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Immortal Paragon WillyWonkaBra[ZAPS] WillyWonkaBra
VS BR 66

KDR: 2.63

Score: 62.1m

Last Seen: Feb 19th, 2019 12:52 AM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 23
Level Progress (to 67): 68%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Supernova FPC Dual Photon Pods Maelstrom Turbo Laser SVA-88 CAS30 Tank Buster C150 Dalton Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $683,046 MLG Score: 546
Fun Score: N/A
Cheeseburgers Flipped: 1107TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.444%18.088%46010101219,7151.967960.662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.28%0.857B*-0.4C--0.42BHEAD + (~5.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.299C*13.30.066C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.875%1.17%9784101813,167173795827.58031137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.589%-0.057C+-0.398C--0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.50.116C+52.50.009C+89.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.008%2.109%750410186,829149843454.55874157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.117%0.592B+-0.323C-0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.752B++4.50.641B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.498%3.134%7251710059,509135539747.01771239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.337%-0.617D-0.32C0.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.614B+13.50.658B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.394%70.354%725210206781071100.633053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.929%1.103B**0.211C++0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.403B2.50.214C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.575%15.712%7252102061182580.740606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%0.102C+0.295C*-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.156C++4.80.021C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 23
62.1m311.9%465 (27.9k)444 (26.6k)2.6300565,69624,9793.6229666 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102289522.238%8.53%19005:3514

71% Engineer12% Light Assault6% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 2:55 PMJun 10th, 2014 2:11 AMFeb 19th, 2019 9:49 AM (12h) (PST)Feb 18th, 2019 9:50 PM (23h) (PST)Feb 18th, 2019 8:52 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0311418900.4700.1790.0401.9700.161546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,8578,43453,423281121181026,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2328.7h/97d 24,802 5,604 16,223 275.2k 3,647 5,161 22,538 144m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:7,308
Deaths:4,808
KDR:1.520
Accuracy:26.056% B+
HSR:16.530% D
Solstice VE3
C+
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:22.893% C+
