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Lt. Colonel Private Will898[AFSX] Will898
TR BR 70

KDR: 2.63

Score: 5.8m

Last Seen: May 7th, 2020 11:36 AM
- OFFLINE - 841.3 hour(s)

Battle Rank 70 - Terran Republic on Cobalt
Level Progress (to 71): 77%
Level 100 Progress: 31% 413h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS MSW-R LC3 Jaguar T1 Cycler T9 CARV T32 Bull T16 Rhino T9 CARV-S MG-S1 Jackal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,293,432 MLG Score: 3432
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.001%27.059%78518133113,1123.36983-0.742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.794%1.5A+0.895B*0.067C+HEAD ++ (~12.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.543B+9.80.312C*24

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.409%0.931%534213475371072015.01869266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.523%-0.722D--0.588D-1.783

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.10.057C+46.60.125C++106.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.179%1.887%708413456891634074.20122169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.177%1.105B**-0.637D-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.534B+270.329C**29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.877%77.401%7082134717741000.430657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.147%1.192B**0.666B+-1.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.70.462B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.389%16.894%7081134880531972.52351

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.687M0.404B-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.783B++2.10.563B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.8m153.3%528 (31.7k)422 (25.3k)2.6276917,1936,5432.8190470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349123326.892%22.852%61502:067

13% Combat Medic14% Engineer44% Heavy Assault27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2014 3:13 PMApr 1st, 2020 4:55 PMMay 24th, 2020 4:52 AM (127d) (PST)May 7th, 2020 7:36 AM (144d) (PST)May 7th, 2020 7:36 AM (144d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0003086921.2550.4780.2872.0570.0863432

