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WhiteSpiritRising[] WhiteSpiritRising
NC BR 97

KDR: 2.21

Score: 17.3m

Last Seen: Sep 15th, 2019 9:38 PM
- OFFLINE - 30.4 hour(s)

Battle Rank 102 (97 total) - New Conglomerate on Emerald
Level Progress (to 103): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Spear Anti-Vehicle Phalanx Turret Bouncing Betty E540 Halberd-H Aspis Anti-Aircraft Phalanx Turret Tank Mine L-30R Vektor NS Annihilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $148,869 MLG Score: 119
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.944%29.377%5271511992,0050.9269531.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.778%-0.738D-1.05B**-0.632DHEAD ++ (~20.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.7-0.227C15.2-0.112C+69.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.217%0.943%140112133182652851.2111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.436C---0.596D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
266.7-0.653D88.6-0.672D178.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.98%2.028%766712072,3184347105.34101326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.338%0.001C+-0.343C--0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.69B+4.90.608B+7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.831%3.886%5551012041,5442706595.69742234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%-0.846D--0.191C++0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.6-1.61F55-1.114D*142.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.223%49.513%5553121151337781.36074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.977%-1.018D*-1.141D*-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.8-0.896D--5.3-0.664D13.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.3m711.7%249 (14.9k)183 (11k)2.2088312,7145,7563.6577597 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121451814.594%8.534%12516:242

56% Engineer12% Heavy Assault12% Infiltrator13% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2014 11:09 PMFeb 25th, 2019 12:32 AMSep 15th, 2019 6:01 PM (3d) (PST)Sep 15th, 2019 5:39 PM (3d) (PST)Sep 15th, 2019 5:38 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
388273610.1340.0610.0111.2450.041119

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2601,63821,62284175210,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1577.5h/65.7d 8,340 1,085 11,213 117.9k 2,704 4,120 3,848 36.7m

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
B+
Kills:261
Deaths:26
KDR:10.039
Accuracy:29.049% D
HSR:33.717% B+
Razor GD-23
B**
Kills:166
Deaths:449
KDR:0.370
Accuracy:15.383% F
HSR:25.904% B**
GD-7F
B+
Kills:77
Deaths:285
KDR:0.270
Accuracy:17.447% D**
HSR:23.377% B+
MGR-C1 Charger
B+
Kills:63
Deaths:127
KDR:0.496
Accuracy:22.928% D-
HSR:28.571% B+
AF-19 Mercenary
D*
Kills:59
Deaths:120
KDR:0.492
Accuracy:14.817% D**
HSR:15.254% D*
Kills:626
Deaths (as Engineer):1,007
Deaths (to Engineers):1,353
