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Legionary Record Smasher WindDancerVS[DPSO] WindDancerVS
VS BR 23

KDR: 3.64

Score: 13.6m

Last Seen: Aug 21st, 2019 5:27 AM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 23 - Vanu Sovereignty on Connery - Outfit Officer of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 137
Level Progress (to 24): 89%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 NS-15MB VE-H Maw NS-15MG NS-15M2 NSX-P Naginata
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,283,424 MLG Score: 3424
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 18.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.502%34.407%94618119624,2254.79703-1.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.033%1.236B**2.058A*-0.818D-HEAD ++ (~20.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.569B+8.80.381C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.511%0.431%45721212464222582.09009786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.369%2.656M-1.069D*-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.921B*7.90.85B*4.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.719%1.299%811121377221440.348416171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.515A**-0.802D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.783B++5.50.552B+2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.943%10.811%24321212333158612.10759537%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.781%-0.305C1.578A+2.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.691B+12.20.695B+24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.28%77.861%2432121293541812.23684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.547%0.964B*0.686B+-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.60.503B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.612%22.024%2432121216858830.285714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.504%1.168B**1.458A+-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.557B+3.20.332C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 137
13.6m268.3%444 (26.6k)345 (20.7k)3.6404931,1488,5563.8271423 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214253226.85%32.012%86004:368

81% Heavy Assault6% Light Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2014 6:36 AMMar 21st, 2018 2:42 AMAug 21st, 2019 4:36 AM (4h) (PST)Aug 21st, 2019 1:40 AM (7h) (PST)Aug 21st, 2019 1:27 AM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5601574030.7900.2170.2532.1950.0283424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5739,41424,159471315132220,711

