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Archon Wilsontao1101[JZY] Wilsontao1101
VS BR 79

KDR: 2.42

Score: 19.5m

Last Seen: Sep 22nd, 2018 5:20 AM
- OFFLINE - 1942.6 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Connery
Level Progress (to 80): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Maelstrom Turbo Laser Orion VS54 Saron Laser Cannon Dual Photon Pods Aphelion VEX-4H Saron HRB C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.732%27.9%606210202,7670.8379771.587

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.877%0.138C++1.134B**0.721B++HEAD ++ (~17.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.14C++140.019C+50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.789%0.534%696510177,299131335715.55902204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.001%-0.175C-0.99D---0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.60.193C++46.40.122C+83.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.34%0.696%745410184,738123124223.84578196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.533%1.416A-1.25D*0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++4.60.63B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.765%0.688%411910133,19697218983.28469168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.098%-0.034C+-0.936D--0.942

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.351C**27.30.301C*49

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.976%17.83%41121020645238222.69875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.986%-1.198D*0.673B+-0.96

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.347C-4.80.011C+13


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m362.7%322 (19.3k)295 (17.7k)2.4247127,51811,3493.4233879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102288722.882%5.059%11605:495

80% Engineer14% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2017 3:32 AMMay 24th, 2017 12:30 PMOct 20th, 2018 7:35 AM (53d) (PST)Sep 22nd, 2018 1:58 AM (81d) (PST)Sep 22nd, 2018 1:20 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
938708680.4170.1720.0212.0830.157297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2994,18052,11925101125917,718

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1098.9h/45.8d 11,334 1,392 9,760 137.3k 1,594 1,457 10,337 61.9m

