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Deputy Director Imperator Wilydaboss17[8RTD] Wilydaboss17
NC BR 89

KDR: 1.71

Score: 9.8m

Last Seen: Apr 16th, 2019 6:38 PM
- OFFLINE - 199.1 hour(s)

Battle Rank 89 - New Conglomerate on Miller - Outfit Officer of NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 21
Level Progress (to 90): 44%
Level 100 Progress: 52% 529h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MGR-L1 Promise GR-22 LA1 Anchor EM1 EM6 NC6 Gauss SAW Titan-150 AP Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.037%24.539%6142010159,8742.10219-0.393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.045%0.768B++0.585B+-0.858D--HEAD ++ (~12.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.20.395B11.30.208C++33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.42%0.43%678310321,8623506835.32272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.239%-0.103C+-1.076D*0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.647B+20.70.609B+36.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.885%1.224%763410312,04343010684.75116191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.494%0.483B+-0.885D---0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.10.67B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.206%67.925%0110345344610.118834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.273C0.052C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.002C+3.3-0.033C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NotBRTD[8RTD] NotBRTD
NC outfit on Miller

Members: 21
9.8m350.9%286 (17.2k)260 (15.6k)1.7088816,3429,5632.0194589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC103568518.987%15.934%30303:566

9% Combat Medic44% Engineer35% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2013 8:18 PMOct 24th, 2017 7:04 PMApr 24th, 2019 4:55 PM (4h) (PST)Apr 16th, 2019 4:40 PM (8d) (PST)Apr 16th, 2019 2:38 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5791933860.4340.2540.0691.7780.073513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,73111,59823,13326154107415,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
627.9h/26.2d 2,970 2,604 4,708 67k 1,365 1,275 2,747 21.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
A
Kills:1,453
Deaths:544
KDR:2.671
Accuracy:31.046% A
HSR:30.764% B*
LA1 Anchor
C++
Kills:1,169
Deaths:644
KDR:1.815
Accuracy:25.717% C++
HSR:25.749% C+
EM1
A++
Kills:1,166
Deaths:474
KDR:2.460
Accuracy:29.554% A+
HSR:34.134% A++
EM6
C++
Kills:1,165
Deaths:865
KDR:1.347
Accuracy:22.435% C++
HSR:22.060% C
NC6 Gauss SAW
C+
Kills:1,151
Deaths:1,162
KDR:0.991
Accuracy:19.576% C+
HSR:16.594% D*
NS-15M1
D-
Kills:163
Deaths:195
KDR:0.836
Accuracy:17.511% D-
HSR:12.883% D*
GD-22S
C--
Kills:121
Deaths:128
KDR:0.945
Accuracy:20.336% C--
HSR:19.008% D
NC6A GODSAW
A
Kills:106
