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Centurion Initiate WillBlowForAmmo[DA] WillBlowForAmmo
VS BR 54

KDR: 5.17

Score: 15.5m

Last Seen: Apr 8th, 2019 10:58 PM
- OFFLINE - 335.2 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
Level Progress (to 55): 66%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NS-44 Commissioner Orion VS54 NS-15M2 Pulsar C SVA-GG Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,826,852 MLG Score: 11852
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.8%38.965%123926100935,7016.18842-1.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.7%2.086A*2.798M-2.062F--HEAD ++ (~23.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.666B+7.90.445B17

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.746%2.83%8921033106220260.481818393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.812%1.537A+-0.393C---0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.704B++18.60.531B+16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.152%80.107%89210338,2194881516.8078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.24%2.273A*0.85B*0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.70.477B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.383%21.123%892103337453000.704332

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.647%1.91A++1.304A-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.40.504B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 22
15.5m244.2%637 (38.2k)509 (30.5k)5.1739147,5129,1835.2883654 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035592432.065%43.696%140103:209

64% Heavy Assault25% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2016 1:59 PMMar 6th, 2017 11:42 PMApr 20th, 2019 10:37 PM (2d) (PST)Apr 8th, 2019 7:34 PM (14d) (PST)Apr 8th, 2019 6:58 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9742217531.5540.3000.6793.8820.03611852