KDR:0.62165
Kill Difference:381
Playtime:887.243 hours
Usage:56%
Score:11.124m
Score/min:209
Accuracy (listed only):19.925%
HSR (listed only):25.364%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C+
Kills:98
Deaths:73
KDR:1.342
Accuracy:16.625% D**
HSR:23.469% C+
LA1 Anchor
A++
Kills:60
Deaths:67
KDR:0.896
Accuracy:16.336% F
HSR:38.333% A++
NC6 Gauss SAW
D--
Kills:57
Deaths:68
KDR:0.838
Accuracy:13.020% D*
HSR:17.544% D--
Kills:215
Deaths (as Heavy Assault):208
Deaths (to Heavy Assaults):1,279
KDR:1.03365
Kill Difference:7
Playtime:184.195 hours
Usage:12%
Score:1.539m
Score/min:139
Accuracy (listed only):15.327%
HSR (listed only):26.449%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C+
Kills:275
Deaths:515
KDR:0.534
Accuracy:20.310% D*
HSR:21.091% C+
Razor GD-23
B**
Kills:166
Deaths:449
KDR:0.370
Accuracy:15.383% F
HSR:25.904% B**
Blitz GD-10
B
Kills:158
Deaths:620
KDR:0.255
Accuracy:16.753% D**
HSR:18.987% B
AF-4 Cyclone
B+
Kills:158
Deaths:348
KDR:0.454
Accuracy:13.833% F--
HSR:22.785% B+
GD-7F
B+
Kills:77
Deaths:285
KDR:0.270
Accuracy:17.447% D**
HSR:23.377% B+
MGR-C1 Charger
B+
Kills:63
Deaths:127
KDR:0.496
Accuracy:22.928% D-
HSR:28.571% B+
AF-19 Mercenary
D*
Kills:59
Deaths:120
KDR:0.492
Accuracy:14.817% D**
HSR:15.254% D*
Kills:956
Deaths (as Light Assault):2,464
Deaths (to Light Assaults):855
KDR:0.38799
Kill Difference:1,508
Playtime:212.411 hours
Usage:13%
Score:1.609m
Score/min:126
Accuracy (listed only):17.353%
HSR (listed only):22.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:275
Deaths:515
KDR:0.534
Accuracy:20.310% D*
HSR:21.091% C+
NC14 Bolt Driver
D*
Kills:181
Deaths:45
KDR:4.022
Accuracy:28.423% D*
HSR:58.011% F-
Impetus
A+
Kills:177
Deaths:36
KDR:4.917
Accuracy:23.687% F
HSR:39.548% A+
AF-6 Shadow
A*
Kills:175
Deaths:23
KDR:7.609
Accuracy:28.459% D--
HSR:44% A*
SAS-R
F-
Kills:169
Deaths:37
KDR:4.568
Accuracy:25.812% F-
HSR:43.195% F*
NS-30 Vandal
A++
Kills:167
Deaths:21
KDR:7.952
Accuracy:28.653% D
HSR:42.515% A++
Gauss SPR
A+
Kills:163
Deaths:36
KDR:4.528
Accuracy:29.638% C--
HSR:46.626% A+
Blitz GD-10
B
Kills:158
Deaths:620
KDR:0.255
Accuracy:16.753% D**
HSR:18.987% B
AF-4 Cyclone
B+
Kills:158
Deaths:348
KDR:0.454
Accuracy:13.833% F--
HSR:22.785% B+
Kills:1,623
Deaths (as Infiltrator):1,681
Deaths (to Infiltrators):842
KDR:0.9655
Kill Difference:58
Playtime:193.453 hours
Usage:12%
Score:1.763m
Score/min:152
Accuracy (listed only):23.952%
HSR (listed only):37.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C+
Kills:275
Deaths:515
KDR:0.534
Accuracy:20.310% D*
HSR:21.091% C+
Blitz GD-10
B
Kills:158
Deaths:620
KDR:0.255
Accuracy:16.753% D**
HSR:18.987% B
AF-4 Cyclone
B+
Kills:158
Deaths:348
KDR:0.454
Accuracy:13.833% F--
HSR:22.785% B+
Reaper DMR
C+
Kills:59
Deaths:151
KDR:0.391
Accuracy:17.959% F
HSR:25.424% C+
NC1 Gauss Rifle
A+
Kills:58
Deaths:153
KDR:0.379
Accuracy:15.684% D**
HSR:31.035% A+
Kills:708
Deaths (as Combat Medic):1,787
Deaths (to Combat Medics):414
