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Ranger Wingys[UGAE] Wingys
NC BR 41

KDR: 2.38

Score: 27.7m

Last Seen: Apr 8th, 2019 4:48 AM
- OFFLINE - 495.9 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Emerald
Level Progress (to 42): 17%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW LA1 Anchor NS-44 Commissioner AF-4 Cyclone GD-22S EM6 Reaper DMR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,973,627 MLG Score: 2377
Fun Score: N/A
Cheeseburgers Flipped: 316TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.221%30.476%101246116441,1962.7762-0.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.432%2.355A*1.476A+-0.407C--HEAD ++ (~13.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.665B+8.30.419B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.622%3.095%300512051,87484311112.22301169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.363%0.132C++1.384A0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.10.386C**38.30.278C*60.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.541%3.68%387512052,0119919622.02722209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.015%1.322A0.71B++-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.81B++40.681B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.269%4.785%3901411962,84297611782.90891241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.721%0.193C++0.089C+0.754

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.809B++8.70.78B++14.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.689%71.065%390512052,1981145121.91965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.3%1.456A+0.258C*1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+20.365C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.326%14.356%390512051,839120091.5325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.66%1.232B**-0.048C+-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.80.424B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m186.4%447 (26.8k)365 (21.9k)2.381562,47426,2332.5161841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210482927.023%25.076%67802:5325

17% Combat Medic29% Engineer27% Heavy Assault9% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2013 5:33 AMApr 3rd, 2019 1:23 PMMay 3rd, 2019 4:47 AM (52d) (PST)Apr 8th, 2019 1:51 AM (78d) (PST)Apr 8th, 2019 12:48 AM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7592255340.8240.3460.2071.6670.0712377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,51613,50632,010492112100421,892

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1264.3h/52.7d 3,533 15,666 13,512 126.5k 1,218 3,769 5,359 57.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A*
Kills:3,437
Deaths:1,349
KDR:2.548
Accuracy:31.279% A*
HSR:32.208% A+
NC6A GODSAW
A++
Kills:2,407
Deaths:491
KDR:4.902
Accuracy:38.427% A++
HSR:39.094% A++
LA1 Anchor
A*
Kills:2,227
Deaths:536
KDR:4.155
Accuracy:36.095% A*
HSR:32.600% B**
GD-22S
A*
Kills:1,420
Deaths:439
KDR:3.235
Accuracy:33.777% A*
HSR:31.197% B**
EM6
A
Kills:1,348
Deaths:578
KDR:2.332
Accuracy:29.079% A
HSR:24.852% C*
NS-15M2
M*
Kills:1,199
Deaths:172
KDR:6.971
Accuracy:38.696% M+
HSR:50.959% M*
EM1
B**
Kills:1,159
Deaths:586
KDR:1.978
Accuracy:27.532% B**
HSR:15.013% D--
NS-15M1
A*
Kills:1,154
Deaths:338
KDR:3.414
