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Lt. Colonel WillyWankrGunner[AODR] WillyWankrGunner
TR BR 67

KDR: 3.65

Score: 3.8m

Last Seen: Aug 30th, 2019 12:28 AM
- OFFLINE - 52.7 hour(s)

Battle Rank 67 - Terran Republic on Emerald
Level Progress (to 68): 28%
Level 100 Progress: 20% 730h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M SR-7 TSAR-42 M77-B E540 Halberd S12 Renegade G40-F Ranger VLG Missile Launcher
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,579,911 MLG Score: 3661
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
57.605%18.919%1090312111850.2057843.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.467%4.857S0.694B+0.37C**BODY ++ (~9.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.857B*110.657B+8.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.715%1.576%1851712071,3968866515.6854210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.43%-0.258C-0.707D-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.1-0.514D57.7-0.515D113.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.071%85.722%1851412103,964170423.3176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.555%1.891A++1.21B**-1.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.668B+1.60.509B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m418.3%345 (20.7k)309 (18.5k)3.647247,0721,9394.4620967 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121449521.989%49.491%108806:152

54% Engineer44% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2018 2:23 AMAug 22nd, 2019 1:34 AMAug 30th, 2019 2:21 PM (18d) (PST)Aug 29th, 2019 9:33 PM (19d) (PST)Aug 29th, 2019 8:28 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
812607520.5820.1600.2882.7750.0813661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,7073,62445,083351017167518,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
202.6h/8.4d 1,580 3,500 2,394 33.7k 203 388 990 9.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):365
KDR:0
Kill Difference:UNR
Playtime:108.761 hours
Usage:54%
Score:2.282m
Score/min:350
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:1,164
Deaths:284
KDR:4.099
Accuracy:48.220% A+
HSR:88.230% A
SR-7
A
Kills:1,162
Deaths:227
KDR:5.119
Accuracy:49.356% A
HSR:86.661% B**
TSAR-42
A+
Kills:1,149
Deaths:400
KDR:2.873
Accuracy:47.239% A
HSR:82.942% A+
M77-B
A+
Kills:489
Deaths:107
KDR:4.570
Accuracy:46.877% A+
HSR:84.049% B**
NS-44 Commissioner
B++
Kills:74
Deaths:116
KDR:0.638
Accuracy:42.257% B++
HSR:14.865% D--
NS-30 Vandal
A+
Kills:58
Deaths:15
KDR:3.867
Accuracy:41.542% A
HSR:39.655% A+
NS-AM7 Archer
A++
Kills:53
Deaths:81
KDR:0.654
Accuracy:71.224% A++
HSR:1.887% F
Kills:4,149
Deaths (as Infiltrator):1,230
Deaths (to Infiltrators):391
KDR:3.37317
Kill Difference:2,919
Playtime:89.327 hours
Usage:44%
Score:1.420m
Score/min:265
Accuracy (listed only):49.531%
HSR (listed only):56.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):140
KDR:0
Kill Difference:UNR
Playtime:3.568 hours
Usage:2%
Score:0.049m
Score/min:229
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B**
Kills:414
V. Kills:171 241%
Deaths:26
KDR:15.923
Accuracy:50.085% B**
KPH:29.600 C**
VKPH:12.200 C+
G40-F Ranger
C
Kills:346
V. Kills:191 180%
Deaths:38
KDR:9.105
Accuracy:27.538% C
KPH:15.900 D--
VKPH:8.800 D*
G30 Vulcan
B**
Kills:285
V. Kills:128 221%
Deaths:44
KDR:6.477
Accuracy:38.553% B**
KPH:29.300 B++
