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Paragon Dominator Wickedhell3[T] Wickedhell3
VS BR 176

KDR: 2.29

Score: 78.9m

Last Seen: Jul 30th, 2020 8:00 PM
- OFFLINE - 84.9 hour(s)

Prestige 1, Battle Rank 100 (176 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Lumine Edge Betelgeuse 54-A Eridani SX5 Sirius SX12 NS-7 PDW Eidolon VE33 VX6-7 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,952,360 MLG Score: 2360
Fun Score: N/A
Cheeseburgers Flipped: 1013TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.385%21.288%66846130297,2442.46449-0.179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.774%1.95A++0.021C+-1.34D**HEAD + (~5.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.59B+9.50.333C**20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.963%2.03%533134554211082520.488729214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.869%-0.664D0.434B-0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.50.097C+45.40.146C++101.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.75%2.206%139713412,674240416871.11231158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.206%-0.515D-0.185C0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.4-0.236C16.9-0.361C-30.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.454%2.227%1511113371,88618096401.04256294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.432%0.482B+-0.554D-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.707B++14.60.637B+20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.464%72.475%151713416,6053307201.99668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.594%1.579A+0.347C**0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.531B+2.10.337C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.553%11.279%151613427,7672950372.63199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.942%1.633A+-0.691D-0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.646B+2.90.411B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.9m257.2%566 (34k)475 (28.5k)2.2853158,34669,2892.43086176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1348725130.12%20.609%62102:2443

7% Combat Medic16% Engineer21% Heavy Assault34% Infiltrator17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 11:18 AMFeb 11th, 2020 7:01 PMJul 30th, 2020 9:12 PM (3d) (PST)Jul 30th, 2020 6:15 PM (3d) (PST)Jul 30th, 2020 4:00 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8162795370.9530.4170.1962.5710.0472360

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,95416,77032,184572512154328,479

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2770h/115.4d 10,086 32,634 35,824 427.3k 3,591 11,219 7,791 135.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:12,051
Deaths:4,267
KDR:2.824
Accuracy:28.466% C+
HSR:26.230% D--
Flare VE6
C**
Kills:3,524
Deaths:1,963
KDR:1.795
Accuracy:27.950% C**
HSR:18.360% D*
SVA-88
B
Kills:3,437
Deaths:1,463
KDR:2.349
Accuracy:28.158% B
HSR:21.909% D
VX29 Polaris
B+
Kills:2,295
Deaths:1,085
KDR:2.115
Accuracy:29.772% B+
HSR:15.512% D*
NS-15M1
B
Kills:1,705
Deaths:827
KDR:2.062
Accuracy:28.076% B
HSR:17.595% D--
Orion VS54
B++
Kills:1,523
Deaths:714
KDR:2.133
Accuracy:29.044% B++
HSR:21.536% D-
Ursa
C
Kills:943
Deaths:478
KDR:1.973
Accuracy:25.359% C
HSR:18.346% D--
VE-H Maw
B++
Kills:682
Deaths:221
KDR:3.086
Accuracy:32.830% B++
HSR:28.153% C
Pulsar LSW
B+
Kills:326
Deaths:148
KDR:2.203
Accuracy:29.042% B+
HSR:25.153% C
Kills:26,486
Deaths (as Heavy Assault):11,166
Deaths (to Heavy Assaults):19,763
KDR:2.37202
Kill Difference:15,320
Playtime:591.262 hours
Usage:21%
Score:16.798m
Score/min:473
Accuracy (listed only):28.744%
HSR (listed only):21.422%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
A+
Kills:11,306
Deaths:3,768
KDR:3.001
