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Warden Loyal Soldier WillhelmSchulz[] WillhelmSchulz
NC BR 64

KDR: 4.41

Score: 66.2m

Last Seen: Nov 5th, 2018 7:10 PM
- OFFLINE - 240.2 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt
Level Progress (to 65): 86%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS Gauss Compact S GD-7F M30 Mustang AH Razor GD-23 AF-19 Mercenary The Moonshot C-4 AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,094,072 MLG Score: 4072
Fun Score: N/A
Cheeseburgers Flipped: 840TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.118%16.71%48732983110,4374.005550.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.875%1.595A+-0.61D-0.825D-HEAD (~2.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.601B+8.70.389C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.658%1.047%36714101130,5531301268923.48421136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.703%0.708B++-0.5D1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.916B*5.90.888B*7.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.614%1.298%236710083,467223810201.54846340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.206%0.194C++-0.786D-0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.579B+6.50.444B8.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.331%8.5%345101040014741860.27137214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.472%0.13C++0.681B+-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.90.137C++31.40.024C+57.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.265%78.48%347100821,4783686345.82691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.515%1.681A++0.744B++-1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.62B+1.70.455B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.317%9.662%3411014207215300.0961449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.166B**-0.963D---1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.625B+2.70.435B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.2m122.3%428 (25.7k)385 (23.1k)4.41007232,64052,7524.5885564 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC10151668430.979%18.687%57903:1542

6% Engineer12% Infiltrator76% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 12:37 PMOct 13th, 2013 10:11 AMNov 12th, 2018 10:06 PM (3d) (PST)Nov 5th, 2018 3:12 PM (10d) (PST)Nov 5th, 2018 3:10 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9582736851.3540.3070.2531.7230.0554072

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,48816,38741,101811815103323,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2864.7h/119.4d 9,415 43,473 43,736 296.1k 4,757 10,561 9,496 164.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C**
Kills:1,180
Deaths:340
KDR:3.471
Accuracy:23.137% C**