Accuracy:34.617% A*
HSR:31.196% B**
NC6S Gauss SAW S
A**
Kills:579
Deaths:163
KDR:3.552
Accuracy:35.118% A*
HSR:39.896% A**
NSX Naginata
M
Kills:226
Deaths:38
KDR:5.947
Accuracy:35.543% M
HSR:35.398% B**
MGR-L1 Promise
S
Kills:224
Deaths:48
KDR:4.667
Accuracy:39.941% M++
HSR:62.500% S
Kills:15,380
Deaths (as Heavy Assault):4,738
Deaths (to Heavy Assaults):8,302
KDR:3.2461
Kill Difference:10,642
Playtime:341.718 hours
Usage:27%
Score:8.310m
Score/min:405
Accuracy (listed only):34.555%
HSR (listed only):35.901%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:1,485
Deaths:774
KDR:1.919
Accuracy:31.955% A
HSR:14.411% D
AF-4A Bandit
A*
Kills:1,179
Deaths:304
KDR:3.878
Accuracy:35.316% A*
HSR:35.539% A*
GD-7F
A*
Kills:1,167
Deaths:365
KDR:3.197
Accuracy:35.787% A*
HSR:32.734% A*
AF-19 Mercenary
A
Kills:1,166
Deaths:766
KDR:1.522
Accuracy:29.077% A
HSR:26.501% B*
Gauss Compact S
A+
Kills:1,161
Deaths:744
KDR:1.560
Accuracy:30.632% A+
HSR:12.662% D--
NS-7 PDW
B**
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:29.884% B**
HSR:13.029% D
MKV Suppressed
B**
Kills:1,156
Deaths:562
KDR:2.057
Accuracy:31.104% B**
HSR:21.453% B
AC-X11
A*
Kills:1,154
Deaths:465
KDR:2.482
Accuracy:36.306% A*
HSR:24.090% B+
Blitz GD-10
A
Kills:1,150
Deaths:589
KDR:1.952
Accuracy:30.472% A
HSR:13.826% C-
GD-66 Claw
B++
Kills:755
Deaths:414
KDR:1.824
Accuracy:67.194% B++
HSR:12.980% C
Razor GD-23
B+
Kills:568
Deaths:398
KDR:1.427
Accuracy:26.610% B+
HSR:18.838% C
Tempest
A+
Kills:474
Deaths:204
KDR:2.324
Accuracy:31.434% A
HSR:30.169% A+
AF-57 Piston
B**
Kills:349
Deaths:223
KDR:1.565
Accuracy:52.077% B**
HSR:16.332% B++
LA39 Bruiser
C**
Kills:303
Deaths:225
KDR:1.347
Accuracy:59.727% C+
HSR:16.172% C**
AF-4G Cyclone
M+
Kills:282
Deaths:69
KDR:4.087
Accuracy:36.771% A++
HSR:42.553% M+
NC12 Sweeper
B++
Kills:249
Deaths:182
KDR:1.368
Accuracy:48.637% B++
HSR:12.048% C
AF-4AE Cyclone
S
Kills:231
Deaths:49
KDR:4.714
Accuracy:35.999% A+
HSR:57.143% S
NS Baron G5
A
Kills:220
Deaths:165
KDR:1.333
Accuracy:56.680% A
HSR:14.091% C+
NS-11C
A
Kills:211
Deaths:167
KDR:1.263
Accuracy:30.253% A
HSR:10.901% D**
Mauler S6
A
Kills:183
Deaths:105
KDR:1.743
Accuracy:53.581% A
HSR:16.393% C*
Gauss Compact Burst
B
Kills:160
Deaths:190
KDR:0.842
Accuracy:28.381% B
HSR:23.750% C+
19A Fortuna
M
Kills:135
Deaths:35
KDR:3.857
Accuracy:37.011% M
HSR:34.074% A**
Kills:14,897
Deaths (as Light Assault):7,775
Deaths (to Light Assaults):4,600
KDR:1.91601
Kill Difference:7,122
Playtime:187.736 hours
Usage:15%
Score:4.040m
Score/min:359
Accuracy (listed only):38.859%
HSR (listed only):22.713%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
A*
Kills:1,179
Deaths:304
KDR:3.878
Accuracy:35.316% A*
HSR:35.539% A*
GD-7F
A*
Kills:1,167
Deaths:365
KDR:3.197
Accuracy:35.787% A*
HSR:32.734% A*
AF-19 Mercenary
A
Kills:1,166
Deaths:766
KDR:1.522
Accuracy:29.077% A
HSR:26.501% B*
MGR-M1 Bishop
M++
Kills:1,163
Deaths:199
KDR:5.844
Accuracy:52.444% M++
HSR:55.288% M++
Gauss Compact S
A+
Kills:1,161
Deaths:744
KDR:1.560
Accuracy:30.632% A+
HSR:12.662% D--
AC-X11
A*
Kills:1,154
Deaths:465
KDR:2.482
Accuracy:36.306% A*
HSR:24.090% B+
Warden
A*
Kills:966
Deaths:390
KDR:2.477
Accuracy:39.084% A*
HSR:39.752% A*
GD-66 Claw
B++
Kills:755
Deaths:414
KDR:1.824
Accuracy:67.194% B++
HSR:12.980% C
