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Justicar Initiate WillBlowForAmmo[DA] WillBlowForAmmo
VS BR 39

KDR: 5.39

Score: 13.9m

Last Seen: Feb 10th, 2019 7:17 PM
- OFFLINE - 148.3 hour(s)

Prestige 1, Battle Rank 39 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 40): 77%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15M2 NS-44 Commissioner Flare VE6 SVA-88 SVA-GG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,861,880 MLG Score: 11880
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.696%39.448%12502599732,1546.54068-1.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.76%2.074A*2.893M+-2.053F--HEAD ++ (~23.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.665B+7.90.445B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.401%79.546%0210206,8744131316.6039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.093%2.312A*0.814B++0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.472B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.191%22.388%01102126844000.60771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.069A*1.696A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.767B++2.10.581B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
13.9m255.8%643 (38.6k)511 (30.7k)5.3853841,9797,7955.4987839 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022537332.026%43.696%139903:298

69% Heavy Assault24% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2016 1:59 PMMar 6th, 2017 11:42 PMFeb 15th, 2019 12:52 AM (2d) (PST)Feb 10th, 2019 4:43 PM (6d) (PST)Feb 10th, 2019 3:17 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9692157541.5450.2870.6754.0400.03511880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,11812,90545,213931741242230,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
452.9h/18.9d 884 18,343 9,976 109.8k 272 2,384 943 26.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:20,206
Deaths:2,941
KDR:6.870
Accuracy:31.758% A
HSR:43.403% A++
Orion VS54
A+
Kills:1,807
Deaths:350
KDR:5.163
Accuracy:28.968% A+
HSR:30.437% B*
NS-15M2
A
Kills:1,714
Deaths:263
KDR:6.517
Accuracy:31.138% A
HSR:33.606% B**
Flare VE6
A
Kills:1,201
Deaths:202
KDR:5.946
Accuracy:29.969% A
HSR:27.644% B+
SVA-88
B**
Kills:1,199
Deaths:243
KDR:4.934
Accuracy:29.398% B**
HSR:25.688% C+
SVA-GG
B+
Kills:1,174
Deaths:209
KDR:5.617
Accuracy:28.546% B+
HSR:30.494% C++
NSX Naginata
M
Kills:269
Deaths:38
KDR:7.079
Accuracy:27.520% B**
HSR:47.584% M
Pulsar LSW
B*
Kills:142
Deaths:29
KDR:4.897
Accuracy:27.546% B*
HSR:28.169% B+
Kills:27,712
Deaths (as Heavy Assault):4,275
Deaths (to Heavy Assaults):2,374
KDR:6.48234
Kill Difference:23,437
Playtime:313.770 hours
Usage:69%
Score:10.017m
Score/min:532
Accuracy (listed only):29.355%
HSR (listed only):33.378%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A*
Kills:312
Deaths:85
KDR:3.671
Accuracy:40.190% A*
HSR:22.436% C*
Phobos VX86
B**
Kills:268
Deaths:51
KDR:5.255
Accuracy:67.191% B++
HSR:22.388% B**
Pulsar C
A*
Kills:206
Deaths:49
KDR:4.204
Accuracy:34.884% A*
HSR:29.126% B**
Serpent VE92
A++
Kills:139
Deaths:18
KDR:7.722
Accuracy:32.534% A++
HSR:24.460% B*
VX6-7
A*
Kills:122
Deaths:33
KDR:3.697
Accuracy:34.550% A*
HSR:32.787% A*
Sirius SX12
A*
Kills:121
Deaths:20
KDR:6.050
Accuracy:35.408% A*
HSR:23.967% B**
NS-11C
A**
Kills:82
Deaths:21
KDR:3.905
Accuracy:36.276% A**
HSR:31.707% A*
Kills:1,250
Deaths (as Light Assault):277
Deaths (to Light Assaults):1,530
KDR:4.51264
Kill Difference:973
Playtime:9.440 hours
Usage:2%
Score:0.269m