KDR:0.39619
Kill Difference:1,079
Playtime:81.798 hours
Usage:5%
Score:1.053m
Score/min:215
Accuracy (listed only):16.908%
HSR (listed only):23.864%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):251
KDR:0
Kill Difference:UNR
Playtime:9.807 hours
Usage:1%
Score:0.228m
Score/min:387
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:66
V. Kills:11 N/A
Deaths:3
KDR:22
Accuracy:38.197% D*
KPH:174.600 B**
VKPH:29.100 B**
Kills:66 (0 + 0)
Deaths:3
KDR:22
VKDR:3.667
Vehicle Kills:11
Kill Difference:63
Playtime:0.378 hours
Usage:0%
Score:0.036m
Score/min:1,590
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C++
Kills:318
V. Kills:181 175%
Deaths:23
KDR:13.826
Accuracy:33.217% D
KPH:11.200 C++
VKPH:6.400 C++
L-24R Spur
B*
Kills:225
V. Kills:46 479%
Deaths:6
KDR:37.500
Accuracy:34.541% D
KPH:16.900 D-
VKPH:3.400 B*
CAS30 Tank Buster
C-
Kills:106
V. Kills:61 171%
Deaths:38
KDR:2.789
Accuracy:28.798% F
KPH:5.300 C-
VKPH:3 D--
Kills:649 (649 + 0)
Deaths:67
KDR:9.687
VKDR:4.299
Vehicle Kills:288
Kill Difference:582
Playtime:61.804 hours
Usage:4%
Score:0.182m
Score/min:49
Piloting Accuracy:28.798%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,376
V. Kills:234 N/A
Deaths:42
KDR:32.762
Accuracy:46.377% C
KPH:35.300 D
VKPH:6 D
Skyguard
B+
Kills:238
V. Kills:132 179%
Deaths:15
KDR:15.867
Accuracy:28.359% C+
KPH:17.300 B+
VKPH:9.600 C+
L100 Python HEAT
D
Kills:183
V. Kills:51 352%
Deaths:13
KDR:14.077
Accuracy:43.569% D-
KPH:20.300 D
VKPH:5.600 D*
C75 Viper
C--
Kills:166
V. Kills:32 N/A
Deaths:10
KDR:16.600
Accuracy:27.615% D*
KPH:19.900 C--
VKPH:3.800 D-
L100 Python AP
D*
Kills:128
V. Kills:64 197%
Deaths:17
KDR:7.529
Accuracy:44.094% D*
KPH:15.900 D*
VKPH:8 F
Kills:2,091 (2,091 + 0)
Deaths:97
KDR:21.557
VKDR:5.289
Vehicle Kills:513
Kill Difference:1,994
Playtime:78.183 hours
Usage:5%
Score:0.692m
Score/min:148
Driving Accuracy:44.094%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C
Kills:193
V. Kills:59 322%
Deaths:17
KDR:11.353
Accuracy:46.113% C+
KPH:21.500 D--
VKPH:6.600 C
Titan-150 HEAT
C++
Kills:155
V. Kills:50 304%
Deaths:14
KDR:11.071
Accuracy:45.288% C+
KPH:22.700 C++
VKPH:7.300 C--
E540 Halberd
D--
Kills:120
V. Kills:64 185%
Deaths:21
KDR:5.714
Accuracy:42.785% C
KPH:18.500 D--
VKPH:9.900 D--
Titan-150 AP
D
Kills:117
V. Kills:88 131%
Deaths:24
KDR:4.875
Accuracy:45.006% D
KPH:11 D**
VKPH:8.300 D**
Enforcer ML85
D
Kills:67
V. Kills:45 146%
Deaths:10
KDR:6.700
Accuracy:34.725% D
KPH:13.800 D--
VKPH:9.300 D*
M96 Mjolnir
D*
Kills:61
V. Kills:26 226%
Deaths:6
KDR:10.167
Accuracy:22.065% D**
KPH:13.600 D*
VKPH:5.800 D*
M20 Basilisk
C-
Kills:51
V. Kills:23 213%
Deaths:21
KDR:2.429
Accuracy:33.809% B+
KPH:10.500 D
VKPH:4.700 C-
Kills:764 (465 + 299)
Deaths:113
KDR:6.761
VKDR:3.142
Vehicle Kills:355
Kill Difference:651
Playtime:47.112 hours
Usage:3%
Score:0.536m
Score/min:189
Driving Accuracy:45.006%
Gunner Accuracy:33.809%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:444
