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Sentinel WindZnc[ICWT] WindZnc
NC BR 73

KDR: 3.44

Score: 33.5m

Last Seen: Feb 18th, 2019 2:58 PM
- OFFLINE - 714.4 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Cobalt - Outfit Leader of In Cirno We Trust[ICWT] In Cirno We Trust
NS outfit on Cobalt

Members: 0
Level Progress (to 74): 47%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH The Moonshot SAS-R MGR-S1 Gladius M20 Mustang Vortek Rotary NS-44 Commissioner AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,301,840 MLG Score: 1840
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.61%23.99%5903898742,8893.078890.358

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.798%0.69B+0.508B+-0.683DHEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.497B+9.30.351C**28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.448%0.887%16214102118,2591082499016.8752366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.516%-1.049D*-0.659D1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.20.508B+21.70.59B+57.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.112%0.345%30110242901127540.25732527%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.759D--1.457F-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++2.70.781B++5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.713%12.948%1781010151,8157763762.33591481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.12%-1.341D**2.17A*0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
760.359C**16.50.582B+59.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.935%76.148%1787101811,7182036375.7554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.077%0.587B+0.591B+-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.35C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.034%15.609%1781102475693630.807692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.299A0.214C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.658B+2.60.47B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
In Cirno We Trust[ICWT] In Cirno We Trust
NS outfit on Cobalt

Members: 0
33.5m191.3%263 (15.8k)227 (13.6k)3.4366890,61526,3673.6621573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025950224.419%23.565%57505:3738

13% Engineer11% Heavy Assault47% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2016 2:54 PMJan 5th, 2018 6:46 PMMar 15th, 2019 1:18 AM (5d) (PST)Feb 18th, 2019 12:06 PM (30d) (PST)Feb 18th, 2019 10:58 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5741174570.6120.1780.1441.2790.0571840

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,4407,00627,4343711977313,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2468.6h/102.9d 5,945 21,353 24,174 189.4k 1,826 9,232 8,398 85m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,447