Deaths:46
KDR:2.304
Accuracy:36.712% A
HSR:27.359% C+
NC05 Jackhammer
D
Kills:69
Deaths:75
KDR:0.920
Accuracy:31.755% D**
HSR:11.594% D
Kills:6,563
Deaths (as Heavy Assault):4,133
Deaths (to Heavy Assaults):2,836
KDR:1.58795
Kill Difference:2,430
Playtime:221.303 hours
Usage:35%
Score:3.347m
Score/min:252
Accuracy (listed only):26.071%
HSR (listed only):22.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C+
Kills:403
Deaths:615
KDR:0.655
Accuracy:23.615% C+
HSR:19.107% C+
NS-11C
D*
Kills:201
Deaths:383
KDR:0.525
Accuracy:17.289% D*
HSR:11.443% D**
AF-19 Mercenary
B+
Kills:92
Deaths:222
KDR:0.414
Accuracy:21.822% C+
HSR:23.913% B+
Razor GD-23
B*
Kills:81
Deaths:75
KDR:1.080
Accuracy:21.749% C-
HSR:24.691% B*
Kills:777
Deaths (as Engineer):1,295
Deaths (to Engineers):2,076
KDR:0.6
Kill Difference:518
Playtime:279.389 hours
Usage:44%
Score:4.415m
Score/min:263
Accuracy (listed only):21.119%
HSR (listed only):19.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C+
Kills:403
Deaths:615
KDR:0.655
Accuracy:23.615% C+
HSR:19.107% C+
NS-11C
D*
Kills:201
Deaths:383
KDR:0.525
Accuracy:17.289% D*
HSR:11.443% D**
Blitz GD-10
C*
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.201% C*
HSR:11.702% D-
AF-19 Mercenary
B+
Kills:92
Deaths:222
KDR:0.414
Accuracy:21.822% C+
HSR:23.913% B+
AF-4 Cyclone
C
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C
HSR:9.091% D**
Razor GD-23
B*
Kills:81
Deaths:75
KDR:1.080
Accuracy:21.749% C-
HSR:24.691% B*
Kills:1,053
Deaths (as Light Assault):1,565
Deaths (to Light Assaults):1,460
KDR:0.67284
Kill Difference:512
Playtime:33.009 hours
Usage:5%
Score:0.281m
Score/min:142
Accuracy (listed only):22.180%
HSR (listed only):16.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:1,179
Deaths:651
KDR:1.811
Accuracy:29.994% B**
HSR:24.767% B++
NC1 Gauss Rifle
B+
Kills:307
Deaths:309
KDR:0.994
Accuracy:25.515% B+
HSR:20.195% C+
Reaper DMR
A*
Kills:244
Deaths:128
KDR:1.906
Accuracy:35.957% A*
HSR:31.967% B**
Carnage AR
B+
Kills:192
Deaths:152
KDR:1.263
Accuracy:27.092% B+
HSR:21.875% C++
Blitz GD-10
C*
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.201% C*
HSR:11.702% D-
AF-4 Cyclone
C
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C
HSR:9.091% D**
Kills:2,198
Deaths (as Combat Medic):1,510
Deaths (to Combat Medics):1,053
KDR:1.45563
Kill Difference:688
Playtime:59.401 hours
Usage:9%
Score:1.358m
Score/min:381
Accuracy (listed only):27.861%
HSR (listed only):19.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:338
Deaths:336
KDR:1.006
Accuracy:38.243% C*
HSR:27.515% B++
Blitz GD-10
C*
Kills:188
Deaths:187
KDR:1.005
Accuracy:25.201% C*
HSR:11.702% D-
AF-4 Cyclone
C
Kills:88
Deaths:83
KDR:1.060
Accuracy:23.405% C
HSR:9.091% D**
LA3 Desperado
B*
Kills:67
Deaths:61
KDR:1.098
Accuracy:27.702% C+
HSR:25.373% B*
EM4 Longshot
D--
Kills:53
