Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,055)players online:
Faber0ne (25)  fbmarder (10)  daddy010planetside2 (7)  Growen_the_Marowak (4)  diamondwolf12 (4)  artanissan (2) 52
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (203 days). The data shown below may not be accurate.

Castellan A.S.P. Operative Whitewind[CEWR] Whitewind
VS BR 65

KDR: 1.03

Score: 35.6m

Last Seen: Feb 2nd, 2019 6:55 AM
- OFFLINE - 1311.5 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald
Level Progress (to 66): 94%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Orion VS54 NS-7 PDW Supernova FPC Deimos VA29 NS Decimator Blueshift VM5 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Whitewind



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $131,355 MLG Score: 105
Fun Score: N/A
Cheeseburgers Flipped: 1439TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.302%17.003%31111120317,1440.9418230.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.662%-0.555D-0.587D0.15C++HEAD ++ (~7.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.7-0.097C+14.9-0.047C+66.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.858%1.478%132121220313972290.14531188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.54%-1.318D**-0.103C+-0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
448-1.776F-111.4-1.101D*336.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.134%2.513%263612087,123267252582.66579135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.737%-1.248D*-0.031C+0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.7-1.428D**26.4-1.106D*67.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.196%2.236%94812061,878232411720.808089160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.071%-0.277C-0.546D0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168-0.405C--55.8-0.397C--112.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.454%10.38%94112132,5241287421.95963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.321A-0.84D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.70.248C++2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.6m318.3%231 (13.9k)212 (12.7k)1.0252542,46341,4171.3946965 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214108916.76%9.794%16404:0313

41% Engineer39% Heavy Assault11% Light Assault6% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 12:35 AMJan 10th, 2018 9:56 PMFeb 17th, 2019 12:24 AM (188d) (PST)Feb 2nd, 2019 3:21 AM (203d) (PST)Feb 2nd, 2019 2:55 AM (203d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341854490.2530.2470.0251.0270.070105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,03411,12926,9051515162412,714

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2796.4h/116.5d 15,301 4,159 16,242 172.4k 3,733 7,520 11,690 106.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D-
Kills:3,854
Deaths:3,438
KDR:1.121
Accuracy:15.841% D*
HSR:18.786% D-
Orion VS54
D
Kills:3,843
Deaths:3,889
KDR:0.988
Accuracy:17.970% D
HSR:16.185% D*
Pulsar LSW
D
Kills:1,164
Deaths:311
KDR:3.743
Accuracy:14.172% F
HSR:18.814% D
Ursa
D--
Kills:1,103