EngineerCLASS DETAILS: Engineer
Pandora VX25
B++
Kills:551
Deaths:678
KDR:0.813
Accuracy:28.135% D*
HSR:17.786% B++
Solstice VE3
C*
Kills:285
Deaths:434
KDR:0.657
Accuracy:23.868% C*
HSR:19.298% C+
Thanatos VE70
B+
Kills:94
Deaths:165
KDR:0.570
Accuracy:22.518% F-
HSR:18.085% B+
Kills:930
Deaths (as Engineer):1,277
Deaths (to Engineers):4,249
KDR:0.72827
Kill Difference:347
Playtime:880.169 hours
Usage:80%
Score:16.415m
Score/min:311
Accuracy (listed only):24.840%
HSR (listed only):18.390%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:2,482
Deaths:2,611
KDR:0.951
Accuracy:21.386% C++
HSR:28.888% B++
Lasher X2
A++
Kills:204
Deaths:215
KDR:0.949
Accuracy:15.620% D**
HSR:7.353% A++
Kills:2,686
Deaths (as Heavy Assault):2,826
Deaths (to Heavy Assaults):2,260
KDR:0.95046
Kill Difference:140
Playtime:151.485 hours
Usage:14%
Score:2.157m
Score/min:237
Accuracy (listed only):18.503%
HSR (listed only):18.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B++
Kills:551
Deaths:678
KDR:0.813
Accuracy:28.135% D*
HSR:17.786% B++
Solstice VE3
C*
Kills:285
Deaths:434
KDR:0.657
Accuracy:23.868% C*
HSR:19.298% C+
Thanatos VE70
B+
Kills:94
Deaths:165
KDR:0.570
Accuracy:22.518% F-
HSR:18.085% B+
Kills:930
Deaths (as Light Assault):1,277
Deaths (to Light Assaults):1,132
KDR:0.72827
Kill Difference:347
Playtime:30.959 hours
Usage:3%
Score:0.314m
Score/min:169
Accuracy (listed only):24.840%
HSR (listed only):18.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):1,051
KDR:0
Kill Difference:UNR
Playtime:7.268 hours
Usage:1%
Score:0.032m
Score/min:74
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:360
Deaths:196
KDR:1.837
Accuracy:12.254% D-
HSR:27.222% A++
Cosmos VM3
A+
Kills:349
Deaths:196
KDR:1.781
Accuracy:12.043% D--
HSR:26.648% A+
Quasar VM1
A+
Kills:281
Deaths:209
KDR:1.345
Accuracy:14.128% C
HSR:25.979% A+
Blueshift VM5
B+
Kills:249
Deaths:164
KDR:1.518
Accuracy:16.113% D
HSR:23.293% B+
Kills:1,239
Deaths (as MAX Suit):382.500
Deaths (to MAX Suits):284
KDR:3.23922
Kill Difference:856.500
Playtime:29.989 hours
Usage:3%
Score:0.545m
Score/min:303
Accuracy (listed only):13.634%
HSR (listed only):25.785%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B*
Kills:2,660
V. Kills:1,424 187%
Deaths:1,041
KDR:2.555
Accuracy:35.694% B*
KPH:23.600 B*
VKPH:12.600 B
Saron Laser Cannon
A
Kills:2,141
V. Kills:1,200 178%
Deaths:1,099
KDR:1.948
Accuracy:32.263% C+
KPH:26.600 A
VKPH:14.900 B*
Dual Photon Pods
B++
Kills:1,745
V. Kills:396 440%
Deaths:218
KDR:8.005
Accuracy:57.644% B++
KPH:66.200 C+
VKPH:15 C
Photon A2A Missile Pods
M++
Kills:692
V. Kills:348 198%
Deaths:47
KDR:14.723
Accuracy:84.982% B++
KPH:163.900 M++
VKPH:82.400 A+
Light PPA
B+
Kills:420
V. Kills:24 N/A
Deaths:57
KDR:7.368
Accuracy:36.596% D
KPH:66.100 B+
VKPH:3.800 C++
Hornet Missiles
B*
Kills:155
V. Kills:106 145%
Deaths:20
KDR:7.750
Accuracy:69.157% B*
KPH:90.100 B+
VKPH:61.600 B*
Coyote Missiles
B+
Kills:90
V. Kills:46 191%
Deaths:20
KDR:4.500
Accuracy:57.577% B+
KPH:43.100 C++
VKPH:22 C+
Kills:7,903 (5,221 + 0)
Deaths:2,502
KDR:3.159
VKDR:1.416
Vehicle Kills:3,544
Kill Difference:5,401
Playtime:233.969 hours
Usage:21%
Score:3.044m
Score/min:217
Piloting Accuracy:36.596%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:802
V. Kills:557 144%
Deaths:99
