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Executor Sweetheart WindZnc[NKAT] WindZnc
NC BR 147

KDR: 3.55

Score: 49.8m

Last Seen: May 28th, 2020 10:18 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (147 total) - New Conglomerate on Cobalt - Outfit Officer of New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 32
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods MGR-S1 Gladius SAS-R M20 Mustang The Moonshot Vortek Rotary LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,589,570 MLG Score: 2070
Fun Score: N/A
Cheeseburgers Flipped: 134TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.22%24.552%61945123858,0442.883170.665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.829%0.759B++0.556B+-0.763D-HEAD ++ (~11.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.519B+9.10.372C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.629%0.818%19195127827,0061409705519.1532383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.141%-0.949D---0.685D1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.554B+20.40.615B+50.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.997%0.326%24112823071464690.209699439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.798D--1.411D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++2.90.773B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.853%12.056%2071212712,58810015732.58541451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.827%-1.336D**2A++1.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.376C**17.60.594B+59.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.855%74.468%2077127615,7962824545.59348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.972%0.597B+0.547B+-0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.451B+2.20.335C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.114%14.73%207412792,5731477131.74087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.677%1.245B**0.126C++0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.621B+2.90.418B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
New Conglomerate Assault Team[NKAT] New Conglomerate Assault Team
NC outfit on Cobalt

Members: 32
49.8m209.8%295 (17.7k)256 (15.4k)3.54832134,85438,0053.76798147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12831430924.897%22.926%57105:0856

18% Engineer12% Heavy Assault43% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2016 2:54 PMSep 20th, 2019 5:55 PMMay 30th, 2020 5:00 AM (18h) (PST)May 28th, 2020 7:31 PM (2d) (PST)May 28th, 2020 6:18 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311275040.6930.1950.1591.5820.0612070

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8887,62130,26742121095415,338

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3243.5h/135.1d 8,348 30,917 35,643 307.8k 2,448 11,546 11,844 122.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C+
Kills:2,600
Deaths:928
KDR:2.802
Accuracy:24.619% C+
HSR:23.385% C
MGR-L1 Promise AE
C--
Kills:1,807
Deaths:554
KDR:3.262
Accuracy:24.325% C--
HSR:25.069% C--
NS-15M2
C--
Kills:1,563
Deaths:631
KDR:2.477
Accuracy:22.406% D
HSR:23.545% C--
GD-22S
C++
Kills:1,198
Deaths:335
KDR:3.576
Accuracy:23.825% C++
HSR:22.538% C
MGR-L1 Promise
C
Kills:1,191
Deaths:375
KDR:3.176
Accuracy:21.665% D
HSR:23.342% C
NS-15 Gallows
D*
Kills:1,173
Deaths:285
KDR:4.116
Accuracy:22.460% F
HSR:23.103% D*
NSX Naginata
C+
Kills:1,171
Deaths:370
KDR:3.165
Accuracy:19.895% D
HSR:27.839% C+
NSX-P Naginata
C
Kills:1,169
Deaths:370
KDR:3.159
Accuracy:21.901% C
HSR:26.861% C
NC6 Gauss SAW
B+
Kills:1,166