Deaths:1,449
KDR:0.761
Accuracy:17.167% D--
HSR:16.954% D--
Kills:9,964
Deaths (as Heavy Assault):9,087
Deaths (to Heavy Assaults):11,993
KDR:1.09651
Kill Difference:877
Playtime:1,103.864 hours
Usage:39%
Score:12.086m
Score/min:182
Accuracy (listed only):16.288%
HSR (listed only):17.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C
Kills:2,524
Deaths:2,891
KDR:0.873
Accuracy:57.454% C
HSR:10.380% D--
VX6-7
C*
Kills:1,372
Deaths:2,299
KDR:0.597
Accuracy:20.872% D
HSR:22.522% C*
Serpent VE92
C++
Kills:689
Deaths:1,051
KDR:0.656
Accuracy:21.539% C-
HSR:20.900% C++
Solstice VE3
D--
Kills:599
Deaths:473
KDR:1.266
Accuracy:17.319% D--
HSR:10.685% F
Kills:5,184
Deaths (as Engineer):6,714
Deaths (to Engineers):11,183
KDR:0.77212
Kill Difference:1,530
Playtime:1,152.226 hours
Usage:41%
Score:15.402m
Score/min:223
Accuracy (listed only):29.296%
HSR (listed only):16.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:3,564
Deaths:5,298
KDR:0.673
Accuracy:21.062% D
HSR:13.103% D
Deimos VA29
C
Kills:2,524
Deaths:2,891
KDR:0.873
Accuracy:57.454% C
HSR:10.380% D--
VX6-7
C*
Kills:1,372
Deaths:2,299
KDR:0.597
Accuracy:20.872% D
HSR:22.522% C*
Serpent VE92
C++
Kills:689
Deaths:1,051
KDR:0.656
Accuracy:21.539% C-
HSR:20.900% C++
Solstice VE3
D--
Kills:599
Deaths:473
KDR:1.266
Accuracy:17.319% D--
HSR:10.685% F
Kills:8,748
Deaths (as Light Assault):12,012
Deaths (to Light Assaults):6,113
KDR:0.72827
Kill Difference:3,264
Playtime:317.059 hours
Usage:11%
Score:4.803m
Score/min:252
Accuracy (listed only):27.649%
HSR (listed only):15.518%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:3,564
Deaths:5,298
KDR:0.673
Accuracy:21.062% D
HSR:13.103% D
Deimos VA29
C
Kills:2,524
Deaths:2,891
KDR:0.873
Accuracy:57.454% C
HSR:10.380% D--
H-V45
C
Kills:100
Deaths:256
KDR:0.391
Accuracy:20.177% D-
HSR:19% C
Kills:6,188
Deaths (as Combat Medic):8,445
Deaths (to Combat Medics):4,487
KDR:0.73274
Kill Difference:2,257
Playtime:15.740 hours
Usage:1%
Score:0.272m
Score/min:288
Accuracy (listed only):32.898%
HSR (listed only):14.161%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:3,564
Deaths:5,298
KDR:0.673
Accuracy:21.062% D
HSR:13.103% D
NS-44 Commissioner
C--
Kills:796
Deaths:1,684
KDR:0.473
Accuracy:25.633% D*
HSR:18.593% C--
Beamer VS3
C
Kills:60
Deaths:36
KDR:1.667
Accuracy:15.746% F-
HSR:20% C
Kills:4,420
Deaths (as Infiltrator):7,018
Deaths (to Infiltrators):4,196
KDR:0.62981
Kill Difference:2,598
Playtime:24.604 hours
Usage:1%
Score:0.161m
Score/min:109
Accuracy (listed only):20.814%
HSR (listed only):17.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,653
Deaths:1,032
KDR:1.602
Accuracy:13.922% D*
HSR:17.967% D
Blueshift VM5
D
Kills:1,517
Deaths:1,011
KDR:1.500
Accuracy:14.101% D*
HSR:17.667% D
Vortex VM21
C++
Kills:209
Deaths:275
KDR:0.760
Accuracy:27.057% F
HSR:3.828% C++
NS-10 Burster
C
Kills:209
Deaths:199
KDR:1.050
Accuracy:22.487% D--
HSR:5.742% C
NS-10 Burster
D
Kills:201
Deaths:200
KDR:1.005
Accuracy:22.623% D*
HSR:3.483% D
Vortex VM21
D
Kills:184
Deaths:275
KDR:0.669
Accuracy:26.980% D**
HSR:2.174% D
Quasar VM1
D
Kills:148
