Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,427)players online:
wintergaming (477)  ShrimpeHx (106)  Nefinub (73)  Ahorn (17)  MChiiTV (9)  iHacksx (8) 690
stats.dasanfall.com
Overseer WindZnc[ICWT] WindZnc
NC BR 69

KDR: 3.4

Score: 32.7m

Last Seen: Jan 9th, 2019 3:39 PM
- OFFLINE - 249.4 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Cobalt - Outfit Leader of In Cirno We Trust[ICWT] In Cirno We Trust
NC outfit on Cobalt

Members: 1
Level Progress (to 70): 56%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH The Moonshot SAS-R M20 Mustang MGR-S1 Gladius Vortek Rotary NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WindZnc



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,261,808 MLG Score: 1808
Fun Score: N/A
Cheeseburgers Flipped: 123TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.513%23.808%5843898441,8183.064490.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.692%0.669B+0.497B+-0.622DHEAD ++ (~11.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.492B+9.30.348C**28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.273%0.914%15854101817,3871046473816.6065367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.554%-1.072D*-0.635D1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.30.5B+21.90.586B+58.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.041%0.351%30110212851089520.261468538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.764D--1.462F-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++2.80.779B++5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.699%13.085%1791010121,7967633742.35079479%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.111%-1.341D**2.223A*0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.353C**16.60.578B+59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.844%76.181%1797101511,3441986335.70911

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.059%0.573B+0.594B+-0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.351C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.164%15.286%1791102170091430.765864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.23B**0.156C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.648B+2.60.462B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
In Cirno We Trust[ICWT] In Cirno We Trust
NC outfit on Cobalt

Members: 1
32.7m192.3%263 (15.8k)226 (13.6k)3.4049187,76525,7763.6294669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022918024.324%23.532%57205:3738

13% Engineer11% Heavy Assault47% Infiltrator27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2016 2:54 PMJan 5th, 2018 6:46 PMJan 18th, 2019 6:16 PM (1d) (PST)Jan 9th, 2019 1:38 PM (10d) (PST)Jan 9th, 2019 11:39 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701174530.6060.1780.1431.2730.0561808

