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Castellan The Survivor WildStRanger[DIG] WildStRanger
VS BR 63

KDR: 3.58

Score: 4.2m

Last Seen: Jun 30th, 2019 1:16 PM
- OFFLINE - 465.9 hour(s)

Battle Rank 63 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1058
Level Progress (to 64): 29%
Level 100 Progress: 22% 779h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VE-LR Obelisk C150 Dalton Lancer VS22 NSX-P Tanto NSX Tomoe L-30R Vektor C-4 NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,411,128 MLG Score: 1128
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.639%24.153%716612083,8673.87087-0.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.211%1.652A++0.502B+-0.966D--HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+9.20.354C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.158%1.606%494212124981232844.01613175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.277%-0.231C0.016C+-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206.7-0.281C72.7-0.371C-134.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.709%1.168%161921212856916069.30435141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.227%1.25B**-0.809D-0.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.807B++11.50.712B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.056%47.107%16191121312126940.449814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.14C-1.297D**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-1.079D*7-1.201D*13.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.756%21.154%161911213527040.742857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.682B+1.286A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.194C7.8-0.611D7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1058
4.2m250.1%313 (18.8k)253 (15.2k)3.584157,6452,1334.5049263 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121445529.716%13.669%40607:521

7% Engineer22% Heavy Assault30% Infiltrator38% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2017 12:47 PMNov 1st, 2018 5:42 PMJul 18th, 2019 7:57 AM (1d) (PST)Jun 30th, 2019 10:26 AM (19d) (PST)Jun 30th, 2019 9:16 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
950658850.4560.1270.0621.4000.1041128

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,0053,91953,086278484615,190