Razor GD-23
B+
Kills:568
Deaths:398
KDR:1.427
Accuracy:26.610% B+
HSR:18.838% C
AF-57 Piston
B**
Kills:349
Deaths:223
KDR:1.565
Accuracy:52.077% B**
HSR:16.332% B++
LA39 Bruiser
C**
Kills:303
Deaths:225
KDR:1.347
Accuracy:59.727% C+
HSR:16.172% C**
NC12 Sweeper
B++
Kills:249
Deaths:182
KDR:1.368
Accuracy:48.637% B++
HSR:12.048% C
NS Baron G5
A
Kills:220
Deaths:165
KDR:1.333
Accuracy:56.680% A
HSR:14.091% C+
NS-11C
A
Kills:211
Deaths:167
KDR:1.263
Accuracy:30.253% A
HSR:10.901% D**
Mauler S6
A
Kills:183
Deaths:105
KDR:1.743
Accuracy:53.581% A
HSR:16.393% C*
Gauss Compact Burst
B
Kills:160
Deaths:190
KDR:0.842
Accuracy:28.381% B
HSR:23.750% C+
19A Fortuna
M
Kills:135
Deaths:35
KDR:3.857
Accuracy:37.011% M
HSR:34.074% A**
Kills:11,089
Deaths (as Engineer):5,337
Deaths (to Engineers):5,333
KDR:2.07776
Kill Difference:5,752
Playtime:367.074 hours
Usage:29%
Score:6.544m
Score/min:297
Accuracy (listed only):42.282%
HSR (listed only):23.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,485
Deaths:774
KDR:1.919
Accuracy:31.955% A
HSR:14.411% D
Reaper DMR
A+
Kills:1,235
Deaths:593
KDR:2.083
Accuracy:32.929% A+
HSR:25.830% C++
NC9 A-Tross
A*
Kills:1,163
Deaths:471
KDR:2.469
Accuracy:35.198% A*
HSR:28.633% B++
Carnage AR
A
Kills:1,160
Deaths:581
KDR:1.997
Accuracy:31.200% A
HSR:16.552% D
NC1 Gauss Rifle
M
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:35.877% M
HSR:37.619% A**
NS-7 PDW
B**
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:29.884% B**
HSR:13.029% D
GR-22
A++
Kills:1,157
Deaths:447
KDR:2.588
Accuracy:32.402% A++
HSR:26.707% B**
MKV Suppressed
B**
Kills:1,156
Deaths:562
KDR:2.057
Accuracy:31.104% B**
HSR:21.453% B
Gauss Prime
M++
Kills:1,155
Deaths:350
KDR:3.300
Accuracy:37.784% M
HSR:45.714% M++
Blitz GD-10
A
Kills:1,150
Deaths:589
KDR:1.952
Accuracy:30.472% A
HSR:13.826% C-
GD-66 Claw
B++
Kills:755
Deaths:414
KDR:1.824
Accuracy:67.194% B++
HSR:12.980% C
NS-11P
A
Kills:545
Deaths:333
KDR:1.637
Accuracy:29.609% A
HSR:23.119% B+
Tempest
A+
Kills:474
Deaths:204
KDR:2.324
Accuracy:31.434% A
HSR:30.169% A+
AF-57 Piston
B**
Kills:349
Deaths:223
KDR:1.565
Accuracy:52.077% B**
HSR:16.332% B++
LA39 Bruiser
C**
Kills:303
Deaths:225
KDR:1.347
Accuracy:59.727% C+
HSR:16.172% C**
AF-4G Cyclone
M+
Kills:282
Deaths:69
KDR:4.087
Accuracy:36.771% A++
HSR:42.553% M+
NC12 Sweeper
B++
Kills:249
Deaths:182
KDR:1.368
Accuracy:48.637% B++
HSR:12.048% C
AF-4AE Cyclone
S
Kills:231
Deaths:49
KDR:4.714
Accuracy:35.999% A+
HSR:57.143% S
NS Baron G5
A
Kills:220
Deaths:165
KDR:1.333
Accuracy:56.680% A
HSR:14.091% C+
Gauss Rifle Burst
A++
Kills:202
Deaths:79
KDR:2.557
Accuracy:35.839% A++
HSR:42.079% A++
Mauler S6
A
Kills:183
Deaths:105
KDR:1.743
Accuracy:53.581% A
HSR:16.393% C*
GR-22AE
S
Kills:122
Deaths:25
KDR:4.880
Accuracy:35.811% A+
HSR:61.475% S
Gauss Rifle S
A
Kills:117
Deaths:83
KDR:1.410
Accuracy:31.137% A
HSR:17.949% C
NSX Yumi
M*
Kills:84
Deaths:30
KDR:2.800
Accuracy:42.023% M++
HSR:57.143% M*
Kills:16,095
Deaths (as Combat Medic):7,717
Deaths (to Combat Medics):3,154
KDR:2.08566
Kill Difference:8,378
Playtime:212.723 hours
Usage:17%
Score:5.474m
Score/min:429
Accuracy (listed only):39.388%
HSR (listed only):27.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,676
Deaths:1,012
KDR:1.656
Accuracy:43.475% B*