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1797,00327,1763611976313,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2413.7h/100.6d 5,788 20,653 23,518 184.4k 1,771 9,102 8,103 82.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,447
Deaths:586
KDR:2.469
Accuracy:22.220% C
HSR:23.359% C
MGR-L1 Promise
C+
Kills:1,191
Deaths:375
KDR:3.176
Accuracy:21.665% C
HSR:23.342% C+
GD-22S
C*
Kills:1,167
Deaths:319
KDR:3.658
Accuracy:23.788% C*
HSR:22.622% C+
NC6 Gauss SAW
B+
Kills:1,164
Deaths:327
KDR:3.560
Accuracy:23.199% B+
HSR:23.625% C++
LA1 Anchor
C+
Kills:1,160
Deaths:414
KDR:2.802
Accuracy:23.501% C+
HSR:21.983% C
NSX Naginata
C
Kills:765
Deaths:276
KDR:2.772
Accuracy:18.861% D
HSR:25.490% C
NC05 Jackhammer AE
C+
Kills:582
Deaths:271
KDR:2.148
Accuracy:39.958% D--
HSR:15.464% C+
MGR-L1 Promise AE
C++
Kills:374
Deaths:151
KDR:2.477
Accuracy:21.630% D--
HSR:28.610% C++
NC6A GODSAW
C-
Kills:273
Deaths:104
KDR:2.625
Accuracy:22.214% D--
HSR:23.810% C-
Kills:8,123
Deaths (as Heavy Assault):2,823
Deaths (to Heavy Assaults):6,618
KDR:2.87744
Kill Difference:5,300
Playtime:261.253 hours
Usage:11%
Score:3.699m
Score/min:236
Accuracy (listed only):24.115%
HSR (listed only):23.145%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B
Kills:2,770
Deaths:870
KDR:3.184
Accuracy:28.471% B
HSR:21.805% C+
Tempest
C
Kills:1,523
Deaths:706
KDR:2.157
Accuracy:22.166% D*
HSR:18.122% C
MKV Suppressed
C**
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C+
HSR:20.721% C**
NS-7 PDW
B
Kills:1,261
Deaths:655
KDR:1.925
Accuracy:22.789% C
HSR:19.746% B
NS-11CB
C+
Kills:1,221
Deaths:635
KDR:1.923
Accuracy:22.057% C--
HSR:21.294% C+
GD-7F
C+
Kills:1,202
Deaths:449
KDR:2.677
Accuracy:22.980% C
HSR:18.636% C+
NSX-P Tanto
C**
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:23.764% C
HSR:26.940% C**
AC-X11
C**
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:26.290% C**
HSR:21.691% C+
AF-19 Mercenary
C*
Kills:1,168
Deaths:305
KDR:3.830
Accuracy:23.027% C*
HSR:21.147% C+
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
NSX Tanto
C
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% C-
HSR:22.931% C
Razor GD-23
B
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% B
HSR:21.435% C*
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
19A Fortuna
C*
Kills:844
Deaths:341
KDR:2.475
Accuracy:23.748% D
HSR:21.564% C*
LA39 Bruiser
C++
Kills:700
Deaths:326
KDR:2.147
Accuracy:56.164% C-
HSR:15.286% C++
AF-4A Bandit
C**
Kills:362
Deaths:100
KDR:3.620
Accuracy:26.629% C**
HSR:21.271% C+
Kills:21,774
Deaths (as Light Assault):8,527
Deaths (to Light Assaults):4,632
KDR:2.55354
Kill Difference:13,247
Playtime:645.381 hours
Usage:27%
Score:8.612m
Score/min:222
Accuracy (listed only):27.596%
