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Winamp[IqpI] Winamp
NC BR 108

KDR: 1.74

Score: 23m

Last Seen: Oct 18th, 2019 3:53 PM
- OFFLINE - 27.9 hour(s)

Battle Rank 108 (108 total) - New Conglomerate on Miller
Level Progress (to 109): 75%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NS-15M2 MGR-L1 Promise Titan-150 AP AF-4 Cyclone MGR-S1 Gladius GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $959,517 MLG Score: 767
Fun Score: N/A
Cheeseburgers Flipped: 356TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.629%20.675%53030120234,9462.15039-0.406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.608%0.859B*-0.045C+0.194C++HEAD ++ (~7.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.419B11.10.225C++32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.503%1.619%942123074110335900.716635125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.959%0.022C+0.037C+0.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.80.298C*42.70.198C++71.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.96%0.666%201412282,10314659041.43452232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.252%-0.105C+-1.202D*1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.276C*11.10.109C+16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.921%8.336%3511212202,7959739062.86961308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.453%-0.12C+0.936B*1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.434B23.80.409B44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.998%63.597%35121230456259440.17579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.056%-0.146C-0.221C-0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.07C+3.10.016C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.698%15.813%351312291,5431273211.21115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%-0.243C0.214C++-0.016

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**3.20.347C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m194%272 (16.3k)237 (14.2k)1.7448854,65331,3221.97072108 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232382322.256%16.737%37203:0628

8% Combat Medic22% Engineer51% Heavy Assault14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2015 11:08 PMAug 9th, 2018 5:52 PMOct 18th, 2019 3:35 PM (92d) (PST)Oct 18th, 2019 12:59 PM (92d) (PST)Oct 18th, 2019 11:53 AM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6222184040.5630.3230.0941.1970.054767

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,30313,09924,2043419672314,204

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1616.6h/67.4d 7,074 9,147 15,880 116.1k 1,950 5,609 5,204 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:3,453
Deaths:1,734
KDR:1.991
Accuracy:28.979% C+
HSR:22.618% D
LA1 Anchor
B+
Kills:2,496
Deaths:1,264
KDR:1.975
Accuracy:27.715% B+
HSR:20.673% D
NS-15M2
C++
Kills:2,001
Deaths:1,471
KDR:1.360
Accuracy:25.015% C++
