Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 20 (18,427)players online:
soupybutt_ (43)  Bilc0 (12)  RuGCutt3R (10)  Dudisfludis (8)  SopDogger (4)  HEKOMIn (4) 81
stats.dasanfall.com
Signifer The Survivor WildStRanger[DIG] WildStRanger
VS BR 56

KDR: 3.23

Score: 3.1m

Last Seen: Jan 18th, 2019 3:54 PM
- OFFLINE - 37.9 hour(s)

Battle Rank 56 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1208
Level Progress (to 57): 57%
Level 100 Progress: 17% 901h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VE-LR Obelisk C150 Dalton NSX-P Tanto Lancer VS22 NSX Tomoe Lasher X2 AE L-30R Vektor C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WildStRanger



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,228,482 MLG Score: 982
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.982%23.551%706510172,9853.32776-0.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.264%1.756A++0.398B-1.035D*HEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.568B+9.70.32C*22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.127%0.775%270110212581031802.48077143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.7D--0.682D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
215.9-0.346C-67.2-0.259C148.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.05%6.897%2731102187684371.2794120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.264A*0.407B-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.90.154C++61-0.539D38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.056%47.107%2731102112122440.537778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.147C-1.317D**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-1.091D*7-1.211D*13.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.003%21.154%27311021526140.83871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.8B++1.328A-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.3-0.163C7.8-0.613D7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1208
3.1m243.5%291 (17.5k)230 (13.8k)3.225865,9131,8334.0250956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102236328.293%13.732%38907:241

8% Engineer20% Heavy Assault31% Infiltrator38% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2017 12:47 PMNov 1st, 2018 5:42 PMJan 19th, 2019 4:11 AM (2d) (PST)Jan 18th, 2019 1:21 PM (2d) (PST)Jan 18th, 2019 11:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
859707890.4350.1350.0601.2740.089982