Deaths:102
KDR:1.451
Accuracy:7.402% F-
HSR:15.541% D
Comet VM2
A
Kills:75
Deaths:82
KDR:0.915
Accuracy:29.880% D**
HSR:6.667% A
Kills:4,196
Deaths (as MAX Suit):1,588
Deaths (to MAX Suits):2,299
KDR:2.64232
Kill Difference:2,608
Playtime:180.184 hours
Usage:6%
Score:2.830m
Score/min:262
Accuracy (listed only):20.556%
HSR (listed only):9.133%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:111
V. Kills:61 179%
Deaths:30
KDR:3.700
Accuracy:33.012% F--
KPH:23.700 D--
VKPH:13 C
Kills:111 (0 + 0)
Deaths:30
KDR:3.700
VKDR:2.033
Vehicle Kills:61
Kill Difference:81
Playtime:4.679 hours
Usage:0%
Score:0.094m
Score/min:334
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:92
V. Kills:103 88%
Deaths:917
KDR:0.100
Accuracy:23.000% F--
KPH:0.600 D*
VKPH:0.700 D**
Kills:92 (92 + 0)
Deaths:917
KDR:0.100
VKDR:0.112
Vehicle Kills:103
Kill Difference:825
Playtime:147.892 hours
Usage:5%
Score:0.126m
Score/min:14
Piloting Accuracy:23.000%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,503
V. Kills:1,375 109%
Deaths:660
KDR:2.277
Accuracy:56.287% C+
KPH:22.300 D
VKPH:20.400 B+
L100 Python HEAT
C
Kills:1,296
V. Kills:613 211%
Deaths:185
KDR:7.005
Accuracy:39.380% D*
KPH:21.400 D
VKPH:10.100 C
Skyguard
D
Kills:808
V. Kills:702 115%
Deaths:434
KDR:1.862
Accuracy:24.664% D
KPH:8.400 D-
VKPH:7.300 D
C75 Viper
D--
Kills:74
V. Kills:24 296%
Deaths:
KDR:
Accuracy:18.898% F--
KPH:9.700 D--
VKPH:3.200 D--
Kills:3,681 (3,681 + 0)
Deaths:1,279
KDR:2.878
VKDR:2.122
Vehicle Kills:2,714
Kill Difference:2,402
Playtime:231.989 hours
Usage:8%
Score:2.097m
Score/min:151
Driving Accuracy:18.898%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:3,075
V. Kills:2,420 127%
Deaths:960
KDR:3.203
Accuracy:53.420% C+
KPH:20.800 C-
VKPH:16.300 C*
Supernova VPC
D-
Kills:370
V. Kills:86 425%
Deaths:71
KDR:5.211
Accuracy:39.661% D*
KPH:18.500 D*
VKPH:4.300 D-
Saron HRB
B
Kills:193
V. Kills:177 108%
Deaths:54
KDR:3.574
Accuracy:41.133% C
KPH:20.300 C-
VKPH:18.600 B
Supernova PC
D
Kills:71
V. Kills:31 222%
Deaths:12
KDR:5.917
Accuracy:38.724% D*
KPH:13.900 D-
VKPH:6.100 D
Kills:3,709 (3,516 + 193)
Deaths:1,097
KDR:3.381
VKDR:2.474
Vehicle Kills:2,714
Kill Difference:2,612
Playtime:182.654 hours
Usage:7%
Score:2.329m
Score/min:213
Driving Accuracy:38.724%
Gunner Accuracy:41.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:330
V. Kills:190 173%
Deaths:82
KDR:4.024
Accuracy:50.680% D
KPH:40.500 C*
VKPH:23.300 C+
Kills:330 (0 + 330)
Deaths:82
KDR:4.024
VKDR:2.317
Vehicle Kills:190
Kill Difference:248
Playtime:8.152 hours
Usage:0%
Score:0.143m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:50.680%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:817
V. Kills:317 257%
Deaths:276
KDR:2.960
Accuracy:42.096% B++
KPH:45.800 C++
VKPH:17.800 A++
M20 Basilisk
B++
Kills:213
V. Kills:81 260%
Deaths:75
KDR:2.840
Accuracy:39.388% C+
KPH:27.500 B+
VKPH:10.500 B++
G40-F Ranger
C**
Kills:175
V. Kills:103 168%
Deaths:49
KDR:3.571
Accuracy:33.635% C*
KPH:20.700 C**
VKPH:12.200 C+
M40 Fury
B**
Kills:138
V. Kills:55 246%
Deaths:44
KDR:3.136
Accuracy:35.253% C+
KPH:46.400 C
