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Archon WienerAuster[DHMR] WienerAuster
VS BR 78

KDR: 5.12

Score: 7.9m

Last Seen: Oct 14th, 2019 11:11 AM
- OFFLINE - 50.8 hour(s)

Battle Rank 78 - Vanu Sovereignty on Cobalt - Outfit Member of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
Level Progress (to 79): 69%
Level 100 Progress: 42% 398h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Saron Laser Cannon Orion VS54 Ghost Hornet Missiles VE-H Maw NS-15M2 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,446,054 MLG Score: 3554
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.864%33.276%1193912075,7852.762662.36

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.745%2.812M+1.91A++-0.727D-HEAD ++ (~15.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.627B+9.20.308C*16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.031%0.68%10699312139,712123236778.3226410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.734%0.133C++-0.889D---0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.599B+20.30.529B+31.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.885%83.343%0112151,651204158.05366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.41B**1.71B**1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.929%16.423%01121554819882.75377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.449T*-2.889T-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.31B**3.91B**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 8
7.9m186.3%461 (27.7k)373 (22.4k)5.1228920,5944,0205.5646878 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216190635.802%16.966%60705:145

55% Engineer22% Heavy Assault11% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2019 2:33 PMJun 10th, 2019 10:39 PMOct 15th, 2019 9:38 PM (11h) (PST)Oct 14th, 2019 7:57 AM (2d) (PST)Oct 14th, 2019 7:11 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1901071,0830.9780.1910.1662.1600.1823554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,3856,42964,9565911101301122,374

