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Maj. General Imperator Wilydaboss17[8RTD] Wilydaboss17
NC BR 85

KDR: 1.64

Score: 9m

Last Seen: Feb 12th, 2019 7:16 PM
- OFFLINE - 106 hour(s)

Battle Rank 85 - New Conglomerate on Miller - Outfit Officer of NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 30
Level Progress (to 86): 19%
Level 100 Progress: 48% 599h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-L1 Promise LA1 Anchor EM1 EM6 NC6 Gauss SAW Titan-150 AP GR-22 Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $590,472 MLG Score: 472
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.653%24.449%6032010029,2152.07312-0.434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.084%0.694B+0.575B+-0.898D--HEAD ++ (~12.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.382C**11.40.203C++34.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.063%0.499%604310191,6023346164.78209260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.448%-0.149C-1.011D*0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.40.615B+22.10.579B+39.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.39%1.35%716410181,85241110014.50608185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.539%0.43B-0.774D--0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.756B++4.20.659B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 30
9m334.9%274 (16.4k)249 (14.9k)1.6391214,8579,0641.946685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102260318.814%16.141%30404:005

8% Combat Medic45% Engineer36% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 8:18 PMOct 24th, 2017 7:04 PMFeb 14th, 2019 7:39 AM (3d) (PST)Feb 12th, 2019 4:01 PM (4d) (PST)Feb 12th, 2019 3:16 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5611913700.4100.2500.0661.6070.070472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,67211,47022,2022515496414,928

