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Director General Imperator Wilydaboss17[8RTD] Wilydaboss17
NC BR 99

KDR: 1.79

Score: 11.7m

Last Seen: Aug 13th, 2019 6:25 PM
- OFFLINE - 169.7 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Officer of NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 25
Level Progress (to 100): 27%
Level 100 Progress: 62% 369h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-L1 Promise GR-22 LA1 Anchor EM1 EM6 NC6 Gauss SAW Titan-150 AP Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $720,576 MLG Score: 576
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.091%24.626%61820119410,0301.9659-0.176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.019%0.766B++0.57B+-0.856D--HEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90.396B11.30.21C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.039%0.557%815312112,3323718256.28571282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.034%-0.029C+-0.952D--0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.674B+19.50.632B+33.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.029%1.188%791412102,18944611264.90807194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%0.49B+-0.884D---0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++4.10.672B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.716%1.149%361121387341850.254386101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.454B+-0.811D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.944B*2.70.931B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.833%67.925%36112135346710.113248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.324C0.055C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.016C+3.3-0.037C+6.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 25
11.7m418%325 (19.5k)294 (17.6k)1.7902618,35210,2512.1058499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121482719.523%15.802%30903:526

10% Combat Medic46% Engineer34% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 8:18 PMOct 24th, 2017 7:04 PMAug 20th, 2019 5:34 AM (10h) (PST)Aug 13th, 2019 2:28 PM (7d) (PST)Aug 13th, 2019 2:25 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091944150.4630.2590.0732.2560.077576

