Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 10 (18,910)players online:
Mooses32 (8)  Arrfist (6)  MoarBassPLZ (5)  TheTobyGames (4)  LassoTheGod (3)  pr0XYTV_ (2) 28
stats.dasanfall.com
Brigadier WindZnc[ICWT] WindZnc
NC BR 79

KDR: 3.46

Score: 35.1m

Last Seen: Jun 24th, 2019 1:19 AM
- OFFLINE - 73.1 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Cobalt - Outfit Leader of In Cirno We Trust[ICWT] In Cirno We Trust
NC outfit on Cobalt

Members: 1
Level Progress (to 80): 72%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Breaker Rocket Pods M30 Mustang AH MGR-S1 Gladius The Moonshot SAS-R M20 Mustang Vortek Rotary NS-30 Vandal
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WindZnc



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,341,872 MLG Score: 1872
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.752%24.079%59639117444,5493.05570.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.876%0.705B++0.5B+-0.729D-HEAD ++ (~11.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.501B+9.20.355C**28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.717%0.881%16624120919,7531153540017.1318366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.471%-1.018D*-0.656D1.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.10.516B+21.60.592B+56.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.813%0.329%29112123041185570.256324524%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.798D--1.444D**-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.774B++2.80.772B++5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.606%13.103%1791012031,8857983852.36215488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.115%-1.351D**2.159A*0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.359C**16.50.585B+59.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.008%76.411%1797120612,1542122375.72492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%0.602B+0.607B+-0.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.464B+2.10.351C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.297%15.376%1792121187898540.89137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.254%1.23B**0.154C++-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.80.425B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
In Cirno We Trust[ICWT] In Cirno We Trust
NC outfit on Cobalt

Members: 1
35.1m189.8%264 (15.8k)228 (13.7k)3.4601195,76227,6763.6866279 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC12131008024.552%23.431%57505:3538

14% Engineer11% Heavy Assault47% Infiltrator26% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 24th, 2016 2:54 PMJan 5th, 2018 6:46 PMJun 25th, 2019 8:07 PM (1d) (PST)Jun 23rd, 2019 10:11 PM (3d) (PST)Jun 23rd, 2019 9:19 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831174660.6210.1790.1461.2900.0581872

