR:0.90837
Kill Difference:322
Playtime:8.203 hours
Usage:1%
Score:0.088m
Score/min:179
Accuracy (listed only):36.384%
HSR (listed only):16.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:58
V. Kills:31 181%
Deaths:11
KDR:5.273
Accuracy:32.024% B
KPH:21.300 B++
VKPH:11.400 B
Kills:58 (58 + 0)
Deaths:11
KDR:5.273
VKDR:2.818
Vehicle Kills:31
Kill Difference:47
Playtime:2.729 hours
Usage:0%
Score:0.048m
Score/min:295
Driving Accuracy:32.024%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:13,233
V. Kills:6,182 214%
Deaths:476
KDR:27.800
Accuracy:72.485% A**
KPH:52.600 A*
VKPH:24.600 A++
Supernova VPC
A++
Kills:2,704
V. Kills:620 435%
Deaths:91
KDR:29.714
Accuracy:66.454% A++
KPH:71.600 B**
VKPH:16.400 A++
Supernova PC
M*
Kills:1,727
V. Kills:729 237%
Deaths:153
KDR:11.288
Accuracy:69.158% A*
KPH:55.800 A*
VKPH:23.500 M*
G40-F Ranger
A+
Kills:218
V. Kills:122 177%
Deaths:4
KDR:54.500
Accuracy:41.532% B**
KPH:85.600 A+
VKPH:47.900 A+
E540 Halberd
B**
Kills:125
V. Kills:57 216%
Deaths:16
KDR:7.813
Accuracy:55.908% B**
KPH:29.600 C
VKPH:13.500 D
Kills:18,007 (17,664 + 343)
Deaths:740
KDR:24.334
VKDR:10.419
Vehicle Kills:7,710
Kill Difference:17,267
Playtime:327.078 hours
Usage:36%
Score:7.239m
Score/min:369
Driving Accuracy:69.158%
Gunner Accuracy:55.908%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 19,41513,23347627.8A++24.6272.485%A**N/A52.6A*24.6A++353251.6h3.8B*5.2A
Supernova VPC 3,3242,7049129.714B*26.5366.454%A++N/A71.5B**16.4A++29837.8h3C++4.5B++
Supernova PC 2,4561,72715311.288B+8.1169.158%A*N/A55.7A*23.5M*35231h4.5C**6.4B**
MANA Anti-Personnel Turret 1,6021,5695302.96N/A0.2222.178%UN/A15690U330U25931900.1h15.2T*68.4T*
VE-C Horizon 1,5431,4901,5380.969C2.2141.731%B*12.752%F17.4D-N/A4785.8h16.3C39C*
Pandora VX25 1,0291,0091,0290.981C2.2048.85%B++12.785%D52.8C++1B+17519.1h4.2C++8.6B+
Orion VS54 3453412771.231C1.9524.907%B+21.701%D10.3D--N/A3833.1h12.3C++49.4C++
Solstice VE3 2802713720.728C2.4531.7%A+19.557%C+3.9D-N/A1770.3h16.4C+51.6C++
NS-AM7 Archer 3712479850.251C--2.9375.105%A*5.263%D**1.8D--N/A20137.4h27.5D36.6C+
Pulsar C 2472353410.689C2.4931.547%B**21.702%C15.6DN/A7915.1h12.6C39.8B+
Tank Mine 314228603.8B+0.6278.256%M++N/A134.1B+50.6C--11301.7h2.8D**3.6A
G40-F Ranger 340218454.5M**51.3241.532%B**N/A87.2A+48.8A++7492.5h57.8B+139.1B*
Serpent VE92 1941872340.799C2.3828.091%B+15.508%D-9.5D-N/A5419.7h13.1C+46.6C**
SVA-88 1811761681.048C-2.1327.889%B+15.909%D*18.7D--N/A919.4h15.2D**54.6C+
VE-H Maw 1611572210.71D2.4724.402%C--19.745%D--20.7D--N/A777.6h11.7C-47.9C
E540 Halberd 182125167.813C4.6355.908%B**N/A29.8C13.6D18404.2h5.2C**9.3B++
NS-61 Emissary 1201182040.578C2.6031.73%B+11.864%D-12DN/A579.8h14.1C+44.6C*
Sticky Grenade 8987187N/A83.8256.328%BN/A870C20B++26220.1h2.6C--4.6C+
C-4 9472174.235A++1.0691.304%UN/A240M+73.3M++49460.3h1.2B+1.3A+
Orbital Strike Uplink 9363163U59.82715.79%UN/A630U300U40380.1h2.2T*0.3T*
Skyguard 8958115.273B2.0932.024%B3.448%A21.5B++11.5B+2952.7h101.8B+317.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,027933,14779.4h
Anti-Vehicle MANA Turret1530h
Spawn Beacon47510.6h
Repair Module0800.2h
Turret AI Module0780.2h
Structure Shield Module0530.1h
Skywall Shield Emitter0590.2h
Rampart Wall11151.1h
Medical Applicator92,7890.2h
Cortium Silo01420.3h
Welding Device09,9210.6h
Hoplon Anti-Aircraft Phalanx Tower0510.2h
Spitfire Auto-Turret252,1792.1h
Ammunition Package365,5892.2h
Medical Kit375970.5h
Anti-Infantry MANA Turret621,5451.6h
Routing Spire01100.2h
Hardlight Barrier6780.1h
Nano-Repair Grenade09940.3h
Router118470.9h
Elysium Spawn Tube01010.2h
Vehicle Gate0580.6h
Light Air Terminal01050.5h

Check the help document for the dictionary if you want to learn more about words used here.


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