Deaths:586
KDR:2.469
Accuracy:22.220% C
HSR:23.359% C
MGR-L1 Promise
C+
Kills:1,191
Deaths:375
KDR:3.176
Accuracy:21.665% C-
HSR:23.342% C+
GD-22S
C*
Kills:1,167
Deaths:319
KDR:3.658
Accuracy:23.788% C*
HSR:22.622% C+
NC6 Gauss SAW
B+
Kills:1,164
Deaths:327
KDR:3.560
Accuracy:23.199% B+
HSR:23.625% C++
LA1 Anchor
C
Kills:1,161
Deaths:418
KDR:2.778
Accuracy:23.489% C
HSR:21.964% C-
NSX Naginata
C
Kills:765
Deaths:276
KDR:2.772
Accuracy:18.861% D
HSR:25.490% C
NC05 Jackhammer AE
C+
Kills:602
Deaths:281
KDR:2.142
Accuracy:40.064% D-
HSR:15.449% C+
MGR-L1 Promise AE
C++
Kills:439
Deaths:165
KDR:2.661
Accuracy:22.235% D--
HSR:28.702% C++
NC6A GODSAW
C-
Kills:273
Deaths:104
KDR:2.625
Accuracy:22.214% D--
HSR:23.810% C-
Kills:8,209
Deaths (as Heavy Assault):2,851
Deaths (to Heavy Assaults):6,790
KDR:2.87934
Kill Difference:5,358
Playtime:264.293 hours
Usage:11%
Score:3.742m
Score/min:236
Accuracy (listed only):24.193%
HSR (listed only):23.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:3,383
Deaths:1,033
KDR:3.275
Accuracy:28.844% B+
HSR:22.436% C++
Tempest
C-
Kills:1,523
Deaths:706
KDR:2.157
Accuracy:22.166% D*
HSR:18.122% C-
MKV Suppressed
C*
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C+
HSR:20.721% C*
NS-7 PDW
B
Kills:1,261
Deaths:656
KDR:1.922
Accuracy:22.793% C
HSR:19.746% B
NS-11CB
C+
Kills:1,221
Deaths:635
KDR:1.923
Accuracy:22.057% D
HSR:21.294% C+
GD-7F
C
Kills:1,202
Deaths:449
KDR:2.677
Accuracy:22.980% C
HSR:18.636% C
NSX-P Tanto
C**
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:23.764% C
HSR:26.940% C**
AC-X11
C**
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:26.290% C**
HSR:21.691% C+
AF-19 Mercenary
C*
Kills:1,168
Deaths:305
KDR:3.830
Accuracy:23.027% C*
HSR:21.147% C+
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
NSX Tanto
C
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% C--
HSR:22.931% C
Razor GD-23
B
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% B
HSR:21.435% C*
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
19A Fortuna
C++
Kills:844
Deaths:341
KDR:2.475
Accuracy:23.748% D
HSR:21.564% C++
LA39 Bruiser
C*
Kills:756
Deaths:352
KDR:2.148
Accuracy:57.034% C
HSR:15.609% C*
AF-4A Bandit
C++
Kills:439
Deaths:132
KDR:3.326
Accuracy:25.828% C++
HSR:21.640% C+
Kills:22,520
Deaths (as Light Assault):8,749
Deaths (to Light Assaults):4,722
KDR:2.57401
Kill Difference:13,771
Playtime:650.563 hours
Usage:26%
Score:8.685m
Score/min:223
Accuracy (listed only):27.621%
HSR (listed only):20.392%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C+
Kills:3,958
Deaths:388
KDR:10.201
Accuracy:40.051% C--
HSR:79.333% C+
SAS-R
C**
Kills:3,413
Deaths:726
KDR:4.701
