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Immortal Initiate WillBlowForAmmo[DA] WillBlowForAmmo
VS BR 68

KDR: 5.2

Score: 17.1m

Last Seen: May 13th, 2019 1:12 AM
- OFFLINE - 1081 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Emerald
Level Progress (to 69): 51%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS-15M2 Pulsar C SVA-GG Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,939,442 MLG Score: 11942
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.841%39.211%124926118737,3116.07078-0.869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.59%2.087A*2.81M+-1.968F-HEAD ++ (~23.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.669B+7.90.449B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.251%0.541%44611212370145282.534251276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.358A-0.971D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.88B*9.70.816B++9.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.084%2.564%9321211117237320.491597355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.714%1.657A++-0.463D-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.701B++19.30.515B+16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.891%80.058%93212118,6405231516.4886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.139%2.238A*0.844B*0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.477B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.735%20.619%932121138854800.708029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%1.931A++1.192B**-0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.72B++2.40.508B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.1m251.7%661 (39.7k)529 (31.7k)5.2015350,9759,8005.3176568 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1213633031.977%43.474%139003:189

62% Heavy Assault25% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2016 1:59 PMMar 6th, 2017 11:42 PMJun 10th, 2019 8:12 AM (17d) (PST)May 12th, 2019 11:01 PM (45d) (PST)May 12th, 2019 9:12 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9902317591.5770.3030.6864.0620.03611942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,42713,85745,570951841244231,736