Accuracy:35.869% A+
HSR:24.624% C++
Sirius SX12
B**
Kills:8,253
Deaths:3,942
KDR:2.094
Accuracy:33.219% B**
HSR:15.425% D
NS-7 PDW
B**
Kills:4,716
Deaths:1,969
KDR:2.395
Accuracy:33.856% B**
HSR:19.805% C+
VX6-7
B
Kills:3,761
Deaths:2,162
KDR:1.740
Accuracy:29.603% B
HSR:15.927% D--
VE-S Canis
B**
Kills:3,396
Deaths:932
KDR:3.644
Accuracy:37.211% B**
HSR:28.445% C**
Eclipse VE3A
C+
Kills:2,921
Deaths:1,388
KDR:2.104
Accuracy:28.847% C+
HSR:18.590% C--
Serpent VE92
B++
Kills:2,586
Deaths:1,560
KDR:1.658
Accuracy:31.029% B++
HSR:14.965% D*
VE-C Horizon
B++
Kills:2,087
Deaths:669
KDR:3.120
Accuracy:41.763% B++
HSR:25.156% C
Pulsar C
C++
Kills:2,064
Deaths:1,067
KDR:1.934
Accuracy:28.717% C++
HSR:20.736% D
MKV Suppressed
B**
Kills:1,943
Deaths:788
KDR:2.466
Accuracy:33.229% B**
HSR:21.822% C+
Phobos VX86
C++
Kills:1,741
Deaths:895
KDR:1.945
Accuracy:66.021% C++
HSR:12.005% D--
NS-11C
B+
Kills:1,718
Deaths:1,056
KDR:1.627
Accuracy:30.584% B+
HSR:17.695% D
Solstice SF
C*
Kills:1,661
Deaths:1,358
KDR:1.223
Accuracy:28.049% C*
HSR:13.245% C--
Chaos
B*
Kills:1,574
Deaths:745
KDR:2.113
Accuracy:63.687% B*
HSR:13.088% D-
Zenith VX-5
C+
Kills:1,563
Deaths:936
KDR:1.670
Accuracy:27.555% C+
HSR:19.258% D
Nova
B*
Kills:1,465
Deaths:813
KDR:1.802
Accuracy:57.560% B*
HSR:10.785% D--
Deimos VA29
B+
Kills:1,444
Deaths:881
KDR:1.639
Accuracy:71.233% B+
HSR:9.072% D**
Thanatos VE70
A
Kills:1,360
Deaths:852
KDR:1.596
Accuracy:56.931% A
HSR:10.809% D*
NS Baron G5
B++
Kills:1,226
Deaths:733
KDR:1.673
Accuracy:54.286% B++
HSR:10.114% D*
NS-66 Punisher
A+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:36.806% A+
HSR:21.724% D-
Solstice Burst
C+
Kills:937
Deaths:518
KDR:1.809
Accuracy:30.053% C+
HSR:19.851% D--
Solstice VE3
B+
Kills:895
Deaths:470
KDR:1.904
Accuracy:28.642% B+
HSR:17.989% C--
NSX-P Tengu
A
Kills:491
Deaths:128
KDR:3.836
Accuracy:49.273% A
HSR:24.847% C++
Skorpios
B+
Kills:329
Deaths:170
KDR:1.935
Accuracy:31.996% B+
HSR:18.237% D
Pandora VX25
B**
Kills:183
Deaths:59
KDR:3.102
Accuracy:57.155% B**
HSR:13.661% D
NS Baron G5AE
B++
Kills:72
Deaths:50
KDR:1.440
Accuracy:57.652% B++
HSR:15.278% C
NSX Tanto
C*
Kills:60
Deaths:16
KDR:3.750
Accuracy:30.969% C*
HSR:20% D*
Kills:60,912
Deaths (as Light Assault):28,214
Deaths (to Light Assaults):12,737
KDR:2.15893
Kill Difference:32,698
Playtime:464.011 hours
Usage:17%
Score:12.703m
Score/min:456
Accuracy (listed only):41.178%
HSR (listed only):17.524%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
A+
Kills:11,306
Deaths:3,768
KDR:3.001
Accuracy:35.869% A+
HSR:24.624% C++
Sirius SX12
B**
Kills:8,253
Deaths:3,942
KDR:2.094
Accuracy:33.219% B**
HSR:15.425% D
NS-7 PDW
B**
Kills:4,716
Deaths:1,969
KDR:2.395
Accuracy:33.856% B**
HSR:19.805% C+
VE-S Canis
B**
Kills:3,396
Deaths:932
KDR:3.644
Accuracy:37.211% B**
HSR:28.445% C**
MKV Suppressed
B**
Kills:1,943
Deaths:788
KDR:2.466
Accuracy:33.229% B**
HSR:21.822% C+
Phobos VX86
C++
Kills:1,741
Deaths:895
KDR:1.945
Accuracy:66.021% C++
HSR:12.005% D--
H-V45
B+
Kills:1,625
Deaths:917
KDR:1.772
Accuracy:29.498% B+
HSR:15.262% D*
Chaos
B*
Kills:1,574
Deaths:745
KDR:2.113
Accuracy:63.687% B*
HSR:13.088% D-
Nova
B*
Kills:1,465
Deaths:813
KDR:1.802
Accuracy:57.560% B*
HSR:10.785% D--
Deimos VA29
B+
Kills:1,444
Deaths:881
KDR:1.639
Accuracy:71.233% B+
HSR:9.072% D**
Terminus VX-9
C++
Kills:1,440
Deaths:810
KDR:1.778
Accuracy:28.769% C++
HSR:22.778% D-
Thanatos VE70
A
Kills:1,360
Deaths:852
KDR:1.596
Accuracy:56.931% A
HSR:10.809% D*
NS Baron G5
B++
Kills:1,226
Deaths:733
KDR:1.673
Accuracy:54.286% B++
HSR:10.114% D*
NS-11A
C**
Kills:1,183
Deaths:607
KDR:1.949
Accuracy:28.968% C**
HSR:18.512% D-
NS-66 Punisher
A+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:36.806% A+
HSR:21.724% D-
