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Lt. Commander Abominable WillyWankrGunner[H4R4] WillyWankrGunner
TR BR 46

KDR: 5

Score: 12.2m

Last Seen: Aug 3rd, 2020 9:24 PM
- ONLINE NOW

Prestige 1, Battle Rank 46 - Terran Republic on Emerald
Level Progress (to 47): 51%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS G20 Vulcan-H E540 Halberd-H 99SV RAMS .50M M77-B SR-7 TSAR-42 G30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,212,568 MLG Score: 2568
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.142%16.923%696413454550.2912934.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.043%3.851M**-0.629D-5.078T*BODY + (~3.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.683B+9.70.323C*13.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.907%1.359%3503813416,622264329125.0833201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.152%0.34C**-0.764D-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.159C++40.4-0.003C+60.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.622%76.741%3503613436,4063151620.2722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.783%1.757A++0.623B+-0.822

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+20.371C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m493.4%389 (23.3k)367 (22k)4.9953920,5964,1236.6349746 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349133624.305%25.33%61608:046

74% Engineer26% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 8th, 2018 2:23 AMDec 15th, 2019 1:25 AMAug 4th, 2020 10:04 AM (56d) (PST)Aug 3rd, 2020 6:33 PM (57d) (PST)Aug 3rd, 2020 5:24 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,106421,0640.6170.1240.1563.7340.1392568