HSR:25% C
NC6 Gauss SAW
C**
Kills:279
Deaths:151
KDR:1.848
Accuracy:21.167% C**
HSR:18.638% D
GD-22S
A+
Kills:83
Deaths:29
KDR:2.862
Accuracy:24.401% B
HSR:33.735% A+
Kills:1,542
Deaths (as Heavy Assault):520
Deaths (to Heavy Assaults):13,016
KDR:2.96538
Kill Difference:1,022
Playtime:45.643 hours
Usage:2%
Score:0.754m
Score/min:275
Accuracy (listed only):22.902%
HSR (listed only):25.791%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A+
Kills:33,538
Deaths:11,391
KDR:2.944
Accuracy:30.632% A+
HSR:16.799% C
GD-7F
B**
Kills:30,734
Deaths:8,606
KDR:3.571
Accuracy:29.649% B**
HSR:14.339% D--
Razor GD-23
B**
Kills:25,352
Deaths:5,490
KDR:4.618
Accuracy:29.548% B**
HSR:18.638% C
AF-19 Mercenary
B**
Kills:23,790
Deaths:5,005
KDR:4.753
Accuracy:27.579% B**
HSR:17.348% D
19A Fortuna
B++
Kills:1,724
Deaths:476
KDR:3.622
Accuracy:28.923% B++
HSR:15.081% D--
AF-4G Cyclone
B+
Kills:1,644
Deaths:361
KDR:4.554
Accuracy:29.859% B+
HSR:15.389% D
NS-11C
B**
Kills:1,387
Deaths:351
KDR:3.952
Accuracy:29.524% B**
HSR:14.780% D
AF-4A Bandit
B++
Kills:1,354
Deaths:357
KDR:3.793
Accuracy:28.080% B++
HSR:12.925% F
Blitz GD-10
B**
Kills:1,330
Deaths:359
KDR:3.705
Accuracy:28.892% B**
HSR:13.233% D
NS-7 PDW
B**
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.146% B**
HSR:13.152% D
NSX Tanto
B+
Kills:1,225
Deaths:256
KDR:4.785
Accuracy:28.104% B+
HSR:21.388% D
NSX-P Tanto
B+
Kills:1,207
Deaths:353
KDR:3.419
Accuracy:27.721% B+
HSR:26.678% C*
MKV Suppressed
B**
Kills:1,199
Deaths:295
KDR:4.064
Accuracy:31.398% B**
HSR:14.596% D
AC-X11
B++
Kills:1,188
Deaths:384
KDR:3.094
Accuracy:28.546% B++
HSR:14.226% D**
AF-4 Cyclone
B++
Kills:1,176
Deaths:384
KDR:3.063
Accuracy:28.973% B++
HSR:13.435% D
MGR-S1 Gladius
C*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:27.602% C*
HSR:21.957% C+
Tempest
B
Kills:1,167
Deaths:283
KDR:4.124
Accuracy:28.033% B
HSR:14.567% D--
NSX Tengu
C*
Kills:1,167
Deaths:385
KDR:3.031
Accuracy:37.552% C*
HSR:17.395% D
GD-66 Claw
C
Kills:207
Deaths:131
KDR:1.580
Accuracy:55.317% C
HSR:9.662% D-
Kills:131,811
Deaths (as Light Assault):35,598
Deaths (to Light Assaults):13,886
KDR:3.70276
Kill Difference:96,213
Playtime:2,186.486 hours
Usage:76%
Score:49.694m
Score/min:379
Accuracy (listed only):30.846%
HSR (listed only):16.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A+
Kills:33,538
Deaths:11,391
KDR:2.944
Accuracy:30.632% A+
HSR:16.799% C
GD-7F
B**
Kills:30,734
Deaths:8,606
KDR:3.571
Accuracy:29.649% B**
HSR:14.339% D--
Razor GD-23
B**
Kills:25,352
Deaths:5,490
KDR:4.618
Accuracy:29.548% B**
HSR:18.638% C
AF-19 Mercenary
B**
Kills:23,790
Deaths:5,005
KDR:4.753
Accuracy:27.579% B**
HSR:17.348% D
19A Fortuna
B++
Kills:1,724
Deaths:476
KDR:3.622
Accuracy:28.923% B++
HSR:15.081% D--
NS-11C
B**
Kills:1,387
Deaths:351
