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Sentinel Raider WinniePoohNC[SWAG] WinniePoohNC
NC BR 74

KDR: 9.4

Score: 13.2m

Last Seen: Dec 9th, 2018 10:43 PM
- OFFLINE - 38.9 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Cobalt - Outfit Member of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 3
Level Progress (to 75): 40%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang AF-34 Mattock AF-34 Mattock LA1 Anchor NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,545,683 MLG Score: 4433
Fun Score: N/A
Cheeseburgers Flipped: 194TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.19%40.033%1449510173,6522.699196.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.043%2.963M+3.062M++-1.584FHEAD ++ (~21.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.695B+8.30.422B14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.819%0.861%252464101817,6641213149144.787561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.299%1.295A-0.694D0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.835B++13.20.75B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.235%4.906%126931019693753709.24187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.084%0.289C*0.148C++1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.585B+19.20.509B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.995%80.612%1269110219812300.790323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.645M0.885B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+2.30.271C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 3
13.2m376.9%976 (58.6k)904 (54.2k)9.4034127,0632,87810.108874 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022357341.029%9.001%36905:038

39% Engineer19% Heavy Assault31% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2016 8:13 PMApr 8th, 2017 5:45 PMDec 10th, 2018 9:54 AM (22h) (PST)Dec 9th, 2018 6:46 PM (2d) (PST)Dec 9th, 2018 6:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8952501,6451.8590.1980.1678.0040.2644433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
113,68114,99998,68211212104801654,265