HSR:12.574% D*
Pulsar C
B+
Kills:522
Deaths:333
KDR:1.568
Accuracy:27.457% B+
HSR:24.713% C**
Thanatos VE70
B++
Kills:430
Deaths:511
KDR:0.841
Accuracy:46.055% B++
HSR:16.047% C+
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:9,618
Deaths (as Engineer):6,782
Deaths (to Engineers):7,394
KDR:1.41817
Kill Difference:2,836
Playtime:1,647.523 hours
Usage:71%
Score:47.117m
Score/min:477
Accuracy (listed only):31.162%
HSR (listed only):16.956%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:3,367
Deaths:2,042
KDR:1.649
Accuracy:24.718% C**
HSR:20.107% D
Orion VS54
C++
Kills:465
Deaths:379
KDR:1.227
Accuracy:21.714% C++
HSR:15.914% D*
Kills:3,832
Deaths (as Heavy Assault):2,421
Deaths (to Heavy Assaults):6,123
KDR:1.58282
Kill Difference:1,411
Playtime:121.722 hours
Usage:5%
Score:2.501m
Score/min:342
Accuracy (listed only):23.216%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:7,308
Deaths:4,808
KDR:1.520
Accuracy:26.056% B+
HSR:16.530% D
Eridani SX5
C++
Kills:2,276
Deaths:1,977
KDR:1.151
Accuracy:24.210% C
HSR:20.475% C++
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
Solstice VE3
C+
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:22.893% C+
HSR:12.574% D*
Pulsar C
B+
Kills:522
Deaths:333
KDR:1.568
Accuracy:27.457% B+
HSR:24.713% C**
Thanatos VE70
B++
Kills:430
Deaths:511
KDR:0.841
Accuracy:46.055% B++
HSR:16.047% C+
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:13,521
Deaths (as Light Assault):9,811
Deaths (to Light Assaults):3,863
KDR:1.37815
Kill Difference:3,710
Playtime:270.138 hours
Usage:12%
Score:5.449m
Score/min:336
Accuracy (listed only):29.812%
HSR (listed only):17.978%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:2,276
Deaths:1,977
KDR:1.151
Accuracy:24.210% C
HSR:20.475% C++
H-V45
C**
Kills:1,671
Deaths:1,103
KDR:1.515
Accuracy:25.481% C**
HSR:14.662% D-
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
Thanatos VE70
B++
Kills:430
Deaths:511
KDR:0.841
Accuracy:46.055% B++
HSR:16.047% C+
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:6,185
Deaths (as Combat Medic):4,795
Deaths (to Combat Medics):2,484
KDR:1.28989
Kill Difference:1,390
Playtime:59.141 hours
Usage:3%
Score:1.587m
Score/min:447
Accuracy (listed only):31.552%
HSR (listed only):17.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:2,276
Deaths:1,977
KDR:1.151
Accuracy:24.210% C
HSR:20.475% C++
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
NS-44 Commissioner
C+
Kills:1,003
Deaths:963
KDR:1.042
Accuracy:29.900% D
HSR:21.635% C+
Parallax VX3
B*
Kills:517
Deaths:240
KDR:2.154
Accuracy:44.436% B*
HSR:75.435% C
Beamer VS3
C+
Kills:299
Deaths:297
KDR:1.007
Accuracy:27.308% C+
HSR:22.408% C+
XM98
C*
Kills:161
Deaths:114
KDR:1.412
Accuracy:38.979% C*
HSR:54.037% F--
Kills:5,883
Deaths (as Infiltrator):4,643
Deaths (to Infiltrators):2,742
