Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 100hvisitors: 1 | 11 (19,920)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (105 days). The data shown below may not be accurate.

Corporal A.S.P. Operative Winamp[IqpI] Winamp
NC BR 29

KDR: 1.82

Score: 26m

Last Seen: Apr 28th, 2020 11:14 PM
- OFFLINE - 1153.9 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Miller
Level Progress (to 30): 54%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor NS-15M2 MGR-L1 Promise Titan-150 AP MGR-S1 Gladius AF-4 Cyclone GD-7F
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Winamp



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,084,617 MLG Score: 867
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.819%21.663%55935131438,7952.18195-0.358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.759%0.884B*0.083C+0.092C+HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.426B110.231C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.414%1.598%912134775110805930.69537126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.003%0.02C+0.03C+0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.60.3C*42.50.201C++71.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.199%0.653%229413452,605155810991.67201237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.188%-0.179C-1.194D*1.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.285C*10.80.136C++16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.78%8.646%3751313363,16910299883.0767320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.369%-0.133C0.996B*0.967

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.453B+22.90.432B42.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.346%64.449%37521347481279040.172401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.308%-0.093C+-0.167C-0.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.098C+3.10.036C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.606%15.892%375313461,5481404211.10178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.787%-0.262C0.209C++-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.371C**3.20.344C**5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26m202.2%278 (16.7k)243 (14.6k)1.8243762,45034,2312.0546629 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349450522.538%17.363%39103:0830

10% Combat Medic22% Engineer47% Heavy Assault15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2015 11:08 PMAug 9th, 2018 5:52 PMApr 28th, 2020 9:19 PM (105d) (PST)Apr 28th, 2020 9:51 PM (105d) (PST)Apr 28th, 2020 7:14 PM (105d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6502254250.5840.3200.1011.2940.056867

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,97813,52025,4583519678314,587