HSR:16.092% D*
MGR-L1 Promise
C*
Kills:1,918
Deaths:1,152
KDR:1.665
Accuracy:25.068% C*
HSR:21.585% C-
GD-22S
C-
Kills:1,294
Deaths:986
KDR:1.312
Accuracy:21.010% C-
HSR:18.084% D-
NC6 Gauss SAW
B++
Kills:1,236
Deaths:741
KDR:1.668
Accuracy:24.227% B++
HSR:20.550% C--
NSX Naginata
B++
Kills:1,214
Deaths:810
KDR:1.499
Accuracy:25.798% B++
HSR:22.652% D
EM6
B++
Kills:1,206
Deaths:867
KDR:1.391
Accuracy:26.425% B++
HSR:20.149% D
EM1
C+
Kills:1,185
Deaths:829
KDR:1.429
Accuracy:20.670% C+
HSR:17.806% D
NSX-P Naginata
C**
Kills:1,183
Deaths:527
KDR:2.245
Accuracy:24.427% C**
HSR:26.965% C
NC6S Gauss SAW S
B+
Kills:1,175
Deaths:665
KDR:1.767
Accuracy:25.985% B+
HSR:20.596% C--
Kills:18,361
Deaths (as Heavy Assault):11,046
Deaths (to Heavy Assaults):8,621
KDR:1.66223
Kill Difference:7,315
Playtime:824.052 hours
Usage:51%
Score:11.508m
Score/min:233
Accuracy (listed only):25.029%
HSR (listed only):20.706%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C**
Kills:1,347
Deaths:865
KDR:1.557
Accuracy:27.100% C**
HSR:17.075% C
MGR-S1 Gladius
C++
Kills:1,346
Deaths:836
KDR:1.610
Accuracy:27.415% C++
HSR:19.317% C
GD-7F
C++
Kills:1,303
Deaths:1,081
KDR:1.205
Accuracy:25.460% C++
HSR:14.659% D--
Tempest
C
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:24.252% D
HSR:19.950% C
Razor GD-23
B+
Kills:1,196
Deaths:863
KDR:1.386
Accuracy:26.607% B+
HSR:20.736% C+
NS-7 PDW
B++
Kills:1,185
Deaths:891
KDR:1.330
Accuracy:26.484% C**
HSR:22.110% B++
AC-X11
C+
Kills:1,178
Deaths:816
KDR:1.444
Accuracy:25.277% C+
HSR:20.968% C
Blitz GD-10
B+
Kills:1,177
Deaths:762
KDR:1.545
Accuracy:25.539% C*
HSR:20.051% B+
AF-19 Mercenary
C++
Kills:1,167
Deaths:1,173
KDR:0.995
Accuracy:22.997% C++
HSR:19.109% C-
LA39 Bruiser
A
Kills:614
Deaths:522
KDR:1.176
Accuracy:52.162% D-
HSR:21.010% A
AF-57 Piston
C++
Kills:596
Deaths:396
KDR:1.505
Accuracy:33.965% D
HSR:14.597% C++
Mauler S6
C
Kills:333
Deaths:293
KDR:1.137
Accuracy:36.434% C
HSR:8.408% D**
MGR-C1 Charger
C+
Kills:239
Deaths:207
KDR:1.155
Accuracy:24.345% D
HSR:24.686% C+
NS-11C
C++
Kills:220
Deaths:152
KDR:1.447
Accuracy:24.469% C++
HSR:18.182% C
NSX Tanto
C-
Kills:205
Deaths:183
KDR:1.120
Accuracy:23.777% C-
HSR:19.024% D-
NSX-P Tengu
C+
Kills:169
Deaths:104
KDR:1.625
Accuracy:34.882% C+
HSR:19.527% C
Kills:13,478
Deaths (as Light Assault):9,842
Deaths (to Light Assaults):5,163
KDR:1.36944
Kill Difference:3,636
Playtime:232.015 hours
Usage:14%
Score:3.035m
Score/min:218
Accuracy (listed only):28.823%
HSR (listed only):18.713%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C**
Kills:1,347
Deaths:865
KDR:1.557
Accuracy:27.100% C**
HSR:17.075% C
MGR-S1 Gladius
C++
Kills:1,346
Deaths:836
KDR:1.610
Accuracy:27.415% C++
HSR:19.317% C
Tempest
C
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:24.252% D
HSR:19.950% C
NS-7 PDW
B++
Kills:1,185
Deaths:891
KDR:1.330
Accuracy:26.484% C**
HSR:22.110% B++
Blitz GD-10
B+
Kills:1,177
Deaths:762