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
657.3h/27.4d 1,597 9,971 8,747 86.6k 1,217 2,665 1,122 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:8,877
Deaths:1,957
KDR:4.536
Accuracy:27.974% B
HSR:38.650% B**
Orion VS54
B*
Kills:3,432
Deaths:787
KDR:4.361
Accuracy:24.929% B*
HSR:29.779% B++
SVA-88
B*
Kills:2,309
Deaths:555
KDR:4.160
Accuracy:26.477% B+
HSR:31.832% B*
NS-15MB
B
Kills:2,184
Deaths:471
KDR:4.637
Accuracy:28.471% B
HSR:32.463% C**
VE-H Maw
B*
Kills:2,079
Deaths:465
KDR:4.471
Accuracy:28.254% B+
HSR:34.103% B*
NS-15MG
B+
Kills:1,281
Deaths:370
KDR:3.462
Accuracy:27.948% B+
HSR:35.831% B+
NS-15M2
B**
Kills:1,272
Deaths:326
KDR:3.902
Accuracy:27.897% B++
HSR:34.827% B**
NSX-P Naginata
B**
Kills:1,222
Deaths:279
KDR:4.380
Accuracy:25.557% B+
HSR:37.643% B**
Pulsar LSW
A++
Kills:266
Deaths:72
KDR:3.694
Accuracy:27.271% B++
HSR:38.346% A++
Flare VE6
B+
Kills:85
Deaths:23
KDR:3.696
Accuracy:26.170% B+
HSR:25.882% C*
Kills:23,007
Deaths (as Heavy Assault):5,305
Deaths (to Heavy Assaults):2,828
KDR:4.33685
Kill Difference:17,702
Playtime:535.295 hours
Usage:81%
Score:11.184m
Score/min:348
Accuracy (listed only):27.095%
HSR (listed only):33.936%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:777
Deaths:198
KDR:3.924
Accuracy:26.589% B+
HSR:28.057% B*
VE-C Horizon
B**
Kills:248
Deaths:73
KDR:3.397
Accuracy:36.183% C**
HSR:31.855% B**
Pandora VX25
A*
Kills:103
Deaths:30
KDR:3.433
Accuracy:53.208% A
HSR:23.301% A*
Serpent VE92
M+
Kills:88
Deaths:42
KDR:2.095
Accuracy:30.242% A
HSR:36.364% M+
VX6-7
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.514% A+
HSR:21.429% C++
Deimos VA29
B+
Kills:65
Deaths:29
KDR:2.241
Accuracy:65.946% B+
HSR:20% B+
Kills:1,365
Deaths (as Light Assault):393
Deaths (to Light Assaults):1,690
KDR:3.47328
Kill Difference:972
Playtime:42.278 hours
Usage:6%
Score:0.773m
Score/min:305
Accuracy (listed only):40.780%
HSR (listed only):26.834%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:336
Deaths:125
KDR:2.688
Accuracy:27.967% B+
HSR:31.250% B+
Pandora VX25
A*
Kills:103
Deaths:30
KDR:3.433
Accuracy:53.208% A
HSR:23.301% A*
Deimos VA29
B+
Kills:65
Deaths:29
KDR:2.241
Accuracy:65.946% B+
HSR:20% B+
Kills:504
Deaths (as Combat Medic):184
Deaths (to Combat Medics):1,016
KDR:2.73913
Kill Difference:320
Playtime:12.401 hours
Usage:2%
Score:0.276m
Score/min:371
Accuracy (listed only):49.040%
HSR (listed only):24.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:777
Deaths:198
KDR:3.924
Accuracy:26.589% B+
HSR:28.057% B*
VE-C Horizon
B**
Kills:248
Deaths:73
KDR:3.397
Accuracy:36.183% C**
HSR:31.855% B**
Pandora VX25
A*
Kills:103
Deaths:30
KDR:3.433
Accuracy:53.208% A
HSR:23.301% A*
Serpent VE92
M+
Kills:88
Deaths:42
KDR:2.095
Accuracy:30.242% A
HSR:36.364% M+
VX6-7
A+
Kills:84
Deaths:21
KDR:4
Accuracy:32.514% A+
HSR:21.429% C++
Deimos VA29
B+
Kills:65
Deaths:29
KDR:2.241
Accuracy:65.946% B+
HSR:20% B+
Kills:1,365
Deaths (as Engineer):393
Deaths (to Engineers):1,246
KDR:3.47328
Kill Difference:972
Playtime:32.540 hours
Usage:5%
Score:0.491m
Score/min:252
Accuracy (listed only):40.780%
HSR (listed only):26.834%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:617