Deaths:327
KDR:3.566
Accuracy:23.212% B+
HSR:23.671% C+
NC6A GODSAW
D
Kills:664
Deaths:215
KDR:3.088
Accuracy:23.483% D--
HSR:23.494% D
EM1
B**
Kills:134
Deaths:43
KDR:3.116
Accuracy:27.195% B**
HSR:17.164% D
EM6
C
Kills:80
Deaths:32
KDR:2.500
Accuracy:20.865% C
HSR:20% D
Kills:13,916
Deaths (as Heavy Assault):4,465
Deaths (to Heavy Assaults):9,875
KDR:3.11669
Kill Difference:9,451
Playtime:402.757 hours
Usage:12%
Score:6.511m
Score/min:269
Accuracy (listed only):22.988%
HSR (listed only):23.334%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:8,286
Deaths:2,576
KDR:3.217
Accuracy:29.913% B+
HSR:24.234% C*
AF-4 Cyclone
C+
Kills:1,660
Deaths:598
KDR:2.776
Accuracy:25.105% C+
HSR:19.277% C+
Tempest
D
Kills:1,591
Deaths:736
KDR:2.162
Accuracy:22.223% D*
HSR:18.290% D
AC-X11
C*
Kills:1,566
Deaths:442
KDR:3.543
Accuracy:26.751% C*
HSR:22.095% C+
MKV Suppressed
C+
Kills:1,441
Deaths:625
KDR:2.306
Accuracy:24.759% C
HSR:20.541% C+
GD-7F
C+
Kills:1,339
Deaths:506
KDR:2.646
Accuracy:23.386% C
HSR:19.716% C+
NS-7 PDW
C*
Kills:1,268
Deaths:660
KDR:1.921
Accuracy:22.808% C--
HSR:19.637% C*
NS-11CB
C+
Kills:1,247
Deaths:648
KDR:1.924
Accuracy:22.180% D
HSR:21.171% C+
AF-19 Mercenary
C++
Kills:1,237
Deaths:313
KDR:3.952
Accuracy:23.134% C++
HSR:21.342% C+
NSX-P Tanto
C++
Kills:1,202
Deaths:408
KDR:2.946
Accuracy:23.879% C--
HSR:26.789% C++
NS Baron G5
B*
Kills:1,183
Deaths:634
KDR:1.866
Accuracy:39.331% D
HSR:18.597% B*
19A Fortuna
C++
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:24.241% D
HSR:21.724% C++
MGR-C1 Charger
C++
Kills:1,180
Deaths:570
KDR:2.070
Accuracy:26.589% C
HSR:25.932% C++
Gauss Compact S
A+
Kills:1,179
Deaths:562
KDR:2.098
Accuracy:25.179% C*
HSR:26.887% A+
AF-4A Bandit
C+
Kills:1,179
Deaths:388
KDR:3.039
Accuracy:25.803% C+
HSR:23.155% C+
Blitz GD-10
C++
Kills:1,175
Deaths:497
KDR:2.364
Accuracy:24.314% C+
HSR:17.532% C++
NSX-P Tengu
B++
Kills:1,172
Deaths:314
KDR:3.732
Accuracy:40.693% B++
HSR:19.539% C
LA39 Bruiser
C+
Kills:1,164
Deaths:499
KDR:2.333
Accuracy:60.856% C+
HSR:14.433% C+
NSX Tengu
C+
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C+
HSR:19.208% C
NSX Tanto
C--
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% D
HSR:22.931% C--
Razor GD-23
C*
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% C*
HSR:21.435% C++
NS-11C
B+
Kills:759
Deaths:264
KDR:2.875
Accuracy:26.912% B+
HSR:20.422% C++
GD-66 Claw
B+
Kills:675
Deaths:291
KDR:2.320
Accuracy:65.949% B+
HSR:13.482% C+
Mauler S6
B**
Kills:368
Deaths:181
KDR:2.033
Accuracy:50.954% B**
HSR:16.304% C*
AF-57 Piston
B*
Kills:366
Deaths:146
KDR:2.507
Accuracy:51.424% B*
HSR:16.393% B+
Gauss Compact Burst
B++
Kills:194
Deaths:71
KDR:2.732
Accuracy:25.182% C-
HSR:30.412% B++
PS1-AV Suppressor
B+
Kills:148
Deaths:61
KDR:2.426
Accuracy:26.281% D
HSR:28.378% B+
Kills:36,240
Deaths (as Light Assault):13,663
Deaths (to Light Assaults):7,185
KDR:2.65242
Kill Difference:22,577
Playtime:797.993 hours
Usage:25%
Score:11.791m
Score/min:246
Accuracy (listed only):31.281%
HSR (listed only):21.106%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:8,286
Deaths:2,576
KDR:3.217
Accuracy:29.913% B+
HSR:24.234% C*
SAS-R
B
Kills:5,308
Deaths:1,112
KDR:4.773
Accuracy:40.811% C*
HSR:72.438% B
The Moonshot
C
Kills:4,487
Deaths:441
KDR:10.175
Accuracy:39.830% D
HSR:79.519% C
NS-44 Commissioner AE
C
Kills:2,083
Deaths:1,323
KDR:1.574
Accuracy:38.087% C--
HSR:23.284% C
NS-30 Vandal
C+
Kills:1,976
Deaths:726
KDR:2.722
Accuracy:30.833% D
HSR:27.176% C+
AF-4 Cyclone
C+
Kills:1,660
Deaths:598
KDR:2.776
Accuracy:25.105% C+
