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Ensign Raider Whorace[NXPW] Whorace
NC BR 50

KDR: 1.74

Score: 16.4m

Last Seen: May 25th, 2020 6:03 PM
- OFFLINE - 39.1 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Emerald
Level Progress (to 51): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AC-X11 GD-7F Blitz GD-10 NS-11C LA39 Bruiser Titan-150 HESH Carnage AR NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $774,369 MLG Score: 619
Fun Score: N/A
Cheeseburgers Flipped: 137TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.229%21.634%52419126417,7451.527770.216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.177%0.572B+0.073C+-0.971D--HEAD ++ (~9.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.453B+9.80.312C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.193%0.559%39112821795351060.334579167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.428C---0.941D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.20.192C++43.50.182C++87.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.81%1.077%546412793,991109415793.64475253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.805%0.145C++-0.899D--0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.717B++4.60.63B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.178%3.063%229612771,3717808231.75769166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.49%0.09C+-0.346C-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.6B+17.90.555B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.779%73.368%229312801,930154591.24919

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.498%0.121C+0.401B-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.20.316C*3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.273%11.755%229212812,433743273.27456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.488%0.782B++-0.588D1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.608B+2.60.457B+2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m267.7%258 (15.5k)233 (14k)1.7433836,12120,7191.9672850 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283212119.124%17.472%33403:2512

14% Combat Medic30% Engineer13% Infiltrator36% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2015 5:06 AMSep 28th, 2018 3:07 AMMay 26th, 2020 8:34 AM (2d) (PST)May 25th, 2020 5:18 PM (3d) (PST)May 25th, 2020 2:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5651703950.5110.2930.0891.5230.058619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,89910,19223,7073118591313,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1177.9h/49.1d 4,639 6,311 11,204 107.7k 998 2,918 4,088 39.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:596
Deaths:453
KDR:1.316
Accuracy:16.841% D
HSR:18.960% D
Kills:596
Deaths (as Heavy Assault):453