HSR (listed only):20.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C+
Kills:3,934
Deaths:387
KDR:10.165
Accuracy:40.034% C-
HSR:79.410% C+
SAS-R
B
Kills:3,110
Deaths:673
KDR:4.621
Accuracy:40.237% C*
HSR:71.608% B
MGR-S1 Gladius
B
Kills:2,770
Deaths:870
KDR:3.184
Accuracy:28.471% B
HSR:21.805% C+
NS-44 Commissioner AE
C
Kills:1,885
Deaths:1,215
KDR:1.551
Accuracy:37.358% C-
HSR:22.653% C
NS-30 Vandal
C++
Kills:1,834
Deaths:682
KDR:2.689
Accuracy:30.717% C
HSR:27.263% C++
Tempest
C
Kills:1,523
Deaths:706
KDR:2.157
Accuracy:22.166% D*
HSR:18.122% C
AF-18 Stalker
B
Kills:1,449
Deaths:568
KDR:2.551
Accuracy:25.551% C
HSR:22.774% B
MKV Suppressed
C**
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C+
HSR:20.721% C**
NSX Tomoe
C+
Kills:1,396
Deaths:560
KDR:2.493
Accuracy:23.612% D*
HSR:34.814% C+
NS-7 PDW
B
Kills:1,261
Deaths:655
KDR:1.925
Accuracy:22.789% C
HSR:19.746% B
NC14 Bolt Driver
B+
Kills:1,178
Deaths:283
KDR:4.163
Accuracy:38.169% B+
HSR:75.467% C++
LA80
B+
Kills:1,165
Deaths:185
KDR:6.297
Accuracy:37.270% C--
HSR:81.459% B+
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
AF-8 RailJack
C+
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:36.826% C+
HSR:71.466% C
AF-6 Shadow
C++
Kills:1,158
Deaths:252
KDR:4.595
Accuracy:30.352% D
HSR:27.979% C++
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
Impetus
C
Kills:1,155
Deaths:343
KDR:3.367
Accuracy:31.498% C-
HSR:25.887% C
NS-357 Underboss
B+
Kills:635
Deaths:358
KDR:1.774
Accuracy:37.118% C++
HSR:24.724% B+
NSX Daimyo
C--
Kills:606
Deaths:85
KDR:7.129
Accuracy:37.804% C--
HSR:88.614% F
NS-61 Emissary
C+
Kills:583
Deaths:343
KDR:1.700
Accuracy:28.276% C+
HSR:15.781% C+
NS-44L Blackhand
B++
Kills:531
Deaths:169
KDR:3.142
Accuracy:43.233% C*
HSR:52.542% B++
NC08 Mag-Scatter
C
Kills:314
Deaths:204
KDR:1.539
Accuracy:49.059% C
HSR:14.331% C
NS-44 Commissioner
B+
Kills:203
Deaths:135
KDR:1.504
Accuracy:37.918% C*
HSR:26.108% B+
Gauss SPR
A
Kills:191
Deaths:40
KDR:4.775
Accuracy:33.972% C*
HSR:45.550% A
NC4 Mag-Shot
B++
Kills:72
Deaths:51
KDR:1.412
Accuracy:30.819% B+
HSR:23.611% B++
Ectoblaster
F
Kills:60
Deaths:40
KDR:1.500
Accuracy:17.324% F--
HSR:1.667% F
Kills:33,069
Deaths (as Infiltrator):10,995
Deaths (to Infiltrators):5,115
KDR:3.00764
Kill Difference:22,074
Playtime:1,133.432 hours
Usage:47%
Score:14.093m
Score/min:207
Accuracy (listed only):32.239%
HSR (listed only):35.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
C**
Kills:1,588
Deaths:395
KDR:4.020
Accuracy:29.001% D--
HSR:31.297% C**
MGR-M1 Bishop
C++
Kills:1,230
Deaths:334
KDR:3.683
Accuracy:32.575% C+
HSR:31.626% C++
NS-11CB
C+
Kills:1,221
Deaths:635
KDR:1.923
Accuracy:22.057% C--
HSR:21.294% C+
GD-7F
C+
Kills:1,202
Deaths:449
KDR:2.677
Accuracy:22.980% C
HSR:18.636% C+
NSX-P Tanto
