Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,135)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Vigilante Exterminator Windleaf[Sh0c] Windleaf
NC BR 17

KDR: 4.06

Score: 46.1m

Last Seen: Oct 15th, 2019 9:42 PM
- OFFLINE - 29 hour(s)

Prestige 1, Battle Rank 17 - New Conglomerate on Emerald - Outfit Member of Shock Trooperz[Sh0c] Shock Trooperz
NC outfit on Emerald

Members: 24
Level Progress (to 18): 95%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP L100 Python HESH M20 Basilisk Skyguard C-4 Spitfire Auto-Turret AF-57 Piston NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Windleaf



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $91,323 MLG Score: 73
Fun Score: N/A
Cheeseburgers Flipped: 431TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.193%19.452%296812081,8970.597483.463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.31%-1.159D*-0.205C-0.31CHEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.2-0.495D16.9-0.185C94.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.946%3.261%20744121219,596890987221.9933198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.762%-1.39D**0.762B++0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.2-0.917D--17.3-0.576D46.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.181%4.692%55212143418073780.4220390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.66%0.084C+0.091C+-1.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
296.7-1.53F110.3-1.811F-186.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.185%10.536%55112151,063193195.50777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.522F-0.756D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.4-0.391C--4.30.124C+14.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shock Trooperz[Sh0c] Shock Trooperz
NC outfit on Emerald

Members: 24
46.1m376.2%238 (14.3k)224 (13.4k)4.0600245,52511,2135.5895817 (17)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216254513.385%3.424%4618:316

91% Engineer6% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:24 PMJul 14th, 2017 9:48 PMOct 16th, 2019 10:31 AM (11h) (PST)Oct 15th, 2019 7:05 PM (1d) (PST)Oct 15th, 2019 5:42 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
525314940.2210.0540.0081.1210.07773

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4831,89029,593133067513,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3435.6h/143.2d 17,151 1,559 28,594 231.1k 4,714 6,479 15,919 108.2m

