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Exterminator Windleaf[Sh0c] Windleaf
NC BR 140

KDR: 3.8

Score: 44.1m

Last Seen: Jun 25th, 2019 9:06 PM
- OFFLINE - 18.8 hour(s)

Battle Rank 120 (140 total) - New Conglomerate on Emerald - Outfit Member of Shock Trooperz[Sh0c] Shock Trooperz
NC outfit on Emerald

Members: 23
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M20 Basilisk Skyguard L100 Python HESH C-4 Spitfire Auto-Turret AF-57 Piston NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 421TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.201%19.481%296812021,8890.6157113.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.3%-1.165D*-0.176C-0.294CHEAD ++ (~11.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.507D16.9-0.192C94.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.578%3.853%17374120615,986856913318.6752175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.751%-1.424D**1.14B**0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.7-1.193D*20.1-0.779D-55.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.101%4.819%54212083327913770.41919288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.641%0.085C+0.105C+-1.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
302.4-1.548F112.2-1.834F-190.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.209%10.859%54112091,013184185.47568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.529F-0.73D--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.392C--4.30.127C++14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shock Trooperz[Sh0c] Shock Trooperz
NC outfit on Emerald

Members: 23
44.1m389%237 (14.2k)223 (13.4k)3.7959941,32710,8875.28805140 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210213513.381%3.69%4918:116

91% Engineer6% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 PMJul 14th, 2017 9:48 PMJun 25th, 2019 5:44 PM (17h) (PST)Jun 25th, 2019 5:25 PM (18h) (PST)Jun 25th, 2019 5:06 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
509324770.2090.0550.0081.1090.07675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5321,91828,614133067513,358