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,5114,17447,337268476513,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
226.8h/9.4d 1,465 812 2,181 17.3k 143 391 1,208 11.7m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:1,770
Deaths:292
KDR:6.062
Accuracy:32.465% C+
HSR:22.712% D--
NSX-P Tanto
C++
Kills:505
Deaths:354
KDR:1.427
Accuracy:26.149% C++
HSR:23.168% C
Solstice VE3
B
Kills:105
Deaths:79
KDR:1.329
Accuracy:24.555% B
HSR:19.048% C+
Thanatos VE70
A
Kills:52
Deaths:47
KDR:1.106
Accuracy:51.003% A
HSR:21.154% B**
Kills:2,432
Deaths (as Engineer):772
Deaths (to Engineers):322
KDR:3.15026
Kill Difference:1,660
Playtime:17.759 hours
Usage:8%
Score:0.202m
Score/min:190
Accuracy (listed only):33.543%
HSR (listed only):21.520%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C++
Kills:505
Deaths:354
KDR:1.427
Accuracy:26.149% C++
HSR:23.168% C
Solstice VE3
B
Kills:105
Deaths:79
KDR:1.329
Accuracy:24.555% B
HSR:19.048% C+
Thanatos VE70
A
Kills:52
Deaths:47
KDR:1.106
Accuracy:51.003% A
HSR:21.154% B**
Kills:662
Deaths (as Light Assault):480
Deaths (to Light Assaults):361
KDR:1.37917
Kill Difference:182
Playtime:86.364 hours
Usage:38%
Score:1.174m
Score/min:227
Accuracy (listed only):33.902%
HSR (listed only):21.123%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
B+
Kills:381
Deaths:234
KDR:1.628
Accuracy:31.799% B+
HSR:34.121% C
NS-44 Commissioner AE
C+
Kills:224
Deaths:164
KDR:1.366
Accuracy:41.139% C+
HSR:15.179% D*
VA39 Spectre
B++
Kills:121
Deaths:24
KDR:5.042
Accuracy:34.056% C**
HSR:47.107% B++
Kills:726
Deaths (as Infiltrator):422
Deaths (to Infiltrators):459
KDR:1.72038
Kill Difference:304
Playtime:69.622 hours
Usage:31%
Score:0.912m
Score/min:218
Accuracy (listed only):35.665%
HSR (listed only):32.136%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2 AE
C
Kills:261
Deaths:140
KDR:1.864
Accuracy:24.025% D
HSR:3.065% C
Kills:261
Deaths (as Heavy Assault):140
Deaths (to Heavy Assaults):339
KDR:1.86429
Kill Difference:121
Playtime:44.893 hours
Usage:20%
Score:0.752m
Score/min:279
Accuracy (listed only):24.025%
HSR (listed only):3.065%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
A
Kills:52
Deaths:47
KDR:1.106
Accuracy:51.003% A
HSR:21.154% B**
Kills:52
Deaths (as Combat Medic):47
Deaths (to Combat Medics):129
KDR:1.10638
Kill Difference:5
Playtime:6.133 hours
Usage:3%
Score:0.090m
Score/min:245
Accuracy (listed only):51.003%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:59
V. Kills:34 169%
Deaths:36
KDR:1.639
Accuracy:41.990% A++
KPH:19.500 B+
VKPH:11.200 C**
Kills:59 (59 + 0)
Deaths:36
KDR:1.639
VKDR:0.944
Vehicle Kills:34
Kill Difference:23
Playtime:3.030 hours
Usage:1%
Score:0.042m
Score/min:231
Piloting Accuracy:41.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:536
V. Kills:355 151%
Deaths:5
KDR:107.200
Accuracy:39.791% C++
KPH:81.700 A**
VKPH:54.100 A*
L-30R Vektor
C+
Kills:258
V. Kills:106 241%
Deaths:52
KDR:4.962
Accuracy:31.127% D
KPH:10.700 C+
VKPH:4.400 C
Kills:794 (258 + 536)
Deaths:57
KDR:13.930
VKDR:8.088
Vehicle Kills:461
Kill Difference:737
Playtime:30.639 hours
Usage:14%
Score:0.320m
Score/min:174
Piloting Accuracy:31.127%
Gunner Accuracy:39.791%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:87
V. Kills:28 300%
Deaths:2
KDR:43.500
Accuracy:61.050% A**
KPH:89.500 S
VKPH:28.800 S
Kills:87 (0 + 87)
Deaths:2
KDR:43.500
VKDR:14
Vehicle Kills:28
Kill Difference:85
Playtime:0.973 hours
Usage:0%
Score:0.022m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:61.050%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 1,8251,7702926.062A**2.8432.465%C+22.712%D--39.3C**1.2B++9645h7.1C+21.8C++
C150 Dalton 8915365107.2U103.9739.791%C++N/A81.2A**53.8A*5966.6h4.8C+12.1C++
NSX-P Tanto 5225053541.427B+1.8026.149%C++23.168%C15C--N/A3933.6h15.5C++59.1C*
Lancer VS22 7054451193.739M**0.5163.24%C*N/A27.5A++16B+22216.2h8.7B++13.8B++
NSX Tomoe 3873812341.628C++1.6031.799%B+34.121%C33.4CN/A7911.4h15.6C48.9C++
Lasher X2 AE 2732611401.864B+1.3624.025%D3.065%C16.3D--N/A3716h30.6F--127.2D*
L-30R Vektor 364258524.962A*1.7431.127%DN/A10.7C+4.4C5924.1h67.2B215.9C*
C-4 280231514.529A*1.3032.023%AN/A210M++44.5B**10231.1h1B**3B**
NS-44 Commissioner AE 2242241641.366C++1.8641.139%C+15.179%D*31.5DN/A757.1h3.8C9.2C+
VA39 Spectre 125121245.042M1.8234.056%C**47.107%B++26.3C**N/A764.6h7C20.6C+
Solstice VE3 113105791.329B*1.9024.555%B19.048%C+17.5C+1.3M+696h16.4C+66.9C++
Frag Grenade 8988188N/A84.7750.633%B++N/A440C+5C13500.2h3.6C**7.2B+
M20 Basilisk 11587243.5U40.2761.05%A**6.897%B+87S28S3811h61B*99.9A
Rocklet Rifle 11767661.015B++2.2141.667%D*N/A19.1D14.3D-2023.5h34.9C**83.6C+
Saron Laser Cannon 9359361.639C+1.5941.99%A++N/A19.7B++11.3C**2313h140.5C++334.6B+
Thanatos VE70 5652471.106C**2.1251.003%A21.154%B**20.8C1.6M*562.5h7.8F-15.3C+

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier0900.1h
Nano-Armor Kit1843,8762.6h
AE Medical Applicator165,0520.6h
Medical Applicator186,4040.6h
Router01140.1h
Shield Recharging Field32100.1h
Ammunition Package1570h
Recon Detection Device38251.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.24s
Server spent 1.84s on queries, 1.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.