KDR:1.26707
Kill Difference:1,240
Playtime:84.487 hours
Usage:4%
Score:1.424m
Score/min:281
Accuracy (listed only):32.249%
HSR (listed only):35.763%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,003
Deaths:639
KDR:3.135
Accuracy:18.805% C++
HSR:17.873% C--
Nebula VM20
C++
Kills:1,992
Deaths:640
KDR:3.113
Accuracy:19.233% C++
HSR:16.817% D
Comet VM2
B+
Kills:737
Deaths:349
KDR:2.112
Accuracy:47.033% B+
HSR:3.664% C
Comet VM2
B
Kills:691
Deaths:340
KDR:2.032
Accuracy:48.435% B
HSR:3.907% C+
NS-10 Burster
B
Kills:513
Deaths:335
KDR:1.531
Accuracy:31.586% B
HSR:6.823% C+
NS-10 Burster
C**
Kills:496
Deaths:324
KDR:1.531
Accuracy:31.620% C**
HSR:5.645% C+
Kills:6,432
Deaths (as MAX Suit):1,313.500
Deaths (to MAX Suits):1,607
KDR:4.89684
Kill Difference:5,118.500
Playtime:138.629 hours
Usage:6%
Score:3.989m
Score/min:480
Accuracy (listed only):32.786%
HSR (listed only):9.122%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:5,089
V. Kills:1,558 326%
Deaths:407
KDR:12.504
Accuracy:60.074% B*
KPH:78.400 C+
VKPH:24 B+
Maelstrom Turbo Laser
B**
Kills:4,160
V. Kills:4,127 101%
Deaths:1,373
KDR:3.030
Accuracy:32.416% C*
KPH:19 B
VKPH:18.800 B**
Saron Laser Cannon
A
Kills:628
V. Kills:548 114%
Deaths:323
KDR:1.944
Accuracy:31.856% C+
KPH:21.200 B++
VKPH:18.500 A
Photon A2A Missile Pods
M**
Kills:172
V. Kills:158 108%
Deaths:8
KDR:21.500
Accuracy:77.560% C
KPH:165.100 M++
VKPH:151.600 M**
Kills:10,049 (4,788 + 0)
Deaths:2,111
KDR:4.760
VKDR:3.027
Vehicle Kills:6,391
Kill Difference:7,938
Playtime:314.851 hours
Usage:14%
Score:7.655m
Score/min:405
Piloting Accuracy:31.856%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:3,290
V. Kills:3,191 103%
Deaths:1,369
KDR:2.403
Accuracy:42.246% C
KPH:10.200 B
VKPH:9.900 B+
C150 Dalton
U
Kills:3,027
V. Kills:1,842 164%
Deaths:319
KDR:9.489
Accuracy:47.934% B**
KPH:10,897,200 U
VKPH:6,631,200 U
AP30 Shredder
U
Kills:1,062
V. Kills:598 177%
Deaths:102
KDR:10.412
Accuracy:27.000% D*
KPH:3,823,200 U
VKPH:2,152,800 U
L105 Zephyr
B**
Kills:700
V. Kills:107 N/A
Deaths:54
KDR:12.963
Accuracy:43.073% C++
KPH:77.500 B**
VKPH:11.900 B+
Dual-75 Duster
B+
Kills:111
V. Kills:5 N/A
Deaths:4
KDR:27.750
Accuracy:36.411% C
KPH:91.500 B+
VKPH:4.100 C
Kills:8,190 (3,290 + 4,900)
Deaths:1,848
KDR:4.432
VKDR:3.108
Vehicle Kills:5,743
Kill Difference:6,342
Playtime:331.958 hours
Usage:14%
Score:7.561m
Score/min:380
Piloting Accuracy:42.246%
Gunner Accuracy:36.411%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:375
V. Kills:313 119%
Deaths:41
KDR:9.146
Accuracy:27.297% C
KPH:15 C++
VKPH:12.600 B*
L100 Python HEAT
C
Kills:276
V. Kills:132 208%
Deaths:37
KDR:7.459
Accuracy:35.923% F
KPH:20.200 D
VKPH:9.700 C
C75 Viper
A*
Kills:269
V. Kills:33 N/A
Deaths:29
KDR:9.276
Accuracy:40.079% C++
KPH:70.600 A*
VKPH:8.700 C**
Kills:920 (920 + 0)
Deaths:107
KDR:8.598