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9927,03627,9563711977313,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2569.8h/107.1d 6,269 22,438 25,411 198.8k 1,905 9,541 8,989 89.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,554
Deaths:623
KDR:2.494
Accuracy:22.397% C
HSR:23.488% C
LA1 Anchor
C
Kills:1,230
Deaths:446
KDR:2.758
Accuracy:23.444% C
HSR:22.358% C
MGR-L1 Promise
C+
Kills:1,191
Deaths:375
KDR:3.176
Accuracy:21.665% C-
HSR:23.342% C+
GD-22S
C*
Kills:1,167
Deaths:319
KDR:3.658
Accuracy:23.788% C*
HSR:22.622% C+
NC6 Gauss SAW
B+
Kills:1,164
Deaths:327
KDR:3.560
Accuracy:23.199% B+
HSR:23.625% C++
NSX Naginata
C
Kills:774
Deaths:282
KDR:2.745
Accuracy:18.852% D
HSR:25.581% C
MGR-L1 Promise AE
C+
Kills:680
Deaths:236
KDR:2.881
Accuracy:23.706% D
HSR:27.353% C+
NC6A GODSAW
D
Kills:318
Deaths:115
KDR:2.765
Accuracy:22.664% D--
HSR:22.956% D
EM1
A++
Kills:65
Deaths:21
KDR:3.095
Accuracy:30.739% A++
HSR:18.462% C--
Kills:8,143
Deaths (as Heavy Assault):2,744
Deaths (to Heavy Assaults):7,152
KDR:2.96757
Kill Difference:5,399
Playtime:277.671 hours
Usage:11%
Score:3.982m
Score/min:239
Accuracy (listed only):23.384%
HSR (listed only):23.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B+
Kills:4,213
Deaths:1,259
KDR:3.346
Accuracy:29.353% B+
HSR:22.715% C++
Tempest
C-
Kills:1,525
Deaths:708
KDR:2.154
Accuracy:22.180% D*
HSR:18.098% C-
MKV Suppressed
C*
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C
HSR:20.721% C*
NS-7 PDW
B
Kills:1,261
Deaths:656
KDR:1.922
Accuracy:22.793% C
HSR:19.746% B
NS-11CB
C+
Kills:1,221
Deaths:635
KDR:1.923
Accuracy:22.057% C--
HSR:21.294% C+
GD-7F
C
Kills:1,202
Deaths:449
KDR:2.677
Accuracy:22.980% C
HSR:18.636% C
NSX-P Tanto
C*
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:23.764% C
HSR:26.940% C*
AC-X11
C**
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:26.290% C**
HSR:21.691% C+
AF-19 Mercenary
C++
Kills:1,168
Deaths:305
KDR:3.830
Accuracy:23.027% C++
HSR:21.147% C+
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
NSX Tanto
C
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% C--
HSR:22.931% C
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
Razor GD-23
B
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% B
HSR:21.435% C*
19A Fortuna
C++
Kills:844
Deaths:341
KDR:2.475
Accuracy:23.748% D
HSR:21.564% C++
LA39 Bruiser
C++
Kills:790
Deaths:365
KDR:2.164
Accuracy:57.516% C
HSR:15.190% C++
AF-4A Bandit
C++
Kills:445
Deaths:134
KDR:3.321
Accuracy:25.771% C++
HSR:21.798% C+
MGR-C1 Charger
B**
Kills:255
Deaths:113
KDR:2.257
Accuracy:27.953% C++
HSR:32.157% B**
AF-57 Piston
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:51.141% B**
HSR:17.046% B*
Kills:23,735
Deaths (as Light Assault):9,130
Deaths (to Light Assaults):4,922
KDR:2.59967
Kill Difference:14,605
Playtime:659.798 hours
Usage:26%
Score:8.817m
Score/min:223
Accuracy (listed only):28.861%
HSR (listed only):20.813%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B+
Kills:4,213
Deaths:1,259
KDR:3.346
Accuracy:29.353% B+
HSR:22.715% C++
The Moonshot
C+