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1782.9h/74.3d 7,883 10,843 18,280 138.4k 2,178 6,204 5,973 69.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C
Kills:3,560
Deaths:1,775
KDR:2.006
Accuracy:29.074% C
HSR:23.090% D--
LA1 Anchor
C+
Kills:3,256
Deaths:1,568
KDR:2.077
Accuracy:27.820% C+
HSR:23.587% D
NS-15M2
C--
Kills:2,039
Deaths:1,492
KDR:1.367
Accuracy:25.041% C--
HSR:16.086% F
MGR-L1 Promise
C-
Kills:2,002
Deaths:1,182
KDR:1.694
Accuracy:25.146% C-
HSR:22.028% D-
GD-22S
D--
Kills:1,298
Deaths:987
KDR:1.315
Accuracy:21.031% D--
HSR:18.028% D*
NC6 Gauss SAW
C+
Kills:1,236
Deaths:741
KDR:1.668
Accuracy:24.227% C+
HSR:20.550% D-
NSX Naginata
C+
Kills:1,214
Deaths:810
KDR:1.499
Accuracy:25.788% C+
HSR:22.652% D*
EM6
C++
Kills:1,211
Deaths:868
KDR:1.395
Accuracy:26.453% C++
HSR:20.231% D--
EM1
D-
Kills:1,185
Deaths:829
KDR:1.429
Accuracy:20.670% D-
HSR:17.806% D--
NSX-P Naginata
C
Kills:1,183
Deaths:527
KDR:2.245
Accuracy:24.427% C
HSR:26.965% D
NC6S Gauss SAW S
C
Kills:1,175
Deaths:665
KDR:1.767
Accuracy:25.985% C
HSR:20.596% D-
Kills:19,359
Deaths (as Heavy Assault):11,444
Deaths (to Heavy Assaults):9,362
KDR:1.69163
Kill Difference:7,915
Playtime:844.474 hours
Usage:47%
Score:11.857m
Score/min:234
Accuracy (listed only):25.060%
HSR (listed only):21.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C--
Kills:1,374
Deaths:849
KDR:1.618
Accuracy:27.472% C--
HSR:19.432% D
AF-4 Cyclone
C
Kills:1,349
Deaths:873
KDR:1.545
Accuracy:27.026% C
HSR:17.050% D
GD-7F
C-
Kills:1,312
Deaths:1,086
KDR:1.208
Accuracy:25.435% C-
HSR:14.939% D*
Tempest
C-
Kills:1,219
Deaths:705
KDR:1.729
Accuracy:24.289% D--
HSR:20.263% C-
Razor GD-23
C+
Kills:1,210
Deaths:878
KDR:1.378
Accuracy:26.601% C+
HSR:20.579% C
MGR-C1 Charger
C
Kills:1,192
Deaths:801
KDR:1.488
Accuracy:28.244% C-
HSR:25.336% C
NS-7 PDW
C++
Kills:1,185
Deaths:891
KDR:1.330
Accuracy:26.462% C
HSR:22.110% C++
AC-X11
C--
Kills:1,179
Deaths:818
KDR:1.441
Accuracy:25.257% D
HSR:20.950% C--
Blitz GD-10
C+
Kills:1,177
Deaths:762
KDR:1.545
Accuracy:25.539% C
HSR:20.051% C+
AF-19 Mercenary
C-
Kills:1,167
Deaths:1,173
KDR:0.995
Accuracy:22.997% C-
HSR:19.109% D
LA39 Bruiser
B**
Kills:614
Deaths:522
KDR:1.176
Accuracy:51.663% D**
HSR:21.010% B**
AF-57 Piston
C+
Kills:601
Deaths:406
KDR:1.480
Accuracy:34.059% D--
HSR:14.809% C+
NS-11C
C+
Kills:413
Deaths:297
KDR:1.391
Accuracy:24.970% C
HSR:21.792% C+
Mauler S6
D-
Kills:333
Deaths:293
KDR:1.137
Accuracy:36.334% D-
HSR:8.408% D*
NSX Tanto
D--
Kills:248
Deaths:232
KDR:1.069
Accuracy:24.269% D--
HSR:19.355% D*
19A Fortuna
B+
Kills:178
Deaths:74
KDR:2.405
Accuracy:26.026% C--
HSR:25.281% B+
NSX-P Tengu
D
Kills:176
Deaths:116
KDR:1.517
Accuracy:34.359% D-
HSR:19.886% D
Kills:14,927
Deaths (as Light Assault):10,776
Deaths (to Light Assaults):5,680
KDR:1.38521
Kill Difference:4,151
Playtime:263.310 hours
Usage:15%
Score:3.483m