VKDR:4.467
Vehicle Kills:478
Kill Difference:813
Playtime:42.405 hours
Usage:2%
Score:0.705m
Score/min:277
Driving Accuracy:40.079%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:5,121
V. Kills:3,358 152%
Deaths:494
KDR:10.366
Accuracy:50.479% C
KPH:34.900 B**
VKPH:22.900 A++
Supernova PC
B+
Kills:1,163
V. Kills:508 228%
Deaths:135
KDR:8.615
Accuracy:39.802% D--
KPH:22.200 C+
VKPH:9.700 B+
E540 Halberd
A+
Kills:695
V. Kills:409 170%
Deaths:57
KDR:12.193
Accuracy:47.133% C+
KPH:44.400 B**
VKPH:26.100 A+
Saron HRB
C**
Kills:481
V. Kills:235 204%
Deaths:54
KDR:8.907
Accuracy:45.455% C*
KPH:27.800 C**
VKPH:13.600 C
Proton II PPA
A
Kills:440
V. Kills:23 N/A
Deaths:12
KDR:36.667
Accuracy:29.927% B**
KPH:94.900 A
VKPH:5 B++
Kills:7,900 (6,284 + 1,616)
Deaths:752
KDR:10.505
VKDR:6.028
Vehicle Kills:4,533
Kill Difference:7,148
Playtime:236.669 hours
Usage:10%
Score:5.284m
Score/min:372
Driving Accuracy:39.802%
Gunner Accuracy:29.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:544
V. Kills:222 244%
Deaths:32
KDR:17
Accuracy:57.118% C+
KPH:75.800 A++
VKPH:30.900 B**
Proton II PPA-H
C*
Kills:155
V. Kills:10 N/A
Deaths:17
KDR:9.118
Accuracy:31.228% D
KPH:98.400 C*
VKPH:6.300 C+
M40 Fury-H
C*
Kills:94
V. Kills:2 N/A
Deaths:3
KDR:31.333
Accuracy:35.269% D
KPH:104.900 C*
VKPH:2.200 D--
Saron HRB-H
C**
Kills:91
V. Kills:45 198%
Deaths:5
KDR:18.200
Accuracy:57.326% C*
KPH:41.700 C**
VKPH:20.600 C
Kills:884 (0 + 884)
Deaths:57
KDR:15.509
VKDR:4.895
Vehicle Kills:279
Kill Difference:827
Playtime:11.826 hours
Usage:1%
Score:0.458m
Score/min:645
Driving Accuracy:N/A%
Gunner Accuracy:57.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:477
V. Kills:11 N/A
Deaths:13
KDR:36.692
Accuracy:14.682% D
KPH:106.600 B**
VKPH:2.500 C
M60-G Bulldog
A++
Kills:385
V. Kills:81 470%
Deaths:16
KDR:24.063
Accuracy:38.163% C++
KPH:79 A++
VKPH:16.600 A+
M60-G Bulldog
M
Kills:361
V. Kills:50 N/A
Deaths:21
KDR:17.191
Accuracy:39.329% B+
KPH:70.300 M
VKPH:9.700 B**
M20 Basilisk
M++
Kills:361
V. Kills:91 392%
Deaths:21
KDR:17.191
Accuracy:33.772% D
KPH:59.700 M++
VKPH:15 B**
M12 Kobalt
B**
Kills:253
V. Kills:10 N/A
Deaths:3
KDR:84.333
Accuracy:12.648% D--
KPH:111.100 B**
VKPH:4.400 B+
M20 Basilisk
A++
Kills:208
V. Kills:59 347%
Deaths:14
KDR:14.857
Accuracy:32.648% D
KPH:41.900 A++
VKPH:11.900 B**
M40 Fury
B**
Kills:164
V. Kills:34 469%
Deaths:5
KDR:32.800
Accuracy:27.033% D--
KPH:83.200 B**
VKPH:17.200 B**
M40 Fury
A*
Kills:105
V. Kills:14 N/A
Deaths:3
KDR:35
Accuracy:32.477% C-
KPH:93.200 A*
VKPH:12.400 B++
Kills:2,314 (0 + 2,314)
Deaths:96
KDR:24.104
VKDR:3.646
Vehicle Kills:350
Kill Difference:2,218
Playtime:30.873 hours
Usage:1%
Score:0.782m
Score/min:422
Driving Accuracy:N/A%
Gunner Accuracy:32.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 7,4167,3084,8081.52B+1.1126.056%B+16.53%D26.8C+N/A83272.7h14.1C+54.1C**
