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Legate Paragon WillyWonkaBra[ZAPS] WillyWonkaBra
VS BR 74

KDR: 2.6

Score: 63.6m

Last Seen: Jul 6th, 2019 12:37 PM
- OFFLINE - 1049.2 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Emerald
Level Progress (to 75): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Serpent VE92 Supernova FPC Dual Photon Pods Maelstrom Turbo Laser CAS30 Tank Buster SVA-88 C150 Dalton Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $679,293 MLG Score: 543
Fun Score: N/A
Cheeseburgers Flipped: 1119TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.443%18.112%46110120419,8981.906670.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.385%0.835B++-0.418C--0.35C**HEAD + (~5.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.297C*13.30.067C+39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.944%1.159%9704121013,292177196597.50536138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.574%-0.042C+-0.397C--0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.50.111C+530C+90.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.298%2.047%745412107,036156244494.5016158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.191%0.613B+-0.331C--0.214

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.50.641B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.451%3.228%7171711979,666138940076.95396241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.292%-0.623D-0.301C0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.611B+13.70.657B+32.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.575%69.269%717212128071116130.723118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.399%1.292A0.142C++0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.50.217C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.606%14.654%71721212853865170.986127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.985%0.255C*0.003C+0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.163C++4.9-0.013C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
63.6m315.7%465 (27.9k)443 (26.6k)2.5969867,14525,8553.584874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121494422.127%8.607%19005:3314

71% Engineer12% Light Assault6% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 2:55 PMJun 10th, 2014 2:11 AMAug 4th, 2019 1:59 AM (15d) (PST)Jul 6th, 2019 10:23 AM (44d) (PST)Jul 6th, 2019 8:37 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0221408820.4680.1800.0401.9790.159543

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,3328,38652,946281121191026,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2393.5h/99.7d 25,540 5,779 16,892 284.2k 3,733 5,288 22,854 146.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:7,308
Deaths:4,808
KDR:1.520
Accuracy:26.056% B+
HSR:16.530% D
Solstice VE3
C+
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:22.893% C+