Pulsar VS1
B+
Kills:1,158
Deaths:529
KDR:2.189
Accuracy:29.733% B+
HSR:19.257% D
CME
C
Kills:1,151
Deaths:582
KDR:1.978
Accuracy:27.686% C
HSR:18.853% D-
Darkstar
C+
Kills:849
Deaths:371
KDR:2.288
Accuracy:28.802% C+
HSR:20.966% D-
NSX-P Tengu
A
Kills:491
Deaths:128
KDR:3.836
Accuracy:49.273% A
HSR:24.847% C++
Corvus VA55
B+
Kills:443
Deaths:317
KDR:1.397
Accuracy:30.336% B+
HSR:21.896% D
Skorpios
B+
Kills:329
Deaths:170
KDR:1.935
Accuracy:31.996% B+
HSR:18.237% D
Equinox VE2 Burst
C--
Kills:259
Deaths:138
KDR:1.877
Accuracy:27.706% C--
HSR:21.622% D*
Pandora VX25
B**
Kills:183
Deaths:59
KDR:3.102
Accuracy:57.155% B**
HSR:13.661% D
VE-A Lacerta
B+
Kills:124
Deaths:50
KDR:2.480
Accuracy:33.179% B+
HSR:23.387% C-
NS Baron G5AE
B++
Kills:72
Deaths:50
KDR:1.440
Accuracy:57.652% B++
HSR:15.278% C
Equinox VE2
D--
Kills:69
Deaths:44
KDR:1.568
Accuracy:24.415% D--
HSR:10.145% D**
Kills:48,960
Deaths (as Combat Medic):21,379
Deaths (to Combat Medics):9,283
KDR:2.2901
Kill Difference:27,581
Playtime:200.745 hours
Usage:7%
Score:6.081m
Score/min:505
Accuracy (listed only):40.964%
HSR (listed only):17.785%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:3,797
Deaths:1,172
KDR:3.240
Accuracy:38.005% B**
HSR:29.365% C*
VX6-7
B
Kills:3,761
Deaths:2,162
KDR:1.740
Accuracy:29.603% B
HSR:15.927% D--
Eclipse VE3A
C+
Kills:2,921
Deaths:1,388
KDR:2.104
Accuracy:28.847% C+
HSR:18.590% C--
Serpent VE92
B++
Kills:2,586
Deaths:1,560
KDR:1.658
Accuracy:31.029% B++
HSR:14.965% D*
VE-C Horizon
B++
Kills:2,087
Deaths:669
KDR:3.120
Accuracy:41.763% B++
HSR:25.156% C
Pulsar C
C++
Kills:2,064
Deaths:1,067
KDR:1.934
Accuracy:28.717% C++
HSR:20.736% D
Phobos VX86
C++
Kills:1,741
Deaths:895
KDR:1.945
Accuracy:66.021% C++
HSR:12.005% D--
NS-11C
B+
Kills:1,718
Deaths:1,056
KDR:1.627
Accuracy:30.584% B+
HSR:17.695% D
Solstice SF
C*
Kills:1,661
Deaths:1,358
KDR:1.223
Accuracy:28.049% C*
HSR:13.245% C--
Chaos
B*
Kills:1,574
Deaths:745
KDR:2.113
Accuracy:63.687% B*
HSR:13.088% D-
Zenith VX-5
C+
Kills:1,563
Deaths:936
KDR:1.670
Accuracy:27.555% C+
HSR:19.258% D
Nova
B*
Kills:1,465
Deaths:813
KDR:1.802
Accuracy:57.560% B*
HSR:10.785% D--
Deimos VA29
B+
Kills:1,444
Deaths:881
KDR:1.639
Accuracy:71.233% B+
HSR:9.072% D**
Thanatos VE70
A
Kills:1,360
Deaths:852
KDR:1.596
Accuracy:56.931% A
HSR:10.809% D*
NS Baron G5
B++
Kills:1,226
Deaths:733
KDR:1.673
Accuracy:54.286% B++
HSR:10.114% D*
Solstice Burst
C+
Kills:937
Deaths:518
KDR:1.809
Accuracy:30.053% C+
HSR:19.851% D--
Solstice VE3
B+
Kills:895
Deaths:470
KDR:1.904
Accuracy:28.642% B+
HSR:17.989% C--
NS-30 Tranquility
B**
Kills:449
Deaths:133
KDR:3.376
Accuracy:46.969% B**
HSR:35.412% C+
Pandora VX25
B**
Kills:183
Deaths:59
KDR:3.102
Accuracy:57.155% B**
HSR:13.661% D
VE-LR Obelisk
B**
Kills:130
Deaths:48
KDR:2.708
Accuracy:42.952% B**
HSR:25.385% D--
NS Baron G5AE
B++
Kills:72
Deaths:50
KDR:1.440
Accuracy:57.652% B++
HSR:15.278% C
NSX Tanto
C*
Kills:60
Deaths:16
KDR:3.750
Accuracy:30.969% C*
HSR:20% D*
Kills:33,694
Deaths (as Engineer):17,581
Deaths (to Engineers):12,306
KDR:1.9165
Kill Difference:16,113
Playtime:429.596 hours
Usage:16%
Score:10.796m
Score/min:419
Accuracy (listed only):43.103%
HSR (listed only):17.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
A+
Kills:11,306
Deaths:3,768
KDR:3.001
Accuracy:35.869% A+
HSR:24.624% C++
Sirius SX12
B**
Kills:8,253
Deaths:3,942
KDR:2.094
Accuracy:33.219% B**
HSR:15.425% D
NS-7 PDW
B**
Kills:4,716
Deaths:1,969
KDR:2.395
Accuracy:33.856% B**
HSR:19.805% C+
VE-S Canis
B**
Kills:3,396
Deaths:932
KDR:3.644
Accuracy:37.211% B**
HSR:28.445% C**
Ghost
B++
Kills:2,771
Deaths:899
KDR:3.082
Accuracy:47.352% B++
HSR:68.820% C-
NS-30 Vandal
C**
Kills:2,434
Deaths:1,058
KDR:2.301
Accuracy:38.739% C**
HSR:22.556% D
