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Immortal Paragon WillyWonkaBra[ZAPS] WillyWonkaBra
VS BR 69

KDR: 2.62

Score: 62.6m

Last Seen: Apr 18th, 2019 5:30 PM
- OFFLINE - 17.1 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Leader of SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
Level Progress (to 70): 41%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Supernova FPC Dual Photon Pods Maelstrom Turbo Laser SVA-88 CAS30 Tank Buster C150 Dalton Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $681,795 MLG Score: 545
Fun Score: N/A
Cheeseburgers Flipped: 1114TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.445%18.1%46110102519,8011.945850.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.308%0.851B*-0.403C--0.413BHEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.50.299C*13.30.066C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.887%1.165%9744103113,215175096107.54712137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.579%-0.056C+-0.397C--0.183

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.90.115C+52.70.008C+90.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.134%2.083%748410316,914152343984.53675157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.147%0.599B+-0.328C--0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.753B++4.50.641B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.594%3.15%7191710189,555137639886.94404240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.322%-0.612D-0.312C0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.612B+13.60.656B+32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.249%69.463%719210337631093130.697441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.287%1.233B**0.189C++0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.50.221C++3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.027%15.875%71921033674843120.799525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.55%0.118C+0.348C**-0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.14C++4.9-0.001C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SNAX DRONES AND LAZERS[ZAPS] SNAX DRONES AND LAZERS
VS outfit on Emerald

Members: 28
62.6m312.8%464 (27.8k)442 (26.5k)2.6158766,30725,3483.6069969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103591822.178%8.581%19005:3514

71% Engineer12% Light Assault6% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 2:55 PMJun 10th, 2014 2:11 AMApr 18th, 2019 4:44 PM (13h) (PST)Apr 18th, 2019 2:09 PM (15h) (PST)Apr 18th, 2019 1:30 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0271408870.4690.1790.0401.9670.160545

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,6188,40353,215281121181026,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2358.1h/98.3d 25,123 5,690 16,502 278.3k 3,685 5,237 22,675 145.3m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:7,308