Deaths (to Heavy Assaults):5,491
KDR:1.31567
Kill Difference:143
Playtime:55.206 hours
Usage:5%
Score:0.789m
Score/min:238
Accuracy (listed only):16.841%
HSR (listed only):18.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:3,256
Deaths:1,566
KDR:2.079
Accuracy:25.434% C+
HSR:19.871% C-
GD-7F
C--
Kills:2,178
Deaths:2,187
KDR:0.996
Accuracy:22.480% C--
HSR:14.187% D--
Blitz GD-10
C*
Kills:1,473
Deaths:1,112
KDR:1.325
Accuracy:25.943% C*
HSR:11.745% D-
NS-11C
C
Kills:1,331
Deaths:1,018
KDR:1.307
Accuracy:21.412% D
HSR:18.482% C
LA39 Bruiser
B+
Kills:1,295
Deaths:944
KDR:1.372
Accuracy:68.361% B+
HSR:13.282% C
AF-19 Mercenary
C+
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:21.828% C+
HSR:18.292% D
Gauss Compact S
C+
Kills:1,158
Deaths:894
KDR:1.295
Accuracy:22.017% C
HSR:18.048% C+
Mauler S6
C**
Kills:1,138
Deaths:813
KDR:1.400
Accuracy:44.353% C**
HSR:10.018% D*
19A Fortuna
D
Kills:896
Deaths:761
KDR:1.177
Accuracy:22.592% D*
HSR:18.080% D
MGR-S1 Gladius
B
Kills:513
Deaths:394
KDR:1.302
Accuracy:26.342% C
HSR:25.341% B
NSX Tanto
C+
Kills:259
Deaths:158
KDR:1.639
Accuracy:27.504% C+
HSR:22.008% D
Kills:14,656
Deaths (as Light Assault):10,664
Deaths (to Light Assaults):4,273
KDR:1.37434
Kill Difference:3,992
Playtime:421.444 hours
Usage:36%
Score:4.747m
Score/min:188
Accuracy (listed only):29.842%
HSR (listed only):17.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:3,256
Deaths:1,566
KDR:2.079
Accuracy:25.434% C+
HSR:19.871% C-
GD-7F
C--
Kills:2,178
Deaths:2,187
KDR:0.996
Accuracy:22.480% C--
HSR:14.187% D--
NS-11C
C
Kills:1,331
Deaths:1,018
KDR:1.307
Accuracy:21.412% D
HSR:18.482% C
LA39 Bruiser
B+
Kills:1,295
Deaths:944
KDR:1.372
Accuracy:68.361% B+
HSR:13.282% C
AF-19 Mercenary
C+
Kills:1,159
Deaths:817
KDR:1.419
Accuracy:21.828% C+
HSR:18.292% D
Gauss Compact S
C+
Kills:1,158
Deaths:894
KDR:1.295
Accuracy:22.017% C
HSR:18.048% C+
Mauler S6
C**
Kills:1,138
Deaths:813
KDR:1.400
Accuracy:44.353% C**
HSR:10.018% D*
19A Fortuna
D
Kills:896
Deaths:761
KDR:1.177
Accuracy:22.592% D*
HSR:18.080% D
NSX Tanto
C+
Kills:259
Deaths:158
KDR:1.639
Accuracy:27.504% C+
HSR:22.008% D
Warden
C*
Kills:170
Deaths:120
KDR:1.417
Accuracy:24.261% D
HSR:26.471% C*
Kills:12,840
Deaths (as Engineer):9,278
Deaths (to Engineers):4,103
KDR:1.38392
Kill Difference:3,562
Playtime:359.139 hours
Usage:30%
Score:6.745m
Score/min:313
Accuracy (listed only):30.024%
HSR (listed only):17.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C*
Kills:1,473
Deaths:1,112
KDR:1.325
Accuracy:25.943% C*
HSR:11.745% D-
AF-8 RailJack
C
Kills:1,177
Deaths:554
KDR:2.125
Accuracy:35.811% C
HSR:69.499% D
NS-44L Blackhand
A
Kills:879
Deaths:400
KDR:2.198
Accuracy:37.626% D
HSR:58.817% A
EM4 Longshot
C*
Kills:672
Deaths:205
KDR:3.278
Accuracy:36.557% D
