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Lt. Commander WhoIsDiz[Z3RG] WhoIsDiz
TR BR 46

KDR: 4.55

Score: 22.6m

Last Seen: Dec 8th, 2018 7:29 PM
- OFFLINE - 171 hour(s)

Prestige 1, Battle Rank 46 - Terran Republic on Cobalt - Outfit Member of Red Little UnicornZ[Z3RG] Red Little UnicornZ
TR outfit on Cobalt

Members: 2
Level Progress (to 47): 21%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-44 Commissioner T9A "Butcher" TAR TSAR-42 TMG-50 T9 CARV NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $34,431,273 MLG Score: 27523
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.019%59.078%212822100081,2016.74371-2.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.92%2.933M+5.962S-0.783D-HEAD ++ (~41.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.702B++80.437B14.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.295%2.717%15921020184194450.94359400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.163%1.14B**1.014B**-0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.474B+40.80.228C++43.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.687%17.6%7021020125371420.336022291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.894%2.188A*3.397M*-1.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.30.277C*50.9-0.3C34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.763%90.902%70210204,100160342.5577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.295%2.658M1.562A+-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.683B+1.60.481B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Little UnicornZ[Z3RG] Red Little UnicornZ
TR outfit on Cobalt

Members: 2
22.6m115.7%782 (46.9k)646 (38.8k)4.5463189,72619,7364.6440546 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022973835.856%57.946%207801:4616

13% Combat Medic78% Heavy Assault6% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2017 9:56 PMMar 3rd, 2018 12:18 PMDec 14th, 2018 4:27 AM (1d) (PST)Dec 8th, 2018 3:42 PM (7d) (PST)Dec 8th, 2018 3:29 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6494371,2122.5650.5641.4863.0150.04227523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,93026,24072,6901543489181338,739