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,45613,24945,207931841233230,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.5h/21.2d 1,051 20,761 11,224 118.7k 314 2,647 1,087 29.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:20,367
Deaths:2,983
KDR:6.828
Accuracy:31.733% A
HSR:43.325% A++
Orion VS54
A+
Kills:1,862
Deaths:360
KDR:5.172
Accuracy:28.986% A+
HSR:30.666% B*
NS-15M2
A
Kills:1,775
Deaths:274
KDR:6.478
Accuracy:31.180% A
HSR:33.747% B**
SVA-GG
B+
Kills:1,238
Deaths:220
KDR:5.627
Accuracy:28.575% B+
HSR:30.856% C++
Flare VE6
A
Kills:1,211
Deaths:203
KDR:5.966
Accuracy:29.947% A
HSR:27.746% B+
SVA-88
B**
Kills:1,203
Deaths:244
KDR:4.930
Accuracy:29.429% B**
HSR:25.686% C+
NSX Naginata
M
Kills:270
Deaths:39
KDR:6.923
Accuracy:27.622% B**
HSR:47.407% M
Pulsar LSW
B*
Kills:142
Deaths:29
KDR:4.897
Accuracy:27.546% B*
HSR:28.169% B+
Kills:28,068
Deaths (as Heavy Assault):4,352
Deaths (to Heavy Assaults):2,783
KDR:6.44945
Kill Difference:23,716
Playtime:324.544 hours
Usage:64%
Score:10.327m
Score/min:530
Accuracy (listed only):29.377%
HSR (listed only):33.450%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,414
Deaths:337
KDR:4.196
Accuracy:32.874% A++
HSR:31.400% A+
Sirius SX12
A*
Kills:569
Deaths:106
KDR:5.368
Accuracy:32.493% A+
HSR:30.756% A*
NS-11C
M
Kills:532
Deaths:125
KDR:4.256
Accuracy:33.275% A++
HSR:34.211% M
VE-S Canis
A++
Kills:318
Deaths:88
KDR:3.614
Accuracy:39.270% A++
HSR:22.642% C**
Phobos VX86
B*
Kills:306
Deaths:63
KDR:4.857
Accuracy:66.772% B++
HSR:21.569% B*
Serpent VE92
A++
Kills:187
Deaths:33
KDR:5.667
Accuracy:33.173% A++
HSR:23.529% B++
VX6-7
A*
Kills:148
Deaths:38
KDR:3.895
Accuracy:33.869% A++
HSR:32.432% A*
VE-C Horizon
A++
Kills:85
Deaths:15
KDR:5.667
Accuracy:48.649% A++
HSR:21.177% C
Thanatos VE70
A*
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A*
HSR:19.118% B++
Kills:3,627
Deaths (as Light Assault):827
Deaths (to Light Assaults):1,802
KDR:4.38573
Kill Difference:2,800
Playtime:30.165 hours
Usage:6%
Score:0.841m
Score/min:465
Accuracy (listed only):42.184%
HSR (listed only):26.315%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:569
Deaths:106
KDR:5.368
Accuracy:32.493% A+
HSR:30.756% A*
Terminus VX-9
A+
Kills:424
Deaths:127
KDR:3.339
Accuracy:32.604% A+
HSR:34.670% B**
VE-S Canis
A++
Kills:318
Deaths:88
KDR:3.614
Accuracy:39.270% A++
HSR:22.642% C**
Phobos VX86
B*
Kills:306
Deaths:63
KDR:4.857
Accuracy:66.772% B++
HSR:21.569% B*
NS-11A
M**
Kills:182
Deaths:41
KDR:4.439
Accuracy:34.155% A*
HSR:49.451% M**
Thanatos VE70
A*
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A*
HSR:19.118% B++
NSX Yumi
B+
Kills:51
Deaths:19
KDR:2.684
Accuracy:25.190% C
HSR:31.373% B+
Kills:1,918
Deaths (as Combat Medic):466
Deaths (to Combat Medics):1,211
KDR:4.11588
Kill Difference:1,452
Playtime:9.990 hours
Usage:2%
Score:0.244m
Score/min:407
Accuracy (listed only):41.395%
HSR (listed only):29.939%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,414
Deaths:337
KDR:4.196
Accuracy:32.874% A++
HSR:31.400% A+
Eidolon VE33
A**
Kills:789
Deaths:129
KDR:6.116
Accuracy:42.974% A**
HSR:41.445% A*
NS-11C
M
Kills:532
Deaths:125
KDR:4.256
Accuracy:33.275% A++
HSR:34.211% M
Phobos VX86
B*
Kills:306
Deaths:63
KDR:4.857
Accuracy:66.772% B++
HSR:21.569% B*
Serpent VE92
A++
Kills:187
Deaths:33
KDR:5.667
Accuracy:33.173% A++
HSR:23.529% B++
VX6-7
A*
Kills:148
Deaths:38
KDR:3.895
Accuracy:33.869% A++
HSR:32.432% A*
VE-C Horizon
A++
Kills:85
Deaths:15
KDR:5.667
Accuracy:48.649% A++
HSR:21.177% C
Thanatos VE70
A*