HSR:79.911% C*
MGR-S1 Gladius
B
Kills:513
Deaths:394
KDR:1.302
Accuracy:26.342% C
HSR:25.341% B
LA3 Desperado
C+
Kills:430
Deaths:367
KDR:1.172
Accuracy:24.496% D
HSR:19.302% C+
NC4 Mag-Shot
C
Kills:280
Deaths:389
KDR:0.720
Accuracy:18.245% D*
HSR:17.500% C
NS-45 Pilot
D
Kills:223
Deaths:243
KDR:0.918
Accuracy:23.036% D**
HSR:21.973% D
NS-AM7 Archer
D*
Kills:93
Deaths:132
KDR:0.705
Accuracy:45.043% F-
HSR:6.452% D*
NC14 Bolt Driver
C++
Kills:81
Deaths:87
KDR:0.931
Accuracy:31.035% D-
HSR:75.309% C++
Kills:5,821
Deaths (as Infiltrator):3,883
Deaths (to Infiltrators):3,626
KDR:1.4991
Kill Difference:1,938
Playtime:154.952 hours
Usage:13%
Score:1.406m
Score/min:151
Accuracy (listed only):30.414%
HSR (listed only):38.585%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C*
Kills:1,473
Deaths:1,112
KDR:1.325
Accuracy:25.943% C*
HSR:11.745% D-
LA39 Bruiser
B+
Kills:1,295
Deaths:944
KDR:1.372
Accuracy:68.361% B+
HSR:13.282% C
Carnage AR
B++
Kills:1,192
Deaths:850
KDR:1.402
Accuracy:26.789% B
HSR:25.755% B++
NC1 Gauss Rifle
B+
Kills:1,189
Deaths:786
KDR:1.513
Accuracy:25.873% B+
HSR:24.895% B+
Reaper DMR
C*
Kills:1,182
Deaths:739
KDR:1.599
Accuracy:27.126% C++
HSR:27.411% C*
Mauler S6
C**
Kills:1,138
Deaths:813
KDR:1.400
Accuracy:44.353% C**
HSR:10.018% D*
MGR-A1 Vanquisher
C+
Kills:638
Deaths:271
KDR:2.354
Accuracy:28.652% C+
HSR:22.727% C
MGR-S1 Gladius
B
Kills:513
Deaths:394
KDR:1.302
Accuracy:26.342% C
HSR:25.341% B
GR-22
B++
Kills:446
Deaths:293
KDR:1.522
Accuracy:28.060% B++
HSR:25.561% B++
Kills:9,066
Deaths (as Combat Medic):6,202
Deaths (to Combat Medics):1,891
KDR:1.46179
Kill Difference:2,864
Playtime:165.995 hours
Usage:14%
Score:2.424m
Score/min:243
Accuracy (listed only):33.500%
HSR (listed only):20.748%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:518
Deaths:304
KDR:1.704
Accuracy:42.720% C*
HSR:16.409% C++
NCM1 Scattercannon
C
Kills:436
Deaths:217
KDR:2.009
Accuracy:37.514% C
HSR:14.450% C
Kills:954
Deaths (as MAX Suit):260.500
Deaths (to MAX Suits):677
KDR:3.66219
Kill Difference:693.500
Playtime:17.121 hours
Usage:1%
Score:0.322m
Score/min:313
Accuracy (listed only):40.117%
HSR (listed only):15.429%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:556
V. Kills:37 N/A
Deaths:13
KDR:42.769
Accuracy:38.287% C+
KPH:30.600 C
VKPH:2 C
L105 Zephyr
C++
Kills:370
V. Kills:81 451%
Deaths:41
KDR:9.024
Accuracy:48.009% B+
KPH:43.200 C
VKPH:9.500 C++
AP30 Shredder
A+
Kills:190
V. Kills:103 183%
Deaths:30
KDR:6.333
Accuracy:40.318% A+
KPH:32.800 C+
VKPH:17.800 C+
L-30R Vektor
C-
Kills:179
V. Kills:81 218%
Deaths:157
KDR:1.140
Accuracy:33.193% D
KPH:7.300 C-
VKPH:3.300 C--
Dual-75 Duster
C+
Kills:157
V. Kills:8 N/A
Deaths:21
KDR:7.476
Accuracy:39.369% C+
KPH:45.500 D
VKPH:2.300 D
C150 Dalton
C+
Kills:71