Score/min:220
Accuracy (listed only):28.882%
HSR (listed only):19.433%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C--
Kills:1,374
Deaths:849
KDR:1.618
Accuracy:27.472% C--
HSR:19.432% D
AF-4 Cyclone
C
Kills:1,349
Deaths:873
KDR:1.545
Accuracy:27.026% C
HSR:17.050% D
Tempest
C-
Kills:1,219
Deaths:705
KDR:1.729
Accuracy:24.289% D--
HSR:20.263% C-
NS-7 PDW
C++
Kills:1,185
Deaths:891
KDR:1.330
Accuracy:26.462% C
HSR:22.110% C++
Blitz GD-10
C+
Kills:1,177
Deaths:762
KDR:1.545
Accuracy:25.539% C
HSR:20.051% C+
NS-44 Commissioner
C++
Kills:932
Deaths:708
KDR:1.316
Accuracy:33.491% D
HSR:26.395% C++
NC14 Bolt Driver
C**
Kills:308
Deaths:137
KDR:2.248
Accuracy:36.447% C
HSR:79.546% C**
LA8 Rebel
D--
Kills:224
Deaths:180
KDR:1.244
Accuracy:24.618% D--
HSR:13.839% D*
NSX-P Tengu
D
Kills:176
Deaths:116
KDR:1.517
Accuracy:34.359% D-
HSR:19.886% D
Gauss SPR
C*
Kills:173
Deaths:93
KDR:1.860
Accuracy:32.748% D
HSR:37.572% C*
NC4 Mag-Shot
D**
Kills:172
Deaths:173
KDR:0.994
Accuracy:18.629% D**
HSR:9.884% F
AF-18 Stalker
C+
Kills:164
Deaths:62
KDR:2.645
Accuracy:28.737% C
HSR:23.171% C+
Soldier Soaker
C-
Kills:108
Deaths:87
KDR:1.241
Accuracy:13.661% F*
HSR:12.037% C-
NS-30 Vandal
M+
Kills:80
Deaths:18
KDR:4.444
Accuracy:36.509% C+
HSR:55% M+
Kills:8,641
Deaths (as Infiltrator):5,654
Deaths (to Infiltrators):6,613
KDR:1.5283
Kill Difference:2,987
Playtime:49.141 hours
Usage:3%
Score:0.447m
Score/min:152
Accuracy (listed only):27.856%
HSR (listed only):26.874%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:1,312
Deaths:1,086
KDR:1.208
Accuracy:25.435% C-
HSR:14.939% D*
Razor GD-23
C+
Kills:1,210
Deaths:878
KDR:1.378
Accuracy:26.601% C+
HSR:20.579% C
MGR-C1 Charger
C
Kills:1,192
Deaths:801
KDR:1.488
Accuracy:28.244% C-
HSR:25.336% C
AC-X11
C--
Kills:1,179
Deaths:818
KDR:1.441
Accuracy:25.257% D
HSR:20.950% C--
Warden
C++
Kills:1,177
Deaths:715
KDR:1.646
Accuracy:30.881% C+
HSR:27.528% C++
AF-19 Mercenary
C-
Kills:1,167
Deaths:1,173
KDR:0.995
Accuracy:22.997% C-
HSR:19.109% D
LA39 Bruiser
B**
Kills:614
Deaths:522
KDR:1.176
Accuracy:51.663% D**
HSR:21.010% B**
AF-57 Piston
C+
Kills:601
Deaths:406
KDR:1.480
Accuracy:34.059% D--
HSR:14.809% C+
NS-11C
C+
Kills:413
Deaths:297
KDR:1.391
Accuracy:24.970% C
HSR:21.792% C+
Mauler S6
D-
Kills:333
Deaths:293
KDR:1.137
Accuracy:36.334% D-
HSR:8.408% D*
MGR-M1 Bishop
B+
Kills:284
Deaths:65
KDR:4.369
Accuracy:34.224% C
HSR:39.437% B+
NSX Tanto
D--
Kills:248
Deaths:232
KDR:1.069
Accuracy:24.269% D--
HSR:19.355% D*
19A Fortuna
B+
Kills:178
Deaths:74
KDR:2.405
Accuracy:26.026% C--
HSR:25.281% B+
Kills:9,908
Deaths (as Engineer):7,360
Deaths (to Engineers):5,633
KDR:1.3462
Kill Difference:2,548
Playtime:390.670 hours
Usage:22%
Score:6.022m
Score/min:257
Accuracy (listed only):30.074%
