Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,212)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Ranger Exterminator Windleaf[Sh0c] Windleaf
NC BR 38

KDR: 4.13

Score: 47.1m

Last Seen: Dec 5th, 2019 5:09 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 38 - New Conglomerate on Emerald
Level Progress (to 39): 37%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH M20 Basilisk Skyguard C-4 Spitfire Auto-Turret AF-57 Piston NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Windleaf



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $90,072 MLG Score: 72
Fun Score: N/A
Cheeseburgers Flipped: 435TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.173%19.411%295812191,9010.5905563.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.302%-1.17D*-0.231C-0.311CHEAD ++ (~11.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.3-0.497D16.9-0.183C94.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.028%3.123%21254122320,4639111006022.4621203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.794%-1.359D**0.393B0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.1-0.621D16.8-0.349C-45.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.326%4.678%54212253428233790.41504990%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.792%0.098C+0.048C+-1.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
298.9-1.484F111.6-1.768F-187.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.276%10.449%54112261,091195215.56633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.531F-0.83D--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.411C--4.30.115C+14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.1m374%238 (14.3k)224 (13.4k)4.134347,25511,4305.6549438 (38)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227269113.374%3.314%4418:316

91% Engineer6% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 PMJul 14th, 2017 9:48 PMDec 6th, 2019 10:39 AM (2d) (PST)Dec 5th, 2019 3:03 PM (3d) (PST)Dec 5th, 2019 1:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
525314940.2240.0540.0071.1280.07772

