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Centurion Wi11999[N610] Wi11999
VS BR 55

KDR: 3.69

Score: 3.1m

Last Seen: Oct 20th, 2018 3:20 PM
- OFFLINE - 31.8 hour(s)

Battle Rank 55 - Vanu Sovereignty on Cobalt - Outfit Leader of Im getting blind[N610] Im getting blind
VS outfit on Cobalt

Members: 1
Level Progress (to 56): 14%
Level 100 Progress: 16% 475h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Solstice VE3 Betelgeuse 54-A Pulsar LSW Orion VS54 SVA-88 Flare VE6 Eridani SX5-AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,087,264 MLG Score: 7264
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.556%32.937%10061310009,4974.95927-1.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.723%1.875A++1.933A++-0.652DHEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.606B+90.366C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.021%1.111%161110129087621.02273143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.412B-0.998D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.70.707B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.96%0.481%60311012208691292.97143160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.031A*-0.993D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.718B++19.10.507B+13.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.325%81.841%6032101140225911.55212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.482%1.387A0.969B*-1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.6B+1.70.45B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Im getting blind[N610] Im getting blind
VS outfit on Cobalt

Members: 1
3.1m125%554 (33.2k)439 (26.3k)3.693211,4123,0903.883555 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS101387129.381%30.608%89902:166

12% Engineer65% Heavy Assault16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2016 2:46 PMJan 5th, 2018 7:34 PMOct 21st, 2018 1:20 PM (2d) (PST)Oct 20th, 2018 11:20 AM (3d) (PST)Oct 20th, 2018 11:20 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1663178491.6290.4410.4992.1190.0657264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,93419,02550,909982630127426,359