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D-
Kills:1,063
Deaths:1,156
KDR:0.920
Accuracy:23.185% F
HSR:10.536% D-
Razor GD-23
C+
Kills:189
Deaths:416
KDR:0.454
Accuracy:12.748% F--
HSR:20.635% C+
MGR-M1 Bishop
D**
Kills:79
Deaths:30
KDR:2.633
Accuracy:18.617% F--
HSR:18.987% D**
Kills:1,331
Deaths (as Engineer):1,602
Deaths (to Engineers):3,448
KDR:0.83084
Kill Difference:271
Playtime:3,123.014 hours
Usage:91%
Score:43.063m
Score/min:230
Accuracy (listed only):18.184%
HSR (listed only):16.719%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:470
Deaths:363
KDR:1.295
Accuracy:17.290% D
HSR:26.170% B+
EM6
C+
Kills:150
Deaths:118
KDR:1.271
Accuracy:16.878% D--
HSR:23.333% C+
MGR-L1 Promise
D*
Kills:74
Deaths:52
KDR:1.423
Accuracy:18.008% D*
HSR:10.811% F-
Kills:694
Deaths (as Heavy Assault):533
Deaths (to Heavy Assaults):2,307
KDR:1.30206
Kill Difference:161
Playtime:217.373 hours
Usage:6%
Score:2.138m
Score/min:164
Accuracy (listed only):17.392%
HSR (listed only):20.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
B+
Kills:871
Deaths:341
KDR:2.554
Accuracy:27.128% D**
HSR:5.741% B+
NCM2 Falcon
B**
Kills:332
Deaths:236
KDR:1.407
Accuracy:27.594% D**
HSR:6.627% B**
NCM1 Scattercannon
D
Kills:85
Deaths:107
KDR:0.794
Accuracy:31.929% D
HSR:12.941% D
Kills:1,288
Deaths (as MAX Suit):342
Deaths (to MAX Suits):484
KDR:3.76608
Kill Difference:946
Playtime:53.988 hours
Usage:2%
Score:0.769m
Score/min:237
Accuracy (listed only):28.884%
HSR (listed only):8.436%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
D
Kills:156
V. Kills:93 166%
Deaths:67
KDR:2.328
Accuracy:21.207% D**
KPH:8.200 D
VKPH:4.900 D-
Kills:156 (156 + 0)
Deaths:67
KDR:2.328
VKDR:1.388
Vehicle Kills:93
Kill Difference:89
Playtime:18.919 hours
Usage:1%
Score:0.075m
Score/min:67
Piloting Accuracy:21.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:80
V. Kills:95 83%
Deaths:176
KDR:0.455
Accuracy:25.187% F-
KPH:2.100 D--
VKPH:2.500 D--
Kills:80 (80 + 0)
Deaths:176
KDR:0.455
VKDR:0.540
Vehicle Kills:95
Kill Difference:96
Playtime:38.197 hours
Usage:1%
Score:0.106m
Score/min:46
Piloting Accuracy:25.187%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:5,214
V. Kills:1,075 485%
Deaths:84
KDR:62.071
Accuracy:46.631% C
KPH:40.700 C--
VKPH:8.400 C+
Skyguard
C+
Kills:2,322
V. Kills:1,660 140%
Deaths:363
KDR:6.397
Accuracy:24.784% D
KPH:12.700 C
VKPH:9.100 C+
Kills:7,536 (7,536 + 0)
Deaths:447
KDR:16.859
VKDR:6.119
Vehicle Kills:2,735
Kill Difference:7,089
Playtime:311.320 hours
Usage:9%
Score:2.570m
Score/min:138
Driving Accuracy:24.784%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C-
Kills:11,953
V. Kills:7,070 169%
Deaths:1,017
KDR:11.753
Accuracy:39.290% D**
KPH:20 C-
VKPH:11.800 D
Titan-150 HEAT
D*
Kills:107
V. Kills:55 191%
Deaths:8
KDR:13.375
Accuracy:31.142% F-
KPH:8.100 D**
VKPH:4.200 D*
G30 Walker
C**
Kills:106
V. Kills:103 102%
Deaths:20
KDR:5.300
Accuracy:19.442% D*
KPH:12.200 D
VKPH:11.800 C**
Enforcer ML85
C+
Kills:52
V. Kills:41 124%
Deaths:5
KDR:10.400
Accuracy:35.847% D
KPH:19.600 C
VKPH:15.500 C+
Kills:12,218 (12,060 + 158)
Deaths:1,050
KDR:11.636
VKDR:6.923
Vehicle Kills:7,269
Kill Difference:11,168
Playtime:623.238 hours
Usage:18%
Score:5.838m
Score/min:156
Driving Accuracy:31.142%
Gunner Accuracy:35.847%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:243
V. Kills:106 227%
Deaths:15
KDR:16.200
Accuracy:37.865% C+
KPH:26.600 B+
VKPH:11.600 A
M20 Basilisk
B+
Kills:98
V. Kills:52 185%
Deaths:15
KDR:6.533
Accuracy:35.996% C
KPH:20.500 C+
VKPH:10.900 B+
Kills:341 (0 + 341)
Deaths:30
KDR:11.367
VKDR:5.267
Vehicle Kills:158
Kill Difference:311