HSR (listed only):21.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C--
Kills:1,374
Deaths:849
KDR:1.618
Accuracy:27.472% C--
HSR:19.432% D
AF-4 Cyclone
C
Kills:1,349
Deaths:873
KDR:1.545
Accuracy:27.026% C
HSR:17.050% D
GR-22
D
Kills:1,255
Deaths:705
KDR:1.780
Accuracy:24.533% D
HSR:18.008% D
Tempest
C-
Kills:1,219
Deaths:705
KDR:1.729
Accuracy:24.289% D--
HSR:20.263% C-
NC9 A-Tross
B+
Kills:1,196
Deaths:643
KDR:1.860
Accuracy:27.577% C+
HSR:30.351% B+
NS-7 PDW
C++
Kills:1,185
Deaths:891
KDR:1.330
Accuracy:26.462% C
HSR:22.110% C++
NC1 Gauss Rifle
C+
Kills:1,182
Deaths:793
KDR:1.491
Accuracy:25.567% C+
HSR:22.081% C
Carnage AR
C**
Kills:1,180
Deaths:563
KDR:2.096
Accuracy:28.179% C++
HSR:27.458% C**
Blitz GD-10
C+
Kills:1,177
Deaths:762
KDR:1.545
Accuracy:25.539% C
HSR:20.051% C+
LA39 Bruiser
B**
Kills:614
Deaths:522
KDR:1.176
Accuracy:51.663% D**
HSR:21.010% B**
AF-57 Piston
C+
Kills:601
Deaths:406
KDR:1.480
Accuracy:34.059% D--
HSR:14.809% C+
Gauss Rifle Burst
C**
Kills:530
Deaths:277
KDR:1.913
Accuracy:27.207% D
HSR:33.019% C**
Mauler S6
D-
Kills:333
Deaths:293
KDR:1.137
Accuracy:36.334% D-
HSR:8.408% D*
NS-11A
B**
Kills:232
Deaths:83
KDR:2.795
Accuracy:27.835% C++
HSR:35.776% B**
NSX-P Tengu
D
Kills:176
Deaths:116
KDR:1.517
Accuracy:34.359% D-
HSR:19.886% D
Kills:13,603
Deaths (as Combat Medic):8,481
Deaths (to Combat Medics):3,264
KDR:1.60394
Kill Difference:5,122
Playtime:178.374 hours
Usage:10%
Score:3.043m
Score/min:284
Accuracy (listed only):29.873%
HSR (listed only):21.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:1,209
Deaths:538
KDR:2.247
Accuracy:42.926% C+
HSR:20.844% B**
AF-23 Grinder
B
Kills:1,175
Deaths:490
KDR:2.398
Accuracy:41.087% C*
HSR:16.596% B
AF-34 Mattock
B++
Kills:481
Deaths:183
KDR:2.628
Accuracy:39.244% B
HSR:20.582% B++
AF-34 Mattock
B**
Kills:413
Deaths:178
KDR:2.320
Accuracy:42.317% B
HSR:23.971% B**
NCM2 Falcon
C*
Kills:81
Deaths:65
KDR:1.246
Accuracy:45.459% C*
HSR:1.235% D**
NS-10 Burster
B+
Kills:53
Deaths:31
KDR:1.710
Accuracy:36.204% B+
HSR:1.887% D--
NCM2 Falcon
B+
Kills:51
Deaths:35
KDR:1.457
Accuracy:51.519% B+
HSR:1.961% D*
Kills:3,463
Deaths (as MAX Suit):760
Deaths (to MAX Suits):1,252
KDR:4.55658
Kill Difference:2,703
Playtime:55.946 hours
Usage:3%
Score:1.156m
Score/min:344
Accuracy (listed only):42.679%
HSR (listed only):12.439%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:519
V. Kills:137 376%
Deaths:132
KDR:3.932
Accuracy:55.814% B+
KPH:49.500 D-
VKPH:13.100 C
Vortek Rotary
D
Kills:232
V. Kills:226 102%
Deaths:317
KDR:0.732
Accuracy:33.178% C+
KPH:8.700 D-
VKPH:8.500 D
M20 Mustang
D-
Kills:160
V. Kills:221 72%
Deaths:416
KDR:0.385
Accuracy:30.559% C+
KPH:4.900 D*
VKPH:6.800 D-
Kills:911 (392 + 0)
Deaths:865
KDR:1.053
VKDR:0.675
Vehicle Kills:584
Kill Difference:46
Playtime:69.724 hours
Usage:4%
Score:0.488m