KDR:8.101
Accuracy:36.162% C
KPH:30.500 C+
VKPH:21.200 C
AP30 Shredder
C
Kills:341
V. Kills:235 144%
Deaths:66
KDR:5.167
Accuracy:30.737% D
KPH:23.200 C
VKPH:16 C--
CAS30 Tank Buster
A+
Kills:333
V. Kills:179 185%
Deaths:116
KDR:2.871
Accuracy:40.619% C--
KPH:16.700 A+
VKPH:9 B
L105 Zephyr
C
Kills:111
V. Kills:20 N/A
Deaths:15
KDR:7.400
Accuracy:36.550% D
KPH:32.600 D
VKPH:5.900 C
Kills:1,587 (333 + 1,254)
Deaths:296
KDR:5.361
VKDR:3.348
Vehicle Kills:991
Kill Difference:1,291
Playtime:64.374 hours
Usage:6%
Score:0.722m
Score/min:187
Piloting Accuracy:40.619%
Gunner Accuracy:36.550%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:399
V. Kills:96 411%
Deaths:30
KDR:13.300
Accuracy:45.805% C
KPH:42.300 C
VKPH:10.200 B+
C75 Viper
D
Kills:88
V. Kills:21 400%
Deaths:22
KDR:4
Accuracy:30.269% D--
KPH:15 D
VKPH:3.600 D--
Kills:487 (487 + 0)
Deaths:52
KDR:9.365
VKDR:2.250
Vehicle Kills:117
Kill Difference:435
Playtime:15.288 hours
Usage:1%
Score:0.173m
Score/min:188
Driving Accuracy:30.269%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:4,136
V. Kills:2,210 187%
Deaths:701
KDR:5.900
Accuracy:57.761% B+
KPH:31.700 B*
VKPH:16.900 B+
Saron HRB
C+
Kills:913
V. Kills:573 159%
Deaths:219
KDR:4.169
Accuracy:43.627% C+
KPH:24.900 C+
VKPH:15.600 C+
Supernova VPC
C+
Kills:109
V. Kills:16 N/A
Deaths:9
KDR:12.111
Accuracy:30.977% F--
KPH:40.100 C+
VKPH:5.900 C
Supernova PC
C-
Kills:94
V. Kills:40 229%
Deaths:43
KDR:2.186
Accuracy:47.962% C+
KPH:16.100 D
VKPH:6.800 C-
E540 Halberd
C+
Kills:87
V. Kills:44 193%
Deaths:22
KDR:3.955
Accuracy:48.135% C+
KPH:23.900 D
VKPH:12.100 D
Proton II PPA
C+
Kills:52
V. Kills:3 N/A
Deaths:7
KDR:7.429
Accuracy:22.519% C
KPH:58.500 C+
VKPH:3.400 C+
Kills:5,391 (4,339 + 1,052)
Deaths:1,001
KDR:5.386
VKDR:2.883
Vehicle Kills:2,886
Kill Difference:4,390
Playtime:180.216 hours
Usage:16%
Score:2.664m
Score/min:246
Driving Accuracy:47.962%
Gunner Accuracy:22.519%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:1,141
V. Kills:644 177%
Deaths:258
KDR:4.422
Accuracy:43.059% C
KPH:40.700 C++
VKPH:23 C
Saron HRB-H
B+
Kills:475
V. Kills:274 173%
Deaths:75
KDR:6.333
Accuracy:57.649% C*
KPH:46.700 B+
VKPH:27 C*
Proton II PPA-H
C++
Kills:358
V. Kills:40 N/A
Deaths:48
KDR:7.458
Accuracy:33.663% C
KPH:60.500 D
VKPH:6.800 C++
E540 Halberd-H
C+
Kills:101
V. Kills:59 168%
Deaths:28
KDR:3.607
Accuracy:66.434% B**
KPH:34.400 C-
VKPH:20.100 C+
G40-F Ranger
C
Kills:67
V. Kills:33 197%
Deaths:8
KDR:8.375
Accuracy:30.699% C
KPH:28.600 D
VKPH:14.100 D-
Kills:2,142 (0 + 2,142)
Deaths:417
KDR:5.137
VKDR:2.518
Vehicle Kills:1,050
Kill Difference:1,725
Playtime:49.417 hours
Usage:4%
Score:0.772m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:30.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,3464,1367015.9C++3.4857.761%B+N/A31.7B*16.9B+224130.5h4.6B+7.9B++
Maelstrom Turbo Laser 4,0842,6601,0412.555C**0.1335.694%B*N/A23.6B*12.6B157112.7h59.8B*167.6B*
Orion VS54 2,5222,4822,6110.951C1.4721.386%C++28.888%B++29.8C+N/A8083.2h13.2C++61.8C++
Saron Laser Cannon 3,3412,1411,0991.948C++0.4832.263%C+N/A26.6A14.9B*21080.5h61.2B*189.7B**
Dual Photon Pods 2,1411,7452188.005C**5.5857.644%B++N/A66.1C+15C26426.4h20.9C**36.2B+
Aphelion VEX-4H 1,7851,1412584.422C+2.0043.059%CN/A40.6C++22.9C-25828.1h48.9B+113.5B+