KDR:3.952
Accuracy:29.524% B**
HSR:14.780% D
AF-4A Bandit
B++
Kills:1,354
Deaths:357
KDR:3.793
Accuracy:28.080% B++
HSR:12.925% F
NSX Tanto
B+
Kills:1,225
Deaths:256
KDR:4.785
Accuracy:28.104% B+
HSR:21.388% D
NSX-P Tanto
B+
Kills:1,207
Deaths:353
KDR:3.419
Accuracy:27.721% B+
HSR:26.678% C*
AC-X11
B++
Kills:1,188
Deaths:384
KDR:3.094
Accuracy:28.546% B++
HSR:14.226% D**
GD-66 Claw
C
Kills:207
Deaths:131
KDR:1.580
Accuracy:55.317% C
HSR:9.662% D-
Warden
B*
Kills:148
Deaths:38
KDR:3.895
Accuracy:31.773% B*
HSR:29.730% B*
Kills:121,854
Deaths (as Engineer):32,838
Deaths (to Engineers):9,482
KDR:3.71076
Kill Difference:89,016
Playtime:159.201 hours
Usage:6%
Score:2.835m
Score/min:297
Accuracy (listed only):31.283%
HSR (listed only):17.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
B++
Kills:13,754
Deaths:1,477
KDR:9.312
Accuracy:46.745% B++
HSR:75.942% D
LA3 Desperado
A
Kills:2,855
Deaths:1,293
KDR:2.208
Accuracy:36.025% A
HSR:16.042% D
EM4 Longshot
B*
Kills:1,847
Deaths:297
KDR:6.219
Accuracy:44.257% B*
HSR:82.675% B+
AF-4G Cyclone
B+
Kills:1,644
Deaths:361
KDR:4.554
Accuracy:29.859% B+
HSR:15.389% D
NS-44 Commissioner
A
Kills:1,350
Deaths:432
KDR:3.125
Accuracy:46.324% A
HSR:14.889% D--
Blitz GD-10
B**
Kills:1,330
Deaths:359
KDR:3.705
Accuracy:28.892% B**
HSR:13.233% D
NS-7 PDW
B**
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.146% B**
HSR:13.152% D
MKV Suppressed
B**
Kills:1,199
Deaths:295
KDR:4.064
Accuracy:31.398% B**
HSR:14.596% D
SAS-R
B**
Kills:1,193
Deaths:153
KDR:7.797
Accuracy:45.790% B**
HSR:74.183% B+
AF-8 RailJack
A+
Kills:1,192
Deaths:170
KDR:7.012
Accuracy:47.365% A+
HSR:83.557% B*
AF-4 Cyclone
B++
Kills:1,176
Deaths:384
KDR:3.063
Accuracy:28.973% B++
HSR:13.435% D
MGR-S1 Gladius
C*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:27.602% C*
HSR:21.957% C+
NC14 Bolt Driver
A+
Kills:1,172
Deaths:164
KDR:7.146
Accuracy:45.636% A+
HSR:79.352% B+
Tempest
B
Kills:1,167
Deaths:283
KDR:4.124
Accuracy:28.033% B
HSR:14.567% D--
NSX Tengu
C*
Kills:1,167
Deaths:385
KDR:3.031
Accuracy:37.552% C*
HSR:17.395% D
NS-61 Emissary
C++
Kills:1,164
Deaths:321
KDR:3.626
Accuracy:29.054% C++
HSR:13.660% C--
LA80
B*
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:46.031% B++
HSR:85% B*
NSX Daimyo
B+
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:45.039% B+
HSR:93.707% C+
NSX Tomoe
D
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:25.662% D
HSR:28.904% D
NS-357 Underboss
B**
Kills:1,159
Deaths:454
KDR:2.553
Accuracy:44.497% B**
HSR:15.876% D
LA8 Rebel
B**
Kills:1,155
Deaths:410
KDR:2.817
Accuracy:37.421% B**
HSR:12.727% D*
NC4 Mag-Shot
A+
Kills:1,131
Deaths:446
KDR:2.536
Accuracy:37.184% A+
HSR:16.180% C-
AF-18 Stalker
B+
Kills:551
Deaths:128
KDR:4.305
Accuracy:28.732% C**
HSR:23.775% B+