HSR:19.277% C+
AF-18 Stalker
C**
Kills:1,599
Deaths:609
KDR:2.626
Accuracy:25.831% C-
HSR:23.452% C**
Tempest
D
Kills:1,591
Deaths:736
KDR:2.162
Accuracy:22.223% D*
HSR:18.290% D
MKV Suppressed
C+
Kills:1,441
Deaths:625
KDR:2.306
Accuracy:24.759% C
HSR:20.541% C+
NSX Tomoe
C
Kills:1,423
Deaths:572
KDR:2.488
Accuracy:23.673% D*
HSR:35.067% C
LA80
B
Kills:1,311
Deaths:197
KDR:6.655
Accuracy:37.930% D
HSR:81.007% B
Impetus
C-
Kills:1,293
Deaths:376
KDR:3.439
Accuracy:31.405% D
HSR:26.218% C-
NS-7 PDW
C*
Kills:1,268
Deaths:660
KDR:1.921
Accuracy:22.808% C--
HSR:19.637% C*
NC14 Bolt Driver
C**
Kills:1,178
Deaths:283
KDR:4.163
Accuracy:38.169% C**
HSR:75.467% C++
Blitz GD-10
C++
Kills:1,175
Deaths:497
KDR:2.364
Accuracy:24.314% C+
HSR:17.532% C++
NSX-P Tengu
B++
Kills:1,172
Deaths:314
KDR:3.732
Accuracy:40.693% B++
HSR:19.539% C
NS-44 Commissioner
B++
Kills:1,171
Deaths:580
KDR:2.019
Accuracy:43.010% B++
HSR:25.961% B
Gauss SPR
B*
Kills:1,171
Deaths:222
KDR:5.275
Accuracy:34.999% C**
HSR:41.674% B*
NSX Daimyo
C--
Kills:1,171
Deaths:176
KDR:6.653
Accuracy:39.270% C--
HSR:91.717% D
AF-8 RailJack
C+
Kills:1,170
Deaths:204
KDR:5.735
Accuracy:36.869% C+
HSR:71.539% C
NSX Tengu
C+
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C+
HSR:19.208% C
AF-6 Shadow
C+
Kills:1,158
Deaths:252
KDR:4.595
Accuracy:30.352% D-
HSR:27.979% C+
NS-44L Blackhand
A
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:46.986% B+
HSR:59.723% A
NS-357 Underboss
C++
Kills:1,054
Deaths:664
KDR:1.587
Accuracy:37.574% C+
HSR:24.573% C++
NS-61 Emissary
C+
Kills:647
Deaths:370
KDR:1.749
Accuracy:28.424% C+
HSR:15.301% C
NC08 Mag-Scatter
C
Kills:323
Deaths:210
KDR:1.538
Accuracy:49.371% C-
HSR:14.551% C
NS-30 Tranquility
U
Kills:268
Deaths:59
KDR:4.542
Accuracy:30.931% U
HSR:35.821% U
PS1-AV Suppressor
B+
Kills:148
Deaths:61
KDR:2.426
Accuracy:26.281% D
HSR:28.378% B+
NC4 Mag-Shot
B+
Kills:73
Deaths:52
KDR:1.404
Accuracy:30.745% B+
HSR:23.288% B+
Ectoblaster
D**
Kills:64
Deaths:42
KDR:1.524
Accuracy:18.175% F--
HSR:3.125% D**
Kills:47,987
Deaths (as Infiltrator):15,207
Deaths (to Infiltrators):7,156
KDR:3.15559
Kill Difference:32,780
Playtime:1,397.531 hours
Usage:43%
Score:19.308m
Score/min:230
Accuracy (listed only):32.886%
HSR (listed only):35.517%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
C+
Kills:1,710
Deaths:425
KDR:4.024
Accuracy:29.041% D*
HSR:31.345% C+
AC-X11
C*
Kills:1,566
Deaths:442
KDR:3.543
Accuracy:26.751% C*
HSR:22.095% C+
MGR-M1 Bishop
C++
Kills:1,341
Deaths:365
KDR:3.674
Accuracy:32.688% C+
HSR:32.066% C++
GD-7F
C+
Kills:1,339
Deaths:506
KDR:2.646
Accuracy:23.386% C
HSR:19.716% C+
NS-11CB
C+
Kills:1,247
Deaths:648
KDR:1.924
Accuracy:22.180% D
HSR:21.171% C+
AF-19 Mercenary
C++
Kills:1,237
Deaths:313
KDR:3.952
Accuracy:23.134% C++
HSR:21.342% C+
NSX-P Tanto
C++
Kills:1,202
Deaths:408
KDR:2.946
Accuracy:23.879% C--
HSR:26.789% C++
NS Baron G5
B*
Kills:1,183
Deaths:634
KDR:1.866
Accuracy:39.331% D
HSR:18.597% B*
19A Fortuna
C++
Kills:1,183
Deaths:451
KDR:2.623
Accuracy:24.241% D
HSR:21.724% C++
MGR-C1 Charger
C++
Kills:1,180
Deaths:570
KDR:2.070
Accuracy:26.589% C
HSR:25.932% C++
Gauss Compact S
A+
Kills:1,179
Deaths:562
KDR:2.098
Accuracy:25.179% C*
HSR:26.887% A+
AF-4A Bandit
C+
Kills:1,179
Deaths:388
KDR:3.039
Accuracy:25.803% C+
HSR:23.155% C+
LA39 Bruiser
C+
Kills:1,164
Deaths:499
KDR:2.333
Accuracy:60.856% C+
HSR:14.433% C+
Warden
B+
Kills:1,161
Deaths:360
KDR:3.225
Accuracy:26.689% C+
HSR:27.735% B+
NSX Tanto
C--
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% D
HSR:22.931% C--