Deaths:4,808
KDR:1.520
Accuracy:26.056% B+
HSR:16.530% D
Solstice VE3
C+
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:22.893% C+
HSR:12.574% D*
Pulsar C
B+
Kills:522
Deaths:333
KDR:1.568
Accuracy:27.457% B+
HSR:24.713% C**
Thanatos VE70
B++
Kills:493
Deaths:585
KDR:0.843
Accuracy:46.219% B++
HSR:16.227% C+
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:9,681
Deaths (as Engineer):6,856
Deaths (to Engineers):7,479
KDR:1.41205
Kill Difference:2,825
Playtime:1,668.663 hours
Usage:71%
Score:47.519m
Score/min:475
Accuracy (listed only):31.195%
HSR (listed only):16.992%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:3,367
Deaths:2,042
KDR:1.649
Accuracy:24.718% C*
HSR:20.107% D
Orion VS54
C*
Kills:465
Deaths:379
KDR:1.227
Accuracy:21.714% C*
HSR:15.914% D*
Kills:3,832
Deaths (as Heavy Assault):2,421
Deaths (to Heavy Assaults):6,211
KDR:1.58282
Kill Difference:1,411
Playtime:121.743 hours
Usage:5%
Score:2.501m
Score/min:342
Accuracy (listed only):23.216%
HSR (listed only):18.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:7,308
Deaths:4,808
KDR:1.520
Accuracy:26.056% B+
HSR:16.530% D
Eridani SX5
C++
Kills:2,311
Deaths:2,039
KDR:1.133
Accuracy:24.202% C
HSR:20.554% C++
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
Solstice VE3
C+
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:22.893% C+
HSR:12.574% D*
Pulsar C
B+
Kills:522
Deaths:333
KDR:1.568
Accuracy:27.457% B+
HSR:24.713% C**
Thanatos VE70
B++
Kills:493
Deaths:585
KDR:0.843
Accuracy:46.219% B++
HSR:16.227% C+
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:13,619
Deaths (as Light Assault):9,947
Deaths (to Light Assaults):3,912
KDR:1.36916
Kill Difference:3,672
Playtime:274.037 hours
Usage:12%
Score:5.499m
Score/min:334
Accuracy (listed only):29.834%
HSR (listed only):18.015%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:2,311
Deaths:2,039
KDR:1.133
Accuracy:24.202% C
HSR:20.554% C++
H-V45
C**
Kills:1,682
Deaths:1,117
KDR:1.506
Accuracy:25.485% C**
HSR:14.685% D-
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
Thanatos VE70
B++
Kills:493
Deaths:585
KDR:0.843
Accuracy:46.219% B++
HSR:16.227% C+
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:6,294
Deaths (as Combat Medic):4,945
Deaths (to Combat Medics):2,517
KDR:1.2728
Kill Difference:1,349
Playtime:59.760 hours
Usage:3%
Score:1.603m
Score/min:447
Accuracy (listed only):31.584%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:2,311
Deaths:2,039
KDR:1.133
Accuracy:24.202% C
HSR:20.554% C++
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
NS-44 Commissioner
C+
Kills:1,043
Deaths:1,005
KDR:1.038
Accuracy:30.205% D
HSR:21.477% C+
Parallax VX3
B**
Kills:602
Deaths:272
KDR:2.213
Accuracy:45.448% B**
HSR:73.588% C--
Beamer VS3
C+
Kills:299
Deaths:297
KDR:1.007
Accuracy:27.308% C+
HSR:22.408% C+
XM98
C*
Kills:161
Deaths:114
KDR:1.412
Accuracy:38.979% C*