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
538.7h/22.4d 1,138 22,161 11,988 131.3k 326 2,796 1,166 32m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:20,469
Deaths:3,010
KDR:6.800
Accuracy:31.719% A
HSR:43.305% A++
Orion VS54
A++
Kills:2,275
Deaths:424
KDR:5.366
Accuracy:29.111% A++
HSR:33.319% A
NS-15M2
A+
Kills:1,820
Deaths:287
KDR:6.341
Accuracy:31.132% A+
HSR:34.011% B**
SVA-GG
B+
Kills:1,311
Deaths:241
KDR:5.440
Accuracy:28.767% B+
HSR:31.198% C**
Flare VE6
A
Kills:1,211
Deaths:203
KDR:5.966
Accuracy:29.947% A
HSR:27.746% B+
SVA-88
B**
Kills:1,203
Deaths:244
KDR:4.930
Accuracy:29.429% B**
HSR:25.686% C+
NSX Naginata
M
Kills:270
Deaths:39
KDR:6.923
Accuracy:27.622% B**
HSR:47.407% M
Pulsar LSW
B*
Kills:142
Deaths:29
KDR:4.897
Accuracy:27.546% B*
HSR:28.169% B+
Kills:28,701
Deaths (as Heavy Assault):4,477
Deaths (to Heavy Assaults):2,961
KDR:6.41077
Kill Difference:24,224
Playtime:336.223 hours
Usage:62%
Score:10.920m
Score/min:541
Accuracy (listed only):29.409%
HSR (listed only):33.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,470
Deaths:352
KDR:4.176
Accuracy:32.919% A++
HSR:31.701% A+
Sirius SX12
A*
Kills:707
Deaths:141
KDR:5.014
Accuracy:32.679% A++
HSR:31.683% A*
NS-11C
M
Kills:535
Deaths:127
KDR:4.213
Accuracy:33.314% A++
HSR:34.393% M
VE-S Canis
A++
Kills:328
Deaths:92
KDR:3.565
Accuracy:38.947% A++
HSR:23.476% B
Phobos VX86
B++
Kills:320
Deaths:67
KDR:4.776
Accuracy:67.208% B++
HSR:20.938% B++
VE-C Horizon
A*
Kills:309
Deaths:64
KDR:4.828
Accuracy:48.477% A*
HSR:28.803% B++
Serpent VE92
A++
Kills:196
Deaths:33
KDR:5.939
Accuracy:32.942% A++
HSR:23.980% B++
VX6-7
A*
Kills:148
Deaths:38
KDR:3.895
Accuracy:33.869% A++
HSR:32.432% A*
Thanatos VE70
A*
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A*
HSR:19.118% B+
Kills:4,081
Deaths (as Light Assault):936
Deaths (to Light Assaults):1,931
KDR:4.36004
Kill Difference:3,145
Playtime:34.220 hours
Usage:6%
Score:1.034m
Score/min:504
Accuracy (listed only):42.182%
HSR (listed only):27.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:707
Deaths:141
KDR:5.014
Accuracy:32.679% A++
HSR:31.683% A*
Terminus VX-9
A+
Kills:424
Deaths:127
KDR:3.339
Accuracy:32.604% A+
HSR:34.670% B**
VE-S Canis
A++
Kills:328
Deaths:92
KDR:3.565
Accuracy:38.947% A++
HSR:23.476% B
Phobos VX86
B++
Kills:320
Deaths:67
KDR:4.776
Accuracy:67.208% B++
HSR:20.938% B++
NS-11A
M**
Kills:182
Deaths:41
KDR:4.439
Accuracy:34.155% A*
HSR:49.451% M**
Thanatos VE70
A*
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A*
HSR:19.118% B+
NSX Yumi
B+
Kills:51
Deaths:19
KDR:2.684
Accuracy:25.190% C
HSR:31.373% B+
Kills:2,080
Deaths (as Combat Medic):509
Deaths (to Combat Medics):1,295
KDR:4.08644
Kill Difference:1,571
Playtime:10.574 hours
Usage:2%
Score:0.280m
Score/min:441
Accuracy (listed only):41.438%
HSR (listed only):30.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,470
Deaths:352
KDR:4.176
Accuracy:32.919% A++
HSR:31.701% A+
Eidolon VE33
A**
Kills:793
Deaths:131
KDR:6.053
Accuracy:42.816% A**
HSR:41.362% A*
VE-LR Obelisk
A++
Kills:564
Deaths:110
KDR:5.127
Accuracy:39.062% B**
HSR:47.163% A++
NS-11C
M
Kills:535
Deaths:127
KDR:4.213
Accuracy:33.314% A++
HSR:34.393% M
Phobos VX86
B++
Kills:320
Deaths:67
KDR:4.776
Accuracy:67.208% B++
HSR:20.938% B++
VE-C Horizon
A*
Kills:309
Deaths:64
KDR:4.828
Accuracy:48.477% A*
HSR:28.803% B++
Serpent VE92
A++
Kills:196
Deaths:33
KDR:5.939
Accuracy:32.942% A++
HSR:23.980% B++
VX6-7
A*
Kills:148
Deaths:38
KDR:3.895
Accuracy:33.869% A++
HSR:32.432% A*
Thanatos VE70
A*
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A*
HSR:19.118% B+
Kills:4,403
Deaths (as Engineer):944
Deaths (to Engineers):1,299
KDR:4.66419
Kill Difference:3,459
Playtime:15.397 hours
Usage:3%
Score:0.311m
Score/min:336
Accuracy (listed only):43.321%
HSR (listed only):31.099%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:8,392