Score/min:117
Piloting Accuracy:30.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:54
V. Kills:36 146%
Deaths:6
KDR:9
Accuracy:33.839% C
KPH:21.600 D-
VKPH:14.400 D-
AP30 Shredder
B+
Kills:52
V. Kills:32 158%
Deaths:9
KDR:5.778
Accuracy:36.124% B+
KPH:29.700 C
VKPH:18.300 C
Kills:106 (0 + 106)
Deaths:15
KDR:7.067
VKDR:4.533
Vehicle Kills:68
Kill Difference:91
Playtime:4.250 hours
Usage:0%
Score:0.055m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:36.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
B+
Kills:1,084
V. Kills:389 278%
Deaths:17
KDR:63.765
Accuracy:60.202% B+
KPH:60 C++
VKPH:21.500 C
C75 Viper
C++
Kills:289
V. Kills:112 256%
Deaths:65
KDR:4.446
Accuracy:42.234% C++
KPH:26.700 D
VKPH:10.300 C++
Skyguard
B+
Kills:231
V. Kills:113 203%
Deaths:12
KDR:19.250
Accuracy:33.130% B
KPH:22.800 B+
VKPH:11.100 C+
Kills:1,604 (1,604 + 0)
Deaths:94
KDR:17.064
VKDR:6.532
Vehicle Kills:614
Kill Difference:1,510
Playtime:39.025 hours
Usage:2%
Score:0.481m
Score/min:205
Driving Accuracy:33.130%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,859
V. Kills:761 244%
Deaths:108
KDR:17.213
Accuracy:59.752% B**
KPH:39.900 B+
VKPH:16.300 C
E540 Halberd
B+
Kills:567
V. Kills:218 259%
Deaths:53
KDR:10.698
Accuracy:50.846% B+
KPH:34.200 C+
VKPH:13.200 C-
Enforcer ML85
B
Kills:409
V. Kills:217 188%
Deaths:43
KDR:9.512
Accuracy:46.896% B
KPH:27.600 C+
VKPH:14.600 C-
M12 Kobalt
B*
Kills:315
V. Kills:7 N/A
Deaths:8
KDR:39.375
Accuracy:18.649% B+
KPH:115.100 B*
VKPH:2.600 B
Titan-150 HEAT
C**
Kills:226
V. Kills:97 231%
Deaths:17
KDR:13.294
Accuracy:56.192% B*
KPH:30.200 C++
VKPH:13 C**
M20 Basilisk
B**
Kills:211
V. Kills:49 422%
Deaths:17
KDR:12.412
Accuracy:33.155% C+
KPH:44.800 B**
VKPH:10.400 B+
M96 Mjolnir
C+
Kills:65
V. Kills:31 203%
Deaths:8
KDR:8.125
Accuracy:38.873% C+
KPH:22.900 D
VKPH:10.900 D-
C85 Canister
D--
Kills:51
V. Kills:2 N/A
Deaths:3
KDR:17
Accuracy:31.107% D*
KPH:33.100 D--
VKPH:1.300 D**
Kills:3,703 (2,085 + 1,618)
Deaths:257
KDR:14.409
VKDR:5.377
Vehicle Kills:1,382
Kill Difference:3,446
Playtime:97.329 hours
Usage:5%
Score:1.372m
Score/min:235
Driving Accuracy:56.192%
Gunner Accuracy:31.107%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C--
Kills:372
V. Kills:17 N/A
Deaths:17
KDR:21.882
Accuracy:22.022% C
KPH:77.100 D-
VKPH:3.500 C--
M96 Mjolnir-H
C++
Kills:358
V. Kills:189 188%
Deaths:44
KDR:8.136
Accuracy:52.442% C++
KPH:53.700 C+
VKPH:28.300 C-
E540 Halberd-H
B
Kills:255
V. Kills:110 230%
Deaths:27
KDR:9.444
Accuracy:61.074% B
KPH:47.300 C
VKPH:20.400 C
C85 Canister-H
C
Kills:222
V. Kills:23 N/A
Deaths:23
KDR:9.652
Accuracy:56.670% C*
KPH:65.900 D--
VKPH:6.800 C
Kills:1,207 (0 + 1,207)
Deaths:111
KDR:10.874
VKDR:3.054
Vehicle Kills:339
Kill Difference:1,096
Playtime:20.249 hours
Usage:1%