MKV Suppressed
B**
Kills:1,943
Deaths:788
KDR:2.466
Accuracy:33.229% B**
HSR:21.822% C+
NS-45 Pilot
A++
Kills:1,807
Deaths:753
KDR:2.400
Accuracy:45.475% A++
HSR:25.180% D
Beamer VS3
B*
Kills:1,662
Deaths:1,154
KDR:1.440
Accuracy:35.706% B*
HSR:17.088% D-
NS-44 Commissioner
B**
Kills:1,509
Deaths:1,070
KDR:1.410
Accuracy:50.226% B**
HSR:22.200% C
NS-66 Punisher
A+
Kills:1,160
Deaths:289
KDR:4.014
Accuracy:36.806% A+
HSR:21.724% D-
Phantom VA23
B
Kills:1,159
Deaths:453
KDR:2.559
Accuracy:41.293% B
HSR:25.798% D
XM98
B++
Kills:1,151
Deaths:234
KDR:4.919
Accuracy:46.314% B++
HSR:77.150% C+
V10
C**
Kills:1,145
Deaths:210
KDR:5.452
Accuracy:45.692% C**
HSR:73.625% D-
NS-357 Underboss
C**
Kills:1,087
Deaths:740
KDR:1.469
Accuracy:43.178% C**
HSR:14.719% D*
Parallax VX3
B++
Kills:1,080
Deaths:227
KDR:4.758
Accuracy:46.086% B++
HSR:79.907% C++
Artemis VX26
B*
Kills:917
Deaths:413
KDR:2.220
Accuracy:33.960% B*
HSR:21.810% C-
Nyx VX31
C**
Kills:610
Deaths:285
KDR:2.140
Accuracy:39.236% C**
HSR:26.230% D
NSX-P Tengu
A
Kills:491
Deaths:128
KDR:3.836
Accuracy:49.273% A
HSR:24.847% C++
Spiker
B++
Kills:472
Deaths:387
KDR:1.220
Accuracy:37.789% B++
HSR:12.076% D**
Manticore SX40
B
Kills:370
Deaths:292
KDR:1.267
Accuracy:35.112% B
HSR:17.568% D
Skorpios
B+
Kills:329
Deaths:170
KDR:1.935
Accuracy:31.996% B+
HSR:18.237% D
Phaseshift VX-S
D
Kills:195
Deaths:87
KDR:2.241
Accuracy:33.804% D--
HSR:67.180% D
VA39 Spectre
B*
Kills:169
Deaths:64
KDR:2.641
Accuracy:41.207% B*
HSR:38.462% C+
NS-AM7 Archer
B+
Kills:157
Deaths:305
KDR:0.515
Accuracy:63.124% B+
HSR:23.567% B
NSX Daimyo
B++
Kills:94
Deaths:25
KDR:3.760
Accuracy:49.123% B++
HSR:95.745% B
NS-44L Blackhand
B**
Kills:91
Deaths:43
KDR:2.116
Accuracy:51.910% B**
HSR:35.165% D
Kills:50,474
Deaths (as Infiltrator):20,685
Deaths (to Infiltrators):9,384
KDR:2.44013
Kill Difference:29,789
Playtime:938.654 hours
Usage:34%
Score:28.115m
Score/min:499
Accuracy (listed only):41.362%
HSR (listed only):34.806%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:695
Deaths:226
KDR:3.075
Accuracy:23.839% B+
HSR:15.540% D--
Cosmos VM3
B+
Kills:691
Deaths:226
KDR:3.058
Accuracy:23.748% B+
HSR:16.208% D-
Blueshift VM5
C*
Kills:566
Deaths:155
KDR:3.652
Accuracy:23.169% C*
HSR:17.668% D--
Blueshift VM5
B+
Kills:484
Deaths:136
KDR:3.559
Accuracy:24.614% B+
HSR:21.074% C
Comet VM2
C++
Kills:431
Deaths:213
KDR:2.023
Accuracy:48.576% C++
HSR:2.552% D-
Nebula VM20
A*
Kills:380
Deaths:110
KDR:3.455
Accuracy:31.390% A*
HSR:21.579% C
Comet VM2
C++
Kills:375
Deaths:215
KDR:1.744
Accuracy:51.254% C++
HSR:4.267% C+
Nebula VM20
A*
Kills:349
Deaths:110
KDR:3.173
Accuracy:31.035% A*
HSR:23.496% C++
NS-10 Burster
B*
Kills:267
Deaths:111
KDR:2.405
Accuracy:38.798% B*
HSR:3.745% D
NS-10 Burster
B++
Kills:266
Deaths:113
KDR:2.354
Accuracy:38.669% B++
HSR:4.135% D
Vortex VM21
C+
Kills:202
Deaths:154
KDR:1.312
Accuracy:44.209% C
HSR:2.970% C+
Vortex VM21
C+
Kills:162
Deaths:155
KDR:1.045
Accuracy:44.233% C
HSR:3.086% C+
Kills:4,868
Deaths (as MAX Suit):962
Deaths (to MAX Suits):4,489
KDR:5.06029
Kill Difference:3,906
Playtime:126.889 hours
Usage:5%
Score:4.392m
Score/min:577
Accuracy (listed only):35.294%
HSR (listed only):11.360%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:283
V. Kills:15 N/A
Deaths:83
KDR:3.410
Accuracy:43.359% C+
KPH:45.200 C-
VKPH:2.400 D
Dual Photon Pods
B+
Kills:152
V. Kills:58 258%
Deaths:31
KDR:4.903
Accuracy:49.871% D
KPH:80.100 C
VKPH:30.500 B+
Saron Laser Cannon
D-
Kills:107
V. Kills:109 97%
Deaths:189
KDR:0.566
Accuracy:27.084% D-
KPH:5.100 D--
VKPH:5.200 D-
Kills:542 (390 + 0)
Deaths:303
KDR:1.789
VKDR:0.601
Vehicle Kills:182
Kill Difference:239
Playtime:29.271 hours
Usage:1%
Score:0.458m
Score/min:261