VKPH:18.500 B**
M12 Kobalt
C
Kills:92
V. Kills:5 N/A
Deaths:9
KDR:10.222
Accuracy:12.633% D--
KPH:47 C--
VKPH:2.600 C
M60-G Bulldog
C-
Kills:87
V. Kills:14 N/A
Deaths:26
KDR:3.346
Accuracy:25.221% D*
KPH:28.600 C-
VKPH:4.600 D
G30 Walker
C
Kills:84
V. Kills:73 114%
Deaths:42
KDR:2
Accuracy:25.444% D
KPH:9.400 D
VKPH:8.100 C
M60-G Bulldog
C
Kills:62
V. Kills:13 443%
Deaths:17
KDR:3.647
Accuracy:32.351% C
KPH:22.400 C
VKPH:4.700 C
Kills:1,668 (0 + 1,668)
Deaths:538
KDR:3.100
VKDR:1.229
Vehicle Kills:661
Kill Difference:1,130
Playtime:53.722 hours
Usage:2%
Score:0.703m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:32.351%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:52
V. Kills:23 217%
Deaths:99
KDR:0.525
Accuracy:23.567% F--
KPH:3.900 D*
VKPH:1.700 D--
Kills:52 (52 + 0)
Deaths:99
KDR:0.525
VKDR:0.232
Vehicle Kills:23
Kill Difference:47
Playtime:13.314 hours
Usage:0%
Score:0.027m
Score/min:34
Driving Accuracy:23.567%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 3,8953,8543,4381.121C0.1015.841%D*18.786%D-20.2DN/A72191.2h11.8C74.7D
Orion VS54 3,8833,8433,8890.988C0.0417.97%D16.185%D*24.8CN/A91154.8h14.1C+78.5C+
NS-7 PDW 3,6593,5645,2980.673C0.3521.062%D13.103%D13.5DN/A43263.3h19.7D-93.5D
Supernova FPC 5,4953,0759603.203C2.1853.42%C+2.179%C+20.8C-16.3C*191148.1h7D-13.1D
Deimos VA29 2,5662,5242,8910.873C0.1557.454%C10.38%D--16.8D--N/A48150.5h3.7F-6.4D
NS Decimator 2,6621,7321,8600.931C+0.0956.717%C--2.829%B+17.7D--9.5D13697.6h5.8D10.2D
Blueshift VM5 1,6881,6531,0321.602C0.5813.922%D*17.967%D23.7DN/A7769.7h17.2C123.7D
C-4 2,5031,6291,7290.942C0.0818.995%D*N/A56.4D30.2C++54328.9h2D-10.4D**
Blueshift VM5 1,5441,5171,0111.5C0.4714.101%D*17.667%D22.6DN/A7367.2h18.4D130.8D-
L100 Python AP 2,8781,5036602.277C--1.2556.287%C+2.927%C*22.3D20.4B+22367.5h9.6D*17D--
VX6-7 1,4241,3722,2990.597C-0.4320.872%D22.522%C*12DN/A37114.8h17D-81.2D
L100 Python HEAT 1,9091,2961857.005B+5.9839.38%D*3.009%B21.5D10.1C12560.4h5.6B14.3C
Pulsar LSW 1,1811,1643113.743A++2.7214.172%F18.814%D12.7D--N/A10091.5h16.4D*115.7F
Ursa 1,1171,1031,4490.761C--0.2617.167%D--16.954%D--26C-N/A7842.4h12.8C74.5C--
M40 Fury 1,1348172762.96D1.9342.096%B++N/A45.9C++17.8A++28117.8h26.7F63.3D
Skyguard 1,5108084341.862C-0.8424.664%D2.599%B+8.4D-7.3D11496.5h176.4D*715.1D*
NS-44 Commissioner 8127961,6840.473C-0.5525.633%D*18.593%C--24.7CN/A8732.2h5.4D*21D**
Serpent VE92 7106891,0510.656C0.3721.539%C-20.9%C++15.6DN/A5644.2h17.9D--83D
Proximity Mine 647647996.535B*5.5140.394%C+N/A179.7AN/A4963.6h1.7B+4.2B+
Solstice VE3 6115994731.266B++0.2417.319%D--10.685%F8.3DN/A6471.8h17.9C103.2C
Nemesis VSH9 1,0005477330.746C++0.2856.055%D-2.925%C*6.6C--5.5C9583.1h11D--19.7D**
Supernova VPC 456370715.211D4.1939.661%D*1.351%C+18.5D*4.3D-10220h4.5D*11.3D**
Frag Grenade 3673631363N/A361.9725.265%F*N/A726B**8C+17420.5h2A++8.1C*
Hades VSH4 5443314790.691C**0.3364.551%C-2.719%C*10.7C6.9C10031h9.5C+14.7C
Saron HRB-H 520330824.024C+3.0050.68%D1.212%C40.2C*23.2C+2918.2h46.8F-92.3F-
M20 Basilisk 294213752.84C+1.8139.388%C+3.756%D27.7B+10.5B++2037.7h94.2C++239.2C**
