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Castellan The Survivor WildStRanger[DIG] WildStRanger
VS BR 62

KDR: 3.51

Score: 4m

Last Seen: May 7th, 2019 6:06 PM
- OFFLINE - 17.2 hour(s)

Battle Rank 62 - Vanu Sovereignty on Miller
Level Progress (to 63): 26%
Level 100 Progress: 21% 792h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS VE-LR Obelisk C150 Dalton Lancer VS22 NSX-P Tanto NSX Tomoe L-30R Vektor C-4 Lasher X2 AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,371,096 MLG Score: 1096
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.557%24.078%712611913,6343.74253-0.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.219%1.643A+0.501B+-0.978D--HEAD ++ (~9.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.576B+9.30.346C**22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.034%1.67%485211954791202733.95868175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.144%-0.246C0.07C+-1.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.6-0.262C71.3-0.346C-132.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.968%1.136%163021195792845649.31765140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.192%1.277A-0.818D-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.802B++11.80.703B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.056%47.107%16301119612125840.467182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.142C-1.303D**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-1.082D*7-1.203D*13.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.756%21.154%163011196526740.776119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.688B+1.3A-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.192C7.8-0.611D7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m254.5%312 (18.7k)251 (15.1k)3.507997,2442,0654.4164662 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS119743029.758%13.598%40507:491

7% Engineer21% Heavy Assault30% Infiltrator38% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2017 12:47 PMNov 1st, 2018 5:42 PMMay 15th, 2019 1:39 AM (11d) (PST)May 7th, 2019 3:15 PM (19d) (PST)May 7th, 2019 2:06 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
937658720.4480.1280.0611.3960.1001096

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2013,92752,274278484615,036

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
269.3h/11.2d 1,876 985 2,654 22.5k 162 462 1,613 15.1m