Supernova FPC 8,4795,12149410.366B*7.7450.479%C2.148%C34.9B**22.9A++382146.6h4.5B++8.8B+
Dual Photon Pods 6,6475,08940712.504B**9.8760.074%B*1.317%C+78.4C+24B+53764.9h20.2B+33.6B+
Maelstrom Turbo Laser 8,2874,1601,3733.03B+0.4032.416%C*1.779%C--19B18.8B**350219.2h91.2B+281.3B+
SVA-88 3,3903,3672,0421.649C+0.9824.718%C**20.107%D63.1B++N/A22753.4h13C52.7C++
CAS30 Tank Buster 6,4813,2901,3692.403B++0.2342.246%CN/A10.2B9.9B+160321.7h48.6B115.1B
C150 Dalton 4,8693,0273199.489B+6.8647.934%B**N/A30270U18420U318219800.1h4.2C++8.7B++
Eridani SX5 2,3372,2761,9771.151C+1.4824.21%C20.475%C++27.4CN/A7483h15.1D62.4C
Nebula VM20 2,0172,0036393.135B+0.5018.805%C++17.873%C--53.4AN/A16537.5h15B+79.9B+
Nebula VM20 2,0071,9926403.113B+0.4819.233%C++16.817%D53B**N/A16637.6h15.5B80.4B
H-V45 1,6891,6711,1031.515C++1.1225.481%C**14.662%D-44.3B+N/A15437.7h13.9C+54.7C*
NS-7 PDW 1,6621,6271,0521.547B*1.0828.661%B++20.59%B+54.2A+1.2M+14930h14.1C**49.1B+
Solstice VE3 1,1981,1779781.203B++1.4322.893%C+12.574%D*21C++N/A7556h15.4C*67.1C++
Supernova PC 1,6711,1631358.615B+5.9839.802%D--2.064%C22.2C+9.7B+18052.5h4B*10B
AP30 Shredder 1,6601,06210210.412B*7.7827%D*1.789%C10620U5980U104672100.1h40.4A+149.5B**
NS-44 Commissioner 1,0181,0039631.042C++1.5929.9%D21.635%C+38C++N/A12926.4h3.3B++11C*
C-4 1,2969466171.533C++1.1023.295%CN/A52.3D19.3D55818.1h1.2B+5.2B+
Comet VM2 9967373492.112A+0.5247.033%B+3.664%C23A*8.1A++20732h15.9B++33.7B++
L105 Zephyr 8077005412.963B+10.3343.073%C++N/A77.8B**11.9B+4079h4.5B**10.3B*
E540 Halberd 1,1046955712.193B9.5647.133%C+3.741%B++44.3B**26.1A+95215.7h5.7C++12.1C*
Comet VM2 9246913402.032A0.6048.435%B3.907%C+22A++7.4A16931.4h17.3B*35.7B*
Saron Laser Cannon 1,1766283231.944C++0.6931.856%C+N/A21.1B++18.5A39429.7h79B++248.1B*
Tank Mine 1,0345862382.462C+0.1729.139%CN/A83.7C-64C++10767h1.9C++6.4C++
E540 Halberd-H 7665443217B++14.3757.118%C+4.044%A+75.6A+30.8B**7217.2h4.2B*7.4B**
MANA Anti-Vehicle Turret 1,0525372771.939C0.6950.798%D-1.304%D--5370B+5150B**8987750.1h8.6B+17C**
Pulsar C 5325223331.568C*1.0627.457%B+24.713%C**37.3BN/A13014h11.4C**41.5B+
Parallax VX3 5255172402.154C0.4844.436%B*75.435%C45B**N/A15311.5h2.1B4.8B+
NS-10 Burster 9045133351.531B**1.1031.586%B6.823%C+8.2B**6.2A++14262.6h118.4B+374.9B+
NS-10 Burster 8444963241.531B+1.1031.62%C**5.645%C+8.1B**5.7A13561.2h120.9B++382.3B++
Saron HRB 716481548.907B*6.2845.455%C*1.247%C27.8C**13.6C36817.3h16.4B**36.2B*
M12 Kobalt 4884771336.692A*34.0614.682%D19.916%B+106B**2.4C4054.5h16.7B+114C++
Orion VS54 4694653791.227C+1.4021.714%C++15.914%D*30C+N/A20415.5h13.1C++60.2C++
Proton II PPA 4634401236.667A+34.0429.927%B**1.818%C95.7A5B++3034.6h7.9B+26.5B*
Thanatos VE70 4374305110.841C+1.7946.055%B++16.047%C+27.6C+N/A9215.6h5.4C11.7C**
NS Decimator 5874295690.754C1.8859.88%C+3.73%B**25.5C--9.4D28416.8h4.4C**7.4C**