NS-44P Commissioner
B
Kills:340
Deaths:144
KDR:2.361
Accuracy:42.662% B
HSR:17.059% D-
NS-30 Vandal
C++
Kills:286
Deaths:43
KDR:6.651
Accuracy:33.646% C++
HSR:16.434% D*
NC4-FB Mag-Shot
C+
Kills:152
Deaths:57
KDR:2.667
Accuracy:32.043% C+
HSR:14.474% D-
NC08 Mag-Scatter
B+
Kills:87
Deaths:36
KDR:2.417
Accuracy:55.800% B+
HSR:9.195% D*
Soldier Soaker
C
Kills:77
Deaths:23
KDR:3.348
Accuracy:28.199% D
HSR:12.987% C
Kills:43,049
Deaths (as Infiltrator):9,462
Deaths (to Infiltrators):8,292
KDR:4.54967
Kill Difference:33,587
Playtime:329.644 hours
Usage:12%
Score:8.081m
Score/min:409
Accuracy (listed only):37.163%
HSR (listed only):32.512%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,644
Deaths:361
KDR:4.554
Accuracy:29.859% B+
HSR:15.389% D
Blitz GD-10
B**
Kills:1,330
Deaths:359
KDR:3.705
Accuracy:28.892% B**
HSR:13.233% D
NS-7 PDW
B**
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.146% B**
HSR:13.152% D
MKV Suppressed
B**
Kills:1,199
Deaths:295
KDR:4.064
Accuracy:31.398% B**
HSR:14.596% D
AF-4 Cyclone
B++
Kills:1,176
Deaths:384
KDR:3.063
Accuracy:28.973% B++
HSR:13.435% D
MGR-S1 Gladius
C*
Kills:1,175
Deaths:302
KDR:3.891
Accuracy:27.602% C*
HSR:21.957% C+
Tempest
B
Kills:1,167
Deaths:283
KDR:4.124
Accuracy:28.033% B
HSR:14.567% D--
NSX Tengu
C*
Kills:1,167
Deaths:385
KDR:3.031
Accuracy:37.552% C*
HSR:17.395% D
NC1 Gauss Rifle
B+
Kills:546
Deaths:236
KDR:2.314
Accuracy:25.003% B+
HSR:19.048% C
GD-66 Claw
C
Kills:207
Deaths:131
KDR:1.580
Accuracy:55.317% C
HSR:9.662% D-
Kills:10,858
Deaths (as Combat Medic):3,165
Deaths (to Combat Medics):5,001
KDR:3.43065
Kill Difference:7,693
Playtime:23.095 hours
Usage:1%
Score:0.424m
Score/min:306
Accuracy (listed only):32.278%
HSR (listed only):15.243%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A++
Kills:3,345
Deaths:670
KDR:4.993
Accuracy:49.533% A++
HSR:12.317% D-
AF-41 Hacksaw
A
Kills:3,294
Deaths:670
KDR:4.916
Accuracy:43.841% A
HSR:10.838% D--
AF-34 Mattock
A+
Kills:2,534
Deaths:306
KDR:8.281
Accuracy:47.017% A+
HSR:11.800% D--
AF-34 Mattock
A++
Kills:2,441
Deaths:306
KDR:7.977
Accuracy:51.217% A++
HSR:14.134% D-
NCM1 Scattercannon
A
Kills:1,429
Deaths:203
KDR:7.039
Accuracy:47.326% A
HSR:10.917% D--
NCM1 Scattercannon
A+
Kills:1,225
Deaths:226
KDR:5.420
Accuracy:52.654% A+
HSR:11.020% D--
NCM3 Raven
A+
Kills:251
Deaths:134
KDR:1.873
Accuracy:51.069% A+
HSR:3.586% B+
NCM3 Raven
A+
Kills:197
Deaths:134
KDR:1.470
Accuracy:52.378% A+
HSR:4.061% B*
NS-20 Gorgon
B**
Kills:101
Deaths:16
KDR:6.313
Accuracy:30.314% B**
HSR:9.901% F
NS-20 Gorgon
B*
Kills:94
Deaths:16
KDR:5.875
Accuracy:30.347% B*
HSR:11.702% D*
AF-23 Grinder
A++
Kills:92
Deaths:15
KDR:6.133
Accuracy:48.165% A++
HSR:14.130% C+
AF-23 Grinder
A++
Kills:77
Deaths:15
KDR:5.133
Accuracy:54.577% A++
HSR:14.286% D
