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Legate Initiate WillBlowForAmmo[DA] WillBlowForAmmo
VS BR 71

KDR: 5.1

Score: 17.6m

Last Seen: Mar 14th, 2020 7:48 PM
- OFFLINE - 53 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Emerald
Level Progress (to 72): 47%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-44 Commissioner NS-15M2 Pulsar C SVA-GG Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,692,995 MLG Score: 11745
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.884%38.981%124327132238,2345.94804-0.845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.54%2.058A*2.687M-1.882F-HEAD ++ (~23.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.667B+7.90.448B16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.407%0.804%43311348373151282.453951286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.395A-0.706D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.88B*9.80.816B++9.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.565%2.564%9021347117248320.471774355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.906%1.695A++-0.473D-0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.696B+19.90.505B+16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.771%80.025%90213478,7465561515.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.234%2.231A*0.835B++0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.479B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.735%20.619%902134738858100.667814

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.802%1.892A++1.129B**-0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.718B++2.40.507B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.6m250%660 (39.6k)528 (31.7k)5.1030452,64310,3165.2198571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349650631.834%43.113%137203:149

61% Heavy Assault24% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2016 1:59 PMMar 6th, 2017 11:42 PMApr 13th, 2020 6:44 PM (119d) (PST)Mar 14th, 2020 5:28 PM (149d) (PST)Mar 14th, 2020 3:48 PM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9922357571.5780.3090.6804.0340.03611745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,52314,07645,447951941242231,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
556.2h/23.2d 1,205 22,696 12,490 134.6k 348 2,897 1,203 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:20,611
Deaths:3,046
KDR:6.767
Accuracy:31.717% B++
HSR:43.244% B**
Orion VS54
B*
Kills:2,275
Deaths:424
KDR:5.366
Accuracy:29.111% B*
HSR:33.319% B+
NS-15M2
B++
Kills:1,866
Deaths:298
KDR:6.262
Accuracy:31.137% B++
HSR:34.030% B
SVA-GG
C+
Kills:1,311
Deaths:241
KDR:5.440
Accuracy:28.767% C+
HSR:31.198% C
Flare VE6
B++
Kills:1,211
Deaths:203
KDR:5.966
Accuracy:29.947% B++
HSR:27.746% C+
SVA-88
B+
Kills:1,207
Deaths:244
KDR:4.947
Accuracy:29.424% B+
HSR:25.766% C
NSX Naginata
A++
Kills:270
Deaths:39
KDR:6.923
Accuracy:27.622% B
HSR:47.407% A++
Pulsar LSW
C*
Kills:142
Deaths:29
KDR:4.897
Accuracy:27.546% C*
HSR:28.169% C+
Kills:28,893
Deaths (as Heavy Assault):4,524
Deaths (to Heavy Assaults):3,110
KDR:6.3866
Kill Difference:24,369
Playtime:340.612 hours
Usage:61%
Score:11.069m
Score/min:542
Accuracy (listed only):29.409%
HSR (listed only):33.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,698
Deaths:418
KDR:4.062
Accuracy:32.935% B**
HSR:31.272% B*
Sirius SX12
A
Kills:713
Deaths:144
KDR:4.951
Accuracy:32.718% B**
HSR:31.557% A
VE-S Canis
A+
Kills:555
Deaths:132
KDR:4.205
Accuracy:39.086% A+
HSR:24.324% C+
NS-11C
A++
Kills:535
Deaths:127
KDR:4.213
Accuracy:33.314% B**