Razor GD-23
C*
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% C*
HSR:21.435% C++
NS-11C
B+
Kills:759
Deaths:264
KDR:2.875
Accuracy:26.912% B+
HSR:20.422% C++
GD-66 Claw
B+
Kills:675
Deaths:291
KDR:2.320
Accuracy:65.949% B+
HSR:13.482% C+
Mauler S6
B**
Kills:368
Deaths:181
KDR:2.033
Accuracy:50.954% B**
HSR:16.304% C*
AF-57 Piston
B*
Kills:366
Deaths:146
KDR:2.507
Accuracy:51.424% B*
HSR:16.393% B+
Gauss Compact Burst
B++
Kills:194
Deaths:71
KDR:2.732
Accuracy:25.182% C-
HSR:30.412% B++
Kills:22,550
Deaths (as Engineer):8,319
Deaths (to Engineers):5,915
KDR:2.71066
Kill Difference:14,231
Playtime:572.126 hours
Usage:18%
Score:10.907m
Score/min:318
Accuracy (listed only):32.367%
HSR (listed only):22.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:8,286
Deaths:2,576
KDR:3.217
Accuracy:29.913% B+
HSR:24.234% C*
AF-4 Cyclone
C+
Kills:1,660
Deaths:598
KDR:2.776
Accuracy:25.105% C+
HSR:19.277% C+
Tempest
D
Kills:1,591
Deaths:736
KDR:2.162
Accuracy:22.223% D*
HSR:18.290% D
MKV Suppressed
C+
Kills:1,441
Deaths:625
KDR:2.306
Accuracy:24.759% C
HSR:20.541% C+
NS-7 PDW
C*
Kills:1,268
Deaths:660
KDR:1.921
Accuracy:22.808% C--
HSR:19.637% C*
NS Baron G5
B*
Kills:1,183
Deaths:634
KDR:1.866
Accuracy:39.331% D
HSR:18.597% B*
Blitz GD-10
C++
Kills:1,175
Deaths:497
KDR:2.364
Accuracy:24.314% C+
HSR:17.532% C++
NSX-P Tengu
B++
Kills:1,172
Deaths:314
KDR:3.732
Accuracy:40.693% B++
HSR:19.539% C
LA39 Bruiser
C+
Kills:1,164
Deaths:499
KDR:2.333
Accuracy:60.856% C+
HSR:14.433% C+
NSX Tengu
C+
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C+
HSR:19.208% C
GD-66 Claw
B+
Kills:675
Deaths:291
KDR:2.320
Accuracy:65.949% B+
HSR:13.482% C+
NS-11A
C-
Kills:645
Deaths:298
KDR:2.164
Accuracy:22.074% D
HSR:19.690% C-
NC1 Gauss Rifle
C**
Kills:485
Deaths:281
KDR:1.726
Accuracy:23.579% C+
HSR:23.299% C**
Mauler S6
B**
Kills:368
Deaths:181
KDR:2.033
Accuracy:50.954% B**
HSR:16.304% C*
AF-57 Piston
B*
Kills:366
Deaths:146
KDR:2.507
Accuracy:51.424% B*
HSR:16.393% B+
NS-11P
C+
Kills:336
Deaths:125
KDR:2.688
Accuracy:21.991% C--
HSR:21.429% C+
PS1-AV Suppressor
B+
Kills:148
Deaths:61
KDR:2.426
Accuracy:26.281% D
HSR:28.378% B+
MGR-A1 Vanquisher
B
Kills:78
Deaths:36
KDR:2.167
Accuracy:25.815% C--
HSR:28.205% B
Kills:23,202
Deaths (as Combat Medic):8,985
Deaths (to Combat Medics):3,660
KDR:2.5823
Kill Difference:14,217
Playtime:60.252 hours
Usage:2%
Score:0.799m
Score/min:221
Accuracy (listed only):34.182%
HSR (listed only):19.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:701
Deaths:190
KDR:3.689
Accuracy:23.081% F
HSR:17.832% B+
NCM1 Scattercannon
B+
Kills:669
Deaths:202
KDR:3.312
Accuracy:24.398% D**
HSR:17.638% B+
Kills:1,370
Deaths (as MAX Suit):196
Deaths (to MAX Suits):1,051
KDR:6.9898
Kill Difference:1,174
Playtime:16.798 hours
Usage:1%
Score:0.435m
Score/min:432
Accuracy (listed only):23.740%
HSR (listed only):17.735%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:9,618
V. Kills:598 N/A
Deaths:641
KDR:15.005
Accuracy:55.682% C+
KPH:94.500 A
VKPH:5.900 C*
Breaker Rocket Pods
B**
Kills:8,791
V. Kills:994 N/A
Deaths:380
KDR:23.134
Accuracy:59.020% B**
KPH:125.700 B+
VKPH:14.200 C+
M20 Mustang
B*
Kills:4,711
V. Kills:3,111 151%
Deaths:1,070
KDR:4.403
Accuracy:22.496% D**
KPH:22.100 B*
VKPH:14.600 B*
Vortek Rotary
A
Kills:3,721
V. Kills:2,179 171%
Deaths:575
KDR:6.471
Accuracy:27.658% D
KPH:30.100 A
VKPH:17.600 B*
M20 Kestrel
B+
Kills:989
V. Kills:621 159%
Deaths:108
KDR:9.157
Accuracy:24.180% D--
KPH:25.100 B+
VKPH:15.700 C*
Hornet Missiles
C+
Kills:772
V. Kills:654 118%
Deaths:77
KDR:10.026