Accuracy:40.387% C*
HSR:71.696% C**
MGR-S1 Gladius
B+
Kills:3,383
Deaths:1,033
KDR:3.275
Accuracy:28.844% B+
HSR:22.436% C++
NS-44 Commissioner AE
C
Kills:1,886
Deaths:1,216
KDR:1.551
Accuracy:37.369% C-
HSR:22.641% C
NS-30 Vandal
C++
Kills:1,844
Deaths:683
KDR:2.700
Accuracy:30.748% C
HSR:27.169% C++
Tempest
C-
Kills:1,523
Deaths:706
KDR:2.157
Accuracy:22.166% D*
HSR:18.122% C-
AF-18 Stalker
B
Kills:1,485
Deaths:575
KDR:2.583
Accuracy:25.586% C
HSR:22.828% B
MKV Suppressed
C*
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C+
HSR:20.721% C*
NSX Tomoe
C+
Kills:1,399
Deaths:561
KDR:2.494
Accuracy:23.624% D*
HSR:34.882% C+
NS-7 PDW
B
Kills:1,261
Deaths:656
KDR:1.922
Accuracy:22.793% C
HSR:19.746% B
Impetus
C
Kills:1,191
Deaths:345
KDR:3.452
Accuracy:31.688% C
HSR:26.113% C
NC14 Bolt Driver
B+
Kills:1,178
Deaths:283
KDR:4.163
Accuracy:38.169% B+
HSR:75.467% C++
LA80
B+
Kills:1,165
Deaths:185
KDR:6.297
Accuracy:37.270% D
HSR:81.459% B+
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
AF-8 RailJack
C+
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:36.823% C+
HSR:71.466% C
AF-6 Shadow
C++
Kills:1,158
Deaths:252
KDR:4.595
Accuracy:30.352% D
HSR:27.979% C++
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
NS-44L Blackhand
B**
Kills:670
Deaths:180
KDR:3.722
Accuracy:44.509% C**
HSR:56.119% B**
NSX Daimyo
D
Kills:653
Deaths:96
KDR:6.802
Accuracy:37.984% D
HSR:89.127% D**
NS-357 Underboss
B+
Kills:635
Deaths:358
KDR:1.774
Accuracy:37.118% C++
HSR:24.724% B+
NS-61 Emissary
C++
Kills:607
Deaths:352
KDR:1.724
Accuracy:28.541% C++
HSR:15.651% C+
NC08 Mag-Scatter
C
Kills:318
Deaths:204
KDR:1.559
Accuracy:49.182% C
HSR:14.151% C
NS-44 Commissioner
B+
Kills:303
Deaths:185
KDR:1.638
Accuracy:39.388% B
HSR:25.743% B+
Gauss SPR
A
Kills:191
Deaths:40
KDR:4.775
Accuracy:33.972% C*
HSR:45.550% A
NC4 Mag-Shot
B+
Kills:72
Deaths:51
KDR:1.412
Accuracy:30.819% B+
HSR:23.611% B+
Ectoblaster
F-
Kills:60
Deaths:40
KDR:1.500
Accuracy:17.324% F--
HSR:1.667% F-
Kills:34,409
Deaths (as Infiltrator):11,307
Deaths (to Infiltrators):5,229
KDR:3.04316
Kill Difference:23,102
Playtime:1,160.381 hours
Usage:47%
Score:14.482m
Score/min:208
Accuracy (listed only):32.392%
HSR (listed only):36.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
C**
Kills:1,591
Deaths:395
KDR:4.028
Accuracy:29.012% D--
HSR:31.301% C**
MGR-M1 Bishop
C*
Kills:1,257
Deaths:340
KDR:3.697
Accuracy:32.631% C+
HSR:31.742% C*
NS-11CB
C+
Kills:1,221
Deaths:635
KDR:1.923
Accuracy:22.057% D
HSR:21.294% C+
GD-7F
C
Kills:1,202
Deaths:449
KDR:2.677
Accuracy:22.980% C
HSR:18.636% C
NSX-P Tanto
C**
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:23.764% C
HSR:26.940% C**
AC-X11
C**
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:26.290% C**