Kills:3,971
Deaths:389
KDR:10.208
Accuracy:39.957% C--
HSR:79.401% C+
SAS-R
B
Kills:3,637
Deaths:776
KDR:4.687
Accuracy:40.443% C*
HSR:71.900% B
NS-30 Vandal
C++
Kills:1,903
Deaths:701
KDR:2.715
Accuracy:30.858% C
HSR:27.220% C++
NS-44 Commissioner AE
C
Kills:1,888
Deaths:1,217
KDR:1.551
Accuracy:37.386% C--
HSR:22.670% C
Tempest
C-
Kills:1,525
Deaths:708
KDR:2.154
Accuracy:22.180% D*
HSR:18.098% C-
AF-18 Stalker
B+
Kills:1,513
Deaths:585
KDR:2.586
Accuracy:25.665% C
HSR:23.265% B+
MKV Suppressed
C*
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C
HSR:20.721% C*
NSX Tomoe
C+
Kills:1,410
Deaths:566
KDR:2.491
Accuracy:23.648% D*
HSR:34.894% C+
NS-7 PDW
B
Kills:1,261
Deaths:656
KDR:1.922
Accuracy:22.793% C
HSR:19.746% B
Impetus
C
Kills:1,194
Deaths:347
KDR:3.441
Accuracy:31.690% C-
HSR:26.047% C
NC14 Bolt Driver
B+
Kills:1,178
Deaths:283
KDR:4.163
Accuracy:38.169% B+
HSR:75.467% C++
LA80
B+
Kills:1,165
Deaths:185
KDR:6.297
Accuracy:37.270% C--
HSR:81.459% B+
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
AF-8 RailJack
C+
Kills:1,162
Deaths:203
KDR:5.724
Accuracy:36.828% C+
HSR:71.515% C
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
AF-6 Shadow
C++
Kills:1,158
Deaths:252
KDR:4.595
Accuracy:30.352% D
HSR:27.979% C++
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
NSX Daimyo
C
Kills:850
Deaths:138
KDR:6.159
Accuracy:38.805% C
HSR:89.765% D*
NS-44L Blackhand
B**
Kills:745
Deaths:189
KDR:3.942
Accuracy:45.351% B+
HSR:56.510% B**
NS-357 Underboss
B+
Kills:639
Deaths:359
KDR:1.780
Accuracy:37.208% C++
HSR:24.570% B+
NS-61 Emissary
C++
Kills:622
Deaths:357
KDR:1.742
Accuracy:28.497% C++
HSR:15.434% C+
NS-44 Commissioner
B++
Kills:520
Deaths:307
KDR:1.694
Accuracy:41.494% B++
HSR:25.769% B+
NC08 Mag-Scatter
C+
Kills:320
Deaths:205
KDR:1.561
Accuracy:49.341% C
HSR:14.375% C+
Gauss SPR
A+
Kills:191
Deaths:40
KDR:4.775
Accuracy:33.972% C*
HSR:45.550% A+
NC4 Mag-Shot
B++
Kills:72
Deaths:51
KDR:1.412
Accuracy:30.819% B+
HSR:23.611% B++
Ectoblaster
D**
Kills:64
Deaths:42
KDR:1.524
Accuracy:18.175% F--
HSR:3.125% D**
Kills:36,097
Deaths (as Infiltrator):11,804
Deaths (to Infiltrators):5,458
KDR:3.05803
Kill Difference:24,293
Playtime:1,196.516 hours
Usage:47%
Score:14.976m
Score/min:209
Accuracy (listed only):32.597%
HSR (listed only):36.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
C*
Kills:1,603
Deaths:397
KDR:4.038
Accuracy:29.095% D*
HSR:31.192% C*
MGR-M1 Bishop
C*
Kills:1,276
Deaths:347
KDR:3.677
Accuracy:32.541% C+
HSR:31.897% C*
NS-11CB
C+
Kills:1,221
Deaths:635
KDR:1.923
Accuracy:22.057% C--
HSR:21.294% C+
GD-7F
C
Kills:1,202
Deaths:449
KDR:2.677
Accuracy:22.980% C
HSR:18.636% C
NSX-P Tanto
C*
Kills:1,173
Deaths:406
KDR:2.889
Accuracy:23.764% C
HSR:26.940% C*
AC-X11
C**
Kills:1,171
Deaths:327
KDR:3.581
Accuracy:26.290% C**
HSR:21.691% C+
AF-19 Mercenary
C++
Kills:1,168
Deaths:305
KDR:3.830
Accuracy:23.027% C++
HSR:21.147% C+
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