Accuracy:68.884% B**
KPH:41.400 C--
VKPH:35.100 C+
Coyote Missiles
C**
Kills:319
V. Kills:244 130%
Deaths:65
KDR:4.908
Accuracy:63.650% A+
KPH:40.600 C+
VKPH:31 C**
Tomcat A2AM Pods
A
Kills:120
V. Kills:85 140%
Deaths:7
KDR:17.143
Accuracy:85.242% A
KPH:53.400 C++
VKPH:37.900 C+
M202 Wyrm
D-
Kills:119
V. Kills:53 220%
Deaths:13
KDR:9.154
Accuracy:39.408% F-
KPH:48.700 D-
VKPH:21.700 D--
Kills:29,160 (19,039 + 0)
Deaths:2,936
KDR:9.932
VKDR:2.908
Vehicle Kills:8,539
Kill Difference:26,224
Playtime:579.479 hours
Usage:18%
Score:8.116m
Score/min:233
Piloting Accuracy:24.180%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:182
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:37.560% C
KPH:29.900 C
VKPH:1.600 C--
CAS30 Tank Buster
B+
Kills:165
V. Kills:78 209%
Deaths:1
KDR:165
Accuracy:41.372% C
KPH:10.300 B+
VKPH:4.900 C--
AP30 Shredder
C*
Kills:152
V. Kills:76 197%
Deaths:4
KDR:38
Accuracy:29.759% C+
KPH:37.500 C*
VKPH:18.800 C++
Dual-75 Duster
B+
Kills:129
V. Kills:15 N/A
Deaths:
KDR:
Accuracy:46.149% B*
KPH:64.500 C
VKPH:7.500 B+
C150 Dalton
C
Kills:68
V. Kills:38 174%
Deaths:3
KDR:22.667
Accuracy:33.784% C--
KPH:31 C
VKPH:17.300 C--
Kills:696 (347 + 349)
Deaths:8
KDR:87
VKDR:27.125
Vehicle Kills:217
Kill Difference:688
Playtime:30.274 hours
Usage:1%
Score:0.328m
Score/min:181
Piloting Accuracy:41.372%
Gunner Accuracy:33.784%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:307
V. Kills:39 N/A
Deaths:13
KDR:23.615
Accuracy:32.997% F-
KPH:52.800 C+
VKPH:6.700 C
LB00 Python AP
B*
Kills:77
V. Kills:38 197%
Deaths:4
KDR:19.250
Accuracy:67.311% B**
KPH:60 B
VKPH:29.600 B*
Kills:384 (384 + 0)
Deaths:17
KDR:22.588
VKDR:4.529
Vehicle Kills:77
Kill Difference:367
Playtime:7.092 hours
Usage:0%
Score:0.091m
Score/min:215
Driving Accuracy:67.311%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:330
V. Kills:165 199%
Deaths:19
KDR:17.368
Accuracy:41.293% C--
KPH:29.900 C+
VKPH:15 C+
M12 Kobalt
C+
Kills:128
V. Kills:3 N/A
Deaths:11
KDR:11.636
Accuracy:13.354% C-
KPH:54.300 C+
VKPH:1.300 C--
Enforcer ML85
B*
Kills:127
V. Kills:70 179%
Deaths:10
KDR:12.700
Accuracy:47.389% B*
KPH:25.900 C**
VKPH:14.300 C
Kills:585 (0 + 585)
Deaths:40
KDR:14.625
VKDR:5.950
Vehicle Kills:238
Kill Difference:545
Playtime:18.292 hours
Usage:1%
Score:0.213m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:47.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:349
V. Kills:33 N/A
Deaths:27
KDR:12.926
Accuracy:55.432% B+
KPH:84.200 C
VKPH:8 C++
M12 Kobalt-H
C
Kills:222
V. Kills:6 N/A
Deaths:6
KDR:37
Accuracy:17.555% D-
KPH:92.800 C
VKPH:2.500 D
M96 Mjolnir-H
C++
Kills:68
V. Kills:38 174%
Deaths:11
KDR:6.182
Accuracy:50.725% C++
KPH:50.500 C++
VKPH:28.200 C
E540 Halberd-H
A++
Kills:67
V. Kills:23 279%
Deaths:6
KDR:11.167
Accuracy:62.125% B*
KPH:80.300 A++
VKPH:27.600 B*
Kills:706 (0 + 706)
Deaths:50
KDR:14.120
VKDR:2
Vehicle Kills:100
Kill Difference:656
Playtime:8.718 hours
Usage:0%
Score:0.182m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:62.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:685
V. Kills:19 N/A
Deaths:13
KDR:52.692
Accuracy:15.105% D
KPH:70.800 C++
VKPH:2 C
M12 Kobalt
C
Kills:193
V. Kills:7 N/A
Deaths:5
KDR:38.600
Accuracy:13.915% D-
KPH:58.100 C-
VKPH:2.100 C
M20 Basilisk
C*
Kills:149
V. Kills:32 452%
Deaths:20
KDR:7.450
Accuracy:36.461% C
KPH:23.700 C*
VKPH:5.100 D
M20 Basilisk
A
Kills:102
V. Kills:26 378%
Deaths:12
KDR:8.500
Accuracy:31.021% D-
KPH:37.100 A
VKPH:9.400 C*
M40 Fury
C+
Kills:83
V. Kills:12 N/A
Deaths:9
KDR:9.222
Accuracy:33.152% C
KPH:49 C+
VKPH:7.100 C-