HSR:21.420% C+
AF-4 Cyclone
A
Kills:1,485
Deaths:774
KDR:1.919
Accuracy:31.955% A
HSR:14.411% D
NS-7 PDW
B**
Kills:1,159
Deaths:780
KDR:1.486
Accuracy:29.884% B**
HSR:13.029% D
MKV Suppressed
B**
Kills:1,156
Deaths:562
KDR:2.057
Accuracy:31.104% B**
HSR:21.453% B
Blitz GD-10
A
Kills:1,150
Deaths:589
KDR:1.952
Accuracy:30.472% A
HSR:13.826% C-
SAS-R
A
Kills:974
Deaths:296
KDR:3.291
Accuracy:47.872% A
HSR:70.226% C*
LA3 Desperado
M*
Kills:911
Deaths:426
KDR:2.139
Accuracy:36.049% A
HSR:40.066% M*
EM4 Longshot
B**
Kills:726
Deaths:199
KDR:3.648
Accuracy:46.818% B**
HSR:77.135% C+
Tempest
A+
Kills:474
Deaths:204
KDR:2.324
Accuracy:31.434% A
HSR:30.169% A+
AF-18 Stalker
M+
Kills:413
Deaths:142
KDR:2.908
Accuracy:38.175% A*
HSR:39.952% M+
NS-357 Underboss
B+
Kills:374
Deaths:274
KDR:1.365
Accuracy:37.240% C++
HSR:25.936% B+
LA8 Rebel
A++
Kills:315
Deaths:169
KDR:1.864
Accuracy:40.825% A
HSR:36.191% A++
AF-4G Cyclone
M+
Kills:282
Deaths:69
KDR:4.087
Accuracy:36.771% A++
HSR:42.553% M+
NC14 Bolt Driver
C**
Kills:236
Deaths:269
KDR:0.877
Accuracy:37.223% C**
HSR:66.949% D
AF-4AE Cyclone
S
Kills:231
Deaths:49
KDR:4.714
Accuracy:35.999% A+
HSR:57.143% S
AF-8 RailJack
A++
Kills:199
Deaths:69
KDR:2.884
Accuracy:47.636% A++
HSR:71.357% C
NS-30 Vandal
C++
Kills:186
Deaths:111
KDR:1.676
Accuracy:33.735% C++
HSR:11.828% F-
NC08 Mag-Scatter
A+
Kills:117
Deaths:56
KDR:2.089
Accuracy:68.539% A+
HSR:18.803% B++
NC4 Mag-Shot
C+
Kills:91
Deaths:106
KDR:0.858
Accuracy:25.750% C+
HSR:17.582% C
Gauss SPR
C*
Kills:63
Deaths:29
KDR:2.172
Accuracy:33.973% C*
HSR:28.571% D
Impetus
B**
Kills:62
Deaths:44
KDR:1.409
Accuracy:34.107% C+
HSR:35.484% B**
Kills:12,280
Deaths (as Infiltrator):6,229
Deaths (to Infiltrators):3,098
KDR:1.97142
Kill Difference:6,051
Playtime:109.972 hours
Usage:9%
Score:2.221m
Score/min:337
Accuracy (listed only):38.049%
HSR (listed only):35.909%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A+
Kills:534
Deaths:208
KDR:2.567
Accuracy:46.111% A+
HSR:17.416% B*
NCM1 Scattercannon
A+
Kills:522
Deaths:263
KDR:1.985
Accuracy:53.604% A+
HSR:13.985% C
AF-23 Grinder
A+
Kills:416
Deaths:130
KDR:3.200
Accuracy:47.646% A+
HSR:18.990% B**
AF-23 Grinder
A+
Kills:406
Deaths:135
KDR:3.007
Accuracy:54.470% A+
HSR:20.443% B**
AF-41 Hacksaw
B++
Kills:297
Deaths:89
KDR:3.337
Accuracy:41.067% B++
HSR:16.498% B+
NCM2 Falcon
B**
Kills:137
Deaths:175
KDR:0.783
Accuracy:49.817% B**
HSR:2.920% D-
NCM3 Raven
A+
Kills:130
Deaths:100
KDR:1.300
Accuracy:52.397% A+
HSR:3.077% C++
NCM3 Raven
A+
Kills:125
Deaths:87
KDR:1.437
Accuracy:49.907% A
HSR:4.800% A+
NCM2 Falcon
M
Kills:57
Deaths:52
KDR:1.096
Accuracy:48.840% B++
HSR:10.526% M
Kills:2,624
Deaths (as MAX Suit):619.500
Deaths (to MAX Suits):1,482
KDR:4.23567
Kill Difference:2,004.500
Playtime:39.613 hours
Usage:3%
Score:1.089m
Score/min:458
Accuracy (listed only):49.318%
HSR (listed only):12.073%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:584
V. Kills:410 142%
Deaths:504
KDR:1.159
Accuracy:33.121% B+
KPH:15.700 C++
VKPH:11 C++
Breaker Rocket Pods
B**
Kills:318
V. Kills:101 312%
Deaths:53
KDR:6
Accuracy:53.572% B+
KPH:91.500 C++
VKPH:29.100 B**
M30 Mustang AH
A+
Kills:315
V. Kills:46 N/A
Deaths:76
KDR:4.145
Accuracy:70.121% A++
KPH:68.300 B+
VKPH:10 A+
M20 Mustang
B++
Kills:299
V. Kills:215 138%