HSR:54.037% F--
Kills:6,043
Deaths (as Infiltrator):4,779
Deaths (to Infiltrators):2,794
KDR:1.26449
Kill Difference:1,264
Playtime:87.299 hours
Usage:4%
Score:1.466m
Score/min:280
Accuracy (listed only):32.467%
HSR (listed only):35.442%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,014
Deaths:644
KDR:3.127
Accuracy:18.762% C++
HSR:17.776% D
Nebula VM20
C++
Kills:2,008
Deaths:645
KDR:3.113
Accuracy:19.184% C++
HSR:16.733% D
Comet VM2
B+
Kills:738
Deaths:350
KDR:2.109
Accuracy:47.002% B+
HSR:3.659% C
Comet VM2
B
Kills:691
Deaths:341
KDR:2.026
Accuracy:48.404% B
HSR:3.907% C+
NS-10 Burster
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:31.549% B+
HSR:6.823% C+
NS-10 Burster
C**
Kills:496
Deaths:325
KDR:1.526
Accuracy:31.578% C**
HSR:5.645% C+
Kills:6,460
Deaths (as MAX Suit):1,320.500
Deaths (to MAX Suits):1,620
KDR:4.89209
Kill Difference:5,139.500
Playtime:139.495 hours
Usage:6%
Score:4.003m
Score/min:478
Accuracy (listed only):32.746%
HSR (listed only):9.090%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:5,093
V. Kills:1,560 326%
Deaths:407
KDR:12.514
Accuracy:60.056% B*
KPH:78.400 C+
VKPH:24 B+
Maelstrom Turbo Laser
B**
Kills:4,160
V. Kills:4,127 101%
Deaths:1,373
KDR:3.030
Accuracy:32.416% C*
KPH:19 C**
VKPH:18.800 B**
Saron Laser Cannon
A
Kills:643
V. Kills:557 115%
Deaths:333
KDR:1.931
Accuracy:31.900% C+
KPH:21.200 B++
VKPH:18.300 A
Photon A2A Missile Pods
M**
Kills:172
V. Kills:158 108%
Deaths:8
KDR:21.500
Accuracy:77.380% C-
KPH:165.100 M++
VKPH:151.600 M**
Kills:10,068 (4,803 + 0)
Deaths:2,121
KDR:4.747
VKDR:3.018
Vehicle Kills:6,402
Kill Difference:7,947
Playtime:315.543 hours
Usage:13%
Score:7.665m
Score/min:405
Piloting Accuracy:31.900%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:3,319
V. Kills:3,208 103%
Deaths:1,391
KDR:2.386
Accuracy:42.200% C
KPH:10.100 B
VKPH:9.800 B+
C150 Dalton
U
Kills:3,027
V. Kills:1,842 164%
Deaths:319
KDR:9.489
Accuracy:47.934% B**
KPH:10,897,200 U
VKPH:6,631,200 U
AP30 Shredder
U
Kills:1,068
V. Kills:602 177%
Deaths:103
KDR:10.369
Accuracy:26.979% D--
KPH:3,844,800 U
VKPH:2,167,200 U
L105 Zephyr
B**
Kills:700
V. Kills:107 N/A
Deaths:54
KDR:12.963
Accuracy:43.073% C+
KPH:77.500 B**
VKPH:11.900 B+
Dual-75 Duster
B++
Kills:111
V. Kills:5 N/A
Deaths:4
KDR:27.750
Accuracy:36.411% C
KPH:91.500 B++
VKPH:4.100 C
Kills:8,225 (3,319 + 4,906)
Deaths:1,871
KDR:4.396
VKDR:3.081
Vehicle Kills:5,764
Kill Difference:6,354
Playtime:338.518 hours
Usage:14%
Score:7.593m
Score/min:374
Piloting Accuracy:42.200%
Gunner Accuracy:36.411%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:396
V. Kills:323 122%
Deaths:43
KDR:9.209
Accuracy:27.132% C
KPH:15.400 C*
VKPH:12.600 B++
L100 Python HEAT
C
Kills:276
V. Kills:132 208%
Deaths:37
KDR:7.459
Accuracy:35.923% F
KPH:20.200 D
VKPH:9.700 C
C75 Viper
A*
Kills:269
V. Kills:33 N/A
Deaths:29
KDR:9.276
Accuracy:40.079% C+