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
583h/24.3d 1,929 51,993 19,037 105.5k 372 2,304 1,473 57.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:51,820
Deaths:8,816
KDR:5.878
Accuracy:35.505% M
HSR:59.639% S
T9A "Butcher"
S
Kills:4,555
Deaths:875
KDR:5.206
Accuracy:34.123% A*
HSR:62.788% S
TMG-50
S
Kills:1,904
Deaths:375
KDR:5.077
Accuracy:36.058% M+
HSR:61.765% S
T9 CARV
S
Kills:1,545
Deaths:300
KDR:5.150
Accuracy:34.540% M++
HSR:60.130% S
MG-H1 Watchman
S
Kills:1,319
Deaths:192
KDR:6.870
Accuracy:35.625% A**
HSR:58.908% S
NS-15M2
S
Kills:1,244
Deaths:180
KDR:6.911
Accuracy:35.340% A*
HSR:61.093% S
T9 CARV-S
S
Kills:1,158
Deaths:213
KDR:5.437
Accuracy:36.032% M+
HSR:61.313% S
NSX Naginata
S
Kills:749
Deaths:151
KDR:4.960
Accuracy:35.223% M
HSR:58.211% S
Kills:64,294
Deaths (as Heavy Assault):11,102
Deaths (to Heavy Assaults):5,958
KDR:5.79121
Kill Difference:53,192
Playtime:457.632 hours
Usage:78%
Score:18.141m
Score/min:661
Accuracy (listed only):35.306%
HSR (listed only):60.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
M**
Kills:751
Deaths:174
KDR:4.316
Accuracy:37.653% M*
HSR:40.746% M**
MG-S1 Jackal
M**
Kills:274
Deaths:42
KDR:6.524
Accuracy:40.902% M
HSR:45.256% M**
LC2 Lynx
S
Kills:129
Deaths:22
KDR:5.864
Accuracy:35.099% A**
HSR:44.961% S
NSX Tengu
S
Kills:93
Deaths:25
KDR:3.720
Accuracy:50.539% A*
HSR:51.613% S
Kills:1,247
Deaths (as Light Assault):263
Deaths (to Light Assaults):3,771
KDR:4.74144
Kill Difference:984
Playtime:10.383 hours
Usage:2%
Score:0.293m
Score/min:471
Accuracy (listed only):41.048%
HSR (listed only):45.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:3,941
Deaths:805
KDR:4.896
Accuracy:36.466% M+
HSR:58.234% S
NS-11A
S
Kills:1,284
Deaths:266
KDR:4.827
Accuracy:37.913% M+
HSR:61.760% S
T1B Cycler
S
Kills:1,248
Deaths:243
KDR:5.136
Accuracy:37.961% A**
HSR:62.420% S
T1 Cycler
S
Kills:1,231
Deaths:300
KDR:4.103
Accuracy:38.108% M**
HSR:59.626% S
TORQ-9
S
Kills:1,224
Deaths:272
KDR:4.500
Accuracy:36.421% M
HSR:59.886% S
Cycler TRV
S
Kills:747
Deaths:131
KDR:5.702
Accuracy:36.256% M+
HSR:52.878% S
MG-S1 Jackal
M**
Kills:274
Deaths:42
KDR:6.524
Accuracy:40.902% M
HSR:45.256% M**
NSX Tengu
S
Kills:93
Deaths:25
KDR:3.720
Accuracy:50.539% A*
HSR:51.613% S
Kills:10,042
Deaths (as Combat Medic):2,084
Deaths (to Combat Medics):2,108
KDR:4.81862
Kill Difference:7,958
Playtime:75.491 hours
Usage:13%
Score:2.895m
Score/min:639
Accuracy (listed only):39.321%
HSR (listed only):56.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
S
Kills:5,159
Deaths:2,497
KDR:2.066
Accuracy:58.194% M
HSR:51.425% S
TSAR-42
A*
Kills:2,621
Deaths:368
KDR:7.122
Accuracy:52.436% A*
HSR:87.371% A*
NSX Daimyo
A++
Kills:1,479
Deaths:207
KDR:7.145
Accuracy:53.271% A++
HSR:97.160% B**
TX1 Repeater
S
Kills:405
Deaths:288
KDR:1.406
Accuracy:38.778% A**
HSR:57.531% S
NSX Tomoe
M++
Kills:293
Deaths:53
KDR:5.528
Accuracy:40.128% A*
HSR:68.259% M++
MG-S1 Jackal
M**
Kills:274
Deaths:42
KDR:6.524
Accuracy:40.902% M
HSR:45.256% M**
NSX Tengu
S
Kills:93
Deaths:25
KDR:3.720
Accuracy:50.539% A*
HSR:51.613% S
NS-357 Underboss
M*
Kills:93
Deaths:67
KDR:1.388
Accuracy:51.466% A++
HSR:46.237% M*
Kills:10,417
Deaths (as Infiltrator):3,547
Deaths (to Infiltrators):3,483
KDR:2.93685
Kill Difference:6,870
Playtime:36.914 hours
Usage:6%
Score:1.236m
Score/min:558
Accuracy (listed only):48.214%
HSR (listed only):63.106%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:113
V. Kills:2 N/A
Deaths:10
KDR:11.300
Accuracy:41.241% A*
KPH:99.100 A++
VKPH:1.800 D-
M18 Needler
M++
Kills:71
V. Kills:43 161%
Deaths:22
KDR:3.227
Accuracy:50.188% M++
KPH:38.400 M
VKPH:23.300 A*
Kills:184 (184 + 0)
Deaths:32
KDR:5.750
VKDR:1.406
Vehicle Kills:45
Kill Difference:152
Playtime:2.989 hours
Usage:1%
Score:0.046m
Score/min:257
Piloting Accuracy:50.188%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:53