Piloting Accuracy:27.084%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:72
V. Kills:4 N/A
Deaths:6
KDR:12
Accuracy:39.412% D
KPH:259,200 U
VKPH:14,400 U
Kills:72 (0 + 72)
Deaths:6
KDR:12
VKDR:0.667
Vehicle Kills:4
Kill Difference:66
Playtime:0.001 hours
Usage:0%
Score:0.035m
Score/min:1,062,120
Piloting Accuracy:N/A%
Gunner Accuracy:39.412%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:868
V. Kills:662 131%
Deaths:189
KDR:4.593
Accuracy:56.120% C+
KPH:28.800 D
VKPH:21.900 C+
L100 Python HESH
C*
Kills:403
V. Kills:32 N/A
Deaths:31
KDR:13
Accuracy:54.235% C++
KPH:73.400 C*
VKPH:5.800 D--
Skyguard
C+
Kills:260
V. Kills:219 118%
Deaths:68
KDR:3.824
Accuracy:30.448% C+
KPH:12.300 D
VKPH:10.400 C+
C75 Viper
C
Kills:178
V. Kills:43 405%
Deaths:39
KDR:4.564
Accuracy:44.292% C++
KPH:32.400 C
VKPH:7.800 C
L100 Python HEAT
C*
Kills:132
V. Kills:70 186%
Deaths:20
KDR:6.600
Accuracy:59.474% B+
KPH:29.500 D
VKPH:15.600 C*
Kills:1,841 (1,841 + 0)
Deaths:347
KDR:5.305
VKDR:2.957
Vehicle Kills:1,026
Kill Difference:1,494
Playtime:66.729 hours
Usage:2%
Score:1.521m
Score/min:380
Driving Accuracy:59.474%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:753
V. Kills:620 121%
Deaths:173
KDR:4.353
Accuracy:56.236% C++
KPH:20 D--
VKPH:16.400 C
Proton II PPA
M**
Kills:451
V. Kills:38 N/A
Deaths:19
KDR:23.737
Accuracy:31.947% B*
KPH:130.300 A++
VKPH:11 M**
Saron HRB
B+
Kills:245
V. Kills:152 160%
Deaths:40
KDR:6.125
Accuracy:49.339% C*
KPH:32.700 C*
VKPH:20.300 B+
E540 Halberd
B*
Kills:125
V. Kills:77 160%
Deaths:24
KDR:5.208
Accuracy:57.556% B**
KPH:37.900 C+
VKPH:23.400 B*
Supernova VPC
C
Kills:100
V. Kills:6 N/A
Deaths:8
KDR:12.500
Accuracy:50.820% C-
KPH:47.800 C
VKPH:2.900 D**
Supernova PC
D
Kills:80
V. Kills:35 222%
Deaths:21
KDR:3.810
Accuracy:42.368% D--
KPH:14.200 D--
VKPH:6.200 D
Kills:1,754 (933 + 821)
Deaths:285
KDR:6.154
VKDR:3.256
Vehicle Kills:928
Kill Difference:1,469
Playtime:59.706 hours
Usage:2%
Score:1.791m
Score/min:500
Driving Accuracy:42.368%
Gunner Accuracy:57.556%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:206
V. Kills:11 N/A
Deaths:21
KDR:9.810
Accuracy:39.607% C+
KPH:104.500 C+
VKPH:5.600 C-
E540 Halberd-H
C**
Kills:136
V. Kills:75 179%
Deaths:12
KDR:11.333
Accuracy:60.566% C++
KPH:48.900 C
VKPH:27 C**
Aphelion VEX-4H
C++
Kills:114
V. Kills:104 109%
Deaths:33
KDR:3.455
Accuracy:38.809% D--
KPH:32.800 D
VKPH:29.900 C++
Saron HRB-H
C
Kills:72
V. Kills:42 167%
Deaths:9
KDR:8
Accuracy:51.543% D-
KPH:37.600 C
VKPH:22 C-
Kills:528 (0 + 528)
Deaths:75
KDR:7.040
VKDR:3.093
Vehicle Kills:232
Kill Difference:453
Playtime:10.143 hours
Usage:0%
Score:0.290m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:51.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:282
V. Kills:44 N/A
Deaths:34
KDR:8.294
Accuracy:46.985% B*
KPH:74.400 B++
VKPH:11.600 C**
M40 Fury
C*
Kills:185
V. Kills:40 451%
Deaths:27
KDR:6.852
Accuracy:41.220% C**
KPH:66.200 C++
VKPH:14.300 C*
M20 Basilisk
C-
Kills:67
V. Kills:24 268%
Deaths:23
KDR:2.913
Accuracy:39.575% C-
KPH:17.700 C--
VKPH:6.300 D
M60-G Bulldog
C+
Kills:62
V. Kills:14 413%
Deaths:18
KDR:3.444
Accuracy:41.458% C++
KPH:34.700 C
VKPH:7.800 C+
M20 Basilisk
C
Kills:55
V. Kills:21 250%
Deaths:8
KDR:6.875
Accuracy:36.961% D
KPH:22.500 C
VKPH:8.600 C
Kills:651 (0 + 651)
Deaths:110
KDR:5.918
VKDR:1.300
Vehicle Kills:143
Kill Difference:541
Playtime:14.608 hours
Usage:1%
Score:0.433m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:36.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:1,342
V. Kills:256 N/A
Deaths:617
KDR:2.175
Accuracy:49.684% C+
KPH:35.600 B+
VKPH:6.800 C+
S12 Renegade
B
Kills:820
V. Kills:21 N/A
Deaths:235
KDR:3.489
Accuracy:46.006% C++
KPH:76.900 B
VKPH:2 C+
M12 Kobalt-F
D
Kills:116
V. Kills: N/A
Deaths:70
KDR:1.657