Vortex VM21 4442092750.76C0.2727.057%F3.828%C++4.7D-5.3C6144.3h64.5D238.5D--
NS-10 Burster 3632091991.05C++0.0222.487%D--5.742%C4.1D3C7651.2h178D-791.6D*
NS-10 Burster 3562012001.005C+0.0222.623%D*3.483%D4D3.1C--7650.6h183.3D810.4D*
Saron HRB 370193543.574C2.5541.133%CN/A20.3C-18.6B7399.5h48.5T*118T
Vortex VM21 3671842750.669C0.3626.98%D**2.174%D4.2D-4.1C5244.3h73D270.8D-
Force-Blade 25617729,9140.006C--1.0249.358%A+N/A0.1DN/A01366.7h4.6D**9.2C*
G40-F Ranger 278175493.571C2.5533.635%C*N/A20.8C**12.3C++2048.4h148.7C442.2C+
MANA Anti-Vehicle Turret 3421522010.756D0.2751.484%C-1.974%D-1520B*1900A3890780.1h18.5T*35.9F--
Rocklet Rifle 2811512440.619C+0.4134.73%F-N/A15.9D--13.7D-2269.5h46.4D133.5D**
Quasar VM1 1531481021.451C+0.437.402%F-15.541%D12.9D-N/A6711.5h17.3C-233.1D*
M40 Fury 193138443.136D2.1135.253%C+N/A46C18.3B**2923h19.2D54.4C--
Dual Photon Pods 172111303.7C2.6733.012%F--1.802%B*23.6D--13C3344.7h50.2F*152.1T*
Tank Mine 140101214.81B**3.7878.202%M*N/A144.3B++55.7C26160.7h2.8D**3.6A+
H-V45 1051002560.391C--0.6320.177%D-19%C15.4DN/A1626.5h18D**89.3D--
CAS30 Tank Buster 195929170.1D-0.9323%F--1.087%C0.6D*N/A14147.9h185.2T*805T*
M12 Kobalt 9792910.222C+9.2012.633%D--17.391%C+46C--2.5C1562h28.2D*223.3D--
M60-G Bulldog 10187263.346C-2.3225.221%D*1.149%D*29C-4.7D1663h9.8D39D--
G30 Walker 15784422D0.9725.444%D5.952%B*9.3D-8.1C1529h405.7F**1594.4F--
NSX Masamune 124771620.475C--0.5542.961%FN/A11.2D--6.8D1186.9h27.6F64.3F--
Spear Anti-Vehicle Phalanx Turret 16177174.529C3.5030.69%D**3.896%C+17.9D*19.5C+4474.3h13.1D-42.6F
Comet VM2 8275820.915C++0.1129.88%D**6.667%A8.9C-N/A1178.4h13.9B*46.6B
C75 Viper 9874174U72.9718.898%F--N/A9.7D--3.2D--1887.6h15.3C+81.2F-
Spear Anti-Vehicle Phalanx Tower 1147289D7.9734.386%F5.556%B*26.7D15.6D2582.7h10C++29D
Supernova PC 10271125.917C++4.8938.724%D*4.225%A+13.9D-6.1D3035.1h5C**12.8C
MAX Punch 70691,5880.043C--0.9843.388%C+N/A0.4C--N/A1162.1h2.7C+6.2C+
M60-G Bulldog 7562173.647C+2.6232.351%C1.613%D-22.1C-4.6C1332.8h8.7C26.8C+
Beamer VS3 6060361.667A0.6415.746%F-20%C17.6C-N/A1213.4h12C--76D
Aspis Anti-Aircraft Phalanx Turret 11855143.929C*2.9018.005%D*N/A5.9D--6.8D-1559.3h215.2D**1195.5D**
M40 Fury-F 7552990.525C--0.5023.567%F--1.923%A+3.9D*1.7D--3413.3h19.3D-81.8T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon112,2291.8h
Anti-Vehicle MANA Turret231,1841.9h
Nano-Armor Kit9421,355,697112.1h
Skywall Shield Emitter0850.6h
Structure Shield Module01490.5h
Repair Module01910.7h
Turret AI Module11200.9h
Nanite Revive Grenade01110h
Medical Applicator21839,1805.8h
Blast Wall0790.6h
Cortium Silo0510.3h
Spitfire Auto-Turret105880.7h
Hoplon Anti-Aircraft Phalanx Tower0700.5h
Xiphos Anti-Personnel Tower0700.5h
Sunderer Garage2611h
Bunker1780.7h
Rampart Wall12452h
Spear Anti-Vehicle Tower1890.7h
Deconstruction Tool13,8750.4h
Welding Device02,2330.1h
Shield Recharging Field102230.4h
Recon Detection Device76231.4h
Ammunition Package331,1571.1h
Anti-Infantry MANA Turret1790.2h
IPC Targeting Dart0650.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.68s
Server spent 2.57s on queries, 1.89s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.