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Commissar WillyWankrGunner[H4R4] WillyWankrGunner
TR BR 80

KDR: 3.49

Score: 6m

Last Seen: Feb 8th, 2020 1:07 AM
- OFFLINE - 37.3 hour(s)

Battle Rank 80 - Terran Republic on Emerald
Level Progress (to 81): 92%
Level 100 Progress: 32% 640h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS 99SV RAMS .50M M77-B SR-7 TSAR-42 S12 Renegade E540 Halberd G40-F Ranger
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,506,553 MLG Score: 2803
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.382%16.627%688412284150.2962173.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.421%3.911M**-0.664D-5.362T*BODY + (~4.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.687B+9.60.327C**13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.445%1.476%1208712251,69416899510.0237170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.391%-0.164C-0.736D-0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
181.7-0.509D62.6-0.554D119.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.678%76.067%1208612266,0922951620.5811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.741%1.765A++0.583B+-0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.56B+20.361C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m409%334 (20k)304 (18.2k)3.4944611,3573,2504.3249280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR123283120.215%42.124%85206:084

57% Engineer40% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2018 2:23 AMDec 15th, 2019 1:25 AMFeb 7th, 2020 10:28 PM (52d) (PST)Feb 8th, 2020 12:23 AM (52d) (PST)Feb 7th, 2020 9:07 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
838597790.5700.1630.2402.6680.0822803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,2573,53646,721341014160518,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
332h/13.8d 2,699 4,784 3,881 53.1k 343 609 1,633 16.7m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):606
KDR:0
Kill Difference:UNR
Playtime:190.791 hours
Usage:57%
Score:3.552m
Score/min:310
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A*
Kills:1,188
Deaths:408
KDR:2.912
Accuracy:45.172% A*
HSR:34.512% C+
RAMS .50M
A
Kills:1,164
Deaths:284
KDR:4.099
Accuracy:48.220% A
HSR:88.230% A
M77-B
A
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:46.127% A
HSR:86.243% A
SR-7
B**
Kills:1,163
Deaths:228
KDR:5.101
Accuracy:49.356% B**
HSR:86.672% B**
TSAR-42
A+
Kills:1,149
Deaths:400
KDR:2.873
Accuracy:47.239% A
HSR:82.942% A+
Bighorn .50M
A
Kills:265
Deaths:39
KDR:6.795
Accuracy:47.037% B++
HSR:87.925% A
NS-44 Commissioner
B++
Kills:236
Deaths:311
KDR:0.759
Accuracy:43.148% B++
HSR:12.712% D**
NS-30 Vandal
A+
Kills:60
Deaths:22
KDR:2.727
Accuracy:42.807% A+
HSR:40% A+
NS-AM7 Archer
A+
Kills:58
Deaths:138
KDR:0.420
Accuracy:69.944% A+
HSR:1.724% F
Kills:6,446
Deaths (as Infiltrator):2,060
Deaths (to Infiltrators):676
KDR:3.12913
Kill Difference:4,386
Playtime:133.761 hours
Usage:40%
Score:2.359m
Score/min:294
Accuracy (listed only):48.783%
HSR (listed only):57.884%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B
Kills:61
Deaths:91
KDR:0.670
Accuracy:24.151% B
HSR:22.951% C++
Kills:61
Deaths (as Combat Medic):91
Deaths (to Combat Medics):256
KDR:0.67033
Kill Difference:30
Playtime:8.409 hours
Usage:3%
Score:0.124m
Score/min:246
Accuracy (listed only):24.151%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:467
V. Kills:198 235%
Deaths:26
KDR:17.962
Accuracy:51.092% A
KPH:29.400 C*
VKPH:12.500 C+
G40-F Ranger
C
Kills:461
V. Kills:253 181%
Deaths:38
KDR:12.132
Accuracy:28.601% C
KPH:15.200 D--
VKPH:8.300 D*
G30 Vulcan
A
Kills:314
V. Kills:137 228%
Deaths:44
KDR:7.136
Accuracy:40.338% A
KPH:27.600 B+
VKPH:12.100 C
G30 Walker
B+
Kills:73
V. Kills:34 209%
Deaths:7
KDR:10.429
Accuracy:28.551% B+
KPH:25.500 B
VKPH:11.900 C-
M12 Kobalt
A**
Kills:70
V. Kills:27 250%
Deaths:5
KDR:14
Accuracy:13.252% C
KPH:31.300 D--
VKPH:12.100 A**
Kills:1,385 (0 + 1,385)
Deaths:120
KDR:11.542
VKDR:5.408