Score/min:475
Accuracy (listed only):40.148%
HSR (listed only):26.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A*
Kills:312
Deaths:85
KDR:3.671
Accuracy:40.190% A*
HSR:22.436% C*
Phobos VX86
B**
Kills:268
Deaths:51
KDR:5.255
Accuracy:67.191% B++
HSR:22.388% B**
NS-11A
M**
Kills:167
Deaths:36
KDR:4.639
Accuracy:34.477% A*
HSR:48.503% M**
Sirius SX12
A*
Kills:121
Deaths:20
KDR:6.050
Accuracy:35.408% A*
HSR:23.967% B**
Terminus VX-9
A++
Kills:95
Deaths:30
KDR:3.167
Accuracy:31.916% A
HSR:40% A++
NSX Yumi
B+
Kills:51
Deaths:19
KDR:2.684
Accuracy:25.190% C
HSR:31.373% B+
Kills:1,014
Deaths (as Combat Medic):241
Deaths (to Combat Medics):1,034
KDR:4.20747
Kill Difference:773
Playtime:4.684 hours
Usage:1%
Score:0.128m
Score/min:454
Accuracy (listed only):39.062%
HSR (listed only):31.444%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
M
Kills:696
Deaths:110
KDR:6.327
Accuracy:44.105% M
HSR:41.379% A*
Phobos VX86
B**
Kills:268
Deaths:51
KDR:5.255
Accuracy:67.191% B++
HSR:22.388% B**
Pulsar C
A*
Kills:206
Deaths:49
KDR:4.204
Accuracy:34.884% A*
HSR:29.126% B**
Serpent VE92
A++
Kills:139
Deaths:18
KDR:7.722
Accuracy:32.534% A++
HSR:24.460% B*
VX6-7
A*
Kills:122
Deaths:33
KDR:3.697
Accuracy:34.550% A*
HSR:32.787% A*
NS-11C
A**
Kills:82
Deaths:21
KDR:3.905
Accuracy:36.276% A**
HSR:31.707% A*
Kills:1,513
Deaths (as Engineer):282
Deaths (to Engineers):1,015
KDR:5.36525
Kill Difference:1,231
Playtime:12.220 hours
Usage:3%
Score:0.244m
Score/min:333
Accuracy (listed only):41.590%
HSR (listed only):30.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:6,642
Deaths:805
KDR:8.251
Accuracy:50.657% A++
HSR:79.374% B**
NS-44 Commissioner
A++
Kills:1,549
Deaths:740
KDR:2.093
Accuracy:51.154% A++
HSR:33.247% A+
NS-44L Blackhand
A*
Kills:361
Deaths:55
KDR:6.564
Accuracy:60.717% A*
HSR:56.510% B**
VE-S Canis
A*
Kills:312
Deaths:85
KDR:3.671
Accuracy:40.190% A*
HSR:22.436% C*
XM98
B**
Kills:232
Deaths:12
KDR:19.333
Accuracy:44.737% B**
HSR:84.483% B**
NSX Tomoe
A*
Kills:210
Deaths:42
KDR:5
Accuracy:34.190% B**
HSR:59.048% A*
Sirius SX12
A*
Kills:121
Deaths:20
KDR:6.050
Accuracy:35.408% A*
HSR:23.967% B**
Beamer VS3
B**
Kills:102
Deaths:52
KDR:1.962
Accuracy:34.884% B**
HSR:11.765% D**
NS-45 Pilot
B*
Kills:100
Deaths:30
KDR:3.333
Accuracy:36.750% B*
HSR:27% C++
NS-AM7 Archer
S
Kills:76
Deaths:32
KDR:2.375
Accuracy:59.608% C++
HSR:55.263% S
NS-357 Underboss
A+
Kills:53
Deaths:30
KDR:1.767
Accuracy:49.123% A+
HSR:30.189% B**
Kills:9,758
Deaths (as Infiltrator):1,903
Deaths (to Infiltrators):1,121
KDR:5.12769
Kill Difference:7,855
Playtime:109.653 hours
Usage:24%
Score:3.231m
Score/min:491
Accuracy (listed only):45.220%
HSR (listed only):43.935%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:185
V. Kills:13 N/A
Deaths:10
KDR:18.500
Accuracy:48.162% B**
KPH:86.200 A
VKPH:6.100 B**
Kills:185 (185 + 0)
Deaths:10
KDR:18.500
VKDR:1.300
Vehicle Kills:13
Kill Difference:175
Playtime:2.147 hours
Usage:0%
Score:0.040m
Score/min:308
Piloting Accuracy:48.162%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:99
V. Kills:2 N/A
Deaths:19
KDR:5.211
Accuracy:53.707% A
KPH:57.900 C*
VKPH:1.200 D
Kills:99 (99 + 0)
Deaths:19
KDR:5.211
VKDR:0.105
Vehicle Kills:2
Kill Difference:80
Playtime:1.711 hours
Usage:0%
Score:0.016m
Score/min:160
Driving Accuracy:53.707%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M
Kills:53
V. Kills:18 279%
Deaths:2
KDR:26.500
Accuracy:58.172% A**
KPH:71.500 M
VKPH:24.300 A+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:9