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5021,87629,626133068513,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3509.4h/146.2d 17,381 1,566 29,295 237.5k 4,844 6,597 16,240 110.6m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D--
Kills:1,091
Deaths:1,215
KDR:0.898
Accuracy:23.276% F
HSR:10.449% D--
Razor GD-23
C+
Kills:189
Deaths:416
KDR:0.454
Accuracy:12.748% F--
HSR:20.635% C+
MGR-M1 Bishop
D**
Kills:79
Deaths:30
KDR:2.633
Accuracy:18.607% F--
HSR:18.987% D**
Kills:1,359
Deaths (as Engineer):1,661
Deaths (to Engineers):3,499
KDR:0.81818
Kill Difference:302
Playtime:3,194.944 hours
Usage:91%
Score:44.071m
Score/min:230
Accuracy (listed only):18.210%
HSR (listed only):16.690%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:470
Deaths:363
KDR:1.295
Accuracy:17.290% D
HSR:26.170% B+
EM6
C+
Kills:150
Deaths:118
KDR:1.271
Accuracy:16.878% D--
HSR:23.333% C+
MGR-L1 Promise
D*
Kills:76
Deaths:54
KDR:1.407
Accuracy:17.903% D*
HSR:10.526% F-
Kills:696
Deaths (as Heavy Assault):535
Deaths (to Heavy Assaults):2,354
KDR:1.30093
Kill Difference:161
Playtime:218.479 hours
Usage:6%
Score:2.145m
Score/min:164
Accuracy (listed only):17.357%
HSR (listed only):20.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:881
Deaths:343
KDR:2.569
Accuracy:27.174% D**
HSR:5.675% B+
NCM2 Falcon
B**
Kills:335
Deaths:238
KDR:1.408
Accuracy:27.654% D**
HSR:6.567% B**
NCM1 Scattercannon
D
Kills:85
Deaths:107
KDR:0.794
Accuracy:31.929% D
HSR:12.941% D
Kills:1,301
Deaths (as MAX Suit):344
Deaths (to MAX Suits):493
KDR:3.78198
Kill Difference:957
Playtime:54.489 hours
Usage:2%
Score:0.776m
Score/min:237
Accuracy (listed only):28.919%
HSR (listed only):8.395%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
D
Kills:162
V. Kills:96 167%
Deaths:67
KDR:2.418
Accuracy:21.271% D**
KPH:8.400 D
VKPH:5 D-
Kills:162 (162 + 0)
Deaths:67
KDR:2.418
VKDR:1.433
Vehicle Kills:96
Kill Difference:95
Playtime:19.333 hours
Usage:1%
Score:0.078m
Score/min:67
Piloting Accuracy:21.271%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:80
V. Kills:95 83%
Deaths:176
KDR:0.455
Accuracy:25.190% F-
KPH:2.100 D*
VKPH:2.500 D--
Kills:80 (80 + 0)
Deaths:176
KDR:0.455
VKDR:0.540
Vehicle Kills:95
Kill Difference:96
Playtime:38.210 hours
Usage:1%
Score:0.106m
Score/min:46
Piloting Accuracy:25.190%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:5,939
V. Kills:1,203 493%
Deaths:84
KDR:70.702
Accuracy:46.797% C+
KPH:41.500 C--
VKPH:8.400 C+
Skyguard
C+
Kills:2,339
V. Kills:1,668 140%
Deaths:363
KDR:6.444
Accuracy:24.796% D
KPH:12.700 C
VKPH:9.100 C+
Kills:8,278 (8,278 + 0)
Deaths:447
KDR:18.519
VKDR:6.423
Vehicle Kills:2,871
Kill Difference:7,831
Playtime:327.279 hours
Usage:9%
Score:2.710m
Score/min:138
Driving Accuracy:24.796%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C--
Kills:12,078
V. Kills:7,122 170%
Deaths:1,017
KDR:11.876
Accuracy:39.316% D*
KPH:20.100 C--
VKPH:11.800 D
Titan-150 HEAT
D*
Kills:107
V. Kills:55 191%
Deaths:8
KDR:13.375
Accuracy:31.142% F
KPH:8.100 D**
VKPH:4.200 D*
G30 Walker
C++
Kills:106
V. Kills:103 102%
Deaths:20
KDR:5.300
Accuracy:19.486% D*
KPH:12.200 D-
VKPH:11.800 C++
Enforcer ML85
C+
Kills:52
V. Kills:41 124%
Deaths:5
KDR:10.400
Accuracy:35.847% D
KPH:19.600 C
VKPH:15.500 C+
Kills:12,343 (12,185 + 158)
Deaths:1,050
KDR:11.755
VKDR:6.972
Vehicle Kills:7,321
Kill Difference:11,293
Playtime:626.524 hours
Usage:18%
Score:5.881m
Score/min:156
Driving Accuracy:31.142%
Gunner Accuracy:35.847%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:244
V. Kills:107 226%
Deaths:15
KDR:16.267
Accuracy:38.143% C+
KPH:26.500 B+
VKPH:11.600 A
M20 Basilisk
B+
Kills:98
V. Kills:52 185%
Deaths:15
KDR:6.533
Accuracy:35.902% C
KPH:20.400 C+
VKPH:10.800 B+
Kills:342 (0 + 342)
Deaths:30
KDR:11.400