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,00518,47441,531752917123525,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.3h/9.5d 1,252 3,929 4,365 28.2k 203 860 1,175 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:2,052
Deaths:750
KDR:2.736
Accuracy:28.645% B+
HSR:30.604% C++
T9 CARV
C**
Kills:1,165
Deaths:476
KDR:2.447
Accuracy:24.845% C**
HSR:24.034% C
T32 Bull
B+
Kills:1,163
Deaths:344
KDR:3.381
Accuracy:29.075% B+
HSR:27.429% C+
T16 Rhino
B++
Kills:1,161
Deaths:402
KDR:2.888
Accuracy:28.142% B++
HSR:30.405% B+
T9 CARV-S
B++
Kills:1,161
Deaths:369
KDR:3.146
Accuracy:29.706% B++
HSR:30.319% C++
T9A "Butcher"
B+
Kills:885
Deaths:248
KDR:3.569
Accuracy:29.718% B+
HSR:30.396% C+
Kills:7,587
Deaths (as Heavy Assault):2,589
Deaths (to Heavy Assaults):2,046
KDR:2.93048
Kill Difference:4,998
Playtime:99.477 hours
Usage:44%
Score:2.534m
Score/min:425
Accuracy (listed only):28.355%
HSR (listed only):28.864%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,172
Deaths:381
KDR:3.076
Accuracy:30.768% B++
HSR:23.294% C+
MG-S1 Jackal
B+
Kills:1,031
Deaths:281
KDR:3.669
Accuracy:33.172% B+
HSR:24.248% C+
TAS-16 Blackjack
B*
Kills:805
Deaths:260
KDR:3.096
Accuracy:74.389% B*
HSR:16.894% C++
TRAC-5
B
Kills:591
Deaths:284
KDR:2.081
Accuracy:26.761% B
HSR:21.827% C++
T5 AMC
C
Kills:162
Deaths:111
KDR:1.459
Accuracy:25.113% C
HSR:19.136% C--
PDW-16 Hailstorm
B++
Kills:133
Deaths:44
KDR:3.023
Accuracy:30.383% B++
HSR:22.556% B+
SMG-46AE Armistice
C--
Kills:52
Deaths:16
KDR:3.250
Accuracy:29.903% C--
HSR:19.231% D-
Kills:3,946
Deaths (as Light Assault):1,377
Deaths (to Light Assaults):1,471
KDR:2.86565
Kill Difference:2,569
Playtime:60.931 hours
Usage:27%
Score:1.502m
Score/min:411
Accuracy (listed only):35.784%
HSR (listed only):21.027%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,172
Deaths:381
KDR:3.076
Accuracy:30.768% B++
HSR:23.294% C+
TAS-16 Blackjack
B*
Kills:805
Deaths:260
KDR:3.096
Accuracy:74.389% B*
HSR:16.894% C++
TRAC-5
B
Kills:591
Deaths:284
KDR:2.081
Accuracy:26.761% B
HSR:21.827% C++
T5 AMC
C
Kills:162
Deaths:111
KDR:1.459
Accuracy:25.113% C
HSR:19.136% C--
Kills:2,730
Deaths (as Engineer):1,036
Deaths (to Engineers):880
KDR:2.63514
Kill Difference:1,694
Playtime:32.291 hours
Usage:14%
Score:0.798m
Score/min:412
Accuracy (listed only):39.258%
HSR (listed only):20.288%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MG-S1 Jackal
B+
Kills:1,031
Deaths:281
KDR:3.669
Accuracy:33.172% B+
HSR:24.248% C+
TS2 Inquisitor
B
Kills:349
Deaths:224
KDR:1.558
Accuracy:32.803% B
HSR:18.052% D
TX1 Repeater
C*
Kills:194
Deaths:183
KDR:1.060
Accuracy:27.407% C*
HSR:21.134% C
PDW-16 Hailstorm
B++
Kills:133
Deaths:44
KDR:3.023
Accuracy:30.383% B++
HSR:22.556% B+
TSAR-42
B+
Kills:123
Deaths:41
KDR:3
Accuracy:43% C++
HSR:77.236% B+
NS-357 Underboss
B**
Kills:119
Deaths:98
KDR:1.214
Accuracy:41.080% C++
HSR:36.975% B**
RAMS-AE .50M
C
Kills:54
Deaths:5
KDR:10.800
Accuracy:42.584% C
HSR:77.778% D
SMG-46AE Armistice
C--
Kills:52
Deaths:16
KDR:3.250
Accuracy:29.903% C--
HSR:19.231% D-
Kills:2,055
Deaths (as Infiltrator):892
Deaths (to Infiltrators):1,030
KDR:2.30381
Kill Difference:1,163
Playtime:4.938 hours
Usage:2%
Score:0.092m
Score/min:310
Accuracy (listed only):35.041%
HSR (listed only):37.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:1,172
Deaths:461
KDR:2.542
Accuracy:29.519% B*
HSR:27.048% C*
MG-S1 Jackal
B+
Kills:1,031
Deaths:281
KDR:3.669
Accuracy:33.172% B+
HSR:24.248% C+
TAS-16 Blackjack
B*
Kills:805
Deaths:260
KDR:3.096
Accuracy:74.389% B*
HSR:16.894% C++
TAR
B++
Kills:366
Deaths:142
KDR:2.577
Accuracy:30.369% B++
HSR:25.683% C+
TORQ-9
B*
Kills:184
Deaths:70
KDR:2.629
Accuracy:27.946% C++
HSR:35.326% B*
PDW-16 Hailstorm
B++
Kills:133
Deaths:44
KDR:3.023
Accuracy:30.383% B++
HSR:22.556% B+
SMG-46AE Armistice
C--
Kills:52
Deaths:16
KDR:3.250
Accuracy:29.903% C--
HSR:19.231% D-
Kills:3,743
Deaths (as Combat Medic):1,274
Deaths (to Combat Medics):641
KDR:2.93799
Kill Difference:2,469
Playtime:29.368 hours
Usage:13%
Score:0.849m
Score/min:482
Accuracy (listed only):36.526%
HSR (listed only):24.427%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:340
V. Kills:7 N/A
Deaths:24
KDR:14.167
Accuracy:29.206% C-
KPH:100.100 B++
VKPH:2.100 D
M18 Needler
B*
Kills:197
V. Kills:186 105%
Deaths:66
KDR:2.985
Accuracy:30.684% C
KPH:20.800 C++
VKPH:19.700 B*
Kills:537 (537 + 0)
Deaths:90
KDR:5.967
VKDR:2.144
Vehicle Kills:193
Kill Difference:447