HSR:12.574% D*
Thanatos VE70
B*
Kills:672
Deaths:761
KDR:0.883
Accuracy:47.450% B*
HSR:14.583% C
Pulsar C
B+
Kills:522
Deaths:333
KDR:1.568
Accuracy:27.457% B+
HSR:24.713% C*
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:9,860
Deaths (as Engineer):7,032
Deaths (to Engineers):7,584
KDR:1.40216
Kill Difference:2,828
Playtime:1,694.080 hours
Usage:71%
Score:48.327m
Score/min:475
Accuracy (listed only):31.442%
HSR (listed only):16.663%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:3,367
Deaths:2,042
KDR:1.649
Accuracy:24.718% C*
HSR:20.107% D
Orion VS54
C++
Kills:468
Deaths:389
KDR:1.203
Accuracy:21.685% C++
HSR:15.812% D*
Kills:3,835
Deaths (as Heavy Assault):2,431
Deaths (to Heavy Assaults):6,369
KDR:1.57754
Kill Difference:1,404
Playtime:122.219 hours
Usage:5%
Score:2.507m
Score/min:342
Accuracy (listed only):23.202%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:7,308
Deaths:4,808
KDR:1.520
Accuracy:26.056% B+
HSR:16.530% D
Eridani SX5
C++
Kills:2,323
Deaths:2,059
KDR:1.128
Accuracy:24.118% C-
HSR:20.620% C++
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
Solstice VE3
C+
Kills:1,177
Deaths:978
KDR:1.203
Accuracy:22.893% C+
HSR:12.574% D*
Thanatos VE70
B*
Kills:672
Deaths:761
KDR:0.883
Accuracy:47.450% B*
HSR:14.583% C
Pulsar C
B+
Kills:522
Deaths:333
KDR:1.568
Accuracy:27.457% B+
HSR:24.713% C*
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:13,810
Deaths (as Light Assault):10,143
Deaths (to Light Assaults):3,992
KDR:1.36153
Kill Difference:3,667
Playtime:279.959 hours
Usage:12%
Score:5.652m
Score/min:336
Accuracy (listed only):29.998%
HSR (listed only):17.790%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C++
Kills:2,323
Deaths:2,059
KDR:1.128
Accuracy:24.118% C-
HSR:20.620% C++
H-V45
C**
Kills:1,696
Deaths:1,131
KDR:1.500
Accuracy:25.511% C**
HSR:14.682% D-
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
Thanatos VE70
B*
Kills:672
Deaths:761
KDR:0.883
Accuracy:47.450% B*
HSR:14.583% C
Nova
C+
Kills:181
Deaths:152
KDR:1.191
Accuracy:33.351% D--
HSR:14.917% C+
Kills:6,499
Deaths (as Combat Medic):5,155
Deaths (to Combat Medics):2,571
KDR:1.26072
Kill Difference:1,344
Playtime:60.587 hours
Usage:3%
Score:1.619m
Score/min:445
Accuracy (listed only):31.818%
HSR (listed only):17.078%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C++
Kills:2,323
Deaths:2,059
KDR:1.128
Accuracy:24.118% C-
HSR:20.620% C++
NS-7 PDW
B++
Kills:1,627
Deaths:1,052
KDR:1.547
Accuracy:28.661% B++
HSR:20.590% B+
NS-44 Commissioner
C+
Kills:1,111
Deaths:1,074
KDR:1.034
Accuracy:30.946% D
HSR:21.422% C+
Parallax VX3
B**
Kills:646
Deaths:299
KDR:2.161
Accuracy:45.763% B**
HSR:73.065% C--
Beamer VS3
C+
Kills:299
Deaths:297
KDR:1.007
Accuracy:27.308% C+
HSR:22.408% C+
XM98
C**
Kills:161
Deaths:114
KDR:1.412
Accuracy:38.979% C**
HSR:54.037% F--
Kills:6,167