Deaths:211
KDR:1.417
Accuracy:37.136% B**
KPH:19.800 B+
VKPH:14.200 B++
Hornet Missiles
A+
Kills:185
V. Kills:106 173%
Deaths:25
KDR:7.400
Accuracy:62.952% B+
KPH:140.200 A+
VKPH:80.300 A
Coyote Missiles
M*
Kills:59
V. Kills:38 151%
Deaths:13
KDR:4.538
Accuracy:57.767% B++
KPH:134.600 M+
VKPH:86.700 M*
Kills:1,760 (1,198 + 0)
Deaths:882
KDR:1.995
VKDR:1.039
Vehicle Kills:916
Kill Difference:878
Playtime:62.265 hours
Usage:5%
Score:1.137m
Score/min:304
Piloting Accuracy:37.136%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:358
V. Kills:303 118%
Deaths:230
KDR:1.557
Accuracy:51.779% B*
KPH:11.800 B*
VKPH:10 B++
C150 Dalton
B++
Kills:314
V. Kills:245 128%
Deaths:48
KDR:6.542
Accuracy:42.719% C**
KPH:41.500 B+
VKPH:32.400 B++
L105 Zephyr
B+
Kills:210
V. Kills:31 N/A
Deaths:23
KDR:9.130
Accuracy:45.853% B+
KPH:51 C+
VKPH:7.500 C+
AP30 Shredder
C+
Kills:60
V. Kills:28 207%
Deaths:17
KDR:3.529
Accuracy:24.881% D
KPH:27.700 C+
VKPH:12.900 D
Kills:942 (358 + 584)
Deaths:318
KDR:2.962
VKDR:1.909
Vehicle Kills:607
Kill Difference:624
Playtime:44.143 hours
Usage:3%
Score:0.570m
Score/min:215
Piloting Accuracy:51.779%
Gunner Accuracy:24.881%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:529
V. Kills:193 273%
Deaths:106
KDR:4.991
Accuracy:56.810% B++
KPH:33.100 C++
VKPH:12.100 C++
L100 Python AP
A++
Kills:162
V. Kills:108 149%
Deaths:30
KDR:5.400
Accuracy:63.018% B*
KPH:42.400 B*
VKPH:28.300 A++
C75 Viper
C**
Kills:85
V. Kills:25 327%
Deaths:23
KDR:3.696
Accuracy:46.506% B*
KPH:30.400 C++
VKPH:8.900 C**
Kills:776 (776 + 0)
Deaths:159
KDR:4.881
VKDR:2.050
Vehicle Kills:326
Kill Difference:617
Playtime:22.593 hours
Usage:2%
Score:0.361m
Score/min:266
Driving Accuracy:46.506%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:624
V. Kills:401 155%
Deaths:120
KDR:5.200
Accuracy:55.176% B+
KPH:32.800 B*
VKPH:21.100 A
Titan-150 HEAT
B*
Kills:611
V. Kills:214 284%
Deaths:95
KDR:6.432
Accuracy:52.577% B++
KPH:29.700 B*
VKPH:10.400 B
E540 Halberd
B**
Kills:316
V. Kills:135 232%
Deaths:22
KDR:14.364
Accuracy:48.613% B+
KPH:39.500 B**
VKPH:16.900 B+
Enforcer ML85
B+
Kills:127
V. Kills:83 151%
Deaths:23
KDR:5.522
Accuracy:41.511% C++
KPH:27.800 B+
VKPH:18.100 C*
M20 Basilisk
B*
Kills:70
V. Kills:31 219%
Deaths:10
KDR:7
Accuracy:29.089% C+
KPH:26.200 B+
VKPH:11.600 B*
M12 Kobalt
B+
Kills:53
V. Kills: N/A
Deaths:1
KDR:53
Accuracy:16.322% B+
KPH:78.300 B+
VKPH:0 F
Kills:1,801 (1,235 + 566)
Deaths:271
KDR:6.646
VKDR:3.188
Vehicle Kills:864
Kill Difference:1,530
Playtime:55.525 hours
Usage:4%
Score:0.972m
Score/min:292
Driving Accuracy:52.577%
Gunner Accuracy:16.322%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A
Kills:605
V. Kills:306 197%
Deaths:53
KDR:11.415
Accuracy:62.590% B*
KPH:62.500 B**
VKPH:31.600 A
C85 Canister-H
A++
Kills:483
V. Kills:32 N/A
Deaths:32
KDR:15.094
Accuracy:61.672% B**
KPH:212.800 A++
VKPH:14.100 A+
M40 Fury-H
C
Kills:199
V. Kills:15 N/A
Deaths:15
KDR:13.267
Accuracy:35.830% C-
KPH:73.400 C
VKPH:5.500 D
Enforcer ML65-H
C*
Kills:172
V. Kills:124 138%
Deaths:30
KDR:5.733
Accuracy:59.516% C*
KPH:35.200 C+
VKPH:25.400 C
Kills:1,459 (0 + 1,459)
Deaths:130
KDR:11.223
VKDR:3.669
Vehicle Kills:477
Kill Difference:1,329
Playtime:19.545 hours
Usage:2%