HSR:34.393% A++
VE-C Horizon
A++
Kills:374
Deaths:85
KDR:4.400
Accuracy:47.931% A++
HSR:27.808% C+
Phobos VX86
B+
Kills:320
Deaths:67
KDR:4.776
Accuracy:67.208% B
HSR:20.938% B+
Serpent VE92
B**
Kills:200
Deaths:34
KDR:5.882
Accuracy:32.922% B**
HSR:23.500% C++
VX6-7
A
Kills:152
Deaths:38
KDR:4
Accuracy:33.377% A
HSR:32.237% B**
Thanatos VE70
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A+
HSR:19.118% B+
Kills:4,615
Deaths (as Light Assault):1,067
Deaths (to Light Assaults):2,032
KDR:4.32521
Kill Difference:3,548
Playtime:37.884 hours
Usage:7%
Score:1.151m
Score/min:507
Accuracy (listed only):42.086%
HSR (listed only):27.238%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:713
Deaths:144
KDR:4.951
Accuracy:32.718% B**
HSR:31.557% A
VE-S Canis
A+
Kills:555
Deaths:132
KDR:4.205
Accuracy:39.086% A+
HSR:24.324% C+
VE-A Lacerta
B*
Kills:449
Deaths:134
KDR:3.351
Accuracy:34.030% B++
HSR:36.526% B*
Terminus VX-9
B**
Kills:428
Deaths:128
KDR:3.344
Accuracy:32.646% B**
HSR:34.579% B+
Phobos VX86
B+
Kills:320
Deaths:67
KDR:4.776
Accuracy:67.208% B
HSR:20.938% B+
NS-11A
A++
Kills:266
Deaths:66
KDR:4.030
Accuracy:33.953% A
HSR:42.857% A++
Pulsar VS1
B+
Kills:84
Deaths:22
KDR:3.818
Accuracy:29.055% B+
HSR:27.381% B+
Thanatos VE70
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A+
HSR:19.118% B+
NSX Yumi
C++
Kills:56
Deaths:22
KDR:2.545
Accuracy:25.501% D
HSR:30.357% C++
Kills:2,939
Deaths (as Combat Medic):737
Deaths (to Combat Medics):1,371
KDR:3.98779
Kill Difference:2,202
Playtime:18.045 hours
Usage:3%
Score:0.496m
Score/min:458
Accuracy (listed only):39.276%
HSR (listed only):29.737%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,698
Deaths:418
KDR:4.062
Accuracy:32.935% B**
HSR:31.272% B*
Eidolon VE33
A++
Kills:799
Deaths:132
KDR:6.053
Accuracy:42.568% A++
HSR:41.302% A++
VE-LR Obelisk
A
Kills:572
Deaths:111
KDR:5.153
Accuracy:38.838% B+
HSR:47.378% A
NS-11C
A++
Kills:535
Deaths:127
KDR:4.213
Accuracy:33.314% B**
HSR:34.393% A++
VE-C Horizon
A++
Kills:374
Deaths:85
KDR:4.400
Accuracy:47.931% A++
HSR:27.808% C+
Phobos VX86
B+
Kills:320
Deaths:67
KDR:4.776
Accuracy:67.208% B
HSR:20.938% B+
Serpent VE92
B**
Kills:200
Deaths:34
KDR:5.882
Accuracy:32.922% B**
HSR:23.500% C++
VX6-7
A
Kills:152
Deaths:38
KDR:4
Accuracy:33.377% A
HSR:32.237% B**
Thanatos VE70
A+
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A+
HSR:19.118% B+
Kills:4,718
Deaths (as Engineer):1,034
Deaths (to Engineers):1,360
KDR:4.56286
Kill Difference:3,684
Playtime:15.828 hours
Usage:3%
Score:0.325m
Score/min:342
Accuracy (listed only):43.153%
HSR (listed only):30.883%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:8,492
Deaths:1,036
KDR:8.197
Accuracy:50.020% B**
HSR:79.911% B++
NS-44 Commissioner
A
Kills:2,094
Deaths:1,090
KDR:1.921
Accuracy:51.066% A
HSR:35.578% A
Sirius SX12
A
Kills:713
Deaths:144
KDR:4.951
Accuracy:32.718% B**
HSR:31.557% A
VE-S Canis
A+
Kills:555
Deaths:132
KDR:4.205
Accuracy:39.086% A+
HSR:24.324% C+
NS-44L Blackhand
A++
Kills:517
Deaths:65
KDR:7.954
Accuracy:59.537% A++
HSR:54.352% B*
XM98
B*
Kills:254
Deaths:13
KDR:19.539
Accuracy:43.701% B+
HSR:83.858% B*
NSX Tomoe
A+
Kills:230
Deaths:50
KDR:4.600
Accuracy:33.923% B+
HSR:60% A+
NS-357 Underboss
B**
Kills:122
Deaths:68
KDR:1.794
Accuracy:49.052% B**
HSR:32.787% B++
NS-45 Pilot
C*
Kills:111
Deaths:35
KDR:3.171
Accuracy:35.376% C*
HSR:27.027% C-
NS-AM7 Archer
M+
Kills:107
Deaths:50
KDR:2.140
Accuracy:59.381% C++
HSR:50.467% M+
Beamer VS3
B*
Kills:102
Deaths:52
KDR:1.962
Accuracy:34.884% B*
HSR:11.765% D**
Kills:13,297