NS-10 Burster
A*
Kills:51
Deaths:36
KDR:1.417
Accuracy:44.973% A*
HSR:1.961% D*
Kills:15,131
Deaths (as MAX Suit):1,373.500
Deaths (to MAX Suits):2,168
KDR:11.01638
Kill Difference:13,757.500
Playtime:105.248 hours
Usage:4%
Score:4.451m
Score/min:705
Accuracy (listed only):46.416%
HSR (listed only):10.050%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:26,560
V. Kills:1,291 N/A
Deaths:1,192
KDR:22.282
Accuracy:64.812% B**
KPH:158.300 M*
VKPH:7.700 B*
Breaker Rocket Pods
A
Kills:2,780
V. Kills:306 N/A
Deaths:137
KDR:20.292
Accuracy:58.615% B**
KPH:200.800 A
VKPH:22.100 B+
Vortek Rotary
B
Kills:996
V. Kills:854 116%
Deaths:537
KDR:1.855
Accuracy:28.014% C-
KPH:15.200 C++
VKPH:13.100 B
Hornet Missiles
A*
Kills:803
V. Kills:707 113%
Deaths:34
KDR:23.618
Accuracy:69.449% B**
KPH:108 B**
VKPH:95.100 A*
Coyote Missiles
B*
Kills:509
V. Kills:346 147%
Deaths:65
KDR:7.831
Accuracy:53.289% C+
KPH:58.800 B+
VKPH:40 B*
M20 Mustang
C+
Kills:217
V. Kills:192 112%
Deaths:166
KDR:1.307
Accuracy:28.770% C
KPH:10.800 C
VKPH:9.600 C+
Kills:31,865 (27,773 + 0)
Deaths:2,131
KDR:14.953
VKDR:1.734
Vehicle Kills:3,696
Kill Difference:29,734
Playtime:283.164 hours
Usage:10%
Score:6.590m
Score/min:388
Piloting Accuracy:28.770%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M+
Kills:965
V. Kills:74 N/A
Deaths:44
KDR:21.932
Accuracy:44.477% B++
KPH:80 M+
VKPH:6.100 C
L100 Python HESH
A**
Kills:814
V. Kills:114 N/A
Deaths:30
KDR:27.133
Accuracy:61.116% A+
KPH:113 A**
VKPH:15.800 A*
L100 Python HEAT
A*
Kills:123
V. Kills:32 373%
Deaths:13
KDR:9.462
Accuracy:61.401% B**
KPH:60 A*
VKPH:15.600 B**
Skyguard
A+
Kills:76
V. Kills:63 119%
Deaths:12
KDR:6.333
Accuracy:34.650% B**
KPH:17.100 B+
VKPH:14.200 A+
Kills:1,978 (1,978 + 0)
Deaths:99
KDR:19.980
VKDR:2.859
Vehicle Kills:283
Kill Difference:1,879
Playtime:25.761 hours
Usage:1%
Score:0.576m
Score/min:373
Driving Accuracy:34.650%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:780
V. Kills:511 152%
Deaths:125
KDR:6.240
Accuracy:58.349% B**
KPH:32.600 B**
VKPH:21.400 A+
Titan-150 HESH
A+
Kills:378
V. Kills:75 N/A
Deaths:21
KDR:18
Accuracy:59.003% A
KPH:68.200 A+
VKPH:13.500 A
Titan-150 HEAT
C+
Kills:331
V. Kills:151 218%
Deaths:72
KDR:4.597
Accuracy:46.316% C+
KPH:18.800 C
VKPH:8.600 C+
Enforcer ML85
B+
Kills:93
V. Kills:70 131%
Deaths:23
KDR:4.043
Accuracy:47.204% B++
KPH:26.500 B+
VKPH:20 B+
E540 Halberd
A+
Kills:57
V. Kills:21 259%
Deaths:6
KDR:9.500
Accuracy:44.320% C+
KPH:43.300 A+
VKPH:16 C*
Kills:1,639 (1,489 + 150)
Deaths:247
KDR:6.636
VKDR:3.352
Vehicle Kills:828
Kill Difference:1,392
Playtime:51.826 hours
Usage:2%
Score:0.921m
Score/min:296
Driving Accuracy:46.316%
Gunner Accuracy:44.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:139
V. Kills:29 463%
Deaths:17
KDR:8.176