NSX Tanto
C
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:23.644% C--
HSR:22.931% C
Warden
B+
Kills:1,159
Deaths:356
KDR:3.256
Accuracy:26.681% C+
HSR:27.696% B+
Razor GD-23
B
Kills:1,157
Deaths:343
KDR:3.373
Accuracy:25.905% B
HSR:21.435% C*
19A Fortuna
C++
Kills:844
Deaths:341
KDR:2.475
Accuracy:23.748% D
HSR:21.564% C++
LA39 Bruiser
C++
Kills:790
Deaths:365
KDR:2.164
Accuracy:57.516% C
HSR:15.190% C++
AF-4A Bandit
C++
Kills:445
Deaths:134
KDR:3.321
Accuracy:25.771% C++
HSR:21.798% C+
MGR-C1 Charger
B**
Kills:255
Deaths:113
KDR:2.257
Accuracy:27.953% C++
HSR:32.157% B**
AF-57 Piston
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:51.141% B**
HSR:17.046% B*
Kills:15,878
Deaths (as Engineer):5,618
Deaths (to Engineers):4,434
KDR:2.82627
Kill Difference:10,260
Playtime:370.401 hours
Usage:14%
Score:6.264m
Score/min:282
Accuracy (listed only):30.083%
HSR (listed only):23.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B+
Kills:4,213
Deaths:1,259
KDR:3.346
Accuracy:29.353% B+
HSR:22.715% C++
Tempest
C-
Kills:1,525
Deaths:708
KDR:2.154
Accuracy:22.180% D*
HSR:18.098% C-
MKV Suppressed
C*
Kills:1,414
Deaths:614
KDR:2.303
Accuracy:24.664% C
HSR:20.721% C*
NS-7 PDW
B
Kills:1,261
Deaths:656
KDR:1.922
Accuracy:22.793% C
HSR:19.746% B
NS Baron G5
B*
Kills:1,166
Deaths:623
KDR:1.872
Accuracy:39.211% C-
HSR:18.696% B*
AF-4 Cyclone
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:23.720% C
HSR:17.698% C+
NSX Tengu
C++
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:37.202% C++
HSR:19.208% C
Blitz GD-10
C*
Kills:1,157
Deaths:493
KDR:2.347
Accuracy:24.293% C+
HSR:17.545% C*
LA39 Bruiser
C++
Kills:790
Deaths:365
KDR:2.164
Accuracy:57.516% C
HSR:15.190% C++
NS-11A
C
Kills:645
Deaths:298
KDR:2.164
Accuracy:22.098% C-
HSR:19.690% C
NC1 Gauss Rifle
C*
Kills:464
Deaths:272
KDR:1.706
Accuracy:23.274% C++
HSR:22.414% C*
AF-57 Piston
B**
Kills:88
Deaths:25
KDR:3.520
Accuracy:51.141% B**
HSR:17.046% B*
Kills:15,048
Deaths (as Combat Medic):6,195
Deaths (to Combat Medics):2,617
KDR:2.42906
Kill Difference:8,853
Playtime:55.675 hours
Usage:2%
Score:0.667m
Score/min:200
Accuracy (listed only):31.454%
HSR (listed only):19.064%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:697
Deaths:186
KDR:3.747
Accuracy:22.897% D**
HSR:17.791% B+
NCM1 Scattercannon
B+
Kills:665
Deaths:198
KDR:3.359
Accuracy:24.253% D*
HSR:17.444% B+
Kills:1,362
Deaths (as MAX Suit):192
Deaths (to MAX Suits):828
KDR:7.09375
Kill Difference:1,170
Playtime:15.684 hours
Usage:1%
Score:0.415m
Score/min:441
Accuracy (listed only):23.575%
HSR (listed only):17.617%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A
Kills:7,426
V. Kills:857 N/A
Deaths:373
KDR:19.909
Accuracy:59.134% A
KPH:123.300 B+
VKPH:14.200 C+
M30 Mustang AH
B**
Kills:6,242
V. Kills:395 N/A
Deaths:617
KDR:10.117
Accuracy:54.300% C+
KPH:80.700 B**
VKPH:5.100 C++
M20 Mustang
B+
Kills:3,437
V. Kills:2,433 141%
Deaths:1,039
KDR:3.308