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:2,263
Deaths:356
KDR:6.357
Accuracy:31.518% C+
HSR:23.951% D-
NSX-P Tanto
C++
Kills:535
Deaths:385
KDR:1.390
Accuracy:25.968% C++
HSR:22.804% C
Solstice VE3
B
Kills:105
Deaths:79
KDR:1.329
Accuracy:24.555% B
HSR:19.048% C+
Thanatos VE70
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:49.756% B**
HSR:21.154% B**
Kills:2,955
Deaths (as Engineer):868
Deaths (to Engineers):373
KDR:3.40438
Kill Difference:2,087
Playtime:18.287 hours
Usage:7%
Score:0.219m
Score/min:200
Accuracy (listed only):32.949%
HSR (listed only):21.739%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tanto
C++
Kills:535
Deaths:385
KDR:1.390
Accuracy:25.968% C++
HSR:22.804% C
Solstice VE3
B
Kills:105
Deaths:79
KDR:1.329
Accuracy:24.555% B
HSR:19.048% C+
Thanatos VE70
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:49.756% B**
HSR:21.154% B**
Kills:692
Deaths (as Light Assault):512
Deaths (to Light Assaults):408
KDR:1.35156
Kill Difference:180
Playtime:103.289 hours
Usage:38%
Score:1.506m
Score/min:243
Accuracy (listed only):33.426%
HSR (listed only):21.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
B+
Kills:406
Deaths:247
KDR:1.644
Accuracy:31.350% B+
HSR:33.990% C
NS-44 Commissioner AE
C+
Kills:250
Deaths:184
KDR:1.359
Accuracy:41.300% C+
HSR:15.600% D*
VA39 Spectre
B++
Kills:121
Deaths:24
KDR:5.042
Accuracy:34.056% C**
HSR:47.107% B++
Beamer VS3
C
Kills:75
Deaths:61
KDR:1.230
Accuracy:24.565% C
HSR:18.667% C--
Kills:852
Deaths (as Infiltrator):516
Deaths (to Infiltrators):514
KDR:1.65116
Kill Difference:336
Playtime:81.378 hours
Usage:30%
Score:1.135m
Score/min:232
Accuracy (listed only):32.818%
HSR (listed only):28.841%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2 AE
C
Kills:264
Deaths:141
KDR:1.872
Accuracy:23.996% D
HSR:3.030% C
Kills:264
Deaths (as Heavy Assault):141
Deaths (to Heavy Assaults):381
KDR:1.87234
Kill Difference:123
Playtime:57.834 hours
Usage:21%
Score:1.091m
Score/min:314
Accuracy (listed only):23.996%
HSR (listed only):3.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:52
Deaths:48
KDR:1.083
Accuracy:49.756% B**
HSR:21.154% B**
Kills:52
Deaths (as Combat Medic):48
Deaths (to Combat Medics):138
KDR:1.08333
Kill Difference:4
Playtime:6.363 hours
Usage:2%
Score:0.094m
Score/min:247
Accuracy (listed only):49.756%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:118
V. Kills:63 184%
Deaths:47
KDR:2.511
Accuracy:39.680% A+
KPH:14.600 C+
VKPH:7.800 C
Photon A2A Missile Pods
S
Kills:63
V. Kills:30 203%
Deaths:1
KDR:63
Accuracy:90.241% A++
KPH:393.100 S
VKPH:187.200 S
Saron Laser Cannon
A++
Kills:59
V. Kills:34 169%
Deaths:36
KDR:1.639
Accuracy:41.990% A++
KPH:19.500 B++
VKPH:11.200 C**
Kills:240 (177 + 0)
Deaths:84
KDR:2.857
VKDR:1.512
Vehicle Kills:127
Kill Difference:156
Playtime:11.246 hours
Usage:4%
Score:0.115m
Score/min:170
Piloting Accuracy:41.990%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M+
Kills:695
V. Kills:460 151%
Deaths:6
KDR:115.833
Accuracy:39.912% C+
KPH:88.100 M+
VKPH:58.300 A**
L-30R Vektor
C++
Kills:361
V. Kills:146 246%
Deaths:62
KDR:5.823
Accuracy:33.615% C--
KPH:12.300 C++
VKPH:5 C
Kills:1,056 (361 + 695)
Deaths:68
KDR:15.529
VKDR:8.912
Vehicle Kills:606
Kill Difference:988
Playtime:37.155 hours
Usage:14%
Score:0.425m
Score/min:191
Piloting Accuracy:33.615%
Gunner Accuracy:39.912%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:97
V. Kills:28 334%
Deaths:2
KDR:48.500
Accuracy:57.427% A*
KPH:80.400 S
VKPH:23.200 M**
Kills:97 (0 + 97)
Deaths:2
KDR:48.500
VKDR:14
Vehicle Kills:28
Kill Difference:95
Playtime:1.206 hours
Usage:0%
Score:0.026m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:57.427%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-LR Obelisk 2,3442,2633566.357M2.8531.518%C+23.951%D-38.4C*1.4B**9958.9h7.1C+22.4C++
C150 Dalton 1,1556956115.833U112.3339.912%C+N/A88M+58.2A**6497.9h4.6C+11.4C*
Lancer VS22 9445921444.111S0.6063.542%C*N/A28.5A++16.9B+25520.8h8.6B*13.6B++
NSX-P Tanto 5575353851.39B+2.1225.968%C++22.804%C14.2DN/A3837.6h15.4C+59.4C*
NSX Tomoe 4134062471.644C+1.8631.35%B+33.99%C32.5CN/A8012.5h15.9C50.7C++
L-30R Vektor 507361625.823M++2.3233.615%C--1.662%C12.3C++5C6729.3h69.6B207C*
C-4 332272564.857A**1.3531.612%B**N/A209.2M++46.2A10871.3h0.9A2.9B**
Lasher X2 AE 2772641411.872B+1.6423.996%D3.03%C16.1D--N/A3716.4h30.8F--128.3D*
NS-44 Commissioner AE 2502501841.359C++2.1541.3%C+15.6%D*32.9DN/A837.6h3.7C+8.9C+
VA39 Spectre 125121245.042A*1.5334.056%C**47.107%B++26.3C**N/A824.6h7C-20.6C+
Maelstrom Turbo Laser 181118472.511C**1.0039.68%A+1.695%D14.6C+7.8C918.1h76.7B+193.3B*
Solstice VE3 113105791.329B*2.1824.555%B19.048%C+17.5C+1.3M+746h16.4C+66.9C++
M20 Basilisk 12597248.5U44.9957.427%A*8.247%B**80.8S23.3M**3641.2h63.5B++110.6A
Frag Grenade 9594194N/A90.4950.857%B++N/A470C+5C13750.2h3.8C++7.4B+
Rocklet Rifle 13779761.039B++2.4741.503%D*N/A19.8D14.5D-2284h33.5B+80.7C+
Beamer VS3 7675611.23B+2.2824.565%C18.667%C--31.3C**N/A1092.4h8.7C**35.3C++
Photon A2A Missile Pods 9363163U59.4990.241%A++N/A315S150M**25050.2h10.7D-11.9C
Saron Laser Cannon 9359361.639C+1.8741.99%A++N/A19.7B++11.3C**2543h140.5C++334.6B+
Hyena Missile Launcher 865577.857S4.3536.463%B+N/A36.7B*20.7B*2581.5h42.4C-116.2C++
Thanatos VE70 5652481.083C*2.4249.756%B**21.154%B**20C-1.5M+582.6h7.8F-15.7C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1947,5652.8h
AE Medical Applicator165,5020.6h
Medical Applicator186,4040.6h
Ammunition Package1630h
Router01720.2h
Snowman Soldier0900.1h
Shield Recharging Field32280.1h
Recon Detection Device31,0381.3h

Check the help document for the dictionary if you want to learn more about words used here.


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