KPH:70.600 A*
VKPH:8.700 C*
Kills:941 (941 + 0)
Deaths:109
KDR:8.633
VKDR:4.477
Vehicle Kills:488
Kill Difference:832
Playtime:43.173 hours
Usage:2%
Score:0.719m
Score/min:278
Driving Accuracy:40.079%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:5,206
V. Kills:3,401 153%
Deaths:500
KDR:10.412
Accuracy:50.606% C
KPH:35 B**
VKPH:22.900 A++
Supernova PC
B
Kills:1,163
V. Kills:508 228%
Deaths:135
KDR:8.615
Accuracy:39.802% D--
KPH:22.200 C+
VKPH:9.700 B
E540 Halberd
A+
Kills:700
V. Kills:411 170%
Deaths:58
KDR:12.069
Accuracy:47.207% C+
KPH:44.500 A
VKPH:26.100 A+
Saron HRB
C**
Kills:484
V. Kills:236 204%
Deaths:55
KDR:8.800
Accuracy:45.352% C*
KPH:27.900 C**
VKPH:13.600 C
Proton II PPA
A+
Kills:441
V. Kills:23 N/A
Deaths:12
KDR:36.750
Accuracy:30.326% B**
KPH:94.500 A+
VKPH:4.900 B+
Kills:7,994 (6,369 + 1,625)
Deaths:760
KDR:10.518
VKDR:6.025
Vehicle Kills:4,579
Kill Difference:7,234
Playtime:238.895 hours
Usage:10%
Score:5.320m
Score/min:371
Driving Accuracy:39.802%
Gunner Accuracy:30.326%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:552
V. Kills:226 243%
Deaths:32
KDR:17.250
Accuracy:57.122% C+
KPH:75.600 A+
VKPH:31 B**
Proton II PPA-H
C**
Kills:166
V. Kills:10 N/A
Deaths:17
KDR:9.765
Accuracy:31.268% D
KPH:102.300 C**
VKPH:6.200 C+
M40 Fury-H
B
Kills:94
V. Kills:2 N/A
Deaths:3
KDR:31.333
Accuracy:35.269% D
KPH:104.900 B
VKPH:2.200 D-
Saron HRB-H
C*
Kills:91
V. Kills:45 198%
Deaths:5
KDR:18.200
Accuracy:57.326% C*
KPH:41.700 C*
VKPH:20.600 C
Kills:903 (0 + 903)
Deaths:57
KDR:15.842
VKDR:4.965
Vehicle Kills:283
Kill Difference:846
Playtime:11.999 hours
Usage:1%
Score:0.462m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:57.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:484
V. Kills:11 N/A
Deaths:14
KDR:34.571
Accuracy:14.764% D
KPH:105.400 B**
VKPH:2.400 C
M60-G Bulldog
A++
Kills:385
V. Kills:81 470%
Deaths:16
KDR:24.063
Accuracy:38.163% C++
KPH:79 A++
VKPH:16.600 A+
M20 Basilisk
M++
Kills:366
V. Kills:93 389%
Deaths:24
KDR:15.250
Accuracy:34.524% C--
KPH:59.300 M++
VKPH:15.100 B**
M60-G Bulldog
M
Kills:361
V. Kills:50 N/A
Deaths:21
KDR:17.191
Accuracy:39.329% B+
KPH:70.300 M
VKPH:9.700 B**
M12 Kobalt
B**
Kills:253
V. Kills:10 N/A
Deaths:3
KDR:84.333
Accuracy:12.648% D--
KPH:111.100 B**
VKPH:4.400 C++
M20 Basilisk
A++
Kills:208
V. Kills:59 347%
Deaths:14
KDR:14.857
Accuracy:32.679% D
KPH:41.700 A++
VKPH:11.800 B**
M40 Fury
B**
Kills:164
V. Kills:34 469%
Deaths:5
KDR:32.800
Accuracy:27.033% D--
KPH:83.200 B**
VKPH:17.200 B*
M40 Fury
A*
Kills:105
V. Kills:14 N/A
Deaths:3
KDR:35
Accuracy:32.477% C-
KPH:93.200 A*
VKPH:12.400 B++
Kills:2,326 (0 + 2,326)
Deaths:100
KDR:23.260
VKDR:3.520
Vehicle Kills:352
Kill Difference:2,226
Playtime:31.132 hours
Usage:1%
Score:0.786m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:32.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 7,4167,3084,8081.52B+1.1026.056%B+16.53%D26.8C+N/A83272.7h14.1C+54.1C**