V. Kills:43 161%
Deaths:6
KDR:11.833
Accuracy:35.958% C
KPH:32.600 C+
VKPH:19.800 C
CAS30 Tank Buster
N/A
Kills:50
V. Kills:22 217%
Deaths:48
KDR:1.042
Accuracy:34.902% N/A
KPH:4.800 N/A
VKPH:2.100 N/A
Kills:1,573 (785 + 788)
Deaths:316
KDR:4.978
VKDR:1.187
Vehicle Kills:375
Kill Difference:1,257
Playtime:72.986 hours
Usage:6%
Score:0.495m
Score/min:113
Piloting Accuracy:34.902%
Gunner Accuracy:35.958%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:800
V. Kills:110 N/A
Deaths:98
KDR:8.163
Accuracy:32.769% D
KPH:51.900 B**
VKPH:7.100 C
Skyguard
A*
Kills:296
V. Kills:147 200%
Deaths:35
KDR:8.457
Accuracy:32.477% B+
KPH:29.800 A*
VKPH:14.800 A+
Kills:1,096 (1,096 + 0)
Deaths:133
KDR:8.241
VKDR:1.932
Vehicle Kills:257
Kill Difference:963
Playtime:25.329 hours
Usage:2%
Score:0.288m
Score/min:189
Driving Accuracy:32.477%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:1,257
V. Kills:310 404%
Deaths:96
KDR:13.094
Accuracy:54.936% B*
KPH:56.500 B*
VKPH:13.900 A+
Titan-150 AP
C+
Kills:1,112
V. Kills:653 170%
Deaths:184
KDR:6.043
Accuracy:48.881% C+
KPH:25 C+
VKPH:14.700 C+
Titan-150 HEAT
A++
Kills:822
V. Kills:352 233%
Deaths:79
KDR:10.405
Accuracy:49.928% B+
KPH:38.300 A+
VKPH:16.400 A++
E540 Halberd
C+
Kills:404
V. Kills:239 168%
Deaths:44
KDR:9.182
Accuracy:43.615% C+
KPH:24.800 C--
VKPH:14.700 C+
Enforcer ML85
D
Kills:245
V. Kills:198 123%
Deaths:48
KDR:5.104
Accuracy:38.241% C
KPH:15 D--
VKPH:12.100 D
C85 Canister
A++
Kills:66
V. Kills:4 N/A
Deaths:4
KDR:16.500
Accuracy:56.927% A++
KPH:59.700 C
VKPH:3.600 C
Kills:3,906 (3,191 + 715)
Deaths:455
KDR:8.585
VKDR:3.859
Vehicle Kills:1,756
Kill Difference:3,451
Playtime:122.007 hours
Usage:10%
Score:1.856m
Score/min:254
Driving Accuracy:49.928%
Gunner Accuracy:56.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D--
Kills:63
V. Kills:64 97%
Deaths:37
KDR:1.703
Accuracy:38.835% D*
KPH:16.800 F
VKPH:17.100 D--
Kills:63 (0 + 63)
Deaths:37
KDR:1.703
VKDR:1.730
Vehicle Kills:64
Kill Difference:26
Playtime:3.741 hours
Usage:0%
Score:0.048m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:38.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:96
V. Kills:5 N/A
Deaths:11
KDR:8.727
Accuracy:18.094% C+
KPH:56.800 C
VKPH:3 B
G40-F Ranger
A++
Kills:71
V. Kills:34 203%
Deaths:4
KDR:17.750
Accuracy:29.603% D
KPH:31.400 A++
VKPH:15 B++
M60-G Bulldog
A
Kills:64
V. Kills:16 376%
Deaths:8
KDR:8
Accuracy:36.869% C*
KPH:42.500 B+
VKPH:10.600 A
Kills:231 (0 + 231)
Deaths:23
KDR:10.043
VKDR:2.391
Vehicle Kills:55
Kill Difference:208
Playtime:5.456 hours
Usage:0%
Score:0.083m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:36.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:94
V. Kills:9 N/A
Deaths:10
KDR:9.400
Accuracy:30.853% C-
KPH:55.900 C
VKPH:5.300 C+