Score:0.323m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:56.670%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:231
V. Kills:64 355%
Deaths:41
KDR:5.634
Accuracy:47.623% B*
KPH:23 C
VKPH:6.400 C-
M12 Kobalt
C+
Kills:196
V. Kills:2 N/A
Deaths:9
KDR:21.778
Accuracy:19.585% C+
KPH:49.900 D
VKPH:0.500 D**
M20 Basilisk
C**
Kills:185
V. Kills:64 285%
Deaths:26
KDR:7.115
Accuracy:43.088% C**
KPH:23.800 C+
VKPH:8.200 C
M12 Kobalt
C
Kills:103
V. Kills:5 N/A
Deaths:7
KDR:14.714
Accuracy:20.018% C++
KPH:47.800 D-
VKPH:2.300 C
M40 Fury
C++
Kills:56
V. Kills:10 N/A
Deaths:16
KDR:3.500
Accuracy:38.542% C++
KPH:25.600 D--
VKPH:4.600 D*
Kills:771 (0 + 771)
Deaths:99
KDR:7.788
VKDR:1.465
Vehicle Kills:145
Kill Difference:672
Playtime:26.096 hours
Usage:1%
Score:0.270m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:38.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,6223,5601,7752.006C0.1829.074%C23.09%D--46DN/A11277.4h10.5C+36C
LA1 Anchor 3,3033,2561,5682.077C0.2527.82%C+23.587%D47.5DN/A13268.6h10.3D37.2C+
NS-15M2 2,0662,0391,4921.367C0.4625.041%C--16.086%F32.9D-N/A10262h12.8D51.3C
MGR-L1 Promise 2,0362,0021,1821.694C+0.1325.146%C-22.028%D-38.4DN/A9852.2h14.1C56.1C+
Titan-150 AP 2,6201,85910817.213B+15.3959.752%B**N/A39.9B+16.3C27146.6h3.7B6.2B++
MGR-S1 Gladius 1,3821,3748491.618C+0.2127.472%C--19.432%D39.8DN/A12834.5h9.4C+34.2C+
AF-4 Cyclone 1,3631,3498731.545C+0.2827.026%C17.05%D39.7CN/A10034h10.4C38.5C+
GD-7F 1,3411,3121,0861.208C0.6225.435%C-14.939%D*22.3DN/A6458.9h13.1C51.5C
GD-22S 1,3211,2989871.315C0.5121.031%D--18.028%D*32.9DN/A9939.4h11C-52.1D
GR-22 1,2771,2557051.78C+0.0424.533%D18.008%D35.5C--N/A9535.4h11.9C+48.4C+
NC05 Jackhammer 1,2611,2507831.596C++0.2348.239%C+12.16%D-45.5C--N/A11527.5h4.4C++9.1C++
NC6 Gauss SAW 1,2531,2367411.668C+0.1624.227%C+20.55%D-42.6CN/A17129h8.9C+36.9C++
Tempest 1,2341,2197051.729C+0.1024.289%D--20.263%C-34.4D-N/A7635.4h11.7D*48D--
NSX Naginata 1,2341,2148101.499C0.3325.788%C+22.652%D*36.3DN/A12233.4h12.9D49.8C+
EM6 1,2321,2118681.395C0.4326.453%C++20.231%D--37.5DN/A9332.3h11.4D43.2C+
Razor GD-23 1,2301,2108781.378C+0.4526.601%C+20.579%C26.1C-N/A8346.4h12.2C45.9C+
NCM1 Scattercannon 1,2251,2095382.247C+0.4242.926%C+20.844%B**35.7C++N/A10233.9h6.5B+15.2B
NC9 A-Tross 1,2231,1966431.86C**0.0427.577%C+30.351%B+48.2C+1.1B+12324.8h8.7C**31.5C*
MGR-C1 Charger 1,2171,1928011.488C+0.3428.244%C-25.336%C39.3C-N/A9430.3h11.2C++39.8C+
EM1 1,2001,1858291.429C0.4020.67%D-17.806%D--39.4C--N/A9730.1h12C+58.1C
NS-7 PDW 1,1981,1858911.33C+0.4926.462%C22.11%C++34CN/A7934.9h14C53C+
NSX-P Naginata 1,2011,1835272.245C++0.4224.427%C26.965%D42.9DN/A12827.6h11.8C+48.4C+
NC1 Gauss Rifle 1,2091,1827931.491C*0.3325.567%C+22.081%C36.4C+N/A11632.5h11.3C+44.1C++
Carnage AR 1,1971,1805632.096C*0.2728.179%C++27.458%C**43.1C+N/A11427.4h11.5C**40.8C**