Supernova FPC 8,6075,20650010.412B++7.8050.606%C2.113%C+35B**22.9A++380148.6h4.5B++8.8B+
Dual Photon Pods 6,6535,09340712.514B*9.9060.056%B*1.316%C++78.5C+24B+53764.9h20.2B33.6B+
Maelstrom Turbo Laser 8,2874,1601,3733.03B+0.4132.416%C*1.779%C-19C**18.8B**350219.2h91.2B281.3B+
SVA-88 3,3903,3672,0421.649C+0.9724.718%C*20.107%D63.1B++N/A22853.4h13C52.7C++
CAS30 Tank Buster 6,5273,3191,3912.386B*0.2342.2%CN/A10.1B9.8B+157328.3h49.3B116.9B
C150 Dalton 4,8693,0273199.489B+6.8747.934%B**N/A30270U18420U319137900.1h4.2C++8.7B++
Eridani SX5 2,3742,3112,0391.133C+1.4824.202%C20.554%C++26.5CN/A7187.2h15.2D62.9C
Nebula VM20 2,0282,0146443.127B+0.5118.762%C++17.776%D52.9AN/A16338.1h15.1B+80.5B+
Nebula VM20 2,0252,0086453.113B+0.5019.184%C++16.733%D52.7AN/A16538.1h15.5B+80.7B+
H-V45 1,7011,6821,1171.506C++1.1125.485%C**14.685%D-44B+N/A15338.2h14C+54.9C*
NS-7 PDW 1,6621,6271,0521.547B*1.0728.661%B++20.59%B+54.2A1.2M14930h14.1C**49.1B+
Solstice VE3 1,1981,1779781.203B++1.4122.893%C+12.574%D*20.9C++N/A7556.4h15.4C*67.1C**
Supernova PC 1,6711,1631358.615B+6.0039.802%D--2.064%C+22.2C+9.7B18052.5h4B*10B+
AP30 Shredder 1,6701,06810310.369B++7.7526.979%D--1.779%C10680U6020U105853300.1h40.4A+149.6B**
NS-44 Commissioner 1,0581,0431,0051.038C++1.5830.205%D21.477%C+38.2C*N/A12827.3h3.3B+11C*
C-4 1,3269746351.534C++1.0823.545%CN/A52.9D19.1D55618.4h1.2B+5.1B+
Comet VM2 9987383502.109A+0.5147.002%B+3.659%C23A*8.1A*20732.1h15.9B++33.7B++
L105 Zephyr 8077005412.963B+10.3543.073%C+N/A77.8B**11.9B+4079h4.5B**10.3B*
E540 Halberd 1,1117005812.069C**9.4547.207%C+3.714%B*44.6A26.2A+95015.7h5.7C*12C*
Comet VM2 9246913412.026A0.5948.404%B3.907%C+21.9A++7.4A16831.5h17.3B*35.7B*
Saron Laser Cannon 1,2006433331.931C++0.6831.9%C+N/A21.2B++18.3A39030.4h79B++247.8B*
Tank Mine 1,0576032452.461C+0.1529.12%CN/A83.8C-63.1C+10747.2h1.8C**6.3C++
Parallax VX3 6136022722.213C0.4045.448%B**73.588%C--45.6B**N/A14813.2h2.2C*4.8B+
E540 Halberd-H 7785523217.25B*14.6357.122%C+3.986%A+75.6A+31B**7147.3h4.3B**7.4B**
MANA Anti-Vehicle Turret 1,0595422781.95C+0.6750.761%C1.292%F5420B++5170B++10842240.1h8.6C17C+
Pulsar C 5325223331.568B1.0527.457%B+24.713%C**37.3B+N/A13014h11.4C**41.5B+
NS-10 Burster 9045133361.527B*1.0931.549%B+6.823%C+8.2B**6.2A++14262.7h118.6B+376B+
NS-10 Burster 8444963251.526B+1.0931.578%C**5.645%C+8.1B**5.7A13561.3h121.1B++383.4B++
Thanatos VE70 5044935850.843C+1.7746.219%B++16.227%C+27.7C+N/A8817.8h5.4C+11.7B
M12 Kobalt 4954841434.571A*31.9614.764%D20.248%B+105.2B**2.4C3994.6h16.9B+114.5C++
Saron HRB 720484558.8B++6.1845.352%C*1.24%C27.8C**13.6C36717.4h16.4B**36.2B*
Orion VS54 4694653791.227C+1.3921.714%C*15.914%D*30C+N/A20515.5h13.1C++60.2C**
Proton II PPA 4644411236.75A+34.1330.326%B**1.814%C+93.8A4.9B+3034.7h8.1B+26.7B*
NS Decimator 5874295700.753C1.8659.893%C+3.73%A25.5D9.4D28416.8h4.4C**7.4C**