Deaths (as Infiltrator):4,895
Deaths (to Infiltrators):2,849
KDR:1.25986
Kill Difference:1,272
Playtime:89.300 hours
Usage:4%
Score:1.492m
Score/min:278
Accuracy (listed only):32.629%
HSR (listed only):35.357%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:2,030
Deaths:652
KDR:3.114
Accuracy:18.711% C++
HSR:17.980% D
Nebula VM20
C++
Kills:2,027
Deaths:653
KDR:3.104
Accuracy:19.123% C++
HSR:16.724% D
Comet VM2
B+
Kills:746
Deaths:353
KDR:2.113
Accuracy:46.988% B+
HSR:3.619% C
Comet VM2
B
Kills:694
Deaths:344
KDR:2.017
Accuracy:48.384% B
HSR:4.035% C+
NS-10 Burster
B
Kills:513
Deaths:339
KDR:1.513
Accuracy:31.549% B
HSR:6.823% C+
NS-10 Burster
C*
Kills:500
Deaths:328
KDR:1.524
Accuracy:31.581% C*
HSR:5.600% C+
Kills:6,510
Deaths (as MAX Suit):1,334.500
Deaths (to MAX Suits):1,631
KDR:4.87823
Kill Difference:5,175.500
Playtime:140.121 hours
Usage:6%
Score:4.033m
Score/min:480
Accuracy (listed only):32.723%
HSR (listed only):9.130%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:5,095
V. Kills:1,560 326%
Deaths:408
KDR:12.488
Accuracy:60.042% B**
KPH:78.400 C+
VKPH:24 B+
Maelstrom Turbo Laser
B**
Kills:4,160
V. Kills:4,127 101%
Deaths:1,373
KDR:3.030
Accuracy:32.416% C*
KPH:19 C*
VKPH:18.800 B**
Saron Laser Cannon
A
Kills:658
V. Kills:567 116%
Deaths:342
KDR:1.924
Accuracy:31.924% C++
KPH:21 B++
VKPH:18.100 A
Photon A2A Missile Pods
S
Kills:182
V. Kills:163 111%
Deaths:8
KDR:22.750
Accuracy:76.803% C
KPH:174.700 M*
VKPH:156.400 S
Kills:10,095 (4,818 + 0)
Deaths:2,131
KDR:4.737
VKDR:3.011
Vehicle Kills:6,417
Kill Difference:7,964
Playtime:316.599 hours
Usage:13%
Score:7.687m
Score/min:405
Piloting Accuracy:31.924%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:3,379
V. Kills:3,242 104%
Deaths:1,452
KDR:2.327
Accuracy:42.337% C
KPH:10 B
VKPH:9.600 B+
C150 Dalton
U
Kills:3,028
V. Kills:1,843 164%
Deaths:320
KDR:9.463
Accuracy:47.923% B**
KPH:10,900,800 U
VKPH:6,634,800 U
AP30 Shredder
U
Kills:1,082
V. Kills:610 177%
Deaths:103
KDR:10.505
Accuracy:26.946% D--
KPH:3,895,200 U
VKPH:2,196,000 U
L105 Zephyr
B**
Kills:700
V. Kills:107 N/A
Deaths:54
KDR:12.963
Accuracy:43.073% C+
KPH:77.500 B**
VKPH:11.900 B+
Dual-75 Duster
B++
Kills:111
V. Kills:5 N/A
Deaths:4
KDR:27.750
Accuracy:36.293% C
KPH:91.300 B++
VKPH:4.100 C
Kills:8,300 (3,379 + 4,921)
Deaths:1,933
KDR:4.294
VKDR:3.004
Vehicle Kills:5,807
Kill Difference:6,367
Playtime:348.159 hours
Usage:15%
Score:7.687m
Score/min:368
Piloting Accuracy:42.337%
Gunner Accuracy:36.293%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:396
V. Kills:323 122%
Deaths:44
KDR:9
Accuracy:27.133% C
KPH:15.400 C++
VKPH:12.600 B*
L100 Python HEAT
C-
Kills:276
V. Kills:132 208%
Deaths:37
KDR:7.459
Accuracy:35.923% F
KPH:20.200 D
VKPH:9.700 C-
C75 Viper
A*
Kills:269
V. Kills:33 N/A
Deaths:29
KDR:9.276
Accuracy:40.079% C+
KPH:70.600 A*
VKPH:8.700 C++