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,54111,64524,89628164135517,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
660.6h/27.5d 3,235 2,900 5,373 89.4k 1,397 1,354 3,042 24.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A
Kills:1,453
Deaths:544
KDR:2.671
Accuracy:31.046% A
HSR:30.764% B*
LA1 Anchor
C++
Kills:1,169
Deaths:644
KDR:1.815
Accuracy:25.717% C++
HSR:25.749% C+
EM1
A++
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:29.554% A+
HSR:34.134% A++
EM6
C++
Kills:1,165
Deaths:865
KDR:1.347
Accuracy:22.435% C++
HSR:22.060% C
NC6 Gauss SAW
C+
Kills:1,151
Deaths:1,162
KDR:0.991
Accuracy:19.576% C+
HSR:16.594% D*
NS-15M1
D--
Kills:163
Deaths:195
KDR:0.836
Accuracy:17.511% D--
HSR:12.883% D*
NC6A GODSAW
B**
Kills:140
Deaths:57
KDR:2.456
Accuracy:34.766% B**
HSR:27.857% C++
GD-22S
C--
Kills:121
Deaths:128
KDR:0.945
Accuracy:20.336% C--
HSR:19.008% D
MGR-L1 Promise AE
A
Kills:90
Deaths:38
KDR:2.368
Accuracy:33.024% A
HSR:21.111% D-
Kills:6,618
Deaths (as Heavy Assault):4,107
Deaths (to Heavy Assaults):3,036
KDR:1.6114
Kill Difference:2,511
Playtime:222.382 hours
Usage:34%
Score:3.395m
Score/min:254
Accuracy (listed only):25.996%
HSR (listed only):23.351%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
B**
Kills:572
Deaths:334
KDR:1.713
Accuracy:31.496% B*
HSR:31.469% B**
GD-7F
C+
Kills:413
Deaths:622
KDR:0.664
Accuracy:23.729% C+
HSR:18.886% C
NS-11C
D*
Kills:201
Deaths:386
KDR:0.521
Accuracy:17.315% D*
HSR:11.443% D**
AF-19 Mercenary
B+
Kills:92
Deaths:222
KDR:0.414
Accuracy:21.822% C+
HSR:23.913% B+
Razor GD-23
B++
Kills:81
Deaths:75
KDR:1.080
Accuracy:21.749% C--
HSR:24.691% B++
Kills:1,359
Deaths (as Engineer):1,639
Deaths (to Engineers):2,179
KDR:0.82916
Kill Difference:280
Playtime:305.940 hours
Usage:46%
Score:6.027m
Score/min:328
Accuracy (listed only):23.222%
HSR (listed only):22.080%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
B**
Kills:572
Deaths:334
KDR:1.713
Accuracy:31.496% B*
HSR:31.469% B**
GD-7F
C+
Kills:413
Deaths:622
KDR:0.664
Accuracy:23.729% C+
HSR:18.886% C
NS-11C
D*
Kills:201
Deaths:386
KDR:0.521
Accuracy:17.315% D*
HSR:11.443% D**
Blitz GD-10
C++
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.201% C++
HSR:11.702% D-
AF-19 Mercenary
B+
Kills:92
Deaths:222
KDR:0.414
Accuracy:21.822% C+
HSR:23.913% B+
AF-4 Cyclone
C-
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C-
HSR:9.091% D**
Razor GD-23
B++
Kills:81
Deaths:75
KDR:1.080
Accuracy:21.749% C--
HSR:24.691% B++
Kills:1,635
Deaths (as Light Assault):1,909
Deaths (to Light Assaults):1,608
KDR:0.85647
Kill Difference:274
Playtime:33.009 hours
Usage:5%
Score:0.281m
Score/min:142
Accuracy (listed only):23.531%
HSR (listed only):18.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:1,179
Deaths:651
KDR:1.811
Accuracy:29.994% B**
HSR:24.767% B++
NC1 Gauss Rifle
B+
Kills:358
Deaths:329
KDR:1.088
Accuracy:25.972% B+
HSR:20.391% C+
Gauss Rifle S
A++
Kills:263
Deaths:105
KDR:2.505
Accuracy:34.688% A++
HSR:20.152% C+
Reaper DMR
A*
Kills:244
Deaths:129
KDR:1.891
Accuracy:35.863% A*
HSR:31.967% B**
Carnage AR
B+
Kills:198
Deaths:156
KDR:1.269
Accuracy:27.196% B+
HSR:22.727% C**
Blitz GD-10
C++
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.201% C++
HSR:11.702% D-
AF-4 Cyclone
C-
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C-
HSR:9.091% D**
Kills:2,518
Deaths (as Combat Medic):1,640
Deaths (to Combat Medics):1,131
KDR:1.53537
Kill Difference:878
Playtime:64.380 hours
Usage:10%
Score:1.580m
Score/min:409