Kills:1,212 (0 + 1,212)
Deaths:59
KDR:20.542
VKDR:1.627
Vehicle Kills:96
Kill Difference:1,153
Playtime:23.749 hours
Usage:1%
Score:0.294m
Score/min:206
Driving Accuracy:N/A%
Gunner Accuracy:33.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:274
V. Kills:7 N/A
Deaths:88
KDR:3.114
Accuracy:40.933% C+
KPH:33 C--
VKPH:0.800 D-
Kills:274 (274 + 0)
Deaths:88
KDR:3.114
VKDR:0.080
Vehicle Kills:7
Kill Difference:186
Playtime:8.306 hours
Usage:0%
Score:0.039m
Score/min:78
Driving Accuracy:40.933%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 10,2169,61864115.005B*11.4655.682%C+N/A94.5A5.9C*262101.8h6.4B+11.4B+
Breaker Rocket Pods 9,7858,79138023.134A+19.5959.02%B**N/A125.8B+14.2C+37969.9h9.7B**16.5B*
MGR-S1 Gladius 8,3638,2862,5763.217B**0.3329.913%B+24.234%C*60B+N/A157138.2h8.1B++27B+
SAS-R 5,3325,3081,1124.773B++1.2240.811%C*72.438%B51.2BN/A138103.7h2B+5B+
M20 Mustang 7,8224,7111,0704.403B*0.8522.496%D**1.21%C--22.1B*14.6B*174213.5h55.4B*246.5B+
The Moonshot 4,4994,48744110.175A6.6339.83%D79.519%C50.5CN/A12688.8h1.8C+4.5C+
Vortek Rotary 5,9003,7215756.471A+2.9227.658%D1.505%C--30.1A17.6B*214123.6h36.4B*131.6B++
LA1 Anchor 2,6292,6009282.802C++0.7524.619%C+23.385%C46.4C+N/A14356h9.9C++40.4C++
NS-44 Commissioner AE 2,0872,0831,3231.574C**1.9738.087%C--23.284%C25.3D-N/A7382.4h3.1B+8.1C*
NS-30 Vandal 1,9851,9767262.722C*0.8330.833%D27.176%C+39.6CN/A9549.9h4.9B+15.9C++
MGR-L1 Promise AE 1,8331,8075543.262B++0.2924.325%C--25.069%C--60.8C+N/A15229.7h11.8B48.7C++
GD Guardian 1,7211,7104254.024B++0.4829.041%D*31.345%C+45.7CN/A12637.4h6.6C*22.8C
AF-4 Cyclone 1,6721,6605982.776B**0.7725.105%C+19.277%C+51.7B+N/A14832.1h8.8B++35B
AF-18 Stalker 1,6081,5996092.626B*0.9225.831%C-23.452%C**41.5C**N/A9438.5h11.4B+44.3C++
Tempest 1,6001,5917362.162B++1.3922.223%D*18.29%D32DN/A7349.7h9.7C++43.9C-
AC-X11 1,5911,5664423.543A++0.0126.751%C*22.095%C+41.2B+N/A11538h8.9B+33.3B
NS-15M2 1,5831,5636312.477C**1.0722.406%D23.545%C--39.5CN/A10539.6h11.8C++52.6C+
MKV Suppressed 1,4511,4416252.306A1.2424.759%C20.541%C+36.9C+N/A9339h11.4B+46.1C**
NSX Tomoe 1,4291,4235722.488B+1.0623.673%D*35.067%C27.6DN/A6751.5h14.3C+60.4C--
MGR-M1 Bishop 1,3561,3413653.674A++0.1332.688%C+32.066%C++36.7C++N/A9936.5h5.4B++16.6B+
GD-7F 1,3511,3395062.646B**0.9023.386%C19.716%C+31.9C+N/A9542h11.2B++48B
LA80 1,3151,3111976.655A3.1137.93%D81.007%B40.6C+N/A9732.3h1.9B+5.1C*
Impetus 1,2981,2933763.439B++0.1131.405%D26.218%C-36.6CN/A8535.3h4.1B+13.1C++
NS-7 PDW 1,2771,2686601.921B*1.6322.808%C--19.637%C*24.6CN/A6651.5h13.3B58.2C++
NS-11CB 1,2641,2476481.924B++1.6222.18%D21.171%C+26.3CN/A6047.4h13.8C++62.2C+
AF-19 Mercenary 1,2471,2373133.952M*0.4023.134%C++21.342%C+32.2B+N/A14838.4h9B**39.1B++
NSX-P Tanto 1,2151,2024082.946A*0.6023.879%C--26.789%C++26.8CN/A7044.9h13.1B55.1C*
GD-22S 1,2101,1983353.576B**0.0323.825%C++22.538%C43.2C++N/A13727.7h10.6C*44.6C**
MGR-L1 Promise 1,2011,1913753.176A0.3721.665%D23.342%C39.7CN/A14530h13.3C**61.2C++
NS Baron G5 1,1891,1836341.866B*1.6839.331%D18.597%B*35.1C+N/A8433.7h4.8C12.1C+
19A Fortuna 1,2011,1834512.623B**0.9324.241%D21.724%C++33.3C+N/A8635.5h10.2C+42.2C
MGR-C1 Charger 1,2031,1805702.07B**1.4826.589%C25.932%C++28.9CN/A7240.9h11.6B+43.8C**
Gauss Compact S 1,1911,1795622.098B*1.4525.179%C*26.887%A+40B**N/A10829.5h10.1C*40.1C**
AF-4A Bandit 1,1981,1793883.039A0.5125.803%C+23.155%C+43.5C++N/A15727.1h10.5C++40.6C++
NC14 Bolt Driver 1,1821,1782834.163B*0.6138.169%C**75.467%C++35.1B++N/A11433.6h2.1B++5.6B+
Blitz GD-10 1,1821,1754972.364A1.1824.314%C+17.532%C++36.4C*N/A10032.3h12.3B++50.8B+