Kills:941 (941 + 0)
Deaths:110
KDR:8.555
VKDR:4.436
Vehicle Kills:488
Kill Difference:831
Playtime:43.210 hours
Usage:2%
Score:0.723m
Score/min:279
Driving Accuracy:40.079%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:5,328
V. Kills:3,452 154%
Deaths:512
KDR:10.406
Accuracy:50.787% C
KPH:35.400 B*
VKPH:22.900 A+
Supernova PC
C**
Kills:1,163
V. Kills:508 228%
Deaths:135
KDR:8.615
Accuracy:39.802% D--
KPH:22.200 C+
VKPH:9.700 C**
E540 Halberd
A+
Kills:721
V. Kills:414 174%
Deaths:59
KDR:12.220
Accuracy:46.859% C+
KPH:44.300 B**
VKPH:25.400 A+
Saron HRB
B
Kills:497
V. Kills:239 207%
Deaths:55
KDR:9.036
Accuracy:45.471% C*
KPH:28.300 B
VKPH:13.600 C
Proton II PPA
A
Kills:441
V. Kills:23 N/A
Deaths:13
KDR:33.923
Accuracy:30.215% B**
KPH:94 A
VKPH:4.900 B+
Kills:8,150 (6,491 + 1,659)
Deaths:774
KDR:10.530
VKDR:5.990
Vehicle Kills:4,636
Kill Difference:7,376
Playtime:241.636 hours
Usage:10%
Score:5.397m
Score/min:372
Driving Accuracy:39.802%
Gunner Accuracy:30.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:553
V. Kills:226 244%
Deaths:32
KDR:17.281
Accuracy:57.032% C+
KPH:75.500 A+
VKPH:30.900 B**
Proton II PPA-H
C**
Kills:168
V. Kills:10 N/A
Deaths:17
KDR:9.882
Accuracy:30.927% D
KPH:101.300 C**
VKPH:6 C+
M40 Fury-H
B
Kills:94
V. Kills:2 N/A
Deaths:3
KDR:31.333
Accuracy:35.209% D
KPH:104.800 B
VKPH:2.200 D--
Saron HRB-H
C**
Kills:91
V. Kills:45 198%
Deaths:5
KDR:18.200
Accuracy:57.326% C*
KPH:41.700 C**
VKPH:20.600 C
Kills:906 (0 + 906)
Deaths:57
KDR:15.895
VKDR:4.965
Vehicle Kills:283
Kill Difference:849
Playtime:12.055 hours
Usage:1%
Score:0.464m
Score/min:642
Driving Accuracy:N/A%
Gunner Accuracy:57.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:513
V. Kills:12 N/A
Deaths:14
KDR:36.643
Accuracy:14.649% D
KPH:107.400 B**
VKPH:2.500 C
M60-G Bulldog
A++
Kills:385
V. Kills:81 470%
Deaths:16
KDR:24.063
Accuracy:38.145% C++
KPH:78.600 A++
VKPH:16.500 A+
M20 Basilisk
M*
Kills:371
V. Kills:95 386%
Deaths:24
KDR:15.458
Accuracy:34.612% C-
KPH:59.200 M*
VKPH:15.200 B**
M60-G Bulldog
A**
Kills:361
V. Kills:50 N/A
Deaths:21
KDR:17.191
Accuracy:39.321% B+
KPH:70.300 A**
VKPH:9.700 B**
M12 Kobalt
A
Kills:276
V. Kills:10 N/A
Deaths:3
KDR:92
Accuracy:13.234% D-
KPH:114.300 A
VKPH:4.100 B
M20 Basilisk
A++
Kills:210
V. Kills:59 350%
Deaths:14
KDR:15
Accuracy:32.426% D
KPH:41.900 A++
VKPH:11.800 B**
M40 Fury
B**
Kills:164
V. Kills:34 469%
Deaths:5
KDR:32.800
Accuracy:27.005% D*
KPH:83.100 B**
VKPH:17.200 B*
M40 Fury
A++
Kills:105
V. Kills:14 N/A
Deaths:3
KDR:35
Accuracy:32.477% C
KPH:93.100 A++
VKPH:12.400 B+
Kills:2,385 (0 + 2,385)
Deaths:100
KDR:23.850
VKDR:3.550
Vehicle Kills:355
Kill Difference:2,285
Playtime:31.607 hours
Usage:1%
Score:0.797m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:32.477%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 7,4167,3084,8081.52B+1.0826.056%B+16.53%D26.8C+N/A83272.7h14.1C+54.1C*