HSR:21.691% C+
AF-19 Mercenary
C*
Kills:1,168
Deaths:305
KDR:3.830
Accuracy:23.027% C*
HSR:21.147% C+
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
NSX Tanto
C
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% C--
HSR:22.931% C
Warden
B+
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:26.681% C+
HSR:27.696% B+
Razor GD-23
B
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% B
HSR:21.435% C*
19A Fortuna
C++
Kills:844
Deaths:341
KDR:2.475
Accuracy:23.748% D
HSR:21.564% C++
LA39 Bruiser
C*
Kills:756
Deaths:352
KDR:2.148
Accuracy:57.034% C
HSR:15.609% C*
AF-4A Bandit
C++
Kills:439
Deaths:132
KDR:3.326
Accuracy:25.828% C++
HSR:21.640% C+
Kills:15,464
Deaths (as Engineer):5,456
Deaths (to Engineers):4,218
KDR:2.83431
Kill Difference:10,008
Playtime:330.523 hours
Usage:13%
Score:5.590m
Score/min:282
Accuracy (listed only):28.701%
HSR (listed only):23.023%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:3,383
Deaths:1,033
KDR:3.275
Accuracy:28.844% B+
HSR:22.436% C++
Tempest
C-
Kills:1,523
Deaths:706
KDR:2.157
Accuracy:22.166% D*
HSR:18.122% C-
MKV Suppressed
C*
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C+
HSR:20.721% C*
NS-7 PDW
B
Kills:1,261
Deaths:656
KDR:1.922
Accuracy:22.793% C
HSR:19.746% B
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
LA39 Bruiser
C*
Kills:756
Deaths:352
KDR:2.148
Accuracy:57.034% C
HSR:15.609% C*
NS-11A
C
Kills:645
Deaths:297
KDR:2.172
Accuracy:22.108% C-
HSR:19.690% C
NC1 Gauss Rifle
C++
Kills:382
Deaths:242
KDR:1.579
Accuracy:22.612% C+
HSR:21.728% C++
Kills:14,012
Deaths (as Combat Medic):5,898
Deaths (to Combat Medics):2,478
KDR:2.37572
Kill Difference:8,114
Playtime:53.463 hours
Usage:2%
Score:0.637m
Score/min:199
Accuracy (listed only):29.513%
HSR (listed only):19.200%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:689
Deaths:181
KDR:3.807
Accuracy:22.726% D*
HSR:17.707% B+
NCM1 Scattercannon
B+
Kills:658
Deaths:193
KDR:3.409
Accuracy:24.095% D*
HSR:17.325% B+
Kills:1,347
Deaths (as MAX Suit):187
Deaths (to MAX Suits):789
KDR:7.20321
Kill Difference:1,160
Playtime:15.489 hours
Usage:1%
Score:0.411m
Score/min:443
Accuracy (listed only):23.410%
HSR (listed only):17.516%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:7,182
V. Kills:837 N/A
Deaths:357
KDR:20.118
Accuracy:59.113% A
KPH:123.900 B+
VKPH:14.400 C+
M30 Mustang AH
B*
Kills:5,649
V. Kills:350 N/A
Deaths:573
KDR:9.859
Accuracy:53.879% C
KPH:78.500 B*
VKPH:4.900 C+
M20 Mustang
B+
Kills:3,182
V. Kills:2,300 138%
Deaths:979
KDR:3.250
Accuracy:21.681% F
KPH:19.100 B+
VKPH:13.800 B+
Vortek Rotary
B++
Kills:2,246
V. Kills:1,424 158%
Deaths:517
KDR:4.344
Accuracy:26.095% D-
KPH:23.900 B++
VKPH:15.100 B+
Hornet Missiles
C+