C**
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:23.764% C
HSR:26.940% C**
AC-X11
C**
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:26.290% C**
HSR:21.691% C+
AF-19 Mercenary
C*
Kills:1,168
Deaths:305
KDR:3.830
Accuracy:23.027% C*
HSR:21.147% C+
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
NSX Tanto
C
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% C-
HSR:22.931% C
Warden
B+
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:26.681% C+
HSR:27.696% B+
Razor GD-23
B
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% B
HSR:21.435% C*
19A Fortuna
C*
Kills:844
Deaths:341
KDR:2.475
Accuracy:23.748% D
HSR:21.564% C*
LA39 Bruiser
C++
Kills:700
Deaths:326
KDR:2.147
Accuracy:56.164% C-
HSR:15.286% C++
AF-4A Bandit
C**
Kills:362
Deaths:100
KDR:3.620
Accuracy:26.629% C**
HSR:21.271% C+
Kills:15,301
Deaths (as Engineer):5,392
Deaths (to Engineers):4,107
KDR:2.83772
Kill Difference:9,909
Playtime:311.126 hours
Usage:13%
Score:5.224m
Score/min:280
Accuracy (listed only):28.691%
HSR (listed only):22.965%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B
Kills:2,770
Deaths:870
KDR:3.184
Accuracy:28.471% B
HSR:21.805% C+
Tempest
C
Kills:1,523
Deaths:706
KDR:2.157
Accuracy:22.166% D*
HSR:18.122% C
MKV Suppressed
C**
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C+
HSR:20.721% C**
NS-7 PDW
B
Kills:1,261
Deaths:655
KDR:1.925
Accuracy:22.789% C
HSR:19.746% B
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
LA39 Bruiser
C++
Kills:700
Deaths:326
KDR:2.147
Accuracy:56.164% C-
HSR:15.286% C++
NS-11A
C
Kills:645
Deaths:297
KDR:2.172
Accuracy:22.108% C-
HSR:19.690% C
NC1 Gauss Rifle
C++
Kills:381
Deaths:241
KDR:1.581
Accuracy:22.632% C+
HSR:21.785% C++
Kills:13,342
Deaths (as Combat Medic):5,707
Deaths (to Combat Medics):2,442
KDR:2.33783
Kill Difference:7,635
Playtime:53.459 hours
Usage:2%
Score:0.637m
Score/min:199
Accuracy (listed only):29.402%
HSR (listed only):19.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:677
Deaths:176
KDR:3.847
Accuracy:22.672% D*
HSR:17.282% B+
NCM1 Scattercannon
B+
Kills:645
Deaths:188
KDR:3.431
Accuracy:24.028% D*
HSR:17.209% B+
Kills:1,322
Deaths (as MAX Suit):182
Deaths (to MAX Suits):776
KDR:7.26374
Kill Difference:1,140
Playtime:15.352 hours
Usage:1%
Score:0.406m
Score/min:440
Accuracy (listed only):23.350%
HSR (listed only):17.246%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:6,977
V. Kills:808 N/A
Deaths:349
KDR:19.991
Accuracy:59.109% A
KPH:123.500 B+
VKPH:14.300 C+
M30 Mustang AH
B*
Kills:5,363
V. Kills:332 N/A
Deaths:554
KDR:9.681
Accuracy:53.701% C
KPH:77.500 B*
VKPH:4.800 C+
M20 Mustang
B+
Kills:3,017
V. Kills:2,213 136%
Deaths:954
KDR:3.162
Accuracy:21.545% D**
KPH:18.600 B+
VKPH:13.700 B+
Vortek Rotary
B++
Kills:2,030