KDR:1.545
Accuracy:25.539% C*
HSR:20.051% B+
NS-44 Commissioner
C**
Kills:774
Deaths:591
KDR:1.310
Accuracy:32.716% C--
HSR:24.806% C**
NC14 Bolt Driver
B+
Kills:283
Deaths:131
KDR:2.160
Accuracy:35.735% C+
HSR:79.505% B+
LA8 Rebel
D-
Kills:224
Deaths:177
KDR:1.266
Accuracy:24.620% D-
HSR:13.839% D--
Gauss SPR
B+
Kills:173
Deaths:93
KDR:1.860
Accuracy:32.748% C++
HSR:37.572% B+
NC4 Mag-Shot
D*
Kills:172
Deaths:173
KDR:0.994
Accuracy:18.681% D*
HSR:9.884% D**
NSX-P Tengu
C+
Kills:169
Deaths:104
KDR:1.625
Accuracy:34.882% C+
HSR:19.527% C
Soldier Soaker
C
Kills:108
Deaths:87
KDR:1.241
Accuracy:13.661% F--
HSR:12.037% C
AF-18 Stalker
C++
Kills:76
Deaths:35
KDR:2.171
Accuracy:28.275% C++
HSR:19.737% C+
Kills:8,237
Deaths (as Infiltrator):5,443
Deaths (to Infiltrators):6,077
KDR:1.51332
Kill Difference:2,794
Playtime:42.547 hours
Usage:3%
Score:0.366m
Score/min:143
Accuracy (listed only):27.085%
HSR (listed only):24.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,303
Deaths:1,081
KDR:1.205
Accuracy:25.460% C++
HSR:14.659% D--
Razor GD-23
B+
Kills:1,196
Deaths:863
KDR:1.386
Accuracy:26.607% B+
HSR:20.736% C+
AC-X11
C+
Kills:1,178
Deaths:816
KDR:1.444
Accuracy:25.277% C+
HSR:20.968% C
Warden
B+
Kills:1,177
Deaths:715
KDR:1.646
Accuracy:30.897% B+
HSR:27.528% B+
AF-19 Mercenary
C++
Kills:1,167
Deaths:1,173
KDR:0.995
Accuracy:22.997% C++
HSR:19.109% C-
LA39 Bruiser
A
Kills:614
Deaths:522
KDR:1.176
Accuracy:52.162% D-
HSR:21.010% A
AF-57 Piston
C++
Kills:596
Deaths:396
KDR:1.505
Accuracy:33.965% D
HSR:14.597% C++
Mauler S6
C
Kills:333
Deaths:293
KDR:1.137
Accuracy:36.434% C
HSR:8.408% D**
MGR-M1 Bishop
A
Kills:265
Deaths:58
KDR:4.569
Accuracy:34.429% C**
HSR:40% A
MGR-C1 Charger
C+
Kills:239
Deaths:207
KDR:1.155
Accuracy:24.345% D
HSR:24.686% C+
NS-11C
C++
Kills:220
Deaths:152
KDR:1.447
Accuracy:24.469% C++
HSR:18.182% C
NSX Tanto
C-
Kills:205
Deaths:183
KDR:1.120
Accuracy:23.777% C-
HSR:19.024% D-
Kills:8,493
Deaths (as Engineer):6,459
Deaths (to Engineers):5,251
KDR:1.31491
Kill Difference:2,034
Playtime:348.537 hours
Usage:22%
Score:5.193m
Score/min:248
Accuracy (listed only):30.068%
HSR (listed only):20.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,347
Deaths:865
KDR:1.557
Accuracy:27.100% C**
HSR:17.075% C
MGR-S1 Gladius
C++
Kills:1,346
Deaths:836
KDR:1.610
Accuracy:27.415% C++
HSR:19.317% C
Tempest
C
Kills:1,203
Deaths:698
KDR:1.724
Accuracy:24.252% D
HSR:19.950% C
NC9 A-Tross
B*
Kills:1,190
Deaths:641
KDR:1.856
Accuracy:27.574% B+
HSR:30.420% B*
NS-7 PDW
B++
Kills:1,185
Deaths:891
KDR:1.330
Accuracy:26.484% C**
HSR:22.110% B++
GR-22
C+
Kills:1,182
Deaths:682
KDR:1.733
Accuracy:24.525% C+
HSR:17.682% C
NC1 Gauss Rifle
B+
Kills:1,181
Deaths:793
KDR:1.489
Accuracy:25.577% B+
HSR:22.100% C++
Blitz GD-10
B+
Kills:1,177
Deaths:762
KDR:1.545
Accuracy:25.539% C*
HSR:20.051% B+
LA39 Bruiser
A
Kills:614
Deaths:522
KDR:1.176
Accuracy:52.162% D-
HSR:21.010% A