Kills:94 (0 + 94)
Deaths:10
KDR:9.400
VKDR:0.900
Vehicle Kills:9
Kill Difference:84
Playtime:1.683 hours
Usage:0%
Score:0.019m
Score/min:189
Piloting Accuracy:N/A%
Gunner Accuracy:30.853%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 3,2863,2561,5662.079B++0.3425.434%C+19.871%C-41.2B+N/A9179.1h8.5B+33.3B
GD-7F 2,2072,1782,1870.996C+0.7522.48%C--14.187%D--28C+N/A7377.8h12.4C**55.1C++
Blitz GD-10 1,4901,4731,1121.325C**0.4225.943%C*11.745%D-38.1C**N/A9838.7h10.8B**41.6B++
NS-11C 1,3551,3311,0181.307C++0.4421.412%D18.482%C30C+N/A6644.3h12.8B59.8C++
LA39 Bruiser 1,3041,2959441.372C*0.3768.361%B+13.282%C49.4C*N/A11426.2h1.9B*2.8B++
Titan-150 HESH 1,5671,2579613.094C++11.3554.936%B*N/A56.4B*13.9A+21922.3h3.1C++5.6B+
Carnage AR 1,2231,1928501.402C++0.3426.789%B25.755%B++43B+1.1A++10127.7h11.5B++42.9B+
NC1 Gauss Rifle 1,2121,1897861.513C**0.2325.873%B+24.895%B+43.6B**N/A13227.3h10.7B++41.2B++
Reaper DMR 1,2081,1827391.599C++0.1427.126%C++27.411%C*42.4C*N/A10827.9h9.2C**33.8B
AF-8 RailJack 1,1841,1775542.125C+0.3835.811%C69.499%D25.1C+N/A5646.8h2.3C++6.4C++
AF-19 Mercenary 1,1671,1598171.419B+0.3221.828%C+18.292%D31.7B+N/A9136.6h10.1B++46.2B+
Gauss Compact S 1,1771,1588941.295C*0.4522.017%C18.048%C+26.3C**N/A5844.1h10.3C++46.9C++
Mauler S6 1,1561,1388131.4B0.3444.353%C**10.018%D*46.3B++N/A11324.6h3.5B**7.8B*
Titan-150 AP 1,7651,1121846.043C+4.3048.881%C+1.709%D25C+14.7C+26544.5h4B+8.2B+
C-4 1,5269995971.673C++0.0720.609%D-N/A88.4C+46.6A68411.3h1.2B+5.8C++
19A Fortuna 9088967611.177C+0.5722.592%D*18.08%D26.4C--N/A6634h8.1B*35.7C*
NS-44L Blackhand 8888794002.198B++0.4537.626%D58.817%A29.5C+N/A6929.8h3.7C*9.9C*
Titan-150 HEAT 1,1748227910.405B*8.6649.928%B+N/A38.2A+16.4A++26021.5h4.6C*9.3B+
C75 Viper 910800988.163B*6.4232.769%D1.5%C++51.9B**7.1C17315.4h7.9B*24.2B+
EM4 Longshot 6746722053.278C+1.5336.557%D79.911%C*29.3C+N/A8522.9h1.9B+5.3C*
NC05 Jackhammer 6806674571.46C*0.2851%B++14.093%C58.5B+1.1A20811.4h4.5B8.8B+
MGR-A1 Vanquisher 6586382712.354B++0.6128.652%C+22.727%C50.6C*1.6B+10912.6h9.8B+34B
NC6 Gauss SAW 6045964531.316C+0.4316.841%D18.96%D33.5C+N/A12517.8h8.7B+51.9C++
L-24R Spur 5935561342.769S41.0338.287%C+2.158%C*30.7C2C7318.1h17.9B+46.8B+
NCM1 Scattercannon 5245183041.704C+0.0442.72%C*16.409%C++34.3B+N/A10615.1h5.9B*13.9B++
MGR-S1 Gladius 5265133941.302C+0.4426.342%C25.341%B22.6DN/A7022.7h8.6B+32.6B
Frag Grenade 4614511451N/A449.2638.951%D--N/A346.9D7.7C9511.3h4C10.3D
GR-22 4544462931.522C++0.2228.06%B++25.561%B++46.5B+N/A1299.6h11.6B++41.3B++
NCM1 Scattercannon 4424362172.009C0.2737.514%C14.45%C40C+N/A11510.9h5.2B+14B
LA3 Desperado 4364303671.172C**0.5724.496%D19.302%C+34.7C+N/A9612.4h6.7B**27.4B+
E540 Halberd 643404449.182C++7.4443.615%C+2.228%C-24.8C--14.7C+31316.3h5.7C+13C+
L105 Zephyr 451370419.024C+7.2848.009%B+N/A43C9.4C++1768.6h6.6C+13.8C*