Supernova FPC 8,7805,32851210.406B+7.8150.787%C2.065%C+35.4B*22.9A+382150.6h4.4B+8.8B+
Dual Photon Pods 6,6555,09540812.488B**9.8960.042%B**1.315%C++78.4C+24B+53765h20.2B33.6B+
Maelstrom Turbo Laser 8,2874,1601,3733.03B+0.4332.416%C*1.779%C-19C*18.8B**351219.2h91.2B281.3B+
CAS30 Tank Buster 6,6213,3791,4522.327B*0.2742.337%CN/A10B9.6B+154337.9h50.3B118.8B
SVA-88 3,3903,3672,0421.649C+0.9524.718%C*20.107%D63.1B++N/A22853.4h13C52.7C++
C150 Dalton 4,8713,0283209.463B+6.8747.923%B**N/A30280U18430U322983300.1h4.2C++8.7B++
Eridani SX5 2,3862,3232,0591.128C+1.4724.118%C-20.62%C++26.1CN/A7089.1h15.2D63.1C
Nebula VM20 2,0442,0306523.113B+0.5218.711%C++17.98%D53AN/A16438.3h15.1B+80.6B+
Nebula VM20 2,0472,0276533.104B+0.5119.123%C++16.724%D52.8B**N/A16638.4h15.4B80.7B
H-V45 1,7161,6961,1311.5C++1.1025.511%C**14.682%D-43.7B+N/A15238.8h14.1C+55.1C*
NS-7 PDW 1,6621,6271,0521.547B++1.0528.661%B++20.59%B+54.2A1.2M14930h14.1C**49.1B+
Solstice VE3 1,1981,1779781.203B++1.3922.893%C+12.574%D*20.8C++N/A7556.6h15.4C++67.1C++
Supernova PC 1,6711,1631358.615B+6.0239.802%D--2.064%C+22.2C+9.7C**18152.5h4B*10B
NS-44 Commissioner 1,1281,1111,0741.034C++1.5630.946%D21.422%C+38.8C*N/A13128.6h3.4B+10.9C*
AP30 Shredder 1,6921,08210310.505B+7.9126.946%D--1.756%C+10820U6100U108104400.1h40.3A+149.6B**
C-4 1,3731,0156571.545C++1.0523.777%CN/A54.6D19.2D56218.6h1.2B+5.1B+
Comet VM2 1,0097463532.113A+0.4846.988%B+3.619%C23.1A*8.1A*20732.3h15.8B++33.7B++
E540 Halberd 1,1357215912.22C**9.6246.859%C+3.606%B*44.2B**25.4A+92816.3h5.6C*12C*
L105 Zephyr 8077005412.963B+10.3743.073%C+N/A77.8A11.9B+4089h4.5B**10.3B*
Comet VM2 9286943442.017A0.5848.384%B4.035%C+21.9A++7.4A16831.7h17.4B*35.9B*
Thanatos VE70 6886727610.883C+1.7147.45%B*14.583%C30.8C++N/A10021.8h5.3C+11.2B+
Saron Laser Cannon 1,2256583421.924C++0.6731.924%C++N/A21B++18.1A38431.4h79.4B++248.9B*
Parallax VX3 6576462992.161C0.4445.763%B**73.065%C--44.6B**N/A14414.5h2.2C*4.8B+
Tank Mine 1,0686112472.474C+0.1229.105%CN/A84.9C-63.5C+10757.2h1.8C*6.3C+
E540 Halberd-H 7795533217.281B++14.6857.032%C+3.978%A+75.8A+31B**7147.3h4.2B**7.4B**
MANA Anti-Vehicle Turret 1,0625442821.929C+0.6750.781%C+1.287%D*5440S5180S10876780.1h8.6C+16.9C++
Pulsar C 5325223331.568C*1.0327.457%B+24.713%C*37.3BN/A13114h11.4C**41.5B+
NS-10 Burster 9045133391.513B*1.0831.549%B6.823%C+8.2B**6.2A++14262.9h119B+377.2B+
M12 Kobalt 5255131436.643A*34.0514.649%D20.078%B+106.9B**2.5C3994.8h16.5B+112.6C*
NS-10 Burster 8505003281.524B+1.0731.581%C*5.6%C+8.1B**5.7A13561.5h120.5B++381.6B++
Saron HRB 736497559.036B*6.4445.471%C*1.207%C28.2B13.6C36917.6h16.4B*36.1B*
Orion VS54 4724683891.203C+1.3921.685%C++15.812%D*29.6C+N/A20515.8h13.1C++60.6C++
Proton II PPA 4644411333.923B**31.3330.215%B**1.814%C93.8A4.9B+3014.7h8.1B+26.9B*
NS Decimator 5904315720.753C1.8459.987%C+3.712%A25.5D9.4D-28516.9h4.4C**7.4C**