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
604.4h/25.2d 2,787 2,398 4,111 58.3k 1,333 1,212 2,549 20.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A
Kills:1,453
Deaths:544
KDR:2.671
Accuracy:31.046% A
HSR:30.764% B*
LA1 Anchor
C++
Kills:1,169
Deaths:644
KDR:1.815
Accuracy:25.717% C++
HSR:25.749% C++
EM1
A++
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:29.554% A+
HSR:34.134% A++
EM6
C++
Kills:1,165
Deaths:865
KDR:1.347
Accuracy:22.435% C++
HSR:22.060% C
NC6 Gauss SAW
C+
Kills:1,151
Deaths:1,162
KDR:0.991
Accuracy:19.576% C+
HSR:16.594% D*
NS-15M1
D-
Kills:163
Deaths:195
KDR:0.836
Accuracy:17.511% D-
HSR:12.883% D*
GD-22S
C--
Kills:113
Deaths:126
KDR:0.897
Accuracy:20.039% C--
HSR:17.699% D-
NC6A GODSAW
A
Kills:77
Deaths:37
KDR:2.081
Accuracy:36.205% A
HSR:28.571% C*
NC05 Jackhammer
D
Kills:69
Deaths:73
KDR:0.945
Accuracy:32.185% D**
HSR:11.594% D
Kills:6,526
Deaths (as Heavy Assault):4,120
Deaths (to Heavy Assaults):2,702
KDR:1.58398
Kill Difference:2,406
Playtime:219.724 hours
Usage:36%
Score:3.290m
Score/min:250
Accuracy (listed only):26.030%
HSR (listed only):22.228%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:391
Deaths:606
KDR:0.645
Accuracy:23.610% C+
HSR:19.437% C+
NS-11C
D*
Kills:201
Deaths:383
KDR:0.525
Accuracy:17.289% D*
HSR:11.443% D*
AF-19 Mercenary
B+
Kills:92
Deaths:222
KDR:0.414
Accuracy:21.822% C+
HSR:23.913% B+
Razor GD-23
B*
Kills:81
Deaths:75
KDR:1.080
Accuracy:21.749% C-
HSR:24.691% B*
Kills:765
Deaths (as Engineer):1,286
Deaths (to Engineers):1,991
KDR:0.59487
Kill Difference:521
Playtime:270.451 hours
Usage:45%
Score:4.115m
Score/min:254
Accuracy (listed only):21.118%
HSR (listed only):19.871%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:391
Deaths:606
KDR:0.645
Accuracy:23.610% C+
HSR:19.437% C+
NS-11C
D*
Kills:201
Deaths:383
KDR:0.525
Accuracy:17.289% D*
HSR:11.443% D*
Blitz GD-10
C*
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.262% C*
HSR:11.702% D-
AF-19 Mercenary
B+
Kills:92
Deaths:222
KDR:0.414
Accuracy:21.822% C+
HSR:23.913% B+
AF-4 Cyclone
C
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C
HSR:9.091% D**
Razor GD-23
B*
Kills:81
Deaths:75
KDR:1.080
Accuracy:21.749% C-
HSR:24.691% B*
Kills:1,041
Deaths (as Light Assault):1,556
Deaths (to Light Assaults):1,387
KDR:0.66902
Kill Difference:515
Playtime:32.921 hours
Usage:5%
Score:0.280m
Score/min:142
Accuracy (listed only):22.190%
HSR (listed only):16.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:839
Deaths:496
KDR:1.692
Accuracy:29.240% B**
HSR:25.983% B*
NC1 Gauss Rifle
B+
Kills:282
Deaths:289
KDR:0.976
Accuracy:24.850% B+
HSR:18.794% C
Blitz GD-10
C*
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.262% C*
HSR:11.702% D-
Reaper DMR
A**
Kills:123
Deaths:66
KDR:1.864
Accuracy:38.636% A**
HSR:33.333% A
Carnage AR
C+
Kills:122
Deaths:110
KDR:1.109
Accuracy:24.670% C+
HSR:18.033% C
AF-4 Cyclone
C
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C
HSR:9.091% D**
Kills:1,642
Deaths (as Combat Medic):1,231
Deaths (to Combat Medics):1,002
KDR:1.33387
Kill Difference:411
Playtime:46.801 hours
Usage:8%
Score:0.992m
Score/min:353
Accuracy (listed only):27.677%
HSR (listed only):19.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:284
Deaths:293
KDR:0.969
Accuracy:36.890% C++
HSR:26.056% B+
Blitz GD-10
C*
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.262% C*
HSR:11.702% D-
AF-4 Cyclone
C
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C
HSR:9.091% D**
LA3 Desperado
B*
Kills:67
Deaths:61
KDR:1.098
Accuracy:27.702% C+
HSR:25.373% B*
Kills:627
Deaths (as Infiltrator):624
Deaths (to Infiltrators):1,014
KDR:1.00481
Kill Difference:3
Playtime:18.538 hours
Usage:3%
Score:0.165m
Score/min:148
Accuracy (listed only):28.315%
HSR (listed only):18.056%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:146
Deaths:71
KDR:2.056
Accuracy:41.967% B+
HSR:13.699% D
AF-41 Hacksaw
A
Kills:98
Deaths:51
KDR:1.922
Accuracy:44.316% A
HSR:15.306% C*
Kills:244
Deaths (as MAX Suit):61
Deaths (to MAX Suits):642
KDR:4
Kill Difference:183
Playtime:11.688 hours
Usage:2%
Score:0.180m
Score/min:257
Accuracy (listed only):43.141%
HSR (listed only):14.502%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:795
V. Kills:228 347%
Deaths:79
KDR:10.063
Accuracy:50.166% C++
KPH:74.400 C+
VKPH:21.300 B+
Vortek Rotary
C+
Kills:408
V. Kills:309 132%
Deaths:254
KDR:1.606
Accuracy:30.095% C+
KPH:11.200 C
VKPH:8.500 C
M30 Mustang AH
A*
Kills:399
V. Kills:27 N/A
Deaths:33
KDR:12.091
Accuracy:63.675% B**