Deaths (as Infiltrator):2,735
Deaths (to Infiltrators):1,462
KDR:4.86179
Kill Difference:10,562
Playtime:136.019 hours
Usage:24%
Score:4.253m
Score/min:521
Accuracy (listed only):44.431%
HSR (listed only):44.693%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:327
Deaths:44
KDR:7.432
Accuracy:23.094% B*
HSR:30.887% A++
Cosmos VM3
A
Kills:220
Deaths:24
KDR:9.167
Accuracy:25.003% B*
HSR:26.364% A
Quasar VM1
B++
Kills:134
Deaths:20
KDR:6.700
Accuracy:22.701% B+
HSR:26.119% B++
Kills:681
Deaths (as MAX Suit):44
Deaths (to MAX Suits):430
KDR:15.47727
Kill Difference:637
Playtime:4.382 hours
Usage:1%
Score:0.338m
Score/min:1,284
Accuracy (listed only):23.599%
HSR (listed only):27.790%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:373
V. Kills:27 N/A
Deaths:27
KDR:13.815
Accuracy:50.407% B**
KPH:115.100 B**
VKPH:8.300 A++
Kills:373 (373 + 0)
Deaths:27
KDR:13.815
VKDR:1
Vehicle Kills:27
Kill Difference:346
Playtime:3.241 hours
Usage:1%
Score:0.090m
Score/min:461
Piloting Accuracy:50.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
N/A
Kills:50
V. Kills:24 200%
Deaths:3
KDR:16.667
Accuracy:73.479% N/A
KPH:69.500 N/A
VKPH:33.400 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:8
Vehicle Kills:24
Kill Difference:47
Playtime:0.720 hours
Usage:0%
Score:0.022m
Score/min:498
Driving Accuracy:73.479%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:62
V. Kills:4 N/A
Deaths:1
KDR:62
Accuracy:45.856% B++
KPH:161.700 B**
VKPH:10.400 B*
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:4
Vehicle Kills:4
Kill Difference:61
Playtime:0.384 hours
Usage:0%
Score:0.012m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:45.856%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:55
V. Kills:6 N/A
Deaths:4
KDR:13.750
Accuracy:56.905% A+
KPH:87.800 M**
VKPH:9.600 B
Kills:55 (0 + 55)
Deaths:4
KDR:13.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:51
Playtime:0.627 hours
Usage:0%
Score:0.013m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:56.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:103
V. Kills:2 N/A
Deaths:21
KDR:4.905
Accuracy:53.686% B**
KPH:55.600 C+
VKPH:1.100 D
Kills:103 (103 + 0)
Deaths:21
KDR:4.905
VKDR:0.095
Vehicle Kills:2
Kill Difference:82
Playtime:1.853 hours
Usage:0%
Score:0.017m
Score/min:152
Driving Accuracy:53.686%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:53
V. Kills:18 279%
Deaths:2
KDR:26.500
Accuracy:58.172% M
KPH:70.300 M**
VKPH:23.900 A
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:9
Vehicle Kills:18
Kill Difference:51
Playtime:0.754 hours
Usage:0%
Score:0.020m
Score/min:453
Piloting Accuracy:N/A%
Gunner Accuracy:58.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,78920,6113,0466.767B**1.6631.717%B++43.244%B**115.8B+1C323178h8.3B**26.1B*
Ghost 8,5078,4921,0368.197A3.0950.02%B**79.911%B++100AN/A31184.9h1.7B+3.3B*
Orion VS54 2,2842,2754245.366B**0.2629.111%B*33.319%B+88.5B*N/A32525.7h9B+31C+
NS-44 Commissioner 2,1012,0941,0901.921B+3.1851.066%A35.578%A113.2A++N/A34018.5h2.6B*5B*
NS-15M2 1,8791,8662986.262B**1.1631.137%B++34.03%B104.8B++N/A32317.8h8.3B**26.8B++
Pulsar C 1,7161,6984184.062B+1.0432.935%B**31.272%B*101.7A1.1B+27916.7h8.2B*24.8B*
SVA-GG 1,3211,3112415.44A0.3428.767%C+31.198%C108.3C**N/A23612.1h8.7B++30.2B
Flare VE6 1,2141,2112035.966M0.8629.947%B++27.746%C+99.3B*N/A23212.2h7.6B**25.3B*
SVA-88 1,2131,2072444.947A0.1629.424%B+25.766%C90.8B++N/A24513.3h9.4B++32.1B++
Eidolon VE33 8017991326.053M++0.9542.568%A++41.302%A++105.1A++N/A3177.6h4.6A10.9B**
Sirius SX12 7207131444.951A*0.1532.718%B**31.557%A106.4A+1B+3566.7h10.1C*30.8B+