Accuracy:21.878% F
KPH:19.500 B+
VKPH:13.800 B+
Vortek Rotary
B*
Kills:2,648
V. Kills:1,635 162%
Deaths:564
KDR:4.695
Accuracy:26.644% D
KPH:25.600 B*
VKPH:15.800 B++
Hornet Missiles
C+
Kills:718
V. Kills:623 115%
Deaths:77
KDR:9.325
Accuracy:69.388% A
KPH:40 C--
VKPH:34.700 C+
M20 Kestrel
C+
Kills:433
V. Kills:323 134%
Deaths:107
KDR:4.047
Accuracy:22.263% D*
KPH:17.600 C+
VKPH:13.100 C+
Coyote Missiles
C*
Kills:291
V. Kills:231 125%
Deaths:65
KDR:4.477
Accuracy:64.006% A+
KPH:38.300 C+
VKPH:30.400 C*
Tomcat A2AM Pods
A+
Kills:113
V. Kills:80 140%
Deaths:7
KDR:16.143
Accuracy:89.036% A+
KPH:60.900 C**
VKPH:43.100 C+
M202 Wyrm
D
Kills:60
V. Kills:31 188%
Deaths:11
KDR:5.455
Accuracy:39.978% D**
KPH:44.300 D
VKPH:22.900 D
Kills:21,368 (12,760 + 0)
Deaths:2,860
KDR:7.471
VKDR:2.310
Vehicle Kills:6,608
Kill Difference:18,508
Playtime:470.222 hours
Usage:18%
Score:5.840m
Score/min:207
Piloting Accuracy:22.263%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:304
V. Kills:38 N/A
Deaths:13
KDR:23.385
Accuracy:32.813% F-
KPH:53.500 C+
VKPH:6.700 C
Kills:304 (304 + 0)
Deaths:13
KDR:23.385
VKDR:2.923
Vehicle Kills:38
Kill Difference:291
Playtime:5.680 hours
Usage:0%
Score:0.061m
Score/min:179
Driving Accuracy:32.813%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:275
V. Kills:149 183%
Deaths:19
KDR:14.474
Accuracy:41.512% C-
KPH:27 C
VKPH:14.600 C+
M12 Kobalt
C+
Kills:125
V. Kills:3 N/A
Deaths:11
KDR:11.364
Accuracy:13.338% C
KPH:53.700 C+
VKPH:1.300 C--
Enforcer ML85
C++
Kills:64
V. Kills:36 173%
Deaths:10
KDR:6.400
Accuracy:39.115% C
KPH:23.800 C++
VKPH:13.400 C-
Kills:464 (0 + 464)
Deaths:40
KDR:11.600
VKDR:4.700
Vehicle Kills:188
Kill Difference:424
Playtime:15.213 hours
Usage:1%
Score:0.161m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:39.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:329
V. Kills:31 N/A
Deaths:27
KDR:12.185
Accuracy:54.576% B+
KPH:82.300 C
VKPH:7.800 C+
M12 Kobalt-H
D
Kills:93
V. Kills:3 N/A
Deaths:6
KDR:15.500
Accuracy:17.049% D--
KPH:78.500 D
VKPH:2.500 D
M96 Mjolnir-H
C*
Kills:56
V. Kills:33 165%
Deaths:11
KDR:5.091
Accuracy:51.775% C*
KPH:45.400 C+
VKPH:26.700 C
E540 Halberd-H
A*
Kills:55
V. Kills:18 289%
Deaths:6
KDR:9.167
Accuracy:59.727% B+
KPH:82.100 A*
VKPH:26.900 B++
Kills:533 (0 + 533)
Deaths:50
KDR:10.660
VKDR:1.700
Vehicle Kills:85
Kill Difference:483
Playtime:7.086 hours
Usage:0%
Score:0.135m
Score/min:317
Driving Accuracy:N/A%
Gunner Accuracy:59.727%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:547
V. Kills:12 N/A
Deaths:13
KDR:42.077
Accuracy:14.198% D
KPH:65.600 C++
VKPH:1.400 D
M12 Kobalt
C+
Kills:144
V. Kills:6 N/A
Deaths:5
KDR:28.800
Accuracy:13.454% D--
KPH:54.100 C--
VKPH:2.300 C+
M20 Basilisk
C++
Kills:131
V. Kills:29 437%
Deaths:20
KDR:6.550
Accuracy:35.486% C
KPH:22.300 C++
VKPH:4.900 D
M20 Basilisk
A
Kills:95
V. Kills:26 352%
Deaths:12
KDR:7.917
Accuracy:30.894% D
KPH:37 A
VKPH:10.100 C**
M40 Fury
C++
Kills:82
V. Kills:12 N/A