Kills:68
Deaths:22
KDR:3.091
Accuracy:59.284% A*
HSR:19.118% B++
VE-LR Obelisk
B++
Kills:55
Deaths:20
KDR:2.750
Accuracy:30.996% C+
HSR:38.182% B++
Kills:3,584
Deaths (as Engineer):782
Deaths (to Engineers):1,227
KDR:4.58312
Kill Difference:2,802
Playtime:14.263 hours
Usage:3%
Score:0.278m
Score/min:324
Accuracy (listed only):42.429%
HSR (listed only):29.229%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:7,971
Deaths:967
KDR:8.243
Accuracy:50.412% A++
HSR:79.977% B**
NS-44 Commissioner
A++
Kills:1,935
Deaths:984
KDR:1.966
Accuracy:51.324% A++
HSR:34.884% A++
Sirius SX12
A*
Kills:569
Deaths:106
KDR:5.368
Accuracy:32.493% A+
HSR:30.756% A*
NS-44L Blackhand
A*
Kills:417
Deaths:61
KDR:6.836
Accuracy:60.921% A*
HSR:56.115% B**
VE-S Canis
A++
Kills:318
Deaths:88
KDR:3.614
Accuracy:39.270% A++
HSR:22.642% C**
XM98
B**
Kills:248
Deaths:12
KDR:20.667
Accuracy:44.075% B**
HSR:84.274% B**
NSX Tomoe
A*
Kills:210
Deaths:42
KDR:5
Accuracy:34.190% B**
HSR:59.048% A*
NS-357 Underboss
A+
Kills:110
Deaths:54
KDR:2.037
Accuracy:49.240% A+
HSR:31.818% A
Beamer VS3
B**
Kills:102
Deaths:52
KDR:1.962
Accuracy:34.884% B**
HSR:11.765% D**
NS-45 Pilot
B*
Kills:100
Deaths:30
KDR:3.333
Accuracy:36.750% B*
HSR:27% C++
NS-AM7 Archer
S
Kills:90
Deaths:43
KDR:2.093
Accuracy:59.402% C++
HSR:54.444% S
Kills:12,070
Deaths (as Infiltrator):2,439
Deaths (to Infiltrators):1,308
KDR:4.94875
Kill Difference:9,631
Playtime:127.085 hours
Usage:25%
Score:3.848m
Score/min:505
Accuracy (listed only):44.815%
HSR (listed only):44.793%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:204
V. Kills:14 N/A
Deaths:12
KDR:17
Accuracy:48.529% B**
KPH:87.200 A
VKPH:6 B**
Kills:204 (204 + 0)
Deaths:12
KDR:17
VKDR:1.167
Vehicle Kills:14
Kill Difference:192
Playtime:2.340 hours
Usage:0%
Score:0.042m
Score/min:300
Piloting Accuracy:48.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:52
V. Kills:3 N/A
Deaths:1
KDR:52
Accuracy:44.168% B*
KPH:156 A+
VKPH:9 B++
Kills:52 (0 + 52)
Deaths:1
KDR:52
VKDR:3
Vehicle Kills:3
Kill Difference:51
Playtime:0.334 hours
Usage:0%
Score:0.007m
Score/min:362
Driving Accuracy:N/A%
Gunner Accuracy:44.168%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:54
V. Kills:5 N/A
Deaths:4
KDR:13.500
Accuracy:54.950% A++
KPH:98.100 S
VKPH:9.100 B
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:1.250
Vehicle Kills:5
Kill Difference:50
Playtime:0.551 hours
Usage:0%
Score:0.012m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:54.950%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:102
V. Kills:2 N/A
Deaths:21
KDR:4.857
Accuracy:53.372% A
KPH:56.200 C*
VKPH:1.100 D
Kills:102 (102 + 0)
Deaths:21
KDR:4.857
VKDR:0.095
Vehicle Kills:2
Kill Difference:81
Playtime:1.815 hours
Usage:0%
Score:0.017m
Score/min:153
Driving Accuracy:53.372%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:53
V. Kills:18 279%
Deaths:2
KDR:26.500
Accuracy:58.172% M
KPH:71.400 M*
VKPH:24.300 A+
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:9
Vehicle Kills:18
Kill Difference:51
Playtime:0.743 hours
Usage:0%
Score:0.020m
Score/min:459
Piloting Accuracy:N/A%
Gunner Accuracy:58.172%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 20,54220,3672,9836.828A1.6531.733%A43.325%A++115.7A+1B+321176h8.3A26.1B**
Ghost 7,9867,9719678.243A++3.0750.412%A++79.977%B**98.8MN/A30580.7h1.7B**3.3B**
NS-44 Commissioner 1,9421,9359841.966B**3.2151.324%A++34.884%A++112.5M++N/A32917.2h2.6A5B**
Orion VS54 1,8681,8623605.172A**0.0028.986%A+30.666%B*82A*N/A28222.7h9.1B**31.5B*