Kills:709
V. Kills:616 115%
Deaths:76
KDR:9.329
Accuracy:69.489% B**
KPH:40.100 C--
VKPH:34.800 C+
M20 Kestrel
C+
Kills:416
V. Kills:314 132%
Deaths:102
KDR:4.078
Accuracy:22.225% D*
KPH:17.500 C+
VKPH:13.200 C+
Coyote Missiles
B
Kills:285
V. Kills:227 125%
Deaths:63
KDR:4.524
Accuracy:63.999% A+
KPH:39 C+
VKPH:31.100 B
Tomcat A2AM Pods
A+
Kills:109
V. Kills:79 136%
Deaths:7
KDR:15.571
Accuracy:90.051% A+
KPH:58.700 C*
VKPH:42.600 C++
Kills:19,778 (11,493 + 0)
Deaths:2,674
KDR:7.396
VKDR:2.299
Vehicle Kills:6,147
Kill Difference:17,104
Playtime:441.289 hours
Usage:18%
Score:5.440m
Score/min:205
Piloting Accuracy:22.225%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:290
V. Kills:35 N/A
Deaths:13
KDR:22.308
Accuracy:33.112% F
KPH:53.900 C+
VKPH:6.500 C-
Kills:290 (290 + 0)
Deaths:13
KDR:22.308
VKDR:2.692
Vehicle Kills:35
Kill Difference:277
Playtime:5.377 hours
Usage:0%
Score:0.058m
Score/min:181
Driving Accuracy:33.112%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:270
V. Kills:146 184%
Deaths:19
KDR:14.211
Accuracy:41.311% C-
KPH:26.700 C
VKPH:14.400 C+
M12 Kobalt
C+
Kills:125
V. Kills:3 N/A
Deaths:11
KDR:11.364
Accuracy:13.338% C
KPH:53.700 C+
VKPH:1.300 C--
Enforcer ML85
C++
Kills:64
V. Kills:36 173%
Deaths:10
KDR:6.400
Accuracy:39.115% C
KPH:23.800 C++
VKPH:13.400 C-
Kills:459 (0 + 459)
Deaths:40
KDR:11.475
VKDR:4.625
Vehicle Kills:185
Kill Difference:419
Playtime:15.143 hours
Usage:1%
Score:0.159m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:39.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:329
V. Kills:31 N/A
Deaths:27
KDR:12.185
Accuracy:54.640% B+
KPH:82.500 C-
VKPH:7.800 C+
M12 Kobalt-H
D
Kills:78
V. Kills:3 N/A
Deaths:5
KDR:15.600
Accuracy:17.025% D--
KPH:73.900 D
VKPH:2.800 D
M96 Mjolnir-H
C**
Kills:56
V. Kills:33 165%
Deaths:11
KDR:5.091
Accuracy:51.775% C**
KPH:45.400 C+
VKPH:26.700 C
Kills:463 (0 + 463)
Deaths:43
KDR:10.767
VKDR:1.558
Vehicle Kills:67
Kill Difference:420
Playtime:6.278 hours
Usage:0%
Score:0.110m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:51.775%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:515
V. Kills:11 N/A
Deaths:12
KDR:42.917
Accuracy:13.894% D
KPH:65.200 C++
VKPH:1.400 D
M12 Kobalt
C+
Kills:138
V. Kills:6 N/A
Deaths:4
KDR:34.500
Accuracy:13.711% D-
KPH:54.100 C-
VKPH:2.400 C+
M20 Basilisk
C++
Kills:124
V. Kills:28 428%
Deaths:20
KDR:6.200
Accuracy:35.559% C
KPH:21.400 C++
VKPH:4.800 D
M20 Basilisk
A
Kills:90
V. Kills:25 346%
Deaths:12
KDR:7.500
Accuracy:31.308% D
KPH:35.500 A
VKPH:9.900 C**
M40 Fury
C*
Kills:82
V. Kills:12 N/A
Deaths:9
KDR:9.111
Accuracy:32.953% C
KPH:50.300 C*
VKPH:7.400 C
Kills:949 (0 + 949)
Deaths:57
KDR:16.649
VKDR:1.439
Vehicle Kills:82
Kill Difference:892
Playtime:20.393 hours