V. Kills:1,307 155%
Deaths:487
KDR:4.168
Accuracy:25.794% D-
KPH:22.700 B++
VKPH:14.600 B+
Hornet Missiles
C+
Kills:709
V. Kills:616 115%
Deaths:76
KDR:9.329
Accuracy:69.496% A
KPH:40.200 C--
VKPH:34.900 C+
M20 Kestrel
C+
Kills:416
V. Kills:314 132%
Deaths:100
KDR:4.160
Accuracy:22.236% D*
KPH:17.600 C+
VKPH:13.300 C+
Coyote Missiles
B
Kills:268
V. Kills:218 122%
Deaths:62
KDR:4.323
Accuracy:64.100% A+
KPH:37.600 C+
VKPH:30.600 B
Tomcat A2AM Pods
A+
Kills:108
V. Kills:78 137%
Deaths:6
KDR:18
Accuracy:89.934% A+
KPH:59.100 C++
VKPH:42.600 C+
Kills:18,888 (10,826 + 0)
Deaths:2,588
KDR:7.298
VKDR:2.274
Vehicle Kills:5,886
Kill Difference:16,300
Playtime:427.202 hours
Usage:18%
Score:5.221m
Score/min:204
Piloting Accuracy:22.236%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:285
V. Kills:33 N/A
Deaths:13
KDR:21.923
Accuracy:33.041% F
KPH:53.600 C+
VKPH:6.200 C-
Kills:285 (285 + 0)
Deaths:13
KDR:21.923
VKDR:2.538
Vehicle Kills:33
Kill Difference:272
Playtime:5.318 hours
Usage:0%
Score:0.057m
Score/min:179
Driving Accuracy:33.041%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:270
V. Kills:146 184%
Deaths:19
KDR:14.211
Accuracy:41.311% C-
KPH:26.700 C
VKPH:14.400 C+
M12 Kobalt
C+
Kills:125
V. Kills:3 N/A
Deaths:11
KDR:11.364
Accuracy:13.338% C
KPH:53.700 C+
VKPH:1.300 C--
Enforcer ML85
C++
Kills:64
V. Kills:36 173%
Deaths:10
KDR:6.400
Accuracy:39.115% C
KPH:23.800 C++
VKPH:13.400 C-
Kills:459 (0 + 459)
Deaths:40
KDR:11.475
VKDR:4.625
Vehicle Kills:185
Kill Difference:419
Playtime:15.143 hours
Usage:1%
Score:0.158m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:39.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:315
V. Kills:30 N/A
Deaths:27
KDR:11.667
Accuracy:54.494% B+
KPH:81.600 C-
VKPH:7.800 C+
M12 Kobalt-H
D
Kills:78
V. Kills:3 N/A
Deaths:5
KDR:15.600
Accuracy:17.025% D--
KPH:73.900 D
VKPH:2.800 D
M96 Mjolnir-H
C**
Kills:56
V. Kills:33 165%
Deaths:11
KDR:5.091
Accuracy:51.775% C**
KPH:45.400 C+
VKPH:26.700 C
Kills:449 (0 + 449)
Deaths:43
KDR:10.442
VKDR:1.535
Vehicle Kills:66
Kill Difference:406
Playtime:6.150 hours
Usage:0%
Score:0.108m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:51.775%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:513
V. Kills:11 N/A
Deaths:12
KDR:42.750
Accuracy:13.917% D
KPH:65.500 C++
VKPH:1.400 D
M12 Kobalt
C+
Kills:138
V. Kills:6 N/A
Deaths:4
KDR:34.500
Accuracy:13.642% D-
KPH:55.100 C-
VKPH:2.400 C+
M20 Basilisk
C++
Kills:121
V. Kills:28 417%
Deaths:20
KDR:6.050
Accuracy:35.621% C
KPH:21 C++
VKPH:4.900 D
M20 Basilisk
A
Kills:90
V. Kills:25 346%
Deaths:12
KDR:7.500
Accuracy:31.388% D
KPH:35.600 A
VKPH:9.900 C*
M40 Fury
C*
Kills:82
V. Kills:12 N/A
Deaths:9
KDR:9.111
Accuracy:32.953% C
KPH:50.300 C*
VKPH:7.400 C
Kills:944 (0 + 944)
Deaths:57
KDR:16.561