Deaths:9
KDR:9.111
Accuracy:32.953% C
KPH:50.300 C++
VKPH:7.400 C
Kills:999 (0 + 999)
Deaths:59
KDR:16.932
VKDR:1.441
Vehicle Kills:85
Kill Difference:940
Playtime:21.068 hours
Usage:1%
Score:0.248m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:32.953%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:243
V. Kills:7 N/A
Deaths:84
KDR:2.893
Accuracy:40.920% C+
KPH:32 D
VKPH:0.900 D
Kills:243 (243 + 0)
Deaths:84
KDR:2.893
VKDR:0.083
Vehicle Kills:7
Kill Difference:159
Playtime:7.596 hours
Usage:0%
Score:0.031m
Score/min:69
Driving Accuracy:40.920%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 8,2837,42637319.909A++16.4559.134%AN/A123.4B+14.2C+36460.2h9.9B**16.8B*
M30 Mustang AH 6,6376,24261710.117B++6.6654.3%C+N/A80.8B**5.1C++20877.3h6.8B+12.5B+
MGR-S1 Gladius 4,2544,2131,2593.346A+0.1129.353%B+22.715%C++51.2B+N/A12682.3h8.3B++28.1B+
The Moonshot 3,9823,97138910.208A6.7539.957%C--79.401%C+48.7CN/A11981.6h1.8C*4.5C+
SAS-R 3,6533,6377764.687B++1.2340.443%C*71.9%B45.9BN/A11079.3h2.1B+5.1B+
M20 Mustang 5,8703,4371,0393.308B+0.1521.878%F1.367%C-19.5B+13.8B+159176.1h60.8B*278B+
Vortek Rotary 4,2832,6485644.695A1.2326.644%D1.737%C25.6B*15.8B++180103.3h38.6B**144.9B++
NS-30 Vandal 1,9121,9037012.715B+0.7530.858%C27.22%C++38.8C+N/A8849h4.9B++16B
NS-44 Commissioner AE 1,8921,8881,2171.551C**1.9137.386%C--22.67%C23.8D-N/A6979.4h3.1B+8.2C*
GD Guardian 1,6141,6033974.038B**0.5829.095%D*31.192%C*44.5CN/A12136h6.6C**22.8C+
NS-15M2 1,5741,5546232.494B+0.9722.397%C23.488%C39.4C+N/A10039.4h11.8B52.5C*
Tempest 1,5341,5257082.154B+1.3122.18%D*18.098%C-31.4DN/A7148.5h9.8C++44.1C-
AF-18 Stalker 1,5211,5135852.586B**0.8725.665%C23.265%B+40.5B+N/A9037.4h11.5B+44.6C*
MKV Suppressed 1,4231,4146142.303A+1.1624.664%C20.721%C*36.4C*N/A9038.8h11.4B++46.4B+
NSX Tomoe 1,4161,4105662.491B+0.9723.648%D*34.894%C+27.5C-N/A6551.3h14.3C++60.4C
MGR-M1 Bishop 1,2911,2763473.677A0.2232.541%C+31.897%C*36C**N/A9135.4h5.4B++16.6B+
NS-7 PDW 1,2701,2616561.922A1.5422.793%C19.746%B24.5C+N/A6351.4h13.3B+58.4C**
LA1 Anchor 1,2341,2304462.758C*0.7023.444%C22.358%C42C+N/A13429.3h10C++42.5C++
NS-11CB 1,2371,2216351.923B**1.5422.057%C--21.294%C+26C+N/A5946.9h13.8C**62.6C++
GD-7F 1,2121,2024492.677A+0.7822.98%C18.636%C29.9C++N/A7940.2h11.4B++49.4B
Impetus 1,1991,1943473.441B*0.0231.69%C-26.047%C35.1C+N/A8034h4.2B+13.1C**
MGR-L1 Promise 1,2011,1913753.176A+0.2821.665%C-23.342%C+39.7C+N/A13030h13.3B+61.2C*
NC14 Bolt Driver 1,1821,1782834.163A+0.7038.169%B+75.467%C++35.2B*N/A10733.5h2.1B*5.6B++
NSX-P Tanto 1,1861,1734062.889A*0.5723.764%C26.94%C*26.4C+N/A6444.5h13.2B+55.4C**
AC-X11 1,1891,1713273.581A**0.1226.29%C**21.691%C+35BN/A9333.5h9.2B+34.8B+
AF-19 Mercenary 1,1781,1683053.83M**0.3723.027%C++21.147%C+31.1B++N/A12237.5h9.1B**39.4B++
GD-22S 1,1791,1673193.658A0.2023.788%C*22.622%C+42.9C**N/A12627.2h10.6B44.8B
NS Baron G5 1,1721,1666231.872B**1.5939.211%C-18.696%B*34.8C++N/A8233.5h4.8C+12.1C+