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
116.8h/4.9d 588 3,493 2,627 14.8k 103 504 457 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A++
Kills:1,174
Deaths:301
KDR:3.900
Accuracy:31.789% A++
HSR:32.283% B**
Betelgeuse 54-A
B**
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:29.477% B*
HSR:37.040% B**
Pulsar LSW
A
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:29.356% A
HSR:31.873% B**
Orion VS54
A++
Kills:1,164
Deaths:347
KDR:3.354
Accuracy:28.593% A++
HSR:36.083% A++
SVA-88
A++
Kills:1,157
Deaths:310
KDR:3.732
Accuracy:29.522% A
HSR:36.819% A++
Flare VE6
A+
Kills:1,136
Deaths:278
KDR:4.086
Accuracy:30.475% A+
HSR:33.099% A
VX29 Polaris
B++
Kills:104
Deaths:48
KDR:2.167
Accuracy:27.263% B++
HSR:25.962% B+
Kills:7,068
Deaths (as Heavy Assault):1,824
Deaths (to Heavy Assaults):842
KDR:3.875
Kill Difference:5,244
Playtime:76.386 hours
Usage:65%
Score:2.089m
Score/min:456
Accuracy (listed only):29.496%
HSR (listed only):33.308%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:1,172
Deaths:264
KDR:4.439
Accuracy:33.255% A*
HSR:26.963% A
Eridani SX5-AE
B+
Kills:416
Deaths:102
KDR:4.078
Accuracy:32.324% B+
HSR:28.606% B+
Serpent VE92
A*
Kills:271
Deaths:70
KDR:3.871
Accuracy:31.239% A++
HSR:30.627% A*
Kills:1,859
Deaths (as Light Assault):436
Deaths (to Light Assaults):661
KDR:4.26376
Kill Difference:1,423
Playtime:18.332 hours
Usage:16%
Score:0.458m
Score/min:416
Accuracy (listed only):32.273%
HSR (listed only):28.732%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B+
Kills:416
Deaths:102
KDR:4.078
Accuracy:32.324% B+
HSR:28.606% B+
H-V45 AE
A+
Kills:93
Deaths:28
KDR:3.321
Accuracy:30.649% B+
HSR:38.710% A+
Kills:509
Deaths (as Combat Medic):130
Deaths (to Combat Medics):351
KDR:3.91538
Kill Difference:379
Playtime:1.700 hours
Usage:1%
Score:0.047m
Score/min:464
Accuracy (listed only):31.486%
HSR (listed only):33.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B+
Kills:416
Deaths:102
KDR:4.078
Accuracy:32.324% B+
HSR:28.606% B+
Ghost
B**
Kills:347
Deaths:38
KDR:9.132
Accuracy:44.501% B*
HSR:79.827% B**
NS-44 Commissioner
B**
Kills:270
Deaths:145
KDR:1.862
Accuracy:43.931% B**
HSR:27.037% B++
NS-357 Underboss
A++
Kills:207
Deaths:125
KDR:1.656
Accuracy:44.516% B**
HSR:33.333% A++
Parallax VX3-AE
A++
Kills:55
Deaths:3
KDR:18.333
Accuracy:43.137% C*
HSR:94.545% A++
Kills:1,295
Deaths (as Infiltrator):413
Deaths (to Infiltrators):557
KDR:3.13559
Kill Difference:882
Playtime:5.438 hours
Usage:5%
Score:0.147m
Score/min:452
Accuracy (listed only):41.682%
HSR (listed only):52.670%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,172
Deaths:264
KDR:4.439
Accuracy:33.255% A*
HSR:26.963% A
Serpent VE92
A*
Kills:271
Deaths:70
KDR:3.871
Accuracy:31.239% A++
HSR:30.627% A*
Kills:1,443
Deaths (as Engineer):334
Deaths (to Engineers):344
KDR:4.32036
Kill Difference:1,109
Playtime:14.333 hours
Usage:12%
Score:0.336m
Score/min:391
Accuracy (listed only):32.247%
HSR (listed only):28.795%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
M++
Kills:208
V. Kills:93 221%
Deaths:10
KDR:20.800
Accuracy:57.960% A++
KPH:55 M++
VKPH:24.600 B**
Supernova VPC
M++
Kills:109
V. Kills:9 N/A
Deaths:2
KDR:54.500
Accuracy:52.871% C**
KPH:101.600 M++
VKPH:8.400 C**
Supernova FPC
B**
Kills:90
V. Kills:47 188%
Deaths:8
KDR:11.250
Accuracy:45.021% D--
KPH:34.200 B**
VKPH:17.900 B++
E540 Halberd
A**
Kills:58
V. Kills:22 252%
Deaths:5
KDR:11.600
Accuracy:50.728% B
KPH:57.800 A**
VKPH:21.900 B*
Kills:465 (199 + 266)
Deaths:25
KDR:18.600
VKDR:6.840
Vehicle Kills:171
Kill Difference:440
Playtime:8.489 hours
Usage:7%
Score:0.175m
Score/min:344
Driving Accuracy:45.021%
Gunner Accuracy:50.728%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:121
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:54.081% A*
KPH:135.700 B**
VKPH:14.600 A*
Kills:121 (0 + 121)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:121
Playtime:0.892 hours
Usage:1%
Score:0.020m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:54.081%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,1891,1743013.9B**0.2131.789%A++32.283%B**119.8M++1.5M2589.8h9.8B**30.8B*
Solstice VE3 1,1881,1722644.439S0.7533.255%A*26.963%A114.9S1.6M**26710.2h9.7B**29.2B++
Betelgeuse 54-A 1,1781,1692814.16B+0.4729.477%B*37.04%B**134.4A*1B*3028.7h9.3B*31.5B*
Pulsar LSW 1,1661,1642594.494A**0.8029.356%A31.873%B**130.8M**N/A2878.9h9.6B**32.6B*
Orion VS54 1,1671,1643473.354A0.3428.593%A++36.083%A++103M**N/A25311.3h9.1B**31.9B+
SVA-88 1,1631,1573103.732B**0.0429.522%A36.819%A++115.7M+N/A25210h9.4B**31.7B*
Flare VE6 1,1481,1362784.086M0.3930.475%A+33.099%A114.7M++1.2A*2469.9h8.5B*27.8B*
Eridani SX5-AE 4204161024.078A*0.3832.324%B+28.606%B+126.1A*1.2A+2553.3h9.4B+29B+
NS Decimator-B 492363814.481M0.7967.476%B+1.653%D95.5A33.9B*4473.8h2.8B**4.1B**
Ghost 348347389.132A*5.4444.501%B*79.827%B**119.7M**N/A2822.9h1.8B*4B*
Serpent VE92 274271703.871M0.1831.239%A++30.627%A*129S1.4M++3332.1h9.4B**30.1B**
NS-44 Commissioner 2722701451.862B**1.8343.931%B**27.037%B++79.4A++N/A2033.4h3B*6.9B*
Saron HRB 3012081020.8M*17.1157.96%A++N/A54.7M++24.5B**2773.8h19.1B+33B**
NS-357 Underboss 2092071251.656B*2.0444.516%B**33.333%A++86.3A++N/A1912.4h3.4B*7.5B++
Frag Grenade 1751731173N/A169.3159.7%A++N/A865A++10B+20280.2h2.8B*4.6B**
Force-Blade 1511453,0570.047B++3.6529.583%C+N/A1.4B+N/A3104.2h1.5B**5B
Proton II PPA-H 1341211121S117.3154.081%A*N/A134.4B**14.4A*3670.9h10C++18.4B++
Supernova VPC 118109254.5M**50.8152.871%C**N/A99.1M++8.2C*5031.1h2.4B**4.6B*
VX29 Polaris 105104482.167B++1.5327.263%B++25.962%B+74.3AN/A1821.4h9.7B**35.7B++
H-V45 AE 9493283.321B**0.3730.649%B+38.71%A+116.3A*1.3A2660.8h9.3B**30.3B*
Supernova FPC 13790811.25B**7.5645.021%D--1.111%D--34.6A18.1B++3672.6h3.7B**8.1B++
E540 Halberd 8058511.6B7.9150.728%BN/A58A**22B*3651h4.2A8.3B**
Parallax VX3-AE 5555318.333S14.6443.137%C*94.545%A++91.7A++N/A2440.6h1.6B*3.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit918,6761.4h
Medical Kit3052,4507.3h
Medical Applicator25,6420.3h
Recon Detection Device0680.1h

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