Usage:1%
Score:0.238m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:32.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:238
V. Kills:7 N/A
Deaths:82
KDR:2.902
Accuracy:40.798% C+
KPH:33 C--
VKPH:1 C-
Kills:238 (238 + 0)
Deaths:82
KDR:2.902
VKDR:0.085
Vehicle Kills:7
Kill Difference:156
Playtime:7.218 hours
Usage:0%
Score:0.031m
Score/min:71
Driving Accuracy:40.798%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 8,0197,18235720.118A++16.6859.113%AN/A123.8B+14.4C+36858h9.9B**16.8B*
M30 Mustang AH 5,9995,6495739.859B+6.4253.879%CN/A78.6B*4.9C+20371.9h6.8B+12.7B+
The Moonshot 3,9693,95838810.201A6.7640.051%C--79.333%C+48.7CN/A11981.2h1.8C*4.5C+
SAS-R 3,4293,4137264.701B*1.2640.387%C*71.696%C**45C**N/A10875.9h2.1B+5.2B+
MGR-S1 Gladius 3,4063,3831,0333.275A0.1628.844%B+22.436%C++49.2B+N/A12468.7h8.3B++28.8B+
M20 Mustang 5,4823,1829793.25B+0.1921.681%F1.446%C19.1B+13.8B+158166.6h61.9B*285.3B+
Vortek Rotary 3,6702,2465174.344B*0.9126.095%D-1.825%C23.9B++15.1B+17394.1h40.2B*154.1B++
NS-44 Commissioner AE 1,8901,8861,2161.551C**1.8937.369%C-22.641%C23.8D-N/A6979.3h3.1B+8.2C*
NS-30 Vandal 1,8521,8446832.7B++0.7430.748%C27.169%C++38.6C++N/A8847.8h4.9B++16B
GD Guardian 1,6011,5913954.028B**0.5929.012%D--31.301%C**44.4C+N/A12135.8h6.6B+22.8C+
Tempest 1,5321,5237062.157B+1.2822.166%D*18.122%C-31.5DN/A7148.3h9.8C*44C
AF-18 Stalker 1,4931,4855752.583B**0.8525.586%C22.828%B40.1B+N/A8937h11.5B+44.8C*
NS-15M2 1,4661,4475862.469B+0.9722.22%C23.359%C38.7C+N/A10037.4h11.8B53.1C*
MKV Suppressed 1,4231,4146142.303A++1.1324.664%C+20.721%C*36.4C**N/A9038.8h11.4B++46.4B+
NSX Tomoe 1,4051,3995612.494B+0.9423.624%D*34.882%C+27.5C-N/A6550.8h14.3C++60.4C
NS-7 PDW 1,2701,2616561.922A+1.5122.793%C19.746%B24.5C+N/A6251.4h13.3B+58.4C**
MGR-M1 Bishop 1,2721,2573403.697A0.2632.631%C+31.742%C*36.1C**N/A9134.8h5.4B++16.6B+
NS-11CB 1,2371,2216351.923B++1.5122.057%D21.294%C+26C+N/A5946.9h13.8C**62.6C++
GD-7F 1,2121,2024492.677A0.7622.98%C18.636%C29.9C++N/A7840.2h11.4B++49.4B
MGR-L1 Promise 1,2011,1913753.176A+0.2621.665%C-23.342%C+39.7C+N/A12930h13.3B+61.2C*
Impetus 1,1961,1913453.452A0.0231.688%C26.113%C35.1C+N/A8033.9h4.1B++13.1C**
NC14 Bolt Driver 1,1821,1782834.163A0.7338.169%B+75.467%C++35.2B*N/A10633.5h2.1B*5.6B++
NSX-P Tanto 1,1861,1734062.889A*0.5523.764%C26.94%C**26.4C+N/A6444.5h13.2B+55.4B
AC-X11 1,1891,1713273.581M+0.1426.29%C**21.691%C+35B+N/A9233.5h9.2B+34.8B+
AF-19 Mercenary 1,1781,1683053.83M**0.3923.027%C*21.147%C+31.2B*N/A12037.4h9.1B**39.4B++
GD-22S 1,1791,1673193.658A0.2223.788%C*22.622%C+42.9C**N/A12527.2h10.6B44.8B
NS Baron G5 1,1721,1666231.872B**1.5639.211%C-18.696%B*34.8C++N/A8233.5h4.8C+12.1C+
LA80 1,1671,1651856.297B*2.8637.27%D81.459%B+38.1C+N/A8230.6h2B+5.2C*