Deaths:1,019
KDR:8.236
Accuracy:50.125% A++
HSR:79.933% B**
NS-44 Commissioner
A++
Kills:2,062
Deaths:1,058
KDR:1.949
Accuracy:51.090% A++
HSR:35.500% A++
Sirius SX12
A*
Kills:707
Deaths:141
KDR:5.014
Accuracy:32.679% A++
HSR:31.683% A*
NS-44L Blackhand
A*
Kills:511
Deaths:63
KDR:8.111
Accuracy:59.704% A*
HSR:54.599% B**
VE-S Canis
A++
Kills:328
Deaths:92
KDR:3.565
Accuracy:38.947% A++
HSR:23.476% B
XM98
B**
Kills:248
Deaths:12
KDR:20.667
Accuracy:44.075% B**
HSR:84.274% B**
NSX Tomoe
A*
Kills:230
Deaths:50
KDR:4.600
Accuracy:33.923% B**
HSR:60% A*
NS-357 Underboss
A+
Kills:115
Deaths:58
KDR:1.983
Accuracy:49.341% A+
HSR:32.174% A
Beamer VS3
B**
Kills:102
Deaths:52
KDR:1.962
Accuracy:34.884% B**
HSR:11.765% D**
NS-45 Pilot
B++
Kills:101
Deaths:32
KDR:3.156
Accuracy:35.725% B++
HSR:26.733% C++
NS-AM7 Archer
S
Kills:91
Deaths:45
KDR:2.022
Accuracy:59.068% C+
HSR:53.846% S
Kills:12,887
Deaths (as Infiltrator):2,622
Deaths (to Infiltrators):1,388
KDR:4.91495
Kill Difference:10,265
Playtime:134.577 hours
Usage:25%
Score:4.213m
Score/min:522
Accuracy (listed only):44.506%
HSR (listed only):44.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A**
Kills:326
Deaths:43
KDR:7.581
Accuracy:23.152% A+
HSR:30.982% A**
Cosmos VM3
A++
Kills:220
Deaths:24
KDR:9.167
Accuracy:25.003% A++
HSR:26.364% A+
Quasar VM1
B**
Kills:134
Deaths:19
KDR:7.053
Accuracy:22.798% B**
HSR:26.119% B**
Kills:680
Deaths (as MAX Suit):43
Deaths (to MAX Suits):416
KDR:15.81395
Kill Difference:637
Playtime:4.346 hours
Usage:1%
Score:0.337m
Score/min:1,293
Accuracy (listed only):23.651%
HSR (listed only):27.822%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:370
V. Kills:27 N/A
Deaths:27
KDR:13.704
Accuracy:50.251% A
KPH:114.900 A*
VKPH:8.400 A*
Kills:370 (370 + 0)
Deaths:27
KDR:13.704
VKDR:1
Vehicle Kills:27
Kill Difference:343
Playtime:3.221 hours
Usage:1%
Score:0.089m
Score/min:461
Piloting Accuracy:50.251%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:73.479% N/A
KPH:69.500 N/A
VKPH:33.400 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:8
Vehicle Kills:24
Kill Difference:47
Playtime:0.720 hours
Usage:0%
Score:0.021m
Score/min:495
Driving Accuracy:73.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:62
V. Kills:4 N/A
Deaths:1
KDR:62
Accuracy:45.856% B**
KPH:161.700 A+
VKPH:10.400 B**
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:4
Vehicle Kills:4
Kill Difference:61
Playtime:0.384 hours
Usage:0%
Score:0.012m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:45.856%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:55
V. Kills:6 N/A
Deaths:4
KDR:13.750
Accuracy:56.361% A++
KPH:90 S
VKPH:9.800 B+
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:51
Playtime:0.612 hours
Usage:0%
Score:0.013m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:56.361%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:103
V. Kills:2 N/A
Deaths:21
KDR:4.905
Accuracy:53.686% A
KPH:55.700 C++
VKPH:1.100 D
Kills:103 (103 + 0)
Deaths:21
KDR:4.905
VKDR:0.095
Vehicle Kills:2
Kill Difference:82
Playtime:1.848 hours
Usage:0%
Score:0.017m
Score/min:153
Driving Accuracy:53.686%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:53
V. Kills:18 279%
Deaths:2
KDR:26.500
Accuracy:58.172% M
KPH:71.400 M*
VKPH:24.300 A+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:9
Vehicle Kills:18
Kill Difference:51
Playtime:0.743 hours
Usage:0%
Score:0.020m
Score/min:460
Piloting Accuracy:N/A%
Gunner Accuracy:58.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,64520,4693,0106.8B**1.6031.719%A43.305%A++115.6A+1B+322177.1h8.3A26.1B**
Ghost 8,4078,3921,0198.236A++3.0350.125%A++79.933%B**100MN/A31183.9h1.7B**3.3B**
Orion VS54 2,2842,2754245.366A*0.1629.111%A++33.319%A88.5A**N/A32325.7h9B**31B+
NS-44 Commissioner 2,0692,0621,0581.949B**3.2551.09%A++35.5%A++113.9M++N/A34218.1h2.6A5B**
NS-15M2 1,8331,8202876.341M1.1431.132%A+34.011%B**104A*N/A32117.5h8.3A26.8B**