AF-57 Piston
C++
Kills:596
Deaths:396
KDR:1.505
Accuracy:33.965% D
HSR:14.597% C++
Mauler S6
C
Kills:333
Deaths:293
KDR:1.137
Accuracy:36.434% C
HSR:8.408% D**
NSX-P Tengu
C+
Kills:169
Deaths:104
KDR:1.625
Accuracy:34.882% C+
HSR:19.527% C
Kills:11,523
Deaths (as Combat Medic):7,483
Deaths (to Combat Medics):2,968
KDR:1.53989
Kill Difference:4,040
Playtime:122.648 hours
Usage:8%
Score:2.013m
Score/min:274
Accuracy (listed only):30.492%
HSR (listed only):19.354%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:1,209
Deaths:538
KDR:2.247
Accuracy:42.926% B+
HSR:20.844% A
AF-23 Grinder
B+
Kills:1,175
Deaths:490
KDR:2.398
Accuracy:41.087% B+
HSR:16.596% B
NCM2 Falcon
B++
Kills:66
Deaths:57
KDR:1.158
Accuracy:47.190% B++
HSR:1.515% D**
AF-34 Mattock
B++
Kills:60
Deaths:34
KDR:1.765
Accuracy:36.323% C*
HSR:20% B++
Kills:2,510
Deaths (as MAX Suit):559.500
Deaths (to MAX Suits):1,168
KDR:4.48615
Kill Difference:1,950.500
Playtime:44.551 hours
Usage:3%
Score:0.846m
Score/min:317
Accuracy (listed only):41.882%
HSR (listed only):14.739%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:511
V. Kills:137 370%
Deaths:132
KDR:3.871
Accuracy:55.791% B*
KPH:50.200 C--
VKPH:13.500 C+
Vortek Rotary
C
Kills:230
V. Kills:225 102%
Deaths:317
KDR:0.726
Accuracy:33.281% B
KPH:8.700 C--
VKPH:8.600 C
M20 Mustang
C-
Kills:158
V. Kills:220 71%
Deaths:416
KDR:0.380
Accuracy:30.529% C+
KPH:4.900 D-
VKPH:6.800 C-
Kills:899 (388 + 0)
Deaths:865
KDR:1.039
VKDR:0.673
Vehicle Kills:582
Kill Difference:34
Playtime:68.864 hours
Usage:4%
Score:0.475m
Score/min:115
Piloting Accuracy:30.529%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:52
V. Kills:32 158%
Deaths:9
KDR:5.778
Accuracy:36.124% B+
KPH:29.700 C+
VKPH:18.300 C+
Kills:52 (0 + 52)
Deaths:9
KDR:5.778
VKDR:3.556
Vehicle Kills:32
Kill Difference:43
Playtime:1.752 hours
Usage:0%
Score:0.020m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:36.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:518
V. Kills:192 268%
Deaths:17
KDR:30.471
Accuracy:58.776% C**
KPH:58.600 B+
VKPH:21.700 C+
C75 Viper
B+
Kills:289
V. Kills:112 256%
Deaths:65
KDR:4.446
Accuracy:42.234% B+
KPH:26.700 C+
VKPH:10.300 B+
Skyguard
B++
Kills:174
V. Kills:85 202%
Deaths:12
KDR:14.500
Accuracy:33.761% B++
KPH:19.900 B++
VKPH:9.700 C+
Kills:981 (981 + 0)
Deaths:94
KDR:10.436
VKDR:4.138
Vehicle Kills:389
Kill Difference:887
Playtime:28.421 hours
Usage:2%
Score:0.326m
Score/min:191
Driving Accuracy:33.761%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,432
V. Kills:602 237%
Deaths:108
KDR:13.259
Accuracy:60.161% A
KPH:37.100 B**
VKPH:15.600 C*
E540 Halberd
B*
Kills:529
V. Kills:203 259%
Deaths:53
KDR:9.981
Accuracy:50.871% B*
KPH:34.500 B+
VKPH:13.200 C
Enforcer ML85
B++
Kills:382
V. Kills:205 185%
Deaths:43
KDR:8.884
Accuracy:46.842% B++
KPH:27.400 B+
VKPH:14.700 C
M12 Kobalt
A+
Kills:256
V. Kills:6 N/A
Deaths:8
KDR:32
Accuracy:18.972% B**
KPH:112.300 A+