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
279.3h/11.6d 1,964 1,045 2,830 23.5k 171 480 1,737 15.9m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:2,427
Deaths:370
KDR:6.559
Accuracy:31.533% C+
HSR:23.939% D-
NSX-P Tanto
C++
Kills:566
Deaths:399
KDR:1.419
Accuracy:25.977% C++
HSR:22.438% C-
Solstice VE3
C**
Kills:105
Deaths:79
KDR:1.329
Accuracy:24.555% C**
HSR:19.048% C+
Thanatos VE70
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:49.756% B**
HSR:21.154% B**
Kills:3,150
Deaths (as Engineer):896
Deaths (to Engineers):386
KDR:3.51563
Kill Difference:2,254
Playtime:18.746 hours
Usage:7%
Score:0.234m
Score/min:208
Accuracy (listed only):32.955%
HSR (listed only):21.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C++
Kills:566
Deaths:399
KDR:1.419
Accuracy:25.977% C++
HSR:22.438% C-
Solstice VE3
C**
Kills:105
Deaths:79
KDR:1.329
Accuracy:24.555% C**
HSR:19.048% C+
Thanatos VE70
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:49.756% B**
HSR:21.154% B**
Kills:723
Deaths (as Light Assault):526
Deaths (to Light Assaults):421
KDR:1.37452
Kill Difference:197
Playtime:106.541 hours
Usage:38%
Score:1.578m
Score/min:247
Accuracy (listed only):33.429%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
B+
Kills:425
Deaths:257
KDR:1.654
Accuracy:31.466% B+
HSR:34.118% C
NS-44 Commissioner AE
C+
Kills:268
Deaths:189
KDR:1.418
Accuracy:41.295% C+
HSR:17.537% D-
VA39 Spectre
B*
Kills:121
Deaths:24
KDR:5.042
Accuracy:34.056% C**
HSR:47.107% B*
Beamer VS3
C
Kills:76
Deaths:62
KDR:1.226
Accuracy:24.683% C
HSR:18.421% D
Kills:890
Deaths (as Infiltrator):532
Deaths (to Infiltrators):531
KDR:1.67293
Kill Difference:358
Playtime:85.062 hours
Usage:30%
Score:1.196m
Score/min:234
Accuracy (listed only):32.875%
HSR (listed only):29.296%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):394
KDR:0
Kill Difference:UNR
Playtime:60.284 hours
Usage:22%
Score:1.128m
Score/min:312
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:49.756% B**
HSR:21.154% B**
Kills:52
Deaths (as Combat Medic):48
Deaths (to Combat Medics):142
KDR:1.08333
Kill Difference:4
Playtime:6.477 hours
Usage:2%
Score:0.103m
Score/min:264
Accuracy (listed only):49.756%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:131
V. Kills:69 187%
Deaths:48
KDR:2.729
Accuracy:40.070% A+
KPH:15.700 C+
VKPH:8.300 C
Photon A2A Missile Pods
S
Kills:65
V. Kills:31 203%
Deaths:1
KDR:65
Accuracy:89.128% A+
KPH:405.500 S
VKPH:193.400 S
Saron Laser Cannon
A++
Kills:59
V. Kills:34 169%
Deaths:36
KDR:1.639
Accuracy:41.990% A++
KPH:19.300 B+
VKPH:11.100 C**
Kills:255 (190 + 0)
Deaths:85
KDR:3
VKDR:1.576
Vehicle Kills:134
Kill Difference:170
Playtime:11.561 hours
Usage:4%
Score:0.121m
Score/min:175
Piloting Accuracy:41.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:756
V. Kills:499 151%
Deaths:7
KDR:108
Accuracy:39.834% C++
KPH:87.900 M
VKPH:58 A*
L-30R Vektor
C++
Kills:367
V. Kills:150 243%
Deaths:62
KDR:5.919
Accuracy:33.630% C-
KPH:12 C++
VKPH:4.900 C
Kills:1,123 (367 + 756)
Deaths:69
KDR:16.275
VKDR:9.406
Vehicle Kills:649
Kill Difference:1,054
Playtime:39.213 hours
Usage:14%
Score:0.448m
Score/min:190
Piloting Accuracy:33.630%
Gunner Accuracy:39.834%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:100
V. Kills:28 345%
Deaths:2
KDR:50
Accuracy:57.446% A*
KPH:80.500 S
VKPH:22.500 S
Kills:100 (0 + 100)
Deaths:2
KDR:50
VKDR:14
Vehicle Kills:28
Kill Difference:98
Playtime:1.243 hours
Usage:0%
Score:0.027m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:57.446%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 2,5352,4273706.559M+2.9731.533%C+23.939%D-39.4C**1.8A++10061.6h7C+22.2C++
C150 Dalton 1,2557567108U104.4239.834%C++N/A87.9M58A*6358.6h4.6C+11.5C++
Lancer VS22 9766121484.135S0.5563.401%C*N/A28.7A++17.1B+25521.3h8.6B++13.5B++
NSX-P Tanto 6025663991.419B+2.1725.977%C++22.438%C-14.8DN/A3838.2h15.1C++57.9C*
NSX Tomoe 4324252571.654C++1.9331.466%B+34.118%C32.7CN/A8013h16C50.9C++
L-30R Vektor 517367625.919M+2.3333.63%C-1.635%C-12C++4.9C6530.6h72C**214C++
C-4 349284624.581A*1.0031.457%B**N/A218.5M++50A+10911.3h0.9B**2.9B**
NS-44 Commissioner AE 2682681891.418C*2.1741.295%C+17.537%D-32.3DN/A808.3h3.7C+8.9C+
Lasher X2 AE 2772641431.846B1.7423.963%D3.03%C15.9D--N/A3616.6h30.9F--128.8D*
Maelstrom Turbo Laser 200131482.729B+0.8640.07%A+1.527%D15.8C++8.3C988.3h74.7B+186.5B*
VA39 Spectre 125121245.042M1.4634.056%C**47.107%B*26.3C**N/A834.6h7C-20.6C+
Solstice VE3 113105791.329B*2.2624.555%C**19.048%C+17.5C+1.3A**756h16.4C+66.9C++
M20 Basilisk 128100250U46.4257.446%A*8%B*83.3S23.3S3631.2h63.7B**110.8A
Frag Grenade 9695195N/A91.4251.114%B++N/A475C+5C13570.2h3.9C+7.6B
Rocklet Rifle 14584771.091B++2.4941.569%D*N/A20.5D14.9D-2304.1h32.4B+77.9C+
Beamer VS3 7776621.226B++2.3624.683%C18.421%D30.4C*N/A1122.5h8.7B35.3C++
Photon A2A Missile Pods 9665165U61.4289.128%A+N/A325S155M**25680.2h10.8D-12.2C
Hyena Missile Launcher 976278.857S5.2737.244%B+N/A38.8B**21.9B**2771.6h41.1C110.3C*
Saron Laser Cannon 9359361.639C+1.9541.99%A++N/A19B+11C**2593.1h140.5C++334.6B+
Thanatos VE70 5652481.083C*2.5049.756%B**21.154%B**20C-1.5A**582.6h7.8F-15.7C
Spear Anti-Vehicle Phalanx Turret 7550316.667A+13.0851.084%B++4%C+55.6B**27.8B+3530.9h8.5C*16.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1951,1753h
Medical Applicator186,4040.6h
AE Medical Applicator165,8880.7h
Ammunition Package1710h
Router01720.2h
Snowman Soldier0900.1h
Recon Detection Device31,0951.4h
Shield Recharging Field32420.1h

Check the help document for the dictionary if you want to learn more about words used here.


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