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Ascendant WhiteGuy9800[UXSQ] WhiteGuy9800
VS BR 43

KDR: 2.84

Score: 10.7m

Last Seen: Jul 14th, 2019 11:57 PM
- OFFLINE - 58.4 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Emerald - Outfit Officer of Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 51
Level Progress (to 44): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC MANA Anti-Personnel Turret VE-C Horizon Solstice VE3 Pulsar C Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $156,375 MLG Score: 125
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.221%16.23%572612089920.5408942.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.386%2.726M-0.7D--5.405T*BODY (~1.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.409B15.5-0.084C+28.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.299%0.411%4515312117,545417327918.0935230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.497%2.948M+-1.386D**-1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*3.90.689B+1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.916%0.806%110112131242201040.563636118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.823A++-0.899D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.923B*5.10.871B*4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unicorn Death Squad[UXSQ] Unicorn Death Squad
VS outfit on Emerald

Members: 51
10.7m753.5%400 (24k)333 (20k)2.8412611,4734,0383.7897543 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121457712.754%4.445%5707:562

97% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 10th, 2019 8:43 PMMay 13th, 2019 6:19 PMJul 15th, 2019 3:46 PM (2d) (PST)Jul 14th, 2019 9:57 PM (2d) (PST)Jul 14th, 2019 7:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
843567870.3580.1260.0163.5620.115125

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,5713,36247,2092181214719,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
534.6h/22.3d 3,830 510 5,343 114.3k 341 832 3,690 27m

EngineerCLASS DETAILS: Engineer
VE-C Horizon
A
Kills:812
Deaths:818
KDR:0.993
Accuracy:43.513% A
HSR:10.961% F
Solstice VE3
A++
Kills:228
Deaths:328
KDR:0.695
Accuracy:32.783% A++
HSR:16.228% D
Pulsar C
A+
Kills:198
Deaths:293
KDR:0.676
Accuracy:32.541% A+
HSR:24.242% C++
Serpent VE92
B*
Kills:187
Deaths:234
KDR:0.799
Accuracy:28.091% B*
HSR:15.508% D-
Kills:1,425
Deaths (as Engineer):1,673
Deaths (to Engineers):978
KDR:0.85176
Kill Difference:248
Playtime:517.878 hours
Usage:97%
Score:10.484m
Score/min:337
Accuracy (listed only):34.232%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:132
Deaths:101
KDR:1.307
Accuracy:24.715% B++
HSR:21.970% C
Kills:132
Deaths (as Heavy Assault):101
Deaths (to Heavy Assaults):973
KDR:1.30693
Kill Difference:31
Playtime:24.702 hours
Usage:5%
Score:0.067m
Score/min:45
Accuracy (listed only):24.715%
HSR (listed only):21.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A
Kills:812
Deaths:818
KDR:0.993
Accuracy:43.513% A
HSR:10.961% F
Solstice VE3
A++
Kills:228
Deaths:328
KDR:0.695
Accuracy:32.783% A++
HSR:16.228% D
Pulsar C
A+
Kills:198
Deaths:293
KDR:0.676
Accuracy:32.541% A+
HSR:24.242% C++
Serpent VE92
B*
Kills:187
Deaths:234
KDR:0.799
Accuracy:28.091% B*
HSR:15.508% D-
Kills:1,425
Deaths (as Light Assault):1,673
Deaths (to Light Assaults):695
KDR:0.85176
Kill Difference:248
Playtime:5.769 hours
Usage:1%
Score:0.063m
Score/min:183
Accuracy (listed only):34.232%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:4,881
V. Kills:2,303 212%
Deaths:431
KDR:11.325
Accuracy:72.884% A**
KPH:45.900 A++
VKPH:21.600 A
Supernova PC
S
Kills:1,725
V. Kills:728 237%
Deaths:152
KDR:11.349
Accuracy:69.198% A*
KPH:55.800 M*
VKPH:23.500 S
Supernova VPC
A++
Kills:939
V. Kills:216 433%
Deaths:68
KDR:13.809
Accuracy:66.955% A++
KPH:67.300 A
VKPH:15.500 A++
E540 Halberd
B**
Kills:124
V. Kills:57 214%
Deaths:16
KDR:7.750
Accuracy:55.916% B**
KPH:30.200 C+
VKPH:13.900 C
Kills:7,669 (7,545 + 124)
Deaths:667
KDR:11.498
VKDR:4.954
Vehicle Kills:3,304
Kill Difference:7,002
Playtime:155.420 hours
Usage:29%
Score:3.528m
Score/min:378
Driving Accuracy:66.955%
Gunner Accuracy:55.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,1844,88143111.325B*8.4872.884%A**N/A45.9A++21.6A383106.4h3.8B*5.3A
Supernova PC 2,4531,72515211.349B*8.5169.198%A*N/A55.8M*23.6S33130.9h4.5B+6.4B**
Supernova VPC 1,1559396813.809C**10.9766.955%A++N/A67.1A15.4A++30614h2.9B+4.3B*
MANA Anti-Personnel Turret 8438233442.392N/A0.4523.198%UN/A8230U200U15232300.1h15.2T*65.7T*
VE-C Horizon 8398128180.993C1.8543.513%A10.961%F14.3D-N/A4056.7h15.8C++36.4B+
Solstice VE3 2362283280.695C+2.1532.783%A++16.228%D3.3D--N/A1368.3h17.2C+52.3B
Pulsar C 2051982930.676C2.1732.541%A+24.242%C++15.1DN/A8013.1h12.4C+38B+
Serpent VE92 1941872340.799C2.0428.091%B*15.508%D-9.5D-N/A5119.7h13.1C++46.6B+
Orion VS54 1321321011.307C+1.5324.715%B++21.97%C5.7D*N/A2223.2h10.5B*42.5C**
NS-AM7 Archer 1981293790.34C2.5075.319%A*3.101%F1.4D*N/A1893h27.4C-36.4C++
E540 Halberd 181124167.75C+4.9155.916%B**N/A30.2C+13.9C8614.1h5.1B+9.2B*
NS-61 Emissary 1201182010.587C2.2531.767%B+11.864%D-12.2DN/A569.7h14.1C++44.4B+
Tank Mine 154115157.667M4.8377.067%M*N/A164.3A55.7C13350.7h2.5D--3.3A++
Orbital Strike Uplink 8760160U57.16672.222%UN/A600U270U51830.1h2T*0.3T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11660.2h
Nano-Armor Kit256463,03345.9h
Turret AI Module0700.2h
Repair Module0680.2h
Medical Applicator51,8590.2h
Cortium Silo0760.2h
Spitfire Auto-Turret97670.6h
Rampart Wall01091h
Welding Device07,7240.5h
Ammunition Package132,2020.8h
Medical Kit355650.5h
Anti-Infantry MANA Turret199990.9h
Router52440.4h
Nano-Repair Grenade07270.2h
Vehicle Gate0530.6h
Hardlight Barrier4780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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