NS Decimator 1,0686751654.091A++1.0165.32%B1.037%D-56.3B+32.8B**53012h4.4C+6.7C++
VE-LR Obelisk 5795721115.153B**0.0538.838%B+47.378%A133A*1.6B++4084.3h3.9B**10B*
VE-S Canis 5635551324.205A*0.9039.086%A+24.324%C+102.8B*1.5B+2705.4h8.7C**22.4B+
NS-11C 5445351274.213A++0.8933.314%B**34.393%A++102.9A+1.7A+2715.2h9.7B**29.1B*
NS-44L Blackhand 519517657.954M**2.8559.537%A++54.352%B*47C*N/A13511h2.7B**4.5B**
VE-A Lacerta 4564491343.351B*1.7534.03%B++36.526%B*99.8B++1.6C++2284.5h8.2B**24.1B*
Force-Blade 4494298,7600.049B+5.0550.183%A1.632%D0.9C+N/A3460.3h1.9B+3.8B+
Terminus VX-9 4344281283.344B1.7632.646%B**34.579%B+89.2B**1.3B*2364.8h9.4B**28.8B*
VE-C Horizon 375374854.4A0.7047.931%A++27.808%C+106.9B+N/A3753.5h12.4C*25.8B+
Light PPA 4003732713.815B*8.7150.407%B**N/A116.6B**8.4A++4613.2h9.8B19.4B+
Quasar VM1 333327447.432M++2.3323.094%B*30.887%A++96.2M**1.8A*4643.4h10.5B*45.5C*
Phobos VX86 320320674.776A**0.3367.208%B20.938%B+91.4B++N/A2733.5h2.1B3.1B
NSX Naginata 273270396.923S1.8227.622%B47.407%A++103.8B*1.2C++3412.6h8B**28.9B++
NS-11A 270266664.03A++1.0733.953%A42.857%A++78.2B*1.2B+2533.4h9A26.5B**
XM98 2542541319.538S14.4343.701%B+83.858%B*68.6AN/A2303.7h2B+4.5B+
NSX Tomoe 230230504.6B++0.5033.923%B+60%A+109.5A+N/A3572.1h8.8B**26B**
Cosmos VM3 222220249.167M++4.0625.003%B*26.364%A95.7A**N/A4592.3h10.8B*43.3B*
Serpent VE92 203200345.882M++0.7832.922%B**23.5%C++111.1A1.7A4311.8h9.1B**27.5B*
S1 231159453.533M++1.5762.425%C**2.516%C+45.4B++20.6B4203.5h5.2B+8.4C*
C-4 196155552.818B+2.2936.755%B**N/A221.4A++58.6A++16760.7h1.4C3.9B
VX6-7 153152384B**1.1033.377%A32.237%B**95B**N/A4931.6h8.3B**25B*
Pulsar LSW 143142294.897A++0.2127.546%C*28.169%C+101.4B*N/A5071.4h9.4B++34C**
Quasar VM1 137134206.7A++1.6022.701%B+26.119%B++111.7M**2.5A*4591.2h9B**39.7B*
Spear Anti-Vehicle Phalanx Turret 158129432.25M27.1558.889%B**3.101%C143.3M**32.2B+5860.9h3.7A+6.3B+
NS-357 Underboss 123122681.794B+3.3149.052%B**32.787%B++122A+1B++4211h3B**6B*
NS-45 Pilot 112111353.171B**1.9335.376%C*27.027%C-100.9BN/A2981.1h4.8B**13.7B++
NS-AM7 Archer 117107502.14M+2.9659.381%C++50.467%M+25.5A*2.4C+1414.2h5.9B**10B**
S12 Renegade 105103214.905C+0.2053.686%B**N/A54.2C1.1D1521.9h2.8B+5.1B*
Beamer VS3 103102521.962A3.1434.884%B*11.765%D**102A*1C++3541h6.2B++17.7B++
Tank Mine 151101128.417A**3.3132.918%C-N/A126.3C+62.5C+10320.8h2.6D*7.9F
Pulsar VS1 8484223.818A**1.2929.055%B+27.381%B+60B++N/A5121.4h9.5A32.7B*
Plasma Grenade 8383183N/A77.9044.808%DN/A830B*N/A35630.1h2.8B+6.3C++
Lumine Edge 81805650.142C+4.9652.247%A++11.25%D3.1CN/A925.5h1.2B+2.2B++
Thanatos VE70 6868223.091A++2.0159.284%A+19.118%B+136M++N/A9270.5h3.9B+6.6B++
Proton II PPA-H 6662162M+56.9045.856%B++1.613%C++155B**10B*4990.4h6.7B**14.6B**
Rocklet Rifle 11160282.143A++2.9652.964%C+N/A28.6C24.3C3972.1h48.3D*91.1C-
NSX Yumi 5756222.545B2.5625.501%D30.357%C++140M**2.5A++3410.4h7.3A28.5B++
M20 Basilisk 6155413.75S8.6556.905%A+3.636%D--91.7S10B+3530.6h34.8B**61.2B**
M20 Wyvern 7153226.5A++21.4058.172%M1.887%D-66.3M*22.5B**4520.8h39.2B**67.3A+
L100 Python AP 7450316.667B++11.5673.479%A++N/A71.4A++34.3A++4970.7h6C8.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit617,8261.1h
Spawn Beacon26080.4h
Nanite Revive Grenade0730h
Motion Spotter23870.2h
Restoration Kit171960.2h
Shield Recharging Field74190.1h
Recon Detection Device66,0117.8h
Ammunition Package22720.1h
Medical Kit9389,64814.3h
Medical Applicator2316,3840.9h
Anti-Infantry MANA Turret1650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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