Accuracy (listed only):28.903%
HSR (listed only):20.114%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:393
Deaths:405
KDR:0.970
Accuracy:39.359% B
HSR:29.262% B**
Blitz GD-10
C++
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.201% C++
HSR:11.702% D-
AF-4 Cyclone
C-
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C-
HSR:9.091% D**
LA3 Desperado
B*
Kills:67
Deaths:61
KDR:1.098
Accuracy:27.702% C+
HSR:25.373% B*
EM4 Longshot
D--
Kills:53
Deaths:33
KDR:1.606
Accuracy:32.833% D--
HSR:67.925% D**
Kills:789
Deaths (as Infiltrator):769
Deaths (to Infiltrators):1,165
KDR:1.02601
Kill Difference:20
Playtime:18.921 hours
Usage:3%
Score:0.181m
Score/min:160
Accuracy (listed only):29.700%
HSR (listed only):28.671%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C**
Kills:146
Deaths:71
KDR:2.056
Accuracy:41.967% C**
HSR:13.699% D
AF-41 Hacksaw
A
Kills:132
Deaths:68
KDR:1.941
Accuracy:45.391% A
HSR:15.152% C*
Kills:278
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):696
KDR:4
Kill Difference:208.500
Playtime:12.601 hours
Usage:2%
Score:0.209m
Score/min:277
Accuracy (listed only):43.679%
HSR (listed only):14.425%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:1,012
V. Kills:262 385%
Deaths:83
KDR:12.193
Accuracy:51.177% C**
KPH:89 C+
VKPH:23 B+
M30 Mustang AH
A*
Kills:686
V. Kills:50 N/A
Deaths:50
KDR:13.720
Accuracy:62.757% B**
KPH:126.800 A*
VKPH:9.200 A
Vortek Rotary
C+
Kills:634
V. Kills:427 148%
Deaths:296
KDR:2.142
Accuracy:31.005% C+
KPH:15.600 C+
VKPH:10.500 C+
Kills:2,332 (1,320 + 0)
Deaths:429
KDR:5.436
VKDR:1.723
Vehicle Kills:739
Kill Difference:1,903
Playtime:57.502 hours
Usage:9%
Score:0.903m
Score/min:262
Piloting Accuracy:31.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:103
V. Kills:56 181%
Deaths:32
KDR:3.219
Accuracy:53.179% B*
KPH:9.800 B+
VKPH:5.300 C
C150 Dalton
S
Kills:87
V. Kills:44 193%
Deaths:2
KDR:43.500
Accuracy:40.716% C++
KPH:117.800 S
VKPH:59.600 M
Kills:190 (103 + 87)
Deaths:34
KDR:5.588
VKDR:2.941
Vehicle Kills:100
Kill Difference:156
Playtime:11.251 hours
Usage:2%
Score:0.148m
Score/min:219
Piloting Accuracy:53.179%
Gunner Accuracy:40.716%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:143
V. Kills:79 179%
Deaths:45
KDR:3.178
Accuracy:39.238% D*
KPH:13.900 D*
VKPH:7.700 D-
Kills:143 (143 + 0)
Deaths:45
KDR:3.178
VKDR:1.756
Vehicle Kills:79
Kill Difference:98
Playtime:10.318 hours
Usage:2%
Score:0.076m
Score/min:123
Driving Accuracy:39.238%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,074
V. Kills:633 169%
Deaths:85
KDR:12.635
Accuracy:53.573% B+
KPH:35.800 B**
VKPH:21.100 A
Titan-150 HEAT
C
Kills:572
V. Kills:283 201%
Deaths:87
KDR:6.575
Accuracy:39.646% D-
KPH:16.600 C--
VKPH:8.200 C
Titan-150 HESH
C
Kills:400
V. Kills:107 370%
Deaths:58
KDR:6.897
Accuracy:43.085% C--
KPH:24.200 D-
VKPH:6.500 C
Kills:2,046 (2,046 + 0)
Deaths:230
KDR:8.896
VKDR:4.448
Vehicle Kills:1,023
Kill Difference:1,816
Playtime:80.991 hours
Usage:12%
Score:0.933m
Score/min:192
Driving Accuracy:43.085%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,4701,4535442.671B**0.8831.046%A30.764%B*83A+1C**19617.5h10.5B**33.8B*
GR-22 1,1961,1796511.811B+0.0229.994%B**24.767%B++46.6B++N/A15025.3h12.3B+40.9B++
LA1 Anchor 1,1781,1696441.815C+0.0225.717%C++25.749%C+48.3C+N/A14624.2h9.7C**37.5B
EM1 1,1741,1664742.46A0.6729.554%A+34.134%A++72.9A+N/A20216h10.5B35.4B++
EM6 1,1841,1658651.347C+0.4422.435%C++22.06%C32.5CN/A8235.8h11.3C++50.3C*
NC6 Gauss SAW 1,1681,1511,1620.991C+0.8019.576%C+16.594%D*21.4CN/A6753.8h10.4C++53.2C*