V. Kills:116 379%
Deaths:6
KDR:74
Accuracy:47.070% D*
KPH:53.100 B+
VKPH:13.900 D-
Enforcer ML65-H
C
Kills:175
V. Kills:60 287%
Deaths:1
KDR:175
Accuracy:42.265% F
KPH:28.800 C
VKPH:9.900 F
C85 Canister-H
C+
Kills:55
V. Kills:12 423%
Deaths:4
KDR:13.750
Accuracy:63.614% A
KPH:32.600 D*
VKPH:7.100 C+
Kills:674 (0 + 674)
Deaths:11
KDR:61.273
VKDR:17.091
Vehicle Kills:188
Kill Difference:663
Playtime:16.139 hours
Usage:1%
Score:0.151m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:63.614%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:268
V. Kills:115 231%
Deaths:71
KDR:3.775
Accuracy:30.452% D-
KPH:9.900 D--
VKPH:4.300 D-
M20 Basilisk
C--
Kills:146
V. Kills:60 239%
Deaths:22
KDR:6.636
Accuracy:28.098% D--
KPH:15.900 C--
VKPH:6.500 C--
G30 Walker
C
Kills:132
V. Kills:46 281%
Deaths:7
KDR:18.857
Accuracy:23.656% D
KPH:12.800 C
VKPH:4.500 D
M12 Kobalt
C--
Kills:86
V. Kills:8 N/A
Deaths:10
KDR:8.600
Accuracy:11.731% D*
KPH:19.500 D*
VKPH:1.800 C--
M40 Fury
D--
Kills:71
V. Kills:15 444%
Deaths:22
KDR:3.227
Accuracy:18.985% F-
KPH:16.400 D*
VKPH:3.500 D--
Kills:703 (0 + 703)
Deaths:132
KDR:5.326
VKDR:1.848
Vehicle Kills:244
Kill Difference:571
Playtime:55.143 hours
Usage:3%
Score:0.295m
Score/min:89
Driving Accuracy:N/A%
Gunner Accuracy:18.985%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,6101,3764232.762A*30.5546.377%C1.017%D35.3D6D13039h3.8C8.1C
Spear Anti-Vehicle Phalanx Turret 1,8151,2764627.739M++25.5337.855%C--5.172%B++35.6C+15.1D21335.8h7.9C*20.9C++
Bouncing Betty 5075072520.28S18.0737.025%DN/A149.1B+N/A4533.4h2.3D--6.3D--
E540 Halberd-H 560444674S71.7947.07%D*1.351%C52.9B+13.8D-1858.4h4.1B*8.7B+
Aspis Anti-Aircraft Phalanx Turret 7443521327.077S24.8721.833%DN/A9.8C10.9C+19335.9h122.6B++561.3C*
Tank Mine 4873302911.379S9.1722.794%D-N/A132B+62.8C+10732.5h1.5B++6.4C+
L-30R Vektor 4993182313.826S11.6233.217%DN/A11.2C++6.4C++5828.3h88.6C+266.7C
NS Annihilator 459293565.232U3.0277.326%D--N/A9.6C+5.4D*9530.6h11.2C**14.4C++
MGR-S1 Gladius 2802755150.534C-1.6720.31%D*21.091%C+2.3D*N/A7120.5h13.2D65.1D
M20 Basilisk 383268713.775B+1.5730.452%D-5.224%C9.9D--4.3D-7227h127.1D--417.5D*
MGR-M1 Bishop 2692612610.038S7.8329.049%D33.717%B+10.4D--N/A2825.1h8.5D29.2D
Skyguard 3702381515.867S13.6628.359%C+N/A17.2B9.6C+19513.8h68.7A242.4B**
L-24R Spur 271225637.5S35.2934.541%DN/A16.9D-3.5B*4713.3h50.8D147.1D
Titan-150 HESH 2521931711.353C++9.1446.113%C+1.554%C+21.4D--6.6C1149h4.5D*9.7D
L100 Python HEAT 2341831314.077A11.8743.569%D-4.372%A20.3D5.7D*1189h5.6C++12.8C+
NC14 Bolt Driver 183181454.022A1.8128.423%D*58.011%F-8.5D--N/A4421.4h4.2F-14.9F-
Impetus 186177364.917A++2.7123.687%F39.548%A+5.5D**N/A1632.3h7.9F**33.5F*
Enforcer ML65-H 2351751175U172.7942.265%F1.143%D28.7C9.8F1226.1h16.5C+39D
AF-6 Shadow 188175237.609M**5.4028.459%D--44%A*9.8D*N/A2617.9h10.1T35.6F--
SAS-R 170169374.568B++2.3625.812%F-43.195%F*9.7D*N/A3017.4h4.1T-16T*
NS-30 Vandal 175167217.952M**5.7428.653%D42.515%A++7.2D**N/A2723.1h9.9F**34.6F-
