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Arcanus Initiate WillBlowForAmmo[DA] WillBlowForAmmo
VS BR 37

KDR: 5.4

Score: 13.7m

Last Seen: Nov 30th, 2018 4:06 AM
- OFFLINE - 314.1 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
Level Progress (to 38): 90%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M2 NS-44 Commissioner Flare VE6 SVA-88 SVA-GG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,808,087 MLG Score: 11837
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.686%39.492%12512499831,9236.57258-1.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.676%2.085A*2.928M+-2.076F--HEAD ++ (~23.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.666B+7.90.445B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.457%79.342%0210206,7144071316.4963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.116%2.312A*0.801B++0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.661B+1.70.47B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.205%24.537%01102121643200.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.985A++2.016A*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.76B++2.10.574B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 27
13.7m256.7%642 (38.5k)510 (30.6k)5.3973841,5497,6985.511337 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022532932.011%43.626%139603:308

70% Heavy Assault24% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2016 1:59 PMMar 6th, 2017 11:42 PMDec 12th, 2018 12:46 AM (23h) (PST)Nov 30th, 2018 12:10 AM (13d) (PST)Nov 30th, 2018 12:06 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9672147531.5410.2860.6724.0460.03511837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,03412,86145,173921740243230,603

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
449.3h/18.7d 877 18,126 9,883 109.1k 270 2,362 938 26.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:20,190
Deaths:2,935
KDR:6.879
Accuracy:31.763% A+
HSR:43.403% A++
Orion VS54
A++
Kills:1,801
Deaths:349
KDR:5.160
Accuracy:29.001% A++
HSR:30.372% B*
NS-15M2
A+
Kills:1,697
Deaths:262
KDR:6.477
Accuracy:31.134% A+
HSR:33.530% B**
Flare VE6
A+
Kills:1,201
Deaths:202
KDR:5.946
Accuracy:29.969% A+
HSR:27.644% B+
SVA-88
A
Kills:1,199
Deaths:243
KDR:4.934
Accuracy:29.398% A
HSR:25.688% C++
SVA-GG
B+
Kills:1,161
Deaths:207
KDR:5.609
Accuracy:28.519% B+
HSR:30.405% C**
NSX Naginata
M
Kills:269
Deaths:38
KDR:7.079
Accuracy:27.520% B**
HSR:47.584% M
Pulsar LSW
B*
Kills:142
Deaths:29
KDR:4.897
Accuracy:27.546% B*
HSR:28.169% B+
Kills:27,660
Deaths (as Heavy Assault):4,265
Deaths (to Heavy Assaults):2,350
KDR:6.48535
Kill Difference:23,395
Playtime:313.296 hours
Usage:70%
Score:10.006m
Score/min:532
Accuracy (listed only):29.356%
HSR (listed only):33.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:299
Deaths:74
KDR:4.041
Accuracy:40.277% A*
HSR:22.743% C**
Phobos VX86
A+
Kills:216
Deaths:38
KDR:5.684
Accuracy:65.205% B+
HSR:24.537% A+
Pulsar C
A*
Kills:202
Deaths:47
KDR:4.298
Accuracy:35.212% A*
HSR:29.208% B**
VX6-7
A*
Kills:122
Deaths:33
KDR:3.697
Accuracy:34.550% A*
HSR:32.787% A*
Sirius SX12
A*
Kills:121
Deaths:20
KDR:6.050
Accuracy:35.408% A*
HSR:23.967% B**
NS-11C
A**
Kills:82
Deaths:21
KDR:3.905
Accuracy:36.276% A**
HSR:31.707% A*
Serpent VE92
A++
Kills:70
Deaths:9
KDR:7.778
Accuracy:31.499% A++
HSR:22.857% B+
Kills:1,112
Deaths (as Light Assault):242
Deaths (to Light Assaults):1,505