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
242.6h/10.1d 2,030 2,436 5,261 116.5k 213 623 3,844 27.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:1,192
Deaths:382
KDR:3.120
Accuracy:35.593% A*
HSR:43.708% A**
NC6 Gauss SAW
M*
Kills:1,172
Deaths:385
KDR:3.044
Accuracy:35.557% M+
HSR:43.857% M*
NS-15M1
M+
Kills:640
Deaths:217
KDR:2.949
Accuracy:37.668% M+
HSR:34.531% A++
Kills:3,004
Deaths (as Heavy Assault):984
Deaths (to Heavy Assaults):846
KDR:3.05285
Kill Difference:2,020
Playtime:45.669 hours
Usage:19%
Score:1.725m
Score/min:630
Accuracy (listed only):36.273%
HSR (listed only):40.699%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:359
Deaths:207
KDR:1.734
Accuracy:34.053% A**
HSR:27.298% B**
Kills:359
Deaths (as Engineer):207
Deaths (to Engineers):478
KDR:1.7343
Kill Difference:152
Playtime:95.402 hours
Usage:39%
Score:7.348m
Score/min:1,284
Accuracy (listed only):34.053%
HSR (listed only):27.298%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:359
Deaths:207
KDR:1.734
Accuracy:34.053% A**
HSR:27.298% B**
Kills:359
Deaths (as Light Assault):207
Deaths (to Light Assaults):446
KDR:1.7343
Kill Difference:152
Playtime:74.014 hours
Usage:31%
Score:2.577m
Score/min:580
Accuracy (listed only):34.053%
HSR (listed only):27.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:289
Deaths:338
KDR:0.855
Accuracy:53.567% A*
HSR:37.370% A*
SAS-R
A*
Kills:98
Deaths:36
KDR:2.722
Accuracy:52.995% A*
HSR:80.612% A
Kills:387
Deaths (as Infiltrator):374
Deaths (to Infiltrators):340
KDR:1.03476
Kill Difference:13
Playtime:2.456 hours
Usage:1%
Score:0.031m
Score/min:209
Accuracy (listed only):53.281%
HSR (listed only):58.991%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:1,265
Deaths:184
KDR:6.875
Accuracy:51.062% A*
HSR:16.996% C*
AF-34 Mattock
A*
Kills:1,198
Deaths:181
KDR:6.619
Accuracy:56.263% A*
HSR:19.449% B+
AF-41 Hacksaw
A
Kills:573
Deaths:86
KDR:6.663
Accuracy:41.873% B**
HSR:19.372% A
AF-41 Hacksaw
A++
Kills:512
Deaths:86
KDR:5.953
Accuracy:43.841% B**
HSR:22.070% A++
Kills:3,548
Deaths (as MAX Suit):268.500
Deaths (to MAX Suits):134
KDR:13.21415
Kill Difference:3,279.500
Playtime:24.251 hours
Usage:10%
Score:1.019m
Score/min:700
Accuracy (listed only):48.260%
HSR (listed only):19.472%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:10,186
V. Kills:319 N/A
Deaths:223
KDR:45.677
Accuracy:68.689% A++
KPH:256.200 S
VKPH:8 B*
Breaker Rocket Pods
A*
Kills:2,778
V. Kills:183 N/A
Deaths:67
KDR:41.463
Accuracy:66.060% A*
KPH:205.700 A+
VKPH:13.500 C+
Vortek Rotary
S
Kills:2,392
V. Kills:1,173 204%
Deaths:115
KDR:20.800
Accuracy:45.858% M
KPH:96.500 S
VKPH:47.300 S
M20 Mustang
S
Kills:2,308
V. Kills:1,469 157%
Deaths:87
KDR:26.529
Accuracy:45.411% A**
KPH:61.600 S
VKPH:39.200 S
Kills:17,664 (14,886 + 0)
Deaths:492
KDR:35.902
VKDR:6.390
Vehicle Kills:3,144
Kill Difference:17,172
Playtime:115.534 hours
Usage:48%
Score:6.206m
Score/min:895
Piloting Accuracy:45.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:231
V. Kills:166 138%
Deaths:3
KDR:77
Accuracy:39.517% A
KPH:90 M**
VKPH:64.700 S
C150 Dalton
S
Kills:80
V. Kills:45 174%
Deaths:
KDR:
Accuracy:45.429% B+
KPH:101 S
VKPH:56.800 M
Kills:311 (0 + 311)
Deaths:3
KDR:103.667
VKDR:70.333
Vehicle Kills:211
Kill Difference:308
Playtime:3.359 hours
Usage:1%
Score:0.145m
Score/min:720
Piloting Accuracy:N/A%
Gunner Accuracy:45.429%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M**
Kills:344
V. Kills:139 246%
Deaths:7
KDR:49.143
Accuracy:58.655% A++
KPH:68.200 M**
VKPH:27.500 A**
Kills:344 (0 + 344)
Deaths:7
KDR:49.143
VKDR:19.857
Vehicle Kills:139
Kill Difference:337
Playtime:5.048 hours
Usage:2%
Score:0.091m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:58.655%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:118
V. Kills:1 N/A
Deaths:2
KDR:59
Accuracy:26.512% B*
KPH:203.600 A+
VKPH:1.700 D--
Kills:118 (0 + 118)
Deaths:2
KDR:59
VKDR:0.500
Vehicle Kills:1
Kill Difference:116
Playtime:0.580 hours
Usage:0%
Score:0.015m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:26.512%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 10,50510,18622345.677S36.2768.689%A++N/A255.9S8B*62139.8h4B*5.9B*
Breaker Rocket Pods 2,9612,7786741.463S32.0666.06%A*N/A205.8A+13.6C+51513.5h7A10.7B**
Vortek Rotary 3,5652,39211520.8S11.4045.858%M1.338%D96.5S47.3S59624.8h24A52.3A
M20 Mustang 3,7772,3088726.529S17.1345.411%A**1.603%C61.5S39.2S152237.5h49.7B*109.5B**
AF-34 Mattock 1,2911,2651846.875B**2.5351.062%A*16.996%C*74.4A++1.5A*19917h5.3B10.4B**
AF-34 Mattock 1,2121,1981816.619B**2.7856.263%A*19.449%B+72.6A++N/A19216.5h6.1C**10.9B**
LA1 Anchor 1,2051,1923823.12B+6.2835.593%A*43.708%A**113.5A**1.2B**56510.5h8.7B++24.5B*
NC6 Gauss SAW 1,1841,1723853.044A++6.3635.557%M+43.857%M*116S1.2A++28310.1h7.2B**20.3B*
NS-15M1 6536402172.949A6.4537.668%M+34.531%A++114.3M+2.3S4845.6h11B++29.3B*
AF-41 Hacksaw 583573866.663A+2.7441.873%B**19.372%A84.3M**1.5M*2646.8h5B*11.8B**
AF-41 Hacksaw 522512865.953A3.4543.841%B**22.07%A++75.3M++1.5M++2476.8h5.8B+13.2B**
AF-19 Mercenary 3833592071.734B**7.6734.053%A**27.298%B**28B++1.9S10012.8h10B*29.3B*
E540 Halberd 483344749.143S39.7458.655%A++1.163%D--68.8M**27.8A**3025h3.8A+6.5A++
NS-44 Commissioner 2912893380.855C+8.5553.567%A*37.37%A*80.3A++N/A2173.6h2.9B**5.4B**
AP30 Shredder 397231377U67.6039.517%A1.299%D88.8M**63.8S7202.6h47.3B*119.6B**
NS Decimator 209162662.455A++6.9563.017%C**2.469%C++57.9A+16.8C++2892.8h3.5B*5.5B**
M12 Kobalt-H 119118259A++49.6026.512%B*22.881%A196.7A1.7D--4340.6h9B*34B**
SAS-R 9898362.722C+6.6852.995%A*80.612%A70A+N/A2331.4h2.3C++4.4B++
C150 Dalton 12580180U70.6045.429%B+N/A100S56.3A**7190.8h2A4.4A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7097,44514h
Medical Kit33396618.2h
Medical Applicator21,3820.3h
Ammunition Package12200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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