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3862,54163,8453779224822,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
556.1h/23.2d 6,760 5,217 6,258 124.6k 500 900 4,649 36.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):910
KDR:0
Kill Difference:UNR
Playtime:410.256 hours
Usage:74%
Score:9.537m
Score/min:387
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):885
KDR:0
Kill Difference:UNR
Playtime:4.610 hours
Usage:1%
Score:0.057m
Score/min:205
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
A++
Kills:1,188
Deaths:408
KDR:2.912
Accuracy:45.172% A++
HSR:34.512% C+
RAMS .50M
A
Kills:1,164
Deaths:284
KDR:4.099
Accuracy:48.220% B**
HSR:88.230% A
M77-B
B**
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:46.127% B*
HSR:86.243% B**
SR-7
B*
Kills:1,163
Deaths:228
KDR:5.101
Accuracy:49.356% B*
HSR:86.672% B*
TSAR-42
B**
Kills:1,149
Deaths:400
KDR:2.873
Accuracy:47.239% B++
HSR:82.942% B**
Bighorn .50M
A
Kills:579
Deaths:94
KDR:6.160
Accuracy:45.966% C*
HSR:88.947% A
NS-44 Commissioner
C+
Kills:245
Deaths:340
KDR:0.721
Accuracy:39.926% C+
HSR:12.653% D**
NS-30 Vandal
B*
Kills:81
Deaths:32
KDR:2.531
Accuracy:41.865% B*
HSR:37.037% B*
NS-AM7 Archer
A
Kills:68
Deaths:206
KDR:0.330
Accuracy:67.819% A
HSR:2.941% F
Soldier Soaker
C-
Kills:66
Deaths:47
KDR:1.404
Accuracy:33.681% C-
HSR:10.606% D
Kills:6,866
Deaths (as Infiltrator):2,269
Deaths (to Infiltrators):752
KDR:3.026
Kill Difference:4,597
Playtime:143.785 hours
Usage:26%
Score:2.528m
Score/min:293
Accuracy (listed only):46.537%
HSR (listed only):53.078%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C
Kills:61
Deaths:91
KDR:0.670
Accuracy:24.151% C
HSR:22.951% C
Kills:61
Deaths (as Combat Medic):91
Deaths (to Combat Medics):304
KDR:0.67033
Kill Difference:30
Playtime:8.642 hours
Usage:2%
Score:0.125m
Score/min:241
Accuracy (listed only):24.151%
HSR (listed only):22.951%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:285
V. Kills:151 188%
Deaths:
KDR:
Accuracy:35.923% C-
KPH:30.500 D
VKPH:16.200 D-
Kills:285 (0 + 285)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:151
Kill Difference:285
Playtime:9.334 hours
Usage:2%
Score:0.135m
Score/min:242
Piloting Accuracy:N/A%
Gunner Accuracy:35.923%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B*
Kills:492
V. Kills:208 235%
Deaths:26
KDR:18.923
Accuracy:50.977% B*
KPH:29 C
VKPH:12.300 D
G40-F Ranger
D
Kills:461
V. Kills:253 181%
Deaths:38
KDR:12.132
Accuracy:28.601% D
KPH:15.200 D*
VKPH:8.300 D**
G30 Vulcan
B*
Kills:315
V. Kills:137 228%
Deaths:44
KDR:7.159
Accuracy:40.338% B*
KPH:27.600 C++
VKPH:12 C--
G30 Walker
C**
Kills:73
V. Kills:34 209%
Deaths:7
KDR:10.429
Accuracy:28.551% C**
KPH:25.500 C+
VKPH:11.900 D
M12 Kobalt
A+
Kills:70
V. Kills:27 250%
Deaths:5
KDR:14
Accuracy:13.252% D
KPH:31.300 D*
VKPH:12.100 A+
P2-120 AP
C**
Kills:66
V. Kills:22 287%
Deaths:
KDR:
Accuracy:40.675% D-
KPH:44.800 C**
VKPH:14.900 D-
Kills:1,477 (66 + 1,411)
Deaths:120
KDR:12.308
VKDR:5.675
Vehicle Kills:681
Kill Difference:1,357
Playtime:65.380 hours
Usage:12%
Score:1.045m
Score/min:266
Driving Accuracy:40.675%
Gunner Accuracy:13.252%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:2,735
V. Kills:1,067 256%
Deaths:22
KDR:124.318
Accuracy:44.195% D-
KPH:66.500 B+
VKPH:26 C
E540 Halberd-H
C*
Kills:2,319
V. Kills:900 257%
Deaths:1
KDR:2,319
Accuracy:58.743% C+
KPH:59 C*
VKPH:22.900 C
G30 Walker
A++
Kills:879
V. Kills:326 269%
Deaths:
KDR:
Accuracy:40.378% B*
KPH:52.500 A++
VKPH:19.500 B*
P525 Marauder-H
B*
Kills:266
V. Kills:39 N/A
Deaths:
KDR:
Accuracy:43.719% B+
KPH:74.600 D-
VKPH:10.900 B*
M12 Kobalt-H
C+
Kills:224
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:21.707% C
KPH:113 C
VKPH:5 C+
G40-F Ranger
C**
Kills:157
V. Kills:77 201%
Deaths:9
KDR:17.444
Accuracy:37.677% C**
KPH:28.700 C--
VKPH:14.100 D
MR11 Gatekeeper-H
C-
Kills:146
V. Kills:81 178%
Deaths:
KDR:
Accuracy:51.256% D
KPH:33.400 C-
VKPH:18.500 D*
Halberd-H SE
B+
Kills:62
V. Kills:28 214%
Deaths:
KDR:
Accuracy:45.863% F-
KPH:75.200 C+
VKPH:34 B+
M60-G Bulldog-H
D
Kills:60
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:46.720% D
KPH:63.600 D--
VKPH:8.500 D--
Kills:6,848 (0 + 6,848)
Deaths:32
KDR:214
VKDR:79.250
Vehicle Kills:2,536