AF-4 Cyclone 1,1721,1644552.558B**0.8823.72%C17.698%C+43.9B+N/A11926.5h8.8B*36.9B+
NC6 Gauss SAW 1,1731,1643273.56A*0.1223.199%B+23.625%C++54.1AN/A21221.5h8.8B+38.1B+
NSX Tengu 1,1661,1614272.719A+0.7237.202%C++19.208%C32.4C+N/A7435.8h12.3B33B
LA1 Anchor 1,1651,1614182.778C*0.6623.489%C21.964%C-41.9C+N/A13527.7h9.9C*42.2C++
AF-8 RailJack 1,1621,1602035.714A2.2836.823%C+71.466%C33.9B*N/A7934.2h2.1B+5.7B+
NSX Tanto 1,1691,1604522.566A+0.8723.644%C--22.931%C26.2CN/A6344.2h12.2B+51.5C++
Warden 1,1671,1593563.256A*0.1826.681%C+27.696%B+29B+N/A7139.9h7.1B*26.6B+
AF-6 Shadow 1,1661,1582524.595A++1.1630.352%D27.979%C++31.6CN/A6636.7h5.2B+17.3C++
Razor GD-23 1,1711,1573433.373M+0.0625.905%B21.435%C*39.9B*N/A10529h9.7B*37.4B+
Blitz GD-10 1,1641,1574932.347A1.0924.293%C+17.545%C*36B+N/A9332.1h12.4B++51B+
Hunter QCX 1,1851,1105771.924A++1.5148.039%C**32.523%B+16.2C*1.1C4268.4h4.8C*10B
19A Fortuna 8548443412.475B**0.9623.748%D21.564%C++27.9CN/A7730.3h10.5C+44.2C
NSX Naginata 7777652762.772A0.6618.861%D25.49%C36.6C+N/A10120.9h11.4C**60.4C++
LA39 Bruiser 7597563522.148B**1.2957.034%C15.609%C*38.2C+N/A9919.8h2.6C+4.5C+
Hornet Missiles 1,325709769.329B*5.8969.489%B**1.269%C-40.1C--34.8C+28117.7h13.2C18.9C++
NCM1 Scattercannon 6986891813.807B+0.3722.726%D*17.707%B+49.9B**N/A14113.8h5.5B24.3D
NS-44L Blackhand 6726701803.722A**0.2944.509%C**56.119%B**27.8C**N/A6524.1h3.3B*7.5B++
NCM1 Scattercannon 6656581933.409B*0.0324.095%D*17.325%B+46A++N/A14814.3h6B*24.8C+
NSX Daimyo 655653966.802B**3.3737.984%D89.127%D**36.1C--N/A9918.1h2.8C7.3C+
NS-11A 6506452972.172B+1.2622.108%C-19.69%C22.2C-N/A5929h12.4B+56.1C*
NS-357 Underboss 6376353581.774B*1.6637.118%C++24.724%B+32.4CN/A7519.6h3.3B**8.9B++
NS Decimator 8086312402.629A*0.8164.294%B+1.585%C--54.9A15.4C+28711.5h3.7B++5.8B*
NS-61 Emissary 6096073521.724A1.7128.541%C++15.651%C+29C*N/A7620.9h10.1B+35.3B++
NC05 Jackhammer AE 6066022812.142B+1.2940.064%D-15.449%C+50.6C+N/A15311.9h4.6C++11.4C+
M12 Kobalt 5265151242.917M39.4813.894%D22.33%B*65.2C++1.4D1887.9h14.6B**105.1C**
C-4 7724982002.49B*0.9525.26%C+N/A99.6B+54.8A++8775h1.5C++5.8C*
The Slasher 4704708,1380.058C++3.3823.804%D-4.681%D0.7CN/A2649.3h1.8B+7.7C++
NS-TMC-01 "His Regards" 46046013,5810.034B3.4027.014%C++4.348%C--0.4CN/A11086.2h1.7B++6.3B+
AF-4A Bandit 4414391323.326A++0.1125.828%C++21.64%C+46.7B+N/A1569.4h11.5C+44.4C++
MGR-L1 Promise AE 4424391652.661B0.7822.235%D--28.702%C++43.5CN/A12810.1h13.7C+61.7C
M20 Kestrel 7304161024.078B*0.6422.225%D*1.202%C-17.5C+13.2C+15623.8h76.2B+343C*
Bouncing Betty 402402439.349A++5.9136.842%DN/A201A++N/A5722h1.8B+5C+
NC1 Gauss Rifle 3843822421.579B+1.8622.612%C+21.728%C++28.1C**N/A13713.6h10.3B**45.3B+
Heartstring 3873701462.534A0.9046.217%C**34.324%B+23.3C+1.1C6515.9h3.5C++7.5B+