Playtime:13.939 hours
Usage:0%
Score:0.262m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:35.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,02311,9531,01711.753B*7.6939.29%D**4.585%B**20C-11.8D151598.7h4.4C**11.1C
L100 Python HESH 6,2895,2148462.071S58.0146.631%CN/A40.7C--8.4C+141128.2h3.2C*6.9C++
M20 Basilisk 4,0633,2274670.152S66.0938.694%F6.353%B+49.1C*12.7D-20065.7h58.7B**151.8B++
Skyguard 3,9822,3223636.397A+2.3424.784%D2.67%B+12.7C9.1C+135183.2h116.1C++468.3C+
C-4 2,0991,5429941.551C++2.5117.408%D**N/A79.1C+28.6C+57219.5h0.9B**5.2B
AF-57 Piston 1,0811,0631,1560.92C3.1423.185%F10.536%D-9.1D*N/A25116.9h4.3C**18.4D
NCM2 Falcon 1,0388713412.554A1.5127.128%D**5.741%B+16.8B+3.2D6851.8h8.2B++30.2C++
NC15 Phoenix 1,4077881246.355S2.2947.008%D--N/A8.6D6.7D10291.9h13.4D-28.4D*
M60-A Bulldog 6996063202S197.9438.596%D2.145%C+43.9B+6.7B**15213.8h5.9C++15.3C+
Tank Mine 8525092871.774C-2.2953.947%A+N/A80.8C--54.4C10276.3h3.5F*6.4C+
M60-A Bulldog 560503771.857A*67.8043.694%C+2.783%B+46.6B+5.3B+14810.8h5.9C++13.5C++
NC6 Gauss SAW 4834703631.295C++2.7717.29%D26.17%B+13.1D-N/A6936h15.9D**91.8D
Blitz GD-10 3893797240.523C--3.5411.996%F--16.359%C+2.4D*N/A10155.9h25.7F-214.6T
NCM2 Falcon 4183322361.407B+2.6527.594%D**6.627%B**7.4D1.9D*3845.1h20.8D75.5D*
AF-4 Cyclone 2952884530.636C3.4225.642%C+18.056%C+7.6D--N/A2937.8h17.9F--69.8D
NS-44 Commissioner 2712682571.043C++3.0211.604%T13.06%D*6.6D--N/A2340.5h5.7D**48.9T*
M20 Basilisk 3492431516.2S12.1437.865%C+4.115%D26.7B+11.6A3149.1h100C+264C++
Carver 2112094,4600.047C+4.015.184%F-23.445%B**0.4C--N/A1508.2h1.4C++26.7F--
Razor GD-23 1971894160.454C--3.6112.748%F--20.635%C+2.6D*N/A1374.1h16.1D126.5F-
NS-R3 Swarm 3341671271.315A++2.7565.06%C*N/A4.6D4.6D6236h32C49.2C
M20 Kestrel 249156672.328C++1.7321.207%D**N/A8.3D4.9D-6718.9h106.4C++501.6C
EM6 1561501181.271C+2.7916.878%D--23.333%C+13.2D--N/A5411.4h19.7F**116.6F
Spear Anti-Vehicle Phalanx Turret 254135159C**4.9426.865%F3.704%C+15.2D**13.4D2938.9h13D--48.3F--
Frag Grenade 1321321132N/A127.9442.083%C-N/A264D-N/A10670.5h6.1F-14.4D*
Aspis Anti-Aircraft Phalanx Turret 244114264.385B0.3218.253%D*N/A8.1D9.2C19614.1h146.8C++804.4C
Titan-150 HEAT 162107813.375A++9.3131.142%F-2.804%C+8.1D**4.2D*20613.2h5.2C++16.8D*
G30 Walker 209106205.3C+1.2419.442%D*N/A12.2D11.8C**2878.7h303.5F-1561.1F--
A30 Walker 192102234.435B+0.3720.503%D--2.941%A++11.3C**10B+1679h217.5C1060.6D
M20 Basilisk 15098156.533A++2.4735.996%C6.122%C++20.4C+10.8B+3114.8h136D--377.8D
NC05 Jackhammer 9391970.938C3.1217.355%T-16.484%B+16D--N/A675.7h9.1F**52.2T*
NCM1 Scattercannon 86851070.794C--3.2731.929%D12.941%D12.5D-N/A656.8h9.5D29.9C-
CAS30 Tank Buster 175801760.455C--3.6125.187%F-N/A2.1D--2.5D--4638.2h98.5C--391.2F-
MGR-M1 Bishop 8279302.633B++1.4318.617%F--18.987%D**12.2D-N/A406.5h8.2D44.1F-
MGR-L1 Promise 7774521.423C++2.6418.008%D*10.811%F-15.4D--N/A814.8h20.4D--113.5D--
Enforcer ML85 9352510.4B**6.3435.847%DN/A19.3C-15.2C+6422.7h12.3C*34.2C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G0520.1h
Nano-Armor Kit1,6182,938,474343.4h
Spawn Beacon25220.4h
AF-8 RailJack2740.3h
LA8 Rebel01160.1h
LA3 Desperado06360.1h
E0680h
Skywall Shield Emitter1820.5h
Repair Module11220.5h
Medical Applicator106,0780.7h
NS-15MG02540h
Spitfire Auto-Turret10315,06910.4h
Rampart Wall11261.2h
NS-44LG Blackhand0720.1h
Deconstruction Tool01,3540.1h
Recon Detection Device13280.8h
Ammunition Package5214,7054.5h
AF-41 Hacksaw0960h
Nano-Repair Grenade09940.3h
MGR-S1 Gladius02510h
WLT-Howler Mining Laser2229,070135.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 3.71s on queries, 3.04s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.