Skyguard 443296358.457A++6.7132.477%B+N/A29.9A*14.8A+2149.9h59.9A+184.5A
NC4 Mag-Shot 2842803890.72C+1.0218.245%D*17.5%C21.7CN/A6412.9h5.9B*32.4C++
NSX Tanto 2612591581.639B+0.1027.504%C+22.008%D39.2C+N/A846.6h11.1B+40.4B+
Enforcer ML85 443245485.104C+3.3638.241%C2.041%C+14.9D--12.1D19816.4h15.3D40D
NS-45 Pilot 2242232430.918C0.8323.036%D**21.973%D22.1D-N/A6810.1h7C++30.3D
AP30 Shredder 293190306.333C+4.5940.318%A+1.053%D-32.8C+17.8C+3615.8h68.4C**169.6B++
Bouncing Betty 187187316.032B++4.2941.055%C-N/A143.8C**N/A3811.3h2.1D5.2C--
L-30R Vektor 2601791571.14C--0.6033.193%DN/A7.3C-3.3C--5224.5h43.5B*131.2B*
Warden 1761701201.417C*0.3324.261%D26.471%C*26.2C++N/A996.5h8.9C*36.6C++
Dual-75 Duster 165157217.476C-5.7339.369%C+N/A44.9D2.3D1623.5h6.8D17.2C+
Spear Anti-Vehicle Phalanx Turret 200123215.857C4.1137.204%D3.252%C37.3C23.3C++2943.3h7.3C**19.5C++
Hawk GD-68 2061201610.745C++1.0057.955%DN/A13.8C9.9C+1678.7h7.6C**13C++
MANA Anti-Personnel Turret 115112981.143N/A0.6012.179%UN/A1120U30U2041100.1h20T*164.4T*
M12 Kobalt 10196118.727C-6.9818.094%C+18.75%C+56.5C2.9C*1921.7h22.9C-126.6C+
CAS 14-E 10394109.4C7.6630.853%C-1.064%D55.3C5.3C+1891.7h23.2B+75.2B+
Tank Mine 12894127.833A*6.0971.204%MN/A188A+68C++15950.5h2.9F4.1B**
NS-AM7 Archer 133931320.705B+1.0445.043%F-6.452%D*4.7D2C-4819.7h19.2C+42.7C-
Mag-Cutter 1039012,3700.007C--1.743.507%F-8.889%B+0.2DN/A1545.4h3.5D99.2T*
Auraxium Mag-Cutter 89886,7460.013C-1.732.74%F-N/A0.3DN/A1282.9h1.6B*57.6T*
NC14 Bolt Driver 8181870.931C-0.8131.035%D-75.309%C++17.6C-N/A1074.6h2.4B7.9C+
G40-F Ranger 10571417.75S16.0129.603%DN/A30.9A++14.8B+3322.3h71.5A+241.6B**
C150 Dalton 11471611.833B+10.0935.958%CN/A32.3C+19.5C4512.2h3.9C*10.7C*
C85 Canister 7066416.5C+14.7656.927%A++10.606%D60C3.6C2921.1h13.7D**24.1C
M60-G Bulldog 806488B+6.2636.869%C*N/A42.7B+10.7A2091.5h6.8C++18.6B
M96 Mjolnir-H 12763371.703D0.0438.835%D*1.587%B*17D**17.3D--2123.7h44.6C-114.7D--
MANA Anti-Vehicle Turret 9358301.933A0.1946.146%D*N/A580F-350F**4005300.1h7.6B+16.6C
Shrike 89541200.45C-1.2946.246%D*N/A14.6D-9.5C--2553.7h7.9D17D--
CAS30 Tank Buster 7250481.042C+0.7034.902%D--N/A4.8D2.1D*5010.4h31B**88.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit352469,95427.3h
Anti-Vehicle MANA Turret124490.9h
Spawn Beacon76780.5h
Nanite Revive Grenade01170h
Medical Kit3392,5974.3h
Restoration Kit393901.1h
Motion Spotter131,0760.8h
Deconstruction Tool05710.1h
Recon Detection Device84540.9h
Smoke Grenade07050.2h
Ammunition Package165630.4h
Medical Applicator14170,2815h
Anti-Infantry MANA Turret243330.8h
M12 Kobalt-F01320.1h
Nano-Repair Grenade05360.2h

Check the help document for the dictionary if you want to learn more about words used here.


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