VKDR:1.439
Vehicle Kills:82
Kill Difference:887
Playtime:20.243 hours
Usage:1%
Score:0.236m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:32.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:234
V. Kills:7 N/A
Deaths:82
KDR:2.854
Accuracy:40.770% C+
KPH:33.300 D
VKPH:1 D
Kills:234 (234 + 0)
Deaths:82
KDR:2.854
VKDR:0.085
Vehicle Kills:7
Kill Difference:152
Playtime:7.031 hours
Usage:0%
Score:0.030m
Score/min:72
Driving Accuracy:40.770%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 7,7856,97734919.991A++16.5959.109%AN/A123.5B+14.3C+36756.5h9.9B**16.8B*
M30 Mustang AH 5,6955,3635549.681B+6.2853.701%CN/A77.5B*4.8C+20169.2h6.9B+12.8B+
The Moonshot 3,9453,93438710.165B**6.7640.034%C-79.41%C+48.6C+N/A11980.9h1.8C*4.5C+
SAS-R 3,1223,1106734.621B++1.2240.237%C*71.608%B43.7C**N/A10571.2h2.1B+5.2B+
M20 Mustang 5,2303,0179543.162B+0.2421.545%D**1.458%C-18.6B+13.7B+157161.9h63.2B*293.2B+
MGR-S1 Gladius 2,7892,7708703.184A0.2228.471%B21.805%C+49.3B+N/A12656.2h8.3B++29.2B+
Vortek Rotary 3,3372,0304874.168B*0.7625.794%D-1.97%C22.7B++14.6B+16989.4h41.4B*160.6B++
NS-44 Commissioner AE 1,8891,8851,2151.551C**1.8537.358%C-22.653%C23.8D-N/A6979.3h3.1B+8.2C**
NS-30 Vandal 1,8421,8346822.689B+0.7230.717%C27.263%C++38.4C+N/A8847.7h4.9B++16B
GD Guardian 1,5981,5883954.02B**0.6229.001%D--31.297%C**44.5C+N/A12135.7h6.6B22.8C+
Tempest 1,5321,5237062.157B+1.2522.166%D*18.122%C31.5DN/A7148.3h9.8C++44C
AF-18 Stalker 1,4571,4495682.551A0.8525.551%C22.774%B39.7B+N/A8836.5h11.5B+45C*
NS-15M2 1,4661,4475862.469B+0.9422.22%C23.359%C38.7C+N/A9937.4h11.8B53.1C*
MKV Suppressed 1,4231,4146142.303A+1.1024.664%C+20.721%C**36.4C*N/A9038.8h11.4B++46.4B+
NSX Tomoe 1,4021,3965602.493B++0.9123.612%D*34.814%C+27.5C--N/A6550.8h14.3C++60.5C
NS-7 PDW 1,2701,2616551.925B**1.4822.789%C19.746%B24.5C+N/A6251.4h13.3B+58.3C**
MGR-M1 Bishop 1,2441,2303343.683A0.2832.575%C+31.626%C++36C**N/A9034.2h5.4B++16.6B+
NS-11CB 1,2371,2216351.923B*1.4822.057%C--21.294%C+26C+N/A5946.9h13.8C**62.6C++
GD-7F 1,2121,2024492.677A++0.7322.98%C18.636%C+29.9C++N/A7840.2h11.4B++49.4B+
MGR-L1 Promise 1,2011,1913753.176A0.2321.665%C23.342%C+39.7C+N/A12930h13.3B+61.2C*
NC14 Bolt Driver 1,1821,1782834.163A+0.7638.169%B+75.467%C++35.2B*N/A10633.5h2.1B*5.6B++
NSX-P Tanto 1,1861,1734062.889A*0.5223.764%C26.94%C**26.4C+N/A6444.5h13.2B+55.4B
AC-X11 1,1891,1713273.581M+0.1826.29%C**21.691%C+35B+N/A9233.5h9.2B+34.8B+
AF-19 Mercenary 1,1781,1683053.83S0.4323.027%C*21.147%C+31.3B*N/A11937.3h9.1B**39.4B++
GD-22S 1,1791,1673193.658A0.2523.788%C*22.622%C+42.9C**N/A12527.2h10.6B44.8B
NS Baron G5 1,1721,1666231.872B**1.5339.211%C-18.696%B*34.8C++N/A8233.5h4.8C+12.1C+
LA80 1,1671,1651856.297B**2.8937.27%C--81.459%B+38.1C+N/A8230.6h2B+5.2C*
NC6 Gauss SAW 1,1731,1643273.56A**0.1623.199%B+23.625%C++54.4AN/A21021.4h8.8B+38.1B+