Score:0.542m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:59.516%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:100
V. Kills:19 N/A
Deaths:8
KDR:12.500
Accuracy:44.857% B**
KPH:41.800 B++
VKPH:7.900 B+
M60-G Bulldog
B*
Kills:76
V. Kills:11 N/A
Deaths:9
KDR:8.444
Accuracy:46.392% B*
KPH:57.200 B*
VKPH:8.300 C++
M20 Basilisk
B+
Kills:57
V. Kills:26 211%
Deaths:16
KDR:3.563
Accuracy:44.614% B*
KPH:20.800 C+
VKPH:9.500 B+
M40 Fury
B+
Kills:56
V. Kills:10 N/A
Deaths:3
KDR:18.667
Accuracy:39.263% B+
KPH:50.400 C+
VKPH:9 C
Kills:289 (0 + 289)
Deaths:36
KDR:8.028
VKDR:1.833
Vehicle Kills:66
Kill Difference:253
Playtime:7.573 hours
Usage:1%
Score:0.154m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:39.263%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 3,4683,4371,3492.548A0.1731.279%A*32.208%A+73.1A*N/A27547h7B**22.5B*
NC6A GODSAW 2,4292,4074914.902A2.5238.427%A++39.094%A++118A++1.1B+29820.4h6.7C*17.4B*
LA1 Anchor 2,2392,2275364.155B++1.7736.095%A*32.6%B**93.2A++N/A28923.9h7.7B**21.3B**
NS-44 Commissioner 1,6871,6761,0121.656B++0.7343.475%B*21.42%C+74.2A+N/A22322.6h3B*6.8B*
AF-4 Cyclone 1,4871,4857741.919B+0.4631.955%A14.411%D51B*N/A27629.1h9.5B+29.7B++
GD-22S 1,4311,4204393.235B**0.8533.777%A*31.197%B**92.8A*N/A30015.3h8.4B**25B**
EM6 1,3591,3485782.332B+0.0529.079%A24.852%C*74.1AN/A27018.2h8.6B**29.5B*
Reaper DMR 1,2471,2355932.083C*0.3032.929%A+25.83%C++52.6B*N/A14923.5h8.3B*25.2B*
NS-15M2 1,2081,1991726.971M++4.5938.696%M+50.959%M*151.8M**1.1B**3827.9h8.6A22.1B**
AF-4A Bandit 1,1911,1793043.878A*1.5035.316%A*35.539%A*98.3A**1A26212h7.8A22.2B**
NC05 Jackhammer 1,1721,1696301.856B+0.5355.037%A16.339%B61.2B*N/A20119.1h3.9B*7B++
GD-7F 1,1771,1673653.197A++0.8235.787%A*32.734%A*91.9M+N/A27012.7h9.1A25.3B**
AF-19 Mercenary 1,1811,1667661.522B**0.8629.077%A26.501%B*36.6B**N/A14831.9h9.7B*33.5B*
MGR-M1 Bishop 1,1641,1631995.844A**3.4652.444%M++55.288%M++166.1SN/A3567h3.5A++6.6A+
NC9 A-Tross 1,1701,1634712.469B**0.0935.198%A*28.633%B++63.2A+N/A20118.4h7.6A21.6B**
Gauss Compact S 1,1741,1617441.56B++0.8230.632%A+12.662%D--31.2B++N/A11037.2h8B*26.3B*
Carnage AR 1,1651,1605811.997B+0.3831.2%A16.552%D50.4B**N/A19523h10.8B**34.5B**
NC1 Gauss Rifle 1,1671,1593843.018A++0.6435.877%M37.619%A**92SN/A50612.6h8.7A+24.3A
NS-7 PDW 1,1721,1597801.486B++0.9029.884%B**13.029%D38.4B+N/A12430.2h13.1B+43.8B++
EM1 1,1621,1595861.978B*0.4027.532%B**15.013%D--66.6A+N/A25317.4h10.3B+37.6B*
GR-22 1,1681,1574472.588B**0.2132.402%A++26.707%B**63.9A++N/A18618.1h10.5B**32.3B**
MKV Suppressed 1,1691,1565622.057A0.3231.104%B**21.453%B59.9AN/A17819.3h12.4B+39.7B+
Gauss Prime 1,1651,1553503.3A0.9237.784%M45.714%M++119.1M*1B**5729.7h8.3A21.9A+
AC-X11 1,1701,1544652.482A+0.1036.306%A*24.09%B+61.4A++N/A20418.8h7.8B++21.5B*
NS-15M1 1,1601,1543383.414A+1.0334.617%A*31.196%B**98.6A*N/A27811.7h9.2A26.5B**
Blitz GD-10 1,1561,1505891.952B*0.4330.472%A13.826%C-63.2A++N/A28018.2h12B*39.3B++
SAS-R 9809742963.291C*0.9147.872%A70.226%C*61.3B**N/A20015.9h2B+4.1B*
Warden 9729663902.477A+0.1039.084%A*39.752%A*58.5A*N/A15216.5h5.8A14.7B**
LA3 Desperado 9229114262.138A+0.2436.049%A40.066%M*104.7M++1.3A++3468.7h6.1A16.9B**
GD-66 Claw 7627554141.824B+0.5667.194%B++12.98%C55.1B++N/A17513.7h2.1B++3.1B++
EM4 Longshot 7317261993.648C*1.2746.818%B**77.135%C+59A++N/A22212.3h1.7B*3.6B**