Deaths:118
KDR:5.229
Accuracy:39.877% C++
HSR:76.499% B++
NS-44P Commissioner
B
Kills:539
Deaths:249
KDR:2.165
Accuracy:43.918% B
HSR:24.304% C
Parallax VX3-AE
B
Kills:318
Deaths:36
KDR:8.833
Accuracy:44.251% B
HSR:80.503% C+
NS-357 Underboss
A+
Kills:258
Deaths:130
KDR:1.985
Accuracy:45.494% B**
HSR:32.946% A+
Beamer VS3-FB
C-
Kills:131
Deaths:64
KDR:2.047
Accuracy:28.062% D
HSR:20.611% C-
NS-30 Vandal
A++
Kills:119
Deaths:32
KDR:3.719
Accuracy:38.333% B*
HSR:40.336% A++
NS-45 Pilot
B**
Kills:108
Deaths:42
KDR:2.571
Accuracy:35.338% B++
HSR:36.111% B**
Kills:2,090
Deaths (as Infiltrator):671
Deaths (to Infiltrators):1,007
KDR:3.11475
Kill Difference:1,419
Playtime:31.511 hours
Usage:5%
Score:0.759m
Score/min:401
Accuracy (listed only):39.325%
HSR (listed only):44.473%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:205
Deaths:44
KDR:4.659
Accuracy:26.181% A+
HSR:29.756% A++
Nebula VM20
A+
Kills:175
Deaths:44
KDR:3.977
Accuracy:25.645% A+
HSR:24% B++
Kills:380
Deaths (as MAX Suit):44
Deaths (to MAX Suits):371
KDR:8.63636
Kill Difference:336
Playtime:3.583 hours
Usage:1%
Score:0.131m
Score/min:611
Accuracy (listed only):25.913%
HSR (listed only):26.878%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:235
V. Kills:2 N/A
Deaths:27
KDR:8.704
Accuracy:57.696% A*
KPH:63.100 B+
VKPH:0.500 D*
Dual Photon Pods
A++
Kills:229
V. Kills:2 N/A
Deaths:10
KDR:22.900
Accuracy:67.226% A++
KPH:118.200 B*
VKPH:1 D**
Saron Laser Cannon
C
Kills:71
V. Kills:54 129%
Deaths:45
KDR:1.578
Accuracy:34.818% B+
KPH:9.300 C
VKPH:7.100 C
Kills:535 (306 + 0)
Deaths:82
KDR:6.524
VKDR:0.707
Vehicle Kills:58
Kill Difference:453
Playtime:13.291 hours
Usage:2%
Score:0.126m
Score/min:158
Piloting Accuracy:34.818%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:77
V. Kills:37 203%
Deaths:9
KDR:8.556
Accuracy:66.719% A+
KPH:31.900 B+
VKPH:15.300 C+
Kills:77 (77 + 0)
Deaths:9
KDR:8.556
VKDR:4.111
Vehicle Kills:37
Kill Difference:68
Playtime:2.415 hours
Usage:0%
Score:0.030m
Score/min:206
Driving Accuracy:66.719%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:185
V. Kills:12 N/A
Deaths:17
KDR:10.882
Accuracy:57.096% A*
KPH:116.900 B++
VKPH:7.600 B
Kills:185 (0 + 185)
Deaths:17
KDR:10.882
VKDR:0.706
Vehicle Kills:12
Kill Difference:168
Playtime:1.583 hours
Usage:0%
Score:0.037m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:57.096%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:148
V. Kills:9 N/A
Deaths:3
KDR:49.333
Accuracy:23.774% B**
KPH:84.800 B+
VKPH:5.200 B++
Kills:148 (0 + 148)
Deaths:3
KDR:49.333
VKDR:3
Vehicle Kills:9
Kill Difference:145
Playtime:1.745 hours
Usage:0%
Score:0.033m
Score/min:316
Driving Accuracy:N/A%
Gunner Accuracy:23.774%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,0058,8771,9574.536B+0.9027.974%B38.65%B**78.3C**1.1B+233113.4h9.1B*32.6B++
Orion VS54 3,4543,4327874.361A++0.7224.929%B*29.779%B++52.1B*N/A18465.9h9.1B**36.7B
SVA-88 2,3262,3095554.16B**0.5226.477%B+31.832%B*60.1B+N/A19138.4h9.3B**35.2B++
NS-15MB 2,2052,1844714.637A**1.0028.471%B32.463%C**83.7B++N/A20626.1h9.3B*32.8B+
VE-H Maw 2,1142,0794654.471A**0.8328.254%B+34.103%B*65.8B+1.1B+20031.6h8B**28.1B++