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3299h/137.5d 16,244 1,525 27,100 219.6k 4,509 6,120 15,106 100.7m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D-
Kills:1,013
Deaths:1,077
KDR:0.941
Accuracy:23.209% F
HSR:10.859% D-
Razor GD-23
C+
Kills:189
Deaths:416
KDR:0.454
Accuracy:12.748% F--
HSR:20.635% C+
MGR-M1 Bishop
D**
Kills:79
Deaths:30
KDR:2.633
Accuracy:18.617% F--
HSR:18.987% D**
Kills:1,281
Deaths (as Engineer):1,523
Deaths (to Engineers):3,376
KDR:0.8411
Kill Difference:242
Playtime:2,995.875 hours
Usage:91%
Score:41.082m
Score/min:229
Accuracy (listed only):18.192%
HSR (listed only):16.827%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:470
Deaths:363
KDR:1.295
Accuracy:17.290% C--
HSR:26.170% B+
EM6
C+
Kills:150
Deaths:118
KDR:1.271
Accuracy:16.878% D--
HSR:23.333% C+
MGR-L1 Promise
D*
Kills:74
Deaths:52
KDR:1.423
Accuracy:18.008% D*
HSR:10.811% F-
Kills:694
Deaths (as Heavy Assault):533
Deaths (to Heavy Assaults):2,250
KDR:1.30206
Kill Difference:161
Playtime:209.950 hours
Usage:6%
Score:2.082m
Score/min:165
Accuracy (listed only):17.392%
HSR (listed only):20.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:855
Deaths:328
KDR:2.607
Accuracy:27.252% D**
HSR:5.848% B+
NCM2 Falcon
B*
Kills:315
Deaths:223
KDR:1.413
Accuracy:27.662% D**
HSR:6.667% B*
NCM1 Scattercannon
D
Kills:85
Deaths:107
KDR:0.794
Accuracy:31.929% D
HSR:12.941% D
Kills:1,255
Deaths (as MAX Suit):329
Deaths (to MAX Suits):479
KDR:3.81459
Kill Difference:926
Playtime:52.671 hours
Usage:2%
Score:0.751m
Score/min:238
Accuracy (listed only):28.948%
HSR (listed only):8.485%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
D
Kills:150
V. Kills:90 165%
Deaths:67
KDR:2.239
Accuracy:21.007% D**
KPH:8.100 D
VKPH:4.900 D-
Kills:150 (150 + 0)
Deaths:67
KDR:2.239
VKDR:1.343
Vehicle Kills:90
Kill Difference:83
Playtime:18.439 hours
Usage:1%
Score:0.072m
Score/min:65
Piloting Accuracy:21.007%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:80
V. Kills:95 83%
Deaths:176
KDR:0.455
Accuracy:25.211% F-
KPH:2.100 D--
VKPH:2.500 D--
Kills:80 (80 + 0)
Deaths:176
KDR:0.455
VKDR:0.540
Vehicle Kills:95
Kill Difference:96
Playtime:38.146 hours
Usage:1%
Score:0.105m
Score/min:46
Piloting Accuracy:25.211%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:2,257
V. Kills:1,626 139%
Deaths:361
KDR:6.252
Accuracy:24.780% D
KPH:12.500 C
VKPH:9 C+
L100 Python HESH
B
Kills:1,689
V. Kills:377 447%
Deaths:63
KDR:26.810
Accuracy:46.575% C
KPH:42.300 C-
VKPH:9.400 B
Kills:3,946 (3,946 + 0)
Deaths:424
KDR:9.307
VKDR:4.724
Vehicle Kills:2,003
Kill Difference:3,522
Playtime:219.866 hours
Usage:7%
Score:1.773m
Score/min:134
Driving Accuracy:46.575%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:11,933
V. Kills:7,063 169%
Deaths:1,017
KDR:11.734
Accuracy:39.291% D*
KPH:20 C
VKPH:11.800 D
Titan-150 HEAT
D*
Kills:107
V. Kills:55 191%
Deaths:8
KDR:13.375
Accuracy:31.142% F
KPH:8.100 D**
VKPH:4.200 D*
G30 Walker
C+
Kills:106
V. Kills:103 102%
Deaths:20
KDR:5.300
Accuracy:19.442% D**
KPH:12.200 D-
VKPH:11.800 C+
Enforcer ML85
C+
Kills:52
V. Kills:41 124%
Deaths:5
KDR:10.400
Accuracy:35.847% D
KPH:19.600 C
VKPH:15.500 C+
Kills:12,198 (12,040 + 158)
Deaths:1,050
KDR:11.617
VKDR:6.916
Vehicle Kills:7,262
Kill Difference:11,148
Playtime:622.517 hours
Usage:19%
Score:5.806m
Score/min:155
Driving Accuracy:31.142%
Gunner Accuracy:35.847%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:235
V. Kills:105 222%
Deaths:15
KDR:15.667
Accuracy:37.768% C+
KPH:25.900 B+
VKPH:11.600 B**
M20 Basilisk
B+
Kills:97
V. Kills:52 183%
Deaths:15
KDR:6.467
Accuracy:35.955% C
KPH:20.300 C+
VKPH:10.900 B+