AF-4 Cyclone 1,1721,1644552.558B**0.8523.72%C17.698%C+43.9B+N/A11926.5h8.8B*36.9B+
NSX Tengu 1,1661,1614272.719A+0.6937.202%C++19.208%C32.4C+N/A7435.8h12.3B33B
LA1 Anchor 1,1641,1604142.802C**0.6023.501%C+21.983%C42C+N/A13527.6h9.9C*42.2C++
NSX Tanto 1,1691,1604522.566A+0.8423.644%C-22.931%C26.2CN/A6344.2h12.2B+51.5C++
AF-8 RailJack 1,1621,1602025.743A2.3436.826%C+71.466%C33.9B*N/A7934.2h2.1B+5.7B+
Warden 1,1671,1593563.256A**0.1526.681%C+27.696%B+29B+N/A7139.9h7.1B*26.6B++
AF-6 Shadow 1,1661,1582524.595A++1.1930.352%D27.979%C++31.6CN/A6636.7h5.2B+17.3C++
Razor GD-23 1,1711,1573433.373M+0.0325.905%B21.435%C*39.9B**N/A10529h9.7B*37.4B+
Blitz GD-10 1,1641,1574932.347A+1.0624.293%C+17.545%C*36B+N/A9332.1h12.4B++51B+
Impetus 1,1591,1553433.367B**0.0431.498%C-25.887%C34.7C+N/A7933.3h4.1B++13.1C**
Hunter QCX 1,1851,1105771.924A++1.4848.039%B32.523%B+16.2C*1.1C4268.4h4.8C*10B
19A Fortuna 8548443412.475B**0.9323.748%D21.564%C*27.9CN/A7730.3h10.5C+44.2C
NSX Naginata 7777652762.772A0.6318.861%D25.49%C36.6C+N/A10120.9h11.4B60.4C++
Hornet Missiles 1,325709769.329B*5.9269.496%A1.269%C-40.1C--34.8C+28117.7h13.1C18.9C++
LA39 Bruiser 7037003262.147B*1.2656.164%C-15.286%C++37.2C+N/A9818.8h2.6C+4.6C+
NCM1 Scattercannon 6866771763.847B*0.4422.672%D*17.282%B+49.4B*N/A14113.7h5.6C**24.5D
NCM1 Scattercannon 6526451883.431B**0.0324.028%D*17.209%B+45.4A++N/A14714.2h6B*25.1C+
NS-11A 6506452972.172B+1.2322.108%C-19.69%C22.2C-N/A5829h12.4B+56.1C*
NS-357 Underboss 6376353581.774B*1.6337.118%C++24.724%B+32.4CN/A7519.6h3.3B**8.9B++
NS Decimator 8066292352.677A*0.7364.329%B+1.59%C--55.2A15.5C+28811.4h3.7B++5.8B*
NSX Daimyo 608606857.129B**3.7237.804%C--88.614%F35.9C--N/A10116.9h2.8C7.3C+
NS-61 Emissary 5855833431.7A1.7028.276%C+15.781%C+28.4C++N/A7520.5h10.1B++35.6B++
NC05 Jackhammer AE 5865822712.148B+1.2639.958%D--15.464%C+50.2C+N/A15311.6h4.6C++11.4C+
NS-44L Blackhand 5335311693.142A++0.2643.233%C*52.542%B++25.8C++N/A6220.6h3.3B*7.7B++
M12 Kobalt 5245131242.75M+39.3513.917%D22.417%B*65.8C++1.4D1887.8h14.6B*105.2C**
C-4 7444711962.403B++1.0025.009%C+N/A96.1B+55.7A++8764.9h1.5C++6C++
NS-TMC-01 "His Regards" 46046013,5810.034C**3.3727.014%C++4.348%C--0.4CN/A11086.2h1.7B++6.3B+
The Slasher 4524527,7080.059C*3.3524.924%D4.204%D0.7C-N/A2618h1.8B+7.3C++
M20 Kestrel 7304161004.16B**0.7622.236%D*1.202%C--17.6C+13.2C+15723.7h76.2B+342.6C*
Bouncing Betty 400400439.302A++5.9036.776%DN/A200A++N/A5702h1.8B+5C+
NC1 Gauss Rifle 3833812411.581B+1.8222.632%C+21.785%C++29.8B+N/A14512.8h10.3B**45.4B+
MGR-L1 Promise AE 3773741512.477C*0.9321.63%D--28.61%C++41.1C-N/A1289.1h13.6C+62.9C
AF-4A Bandit 3643621003.62A*0.2226.629%C**21.271%C+50.3B++N/A1837.2h11.9C+44.5C++
C85 Canister-H 3453152711.667C+8.2654.494%B+9.206%D80.8C-7.7C+2323.9h8.5C-15.5C+