Vehicle Kills:649
Kill Difference:1,265
Playtime:62.765 hours
Usage:19%
Score:0.588m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:13.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:450
V. Kills:163 274%
Deaths:
KDR:
Accuracy:52.685% D
KPH:42.800 C+
VKPH:15.500 D-
G20 Vulcan-H
C+
Kills:205
V. Kills:91 223%
Deaths:21
KDR:9.762
Accuracy:46.640% C+
KPH:39.700 C
VKPH:17.600 D-
MR11 Gatekeeper-H
C++
Kills:146
V. Kills:81 178%
Deaths:
KDR:
Accuracy:51.347% C
KPH:33.500 C++
VKPH:18.600 D-
G40-F Ranger
B+
Kills:104
V. Kills:52 196%
Deaths:9
KDR:11.556
Accuracy:36.321% B+
KPH:23.100 D
VKPH:11.500 D--
Kills:905 (0 + 905)
Deaths:30
KDR:30.167
VKDR:12.900
Vehicle Kills:387
Kill Difference:875
Playtime:24.535 hours
Usage:7%
Score:0.342m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:36.321%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:592
V. Kills:21 N/A
Deaths:183
KDR:3.235
Accuracy:51.287% B**
KPH:55.400 C++
VKPH:2 C++
M40 Fury-F
N/A
Kills:50
V. Kills:24 200%
Deaths:15
KDR:3.333
Accuracy:74.637% N/A
KPH:25.200 N/A
VKPH:12.100 N/A
Kills:642 (642 + 0)
Deaths:198
KDR:3.242
VKDR:0.227
Vehicle Kills:45
Kill Difference:444
Playtime:12.666 hours
Usage:4%
Score:0.120m
Score/min:158
Driving Accuracy:74.637%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C+
Kills:426
V. Kills:204 208%
Deaths:8
KDR:53.250
Accuracy:54.905% C++
KPH:44 C--
VKPH:21.100 C+
Kills:426 (0 + 426)
Deaths:8
KDR:53.250
VKDR:25.500
Vehicle Kills:204
Kill Difference:418
Playtime:9.673 hours
Usage:3%
Score:0.123m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:54.905%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
99SV 1,1991,1884082.912B*0.5845.172%A*34.512%C+56A++N/A19121.2h4B**8.8B**
RAMS .50M 1,1641,1642844.099C*0.6048.22%A88.23%A44.8B*N/A12826h1.5A3.1B**
M77-B 1,1651,1632305.057A+1.5646.127%A86.243%A65.7A*N/A16317.7h1.6A3.4B**
SR-7 1,1631,1632285.101B+1.6149.356%B**86.672%B**71.3AN/A15916.3h1.6B**3.2B**
TSAR-42 1,1521,1494002.873C+0.6247.239%A82.942%A+63.1B*N/A15818.2h1.6A3.5B**
S12 Renegade 6135921833.235C++0.2651.287%B**2.703%D55.3C++2C++14910.7h3.1C*6.1B+
E540 Halberd 6654672617.962A14.4751.092%A1.071%D*29.4C*12.5C+18615.9h5.8C+11.4B++
G40-F Ranger 7144613812.132B++8.6428.601%CN/A15.2D--8.3D*13130.4h73.8C++258C++
E540 Halberd-H 6134501450U446.5152.685%DN/A42.9C+15.5D-20810.5h4.4B*8.4B++
VLG Missile Launcher 630426853.25A49.7654.905%C++N/A43.9C--21C+2139.7h6.1C++11.1C*
G30 Vulcan 451314447.136B++3.6440.338%A1.592%D--27.5B+12C18711.4h100.3C+248.6B+
Bighorn .50M 265265396.795B+3.3047.037%B++87.925%A71.6B*N/A1823.7h1.4A+3.1B**
NS-44 Commissioner 2462363110.759C2.7443.148%B++12.712%D**25.1C-1.1A769.4h4.3C10C**
G20 Vulcan-H 296205219.762A+6.2746.64%C+1.951%D39.4C17.5D-2755.2h96.7C*207.4C*
Tank Mine 269183267.038A*3.540.076%F--N/A83.2C--39.1D-6352.2h0M++7.2D
MR11 Gatekeeper-H 2271461146U142.5151.347%CN/A33.2C++18.4D-3004.4h37.3B*72.7B*
G40-F Ranger 156104911.556B8.0636.321%B+N/A23.1D11.6D--1754.5h74.3C++204.5B+
G30 Walker 10773710.429M++6.9328.551%B+1.37%D25.2B11.7C-1972.9h120.9B**423.4B*
Ripper 76722,6860.027C-3.473.554%F-15.278%C+0.5C-N/A2154.4h1.4C*39.5T*
M12 Kobalt 9770514C10.5113.252%C8.571%D**31.8D-12.3A**782.2h20.5D154.7C
T1 Cycler 6461910.67C2.8224.151%B22.951%C++19.7C-1A773.1h16.3D67.6C+
NS-30 Vandal 6460222.727B0.7742.807%A+40%A+42.9C+2.9S1101.4h6.2C-14.4B+
NS-AM7 Archer 81581380.42C+3.0769.944%A+1.724%F3.7D1.5D4015.7h27.7D39.6C
M40 Fury-F 7450153.333B**0.1674.637%A*N/A25C+12A2062h20.5D*27.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91520.4h
Nano-Armor Kit282322,02220.3h
Medical Applicator8618,3621.9h
Spitfire Auto-Turret35560.6h
Welding Device09530.1h
Shield Recharging Field31590.1h
Ammunition Package32970.3h
Medical Kit53200.2h
Nano-Repair Grenade01630h
Snowman Soldier91780.3h
CAS30 Tank Buster0750.1h
Recon Detection Device342,3553.7h

Check the help document for the dictionary if you want to learn more about words used here.


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