Titan-150 AP 1,0256241205.2C+2.8255.176%B+4.808%B**32.8B*21.1A37819h3.6B*6.6B**
Titan-150 HEAT 825611956.432B4.0552.577%B++3.601%B+29.7B*10.4B20520.6h3.1A6A
E540 Halberd-H 9116055311.415B+9.0362.59%B*2.479%C**62.4B**31.5A4869.7h4.4B*7.1B**
Mag-Cutter 63458923,0020.026C++2.3640.251%B**6.112%C+0.7C++N/A2873.8h2.4C**5.9C*
Vortek Rotary 9945845041.159C+1.2233.121%B+4.966%A++15.7C++11C++20737.3h49.4B++149.1B++
NC6S Gauss SAW S 5825791633.552A++1.1735.118%A*39.896%A**99.8A*N/A3625.8h8B**22.8B*
Shrike 8795736090.941B+1.4462.237%B++3.141%C*26.9C**14.4C**27221.3h5.2B++8.4B*
Razor GD-23 5745683981.427B+0.9526.61%B+18.838%C23.6C+N/A8324.1h10.5B++39.6B+
NS-11P 5485453331.637B+0.7429.609%A23.119%B+44.7B*N/A15112.2h12B++40.7B*
AF-41 Hacksaw 5345342082.567C++0.1946.111%A+17.416%B*46.8B**N/A16811.4h6.1B+13.2B**
L100 Python HEAT 7225291064.991C+2.6156.81%B++2.457%C+33.1C++12.1C++21716h4B*7B**
NCM1 Scattercannon 5255222631.985C++0.4053.604%A+13.985%C31.8B++N/A11716.4h6.1B++11.4B*
C85 Canister-H 5154833215.094C++12.7161.672%B**11.18%C+210A++13.9A+7002.3h3.8B**6.2B**
Tempest 4794742042.324B++0.0631.434%A30.169%A+60.8B+N/A2007.8h9.7C*30.8B++
C-4 6214383491.255C+1.1324.921%C+N/A47.6D19.9D4739.2h1.4C*5.8C*
AF-23 Grinder 4194161303.2B0.8247.646%A+18.99%B**65A**N/A2766.4h4.9B**10.4A
AF-18 Stalker 4164131422.908A+0.5338.175%A*39.952%M+103.3M**N/A2994h8.7A+22.8A
AF-23 Grinder 4094061353.007C*0.6354.47%A+20.443%B**65.5A*N/A2756.2h5.8B++10.7B**
NS-357 Underboss 3763742741.365B+1.0237.24%C++25.936%B+55B+N/A1586.8h4.1C*10.9B
CAS30 Tank Buster 6613582301.557B+0.8251.779%B*2.514%A++11.8B*10B++13430.3h38.5C*74.3B+
AF-57 Piston 3493492231.565B0.8252.077%B**16.332%B++53.7B*N/A1886.5h4B+7.7B+
Breaker Rocket Pods 419318536C+3.6253.572%B+2.201%A++90.9C++28.9B**6433.5h14.7B27.4B+
E540 Halberd 4513162214.364B*11.9848.613%B+5.696%A39.5B**16.9B+2968h3.7A+7.6A
LA8 Rebel 3173151691.864B**0.5240.825%A36.191%A++80.8A**N/A2613.9h4.2A10.3B**
M30 Mustang AH 361315764.145C+1.7670.121%A++1.587%B68.5B++10A+2884.6h6.3B+8.9B++
C150 Dalton 559314486.542C++4.1642.719%C**N/A41.3B+32.2B++4867.6h3.8B+8.9B++
LA39 Bruiser 3043032251.347C++1.0359.727%C+16.172%C**37C+N/A1348.2h2.2B+3.6B
M20 Mustang 5142992111.417C+0.9637.136%B**2.676%B+19.8B+14.2B++31115.1h75.1B+202.2B*
AF-41 Hacksaw 302297893.337B+0.9641.067%B++16.498%B+56A++N/A1925.3h5.5B*13.4B**
AF-4G Cyclone 284282694.087A1.7136.771%A++42.553%M+156.7M+1.1A*3771.8h7.8B**21.3B*
NC12 Sweeper 2492491821.368C**1.0148.637%B++12.048%C41.5B+N/A1906h3.7B++7.7B++
NC14 Bolt Driver 2362362690.877C--1.5037.223%C**66.949%D16.3C-N/A6214.5h2.9C7.7C++
NS Decimator 400232792.937A*0.5670.462%A1.724%C66.3A*48M**5933.5h3.8B++5.4B**
AF-4AE Cyclone 232231494.714M++2.3335.999%A+57.143%S192.5M*N/A4101.2h7.6B**21.1B*
NSX Naginata 226226385.947S3.5735.543%M35.398%B**161.4SN/A4721.4h8.3B**23.4B**
MGR-L1 Promise 226224484.667M2.2939.941%M++62.5%S149.3M**1.3B*3901.5h8.4A+21A
NS Baron G5 2232201651.333B1.0556.68%A14.091%C+46.8B++N/A1794.7h3.7B*6.6C+
NS-11C 2112111671.263C**1.1230.253%A10.901%D**22.4C+N/A999.4h12.5B+41.2B++
L105 Zephyr 241210239.13C+6.7545.853%B+N/A51.2C+7.6C+2614.1h5.6B+12.2B+
Gauss Rifle Burst 203202792.557B0.1835.839%A++42.079%A++96.2A*N/A3032.1h8A22.2A
AF-8 RailJack 200199692.884C++0.5047.636%A++71.357%C43.3A+N/A1584.6h2B++4.3B*