Vehicle Kills:18
Kill Difference:51
Playtime:0.742 hours
Usage:0%
Score:0.020m
Score/min:459
Piloting Accuracy:N/A%
Gunner Accuracy:58.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,37620,2062,9416.87B**1.4831.758%A43.403%A++115.9A+1B+321174.3h8.3A26B**
Ghost 6,6556,6428058.251A++2.8750.657%A++79.374%B**96.4A*N/A29068.9h1.7B**3.3B**
Orion VS54 1,8131,8073505.163A**0.2228.968%A+30.437%B*82.1A*N/A27622h9.1B**31.6B
NS-15M2 1,7271,7142636.517M1.1331.138%A33.606%B**105.8A*N/A31916.2h8.3A26.7B*
NS-44 Commissioner 1,5541,5497402.093B**3.2951.154%A++33.247%A+108.3M+N/A32514.3h2.6A5B**
Flare VE6 1,2041,2012025.946S0.5629.969%A27.644%B+99.3A*N/A22812.1h7.6B**25.3B*
SVA-88 1,2051,1992434.934A++0.4529.398%B**25.688%C+90.2A+N/A24013.3h9.4B**32.1B*
SVA-GG 1,1811,1742095.617M0.2328.546%B+30.494%C++111.8B**N/A23210.5h8.6B*30.3B+
Eidolon VE33 6976961106.327S0.9444.105%M41.379%A*103.9SN/A2956.7h4.6A+10.3A
NS Decimator 9876181524.066M**1.3265.165%B+1.133%D-55.2A32.9A++52511.2h4.4C**6.8B+
Force-Blade 3903707,5920.049B*5.3449.655%A++1.892%D0.9C*N/A3414.5h1.9B++3.9B++
NS-44L Blackhand 363361556.564S1.1860.717%A*56.51%B**45.7AN/A1227.9h2.7A4.5B**
VE-S Canis 317312853.671A*1.7140.19%A*22.436%C*97.5A++1.6A*2313.2h8.9B*22.2B*
NSX Naginata 272269387.079S1.6927.52%B**47.584%M103.5A*1.2A3172.6h7.9B**28.9B*
Phobos VX86 268268515.255M*0.1367.191%B++22.388%B**95.7A++N/A2922.8h2.1B++3.1B+
XM98 2322321219.333S13.9544.737%B**84.483%B**68.2A++N/A2293.4h1.9B**4.3B*
NSX Tomoe 210210425A*0.3934.19%B**59.048%A*110.5M+N/A3001.9h8.7A+25.6B**
Pulsar C 207206494.204A++1.1834.884%A*29.126%B**85.8A**N/A3292.4h8.2B**23.6B*
Light PPA 1981851018.5A**13.1148.162%B**N/A88.1A6.2B**3082.1h10.1B+21B+
NS-11A 168167364.639A*0.7534.477%A*48.503%M**79.5A*N/A2852.1h8.3A++24.1A
S1 231159453.533S1.8562.425%B+2.516%C+45.4A+20.6B**3943.5h5.2B*8.4B++
Pulsar LSW 143142294.897M++0.4927.546%B*28.169%B+101.4A*N/A4571.4h9.4B**34B++
Serpent VE92 141139187.722S2.3432.534%A++24.46%B*99.3M++1.4M4131.4h8.9B**27.3B**
VX6-7 123122333.697A++1.6934.55%A*32.787%A*81.3A++N/A4081.5h8.4B**24.2B**
Sirius SX12 122121206.05S0.6635.408%A*23.967%B**93.1M*N/A3901.3h9.7A27.4B**
Spear Anti-Vehicle Phalanx Turret 141116338.667S33.2858.75%A+3.448%C145S31.3B*6000.8h3.6A+6.2A+
Beamer VS3 103102521.962A+3.4234.884%B**11.765%D**102M**1B+3351h6.2B**17.7B+
NS-45 Pilot 101100303.333A+2.0536.75%B*27%C++100A+1B++2871h4.8A13.2B**
S12 Renegade 10199195.211B+0.1753.707%AN/A58.2C*1.2D1601.7h2.7B++5B*
Terminus VX-9 9595303.167B**2.2231.916%A40%A++86.4A*N/A3621.1h9.1A28.5B**
NS-11C 8382213.905M*1.4836.276%A**31.707%A*63.1A++N/A3181.3h11B*30.4B**
Frag Grenade 8181181N/A75.6145.455%C++N/A810AN/A31590.1h2.7B**6B++
Tank Mine 1217998.778M*3.3931.044%C+N/A98.8C+52.5C10100.8h2.9D**9.2D**
NS-AM7 Archer 8276322.375S3.0159.608%C++55.263%S23.8M**1.9C-1433.2h6.4B**10.8B**
Lumine Edge 69691510.457A+4.9355.97%M13.044%C--7.4C*N/A219.3h1.1B++1.9B++
NS-357 Underboss 5353301.767B*3.6249.123%A+30.189%B**106A*N/A4650.5h3.2B**6.5B**
M20 Wyvern 7153226.5M**21.1158.172%A**1.887%D75.7M+25.7A++4580.7h39.2A67.3A++
NSX Yumi 5251192.684B**2.7025.19%C31.373%B+127.5M**2.5B**3460.4h7.2A++28.4B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23630.2h
Restoration Kit3550.1h
Spawn Beacon25460.4h
Nano-Armor Kit412,0250.8h
Medical Kit8248,18313.1h
Medical Applicator32,5760.1h
Recon Detection Device24,6566.1h
Ammunition Package22140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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