M60-G Bulldog 4663851624.063S21.4338.163%C++2.338%C78.6A++16.5A+4614.9h6.1B+16.1B+
Skyguard 688375419.146M++6.5227.297%CN/A15.1C*12.6B*29524.9h118.7C**435C*
M60-G Bulldog 4113612117.19S14.5639.329%B+2.77%C+70.8M9.8B**4195.1h5.6B*14.2B*
M20 Basilisk 4523612117.19S14.5633.772%D4.155%D60.2M++15.2B**4276h48.7A144.2B**
Beamer VS3 3052992971.007B1.6227.308%C+22.408%C+38.3B+N/A1437.8h7B++25.6C*
L100 Python HEAT 408276377.459B*4.8335.923%F2.536%C+20.1D9.6C17213.7h4.3B**11.9C*
C75 Viper 302269299.276B**6.6540.079%C++1.115%C70.8A*8.7C**5363.8h8B**19.8B*
M12 Kobalt 263253384.333M+81.7012.648%D--19.368%C**110B**4.3B+3792.3h13.8B*109.3C++
M20 Basilisk 2672081414.857S12.2332.648%D5.769%C+41.6A++11.8B**4115h60.2B*184.5B++
Nova 1821811521.191C+1.4433.351%D--14.917%C+41.1C*N/A1704.4h3.5B++10.5C++
Anti-Vehicle Grenade 1921801180N/A177.3752.701%C*N/A600B**40D24830.3h3.6B**6.8B*
Photon A2A Missile Pods 330172821.5S18.8777.56%CN/A172M*158M**40561h8.3C*10.7C++
M60-A Bulldog 192167820.875C*18.2442.71%CN/A61.9B**9.3A+3022.7h5.2B+12.2B
M40 Fury 198164532.8M**30.1727.033%D--1.22%D82B**17B*4182h11.2B41.4C+
M60-A Bulldog 178164198.632B+6.0039.498%C**N/A1640U140U14281000.1h4.6B*11.7B++
XM98 1631611141.412C1.2238.979%C*54.037%F--24.4C+N/A996.6h3.6D**9.2D
Frag Grenade 1591581158N/A155.3748.665%B+N/A395C2.5D19140.4h4.6D9.5C+
Proton II PPA-H 165155179.118C+6.4931.228%D1.935%C*96.9C++6.3C+3391.6h10.1C++32.3C+
Sticky Grenade 1181181118N/A115.3753.277%C++N/A590DN/A24130.2h2.7C5C+
Dual-75 Duster 116111427.75A25.1236.411%CN/A92.5B++4.2C3751.2h5B+13.9B
M40 Fury 119105335S32.3732.477%C-N/A95.5A*12.7B++4561.1h10.8B+33.4B+
M60-A Bulldog 129103334.333B**31.7044.451%C+2.913%B+42.9B+10.8A++3252.4h8D17.9C-
Proximity Mine 100100432.326C--0.3048.95%B*N/A111.1CN/A4520.9h2.3D--4.8C+
M40 Fury-H 9694331.333A28.7035.269%DN/A104.4C*2.2D--4450.9h4.4B**12.5B*
Saron HRB-H 13691518.2M15.5757.326%C*4.396%M+41.4C*20.5C6972.2h21.7B+37.8B+
Spear Anti-Vehicle Phalanx Turret 1158199B6.3738.134%D2.469%D-47.6B+20C+13121.7h6.3B*16.5B+
MAX Punch 70681,3260.051C-2.5838.762%C--N/A0.5CN/A2132.4h1.8C++4.5C++
Force-Blade 1026818,7860.004D2.6331.098%C++1.471%D0.1DN/A0888.8h4D-12.7C+
MANA Anti-Personnel Turret 6159252.36N/A0.2713.432%UN/A590U20U2699600.1h23.4T*173.9T*
A30 Walker 11956860.651D1.9816.848%D*N/A560U630U7744200.1h136C**807.3C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4451,753,203164.9h
Anti-Vehicle MANA Turret581,5305.9h
Spawn Beacon127651.2h
Nanite Revive Grenade06670.2h
Medical Applicator353111,07311.2h
Medical Kit569011.3h
Anti-Infantry MANA Turret6861h
Nano-Repair Grenade01,0410.3h
Hyena Missile Launcher0800.1h
Smoke Grenade0840h
Recon Detection Device803,1427.6h
Ammunition Package191,6241.3h

Check the help document for the dictionary if you want to learn more about words used here.


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