NS-15M2 1,7881,7752746.478M+1.3031.18%A33.747%B**103.8A*N/A31417.1h8.3A26.7B**
Pulsar C 1,4301,4143374.196A*0.9832.874%A++31.4%A+101M*1.1A++26714h8.2B**25B*
SVA-GG 1,2471,2382205.627A**0.4528.575%B+30.856%C++110.5B**N/A23011.2h8.7B*30.3B+
Flare VE6 1,2141,2112035.966S0.7929.947%A27.746%B+99.3A*N/A23012.2h7.6A25.3B*
SVA-88 1,2091,2032444.93A+0.2429.429%B**25.686%C+90.5A++N/A24113.3h9.4B*32.1B++
Eidolon VE33 7917891296.116M**0.9442.974%A**41.445%A*106.6SN/A3107.4h4.6A+10.7A
NS Decimator 1,0106331584.006M**1.1765.139%B+1.106%D-55.5A33.1A*52111.4h4.4C**6.8B+
Sirius SX12 5765691065.368M**0.1932.493%A+30.756%A*105.4M**1.3M+2845.4h10.1B**31.2B*
NS-11C 5415321254.256M**0.9233.275%A++34.211%M102.3M**1.7M*2645.2h9.7B**29.1B**
Terminus VX-9 4304241273.339A++1.8332.604%A+34.67%B**88.3A*1.3A++2314.8h9.4B**28.9B*
Force-Blade 4424228,5680.049B*5.1250%A++1.659%D0.9C**N/A3453.7h1.9B++3.8B++
NS-44L Blackhand 419417616.836S1.6660.921%A*56.115%B**45.3AN/A1189.2h2.7B**4.5B**
VE-S Canis 324318883.614A*1.5639.27%A++22.642%C**90.9A++1.7A*2263.5h9.1B*23.2B++
Phobos VX86 306306634.857M+0.3266.772%B++21.569%B*95.6A++N/A2813.2h2.1B++3.1B+
NSX Naginata 273270396.923S1.7527.622%B**47.407%M103.8M1.2B**3182.6h8B**28.9B*
XM98 2482481220.667S15.4944.075%B**84.274%B**68.9MN/A2273.6h2B*4.5B*
NSX Tomoe 210210425A*0.1734.19%B**59.048%A*110.5M++N/A3041.9h8.7A+25.6B**
Light PPA 2182041217A*11.8348.529%B**N/A88.7A+6.1B**3002.3h10.2B+21B+
Serpent VE92 190187335.667S0.4933.173%A++23.529%B++103.9M**1.7M*3931.8h9.2B**27.8B**
NS-11A 183182414.439M+0.7334.155%A*49.451%M**75.8A*N/A2722.4h8.7A++25.4A
S1 231159453.533S1.6462.425%B+2.516%C+45.4A++20.6B**4053.5h5.2B*8.4B*
VX6-7 149148383.895A**1.2833.869%A++32.432%A*92.5A**N/A4931.6h8.4B**24.8B**
C-4 184144483B**2.1737.726%A*N/A240M**66.7M16310.6h1.5C++3.8B*
Pulsar LSW 143142294.897M++0.2827.546%B*28.169%B+101.4A*N/A4711.4h9.4B**34B++
Spear Anti-Vehicle Phalanx Turret 147121340.333S35.1659.817%A+3.306%C134.4S28.9B++5900.9h3.8A+6.3A+
NS-357 Underboss 111110542.037B**3.1449.24%A+31.818%A122.2M1.1A3930.9h2.9A6B**
S12 Renegade 104102214.857B+0.3253.372%AN/A56.7C*1.1D1531.8h2.7B++5.1B*
Beamer VS3 103102521.962A++3.2134.884%B**11.765%D**102M**1B+3411h6.2B*17.7B
NS-45 Pilot 101100303.333A++1.8436.75%B*27%C++100A+1B++2941h4.8A13.2B**
Tank Mine 14093127.75M2.5832.648%C+N/A116.3C*58.8C+10240.8h2.7D*8.4D--
NS-AM7 Archer 9890432.093M**3.0859.402%C++54.444%S24.3M**2.2C1423.7h6.2B**10.4A
VE-C Horizon 8585155.667M+0.4948.649%A++21.177%C141.7M*N/A3400.6h12.7B*26.1B**
Frag Grenade 8383183N/A77.8344.767%C+N/A830A+N/A31310.1h2.8B**6.2B++
Lumine Edge 79785640.138C*5.0451.705%A*11.539%D3.2CN/A924.3h1.2B+2.3B+
Thanatos VE70 6868223.091M+2.0859.284%A*19.118%B++136SN/A8890.5h3.9B++6.6B**
VE-LR Obelisk 5555202.75B+2.4230.996%C+38.182%B++110M*N/A3300.5h5B*16.1B++
M20 Basilisk 5954413.5S8.3354.95%A++3.704%D-90S8.3C++3600.6h30.2A++55A++
M20 Wyvern 7153226.5M**21.3358.172%M1.887%D75.7M**25.7A++4580.7h39.2A67.3A++
Proton II PPA-H 5552152M**46.8344.168%B*1.923%C*173.3A++10B**3610.3h6.5B**14.7B*
NSX Yumi 5251192.684B**2.4925.19%C31.373%B+127.5M**2.5M+3500.4h7.2A++28.4B**
Rocklet Rifle 9450242.083M3.0952.337%C+N/A29.4C++25.9C++3891.7h46.1C--88.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23750.2h
Restoration Kit10930.1h
Spawn Beacon25740.4h
Nano-Armor Kit414,3890.9h
Medical Kit8928,98113.9h
Medical Applicator87,9170.4h
Shield Recharging Field3730h
Recon Detection Device55,6407.4h
Ammunition Package22400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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