Skyguard 719396449A**6.4027.133%CN/A15.4C++12.6B*29525.7h116.6C*429.8C++
M60-G Bulldog 4663851624.063S21.4738.145%C++2.338%C78.6A++16.5A+4594.9h6.1B+16.1B+
M20 Basilisk 4663712415.458S12.8634.612%C-4.043%D58.9M*15.1B**4216.3h51A147.4B**
M60-G Bulldog 4113612117.19M**14.5939.321%B+2.77%C+70.8M9.8B**4215.1h5.6B*14.2B*
Beamer VS3 3052992971.007B1.5927.308%C+22.408%C+38.3B+N/A1437.8h7B*25.6C*
M12 Kobalt 286276392M*89.4013.234%D-19.565%C**115A4.2B3812.4h14.3B*108.2C*
L100 Python HEAT 408276377.459B++4.8635.923%F2.536%C+20.1D9.6C-17513.7h4.3B**11.9C*
C75 Viper 302269299.276B**6.6840.079%C+1.115%C70.8A*8.7C++5453.8h8B**19.8B*
M20 Basilisk 2692101415S12.4032.426%D6.19%C*42A++11.8B**4135h60.2B++185.7B++
Photon A2A Missile Pods 345182822.75M**20.1576.803%CN/A182M**163S41521h8.1C**10.6C**
Nova 1821811521.191C+1.4133.351%D--14.917%C+41.1C*N/A1704.4h3.5B++10.5C++
Anti-Vehicle Grenade 1921801180N/A177.4052.593%C++N/A600B**40D24730.3h3.6B**6.9B*
Proton II PPA-H 178168179.882C+7.2930.927%D1.786%C++98.8C*5.9C+3501.7h9.9C*31.9C+
M60-A Bulldog 193168821C*18.4042.759%CN/A62.2A9.3A+3022.7h5.2B+12.2B
M60-A Bulldog 178164198.632B+6.0439.498%C*N/A1640U140U14378000.1h4.6B*11.7B++
M40 Fury 198164532.8M**30.2027.005%D*1.22%D82B**17B*4182h11.2B+41.4C+
XM98 1631611141.412C1.1838.979%C**54.037%F--24.4C+N/A1006.6h3.6D**9.2D
Frag Grenade 1601591159N/A156.4048.704%B+N/A397.5C2.5D19430.4h4.6D9.5C+
Sticky Grenade 1181181118N/A115.4053.277%C++N/A590DN/A24130.2h2.7C5C+
Dual-75 Duster 116111427.75A**25.1536.293%CN/A92.5B++4.2C3751.2h5B+13.9B
Proximity Mine 105105462.283C--0.3148.814%B*N/A105CN/A4461h2.4D**4.8C+
M40 Fury 119105335S32.4032.477%CN/A95.5A*12.7B++4561.1h10.8B++33.4B+
M60-A Bulldog 131104426B+23.4045.108%C+2.885%B+41.6B+10.8A*3222.5h8.2D--18.2C--
M40 Fury-H 9694331.333A++28.7435.209%DN/A104.4B2.2D--4490.9h4.4B**12.5B*
Saron HRB-H 13691518.2A**15.6057.326%C*4.396%M+41.4C**20.5C7012.2h21.7B+37.8B+
Spear Anti-Vehicle Phalanx Turret 1158199C**6.4038.427%D2.469%D47.6B+20C+13171.7h6.4B++16.6B+
Force-Blade 1047019,4980.004D2.5931.264%C++1.429%D-0.1DN/A0918h3.9D-12.4C+
MAX Punch 70681,3470.05C-2.5538.636%C-N/A0.5C--N/A2133.7h1.8C++4.5C++
MANA Anti-Personnel Turret 6159252.36N/A0.2413.432%UN/A590U20U2738200.1h23.4T*173.9T*
A30 Walker 11956870.644D1.9516.858%D**N/A560U630U9543200.1h136.6C*810.1C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon128751.3h
Anti-Vehicle MANA Turret581,5726h
Nano-Armor Kit1,5021,823,326170.9h
Nanite Revive Grenade06930.2h
Medical Applicator366112,71011.4h
Smoke Grenade01230h
Ammunition Package191,7291.3h
Medical Kit569011.3h
Anti-Infantry MANA Turret6861h
Nano-Repair Grenade01,3960.4h
Hyena Missile Launcher0800.1h
Recon Detection Device863,2988h

Check the help document for the dictionary if you want to learn more about words used here.


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