Accuracy:38.621% C++
KPH:42.700 A*
VKPH:8.900 B
M20 Basilisk
B*
Kills:58
V. Kills:19 290%
Deaths:9
KDR:6.444
Accuracy:34.814% C
KPH:31 B*
VKPH:10.100 C*
M12 Kobalt
B*
Kills:53
V. Kills:2 N/A
Deaths:4
KDR:13.250
Accuracy:19.276% B
KPH:90.600 B*
VKPH:3.400 B++
Kills:250 (0 + 250)
Deaths:30
KDR:8.333
VKDR:1.667
Vehicle Kills:50
Kill Difference:220
Playtime:5.717 hours
Usage:0%
Score:0.103m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:19.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 33,58533,53811,3912.944A*1.4730.632%A+16.799%C71.1M**N/A177471.6h8.2B*26.6B*
GD-7F 30,84430,7348,6063.571M0.8429.649%B**14.339%D--85.5M+N/A228359.3h9.4B**31.7B*
M30 Mustang AH 27,85126,5601,19222.282A*17.8764.812%B**1.002%C-158.3M*7.7B*436167.8h3.6B**5.5B*
Razor GD-23 25,50825,3525,4904.618S0.2129.548%B**18.638%C80.2M++N/A190316.2h8.5B**28.9B*
AF-19 Mercenary 23,89023,7905,0054.753S0.3427.579%B**17.348%D63M++N/A175377.5h8.4A30.5B*
The Moonshot 13,77813,7541,4779.312B**4.9046.745%B++75.942%D93A++N/A230147.9h1.7B+3.6B++
C-4 7,4135,4329565.682M++1.2731.781%AN/A187.3A**68.3M124929h1B**3.1C*
AF-41 Hacksaw 3,3613,3456704.993B*0.5849.533%A++12.317%D-80.2M*N/A26241.7h5.5B++11.2A
AF-41 Hacksaw 3,3063,2946704.916B*0.5143.841%A10.838%D--79.2M*N/A25641.6h5B*11.3B**
LA3 Desperado 2,8752,8551,2932.208A+2.2036.025%A16.042%D70.8A++N/A17740.3h7.6B++21.2C**
Breaker Rocket Pods 3,0862,78013720.292A++15.8858.615%B**1.367%B+201.4A22.2B+77113.8h8.6B**14.6B*
AF-34 Mattock 2,5502,5343068.281A+3.8747.017%A+11.8%D--88.3A**N/A23828.7h5.1B+10.7B**
AF-34 Mattock 2,4542,4413067.977A+3.5751.217%A++14.134%D-85.1MN/A22428.7h5.6B+11B**
Frag Grenade 2,2832,26712267N/A2,262.5955.333%AN/A755.7A5.3C-22073h2.7B**4.8B**
EM4 Longshot 1,8511,8472976.219B**1.8144.257%B*82.675%B+81M++N/A24622.8h1.8B++4B*
19A Fortuna 1,7471,7244763.622A*0.7928.923%B++15.081%D--87.5A**1.2A++22919.7h8.1B*28.1B*
AF-4G Cyclone 1,6491,6443614.554A++0.1429.859%B+15.389%D97.3AN/A22216.9h8.2B*27.5B+
NCM1 Scattercannon 1,4381,4292037.039A*2.6347.326%A10.917%D--85.6M*N/A23616.7h4.8B++10.2B**
NS-11C 1,3941,3873513.952M*0.4629.524%B**14.78%D82.6M+N/A25316.8h9.3A31.5B**
AF-4A Bandit 1,3631,3543573.793A*0.6228.08%B++12.925%F83.6A*N/A22616.2h8.8B*31.2B*
NS-44 Commissioner 1,3531,3504323.125A*1.2946.324%A14.889%D--105.5M++N/A29112.8h3B*6.4B*
Blitz GD-10 1,3361,3303593.705A**0.7128.892%B**13.233%D85.8M+N/A28315.5h11.4B*39.4B++
NS-7 PDW 1,2541,2474292.907A**1.5030.146%B**13.152%D70.9A*N/A24217.6h10.5B**34.9B*
NSX Tanto 1,2411,2252564.785M**0.3728.104%B+21.388%D77A++1B**17615.9h9.9B*35.3B++
NCM1 Scattercannon 1,2321,2252265.42A++1.0152.654%A+11.02%D--68.4M**N/A22217.9h6.5B+12.3B*
NSX-P Tanto 1,2091,2073533.419M+0.9927.721%B+26.678%C*63.9A++N/A20918.9h10.5B**38B*