LA80 1,1671,1651856.297B++2.8437.27%C--81.459%B+38.1C++N/A8230.6h2B+5.2C**
AF-4 Cyclone 1,1721,1644552.558B**0.9023.72%C17.698%C+43.9B+N/A12026.5h8.8B*36.9B+
NC6 Gauss SAW 1,1731,1643273.56A*0.1023.199%B+23.625%C++54.1AN/A21621.5h8.8B+38.1B+
AF-8 RailJack 1,1641,1622035.724A2.2636.828%C+71.515%C33.9B*N/A7934.3h2.1B+5.7B+
NSX Tengu 1,1661,1614272.719A+0.7437.202%C++19.208%C32.4C+N/A7435.8h12.3B33B
NSX Tanto 1,1691,1604522.566A+0.8923.644%C--22.931%C26.2CN/A6344.2h12.2B+51.5C++
Warden 1,1671,1593563.256A*0.2026.681%C+27.696%B+29B+N/A7139.9h7.1B*26.6B++
AF-6 Shadow 1,1661,1582524.595A++1.1330.352%D27.979%C++31.6CN/A6636.7h5.2B+17.3C++
Blitz GD-10 1,1641,1574932.347A1.1124.293%C+17.545%C*36B+N/A9432.1h12.4B++51B+
Razor GD-23 1,1711,1573433.373M0.0925.905%B21.435%C*39.9B*N/A10629h9.7B*37.4B+
Hunter QCX 1,1851,1105771.924A++1.5448.039%B32.523%B+16.2C*1.1C4368.4h4.8C*10C**
NSX Daimyo 8528501386.159B*2.7038.805%C89.765%D*39.2CN/A10221.7h2.7C+7C+
19A Fortuna 8548443412.475B**0.9923.748%D21.564%C++27.9CN/A7730.3h10.5C+44.2C
LA39 Bruiser 7947903652.164B*1.3057.516%C15.19%C++38.9C+N/A10120.3h2.6C+4.5C+
NSX Naginata 7867742822.745A0.7218.852%D25.581%C36.5C+N/A10121.2h11.4B60.4C++
NC05 Jackhammer AE 7757703392.271B+1.1941.256%D-16.104%C+57.5C+N/A16613.4h4.3B10.5C+
NS-44L Blackhand 7477451893.942A*0.4845.351%B+56.51%B**28.7C*N/A6626h3.3B*7.3B++
Hornet Missiles 1,341718779.325B*5.8669.388%A1.253%C-40.1C--34.8C+28117.9h13.2C19C++
NCM1 Scattercannon 7066971863.747B++0.2922.897%D**17.791%B+49.8B*N/A14114h5.5B24.2D
NS Decimator 8816862552.69A*0.7764.144%B+1.604%C-55.8A15.9C+29212.3h3.7B++5.7B*
MGR-L1 Promise AE 6896802362.881B+0.5823.706%D27.353%C+48.9CN/A13013.9h12.8C++54.2C+
NCM1 Scattercannon 6726651983.359B*0.1024.253%D*17.444%B+45.9A++N/A14814.5h6B*24.7C+
NS-11A 6506452982.164B+1.3022.098%C-19.69%C22.2C-N/A5929.1h12.4B+56.2C*
NS-357 Underboss 6416393591.78B*1.6837.208%C++24.57%B+32.4CN/A7519.7h3.3B**8.9B++
NS-61 Emissary 6246223571.742A1.7228.497%C++15.434%C+29.5C++N/A7721.1h10.1B+35.3B++
M12 Kobalt 5595471342.077A**38.6214.198%D22.121%B*65.9C++1.4D1878.3h15B*105.6C**
NS-44 Commissioner 5265203071.694B++1.7741.494%B++25.769%B+40.9C**N/A12212.7h3.2B++7.7B++
The Slasher 5105108,9560.057C++3.4024.116%D4.902%D0.7CN/A2700.1h1.9B+7.7C+
C-4 7835072032.498B++0.9625.308%C+N/A99.4B+54.1A++8825.1h1.5C++5.8C*
NC1 Gauss Rifle 4674642721.706B+1.7523.274%C++22.414%C*28.6BN/A12916.2h10.6B*45.5B+
NS-TMC-01 "His Regards" 46046013,5810.034C**3.4327.014%C*4.348%C--0.4CN/A11086.2h1.7B++6.3B+
AF-4A Bandit 4474451343.321A++0.1425.771%C++21.798%C+46.8B+N/A1569.5h11.4C+44.3C++
M20 Kestrel 7564331074.047B+0.5922.263%D*1.155%C--17.6C+13.1C+15624.6h74.9B+336.5C*
Heartstring 4324081572.599A++0.8646.421%C**34.559%B+23.9C+1.4C6617.1h3.6C*7.7B+
Bouncing Betty 402402439.349A++5.8936.942%DN/A201A+N/A5772h1.8B5C
C85 Canister-H 3603292712.185C+8.7254.576%B+8.815%D82.3C7.8C+2364h8.4C15.3C+
NC08 Mag-Scatter 3213202051.561C*1.9049.341%C14.375%C+20.4DN/A4515.7h4C*8.1C++