Accuracy:21.952% D
KPH:18 D-
VKPH:0 D**
M20 Basilisk-F
B+
Kills:79
V. Kills:41 188%
Deaths:83
KDR:0.952
Accuracy:54.313% C*
KPH:12.500 C-
VKPH:6.500 B+
Kills:2,357 (2,357 + 0)
Deaths:1,005
KDR:2.345
VKDR:0.316
Vehicle Kills:318
Kill Difference:1,352
Playtime:61.074 hours
Usage:2%
Score:0.781m
Score/min:213
Driving Accuracy:54.313%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 14,55914,38432,4430.443A+1.8458.188%A*24.041%B**14.2C**N/A481010.6h1.1B*1.9B*
Betelgeuse 54-A 12,15712,0514,2672.824C+0.5428.466%C+26.23%D--80CN/A304150.6h9.6C**33.6C*
Eridani SX5 11,38111,3063,7683.001B**0.7235.869%A+24.624%C++84.4B++N/A267134h9.2B++25.6B*
Sirius SX12 8,2948,2533,9422.094B0.1933.219%B**15.425%D56C++N/A205147.3h10.9C++32.8B+
NS-7 PDW 4,7494,7161,9692.395B+0.1133.856%B**19.805%C+71.5B*N/A26866h10.8B++31.9B++
Eidolon VE33 3,8613,7971,1723.24B+0.9538.005%B**29.365%C*66.4B++1.1C**19357.2h6.3B+16.5B++
VX6-7 3,7863,7612,1621.74C+0.5529.603%B15.927%D--46C+N/A19181.7h10.5B35.5B
Flare VE6 3,5373,5241,9631.795C+0.4927.95%C**18.36%D*60.1C+N/A24958.6h10.1C+36.3C*
SVA-88 3,4483,4371,4632.349C++0.0628.158%B21.909%D62.7C+N/A28454.8h10.1B+36B+
VE-S Canis 3,4483,3969323.644A++1.3637.211%B**28.445%C**93.8B+1.4C**28736.2h8B+21.6B+
Eclipse VE3A 2,9402,9211,3882.104B0.1828.847%C+18.59%C--64.1C++N/A23045.6h9.7B++33.6B+
Ghost 2,7822,7718993.082C+0.8047.352%B++68.82%C-57.1C+N/A23148.5h2C++4.2B
Serpent VE92 2,5952,5861,5601.658C++0.6331.029%B++14.965%D*44.8C*N/A20357.7h11.1C*35.8B+
NS-30 Vandal 2,4412,4341,0582.301C+0.0238.739%C**22.556%D59.8C+N/A23640.7h4.9C*12.6B+
VX29 Polaris 2,3012,2951,0852.115C*0.1729.772%B+15.512%D*67.5C++N/A27634h11C++36.9C**
VE-C Horizon 2,1172,0876693.12B++0.8341.763%B++25.156%C98.4B+1.4C+29621.2h10.9B+26.2B+
Pulsar C 2,0762,0641,0671.934C+0.3528.717%C++20.736%D57.3C*N/A34036h9.6B+33.5B
MKV Suppressed 1,9551,9437882.466B*0.1833.229%B**21.822%C+70.7B++N/A27227.5h11.1B+33.3B+
NS-45 Pilot 1,8191,8077532.4B+0.1145.475%A++25.18%D144.6B**1C+48212.5h5.9B13B*
Lasher X2 1,8201,7991,2371.454C++0.8340.624%B**2.891%D61.4BN/A26129.3h16.5B+40.6B++
Phobos VX86 1,7521,7418951.945C**0.3466.021%C++12.005%D--56.2CN/A22231h2.1C**3.1C**
NS-11C 1,7251,7181,0561.627C++0.6630.584%B+17.695%D46.8C+N/A20936.7h11.4B+37.2B+
NS-15M1 1,7091,7058272.062C+0.2228.076%B17.595%D--52.1CN/A22632.7h11.2C+39.9C**
Beamer VS3 1,6731,6621,1541.44B+0.8535.706%B*17.088%D-69B*N/A27324.1h7.2B+20.2B++
Solstice SF 1,6861,6611,3581.223C+1.0628.049%C*13.245%C--25.3C+N/A9965.6h10.9C+38.9C*
H-V45 1,6321,6259171.772C+0.5129.498%B+15.262%D*48.2C+N/A21233.7h11.5C*38.9B+
Chaos 1,5901,5747452.113C++0.1763.687%B*13.088%D-68.1C++N/A27123.1h3.3A5.1A
Zenith VX-5 1,5661,5639361.67C+0.6227.555%C+19.258%D44.8C+N/A25934.9h11.3C*40.9C*
Orion VS54 1,5241,5237142.133C+0.1529.044%B++21.536%D-50.8C+N/A40230h10.1C**34.9C+
NS-44 Commissioner 1,5201,5091,0701.41C++0.8850.226%B**22.2%C51.7C+N/A21029.2h3.5C+6.9B+
Nova 1,4681,4658131.802C*0.4857.56%B*10.785%D--54.7C++N/A20026.8h3.6B+6.3B*
C-4 2,0891,4486812.126C++0.1626.926%C+N/A102C+45.1B*150314.2h1.1B+4.2C**
Deimos VA29 1,4461,4448811.639C+0.6571.233%B+9.072%D**61.2C+N/A28123.6h1.9B+2.7C*
Terminus VX-9 1,4431,4408101.778C+0.5128.769%C++22.778%D-53.7C+N/A27226.8h10.6B37B
Thanatos VE70 1,3631,3608521.596B+0.6956.931%A10.809%D*59.6B+N/A25522.8h3.4B++6B++
M40 Fury-F 1,5981,3426172.175C++0.1149.684%C+N/A35.6B+6.8C+22237.7h7B+14.1B++
NS Baron G5 1,2271,2267331.673B+0.6154.286%B++10.114%D*57.6BN/A31021.3h4C**7.3C++
NS-11A 1,2021,1836071.949C*0.3428.968%C**18.512%D-55.8C++N/A25821.2h12.4C+42.7C**
NS-66 Punisher 1,1701,1602894.014A+1.7336.806%A+21.724%D-117.2B**1C++5499.9h9.1B++24.7B**
Phantom VA23 1,1631,1594532.558C+0.2741.293%B25.798%D63.3C+N/A17918.3h4C++9.7B+
Pulsar VS1 1,1731,1585292.189B*0.1029.733%B+19.257%D54.1B+N/A29921.4h11.5B+38.8B+