Kills:332 (0 + 332)
Deaths:30
KDR:11.067
VKDR:5.233
Vehicle Kills:157
Kill Difference:302
Playtime:13.835 hours
Usage:0%
Score:0.252m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:35.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,99611,9331,01711.734B*7.9439.291%D*4.592%B**20C11.8D150598h4.4C**11.1C
M20 Basilisk 4,0573,2224670.043U66.2538.662%F6.363%B+49.1C**12.7D-19965.6h58.7B**151.8B++
Skyguard 3,8832,2573616.252A+2.4624.78%D2.747%B+12.5C9C+134179.9h117C*472C+
L100 Python HESH 2,0661,6896326.81A+23.0146.575%CN/A42.3C-9.4B13639.9h3.1C**6.6C*
C-4 2,0471,4989741.538C++2.2616.84%D**N/A78.4C+28.7C+56719.1h0.9B**5.3B
AF-57 Piston 1,0301,0131,0770.941C2.8523.209%F10.859%D-9.2D*N/A24109.6h4.3C**18.4D
NCM2 Falcon 1,0208553282.607A1.1927.252%D**5.848%B+16.9B+3.3D6950.5h8.1B++29.7C++
NC15 Phoenix 1,3697611236.187S2.3946.975%D--N/A8.5D6.8D10289.4h13.5D-28.8D*
M60-A Bulldog 6996063202S198.2038.596%D2.145%C+43.9B6.7B*15213.8h5.9C+15.3C
M60-A Bulldog 560503771.857A++68.0643.694%C+2.783%B+46.6B+5.3B+14810.8h5.9C++13.5C++
Tank Mine 8144782871.666C-2.1350.32%AN/A75.9D53.3C9876.3h3.5F*6.9C
NC6 Gauss SAW 4834703631.295C++2.5017.29%C--26.17%B+13.1D-N/A6736h15.9D**91.8D
Blitz GD-10 3893797240.523C-3.2711.996%F--16.359%C+2.4D*N/A9155.9h25.7F-214.6T-
NCM2 Falcon 3973152231.413B+2.3827.662%D**6.667%B*7.2D1.9D*3743.7h21.2D-76.8D**
AF-4 Cyclone 2952884520.637C-3.1625.625%C+18.056%C+7.6D--N/A2837.7h17.8F-69.5D
NS-44 Commissioner 2632602511.036C++2.7611.698%T13.077%D*6.8D--N/A2338.5h5.7D**48.6T*
M20 Basilisk 3402351515.667S11.8737.768%C+4.255%D25.8B+11.5B**3079.1h102C+270.1C+
Carver 1991974,1600.047C+3.755.425%F-21.827%B*0.4DN/A1476.5h1.4C++25.8F--
Razor GD-23 1971894160.454C--3.3412.748%F--20.635%C+2.6D*N/A1374.1h16.1D126.5F-
NS-R3 Swarm 3281631271.283A++2.5165.135%C**N/A4.6D4.6D6235.6h32.6C50.1C
M20 Kestrel 240150672.239C++1.5621.007%D**N/A8.2D4.9D-6518.4h105.8C++503.8C
EM6 1561501181.271C+2.5216.878%D--23.333%C+13.2D--N/A5311.4h19.7F**116.6D**
Spear Anti-Vehicle Phalanx Turret 254135159C**5.2026.865%F3.704%C+15.2D**13.4D2838.9h13D--48.3F--
Frag Grenade 1321321132N/A128.2042.083%C-N/A264D-N/A10120.5h6.1F-14.4D*
Aspis Anti-Aircraft Phalanx Turret 244114264.385B+0.5918.253%D*N/A8.1D9.2C19614.1h146.8C++804.4C
Titan-150 HEAT 162107813.375A+9.5831.142%F2.804%C+8.1D**4.2D*20113.2h5.2C+16.8D*
G30 Walker 209106205.3C+1.5019.442%D**N/A12.2D-11.8C+2868.7h303.5F*1561.1F**
A30 Walker 189100234.348B0.5520.41%D*3%A*11.2C**10C**1658.9h220.2C1078.9D
M20 Basilisk 14997156.467A++2.6735.955%C6.186%C++20.2C+10.8B+2984.8h136.8D-380.5D
NC05 Jackhammer 9391970.938C2.8617.355%T-16.484%B+16D--N/A655.7h9.1F**52.2T*
NCM1 Scattercannon 86851070.794C-3.0031.929%D12.941%D12.5D-N/A636.8h9.5D29.9C--
CAS30 Tank Buster 175801760.455D3.3425.211%F-N/A2.1D--2.5D--4638.1h98.5D390.8F--
MGR-M1 Bishop 8279302.633B++1.1618.617%F--18.987%D**12.2D-N/A356.5h8.2D44.1F-
MGR-L1 Promise 7774521.423C++2.3718.008%D*10.811%F-15.4D--N/A754.8h20.4D--113.5D--
Enforcer ML85 9352510.4A6.6035.847%DN/A19.3C-15.2C+6302.7h12.3C*34.2C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0520.1h
Spawn Beacon24120.3h
Nano-Armor Kit1,5172,846,489328.7h
E0680h
LA3 Desperado06360.1h
LA8 Rebel01160.1h
AF-8 RailJack2740.3h
Skywall Shield Emitter1810.5h
Repair Module01220.4h
Medical Applicator105,8020.7h
NS-15MG02540h
Spitfire Auto-Turret10113,9549.8h
Rampart Wall11261.2h
NS-44LG Blackhand0720.1h
Deconstruction Tool01,3540.1h
Recon Detection Device13280.8h
Ammunition Package5213,7444.3h
AF-41 Hacksaw0960h
Nano-Repair Grenade09680.3h
MGR-S1 Gladius02510h
WLT-Howler Mining Laser2229,070134.6h

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