MKV Suppressed 1,2081,1992954.064M**0.3531.398%B**14.596%D92.9M+N/A25812.9h10.4B*33.1B++
SAS-R 1,1951,1931537.797A3.3945.79%B**74.183%B+102M++N/A35211.7h1.8B*3.9B*
AF-8 RailJack 1,1921,1921707.012A++2.6047.365%A+83.557%B*87SN/A25613.7h1.6A3.4B**
AC-X11 1,1911,1883843.094A*1.3228.546%B++14.226%D**74.7A**N/A26015.9h7.2B*25.3B++
NSX Naginata 1,1971,1803403.471A++0.9423.137%C**25%C78.7A++1.1B++18315h9.7B++41.9B+
AF-4 Cyclone 1,1811,1763843.063A+1.3528.973%B++13.435%D68.8A++N/A24017.1h9.5B+32.9B+
MGR-S1 Gladius 1,1861,1753023.891A+0.5227.602%C*21.957%C+66.8B**N/A18517.6h9.1B+33.1B+
NC14 Bolt Driver 1,1741,1721647.146M*2.7445.636%A+79.352%B+78.1M**N/A33315h1.9B**4.1B**
Tempest 1,1741,1672834.124M++0.2928.033%B14.567%D--101.5A*N/A26511.5h8.4B*29.8B++
NSX Tengu 1,1751,1673853.031A++1.3837.552%C*17.395%D57.2B*N/A11920.4h12.7C*34C**
NS-61 Emissary 1,1691,1643213.626S0.7829.054%C++13.66%C--100.3M**N/A25011.6h9.4B++32.5B++
LA80 1,1621,1601279.134A++4.7246.031%B++85%B*109.4M++N/A28710.6h1.6B**3.5B**
NSX Daimyo 1,1601,1601886.17B**1.7645.039%B+93.707%C+60.4B+N/A14119.2h2.3B+5B+
NSX Tomoe 1,1651,1593013.85B**0.5625.662%D28.904%D64.4B**N/A14418h12.5B+48.8C*
NS-357 Underboss 1,1631,1594542.553A++1.8644.497%B**15.876%D58.8B++N/A15019.7h3.8B+8.6B+
LA8 Rebel 1,1601,1554102.817A*1.5937.421%B**12.727%D*113.2SN/A32910.2h4.7B**12.4C*
Mag-Cutter 1,3671,13922,6880.05B**4.3660.012%MN/A1.2B++N/A4946.5h2.6C++4.3B++
NC4 Mag-Shot 1,1511,1314462.536M1.8737.184%A+16.18%C-54.1A++1B++17820.9h7.7C*20.7C++
Vortek Rotary 1,8509965371.855C++2.5628.014%C-1.305%D15.2C++13.1B16465.4h47.3B++168.9B++
C75 Viper 1,0399654421.932M*17.5244.477%B++1.658%C*79.8M+6.1C31812.1h5.8A13.1A
The Slasher 90288612,7150.07B+4.3450.612%B**N/A1.2CN/A3720.4h1.6B*3.1B+
L100 Python HESH 9288143027.133A+22.7261.116%A+N/A113.1A**15.8A*4447.2h2.9B+4.7B*
Hornet Missiles 1,5108033423.618M*19.2169.449%B**N/A108.5B**95.5A*10187.4h10.1C**14.5B+
Titan-150 AP 1,2917801256.24C++1.8358.349%B**1.923%D32.6B**21.4A+31823.9h4.3C*7.3B++
AF-18 Stalker 5555511284.305M+0.1128.732%C**23.775%B+81A**N/A2856.8h10B**34.6B++
NC1 Gauss Rifle 5555462362.314A2.1025.003%B+19.048%C45.1A+N/A25912.1h10.3B**41B++
Coyote Missiles 855509657.831A++3.4253.289%C+N/A58.5B+39.8B*4898.7h32.6B+61.1B+
Auraxium Mag-Cutter 5114959,6390.051B+4.3632.685%B8.081%C*1.1C+N/A3455.2h1.8B+5.6B+
Titan-150 HESH 4533782118B*13.5959.003%AN/A68.7A++13.6A2845.5h3.1C*5.3B++
NS-44P Commissioner 3443401442.361B*2.0542.662%B17.059%D-69.4B+N/A1594.9h3.4C**8B+
Spear Anti-Vehicle Phalanx Turret 4743372314.652A10.2454.11%B**2.967%D91.1M++37A+5953.7h5.3B*9.8B**
Titan-150 HEAT 482331724.597C++0.1946.316%C+1.813%D18.8C8.6C+15017.6h3.7B*8B*
Rocklet Rifle 524290893.258S1.1547.639%DN/A36.3B++29.3B3128h34.8C**73.1C++
NS-30 Vandal 286286436.651M+2.2433.646%C++16.434%D*98.6M+N/A3142.9h4.4B**13B++