XM98 1,1561,1512344.919B+2.6346.314%B++77.15%C+50.7B+N/A23122.7h1.9B+4.1B++
CME 1,1671,1515821.978C*0.3127.686%C18.853%D-51.2C++N/A28522.5h11.9C*43.1C++
V10 1,1461,1452105.452B+3.1745.692%C**73.625%D-46.4C+N/A12624.7h2.1C+4.5C*
NS-357 Underboss 1,0911,0877401.469C++0.8243.178%C**14.719%D*62.8C++N/A25217.3h4.2C-9.8C++
Parallax VX3 1,0811,0802274.758C+2.4746.086%B++79.907%C++42.9C++N/A16625.2h2C++4.4B+
Ursa 9469434781.973C*0.3125.359%C18.346%D--67.4C++N/A31714h10C++39.5C++
Solstice Burst 9489375181.809C+0.4830.053%C+19.851%D--51.5CN/A19618.2h11.4C++38C*
Sticky Grenade 9349311931N/A928.7166.735%A+N/A2327.5M7.5D136850.4h1A1.6B**
Artemis VX26 9209174132.22C++0.0733.96%B*21.81%C-59.9C**N/A24815.3h10.3B+30.3B+
Solstice VE3 8998954701.904B*0.3828.642%B+17.989%C--48.9B+N/A38918.3h10.7B+37.5C++
L100 Python AP 1,5308681894.593C-2.3156.12%C+3.802%B**28.7D21.9C+44130.2h7.5D--13.4C-
Darkstar 8608493712.288C++0.0028.802%C+20.966%D-63.8C++N/A22013.3h11.3B+39.1C**
S12 Renegade 8418202353.489C+1.2046.006%C++3.902%C-76.6B2C+31510.7h3.3C+7.1C++
Force-Blade 79879733,0130.024C+2.2656.62%A++N/A0.7C+N/A31162.4h2.4C++4.2B+
Supernova FPC 1,3737531734.353D2.0756.236%C++2.125%C++20D--16.4C43337.7h6.2D*11.1D--
NS Decimator 1,0497118470.839C--1.4566.661%B+2.25%C**27.7D-13.2D38125.7h5.3D7.9C
Cosmos VM3 7016952263.075B*0.7923.839%B+15.54%D--40.6C+N/A18717.1h13.9C+58.5C++
Cosmos VM3 6946912263.058C**0.7723.748%B+16.208%D-41.1C+N/A19316.8h13.6C+57.5B+
VE-H Maw 6926822213.086B+0.8032.83%B++28.153%C87.4C*1.3C++2597.8h8.4B+25.5B+
Nyx VX31 6116102852.14C0.1539.236%C**26.23%D67C**N/A2539.1h4.3B++10.9B++
MANA Anti-Personnel Turret 5845782102.752N/A0.4724.318%UN/A5780U60U18796700.1h19.8T*81.4T*
Blueshift VM5 5715661553.652C**1.3723.169%C*17.668%D--40.4C+N/A19114h13.6B+58.6B+
NSX-P Tengu 4974911283.836A+1.5549.273%A24.847%C++116.9B**1.4C++4504.2h8.4B*17.1B++
Blueshift VM5 4864841363.559C**1.2724.614%B+21.074%C43.2C+N/A21811.2h14.8C*60.3B
Spiker 4774723871.22C+1.0737.789%B++12.076%D**59.7C*N/A2257.9h8C++21.1B+
Proton II PPA 4894511923.737C**21.4531.947%B*N/A128.9A+10.9M**6583.5h6.6B**20.6B**
NS-30 Tranquility 4574491333.376C**1.0946.969%B**35.412%C+61.5C+1.1C2107.3h6.1C+12.9B+
Corvus VA55 4444433171.397C+0.8930.336%B+21.896%D38.2CN/A22611.6h11.5C38.1C**
Hunter QCX 4494424091.081B1.2039.874%C37.557%B**20C++N/A8622.1h3B+7.6B+
Comet VM2 5914312132.023B**0.2648.576%C++2.552%D-18B+6.7B+24523.9h18.6C**38.2C++
Anti-Vehicle Grenade 4644171417N/A414.7166.516%A++N/A695A78.3C61040.6h3.2B**4.8B**
L100 Python HESH 4354033113C+10.7154.235%C++N/A73.3C++5.8D--4155.5h2.4B*4.4B*
Nemesis VSH9 6153875070.763C1.5269.224%B+2.326%C+14.4C--8.5C-27926.9h8.5C12.3C+
Nebula VM20 3833801103.455C++1.1731.39%A*21.579%C71.7B**N/A3735.3h14.1C**44.8B*
Comet VM2 5213752151.744B++0.5451.254%C++4.267%C+15.8C+6.1C++19123.8h22.8C++44.6C**
Manticore SX40 3723702921.267C+1.0235.112%B17.568%D55.2B+N/A2136.7h7.4C+21C**
Nebula VM20 3533491103.173C++0.8931.035%A*23.496%C++65.8B++N/A3435.3h14.8C+47.6B*
Skorpios 3313291701.935C+0.3531.996%B+18.237%D57.7C+N/A2235.7h9.3B++28.9B++
Pulsar LSW 3313261482.203C++0.0829.042%B+25.153%C60.4C+N/A4275.4h10.2B+35C**
Light PPA 298283833.41C1.1243.359%C+1.413%B44.9C-2.4D2586.3h12.3C++28.4C++
M40 Fury 326282348.294C+6.0146.985%B*2.482%A74.2B++11.6C**6533.8h10.9B+23.2B*
Plasma Grenade 2802791279N/A276.7157.791%B**N/A930A+3.3D*74840.3h2.5B*4.3B**
NS-10 Burster 5202671112.405A*0.1238.798%B*3.745%D7.5C++7.1A++17235.4h132.9C+342.4C**
NS-10 Burster 4962661132.354B**0.0738.669%B++4.135%D7.5C++6.5A16635.5h136.3C+352.4B+
Tank Mine 4392661212.198C-0.0941.782%C++N/A102.3C66.5C+18542.6h2.2C-5.1C++
Skyguard 479260683.824C1.5430.448%C+N/A12.3D10.4C+25321.1h114.6C+376.5C++