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
351.1h/14.6d 1,776 3,494 4,326 45.5k 183 666 3,829 25.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:2,400
Deaths:769
KDR:3.121
Accuracy:34.895% M
HSR:35.833% A+
VE-H Maw
A++
Kills:1,018
Deaths:284
KDR:3.585
Accuracy:35.435% A++
HSR:31.827% B+
NS-15M2
A*
Kills:763
Deaths:248
KDR:3.077
Accuracy:35.588% A*
HSR:31.717% B++
Pulsar LSW
A*
Kills:73
Deaths:39
KDR:1.872
Accuracy:36.077% A*
HSR:32.877% B**
Kills:4,254
Deaths (as Heavy Assault):1,340
Deaths (to Heavy Assaults):1,119
KDR:3.17463
Kill Difference:2,914
Playtime:77.144 hours
Usage:22%
Score:1.376m
Score/min:297
Accuracy (listed only):35.499%
HSR (listed only):33.064%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:548
Deaths:276
KDR:1.986
Accuracy:53.929% A+
HSR:16.423% C*
Solstice VE3
S
Kills:180
Deaths:110
KDR:1.636
Accuracy:44.507% S
HSR:27.222% A
Kills:728
Deaths (as Engineer):386
Deaths (to Engineers):692
KDR:1.88601
Kill Difference:342
Playtime:191.749 hours
Usage:55%
Score:4.704m
Score/min:409
Accuracy (listed only):49.218%
HSR (listed only):21.823%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:548
Deaths:276
KDR:1.986
Accuracy:53.929% A+
HSR:16.423% C*
Solstice VE3
S
Kills:180
Deaths:110
KDR:1.636
Accuracy:44.507% S
HSR:27.222% A
Kills:728
Deaths (as Light Assault):386
Deaths (to Light Assaults):788
KDR:1.88601
Kill Difference:342
Playtime:27.100 hours
Usage:8%
Score:0.719m
Score/min:442
Accuracy (listed only):49.218%
HSR (listed only):21.823%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:623
Deaths:215
KDR:2.898
Accuracy:35.615% A*
HSR:28.090% B*
Pandora VX25
A+
Kills:548
Deaths:276
KDR:1.986
Accuracy:53.929% A+
HSR:16.423% C*
Terminus VX-9
A++
Kills:225
Deaths:88
KDR:2.557
Accuracy:34.793% A++
HSR:36.889% A
Kills:1,396
Deaths (as Combat Medic):579
Deaths (to Combat Medics):444
KDR:2.41105
Kill Difference:817
Playtime:14.559 hours
Usage:4%
Score:0.457m
Score/min:524
Accuracy (listed only):41.446%
HSR (listed only):27.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,651
Deaths:526
KDR:3.139
Accuracy:49.885% A++
HSR:83.343% A+
NS-44 Commissioner
A++
Kills:430
Deaths:314
KDR:1.369
Accuracy:47.730% A
HSR:34.419% A++
NS-357 Underboss
B**
Kills:73
Deaths:77
KDR:0.948
Accuracy:46.458% B**
HSR:27.397% B++
Kills:2,154
Deaths (as Infiltrator):917
Deaths (to Infiltrators):544
KDR:2.34896
Kill Difference:1,237
Playtime:38.266 hours
Usage:11%
Score:0.600m
Score/min:261
Accuracy (listed only):48.024%
HSR (listed only):48.386%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:6,062
V. Kills:367 N/A
Deaths:148
KDR:40.960
Accuracy:47.029% B*
KPH:103.500 A++
VKPH:6.300 A
Saron Laser Cannon
M**
Kills:3,140
V. Kills:1,701 184%
Deaths:138
KDR:22.754
Accuracy:36.633% B*
KPH:55.300 M**
VKPH:30 M++
Hornet Missiles
B*
Kills:1,571
V. Kills:1,049 150%
Deaths:53
KDR:29.642
Accuracy:72.224% A
KPH:90.400 B+
VKPH:60.400 B*
Maelstrom Turbo Laser
M+
Kills:510
V. Kills:262 194%
Deaths:27
KDR:18.889
Accuracy:38.894% A
KPH:57 M+
VKPH:29.300 A*
Photon A2A Missile Pods
A
Kills:75
V. Kills:37 197%
Deaths:2
KDR:37.500
Accuracy:73.629% D
KPH:106.800 A
VKPH:52.700 B
M202 Wyrm
D-
Kills:62
V. Kills:33 182%
Deaths:
KDR:
Accuracy:61.614% B*
KPH:51.800 D-
VKPH:27.600 D-
Kills:11,420 (9,712 + 0)
Deaths:368
KDR:31.033
VKDR:9.372
Vehicle Kills:3,449
Kill Difference:11,052
Playtime:143.594 hours
Usage:41%
Score:3.403m
Score/min:395
Piloting Accuracy:38.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,4296,06214840.959S35.8447.029%B*N/A103.4A++6.3A31858.6h8.3B+17.6B+
Saron Laser Cannon 4,8413,14013822.754S17.6336.633%B*N/A55.3M**29.9M++39456.8h41.2B**112.4A
Orion VS54 2,4362,4007693.121A2.0034.895%M35.833%A+68.8A++1B**17934.9h9.7B**27.7B+
Ghost 1,6661,6515263.139C*1.9849.885%A++83.343%A+56.5B++N/A15529.2h1.7B**3.4B**
Hornet Missiles 2,6201,5715329.642S24.5272.224%AN/A90.3B60.3B*67117.4h7.9B+10.9B++
VE-H Maw 1,0391,0182843.585A++1.5435.435%A++31.827%B+80.2B**1.7A+27112.7h8.2B**23.2B*
NS-15M2 7797632483.077B*2.0535.588%A*31.717%B++76.3B**1.6A++17210h10.1B*28.5B*
H-V45 6356232152.898B*2.2235.615%A*28.09%B*69.2A+1.3A++3009h10.4B**29.1B**
Pandora VX25 5555482761.986B*3.1453.929%A+16.423%C*36.5C+N/A10215h3.9B+7.3B*
Maelstrom Turbo Laser 7725102718.889S13.7738.894%AN/A56.7M+29.1A*3469h34.6B**88.9B**
NS-44 Commissioner 4334303141.369B+3.7547.73%A34.419%A++48.3B+N/A1338.9h2.9B**6.1B*
Terminus VX-9 230225882.557B+2.5734.793%A++36.889%A90A*2M++3552.5h9.5B**27.3B**
Solstice VE3 1841801101.636A+3.4944.507%S27.222%A11.1C--N/A4316.2h15C**33.6B+
Lancer VS22 181116432.698A*2.4258.579%CN/A20.7B+11.6C+1505.6h3.8B*6.4B*
Force-Blade 81793,7370.021C+5.1042.963%B**N/A0.4CN/A1184.9h1.5B++3.4B++
Photon A2A Missile Pods 11275237.5S32.3873.629%DN/A107.1A52.9B8350.7h10.2D13.9D*
Pulsar LSW 7573391.872B+3.2536.077%A*32.877%B**60.8B++1.7A**2031.2h11.1B+30.8B*
NS-357 Underboss 7673770.948C+4.1746.458%B**27.397%B++45.6C++1.9M++1501.6h4.7C10.1B
M202 Wyrm 9562162S56.8861.614%B*N/A51.7D-27.5D-3001.2h42.5C+69C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33460.8h
Medical Applicator105,5010.4h
Motion Spotter21,2640.6h
Nano-Armor Kit35465,40427h
Medical Kit2472,1589.9h

Check the help document for the dictionary if you want to learn more about words used here.


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