AC-X11 1,1881,1798181.441C+0.3825.257%D20.95%C--31.4C-N/A7937.6h9.1C+36.2C+
Warden 1,1911,1777151.646C++0.1830.881%C+27.528%C++28.5CN/A6841.3h8.1C+26.3C++
Blitz GD-10 1,1901,1777621.545C++0.2825.539%C20.051%C+40CN/A10229.4h13C++51.1C++
NC6S Gauss SAW S 1,1941,1756651.767C+0.0625.985%C20.596%D-49.8CN/A11223.6h9.8C+37.8C++
AF-23 Grinder 1,1891,1754902.398C+0.5741.087%C*16.596%B39.7C+N/A10729.6h6.3C++15.3B
AF-19 Mercenary 1,1831,1671,1730.995C0.8322.997%C-19.109%D25CN/A11246.6h12.2C+52.9C+
C-4 1,3921,1143633.069B++1.2428.592%C+N/A142.8B+35.6C**8427.8h1.3C+4.4C*
LB00 Python AP 1,4731,0841763.765A61.9460.202%B+N/A59.9C++21.5C23418.1h3.5C++5.8B+
NS-44 Commissioner 9409327081.316C+0.5133.491%D26.395%C++42.4CN/A12022h2.8B++8.4C*
Hawk GD-68 1,3507806481.204C*0.6274.387%A+N/A20.7C++15.1B+19437.7h7.7C+10.3B+
LA39 Bruiser 6266145221.176C+0.6551.663%D**21.01%B**35.9DN/A10017.1h2.4C4.6D
Frag Grenade 6196091609N/A607.1843.542%D-N/A406D-6.7D13211.5h3.9D9D
AF-57 Piston 6086014061.48C+0.3434.059%D--14.809%C+34.5DN/A8317.4h3.6B+10.5C+
E540 Halberd 7855675310.698C+8.8750.846%B+1.411%D34.2C+13.1C-19116.6h4.9C**9.7B+
Gauss Rifle Burst 5385302771.913C+0.0927.207%D33.019%C**42.4DN/A10112.5h10.4C+38.4C+
Breaker Rocket Pods 6565191323.932D-2.1155.814%B+N/A49.4D-13C-23710.5h17.2D30.8C
NS Decimator 7014822721.772C++0.0564.768%C**1.245%D40.8C18.6C+27611.8h4.3C+6.7C++
AF-34 Mattock 4904811832.628C0.8039.244%B20.582%B++50.1C+N/A1549.6h11.2F-28.6D--
NS-11C 4224132971.391C+0.4324.97%C21.792%C+28.7C-N/A9314.4h13.5C+53.9C+
AF-34 Mattock 4234131782.32C0.5042.317%B23.971%B**45.9C+1.1B++1309h13.6F--32.1D*
Enforcer ML85 626409439.512B7.6946.896%B1.222%D27.6C+14.7C-18714.8h11.6C++24.8B
Shrike 6934024880.824C1.0059.555%C++1.493%D-22.1D16C++24318.2h6.9D11.5C
M12 Kobalt-H 3893721721.882C20.0622.022%C18.548%C+77.5D-3.5C--1874.8h15.2C+69C+
M96 Mjolnir-H 547358448.136C*6.3152.442%C++N/A53.4C+28.2C-3876.7h29.9B+57B+
Mauler S6 3353332931.137C+0.6936.334%D-8.408%D*28.2C-N/A9511.8h4B+10.9C+
M12 Kobalt 322315839.375B++37.5518.649%B+19.365%B+116.7B*2.6B3072.7h13B+69.9B
NC14 Bolt Driver 3103081372.248C+0.4236.447%C79.546%C**23.5C--N/A10013.1h2.2C*6C++
C75 Viper 401289654.446D2.6242.234%C++N/A26.8D10.4C++18110.8h13.2C-31.2C
MGR-M1 Bishop 296284654.369B**2.5434.224%C39.437%B+29.6D1.3B+1019.6h6.9D20.3C-
E540 Halberd-H 365255279.444C+7.6261.074%BN/A47.2C20.4C2245.4h4.6C++7.6C*
NSX Tanto 2562482321.069D0.7624.269%D--19.355%D*20.5D-N/A5212.1h12.7C+52.3C
Vortek Rotary 4582323170.732D1.0933.178%C+4.31%A*8.7D-8.5D10326.6h99.2D--299D
NS-11A 234232832.795B++0.9727.835%C++35.776%B**47.3C+N/A2474.9h9.4B**33.7B++
Skyguard 3442311219.25M++17.4333.13%B1.299%D22.9B+11.2C+18010.1h70.3B**212.3B*
M20 Basilisk 295231415.634B+3.8147.623%B*8.658%B**22.9C6.3C--16210.1h82.4C+173.1B+