Kill Difference:6,816
Playtime:114.310 hours
Usage:21%
Score:2.873m
Score/min:419
Driving Accuracy:N/A%
Gunner Accuracy:46.720%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:670
V. Kills:25 N/A
Deaths:198
KDR:3.384
Accuracy:50.515% B++
KPH:55.300 C+
VKPH:2.100 C+
M40 Fury-F
N/A
Kills:50
V. Kills:24 200%
Deaths:15
KDR:3.333
Accuracy:74.964% N/A
KPH:24.900 N/A
VKPH:12 N/A
Kills:720 (720 + 0)
Deaths:213
KDR:3.380
VKDR:0.230
Vehicle Kills:49
Kill Difference:507
Playtime:14.125 hours
Usage:3%
Score:0.137m
Score/min:162
Driving Accuracy:74.964%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C
Kills:724
V. Kills:291 248%
Deaths:8
KDR:90.500
Accuracy:56.129% C+
KPH:50.100 C-
VKPH:20.200 C
M20 Wyvern
A
Kills:690
V. Kills:318 216%
Deaths:1
KDR:690
Accuracy:47.208% B**
KPH:48.700 A
VKPH:22.500 B**
CAS 14-E
A+
Kills:291
V. Kills:46 N/A
Deaths:
KDR:
Accuracy:40.499% B**
KPH:74.400 C+
VKPH:11.800 A+
Kills:1,705 (0 + 1,705)
Deaths:9
KDR:189.444
VKDR:72.778
Vehicle Kills:655
Kill Difference:1,696
Playtime:32.512 hours
Usage:6%
Score:0.591m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:40.499%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 3,8022,73522124.318U119.3244.195%D-2.377%C66.5B+26C48841.1h61.3B**138.8B++
E540 Halberd-H 3,2192,31912319U2,314.0058.743%C+N/A59C*22.9C39539.3h4.4B7.4B+
99SV 1,1991,1884082.912B+2.0845.172%A++34.512%C+56B++N/A19221.2h4B++8.8B*
RAMS .50M 1,1641,1642844.099C+0.9048.22%B**88.23%A44.8C*N/A12926h1.5B**3.1B*
M77-B 1,1651,1632305.057B**0.0646.127%B*86.243%B**65.7B**N/A16417.7h1.6B**3.4B**
SR-7 1,1631,1632285.101C*0.1149.356%B*86.672%B*71.3B++N/A15916.3h1.6B*3.2B*
TSAR-42 1,1521,1494002.873C+2.1247.239%B++82.942%B**63.1C++N/A15918.2h1.6B**3.5B++
G30 Walker 1,2058791879U874.0040.378%B*2.162%D-52.6A++19.5B*34316.7h98.4B**243.6B+
VLG Missile Launcher 1,015724890.5A85.5056.129%C+N/A50.3C-20.2C24314.4h5.5C*9.9C**
M20 Wyvern 1,0086901690U685.0047.208%B**1.449%D--48.6A22.4B**37514.2h56.3B+119.3B++
S12 Renegade 6956701983.384C++1.6150.515%B++2.537%D55.4C+2.1C+14612.1h3.1C++6.2B+
Bighorn .50M 579579946.16C*1.1645.966%C*88.947%A66.6BN/A1738.7h1.4A++3A
E540 Halberd 7004922618.923B**13.9350.977%B*1.016%D--28.9C12.2D18817h5.8C11.4C**
Tank Mine 714491558.927M3.9333.357%CN/A136.4C++61.9C+11303.6h2C+5.8C
G40-F Ranger 7144613812.132C+7.1428.601%DN/A15.2D*8.3D**13130.4h73.8C+258C
G30 Vulcan 452315447.159C++2.1640.338%B*1.587%D--27.6C++12C--18811.4h100.6C+249.5B
CAS 14-E 3372911291U286.0040.499%B**N/A74.6C+11.8A+2643.9h41.9D--103.4C
C150 Dalton 4362851285U280.0035.923%C-N/A30.6D16.2D-2429.3h2.6B+7.3B+
P525 Marauder-H 3052661266U261.0043.719%B+N/A73.9D-10.8B*2813.6h9.8D*22.5C
NS-44 Commissioner 2562453400.721C4.2739.926%C+12.653%D**22.1D1B+6811.1h4.4D-11C
M12 Kobalt-H 2342241224U219.0021.707%C9.821%F112C5C+4602h15C+69C+
G40-F Ranger 234157917.444B**12.4537.677%C**N/A28.5C--14D2435.5h68.6C*182B
MR11 Gatekeeper-H 2271461146U141.0051.256%DN/A33.2C-18.4D*6234.4h37.5B+73.1B+
NS-30 Vandal 8581322.531C+2.4641.865%B*37.037%B*40.5C--2A**1172h5.9D14C++
Ripper 78743,5650.021C-4.972.635%F-14.865%C0.3C-N/A1216.9h1.5C+56.9T*
G30 Walker 10773710.429B*5.4328.551%C**1.37%D25.2C+11.7D2002.9h120.9B++423.4B+
M12 Kobalt 9770514C-9.0013.252%D8.571%D**31.8D*12.3A++792.2h20.5F154.7D*
NS-AM7 Archer 97682060.33C-4.6767.819%A2.941%F2.9D-1.3D3923.1h27.1D--40D
P2-120 AP 8866166S61.0040.675%D-N/A44C**14.7D-49781.5h3.8B**9.4B++
Soldier Soaker 6766471.404C+3.5933.681%C-10.606%D31.4D-N/A862.1h5.9C++17.5C+
Halberd-H SE 9062162C+57.0045.863%F-N/A77.5C+35B+3970.8h3.1B**6.8C++
T1 Cycler 6461910.67C-4.3324.151%C22.951%C19.7D1B+933.1h16.3D*67.6C-
M60-G Bulldog-H 6860160S55.0046.72%DN/A66.7D-8.9D--2440.9h5.8C-12.5D
M40 Fury-F 7450153.333B**1.6674.964%A++N/A25C12C*2562h20.9F27.9D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit674736,30243.5h
Spawn Beacon102180.5h
Medical Applicator8718,7301.9h
Welding Device01,5440.1h
Spitfire Auto-Turret46730.8h
Shield Recharging Field31590.1h
Recon Detection Device352,5324h
Ammunition Package67230.6h
Medical Kit63700.2h
Nano-Repair Grenade03170.1h
Snowman Soldier91780.3h
CAS30 Tank Buster0750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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