V. Kills:3 N/A
Deaths:6
KDR:8.833
Accuracy:59.871% A*
KPH:140.900 S
VKPH:8 C++
Kills:53 (53 + 0)
Deaths:6
KDR:8.833
VKDR:0.500
Vehicle Kills:3
Kill Difference:47
Playtime:0.376 hours
Usage:0%
Score:0.014m
Score/min:618
Driving Accuracy:59.871%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:70
V. Kills:11 N/A
Deaths:11
KDR:6.364
Accuracy:61.536% M
KPH:75.700 S
VKPH:11.900 B**
M20 Basilisk
S
Kills:55
V. Kills:4 N/A
Deaths:13
KDR:4.231
Accuracy:56.180% A*
KPH:113.300 S
VKPH:8.200 C
Kills:125 (0 + 125)
Deaths:24
KDR:5.208
VKDR:0.625
Vehicle Kills:15
Kill Difference:101
Playtime:1.410 hours
Usage:0%
Score:0.036m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:56.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 52,30251,8208,8165.878A++1.3335.505%M59.639%S175.4S1.6M*441295.5h8.3A+23.3B**
NS-44 Commissioner 5,1745,1592,4972.066B**2.4858.194%M51.425%S182.3SN/A46928.3h2.8B**4.9B**
T9A "Butcher" 4,5824,5558755.206A*0.6634.123%A*62.788%S169.3S1B*39326.9h8.2A++24.1A+
TAR 3,9693,9418054.896A*0.3536.466%M+58.234%S151.6S1.1A++41826h9.2A+25.1A
TSAR-42 2,6242,6213687.122B*2.5852.436%A*87.371%A*153.3SN/A40217.1h1.6A3A
TMG-50 1,9241,9043755.077M**0.5336.058%M+61.765%S153.5S1.6M**43812.4h7.4A20.7B**
T9 CARV 1,5571,5453005.15M++0.6034.54%M++60.13%S147.1S1.1A++50010.5h8.4A+24.4B**
NSX Daimyo 1,4801,4792077.145A2.6053.271%A++97.16%B**150.9M**N/A3769.8h1.8B**3.4B**
ML-7 1,8761,3716202.211A**2.3471.644%A++2.48%C58.8M++21.7A39423.3h6.1B+8.6B*
MG-H1 Watchman 1,3321,3191926.87M**2.3235.625%A**58.908%S191.2S1.9A*4806.9h9.2A+25.7B**
NS-11A 1,2941,2842664.827M+0.2837.913%M+61.76%S145.9S1.1A++4098.8h9A++23.8A
T1B Cycler 1,2631,2482435.136A*0.5937.961%A**62.42%S162.1S1.9M++3697.7h8.3A++21.8A+
NS-15M2 1,2471,2441806.911M2.3635.34%A*61.093%S163.7SN/A4287.6h8.2A+23.3B**
T1 Cycler 1,2451,2313004.103M+0.4438.108%M**59.626%S129.6S1.5M++4109.5h9.6A+25.2A+
TORQ-9 1,2341,2242724.5A**0.0536.421%M59.886%S144S1.2A++3798.5h9.7A++26.7A+
T9 CARV-S 1,1721,1582135.437M+0.8936.032%M+61.313%S144.8S1.8M**3528h8.8A24.4B**
Chainblade 76775916,7490.045B*4.5047.415%A+8.827%C**1.5B**N/A4493.5h1.7B*3.6C+
TRAC-5 7607511744.316S0.2337.653%M*40.746%M**134.1S1.6S6045.6h10B**26.5B**
NSX Naginata 7587491514.96M*0.4135.223%M58.211%S159.4S1.9A++4264.7h8.3B**23.6B**
Cycler TRV 7527471315.702M**1.1636.256%M+52.878%S158.9S1.1A*4324.7h8.8A++24.1A
Frag Grenade 6446401640N/A635.4555.338%AN/A640B+4D20961h3.1B++5.6B*
TX1 Repeater 4074052881.406B*3.1438.778%A**57.531%S162SN/A4782.5h9.6B**24.7B+
NS Decimator 4233081013.05A**1.5070.771%A2.922%B+77M28.8A4674h4B+5.6B*
NSX Tomoe 294293535.528A*0.9840.128%A*68.259%M++162.8SN/A4451.8h8.6A+21.3A
MG-S1 Jackal 279274426.524S1.9840.902%M45.256%M**171.3S3.1S7041.6h8.1B+19.7B**
The Slasher 2352322,7520.084B++4.4649.46%B**17.241%B+3.1C+N/A774.3h1.8B+3.6B+
LC2 Lynx 133129225.864S1.3235.099%A**44.961%S107.5S3.3S5921.2h9.9A28.2B**
AMR-66 128128363.556M*0.9944.948%M++57.031%S160SN/A8300.8h4.3A++9.7A
M14 Banshee 1151131011.3B++6.7541.241%A*N/A102.7A*1.8D-2571.1h12B*29.1B*
NSX Tengu 9393253.72A**0.8350.539%A*51.613%S132.9SN/A6770.7h10.6B++21B*
NS-357 Underboss 9393671.388B+3.1651.466%A++46.237%M*132.9M*N/A5450.7h3.8B+7.3B*
M18 Needler 11471223.227B+1.3250.188%M++5.634%A*39.4M23.9A**2571.8h86.6B++172.6B**
M20 Basilisk 8170116.364A1.8261.536%M15.714%M**77.8S12.2B**3950.9h61.3B**99.7A
M20 Basilisk 5955134.231B+0.3256.18%A*20%S110S8C4680.5h37.6A+66.9A+
C75 Viper 565368.833B*4.2959.871%A*N/A132.5S7.5C+6150.4h7B**11.7A+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit274260.3h
Motion Spotter01680.1h
Spawn Beacon04060.2h
Nano-Armor Kit01,5900.1h
Medical Applicator3534,1972.5h
Medical Kit1,76917,98922h
Recon Detection Device101,3211.9h

Check the help document for the dictionary if you want to learn more about words used here.


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