NS-15MG 1,2911,2813703.462A0.1827.948%B+35.831%B+69.6C*N/A16018.4h9.7B+34.7B
NS-15M2 1,2821,2723263.902A0.2627.897%B++34.827%B**75.3B**N/A20516.9h9.1B**32.7B*
NSX-P Naginata 1,2531,2222794.38A**0.7425.557%B+37.643%B**69B*1.8B**17017.7h9.2B**35.9B*
Pulsar C 7867771983.924A+0.2826.589%B+28.057%B*54.7B**N/A18014.2h8.2B**30.8B++
Ghost 6186171185.229B*1.5939.877%C++76.499%B++60.5B*N/A26010.2h1.6B**3.9B*
Lancer VS22 9586031454.159S0.5259.942%C+1.327%C+36.3A*21.4B*30616.6h6.5B*10.9B*
NS-44P Commissioner 5415392492.165B*1.4843.918%B24.304%C38.2CN/A12714.1h2.9B++6.5B+
Terminus VX-9 3403361252.688B+0.9527.967%B+31.25%B+57.9B++N/A1825.8h9.3A33.3B*
Frag Grenade 3383351335N/A331.3650.022%B+N/A558.3C**5C-16560.6h3.4B+6.7B+
Parallax VX3-AE 318318368.833A++5.1944.251%B80.503%C+63.6B+N/A2015h1.6B++3.6B+
NS Decimator 4662931272.307A+1.3359.21%C1.024%D-29.6C17.5C++3459.9h5C+8.5C+
Pulsar LSW 267266723.694A++0.0527.271%B++38.346%A++60.5B+N/A2214.4h10.1B*37B++
Lasher X2 265260584.483S0.8427.213%C*5.385%B*70.3A*1.4B+2223.7h19.9C+73.1C**
NS-357 Underboss 2592581301.985B**1.6645.494%B**32.946%A+52.7B+N/A1854.9h3.2B**7.1B**
VE-C Horizon 249248733.397A0.2436.183%C**31.855%B**70.9B++N/A2103.5h11.7B*32.5B++
Light PPA 237235278.704B*5.0657.696%A*N/A63.5B+N/A2083.7h7.2B++12.4B++
Dual Photon Pods 2312291022.9A**19.2667.226%A++N/A120.5B*1.1D**2871.9h8.7A+13A
Nebula VM20 205205444.659A1.0226.181%A+29.756%A++73.2A**N/A2152.8h10.6A++40.6B**
Proton II PPA-H 1971851710.882C+7.2457.096%A*1.081%D115.6B+7.5B3901.6h10.4C++18.3B++
Nebula VM20 176175443.977B*0.3425.645%A+24%B++62.5A++N/A1962.8h12.3B**47.9B**
C-4 184172503.44A+0.2031.651%B**N/A90.5C*6.3F5571.9h0.9B**3B**
M12 Kobalt 157148349.333M**45.6923.774%B**22.973%B**87.1B+5.3B*3161.7h14.3B**60.2B++
Proximity Mine 134134482.792C0.8580%SN/A191.4A+N/A8680.7h0.4S0.6M+
Beamer VS3-FB 132131642.047B++1.5928.062%D20.611%C-33.6CN/A963.9h6.9B++24.6C**
NS-30 Vandal 119119323.719A0.0838.333%B*40.336%A++49.6B+N/A2052.4h4.8B++12.6B++
NS-45 Pilot 110108422.571B**1.0735.338%B++36.111%B**49.1C+N/A1662.2h5.7B*16.2B*
Pandora VX25 103103303.433A++0.2153.208%A23.301%A*79.2A+N/A4311.3h4.1B+7.7B++
Serpent VE92 8988422.095B*1.5530.242%A36.364%M+44B+N/A2872h11.1B+36.6B++
Flare VE6 8785233.696A*0.0626.17%B+25.882%C*65.4B*1.5A**3681.3h7.9B**30.2B++
VX6-7 9084214A*0.3632.514%A+21.429%C++60B**4.3S2301.4h9.8B++30B*
Supernova FPC 1147798.556B4.9266.719%A+1.299%D32.1B+15.4C+2062.4h5.5C+8.3B+
NS-TMC-01 "His Regards" 77764,2500.018C3.6216.806%D13.158%B*0.3CN/A1296.5h3.2D18.9C
Saron Laser Cannon 12571451.578C+2.0634.818%B+N/A9.3C7.1C1017.6h113.5B326B+
Deimos VA29 6765292.241B*1.4065.946%B+20%B+54.2B1.7B**2691.2h1.9B*2.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon108390.9h
Nanite Revive Grenade01000h
Medical Applicator2719,0831.8h
Motion Spotter02710.2h
VS Triumph Flare Gun13730.4h
Deconstruction Tool0520.1h
Ammunition Package0610h
Nano-Armor Kit1536,9233.8h
Medical Kit1,1036,118120.7h
Shield Recharging Field02020.1h
Recon Detection Device81,3432.3h

Check the help document for the dictionary if you want to learn more about words used here.


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