KPH:125.900 A*
VKPH:8.500 B**
Kills:1,602 (807 + 0)
Deaths:366
KDR:4.377
VKDR:1.541
Vehicle Kills:564
Kill Difference:1,236
Playtime:50.177 hours
Usage:8%
Score:0.644m
Score/min:214
Piloting Accuracy:63.675%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:143
V. Kills:79 179%
Deaths:45
KDR:3.178
Accuracy:39.238% D*
KPH:13.900 D*
VKPH:7.700 D-
Kills:143 (143 + 0)
Deaths:45
KDR:3.178
VKDR:1.756
Vehicle Kills:79
Kill Difference:98
Playtime:10.318 hours
Usage:2%
Score:0.075m
Score/min:121
Driving Accuracy:39.238%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,014
V. Kills:606 167%
Deaths:80
KDR:12.675
Accuracy:53.103% B
KPH:34.900 B**
VKPH:20.800 A
Titan-150 HEAT
C-
Kills:464
V. Kills:232 199%
Deaths:79
KDR:5.873
Accuracy:38.026% D--
KPH:14.400 D
VKPH:7.200 C-
Titan-150 HESH
D-
Kills:231
V. Kills:60 379%
Deaths:48
KDR:4.813
Accuracy:39.819% D-
KPH:17.200 D*
VKPH:4.500 D-
Kills:1,709 (1,709 + 0)
Deaths:207
KDR:8.256
VKDR:4.338
Vehicle Kills:898
Kill Difference:1,502
Playtime:74.860 hours
Usage:12%
Score:0.776m
Score/min:173
Driving Accuracy:39.819%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,4701,4535442.671B**1.0331.046%A30.764%B*83A+1B+18917.5h10.5B**33.8B*
LA1 Anchor 1,1781,1696441.815C+0.1825.717%C++25.749%C++48.3C++N/A14124.2h9.7C**37.5B
EM1 1,1741,1664742.46A0.8229.554%A+34.134%A++72.9A++N/A20116h10.5B35.4B*
EM6 1,1841,1658651.347C+0.2922.435%C++22.06%C32.5CN/A8235.8h11.3C++50.3C*
NC6 Gauss SAW 1,1681,1511,1620.991C+0.6519.576%C+16.594%D*21.4CN/A6353.8h10.4C++53.2C*
Titan-150 AP 1,6201,0148012.675B**11.0453.103%BN/A34.8B**20.8A28529.1h4.2B+7.9B++
GR-22 8488394961.692B0.0529.24%B**25.983%B*42.2B+N/A14119.9h12.7B43.3B++
Breaker Rocket Pods 1,0237957910.063B+8.4250.166%C++N/A74.3C+21.3B+43410.7h14.3B+28.5B
Titan-150 HEAT 696464795.873C**4.2338.026%D--2.371%C14.4D7.2C-10832.3h4.3B+11.3C++
Vortek Rotary 7174082541.606C+0.0330.095%C+N/A11.2C8.5C13236.3h52.9B++175.9B++
M30 Mustang AH 4263993312.091B**10.4563.675%B**N/A124.7A*8.4B**4133.2h6.3B+9.9B+
GD-7F 3983916060.645C0.9923.61%C+19.437%C+11.4DN/A3734.4h16.6D70.2C+
NS Decimator 4873402181.56B++0.0863.619%B2.647%C**50B**21.6B++3376.8h3.8B++6B++
NS-44 Commissioner 2892842930.969C+0.6736.89%C++26.056%B+52.6B++N/A1625.4h3.5B+9.6B+
NC1 Gauss Rifle 2872822890.976C+0.6624.85%B+18.794%C25.6C++N/A8311h13.3C+53.7B
Titan-150 HESH 291231484.813C-3.1739.819%D-N/A17.1D*4.4D-8613.5h3.4C+8.6C
C-4 282218962.271B++0.6327.745%B+N/A103.8B+30.5C++9652.1h1.3B+4.7B+
NS-11C 2022013830.525C--1.1117.289%D*11.443%D*7D-N/A2328.9h20.1D--116.1D*
Blitz GD-10 1911881871.005C+0.6325.262%C*11.702%D-24.1C+N/A927.8h14.2B56.3B+
Frag Grenade 1681671167N/A165.3651.921%B*N/A556.7B3.3D-14890.3h3.5B+6.7B+
NS-15M1 1661631950.836C-0.8017.511%D-12.883%D*16.6D-N/A539.8h18.9F-108.2D*
AF-23 Grinder 149146712.056C+0.4241.967%B+13.699%D37.4C**N/A963.9h6.7C++15.9B+
NC15 Phoenix 4201443090.466D1.1752.389%C+N/A10.1C19.4B*20614.2h10.2C++19.5C++
L100 Python HEAT 222143453.178C1.5439.238%D*2.797%C++13.9D*7.7D-12110.3h5.3C**13.6C
Mag-Cutter 1391247,9430.016C+1.6223.281%C-N/A0.4CN/A1352.7h2.6C++11.3C++
Reaper DMR 126123661.864C++0.2238.636%A**33.333%A64.7A1.6M+2521.9h9.3B24B**
Carnage AR 1221221101.109C+0.5324.67%C+18.033%C33.9C++N/A1283.6h14.5C58.9C+
GD-22S 1151131260.897C0.7420.039%C--17.699%D-19.8DN/A785.7h14.4D--71.8C--
AF-41 Hacksaw 9898511.922C+0.2844.316%A15.306%C*40.8B+N/A1232.4h7.8C--17.6B+
AF-19 Mercenary 94922220.414C--1.2321.822%C+23.913%B+7.1DN/A4912.9h17.3D79.1C+
AF-4 Cyclone 9188831.06C+0.5823.405%C9.091%D**15.7DN/A655.6h12.2C+52C+
Razor GD-23 8181751.08C*0.5621.749%C-24.691%B*15.6C-N/A525.2h10.5B++48.4B
NC6A GODSAW 7877372.081C+0.4436.205%A28.571%C*85.6B*1.1B+2670.9h9.2C+25.3B+
NC05 Jackhammer 6969730.945C0.6932.185%D**11.594%D25.6DN/A852.7h8.3F--25.7F
LA3 Desperado 6767611.098C**0.5427.702%C+25.373%B*67A+N/A1821h7.6B++27.5B+
Spear Anti-Vehicle Phalanx Turret 1146688.25C*6.6128.863%D**1.515%D**26.4D19.2C+3982.5h9C+31.2D
Tank Mine 10862212.952C*1.3151.125%AN/A88.6C65.7C++11660.7h2.6D--5B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Repair Grenade0500h
Restoration Kit293150.5h
Spawn Beacon233681.1h
AE Nano-Armor Kit1365,3634.8h
Medical Kit1471,0041.8h
Medical Applicator8334,7613.3h
AE Medical Applicator2512,4740.8h
M12 Kobalt14960.1h
Recon Detection Device52180.4h
G40-F Ranger0920.2h
Ammunition Package11700.1h
Nano-Armor Kit125167,18117.9h

Check the help document for the dictionary if you want to learn more about words used here.


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