VKPH:2.600 B+
Titan-150 HEAT
B**
Kills:208
V. Kills:90 229%
Deaths:17
KDR:12.235
Accuracy:57.259% B**
KPH:30.400 B*
VKPH:13.200 B**
M20 Basilisk
A*
Kills:204
V. Kills:46 434%
Deaths:17
KDR:12
Accuracy:33.448% B+
KPH:45.200 A*
VKPH:10.200 B+
M96 Mjolnir
C++
Kills:65
V. Kills:31 203%
Deaths:8
KDR:8.125
Accuracy:38.854% C++
KPH:23 D
VKPH:11 D
Kills:3,076 (1,640 + 1,436)
Deaths:254
KDR:12.110
VKDR:4.657
Vehicle Kills:1,183
Kill Difference:2,822
Playtime:84.354 hours
Usage:5%
Score:1.184m
Score/min:234
Driving Accuracy:57.259%
Gunner Accuracy:38.854%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:344
V. Kills:17 N/A
Deaths:17
KDR:20.235
Accuracy:21.855% C+
KPH:74.800 D
VKPH:3.700 C
M96 Mjolnir-H
C**
Kills:280
V. Kills:147 189%
Deaths:44
KDR:6.364
Accuracy:51.758% C**
KPH:50.200 C++
VKPH:26.400 C
E540 Halberd-H
B+
Kills:206
V. Kills:92 222%
Deaths:27
KDR:7.630
Accuracy:60.481% B+
KPH:45.300 C++
VKPH:20.200 C+
C85 Canister-H
C+
Kills:200
V. Kills:23 N/A
Deaths:23
KDR:8.696
Accuracy:54.864% B
KPH:64.500 D
VKPH:7.400 C+
Kills:1,030 (0 + 1,030)
Deaths:111
KDR:9.279
VKDR:2.514
Vehicle Kills:279
Kill Difference:919
Playtime:17.815 hours
Usage:1%
Score:0.274m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:54.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:205
V. Kills:59 342%
Deaths:41
KDR:5
Accuracy:46.838% B**
KPH:22.300 C++
VKPH:6.400 C
M12 Kobalt
C**
Kills:173
V. Kills:1 N/A
Deaths:9
KDR:19.222
Accuracy:19.189% C**
KPH:49.400 C
VKPH:0.300 D**
M20 Basilisk
B+
Kills:160
V. Kills:59 267%
Deaths:26
KDR:6.154
Accuracy:43.154% B+
KPH:21.800 C++
VKPH:8 C+
M12 Kobalt
C
Kills:84
V. Kills:4 N/A
Deaths:7
KDR:12
Accuracy:20.518% B+
KPH:45.900 D
VKPH:2.200 C
M40 Fury
B+
Kills:52
V. Kills:10 N/A
Deaths:16
KDR:3.250
Accuracy:39.153% B+
KPH:25.600 D
VKPH:4.900 D-
Kills:674 (0 + 674)
Deaths:99
KDR:6.808
VKDR:1.343
Vehicle Kills:133
Kill Difference:575
Playtime:23.909 hours
Usage:1%
Score:0.247m
Score/min:172
Driving Accuracy:N/A%
Gunner Accuracy:39.153%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,5133,4531,7341.991C+0.2528.979%C+22.618%D45.7CN/A11175.6h10.5C+36.2C+
LA1 Anchor 2,5292,4961,2641.975C+0.2327.715%B+20.673%D44.7C+N/A12655.8h10.6C+38.2C**
NS-15M2 2,0262,0011,4711.36C+0.3825.015%C++16.092%D*32.8CN/A10261h12.9C++51.6C*
MGR-L1 Promise 1,9521,9181,1521.665C**0.0825.068%C*21.585%C-37.8C+N/A9550.7h14.2C*56.6B
Titan-150 AP 2,0341,43210813.259B*11.5160.161%AN/A37.1B**15.6C*27038.6h3.9B+6.4B**
AF-4 Cyclone 1,3611,3478651.557C**0.1927.1%C**17.075%C39.9C*N/A9933.8h10.4B38.3B+
MGR-S1 Gladius 1,3541,3468361.61C**0.1327.415%C++19.317%C39.8C++N/A12733.8h9.4B+34.2B
GD-7F 1,3321,3031,0811.205C*0.5425.46%C++14.659%D--22.2CN/A6358.6h13.1C*51.5C**
GD-22S 1,3151,2949861.312C+0.4321.01%C-18.084%D-32.9C+N/A9839.3h10.9C*52.1C++
NC6 Gauss SAW 1,2531,2367411.668B0.0824.227%B++20.55%C--42.6B+N/A16529h8.9B+36.9B+
NSX Naginata 1,2341,2148101.499C*0.2525.798%B++22.652%D36.3CN/A12133.4h12.9C+49.8B
