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Immortal WienerAuster[DHMR] WienerAuster
VS BR 67

KDR: 5.12

Score: 5.2m

Last Seen: Aug 16th, 2019 9:34 PM
- OFFLINE - 24.8 hour(s)

Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Member of Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 6
Level Progress (to 68): 75%
Level 100 Progress: 28% 438h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Saron Laser Cannon Orion VS54 Hornet Missiles NS-15M2 VE-H Maw H-V45 Maelstrom Turbo Laser
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,695,454 MLG Score: 2954
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.722%33.231%1187812064,8903.908871.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.282%2.812M+1.91A++-0.727D-HEAD ++ (~15.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.627B+9.70.308C*17.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.203%0.589%10245312115,60074170874.6667328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.919%0.133C++-0.889D---0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.599B+24.60.529B+38.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Divine Hammer[DHMR] Divine Hammer
VS outfit on Cobalt

Members: 6
5.2m204.2%518 (31.1k)417 (25k)5.1191212,2912,4015.6318267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214102936.384%13.693%49805:143

7% Combat Medic54% Engineer32% Heavy Assault8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 9th, 2019 2:33 PMJun 10th, 2019 10:39 PMAug 17th, 2019 7:16 AM (2d) (PST)Aug 16th, 2019 6:12 PM (2d) (PST)Aug 16th, 2019 5:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2551101,1450.9770.1910.1342.4150.2062954

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,3166,60368,713591181451224,993

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
209.7h/8.7d 1,231 1,683 2,557 30.4k 92 375 2,587 15.8m

EngineerCLASS DETAILS: Engineer
Solstice VE3
S
Kills:177
Deaths:99
KDR:1.788
Accuracy:44.584% S
HSR:27.119% A
Kills:177
Deaths (as Engineer):99
Deaths (to Engineers):393
KDR:1.78788
Kill Difference:78
Playtime:112.388 hours
Usage:54%
Score:3.086m
Score/min:458
Accuracy (listed only):44.584%
HSR (listed only):27.119%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:2,255
Deaths:731
KDR:3.085
Accuracy:34.957% M
HSR:35.920% A+
NS-15M2
A*
Kills:760
Deaths:248
KDR:3.065
Accuracy:35.591% A*
HSR:31.711% B++
VE-H Maw
A++
Kills:723
Deaths:204
KDR:3.544
Accuracy:35.114% A++
HSR:31.535% B+
Kills:3,738
Deaths (as Heavy Assault):1,183
Deaths (to Heavy Assaults):678
KDR:3.15976
Kill Difference:2,555
Playtime:66.221 hours
Usage:32%
Score:1.205m
Score/min:303
Accuracy (listed only):35.221%
HSR (listed only):33.055%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
S
Kills:177
Deaths:99
KDR:1.788
Accuracy:44.584% S
HSR:27.119% A
Kills:177
Deaths (as Light Assault):99
Deaths (to Light Assaults):495
KDR:1.78788
Kill Difference:78
Playtime:15.771 hours
Usage:8%
Score:0.486m
Score/min:514
Accuracy (listed only):44.584%
HSR (listed only):27.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:623
Deaths:215
KDR:2.898
Accuracy:35.725% A*
HSR:28.090% B**
Terminus VX-9
A++
Kills:225
Deaths:88
KDR:2.557
Accuracy:34.793% A++
HSR:36.889% A
Kills:848
Deaths (as Combat Medic):303
Deaths (to Combat Medics):273
KDR:2.79868
Kill Difference:545
Playtime:14.017 hours
Usage:7%
Score:0.457m
Score/min:544
Accuracy (listed only):35.259%
HSR (listed only):32.489%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:2,776
V. Kills:166 N/A
Deaths:148
KDR:18.757
Accuracy:48.128% B**
KPH:93.500 A+
VKPH:5.600 B**
Saron Laser Cannon
M**
Kills:2,401
V. Kills:1,294 185%
Deaths:138
KDR:17.399
Accuracy:37.639% B**
KPH:55.100 M**
VKPH:29.700 M++
Hornet Missiles
B++
Kills:935
V. Kills:619 151%
Deaths:53
KDR:17.642
Accuracy:72.873% A
KPH:96.200 B+
VKPH:63.700 B++
Maelstrom Turbo Laser
M++
Kills:423
V. Kills:214 197%
Deaths:27
KDR:15.667
Accuracy:38.440% A
KPH:60.300 M++
VKPH:30.500 A**
Photon A2A Missile Pods
A+
Kills:67
V. Kills:34 191%
Deaths:2
KDR:33.500
Accuracy:73.596% D-
KPH:108.100 A+
VKPH:54.900 B+
Kills:6,602 (5,600 + 0)
Deaths:368
KDR:17.940
VKDR:6.323
Vehicle Kills:2,327
Kill Difference:6,234
Playtime:90.642 hours
Usage:43%
Score:2.295m
Score/min:422
Piloting Accuracy:38.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,9422,77614818.757M13.6448.128%B**N/A93.5A+5.6B**32329.7h8.6B+17.9B+
Saron Laser Cannon 3,6952,40113817.399S12.2837.639%B**N/A55.1M**29.7M++40743.6h41.6B**110.4A
Orion VS54 2,2872,2557313.085B**2.0334.957%M35.92%A+70.5A++1A18232h9.7B**27.8B+
Hornet Missiles 1,5549355317.642M+12.5272.873%AN/A96.4B+63.8B++8079.7h7.5B+10.3B*
NS-15M2 7767602483.065B*2.0535.591%A*31.711%B++76B**1.6A*16910h10.1B*28.5B*
VE-H Maw 7397232043.544A++1.5835.114%A++31.535%B+76.9B*1.7A+2979.4h8.2B**23.3B*
H-V45 6356232152.898B*2.2235.725%A*28.09%B**69.2A++1.3A*2999h10.4B**29B**
Maelstrom Turbo Laser 6374232715.667S10.5538.44%AN/A60.4M++30.6A**3627h33.2B**86.3B**
Terminus VX-9 230225882.557B+2.5634.793%A++36.889%A90A*2M++3512.5h9.5B**27.3B**
Solstice VE3 181177991.788A+3.3344.584%S27.119%A12.6C-N/A4414.1h15C*33.7B+
Lancer VS22 11977312.484A*2.6460.153%C+N/A18.3B+10C-1404.2h4.1B**6.8B*
NS-357 Underboss 7673770.948C+4.1746.458%A27.397%B++45.6C++1.9M++1471.6h4.7C10.1B+
Photon A2A Missile Pods 10167233.5S28.3873.596%D-N/A111.7A++56.7B+8460.6h9.8C-13.3D
NS-44 Commissioner 5554640.844C+4.2851.187%A++37.037%A*36C++N/A1201.5h3.6B7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33000.3h
Medical Applicator105,3070.4h
Nano-Armor Kit6532,39713h
Medical Kit1421,2987.8h

Check the help document for the dictionary if you want to learn more about words used here.


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