Saron HRB 1,4869132194.169C+1.7443.627%C+N/A24.9C+15.7C+30936.6h22.4C++51.3C++
C150 Dalton 1,359802998.101B5.6836.162%CN/A30.5C+21.2C23626.3h4.7C+13C+
Photon A2A Missile Pods 1,0406924714.723A*12.3084.982%B++N/A164.8M++82.9A+12374.2h7B++8.3B**
C-4 9086264441.41C+1.0125.102%C+N/A55.4C--25C41711.3h1.1B++4.3B+
Pandora VX25 5725516780.813C1.6128.135%D*17.786%B++16.9DN/A4532.7h4.6C+16.5C--
Saron HRB-H 749475756.333C**3.9157.649%C*N/A46.6B+26.9C*31010.2h21.6B+37.4B+
Light PPA 444420577.368B4.9436.596%D1.19%C+65.6B+3.8C++1796.4h12C**32.7C*
L100 Python HESH 4953993013.3C*10.8845.805%CN/A42.4C10.2B+2339.4h4.9D10.7D-
Cosmos VM3 3693601961.837C+0.5912.254%D-27.222%A++30.5C*N/A9411.8h13.4B109.1C+
Proton II PPA-H 398358487.458C5.0333.663%CN/A60.7D6.8C++1765.9h13.6D-40.4D
Cosmos VM3 3613491961.781C+0.6412.043%D--26.648%A+29.3C+1A+9311.9h13.5C++112.3C
AP30 Shredder 576341665.167C+2.7430.737%D1.173%D23.2C16C--21014.7h124.1C-403.8D
NS Annihilator 5343352491.345A++1.0881.333%C**N/A15.7B**9.3C*17121.3h8.5B**10.4B**
CAS30 Tank Buster 5123331162.871A0.4540.619%C--N/A16.7A+9B11119.9h20.8A51.2B**
S1 4413084320.713C+1.7152.89%C--2.597%C+21C9D16114.7h6.1B11.5C*
Solstice VE3 3012854340.657C+1.7723.868%C*19.298%C+8.3DN/A3634.3h20.8D87C+
Quasar VM1 2862812091.344C+1.0814.128%C25.979%A+24C++N/A6311.7h13.8B+97.6C++
Blueshift VM5 2512491641.518C0.9116.113%D23.293%B+27.4CN/A659.1h14.6B+90.8C+
Tank Mine 298207306.9A*4.4841.34%B+N/A138B++60.7C+10961.5h1.9C++4.7B**
Lasher X2 2132042150.949C+1.4815.62%D**7.353%A++23.2C1C**818.8h22.2C-142.3D--
Hornet Missiles 261155207.75B+5.3369.157%B*N/A91.2B+62.4B*9201.7h8.4B+12.1B+
Frag Grenade 1531521152N/A149.5847.567%C**N/A380C-2.5D--11040.4h4.3C9.1C+
L105 Zephyr 131111157.4C+4.9836.55%DN/A32.6D5.9C1503.4h8D21.9D
Supernova VPC 125109912.111C++9.6930.977%F--N/A40.4C+5.9C4232.7h3.3C++10.5D--
E540 Halberd-H 160101283.607C1.1866.434%B**N/A34.8C20.3C+2702.9h7.5C11.4C++
Thanatos VE70 95941650.57C1.8522.518%F-18.085%B+5.9D*N/A1915.8h5.7C-25.2D**
Supernova PC 13494432.186C0.2447.962%C+4.255%A+16.2D6.9C-2405.8h7.5D*15.7D-
Coyote Missiles 13690204.5B++2.0857.577%B+1.111%B*42.9C++21.9C+5742.1h22.9B**39.8B**
C75 Viper 10988224C+1.5830.269%D--N/A14.9D3.6D--1175.9h18D59.5D-
Proximity Mine 888799.667A++7.2441.882%C+N/A96.7C--1.1B**2690.9h2C4.9C+
E540 Halberd 13187223.955C1.5348.135%C+1.149%D-24.2D12.2D2963.6h7.6D*15.7D
Hyena Missile Launcher 12779731.082C1.3425.432%D*N/A15.5C+9.4C1945.1h32.8B+129C+
Spear Anti-Vehicle Phalanx Turret 10678117.091C+4.6745.914%C*5.128%B+35.5C+12.7D-3102.2h8.9C++19.3B
G40-F Ranger 1006788.375C5.9530.699%C1.493%B+29.1C--14.3D-2682.3h55.5B+180.9B+
MANA Anti-Personnel Turret 6462421.476N/A0.9516.98%UN/A620U20U1243300.1h30.5T*179.4T*
Proton II PPA 555277.429C5.0022.519%C3.846%A++57.8C+3.3C2570.9h9.6C++42.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret92890.6h
Nano-Armor Kit560821,360142.7h
Spawn Beacon36510.6h
M12 Kobalt-H01220h
Medical Applicator27000.1h
Deconstruction Tool0660h
Spitfire Auto-Turret0720.1h
Anti-Infantry MANA Turret41850.5h
Medical Kit224650.6h
Force-Blade1,20712079.4h
Pulsar V1910.3h
WLT-Howler Mining Laser22,1632h
Nano-Repair Grenade03160.1h
Ammunition Package151,2120.9h
M20 Drake21050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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