KDR:4.59504
Kill Difference:870
Playtime:8.416 hours
Usage:2%
Score:0.227m
Score/min:450
Accuracy (listed only):39.775%
HSR (listed only):26.829%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:299
Deaths:74
KDR:4.041
Accuracy:40.277% A*
HSR:22.743% C**
Phobos VX86
A+
Kills:216
Deaths:38
KDR:5.684
Accuracy:65.205% B+
HSR:24.537% A+
NS-11A
M**
Kills:167
Deaths:36
KDR:4.639
Accuracy:34.477% A*
HSR:48.503% M**
Sirius SX12
A*
Kills:121
Deaths:20
KDR:6.050
Accuracy:35.408% A*
HSR:23.967% B**
Terminus VX-9
A++
Kills:78
Deaths:26
KDR:3
Accuracy:32.282% A+
HSR:39.744% A++
NSX Yumi
B+
Kills:51
Deaths:19
KDR:2.684
Accuracy:25.190% C
HSR:31.373% B+
Kills:932
Deaths (as Combat Medic):213
Deaths (to Combat Medics):1,018
KDR:4.37559
Kill Difference:719
Playtime:4.476 hours
Usage:1%
Score:0.123m
Score/min:457
Accuracy (listed only):38.806%
HSR (listed only):31.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M
Kills:696
Deaths:110
KDR:6.327
Accuracy:44.105% M
HSR:41.379% A*
Phobos VX86
A+
Kills:216
Deaths:38
KDR:5.684
Accuracy:65.205% B+
HSR:24.537% A+
Pulsar C
A*
Kills:202
Deaths:47
KDR:4.298
Accuracy:35.212% A*
HSR:29.208% B**
VX6-7
A*
Kills:122
Deaths:33
KDR:3.697
Accuracy:34.550% A*
HSR:32.787% A*
NS-11C
A**
Kills:82
Deaths:21
KDR:3.905
Accuracy:36.276% A**
HSR:31.707% A*
Serpent VE92
A++
Kills:70
Deaths:9
KDR:7.778
Accuracy:31.499% A++
HSR:22.857% B+
Kills:1,388
Deaths (as Engineer):258
Deaths (to Engineers):1,002
KDR:5.37984
Kill Difference:1,130
Playtime:12.161 hours
Usage:3%
Score:0.244m
Score/min:335
Accuracy (listed only):41.141%
HSR (listed only):30.413%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:6,482
Deaths:789
KDR:8.215
Accuracy:50.721% A++
HSR:79.158% B**
NS-44 Commissioner
A++
Kills:1,533
Deaths:732
KDR:2.094
Accuracy:51.169% A++
HSR:33.138% A++
NS-44L Blackhand
A*
Kills:354
Deaths:53
KDR:6.679
Accuracy:60.717% A*
HSR:56.497% B**
VE-S Canis
A*
Kills:299
Deaths:74
KDR:4.041
Accuracy:40.277% A*
HSR:22.743% C**
XM98
B**
Kills:232
Deaths:12
KDR:19.333
Accuracy:44.737% B**
HSR:84.483% B**
NSX Tomoe
A*
Kills:210
Deaths:42
KDR:5
Accuracy:34.190% B**
HSR:59.048% A*
Sirius SX12
A*
Kills:121
Deaths:20
KDR:6.050
Accuracy:35.408% A*
HSR:23.967% B**
Beamer VS3
B**
Kills:102
Deaths:52
KDR:1.962
Accuracy:34.884% B**
HSR:11.765% D**
NS-45 Pilot
B*
Kills:100
Deaths:30
KDR:3.333
Accuracy:36.750% B*
HSR:27% C++
NS-AM7 Archer
S
Kills:76
Deaths:32
KDR:2.375
Accuracy:59.559% C++
HSR:55.263% S
Kills:9,509
Deaths (as Infiltrator):1,836
Deaths (to Infiltrators):1,108
KDR:5.17919
Kill Difference:7,673
Playtime:107.797 hours
Usage:24%
Score:3.141m
Score/min:486
Accuracy (listed only):44.841%
HSR (listed only):45.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:185
V. Kills:13 N/A
Deaths:10
KDR:18.500
Accuracy:48.162% B**
KPH:86.200 A
VKPH:6.100 B**
Kills:185 (185 + 0)
Deaths:10
KDR:18.500
VKDR:1.300
Vehicle Kills:13
Kill Difference:175
Playtime:2.147 hours
Usage:0%
Score:0.040m
Score/min:308
Piloting Accuracy:48.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:99
V. Kills:2 N/A
Deaths:19
KDR:5.211
Accuracy:53.707% A
KPH:58 C*
VKPH:1.200 D
Kills:99 (99 + 0)
Deaths:19
KDR:5.211
VKDR:0.105
Vehicle Kills:2
Kill Difference:80
Playtime:1.708 hours
Usage:0%
Score:0.016m
Score/min:160
Driving Accuracy:53.707%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:53
V. Kills:18 279%
Deaths:2
KDR:26.500
Accuracy:58.172% M
KPH:71.500 M*
VKPH:24.300 A