NC08 Mag-Scatter 3153142041.539C*1.8749.059%C14.331%C20.1DN/A4515.6h4C*8.1C++
Heartstring 3163031282.367A+1.0445.34%C*33.663%B+22.8C+1C6513.3h3.3C*7.3B+
L100 Python HESH 3182851321.923B**18.5233.041%FN/A53.8C++6.2C-1795.3h2.8B+8.4C
NC6A GODSAW 2772731042.625C*0.7822.214%D--23.81%C-47.1CN/A2115.8h8.8C++39.8C+
E540 Halberd 4162701914.211B**10.8141.311%C-4.074%B+26.7C14.5C+18210.1h5.3B+12.8C*
Coyote Missiles 486268624.323B+0.9264.1%A+N/A37.7C+30.7B3437.1h44.6C+69.6C**
S12 Renegade 241234822.854C+0.5540.77%C+4.701%C+33.4D1D727h3.5C+8.7C+
Carver 2312315950.388A++3.0249.55%A*8.658%D--3.7C+N/A862.9h1.2B+2.4B+
NSX Masamune 271230962.396A*1.0156.709%C+1.739%C52.3A+9.3C2314.4h5.7B*10B*
NS-44 Commissioner 2062031351.504B+1.9037.918%C*26.108%B+36.9C++N/A1495.5h3.1B*8.1B++
Spear Anti-Vehicle Phalanx Turret 323194921.556A**18.1560.176%A++4.639%C**53.9B**35.8A+4313.6h8.8C+14.7B++
Gauss SPR 191191404.775A*1.3733.972%C*45.55%A34.7B+N/A965.5h4.3B*12.6B++
Frag Grenade 1761701170N/A166.6043.657%CN/A566.7B+20A*37030.3h3.1B++7.1B+
Rocklet Rifle 3561561151.357A2.0543.521%D--N/A24.8C+31.7B+3336.3h34.6C**79.6C+
M12 Kobalt 144138434.5M+31.1013.642%D-17.391%C55.2C-2.4C+2292.5h14.6B++107.2C++
M12 Kobalt 1281251111.364C+7.9613.338%C20%B**54.3C+1.3C--1282.3h16.4B+123C**
M20 Basilisk 149121206.05A++2.6535.621%C7.438%B+20.9C++4.8D1425.8h60.4B+169.5B*
Tomcat A2AM Pods 186108618M**14.6089.934%A+N/A60C*43.3C+4781.8h11.3D**12.6D-
M20 Basilisk 11590127.5A**4.1031.388%D4.444%C--36A10C*2722.5h46.6B+148.5B*
M40 Fury 948299.111B+5.7132.953%C4.878%M++51.3C*7.5C2361.6h9.5B++28.8B+
M12 Kobalt-H 8178515.6C+12.2017.025%D--14.103%D70.9D2.7D2811.1h14.9C*87.6C+
Aspis Anti-Aircraft Phalanx Turret 13976238U34.6025.627%C+N/A29.2M++24.2A**4272.6h73A++285B**
NC4 Mag-Shot 7272511.412B**1.9930.819%B+23.611%B++12.2DN/A905.9h6.6B++21.5B+
Tank Mine 8371235.5U32.10201.111%UN/A710U120A*56460.1h2.5D-1.3M
Carver AE 70704610.152C-3.2529.268%D15.714%C2.5DN/A728.3h1.2C*4.1C
Enforcer ML85 10064106.4B+3.0039.115%C4.688%A++23.7C++13.3C--1852.7h10.4B++26.5B+
Ectoblaster 6160401.5B**1.9017.324%F--1.667%F14.3D-N/A314.2h21C+121.2F--
M96 Mjolnir-H 8956115.091B+1.6951.775%C**N/A46.7C+27.5C4871.2h33.6C**64.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3419,0256.6h
Snowman Soldier42630.2h
Spawn Beacon51,0060.8h
AE Nano-Armor Kit78229,78616.6h
AE Medical Applicator11779,7226.1h
Nanite Revive Grenade05690.2h
Medical Kit1,14718,84316.3h
Medical Applicator02700h
Spitfire Auto-Turret62550.3h
Welding Device07300.2h
Deconstruction Tool02680h
Ammunition Package43690.2h
Recon Detection Device32530.5h
Shield Recharging Field19900.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.30s
Server spent 1.82s on queries, 1.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.