C75 Viper 1981661016.6M+14.3927.615%D*1.205%C20C--3.9D-1628.3h11.9B43.1C
Razor GD-23 1731664490.37D1.8415.383%F25.904%B**1.8D*N/A990.4h17.1D--111.2D**
Gauss SPR 168163364.528A++2.3229.638%C--46.626%A+10.4D--N/A4015.7h7.7D**26D--
Blitz GD-10 1651586200.255D1.9516.753%D**18.987%B1.6D*N/A6101.1h26.9F--160.7F-
AF-4 Cyclone 1661583480.454D1.7513.833%F--22.785%B+2.5D*N/A1163.7h20.4T147.8T*
Titan-150 HEAT 2051551411.071A8.8645.288%C+5.806%A++22.8C++7.4C--3026.8h4.3B+9.5B+
M20 Basilisk 206146226.636A*4.4328.098%D--4.11%D15.9C--6.5C--1379.2h91.1C*324.3C
NS-R3 Swarm 274141662.136M**0.0759.32%D--N/A5.8C--5.4C7124.5h29.1C+49C
Hawk GD-68 229139472.957M**0.7560.565%CN/A9.7D6.3D14014.3h6.5B*10.7B++
NC15 Phoenix 229137383.605A*1.4054.776%C*N/A8.3D5.5D-9016.6h13.9D--25.4D
G30 Walker 178132718.857S16.6523.656%D3.788%C+12.8C4.5D8910.3h150.1B**634.6B+
L100 Python AP 192128177.529B+5.3244.094%D*3.125%B16D*8F1718h6.8C15.3D-
E540 Halberd 184120215.714C+3.5142.785%CN/A18.5D--9.8D--1466.5h7D-16.4D
Titan-150 AP 205117244.875C+2.6745.006%D5.983%A*11D**8.3D**30210.6h6.6D--14.7D*
Spear Anti-Vehicle Phalanx Tower 1491111111S108.7940.232%D--7.207%A+33.6C-11.5D-1953.3h8.1C*20.2C+
CAS30 Tank Buster 167106382.789A0.5828.798%FN/A5.3C-3D--3720.1h65.2C+226.4D
MGR-L1 Promise 10498731.342C+0.8716.625%D**23.469%C+2.7D**N/A1036.2h23.2F139.8F
M12 Kobalt 9486108.6C6.3911.731%D*19.767%C**19.5D*1.8C--874.4h32.8F-279.5F
GD-7F 86772850.27D-1.9417.447%D**23.377%B+1.6D*N/A749.3h24.8F**142.3F--
M40 Fury 8671223.227D1.0218.985%F-N/A16.5D*3.5D--934.3h14C+73.5D*
Enforcer ML85 11267106.7B+4.4934.725%D1.493%C--13.7D--9.2D*1964.9h14.4C41.5D
Breaker Rocket Pods 7766322A*19.7938.197%D*N/A165B*27.5B**15830.4h33.5F--87.7F-
C-4 10264341.882B0.3328.481%B+N/A49.2D29.2C+8111.3h1.4C*4.9B+
MGR-C1 Charger 65631270.496D1.7122.928%D-28.571%B+3.2D*N/A1119.4h16.6D72.2D
M96 Mjolnir 8761610.167B**7.9622.065%D**N/A13.6D*5.8D*904.5h42.3C191.7D*
LA1 Anchor 6160670.896C-1.3116.336%F38.333%A++4.8D**N/A2812.5h20.2T*123.6T-
AF-19 Mercenary 62591200.492C1.7214.817%D**15.254%D*2D--N/A2229.2h17.4D117.6D*
Reaper DMR 62591510.391C1.8217.959%F25.424%C+2.2D**N/A727h15.3F*85F*
NC1 Gauss Rifle 60581530.379C--1.8315.684%D**31.035%A+3D*N/A2119.2h16.7D--106.4D**
NC6 Gauss SAW 5957680.838C1.3713.02%D*17.544%D--2.9D*N/A3419.4h20.4F*156.8F--
C85 Canister-H 6755413.75C*11.5463.614%A7.273%D--32.4D*7.1C+1291.7h28.5T*44.9T*
M20 Basilisk 7451212.429C+0.2233.809%B+7.843%B**10.4D4.7C-694.9h133.9F-396.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02180.1h
Anti-Vehicle MANA Turret0560.3h
Nano-Armor Kit488817,67270.2h
Nanite Revive Grenade01940.1h
Medical Applicator387163,29815.6h
Spitfire Auto-Turret11,0351.1h
NC Triumph Flare Gun32020.7h
Recon Detection Device429,18019.5h
Shield Recharging Field84930.4h
Ammunition Package106,5532.3h
Nano-Repair Grenade02810.1h
LA7 Buzzard0620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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