Skyguard 719396439.209M+6.5927.132%CN/A15.4C*12.6B++29425.7h116.6C**429.6C*
M60-G Bulldog 4663851624.063S21.4538.163%C++2.338%C-78.6A++16.5A+4614.9h6.1B+16.1B+
M20 Basilisk 4593662415.25S12.6334.524%C--4.098%D59M++15B**4236.2h50.6A146.6B**
M60-G Bulldog 4113612117.19M**14.5739.329%B+2.77%C+70.8M9.8B**4195.1h5.6B*14.2B*
Beamer VS3 3052992971.007B1.6127.308%C+22.408%C+38.3B++N/A1437.8h7B++25.6C*
L100 Python HEAT 408276377.459B++4.8435.923%F2.536%C+20.1D9.6C17313.7h4.3B**11.9C*
C75 Viper 302269299.276A6.6640.079%C+1.115%C70.8A*8.7C*5393.8h8B**19.8B**
M12 Kobalt 263253384.333M**81.7212.648%D--19.368%C**110B**4.3C++3802.3h13.8B*109.3C++
M20 Basilisk 2672081414.857S12.2432.679%D5.769%C+41.6A++11.8B**4105h60.6B**185.5B++
Nova 1821811521.191C+1.4233.351%D--14.917%C+41.1C**N/A1704.4h3.5B++10.5C++
Anti-Vehicle Grenade 1921801180N/A177.3852.701%C*N/A600B**40D24980.3h3.6B**6.8B**
Photon A2A Missile Pods 330172821.5M**18.8877.38%C-N/A172M*158M**40671h8.4C++10.9C+
M60-A Bulldog 193168821C*18.3842.759%CN/A62.2A9.3A+3022.7h5.2B+12.2B
Proton II PPA-H 176166179.765C+7.1531.268%D1.807%C++103.8C**6.3C+3441.6h9.8C*31.4C+
M40 Fury 198164532.8M**30.1827.033%D--1.22%D82B**17B*4182h11.2B+41.4C+
M60-A Bulldog 178164198.632B+6.0239.498%C*N/A1640U140U14281000.1h4.6B*11.7B++
XM98 1631611141.412C1.2038.979%C*54.037%F--24.4C+N/A996.6h3.6D**9.2C--
Frag Grenade 1601591159N/A156.3848.735%B+N/A397.5C2.5D19270.4h4.6D9.4C+
Sticky Grenade 1181181118N/A115.3853.277%C*N/A590DN/A24130.2h2.7C5C+
Dual-75 Duster 116111427.75A++25.1336.411%CN/A92.5B++4.2C3751.2h5B+13.9B+
M40 Fury 119105335S32.3832.477%C-N/A95.5A*12.7B++4561.1h10.8B++33.4B+
M60-A Bulldog 129103425.75B+23.1344.831%C+2.913%B+42.9B+10.8A++3232.4h8.1D18.1C-
Proximity Mine 101101442.295C--0.3248.583%B*N/A101CN/A4421h2.4D**4.9C+
M40 Fury-H 9694331.333A++28.7235.269%DN/A104.4B2.2D-4450.9h4.4B**12.5B*
Saron HRB-H 13691518.2A**15.5857.326%C*4.396%M+41.4C*20.5C6982.2h21.7B+37.8B+
Spear Anti-Vehicle Phalanx Turret 1158199C**6.3838.134%D2.469%D-47.6B+20C+13191.7h6.3B*16.5B+
Force-Blade 1036919,0930.004D2.6131.142%C++1.449%D0.1DN/A0902.8h3.9D-12.6C+
MAX Punch 70681,3330.051C-2.5638.636%C--N/A0.5C-N/A2133.1h1.8C++4.5C++
MANA Anti-Personnel Turret 6159252.36N/A0.2613.432%UN/A590U20U2699600.1h23.4T*173.9T*
A30 Walker 11956860.651D1.9616.854%D*N/A560U630U8292700.1h136.2C**807.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,4711,786,187167.6h
Anti-Vehicle MANA Turret581,5586h
Spawn Beacon128031.2h
Nanite Revive Grenade06850.2h
Medical Applicator361112,03711.4h
Medical Kit569011.3h
Anti-Infantry MANA Turret6861h
Ammunition Package191,6901.3h
Nano-Repair Grenade01,2030.3h
Hyena Missile Launcher0800.1h
Recon Detection Device833,2367.8h
Smoke Grenade01140h

Check the help document for the dictionary if you want to learn more about words used here.


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