M40 Fury-H 2141991513.267C+10.8935.83%C-1.005%C73.7C5.6D3022.7h5.8B++16.1B+
Bouncing Betty 187186365.167B+2.7956.135%AN/A124C+N/A4921.5h1.8B3.2B**
NS-30 Vandal 1871861111.676C+0.7133.735%C++11.828%F-50.3B+N/A2303.7h4.8B++14.3B+
Hornet Missiles 291185257.4B+5.0262.952%B+1.622%C+142.3A+81.5A+16781.3h7.8B*12.4B*
Mauler S6 1841831051.743B++0.6453.581%A16.393%C*65.4A*N/A3372.8h3.2A6B**
Enforcer ML65-H 296172305.733B+3.3559.516%C*3.488%A35.1C+25.3C3914.9h11.1B++18.7B**
L100 Python AP 270162305.4C++3.0263.018%B*4.321%B**42.6B*28.4A++4423.8h5.3B+8.3B++
Gauss Compact Burst 1631601900.842C1.5428.381%B23.75%C+17.2DN/A549.3h15.2D--53.4C
Phoenix AE 3331521491.02C1.3651.23%C-N/A19B+22.6B*2748h6.3A12.3B**
Spear Anti-Vehicle Phalanx Turret 2271411112.818B*10.4456.424%A+4.255%C++78.3A*47.8A**9411.8h5.2B*9.2B**
NCM2 Falcon 2021371750.783C1.6049.817%B**2.92%D-14.4C++6.8B**1259.5h7.9B++16B*
19A Fortuna 137135353.857A*1.4837.011%M34.074%A**135S2M**4281h5.7A++15.5A++
NCM3 Raven 1741301001.3B++1.0852.397%A+3.077%C++24.1M**8.1B*1995.4h13.5A++25.8A+
Enforcer ML85 210127235.522C++3.1441.511%C++4.724%A++27.6B+18C*3994.6h9.4B**22.7B*
NCM3 Raven 178125871.437B++0.9449.907%A4.8%A+25.5M**10.8A++2134.9h12.8A+25.7A
GR-22AE 127122254.88A++2.5035.811%A+61.475%S174.3M**7.1U4280.7h8A+22.4A
Gauss Rifle S 117117831.41C**0.9731.137%A17.949%C46.8B**N/A1902.5h9.7B++31.1B*
NC08 Mag-Scatter 119117562.089B+0.2968.539%A+18.803%B++90A**1.5M2281.3h3.1B**4.6B**
Hunter QCX 101101991.02B+1.3639.563%C+19.802%C-27.3AN/A1743.7h2.9B+7.3B+
M60-G Bulldog 119100812.5A**10.1244.857%B**2%D41.7B++7.9B+3472.4h5.3B*11.9B**
Frag Grenade 9797197N/A94.6247.969%BN/A485C+N/A28780.2h3.2B++6.6B+
NC4 Mag-Shot 92911060.858C*1.5225.75%C+17.582%C29.4C**N/A1663.1h8.3C*32.2C+
C75 Viper 11085233.696C+1.3146.506%B*2.353%B**30.4C++8.9C**3072.8h10.4B+22.4B*
NSX Yumi 8584302.8B**0.4242.023%M++57.143%M*120M**1.4B4990.7h8.3A19.8A
Anti-Vehicle Grenade 11977177N/A74.6256.703%B+N/A385C+210A+36990.2h4.8B+8.4B+
M60-G Bulldog 877698.444B++6.0646.392%B*9.211%S58.5B*8.5C++3961.3h5.9B+12.8B++
M20 Basilisk 10170107A++4.6229.089%C+5.714%C+25.9B+11.5B*1752.7h47A161.4B*
Gauss SPR 6363292.172B0.2133.973%C*28.571%D63A++N/A2691h3.7A10.7B**
Impetus 6262441.409C+0.9734.107%C+35.484%B**56.4B++N/A3141.1h3.8B*11.1B+
AP30 Shredder 8860173.529C1.1524.881%D5%A*27.3C+12.7D3222.2h55.8B+224.3B+
Hawk GD-68 10859531.113B++1.2768.601%B*3.39%B+21.9B*18.1A+4052.7h7.8C**11.4B+
Coyote Missiles 9759134.538B*2.1657.767%B++N/A147.5M*95M**16830.4h37.6C**65.1B+
M20 Basilisk 8357163.563B1.1844.614%B*5.263%C21.1C++9.6B+3022.7h73.3B+164.3B*
NCM2 Falcon 7257521.096C*1.2948.84%B++10.526%M21.9A++5.8B+2342.6h8.1B**16.6B**
M40 Fury 6656318.667A*16.2939.263%B+N/A50.9C+9.1C3371.1h9.9B+25.2B++
M12 Kobalt 5353153M+50.6216.322%B+22.642%A+75.7B+N/A1980.7h12.9B**79.3B*
Sticky Grenade 5252152N/A49.6256.287%B+N/A520D-N/A41800.1h1.8B+3.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon98471h
Nano-Armor Kit178337,31325.1h
Nanite Revive Grenade03560.1h
Medical Kit1,1657,03741.4h
Medical Applicator347134,52511.2h
Motion Spotter46170.4h
Recon Detection Device83230.6h
Ammunition Package194270.7h
Anti-Infantry MANA Turret73140.9h

Check the help document for the dictionary if you want to learn more about words used here.


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