Deaths:33
KDR:1.606
Accuracy:33.206% D--
HSR:67.925% D*
Kills:734
Deaths (as Infiltrator):700
Deaths (to Infiltrators):1,083
KDR:1.04857
Kill Difference:34
Playtime:18.888 hours
Usage:3%
Score:0.180m
Score/min:159
Accuracy (listed only):29.551%
HSR (listed only):28.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B+
Kills:146
Deaths:71
KDR:2.056
Accuracy:41.967% B+
HSR:13.699% D
AF-41 Hacksaw
A+
Kills:132
Deaths:68
KDR:1.941
Accuracy:45.391% A+
HSR:15.152% C*
Kills:278
Deaths (as MAX Suit):69.500
Deaths (to MAX Suits):664
KDR:4
Kill Difference:208.500
Playtime:12.601 hours
Usage:2%
Score:0.209m
Score/min:277
Accuracy (listed only):43.679%
HSR (listed only):14.425%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:857
V. Kills:237 360%
Deaths:81
KDR:10.580
Accuracy:50.713% C*
KPH:78.700 C+
VKPH:21.800 B+
M30 Mustang AH
A*
Kills:511
V. Kills:35 N/A
Deaths:37
KDR:13.811
Accuracy:63.023% B**
KPH:130.100 A*
VKPH:8.900 A
Vortek Rotary
C+
Kills:494
V. Kills:357 138%
Deaths:266
KDR:1.857
Accuracy:30.393% C+
KPH:13 C+
VKPH:9.400 C+
Kills:1,862 (1,005 + 0)
Deaths:384
KDR:4.849
VKDR:1.638
Vehicle Kills:629
Kill Difference:1,478
Playtime:52.683 hours
Usage:8%
Score:0.720m
Score/min:228
Piloting Accuracy:30.393%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:143
V. Kills:79 179%
Deaths:45
KDR:3.178
Accuracy:39.238% D*
KPH:13.900 D*
VKPH:7.700 D-
Kills:143 (143 + 0)
Deaths:45
KDR:3.178
VKDR:1.756
Vehicle Kills:79
Kill Difference:98
Playtime:10.318 hours
Usage:2%
Score:0.076m
Score/min:122
Driving Accuracy:39.238%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,074
V. Kills:633 169%
Deaths:85
KDR:12.635
Accuracy:53.573% B
KPH:35.800 A
VKPH:21.100 A
Titan-150 HEAT
C-
Kills:473
V. Kills:237 199%
Deaths:81
KDR:5.840
Accuracy:38.453% D--
KPH:14.500 D
VKPH:7.300 C-
Titan-150 HESH
C--
Kills:353
V. Kills:95 368%
Deaths:52
KDR:6.788
Accuracy:42.293% D
KPH:22.400 D--
VKPH:6 C--
Kills:1,900 (1,900 + 0)
Deaths:218
KDR:8.716
VKDR:4.427
Vehicle Kills:965
Kill Difference:1,682
Playtime:78.347 hours
Usage:12%
Score:0.841m
Score/min:179
Driving Accuracy:42.293%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-L1 Promise 1,4701,4535442.671B**0.9631.046%A30.764%B*83A+1C**19017.5h10.5B**33.8B*
GR-22 1,1961,1796511.811B+0.1029.994%B**24.767%B++46.6B++N/A14925.3h12.3B+40.9B++
LA1 Anchor 1,1781,1696441.815C+0.1125.717%C++25.749%C+48.3C++N/A14224.2h9.7C**37.5B
EM1 1,1741,1664742.46A0.7529.554%A+34.134%A++72.9A++N/A20216h10.5B35.4B++
EM6 1,1841,1658651.347C+0.3622.435%C++22.06%C32.5CN/A8235.8h11.3C++50.3C*
NC6 Gauss SAW 1,1681,1511,1620.991C+0.7219.576%C+16.594%D*21.4CN/A6453.8h10.4C*53.2C*
Titan-150 AP 1,7071,0748512.635B**10.9353.573%BN/A35.8A21.1A29730h4.1B+7.7B++
Breaker Rocket Pods 1,0948578110.58B+8.8750.713%C*N/A78.6C+21.7B+44610.9h13.9B+27.4B+