Heartstring 1,2081,1743863.041A*0.5141.319%C+32.879%B+28.4C**N/A9341.3h3.3B7.9B+
NS-15 Gallows 1,1861,1732854.116B+0.5722.46%F23.103%D*53.1DN/A21522.1h11.8D52.4D*
NSX-P Tengu 1,1811,1723143.732M0.1840.693%B++19.539%C61.7B+N/A20719h10.8B++26.5B+
NS-44 Commissioner 1,1791,1715802.019B*1.5343.01%B++25.961%B48.4C**N/A14924.2h3.2B+7.4B++
NSX Naginata 1,1871,1713703.165A+0.3819.895%D27.839%C+44.7C+N/A11626.2h11C**55.3C++
Gauss SPR 1,1771,1712225.275A++1.7334.999%C**41.674%B*53.7B**N/A15021.8h3.9B**11.3B++
NSX Daimyo 1,1731,1711766.653B++3.1039.27%C--91.717%D44C-N/A11026.6h2.6C+6.6C+
AF-8 RailJack 1,1721,1702045.735B**2.1936.869%C+71.539%C34B+N/A8234.4h2.1B+5.7B
NSX-P Naginata 1,1781,1693703.159A0.3921.901%C26.861%C62.8BN/A17918.6h11.2B+51.3C**
NC05 Jackhammer AE 1,1721,1674912.377B+1.1743.548%D15.767%C+69.1C++N/A19216.9h4.2C**9.7C+
NC6 Gauss SAW 1,1751,1663273.566A+0.0223.212%B+23.671%C+54.2B*N/A25821.5h8.8B+38.1B+
LA39 Bruiser 1,1701,1644992.333B**1.2260.856%C+14.433%C+48.7C*N/A12623.9h2.4C++4C++
NSX Tengu 1,1661,1614272.719A0.8337.202%C+19.208%C32.4CN/A7535.8h12.3C*33C*
Carver AE 1,1621,1611,2800.907A+2.6448.344%B**16.107%C++18C++N/A4664.6h1.1B*2.3B*
Warden 1,1691,1613603.225A+0.3226.689%C+27.735%B+29C**N/A7540h7.1B*26.5B+
The Slasher 1,1611,16014,9070.078B++3.4731.994%C+10.604%C++1.2CN/A3970.6h2C**6.1C+
NSX Tanto 1,1691,1604522.566A+0.9823.644%D22.931%C--26.2C-N/A6544.2h12.2B+51.5C++
AF-6 Shadow 1,1661,1582524.595A+1.0530.352%D-27.979%C+31.6C--N/A6736.7h5.2C**17.3C+
NS-44L Blackhand 1,1591,1572434.761M1.2146.986%B+59.723%A33.2C++N/A8334.8h3.2B+6.9B++
Razor GD-23 1,1711,1573433.373A*0.1825.905%C*21.435%C++39.9B+N/A11329h9.7C*37.4B+
Hunter QCX 1,1861,1115771.925A++1.6248.039%B32.493%B+16.2C++1.1C4368.4h4.8C*10C**
NS-357 Underboss 1,0561,0546641.587B+1.9637.574%C+24.573%C++37.6CN/A10328h3.4B++9B+
M20 Kestrel 1,6109891089.157B**5.6124.18%D--N/A25.1B+15.8C*21639.4h60.3B+249.4B+
NS Decimator 1,1999343362.78A+0.7763.063%C*1.713%C57B**16.2C+30716.4h3.6B+5.7B++
Hornet Missiles 1,4267727710.026B+6.4868.884%B**1.166%C--41.5C--35.2C+29018.6h12.9C-18.7C++
NS-11C 7787592642.875A+0.6726.912%B+20.422%C++40.6C**1B**21118.7h12.2B+45.3B+
C-4 1,0207252642.746B++0.8026.822%C++N/A115.1B+46.8B**8956.3h1.4C++5C**
NCM1 Scattercannon 7107011903.689B+0.1423.081%F17.832%B+49.7B+N/A14214.1h5.6C**24.2D--
M12 Kobalt 7046851352.692M+49.1415.105%D21.752%B++70.6C++2C2089.7h14.7B*97.6C**
GD-66 Claw 6766752912.32B++1.2365.949%B+13.482%C+95.1A++N/A2977.1h2.1B++3.2B+
NS-TMC-01 "His Regards" 67367217,1540.039B3.5128.757%C*5.357%C0.5CN/A11275.4h1.8B+6.2B+
NCM1 Scattercannon 6766692023.312B++0.2424.398%D**17.638%B+45.8AN/A15214.6h6B*24.7C
NC6A GODSAW 6756642153.088B+0.4623.483%D--23.494%D58.2C+1C+22411.4h8.5C++36.2C+
NS-61 Emissary 6496473701.749A1.8028.424%C+15.301%C29.5C+N/A8121.9h10.2B+35.7B+
NS-11A 6506452982.164B+1.3822.074%D19.69%C-22.1DN/A6329.2h12.4B56.3C+
NC1 Gauss Rifle 4894852811.726B+1.8223.579%C+23.299%C**26.9C++N/A15018h10.6B++45.2B+
Frag Grenade 4674361436N/A432.4549.757%B+N/A872A62S48830.5h2.6B**5.2B*
Bouncing Betty 408407439.465A*5.9237.19%D-N/A193.8AN/A6332.1h1.8C**4.9C
Mauler S6 3703681812.033B*1.5250.954%B**16.304%C*66.9A++N/A2825.5h4.1B+8.1B++
AF-57 Piston 3703661462.507A1.0451.424%B*16.393%B+89.3A++1B*2844.1h4.5C++8.7B+
Carver 3563567680.464B++3.0849.643%A++11.236%D4.7C+N/A1176.3h1.2B+2.4B+
C85 Canister-H 3823492712.926C+9.3855.432%B+8.596%D85.1C8C++2614.1h8.4C15.1C+
NS-11P 3403361252.688B**0.8621.991%C--21.429%C+48B+N/A2377h10B**45.4B+
E540 Halberd 4953301917.368B**13.8241.293%C--3.333%C*30C+15C+19711h4.7B++11.5B