Pulsar C 1,4861,4703524.176A*1.0332.919%A++31.701%A+101.4M++1.1A++27614.5h8.2B**24.9B**
SVA-GG 1,3211,3112415.44A*0.2428.767%B+31.198%C**108.3B**N/A23612.1h8.7B*30.2B+
Flare VE6 1,2141,2112035.966S0.7629.947%A27.746%B+99.3A*N/A23112.2h7.6A25.3B*
SVA-88 1,2091,2032444.93A+0.2729.429%B**25.686%C+90.5A++N/A24313.3h9.4B**32.1B*
Eidolon VE33 7957931316.053S0.8542.816%A**41.362%A*105.7SN/A3157.5h4.6A+10.8A
Sirius SX12 7147071415.014M**0.1932.679%A++31.683%A*107.1M**1.1A*3576.6h10.1B**30.8B*
NS Decimator 1,0576661614.137M**1.0665.283%B+1.051%D-56.4A+33.1A*53211.8h4.4C**6.7B+
VE-LR Obelisk 5715641105.127A++0.0739.062%B**47.163%A++137.6S1.7A++4234.1h3.9A+10B**
NS-11C 5445351274.213M**0.9933.314%A++34.393%M102.9M**1.7M*2705.2h9.7B**29.1B**
NS-44L Blackhand 513511638.111S2.9159.704%A*54.599%B**47.3AN/A13510.8h2.7A4.5B**
Force-Blade 4494298,7470.049B++5.1550.336%A++1.632%D0.9C*N/A3459.7h1.9B++3.8B+
Terminus VX-9 4304241273.339B**1.8632.604%A+34.67%B**88.3A*1.3A++2334.8h9.4B**28.9B**
Light PPA 3973702713.704B**8.5050.251%AN/A115.6A*8.4A*4613.2h9.7B+19.4B+
VE-S Canis 334328923.565A*1.6438.947%A++23.476%B86.3A+1.6A*2413.8h9.1B*23.3B*
Quasar VM1 332326437.581S2.3823.152%A+30.982%A**98.8S1.8M*4673.3h10.5A45.4B++
Phobos VX86 320320674.776M0.4367.208%B++20.938%B++91.4A++N/A2733.5h2.1B++3.1B+
VE-C Horizon 309309644.828A*0.3748.477%A*28.803%B++123.6A**N/A4402.5h12.3B++25.4B**
NSX Naginata 273270396.923S1.7227.622%B**47.407%M103.8A*1.2B**3392.6h8B**28.9B*
XM98 2482481220.667S15.4744.075%B**84.274%B**68.9MN/A2313.6h2B*4.5B*
NSX Tomoe 230230504.6A+0.6033.923%B**60%A*109.5M+N/A3572.1h8.8A+26B**
Cosmos VM3 222220249.167S3.9725.003%A++26.364%A+95.7SN/A4582.3h10.8B**43.3B**
Serpent VE92 199196335.939S0.7432.942%A++23.98%B++108.9M**1.7M*4191.8h9.2B**27.8B**
NS-11A 183182414.439A*0.7634.155%A*49.451%M**75.8A*N/A2852.4h8.7A++25.4A
S1 231159453.533S1.6762.425%B+2.516%C+45.4A+20.6B**4163.5h5.2B*8.4B++
VX6-7 149148383.895A*1.3133.869%A++32.432%A*92.5A*N/A4991.6h8.4B**24.8B**
C-4 189148522.846B**2.3636.986%A*N/A211.4M+58.6A*16360.7h1.5C++3.9B*
Pulsar LSW 143142294.897M+0.3027.546%B*28.169%B+101.4A*N/A4991.4h9.4B**34B*
Quasar VM1 137134197.053M1.8522.798%B**26.119%B**111.7S2.5M**4701.2h8.9A++39.1B**
Spear Anti-Vehicle Phalanx Turret 150123341S35.8059.923%A+3.252%C136.7S30B++5970.9h3.8A6.3A
NS-357 Underboss 116115581.983B**3.2249.341%A+32.174%A127.8M+1.1A4320.9h2.9A5.9B**
S12 Renegade 105103214.905B+0.3053.686%AN/A57.2C*1.1D1531.8h2.8B++5.1B*
Beamer VS3 103102521.962A+3.2434.884%B**11.765%D**102M**1B+3501h6.2B**17.7B+
NS-45 Pilot 102101323.156A2.0535.725%B++26.733%C++101A+1B++2911h4.9B**13.7B**
Tank Mine 14194127.833M2.6332.743%C+N/A117.5C**58.8C+10160.8h2.8D**8.4D--
NS-AM7 Archer 10091452.022M**3.1859.068%C+53.846%S22.8M**2.3C1344h6.4B**10.8A
Frag Grenade 8383183N/A77.8044.981%C+N/A830A+N/A34320.1h2.8B*6.2B++
Lumine Edge 81805650.142C++5.0652.247%A*11.25%D3.1CN/A925.5h1.2B+2.2B++
Thanatos VE70 6868223.091A**2.1159.284%A*19.118%B+136SN/A9390.5h3.9B++6.6B**
Proton II PPA-H 6662162S56.8045.856%B**1.613%C+155A+10B**4990.4h6.7B**14.6B**
M20 Basilisk 6155413.75S8.5556.361%A++3.636%D-91.7S10B+3610.6h33.5A59.5A+
Rocklet Rifle 10054262.077M3.1252.947%C+N/A28.4C+24.2C+3961.9h48.4D91.4C
M20 Wyvern 7153226.5M*21.3058.172%M1.887%D-75.7M**25.7A++4590.7h39.2A67.3A++
NSX Yumi 5251192.684B*2.5225.19%C31.373%B+127.5M**2.5B**3710.4h7.2A++28.4B**
L100 Python AP 7450316.667M11.4773.479%A*N/A71.4M*34.3M+4940.7h6C*8.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25980.4h
Nano-Armor Kit516,9111.1h
Restoration Kit101010.1h
Motion Spotter23790.2h
Ammunition Package22580.1h
Shield Recharging Field3730h
Medical Kit9239,42514.2h
Medical Applicator98,8130.5h
Recon Detection Device65,9557.7h

Check the help document for the dictionary if you want to learn more about words used here.


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