NC6 Gauss SAW 2812791511.848B++2.5621.167%C**18.638%D42.3B++N/A7056.6h9.4B44.5B+
NCM3 Raven 3912511341.873A2.5451.069%A+3.586%B+25.6M**14.3M*2279.8h17.7B**34.7B**
M20 Mustang 4092171661.307C+3.1028.77%C1.382%C-10.9C9.6C+17020h61.5B*213.8B*
GD-66 Claw 2072071311.58C**2.8355.317%C9.662%D-66.8B**N/A2353.1h2.7C+5C+
NCM3 Raven 3081971341.47B*2.9452.378%A+4.061%B*20.1M+11.3A*1969.8h23.1B++44.1B**
NC15 Phoenix 290154811.901B++2.5156.716%B+N/A25.2B**22.3B**2336.1h5.9A10.4A+
NC4-FB Mag-Shot 152152572.667B**1.7432.043%C+14.474%D-43.4C+N/A1043.5h6.3B+19.5B+
NSX Masamune 182151981.541B*2.8752.257%D4.636%A++50.3B**10.3C1963h6.1B*11.7B++
Warden 150148383.895M++0.5231.773%B*29.73%B*82.2M**1.1B++4841.8h5.8B**18.3B**
Bouncing Betty 148148344.353C++0.0642.472%C+N/A148B+N/A5941h1.8B+4.3C**
M20 Basilisk 168139178.176M3.7738.621%C++10.791%A++42.1A*8.8B2773.3h47.6B++123.3B**
MAX Punch 1371291,3920.093C++4.3253.119%B+N/A1.2C+N/A5104.1h2C++3.9C++
L100 Python HEAT 155123139.462B*5.0561.401%B**2.439%C+58.6A*15.2B*4972.1h3.6B**5.9A
Tank Mine 1371181118U113.590%F*N/A1180U190S1255830.1h2.6D--0M*
NS-20 Gorgon 106101166.313S1.9030.314%B**9.901%F59.4S2.9A*2001.7h18.7B+61.5B*
Hawk GD-68 12895791.203B**3.2149.306%F-5.263%A19C**6.6D2835h5.2A10.6B++
NS-20 Gorgon 9994165.875S1.4630.347%B*11.702%D*55.3S2.9A*2171.7h20.1B+66.3B**
Enforcer ML85 16393234.043C+0.3747.204%B++2.151%C+26.6B+20B+7983.5h10.7B+22.7B*
AF-23 Grinder 9392156.133A+1.7248.165%A++14.13%C+83.6M**N/A3981.1h4.6B**9.5A
NC08 Mag-Scatter 8787362.417B++1.9955.8%B+9.195%D*79.1A*N/A2121.1h3.2B**5.7B++
GD-22S 8383292.862B*1.5524.401%B33.735%A+83A*N/A16411h8.3B**34.2B++
Soldier Soaker 7877233.348A*1.0628.199%D12.987%C77B**1C++1701h4.9B*17.5B
AF-23 Grinder 7777155.133B**0.7254.577%A++14.286%D70A**N/A3031.1h6.2B+11.4B**
Skyguard 13976126.333A++1.9234.65%B**1.316%D17.3B+14.3A+3484.4h108.2B+312.2B++
Aspis Anti-Aircraft Phalanx Turret 12165106.5A2.0931.3%B*N/A22.4A++19.3A+3492.9h98.7A315.5B*
M20 Basilisk 775896.444A++2.0334.814%C6.897%B30.5B*10C++2771.9h64.5C**185.2B+
E540 Halberd 785769.5B5.0944.32%C+7.018%A++43.8A+16.2C**5711.3h4.2A9.4B**
M12 Kobalt 5553413.25C++8.8419.276%B16.981%C88.3B*3.3B+5030.6h18.3C**94.8B+
NS-10 Burster 9451361.417B*2.9944.973%A*1.961%D*11.9M++10S1984.3h120.3B*267.6B**

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier1770.1h
Motion Spotter133,8051.5h
Nano-Armor Kit117147,20414h
Spawn Beacon213772.2h
Spitfire Auto-Turret22710.2h
Nanite Revive Grenade0940h
Medical Kit4994,6407.6h
Medical Applicator14264,5806.5h
Deconstruction Tool01900h
Recon Detection Device341,9092.5h
Ammunition Package151,6171.3h
Anti-Infantry MANA Turret8750.6h

Check the help document for the dictionary if you want to learn more about words used here.


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