C85 Canister-H 3603292712.185C+8.7554.64%B+8.815%D82.3C-7.8C+2354h8.3C15.3C+
NC08 Mag-Scatter 3193182041.559C*1.8849.182%C14.151%C20.3C--N/A4515.7h4C*8.1C*
NS-44 Commissioner 3073031851.638B++1.8039.388%B25.743%B+41.5BN/A1447.3h3.1B*7.8B++
L100 Python HESH 3252901322.308B**18.8733.112%FN/A53.7C+6.5C-1815.4h2.7B++8.3C
Coyote Missiles 512285634.524B*1.0963.999%A+N/A39C+31.1B3487.3h43.4C+67.8B
NC6A GODSAW 2772731042.625C**0.8122.214%D--23.81%C-47.1CN/A2165.8h8.8C++39.8C+
E540 Halberd 4162701914.211B*10.7741.311%C-4.074%B+26.7C14.5C+18310.1h5.3B+12.8C*
S12 Renegade 245238822.902C++0.5340.798%C+4.622%C+33.1C--1C-717.2h3.5C+8.6C++
NSX Masamune 272231982.357A*1.0856.57%C+1.732%C51.3A9.1C-2304.5h5.7B*10.1B*
Carver 2312315950.388B*3.0549.55%A*8.658%D--3.7C+N/A862.9h1.2B+2.4B++
Spear Anti-Vehicle Phalanx Turret 331201922.333M18.9060.362%A++4.478%C*55.8B**36.1A+4333.6h8.6C++14.3B++
Frag Grenade 2001911191N/A187.5644.698%C+N/A636.7B++30M**38360.3h3B*6.7B+
Gauss SPR 191191404.775A*1.3433.972%C*45.55%A34.7B+N/A965.5h4.3B*12.6B++
Rocklet Rifle 3631601161.379A2.0643.688%D--N/A25C+31.7B++3356.4h34.6B79.2C+
M12 Kobalt 144138434.5A**31.0613.711%D-17.391%C55.2C-2.4C+2262.5h14.8B++108.2C++
M12 Kobalt 1281251111.364C+7.9313.338%C20%B**54.3C+1.3C--1282.3h16.4B+123C**
M20 Basilisk 152124206.2A++2.7635.559%C7.258%B+21.4C++4.8D1425.8h59.2B**166.4B*
Carver AE 1231235450.226C+3.2136.75%C+14.634%C--3.4DN/A1035.9h1.2C**3.3C**
Tomcat A2AM Pods 188109715.571M++12.1390.051%A+N/A57.4C*41.6C++4791.9h11.4D*12.6D
M20 Basilisk 11590127.5A**4.0631.308%D4.444%C--36A10C**2762.5h46.6A148.8B**
M40 Fury 948299.111B+5.6732.953%C4.878%M**51.3C**7.5C2361.6h9.5B*28.8B++
M12 Kobalt-H 8178515.6C+12.1617.025%D--14.103%D70.9D2.7D2831.1h14.9C*87.6C+
Aspis Anti-Aircraft Phalanx Turret 13976238U34.5625.598%C+N/A29.2M*24.2M4312.6h73.1A++285.6B**
Tank Mine 8472236U32.56205.556%UN/A720U120A*56650.1h2.6D--1.3M
NC4 Mag-Shot 7272511.412B**2.0230.819%B+23.611%B+12.2DN/A925.9h6.6B++21.5C++
Enforcer ML85 10064106.4B2.9639.115%C4.688%A++23.7C++13.3C--1862.7h10.4B*26.5B++
Ectoblaster 6160401.5B**1.9417.324%F--1.667%F-14.3D--N/A314.2h21C+121.2F-
M96 Mjolnir-H 8956115.091B+1.6551.775%C**N/A46.7C+27.5C4871.2h33.6C**64.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3419,3226.7h
Snowman Soldier42630.2h
Spawn Beacon61,0820.9h
AE Nano-Armor Kit81241,59117.3h
AE Medical Applicator11779,7226.1h
Nanite Revive Grenade05690.2h
Medical Kit1,17119,41916.7h
Medical Applicator02700h
Spitfire Auto-Turret62550.3h
Welding Device07300.2h
Deconstruction Tool02680h
Ammunition Package43770.2h
Recon Detection Device32760.5h
Shield Recharging Field19900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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