NCM1 Scattercannon 1,2251,2095382.247C*0.5042.926%B+20.844%A35.7B*N/A10133.9h6.5B++15.2B+
EM6 1,2261,2068671.391C+0.3526.425%B++20.149%D37.5C+N/A9232.2h11.4C++43.2B+
Tempest 1,2181,2036981.723C++0.0224.252%D19.95%C34.2C--N/A7535.2h11.7D48.2D
NC05 Jackhammer 1,2051,1977571.581B0.1648.487%B+11.779%D44.5C+N/A11226.9h4.4B+9.1B+
Razor GD-23 1,2161,1968631.386B++0.3626.607%B+20.736%C+26.2C++N/A8345.6h12.2C**45.9B
NC9 A-Tross 1,2171,1906411.856B+0.1127.574%B+30.42%B*48.2B+1.1A12224.7h8.7B++31.5B++
NS-7 PDW 1,1981,1858911.33B+0.4126.484%C**22.11%B++34BN/A7934.9h14C**52.9B
EM1 1,2001,1858291.429C*0.3220.67%C+17.806%D39.4C++N/A9630.1h12B+58.1C**
NSX-P Naginata 1,2011,1835272.245B*0.5024.427%C**26.965%C42.9C+N/A12627.6h11.8C**48.4B+
GR-22 1,2041,1826821.733B0.0124.525%C+17.682%C34.9C++N/A9233.9h12B+48.8B+
NC1 Gauss Rifle 1,2081,1817931.489B+0.2625.577%B+22.1%C++36.5B++N/A11432.4h11.3B++44.1B+
AC-X11 1,1871,1788161.444B+0.3025.277%C+20.968%C31.4C++N/A7937.5h9.1B+36.2B
Blitz GD-10 1,1901,1777621.545B+0.2025.539%C*20.051%B+40.2B+N/A10029.3h13B+51.1B+
Warden 1,1911,1777151.646B+0.1030.897%B+27.528%B+28.6B+N/A6841.2h8.1B+26.3B+
NC6S Gauss SAW S 1,1941,1756651.767C**0.0225.985%B+20.596%C--49.8C*N/A11223.6h9.8B+37.8B
AF-23 Grinder 1,1891,1754902.398C++0.6541.087%B+16.596%B39.7B+N/A10729.6h6.3B15.3B++
AF-19 Mercenary 1,1831,1671,1730.995C**0.7522.997%C++19.109%C-25C**N/A10746.6h12.2B+52.9B
C-4 1,1519073092.935B**1.1927.667%C**N/A133.4B**35.9B+8186.8h1.3B+4.5B+
NS-44 Commissioner 7817745911.31B0.4332.716%C--24.806%C**42.8C**N/A11918.1h2.8B**8.6B+
Hawk GD-68 1,2987466421.162B*0.5874.278%A++N/A20.5C*15.2B**19336.4h7.7C**10.3B*
LA39 Bruiser 6266145221.176C+0.5752.162%D-21.01%A36.1CN/A9817h2.4C*4.6C+
Frag Grenade 6085991599N/A597.2643.517%CN/A399.3C6C--12741.5h4C+9.1C+
AF-57 Piston 6035963961.505B0.2433.965%D14.597%C++35.1C+N/A8417h3.5B*10.4B
E540 Halberd 732529539.981C**8.2450.871%B*1.323%D-34.6B+13.3C19315.3h4.9B++9.5B*
LB00 Python AP 7105181730.471A+28.7358.776%C**1.158%B**58.9B+21.8C+2368.8h3.4B+5.8B*
Breaker Rocket Pods 6485111323.871C-2.1355.791%B*N/A50.1C--13.4C+24110.2h17.3C+30.9C**
NS Decimator 6974792721.761B*0.0264.664%B+1.253%D40.6C**18.5C**27111.8h4.3C**6.7B+
Shrike 6934024880.824C*0.9259.555%B1.493%D22.1C+16B+24018.2h6.9C+11.5C*
Enforcer ML85 587382438.884B*7.1446.842%B++1.309%D27.3B+14.6C18114h11.8B+25.1B++
M12 Kobalt-H 3613441720.235C**18.4921.855%C+18.895%C**74.8D3.7C1814.6h15.3C++70.1C**
Mauler S6 3353332931.137C*0.6136.434%C8.408%D**28.2C+N/A9311.8h4B*10.9B+
C75 Viper 401289654.446C++2.7042.234%B+N/A26.8C+10.4B+17710.8h13.2C++31.2B+
NC14 Bolt Driver 2852831312.16C++0.4235.735%C+79.505%B+22.5C+N/A9612.6h2.2B++6.2B+
M96 Mjolnir-H 427280446.364B++4.6251.758%C**N/A50C++26.3C3805.6h30.2B++58.4B++
MGR-M1 Bishop 276265584.569A2.8234.429%C**40%A28.8C+1.2B**969.2h6.9C++20C**
M12 Kobalt 262256832A+30.2618.972%B**21.875%B*111.3A+2.6B+3052.3h13.4B*70.4B++