Titan-150 HEAT 3232261713.294B++11.4756.192%B*N/A30.1C++12.9C**2667.5h5.1C9C*
LA8 Rebel 2312241801.244C++0.5824.618%D--13.839%D*37.3C+1.2B++1206h6C+24.2C
C85 Canister-H 245222239.652C7.8356.67%C*9.009%D65.3D--6.8C2033.4h9D-15.9C-
Mag-Cutter 26721925,6210.009C-1.8211.36%D**1.826%D0.2DN/A11080.6h3.1D27.6D--
M20 Basilisk 2602111712.412A++10.5933.155%C+6.161%B+44.9B**10.4B+1924.7h39.7A119.8B*
Rocklet Rifle 3542091221.713A+0.1153.36%C++N/A37.3B+25.9C+3875.6h25.9B*48.5B*
MANA Anti-Personnel Turret 2082051131.814N/A0.0121.614%UN/A2050U30U4746000.1h31.5T*145.8T*
M12 Kobalt 198196921.778C+19.9519.585%C+20.408%C*50.3DN/A1873.9h16.7C**85.2C**
M20 Basilisk 249185267.115B**5.2943.088%C**6.486%C++23.7C+8.2C1697.8h79.9C**185.4B+
Bouncing Betty 183183384.816C*2.9941.375%DN/A130.7C+N/A4791.4h2C4.8C
19A Fortuna 186178742.405B+0.5826.026%C--25.281%B+48.1C+2.2A*1283.7h9.4C+36C+
NSX-P Tengu 1791761161.517C+0.3134.359%D-19.886%D41.9C--N/A1024.2h13C37.9C
Gauss SPR 175173931.86C-0.0432.748%D37.572%C*21.1D-N/A608.2h4.6C+14.2C+
NC4 Mag-Shot 1751721730.994C+0.8318.629%D**9.884%F22.6C-N/A1257.6h10.1D--54.2F-
Spear Anti-Vehicle Phalanx Turret 2271641610.25C++8.4347.998%C+2.439%D44.3C17D3123.7h6.5B+13.6B+
AF-18 Stalker 165164622.645B+0.8228.737%C23.171%C+32.2C--N/A995.1h11.2C*38.9C++
M20 Mustang 3811604160.385D-1.4430.559%C+N/A4.9D*6.8D-8932.7h203.2F--665.1F--
Soldier Soaker 109108871.241C+0.5813.661%F*12.037%C-41.5DN/A1372.6h5.1B++37.3F*
M12 Kobalt 108103714.714C-12.8920.018%C++16.505%D46.8D--2.3C1852.2h22.2D-110.9C+
NCM2 Falcon 10581651.246C0.5845.459%C*1.235%D**14.2C-4.2C-895.7h12.5C--27.6C
NS-30 Vandal 8180184.444B2.6236.509%C+55%M+36.4DN/A1322.2h4.8C**13.3C**
M96 Mjolnir 966588.125C+6.3038.873%C+1.538%B+23.2D11.1D-1392.8h52.1D*134D
M40 Fury 6656163.5D-1.6838.542%C++N/A25.5D--4.5D*1962.2h20.3D**52.7D--
C150 Dalton 905469C7.1833.839%CN/A21.6D-14.4D-2242.5h4.1C12.2C
NS-10 Burster 7653311.71B+0.1136.204%B+1.887%D--8.2B+3.5D846.5h105.1B**290.3B*
NS-TMC-01 "His Regards" 60526,3450.008D1.8210.428%D*N/A0.2DN/A0283.3h2.2C+20.7D
AP30 Shredder 845295.778C3.9536.124%B+3.846%A+28.9C17.8C1991.8h71.5C++198B+
NCM2 Falcon 6051351.457C++0.3751.519%B+1.961%D*14.6C+2.6D743.5h17.6D34.2C+
C85 Canister 5351317C+15.1831.107%D*11.765%C-34D--1.3D**901.5h9.3C29.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit399590,35434.4h
Spawn Beacon15300.4h
Xiphos Anti-Personnel Phalanx Tower0740h
Nanite Revive Grenade06650.2h
Medical Kit8548,0759.9h
Medical Applicator217166,53714.3h
Motion Spotter1640.1h
Deconstruction Tool02160.1h
Recon Detection Device55611h
Shield Recharging Field86120.4h
Ammunition Package383,0321.3h
Anti-Infantry MANA Turret189711.2h
Snowman Soldier2670.1h
M20 Drake0520h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.26s
Server spent 4.77s on queries, 3.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.