M30 Mustang AH 5465113713.811B**12.1063.023%B**N/A131A*9A4273.9h6.1B+9.7B+
Vortek Rotary 8514942661.857C++0.1530.393%C+N/A13C+9.4C+14437.9h47.7B++156.9B++
Titan-150 HEAT 710473815.84C**4.1338.453%D--2.326%C14.5D7.3C-10932.6h4.4B+11.4C++
GD-7F 4114036150.655C1.0523.615%C+19.107%C+11.5DN/A3734.9h16.5D69.9C+
C-4 4453591402.564B*0.8627.679%BN/A138.1A33.1C**9582.6h1.1B*3.9B*
Titan-150 HESH 448353526.788C5.0842.293%DN/A22.5D--6.1C--10015.7h3.4C+8.1C+
NS Decimator 5043522221.586B++0.1263.758%B2.557%C**50.3B**21.7B++3447h3.8B++6B++
NS-44 Commissioner 3433383361.006C++0.7038.243%C*27.515%B++57.3B**N/A1725.9h3.4B+9B+
NC1 Gauss Rifle 3123073090.994C+0.7125.515%B+20.195%C+26.2C++N/A8411.7h13.5C+52.9B
Reaper DMR 2472441281.906C++0.2035.957%A*31.967%B**67.8A+N/A2153.6h9B+24.9B*
NS-11C 2022013830.525C--1.1817.289%D*11.443%D**7D-N/A2328.9h20.1D--116.1D*
Carnage AR 1941921521.263C+0.4527.092%B+21.875%C++40B+N/A1304.8h14C+51.8C**
Blitz GD-10 1911881871.005C+0.7025.201%C*11.702%D-24.1C+N/A947.8h14.3B56.9B
Frag Grenade 1711701170N/A168.2951.982%B*N/A566.7B+3.3D-15470.3h3.5B+6.7B+
NS-15M1 1661631950.836C-0.8717.511%D-12.883%D*16.6DN/A539.8h18.9F108.2D--
AF-23 Grinder 149146712.056C+0.3541.967%B+13.699%D37.4C**N/A963.9h6.7C++15.9B+
NC15 Phoenix 4201443090.466D1.2452.389%C+N/A10.1C-19.4B**20614.2h10.2C*19.5C++
L100 Python HEAT 222143453.178C1.4739.238%D*2.797%C++13.9D*7.7D-12210.3h5.3B+13.6C
AF-41 Hacksaw 133132681.941C+0.2345.391%A+15.152%C*42.6B++N/A1273.1h8.3D18.3B+
Mag-Cutter 1391247,9510.016C+1.6923.248%C-N/A0.4CN/A1353.3h2.6C++11.3C++
GD-22S 1231211280.945C0.7620.336%C--19.008%D20.9DN/A855.8h14.2D-69.9C-
NC6A GODSAW 110106462.304C++0.6036.712%A27.359%C+81.5B++3.1M**2581.3h9.4C+25.6B+
AF-19 Mercenary 94922220.414C--1.2921.822%C+23.913%B+7.1DN/A5212.9h17.3D79.1C+
AF-4 Cyclone 9188831.06C+0.6523.405%C9.091%D**15.7DN/A675.6h12.2C+52C+
Razor GD-23 8181751.08C*0.6321.749%C-24.691%B*15.6C-N/A525.2h10.5B++48.4C**
NC05 Jackhammer 6969750.92C0.7931.755%D**11.594%D25.6DN/A842.7h8.3F--26F-
LA3 Desperado 6767611.098C**0.6127.702%C+25.373%B*67A+N/A1841h7.6B++27.5B+
Spear Anti-Vehicle Phalanx Turret 1146688.25C*6.5428.898%D**1.515%D*26.4D19.2C+3982.5h9C+31.2D
Tank Mine 10963222.864C++1.1652.733%A+N/A90C65.7C++11620.7h2.6D--4.9B*
EM4 Longshot 5453331.606C-0.1033.206%D--67.925%D*16.6D-N/A743.2h3.3F-9.9D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit293150.5h
Spawn Beacon234541.2h
AE Nano-Armor Kit1581,2875.8h
Nanite Revive Grenade0690h
Medical Kit1501,0361.8h
Medical Applicator8334,7613.3h
AE Medical Applicator4721,3171.3h
M12 Kobalt14960.1h
G40-F Ranger0920.2h
Recon Detection Device52180.4h
Ammunition Package12080.1h
Nano-Armor Kit125167,18117.9h
Nano-Repair Grenade0740h

Check the help document for the dictionary if you want to learn more about words used here.


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