NC08 Mag-Scatter 3243232101.538B+2.0149.371%C-14.551%C20.3DN/A4715.9h4C++8.1C+
Coyote Missiles 563319654.908B+1.3663.65%A+N/A40.4C+30.9C**3587.9h41.7C+65.5C**
L100 Python HESH 3463071323.615B**20.0732.997%F-N/A52.9C+6.7C1885.8h2.9B8.7C--
S12 Renegade 281274883.114C+0.4340.933%C+5.109%C+33C--N/A788.3h3.5C+8.5C+
NS-30 Tranquility 271268594.542N/A0.9930.931%UN/A38.8UN/A1396.9h5.7T*18.5T*
Rocklet Rifle 5112521331.895A*1.6543.709%D--N/A31.9C**32.8B*3717.9h29.1B++66.6C**
NSX Masamune 272231982.357A*1.1956.57%C1.732%C51.3A9.1C-2314.5h5.7B*10.1B*
Spear Anti-Vehicle Phalanx Turret 3682271120.636A*17.0959.75%A++4.405%C*58.2B*36.2A4473.9h8.4C+14.1B+
M12 Kobalt-H 228222637B+33.4517.555%D-17.568%C+92.5C-2.5D3032.4h14.7C**83.5C+
Gauss Compact Burst 194194712.732B+0.8225.182%C-30.412%B++48.5C*N/A1484h10.2B+40.3C*
M12 Kobalt 200193538.6M*35.0513.915%D-15.544%D58.5C-2.1C2283.3h15.1B++108.7C++
L-24R Spur 1921821182U178.4537.56%CN/A29.8C1.6C--836.1h15.9B+42.4B+
CAS30 Tank Buster 2431651165U161.4541.372%C1.212%C++10.4B+4.9C--10415.9h40.3B++97.4B+
AP30 Shredder 228152438M34.4529.759%C+1.974%C+38C**19C++4054h48.4B++162.6B*
M20 Basilisk 181149207.45A*3.9036.461%C6.711%C**23.7C*5.1D1506.3h56.6B**155.3B*
PS1-AV Suppressor 151148612.426B+1.1226.281%D28.378%B+59.2C*1.2B+1922.5h11.4B+43.2C*
EM1 136134433.116A++0.4327.195%B**17.164%D60.9B*N/A3112.2h11B++40.4B++
M60-A Bulldog 1521331133U129.4556.231%A*N/A57.8B*8.3B+3332.3h4.2B**7.4A
Dual-75 Duster 1441291129S125.4546.149%B*N/A64.5C7.5B+3042h5.2B+11.4B++
M12 Kobalt 1311281111.636C8.0913.354%C-19.531%B+53.3C1.3C--1342.4h16.2B+121.5C*
Enforcer ML85 1971271012.7A+9.1547.389%B*2.362%C++25.9C**14.3C2184.9h11.2B+23.7B++
Tomcat A2AM Pods 205120717.143M++13.5985.242%AN/A54.5C++38.6C+4542.2h12.5F-14.6D**
M202 Wyrm 172119139.154C+5.6139.408%F-3.361%B**49.6D-22.1D--2842.4h45.6C++115.6D
NC05 Jackhammer 109108472.298B**1.2554.975%B**14.815%C+108A*1B**8061h4.1B++7.4B++
M20 Basilisk 128102128.5A**4.9531.021%D-4.902%C36.4A9.3C++2852.8h44.3A++142.8B**
Fatestealer 1001001110.901S2.6549.184%B**26%B+22.2C+N/A474.5h2.1B+4.3B**
Tank Mine 11599249.5U45.95249.462%UN/A990U160M*69550.1h2.3D0.9M+
M40 Fury 958399.222C**5.6733.152%C4.819%M**48.8C+7.1C-2401.7h9.6B++28.8B+
EM6 8180322.5B+1.0520.865%C20%D33.3CN/A2582.4h13.2D63.3C
Aspis Anti-Aircraft Phalanx Turret 14479326.333S22.7825.916%C+N/A29.3M+24.1A*4482.7h74.1A++285.8B**
MGR-A1 Vanquisher 7978362.167B+1.3825.815%C--28.205%B39C+N/A1532h9.6B+37.3C*
LB00 Python AP 11577419.25C++15.7067.311%B**1.299%A+59.2C**29.2B*3361.3h4.5C6.7B
NC4 Mag-Shot 7373521.404B*2.1430.745%B+23.288%B+12.4DN/A1195.9h6.6B++21.5B+
C150 Dalton 10668322.667A*19.1233.784%C--4.412%S30.9C17.3C--4832.2h2.9B*8.7B+
M96 Mjolnir-H 10668116.182B2.6350.725%C++N/A52.3C++29.2C+5551.3h29.3B++57.8B++
E540 Halberd-H 9067611.167C**7.6262.125%B*N/A83.8A++28.8B**5670.8h3.4A5.5A
Ectoblaster 6564421.524B**2.0218.175%F--3.125%D**14.5D-N/A324.4h21.2C+116.4D**
Bastion Battery 8463163N/A59.4537.834%UN/A63U21U3051h9.2T*24.3T*

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire32250.2h
Spawn Beacon71,6021.2h
AE Nano-Armor Kit410423,30528.2h
AE Medical Applicator12394,0456.8h
Nanite Revive Grenade06270.2h
Medical Kit1,68728,35122.7h
Medical Applicator02700h
Motion Spotter4123,3557.9h
Welding Device07300.2h
Deconstruction Tool02680h
Spitfire Auto-Turret114030.6h
Shield Recharging Field11,0360.2h
Recon Detection Device55070.8h
Ammunition Package85640.3h
Snowman Soldier42630.2h
Hardlight Barrier0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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