Playtime:12.845 hours
Usage:6%
Score:0.181m
Score/min:234
Piloting Accuracy:30.684%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:144
V. Kills:129 111%
Deaths:16
KDR:9
Accuracy:30.680% D--
KPH:33.700 C--
VKPH:30.200 C+
L105 Zephyr
C**
Kills:66
V. Kills:10 N/A
Deaths:3
KDR:22
Accuracy:46.396% C++
KPH:69.500 C**
VKPH:10.500 C+
Kills:210 (0 + 210)
Deaths:19
KDR:11.053
VKDR:7.316
Vehicle Kills:139
Kill Difference:191
Playtime:5.217 hours
Usage:2%
Score:0.102m
Score/min:325
Piloting Accuracy:N/A%
Gunner Accuracy:46.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
B*
Kills:61
V. Kills:70 86%
Deaths:8
KDR:7.625
Accuracy:47.857% B+
KPH:24.600 C+
VKPH:28.200 B*
Kills:61 (0 + 61)
Deaths:8
KDR:7.625
VKDR:8.750
Vehicle Kills:70
Kill Difference:53
Playtime:2.483 hours
Usage:1%
Score:0.043m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:47.857%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B**
Kills:266
V. Kills:11 N/A
Deaths:12
KDR:22.167
Accuracy:40.700% C*
KPH:177.700 B**
VKPH:7.300 C+
G20 Vulcan-H
B**
Kills:213
V. Kills:170 125%
Deaths:33
KDR:6.455
Accuracy:49.760% C+
KPH:55.900 C++
VKPH:44.600 B**
Kills:479 (0 + 479)
Deaths:45
KDR:10.644
VKDR:4.022
Vehicle Kills:181
Kill Difference:434
Playtime:5.306 hours
Usage:2%
Score:0.149m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:49.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 2,0662,0527502.736C+0.1128.645%B+30.604%C++101.6B**N/A26420.2h9.6B++33.4B+
LC3 Jaguar 1,1911,1723813.076B*0.4530.768%B++23.294%C+109.5A+1.8B**31710.7h10.8C++35.1B+
T1 Cycler 1,1871,1724612.542B+0.0929.519%B*27.048%C*71.9AN/A18616.3h11.1B+37.7B+
T9 CARV 1,1691,1654762.447C**0.1824.845%C**24.034%C87.6B**N/A21013.3h9.1B*36.6B+
T32 Bull 1,1701,1633443.381B*0.7529.075%B+27.429%C+106.7AN/A22910.9h9B**30.8B++
T16 Rhino 1,1711,1614022.888B*0.2628.142%B++30.405%B+105.5A+N/A23411h9.1B**32.2B*
T9 CARV-S 1,1681,1613693.146B+0.5229.706%B++30.319%C++99.2B**N/A21611.7h9.7B+32.6B+
MG-S1 Jackal 1,0481,0312813.669A1.0433.172%B+24.248%C+128.9A++2.1A+3268h9.4B+28.2B+
T9A "Butcher" 8988852483.569B+0.9429.718%B+30.396%C+124.6B**1.8B*3437.1h9.5B++32.1B++
TAS-16 Blackjack 8108052603.096B**0.4774.389%B*16.894%C++132A++N/A3636.1h2.1B2.8B+
TRAC-5 5945912842.081B**0.5526.761%B21.827%C++47.3B+N/A15212.5h10.6B+39.6B+
TAR 3693661422.577B+0.0530.369%B++25.683%C+87.1B**N/A2834.2h10.5B++34.6B++
TS2 Inquisitor 3543492241.558C+1.0732.803%B18.052%D85.1B*1.2B+2314.1h9C**27.4B
M14 Banshee 3473402414.167C*11.5429.206%C-N/A100B++2.1D2573.4h13.1B+44.9B+
Frag Grenade 2812781278N/A275.3757.552%AN/A695C**7.5D21550.4h2.7B++4.6B*
Chainblade 2982696,2540.043B+2.5827.014%CN/A1.4B+N/A3186.5h1.7B++6.3B+
P525 Marauder-H 2772661222.167C*19.5440.7%C*N/A177.3B**7.3C+4291.5h4.9B*12B*
G20 Vulcan-H 383213336.455C+3.8349.76%C+4.695%A56.1C++44.7B**4853.8h77.3B+155.4B+
T7 Mini-Chaingun 204204692.957A++0.3324.58%B*18.627%B++88.7B**N/A2882.3h11.3B+45.8B++
M18 Needler 383197662.985C+0.3630.684%C1.015%C--20.7C++19.6B*2269.5h104.3C*339.8C*
TX1 Repeater 1961941831.06C++1.5727.407%C*21.134%C64.7B*N/A1883h10.9B+39.8B+
ML-7 2971871371.365B+1.2665.797%B*4.813%A+46.8B**27.5B**3204h5B+7.6B++
TORQ-9 189184702.629B+0.0027.946%C++35.326%B*83.6B**2.3A*4482.2h12.3B+44.1B
NS Decimator-B 266179692.594B0.0364.317%C2.793%B+63.9C*31.1B+4022.8h4.1D6.3C--
T5 AMC 1631621111.459B1.1725.113%C19.136%C--26.1CN/A736.2h14C55.8C+
C150 Dalton 273144169C6.3730.68%D--N/A33.5D30C+3374.3h3.3C*10.7C
PDW-16 Hailstorm 133133443.023B**0.4030.383%B++22.556%B+73.9B*N/A1861.8h11.2B++36.9B+
TSAR-42 123123413C+0.3743%C++77.236%B+94.6B**N/A3771.3h1.7B*4.1B+
NS-357 Underboss 119119981.214C+1.4141.08%C++36.975%B**91.5B++N/A3031.3h3.8C++9.2C*
L105 Zephyr 7666322B+19.3746.396%C++1.515%A+73.3B+11.1C++2680.9h5.4B11.6B+
T2 Striker 9062125.167S2.5436.718%FN/A34.4B*15.6C+2581.8h9.6A*26A+
MR11 Gatekeeper 1316187.625C+5.0047.857%B+1.639%C+24.4C28B*2882.5h55.8C-116.6C+
RAMS-AE .50M 5454510.8A+8.1742.584%C77.778%D77.1B+N/A2020.7h1.6B++3.9C**
SMG-46AE Armistice 5252163.25A+0.6229.903%C--19.231%D-74.3C+N/A2940.7h11.2C**37.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11080.1h
NS-TMC-01 "His Regards"62160.7h
Nanite Revive Grenade0750h
Medical Applicator4738,5612h
Restoration Kit241760.3h
Recon Detection Device2550.1h
Ammunition Package01020h
Nano-Armor Kit4860,4574.3h
Medical Kit5013,00210h

Check the help document for the dictionary if you want to learn more about words used here.


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