MANA Anti-Vehicle Turret 4832602041.275D1.0147.466%F--2.308%C2600A+2230B**8362250.1h8.8C-18.4D*
Equinox VE2 Burst 2592591381.877C+0.4127.706%C--21.622%D*43.2DN/A1686h12.2C44.1C+
Saron HRB 397245406.125C+3.8449.339%C*2.449%B**32.7C*20.3B+6427.5h16.3B*33B*
Spear Anti-Vehicle Phalanx Turret 394241337.303C5.0247.146%C4.564%B+48.2C+30.6B7095h7.4C**15.6C++
S1 2972163030.713C1.5767.948%B*5.556%A*28.8C10.8D8037.5h5.6C*8.2C*
Proximity Mine 209208693.014C0.7361.525%A++N/A148.6C++N/A8831.4h1.6B+2.6B**
Lancer VS22 4162073530.586C-1.7070.39%B**N/A10.8C--10.9C26619.2h31D44.1C
Proton II PPA-H 217206219.81C7.5239.607%C+1.456%C+103C+5.5C-4632h8.5B+21.5B
Vortex VM21 3852021541.312C0.9744.209%C2.97%C+7.5D6.8C12927.1h66.5F-150.4D--
Phaseshift VX-S 196195872.241D0.0433.804%D--67.18%D26C-N/A1117.5h3.6D10.5D-
M40 Fury 225185276.852C4.5741.22%C**N/A66.1C++14.3C*6712.8h12.8C+30.9C*
Pandora VX25 185183593.102A+0.8257.155%B**13.661%D122A1.3B+7801.5h3.6B+6.3B*
C75 Viper 221178394.564C2.2844.292%C++N/A32.4C7.8C4395.5h12.3C+27.8C+
VA39 Spectre 170169642.641C*0.3641.207%B*38.462%C+20.6DN/A1568.2h4.7B11.4B+
Vortex VM21 3151621551.045C1.2444.233%C3.086%C+6D5.6C11727.2h85.7F--193.7F-
NS-AM7 Archer 2021573050.515C+1.7763.124%B+23.567%B8.1C+2.3C+8119.4h18.4C+29.1C+
Dual Photon Pods 210152314.903D2.6249.871%D1.974%A+80C30.5B+13511.9h25.5D51.1D
E540 Halberd-H 2111361211.333C9.0560.566%C++2.941%B**48.6C26.8C**6402.8h5.4C++8.8C*
L100 Python HEAT 202132206.6C+4.3159.474%B+2.273%C+29.3D15.6C*4464.5h6C10.1C+
VE-LR Obelisk 133130482.708C++0.4242.952%B**25.385%D--59.1C++1.4B+1852.2h5.5C*12.7B+
E540 Halberd 202125245.208D2.9257.556%B**4.8%A*37.9C+23.3B*8553.3h5.7C10C**
VE-A Lacerta 125124502.48B0.1933.179%B+23.387%C-88.6B+N/A2201.4h8.7B*26.2B++
M12 Kobalt-F 116116701.657C0.6321.952%D12.069%B+18.1D-N/A656.4h13.1C++59.8C+
Aphelion VEX-4H 218114333.455C-1.1738.809%D--N/A32.6D29.7C++3183.5h74.9C192.9D
Saron Laser Cannon 2161071890.566C-1.7227.084%D-3.738%A+5.1D--5.2D-16321.1h160.9D594.2D--
Supernova VPC 106100812.5C10.2150.82%C-N/A47.6C2.9D**3722.1h1.9A++3.7B**
NSX Daimyo 9494253.76C+1.4749.123%B++95.745%B55.3C--N/A1991.7h2.7D5.5C+
NS-44L Blackhand 9291432.116C++0.1751.91%B**35.165%D56.9B+N/A2211.6h4C+7.8C**
NS-03 Thumper 9090831.084C+1.2041.08%B+2.222%B+60B++N/A1641.5h7.3C+17.7B
Supernova PC 11580213.81C--1.5242.368%D--3.75%A14.3D--6.3D5045.6h4B+9.5C+
M20 Basilisk-F 12079830.952C+1.3354.313%C*3.797%C+12.5C-6.5B+1386.3h68.9C++126.9C++
NS Baron G5AE 7272501.44C+0.8557.652%B++15.278%C72C**N/A3451h3.8B+6.6B++
Saron HRB-H 1147298C*5.7151.543%D-1.389%C+37.9C22.1C5361.9h20.7B40.1C++
L105 Zephyr 7672612C++9.7139.412%DN/A720U40S3540400.1h3.7A9.4B*
M12 Kobalt 7371171B*68.7126.22%B+29.578%M355M10A+6870.2h9.3A+35.5A
M60-A Bulldog 7470514C+11.7135.787%D**1.429%D25D1.4D*2792.8h4B**11.3C*
Equinox VE2 6969441.568C++0.7224.415%D--10.145%D**27.6DN/A2242.5h12.1C+49.5C-
M20 Basilisk 9167232.913D0.6339.575%C-5.97%C+17.6C--6.3D3433.8h96.8C+244.6C+
MAX Punch 65649690.066C-2.2245.211%C+N/A0.5DN/A2119.7h1.8C*4.1C**
M60-G Bulldog 7662183.444D-1.1641.458%C++3.226%B+34.4C7.8C+3411.8h6.4C++15.5C**
NSX Tanto 6160163.75A*1.4630.969%C*20%D*75B+1.3B+2600.8h7.9A25.6B*
M20 Basilisk 765586.875A4.5936.961%D7.273%B+22.9C+8.8C3852.4h65.1B*176.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret266293h
Nano-Armor Kit253297,30123.2h
Spawn Beacon106371.2h
Ordnance Dampener1510.1h
Nanite Revive Grenade05110.1h
Restoration Kit386080.9h
Motion Spotter3413,2167.6h
Spitfire Auto-Turret01140.2h
Ammunition Package161,2830.7h
Shield Recharging Field692,4731.1h
Recon Detection Device7815,06416.9h
Smoke Grenade01440h
Medical Applicator286114,10510.3h
Medical Kit94014,78213.2h
Anti-Infantry MANA Turret556412.5h
Nano-Repair Grenade0540h

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