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:9
Vehicle Kills:18
Kill Difference:51
Playtime:0.742 hours
Usage:0%
Score:0.020m
Score/min:459
Piloting Accuracy:N/A%
Gunner Accuracy:58.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,36020,1902,9356.879A1.4831.763%A+43.403%A++115.9A++1B++321174.2h8.2A+26A
Ghost 6,4956,4827898.215A++2.8250.721%A++79.158%B**96MN/A28767.5h1.7B**3.3B**
Orion VS54 1,8071,8013495.16A**0.2429.001%A++30.372%B*81.9A**N/A27622h9.1B**31.5B+
NS-15M2 1,7101,6972626.477A**1.0831.134%A+33.53%B**105.4A**N/A31716.1h8.3A26.8B**
NS-44 Commissioner 1,5381,5337322.094B**3.3051.169%A++33.138%A++108M++N/A32314.2h2.6A5B**
Flare VE6 1,2041,2012025.946S0.5529.969%A+27.644%B+99.3A*N/A22812.1h7.6A25.3B*
SVA-88 1,2051,1992434.934A+0.4629.398%A25.688%C++90.2A++N/A24013.3h9.4B**32.1B*
SVA-GG 1,1681,1612075.609M+0.2128.519%B+30.405%C**111.6AN/A23210.4h8.7B*30.4B+
Eidolon VE33 6976961106.327S0.9344.105%M41.379%A*103.9SN/A2956.7h4.6A+10.3A
NS Decimator 9866171524.059M**1.3465.163%B+1.135%D-55.6A33.2A++52511.1h4.4B6.8B+
Force-Blade 3883687,5360.049B*5.3549.584%A+1.902%D0.9C++N/A3412.1h1.9B++3.9B+
NS-44L Blackhand 356354536.679S1.2860.717%A*56.497%B**46AN/A1237.7h2.7B**4.5B**
VE-S Canis 303299744.041A**1.3640.277%A*22.743%C**96.5A++1.3A+2273.1h8.7B*21.5B*
NSX Naginata 272269387.079S1.6827.52%B**47.584%M103.5M1.2B*3172.6h7.9B**28.9B*
XM98 2322321219.333S13.9444.737%B**84.483%B**68.2MN/A2293.4h1.9B**4.3B*
Phobos VX86 216216385.684M*0.2965.205%B+24.537%A+86.4A++N/A2382.5h2.1B+3.2B+
NSX Tomoe 210210425A++0.4034.19%B**59.048%A*110.5M++N/A3001.9h8.7A+25.6B**
Pulsar C 203202474.298A*1.1035.212%A*29.208%B**87.8MN/A3322.3h8.3B**23.5B*
Light PPA 1981851018.5A++13.1048.162%B**N/A88.1A6.2A3082.1h10.1B+21B+
NS-11A 168167364.639M+0.7634.477%A*48.503%M**79.5A**N/A2852.1h8.3A++24.1A
S1 231159453.533S1.8662.425%B+2.516%C+45.4A+20.6B**3943.5h5.2B++8.4B++
Pulsar LSW 143142294.897M+0.5027.546%B*28.169%B+101.4A*N/A4571.4h9.4B**34B*
VX6-7 123122333.697A++1.7034.55%A*32.787%A*81.3A*N/A4081.5h8.4A24.2B**
Sirius SX12 122121206.05S0.6535.408%A*23.967%B**93.1M*N/A3871.3h9.7A27.4B**
Spear Anti-Vehicle Phalanx Turret 139115338.333S32.9458.891%A+3.478%C143.8S30B*6010.8h3.6A+6.1A+
Beamer VS3 103102521.962A+3.4434.884%B**11.765%D**102M**1B+3351h6.2B*17.7B
NS-45 Pilot 101100303.333A+2.0636.75%B*27%C++100A+1B*2871h4.8A13.2B**
S12 Renegade 10199195.211C**0.1953.707%AN/A58.2C*1.2D1601.7h2.7B++5B*
NS-11C 8382213.905M*1.4936.276%A**31.707%A*63.1A++N/A3181.3h11B*30.4B**
Frag Grenade 8181181N/A75.6045.436%C+N/A810AN/A31590.1h2.7B**6B++
Tank Mine 1217998.778M++3.3831.12%C+N/A98.8C+52.5C10140.8h2.8D*9.2D**
Terminus VX-9 7878263B**2.4032.282%A+39.744%A++86.7A*N/A3940.9h9.1A28B**
NS-AM7 Archer 8276322.375S3.0259.559%C++55.263%S23.8M**1.9C-1443.2h6.4B**10.7B**
Serpent VE92 727097.778S2.3831.499%A++22.857%B+77.8A**2.2S4830.9h8.6A27.3B**
Lumine Edge 69691100.627A*4.7755.97%M13.044%C--8.5BN/A248.1h1.1B++1.9B++
M20 Wyvern 7153226.5M*21.1058.172%M1.887%D-75.7M**25.7A+4580.7h39.2A67.3A+
NSX Yumi 5251192.684B**2.7125.19%C31.373%B+127.5S2.5B3460.4h7.2A+28.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23610.2h
Restoration Kit3550.1h
Spawn Beacon25440.4h
Nano-Armor Kit412,0250.8h
Medical Kit8168,10413h
Medical Applicator32,4200.1h
Recon Detection Device24,5506h
Ammunition Package22140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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