VKDR:5.300
Vehicle Kills:159
Kill Difference:312
Playtime:14.032 hours
Usage:0%
Score:0.263m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:35.902%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,20012,0781,01711.876B++7.7439.316%D*4.537%A20.1C--11.8D151602h4.3C**11.1C
L100 Python HESH 7,1425,9398470.702S66.5746.797%C+N/A41.5C--8.4C+142143h3.2C*6.8C*
M20 Basilisk 4,1983,3334672.457U68.3238.813%F6.271%B++49.6C**12.9D-20267.2h59B**151.9B++
Skyguard 4,0072,3393636.444A+2.3124.796%D2.651%B+12.7C9.1C+135184.3h116.2C++468.4C+
C-4 2,1671,5921,0311.544C++2.5917.547%D**N/A78.8C+28.5C+57020.2h0.9B**5.2B
AF-57 Piston 1,1111,0911,2150.898C3.2423.276%F10.449%D--9.1D*N/A25120h4.3C**18.4D
NCM2 Falcon 1,0488813432.569A1.5727.174%D**5.675%B+16.8B3.2D6852.3h8.2B++30.3C++
NC15 Phoenix 1,4127921246.387S2.2546.969%D--N/A8.6C6.7D10292.4h13.3D28.4D*
M60-A Bulldog 6996063202S197.8738.596%D2.145%C+43.9B6.7B++15213.8h5.9C++15.3C+
Tank Mine 8585142871.791C-2.3455.227%A+N/A81.6C--54.6C10366.3h3.5F*6.4C+
M60-A Bulldog 560503771.857A++67.7243.694%C+2.783%B46.6B+5.3B+14810.8h5.9C++13.5C*
NC6 Gauss SAW 4834703631.295C++2.8417.29%D26.17%B+13.1DN/A7036h15.9D*91.8D
Blitz GD-10 3893797240.523C-3.6111.996%F--16.359%C+2.4D*N/A10155.9h25.7F-214.6F**
NCM2 Falcon 4223352381.408B++2.7327.654%D**6.567%B**7.3D1.9D*3745.6h21D76.1D**
AF-4 Cyclone 2952884530.636C3.5025.546%C+18.056%C+7.6D--N/A3037.8h17.9F-70.1D
NS-44 Commissioner 2732702591.042C++3.0911.492%T12.963%D*6.5D--N/A2341.5h5.7D**49.8T*
M20 Basilisk 3512441516.267S12.1338.143%C+4.098%D26.5B+11.6A3149.2h101.5C+266.1C++
Carver 2192174,7030.046C+4.095.065%F-23.042%B**0.4C-N/A1522.5h1.4C++27.1F--
Razor GD-23 1971894160.454D3.6812.748%F--20.635%C+2.6D*N/A1374.1h16.1D126.5D**
NS-R3 Swarm 3341671271.315A++2.8265.037%C++N/A4.6D--4.6D-6236.1h32C49.2C
M20 Kestrel 258162672.418C+1.7221.271%D**N/A8.4D5D-6719.3h105.5C++495.8C
EM6 1561501181.271C+2.8616.878%D--23.333%C+13.2D--N/A5511.4h19.7F*116.6D**
Spear Anti-Vehicle Phalanx Turret 254135159B4.8726.865%F3.704%C+15.2D*13.4D2958.9h13D--48.3F--
Frag Grenade 1321321132N/A127.8742.083%C--N/A264D--N/A10910.5h6.1F-14.4D*
Aspis Anti-Aircraft Phalanx Turret 244114264.385B+0.2518.253%D--N/A8.1D9.2C19614.1h146.8C++804.4C
Titan-150 HEAT 162107813.375A+9.2431.142%F2.804%C+8.1D**4.2D*20613.2h5.2C++16.8D--
G30 Walker 209106205.3C1.1719.486%D*N/A12.2D-11.8C++2878.7h304.4F-1562.2F-
A30 Walker 192102234.435C**0.3020.503%D--2.941%A**11.3C**10B1669h217.5C1060.6D
M20 Basilisk 15098156.533A*2.4035.902%C6.122%C++20.4C+10.8B+3104.8h136.6D-380.5D
NC05 Jackhammer 9391970.938C3.2017.355%T-16.484%C**16D-N/A685.7h9.1F**52.2T*
NCM1 Scattercannon 86851070.794C3.3431.929%D12.941%D12.5D-N/A656.8h9.5C-29.9C
CAS30 Tank Buster 175801760.455D3.6825.19%F-N/A2.1D*2.5D--4638.2h98.7C--391.7F-
MGR-M1 Bishop 8279302.633B+1.5018.607%F--18.987%D**12D-N/A416.6h8.2D44.2F
MGR-L1 Promise 7976541.407C++2.7317.903%D*10.526%F-15.8D--N/A844.8h20.2D--112.7D-
Enforcer ML85 9352510.4B**6.2735.847%DN/A19.3C-15.2C+6432.7h12.3C**34.2C+
NS-03 Thumper 5350750.667C+3.4711.078%F**2%C+10.4D*N/A274.8h8.3C+74.7F**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25780.4h
Hellion G0520.1h
Nano-Armor Kit1,7473,007,699351.1h
E0680h
LA3 Desperado06360.1h
LA8 Rebel01160.1h
AF-8 RailJack2740.3h
Skywall Shield Emitter1850.5h
Repair Module11250.5h
Medical Applicator106,0780.7h
Spitfire Auto-Turret10515,49310.6h
NS-15MG02540h
Rampart Wall11291.3h
NS-44LG Blackhand0720.1h
Deconstruction Tool01,3540.1h
Recon Detection Device13280.8h
Ammunition Package5214,9914.6h
AF-41 Hacksaw0960h
Nano-Repair Grenade01,0500.3h
MGR-S1 Gladius02510h
WLT-Howler Mining Laser2229,070170.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 3.50s on queries, 3.11s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.