MGR-C1 Charger 2412392071.155C*0.5924.345%D24.686%C+22.5C--N/A6110.6h11.8B+48.4C*
Vortek Rotary 4552303170.726C1.0233.281%B4.348%A+8.7C--8.6C10126.3h99.1C297.7C+
LA8 Rebel 2312241771.266B+0.4824.62%D-13.839%D--37.3C**1.2B**1206h5.9B+24.1C+
NS-11C 2242201521.447B+0.3024.469%C++18.182%C27.5C+N/A1118h15.1C+61.6C++
Mag-Cutter 26721925,6210.009C1.7411.361%D**1.826%D0.2CN/A11080.6h3.1C27.6D*
Titan-150 HEAT 2982081712.235A10.4957.259%B**N/A30.6B*13.2B**2726.8h5.1C++8.9B++
E540 Halberd-H 298206277.63C+5.8960.481%B+N/A45.8C*20.4C+2164.5h4.9B++8.1B*
NSX Tanto 2112051831.12C+0.6223.777%C-19.024%D-25.3CN/A648.1h13.2C*55.7C++
M20 Basilisk 264205415B**3.2646.838%B**8.78%B**22.3C++6.4C1679.2h84.2B179.7B++
M20 Basilisk 2502041712S10.2633.448%B+6.373%B45.3A*10.2B+1944.5h39.7A++118.7A
C85 Canister-H 223200238.696C6.9554.864%B7.5%D-64.5D7.4C+2053.1h8.9C16.3C+
MANA Anti-Personnel Turret 2001971081.824N/A0.0821.79%UN/A1970U30U4459100.1h31.8T*145.9T*
Bouncing Betty 177177345.206B+3.4641.412%CN/A136.2C**N/A4751.3h2C+4.8C+
Rocklet Rifle 2981761071.645A++0.1052.934%C++N/A35.2B++24.4C++3805h26.1B**49.4B*
Skyguard 2591741214.5S12.7633.761%B++1.724%C19.8B++9.7C+1648.8h74.7B**221.4B**
Gauss SPR 175173931.86C++0.1232.748%C++37.572%B+21.1C-N/A578.2h4.6B++14.2B+
M12 Kobalt 174173919.222B+17.4819.189%C**17.341%C49.4CN/A1853.5h17.3B+90.1B+
NC4 Mag-Shot 1751721730.994B+0.7518.681%D*9.884%D**22.6C+N/A1207.6h10.1C54.1D
NSX-P Tengu 1721691041.625B+0.1234.882%C+19.527%C48.3C**N/A1083.5h12.9C**36.9C*
Spear Anti-Vehicle Phalanx Turret 2221601411.429B++9.6848.002%B+2.5%D44.4B17.2C3063.6h6.5B+13.6B++
M20 Basilisk 219160266.154A++4.4143.154%B+5%C21.9C++8.1C+1617.3h87.2B202.1B++
M20 Mustang 3781584160.38C--1.3630.529%C+N/A4.9D-6.8C-8632.4h203.2D*665.6D--
Soldier Soaker 109108871.241C++0.5013.661%F--12.037%C41.5C+N/A1372.6h5.1B+37.3F
M12 Kobalt 8884712C+10.2620.518%B+15.476%D46.7D2.2C1871.8h23.2D113C++
AF-18 Stalker 7676352.171B++0.4328.275%C++19.737%C+25.3CN/A1033h11.6B+41.2B+
NCM2 Falcon 8366571.158C++0.5947.19%B++1.515%D**12.9C+3.3C--885.1h13.7C29.1C++
M96 Mjolnir 966588.125B+6.3838.854%C++1.538%C++23.2D11.1D1402.8h51.9D--133.7C
AF-34 Mattock 6160341.765C0.0236.323%C*20%B++25DN/A1542.4h12.3F-33.8D--
AP30 Shredder 845295.778C+4.0336.124%B+3.846%A28.9C+17.8C+1931.8h71.5B198B+
M40 Fury 6252163.25D1.5139.153%B+N/A26D5D-2032h20.4D-52.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit316546,73732h
Spawn Beacon13460.3h
Nanite Revive Grenade04570.1h
Medical Kit8107,6599.5h
Medical Applicator187135,25012.1h
Motion Spotter1640.1h
Xiphos Anti-Personnel Phalanx Tower0740h
Deconstruction Tool02160.1h
Recon Detection Device53640.7h
Shield Recharging Field75820.3h
Ammunition Package322,8731.1h
Anti-Infantry MANA Turret179071.1h
Snowman Soldier1560.1h
M20 Drake0520h

Check the help document for the dictionary if you want to learn more about words used here.


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