NC6A GODSAW 3233181152.765C**0.7022.664%D--22.956%D48.9CN/A2076.5h8.7C++38.6C+
L100 Python HESH 3423041323.385A19.9232.813%F-N/A53.3C+6.7C1795.7h2.8B+8.6C
Coyote Missiles 522291654.477B*1.0264.006%A+N/A38.3C+30.4C*3407.6h43.1C+67.4B
E540 Halberd 4242751914.474B*11.0141.512%C-4%B+27C14.6C+18410.2h5.3B12.7C*
MGR-C1 Charger 2592551132.257B**1.2027.953%C++32.157%B**24.5C--N/A5910.4h11.4B+40.9B+
S12 Renegade 250243842.893C+0.5740.92%C+4.938%C+32DN/A697.6h3.6C+8.7C+
NSX Masamune 272231982.357A*1.1056.57%C+1.732%C51.3A9.1C-2304.5h5.7B*10.1B*
Carver 2312315950.388B*3.0749.55%A*8.658%D*3.7C+N/A862.9h1.2B+2.4B+
Carver AE 2102106290.334C+3.1341.118%B+15.238%C5.1C--N/A1241h1.2B2.9B+
Spear Anti-Vehicle Phalanx Turret 3412071020.7A*17.2460.646%A++4.348%C++55.9B**36.2A+4353.7h8.6C++14.2B++
Frag Grenade 2091981198N/A194.5445.038%C+N/A660B++36.7S38180.3h3B*6.6B+
Gauss SPR 191191404.775A*1.3133.972%C*45.55%A+34.7BN/A975.5h4.3B*12.6B++
Rocklet Rifle 3841731161.491A+1.9743.709%D--N/A25.8C+31.5B++3366.7h33.1B+75.7C+
M12 Kobalt 150144528.8A++25.3413.454%D--18.056%C+53.3C--2.2C2262.7h14.7B++109.2C++
M20 Basilisk 160131206.55A++3.0935.486%C6.87%B22.2C++4.9D1455.9h58.1B**163.7B*
M12 Kobalt 1281251111.364C+7.9013.338%C20%B**54.3C+1.3C--1282.3h16.4B+123C**
Tomcat A2AM Pods 193113716.143M**12.6889.036%A+N/A59.5C**42.1C+5011.9h11.3D*12.7D
Fatestealer 1001001110.901S2.5649.184%A26%B22.2C+N/A474.5h2.1B++4.3B**
M20 Basilisk 12195127.917M4.4630.894%D4.211%D36.5A10C**2832.6h44.6A144.3B**
M12 Kobalt-H 9693615.5C+12.0417.049%D--16.129%C+77.5D2.5D2811.2h13.6B79.6C+
AF-57 Piston 8888253.52A*0.0651.141%B**17.046%B*73.3A++N/A3131.2h4.8C+9.5B
M40 Fury 948299.111B+5.6532.953%C4.878%M*51.3C*7.5C2401.6h9.5B++28.8B+
Tank Mine 9381240.5U37.04216.667%UN/A810U120A*59820.1h2.4D1.1M+
Aspis Anti-Aircraft Phalanx Turret 13976238U34.5425.438%C+N/A29.2M++24.2A**4392.6h73.5A++288.9B**
NC4 Mag-Shot 7272511.412B*2.0530.819%B+23.611%B++12.2DN/A935.9h6.6B++21.5C++
EM1 6565213.095A++0.3730.739%A++18.462%C--50B++N/A3081.3h11.8C*38.5B++
Ectoblaster 6564421.524A+1.9418.175%F--3.125%D**14.5D-N/A324.4h21.2C+116.4F
Enforcer ML85 10064106.4B2.9439.115%C4.688%A++23.7C+13.3C-1872.7h10.4B++26.5B+
M202 Wyrm 9160115.455C1.9939.978%D**N/A42.9D22.1D2361.4h42.1C++105.4C-
M96 Mjolnir-H 8956115.091B+1.6351.775%C*N/A46.7C+27.5C4941.2h33.6B+64.9B+
E540 Halberd-H 735569.167C**5.7159.727%B+N/A78.6A++25.7B+5350.7h3.2A+5.3A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,1560.9h
AE Medical Applicator12281,9506.2h
AE Nano-Armor Kit84267,22219.2h
Nanite Revive Grenade05790.2h
Medical Kit1,23220,32717.4h
Medical Applicator02700h
Spitfire Auto-Turret62550.3h
Motion Spotter3519,8586.9h
Deconstruction Tool02680h
Welding Device07300.2h
Recon Detection Device33170.5h
Shield Recharging Field19900.2h
Ammunition Package64260.2h
Snowman Soldier42630.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 2.17s on queries, 1.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.