VKPH:13.200 C+
G30 Walker
B*
Kills:71
V. Kills:33 209%
Deaths:7
KDR:10.143
Accuracy:29.177% B*
KPH:25.900 B+
VKPH:12 C
M12 Kobalt
A+
Kills:70
V. Kills:27 250%
Deaths:5
KDR:14
Accuracy:13.607% C+
KPH:31.700 D-
VKPH:12.200 A+
Kills:1,186 (0 + 1,186)
Deaths:120
KDR:9.883
VKDR:4.583
Vehicle Kills:550
Kill Difference:1,066
Playtime:50.435 hours
Usage:25%
Score:0.500m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:13.607%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C++
Kills:149
V. Kills:67 219%
Deaths:21
KDR:7.095
Accuracy:48.641% C++
KPH:44.900 C+
VKPH:20.200 D
G40-F Ranger
B*
Kills:61
V. Kills:31 191%
Deaths:9
KDR:6.778
Accuracy:39.414% B*
KPH:27.600 C
VKPH:14.100 D
Kills:210 (0 + 210)
Deaths:30
KDR:7
VKDR:3.267
Vehicle Kills:98
Kill Difference:180
Playtime:5.528 hours
Usage:3%
Score:0.080m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:39.414%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:359
V. Kills:7 N/A
Deaths:122
KDR:2.943
Accuracy:53.046% A
KPH:54.900 C*
VKPH:1.100 D
Kills:359 (359 + 0)
Deaths:122
KDR:2.943
VKDR:0.057
Vehicle Kills:7
Kill Difference:237
Playtime:6.541 hours
Usage:3%
Score:0.054m
Score/min:139
Driving Accuracy:53.046%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:307
V. Kills:156 196%
Deaths:8
KDR:38.375
Accuracy:55.381% C++
KPH:44.900 D
VKPH:22.800 C+
Kills:307 (0 + 307)
Deaths:8
KDR:38.375
VKDR:19.500
Vehicle Kills:156
Kill Difference:299
Playtime:6.842 hours
Usage:3%
Score:0.082m
Score/min:200
Piloting Accuracy:N/A%
Gunner Accuracy:55.381%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 1,1641,1642844.099B0.4548.22%A+88.23%A44.8B**N/A12726h1.5A3.1B**
SR-7 1,1621,1622275.119B+1.4749.356%A86.661%B**71.7A++N/A15716.2h1.6B**3.2B**
TSAR-42 1,1521,1494002.873C+0.7747.239%A82.942%A+63.1B**N/A15618.2h1.6A3.5B**
M77-B 4904891074.57A*0.9246.877%A+84.049%B**62.7A**N/A1517.8h1.6A3.4A
E540 Halberd 5854142615.923A12.2850.085%B**N/A29.6C**12.2C+19114h5.7C*11.4B++
S12 Renegade 3663591222.943C++0.7053.046%A1.95%D-55.2C*1.1D1396.5h3.3C++6.1B++
G40-F Ranger 537346389.105B+5.4627.538%CN/A15.9D--8.8D*13821.8h69.9C**253.7C*
VLG Missile Launcher 463307838.375A34.7355.381%C++N/A45.1D22.9C+2006.8h6.2C+11.2C+
G30 Vulcan 413285446.477B+2.8338.553%B**1.754%D-29.4B++13.2C+1989.7h91.2C**236.5B++
G20 Vulcan-H 216149217.095B*3.4548.641%C++2.013%D45.2C++20.3D2673.3h91.6B188.4B+
Tank Mine 14397156.467A*2.8232.732%C+N/A64.7D-30.7D*5291.5h2.4D7.4D
NS-44 Commissioner 80741160.638C3.0142.257%B++14.865%D--18.5D1.5A**484h4.8D11.3C++
G30 Walker 10471710.143A**6.5029.177%B*1.408%D26.3B++12.2C2022.7h121.1B**415.1B*
Ripper 74701,4110.05C3.605.016%F-15.714%C+0.8CN/A391.5h1.4C*27.6C
M12 Kobalt 9770514C+10.3513.607%C+8.571%D*31.8D-12.3A+792.2h20.2C148.6C+
G40-F Ranger 926196.778C3.1339.414%B*1.639%B*27.7C14.1D2022.2h71C*180.3B+
NS-30 Vandal 6258153.867A0.2241.542%A39.655%A+52.7B+3.6S1221.1h5.8C++13.9B+
NS-AM7 Archer 7453810.654B+2.9971.224%A++1.887%F4.7C--1.9C--4811.3h25.4C35.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41140.2h
Nano-Armor Kit77170,64811.1h
Medical Applicator92,5490.4h
Spitfire Auto-Turret23680.4h
Welding Device09530.1h
Ammunition Package21890.2h
Medical Kit31080.1h
Nano-Repair Grenade01020h
Recon Detection Device241,8022.7h

Check the help document for the dictionary if you want to learn more about words used here.


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