Titan-150 AP 1,7071,0748512.635B**10.8453.573%B+N/A35.8B**21.1A29930h4.1B+7.7B++
Breaker Rocket Pods 1,2741,0128312.193B++10.4051.177%C**N/A88.8C+23B+49711.4h13B+25.4B+
M30 Mustang AH 7366865013.72B**11.9362.757%B**N/A127A*9.3A4525.4h6.5B+10.3B+
Vortek Rotary 1,0616342962.142C*0.3531.005%C+N/A15.6C+10.5C+17140.7h44.1B*142.3B*
Titan-150 HEAT 855572876.575B+4.7839.646%D-1.923%D16.6C--8.2C13534.5h4.3B+10.9C*
MGR-C1 Charger 5885723341.713B++0.0831.496%B*31.469%B**59B*1.6A4259.7h11.9B+37.7B+
GD-7F 4224136220.664C1.1323.729%C+18.886%C11.7DN/A3835.4h16.6D69.9C
Titan-150 HESH 507400586.897C5.1143.085%C--N/A24.2D-6.5C11616.5h3.4C+7.8C+
NS-44 Commissioner 3983934050.97C+0.8239.359%B29.262%B**59.5B**N/A2106.6h3.4B+8.6B+
C-4 4743841492.577B*0.7927.842%BN/A142.2A33.3C**9972.7h1.1B*3.8B*
NS Decimator 5193632241.621B++0.1763.996%B+2.479%C*51.1B**22B++3497.1h3.8B++5.9B++
NC1 Gauss Rifle 3633583291.088C++0.7025.972%B+20.391%C+28.9C**N/A10212.4h13C++50.1B+
Gauss Rifle S 2712631052.505A0.7134.688%A++20.152%C+71.1A*2.2A2933.7h8A23A
Reaper DMR 2472441291.891C++0.1035.863%A*31.967%B**67.8A+N/A2193.6h9B+25B**
Frag Grenade 2392361236N/A234.2152.548%B**N/A590B+7.5C+23990.4h3.4B+6.4B++
NS-11C 2022013860.521C--1.2717.315%D*11.443%D**6.9D-N/A2329h20.2D--116.5D*
Carnage AR 2001981561.269C+0.5227.196%B+22.727%C**40.4B+N/A1384.9h14.2C+52.2C**
Blitz GD-10 1911881871.005C+0.7925.201%C++11.702%D-24.1CN/A957.8h14.3B56.9B
NS-15M1 1661631950.836C-0.9517.511%D--12.883%D*16.6D-N/A539.8h18.9F-108.2D*
AF-23 Grinder 149146712.056C+0.2741.967%C**13.699%D37.4BN/A963.9h6.7C**15.9B+
NC15 Phoenix 4211453090.469D1.3252.317%C+N/A10.2C-19.4B**20614.2h10.2C++19.5C++
L100 Python HEAT 222143453.178C1.3939.238%D*2.797%C*13.9D*7.7D-12310.3h5.3C**13.6C
NC6A GODSAW 146140572.456C++0.6734.766%B**27.857%C++87.5B*3.8S3031.6h8.9C++25.6B+
AF-41 Hacksaw 133132681.941C+0.1545.391%A15.152%C*42.6B*N/A1293.1h8.3C-18.3B+
Mag-Cutter 1391247,9540.016C+1.7723.165%C-N/A0.4CN/A1353.4h2.6C++11.3C+
GD-22S 1231211280.945C0.8520.336%C--19.008%D20.9DN/A935.8h14.2D--69.9C--
CAS30 Tank Buster 159103323.219A+1.4353.179%B*N/A9.8B+5.3C10510.5h45.4C++85.3B+
AF-19 Mercenary 94922220.414C--1.3821.822%C+23.913%B+7.1DN/A6012.9h17.3D79.1C
MGR-L1 Promise AE 9390382.368C*0.5833.024%A21.111%D-69.2B2.3A++2561.3h11.5B+34.7B++
AF-4 Cyclone 9188831.06C+0.7323.405%C-9.091%D**15.7DN/A725.6h12.2C52C+
C150 Dalton 13187243.5S41.7140.716%C++1.149%B124.3S62.9M++18310.7h2.7B**6.7B**
Razor GD-23 8181751.08C*0.7121.749%C--24.691%B++15.6C-N/A565.2h10.5B++48.4C**
NC05 Jackhammer 6969750.92C0.8731.755%D**11.594%D25.6DN/A972.7h8.3F--26F-
LA3 Desperado 6767611.098C*0.6927.702%C+25.373%B*67A+N/A1901h7.6B++27.5B+
Spear Anti-Vehicle Phalanx Turret 1146688.25C++6.4628.898%D**1.515%D*26.4D19.2C+3992.5h9C+31.2D
Tank Mine 11365222.955C*1.1653.312%A+N/A92.9C68.6C*12180.7h2.6D*4.9B*
EM4 Longshot 5453331.606C-0.1832.833%D--67.925%D**16.1D-N/A753.3h3.3F-10.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon235241.2h
Nanite Revive Grenade0790h
Medical Applicator8334,7613.3h
Medical Kit1851,2112.1h
AE Nano-Armor Kit19108,1497.6h
AE Medical Applicator5124,6301.4h
Restoration Kit293150.5h
Spitfire Auto-Turret21640.1h
G40-F Ranger0920.2h
Recon Detection Device52180.4h
M12 Kobalt14960.1h
Ammunition Package46710.2h
Nano-Armor Kit125167,18117.9h
Nano-Repair Grenade0960h

Check the help document for the dictionary if you want to learn more about words used here.


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