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Executor Raider WinniePoohNC[SWAG] WinniePoohNC
NC BR 107

KDR: 9.52

Score: 22.1m

Last Seen: Oct 24th, 2019 8:39 AM
- OFFLINE - 623.1 hour(s)

Prestige 1, Battle Rank 100 (107 total) - New Conglomerate on Cobalt - Outfit Member of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang Vortek Rotary AF-34 Mattock AF-34 Mattock LA1 Anchor NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,638,257 MLG Score: 4507
Fun Score: N/A
Cheeseburgers Flipped: 231TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.158%39.383%1424712124,1492.72966.792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.771%2.904M+2.789M-1.348D**HEAD ++ (~21.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.683B+8.50.404B15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.145%0.815%256244121520,0021373663146546%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.118%1.359A-0.708D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.837B++13.30.751B++13.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.282%4.729%113631216719863858.26437186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.058%0.283C*0.057C+1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.604B+18.70.535B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.075%79.528%11361121812714500.875862

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.425A**0.807B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.558B+2.20.297C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
22.1m636.7%1437 (86.2k)1332 (79.9k)9.5212430,9253,24810.2337107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219404741.341%9.035%37405:068

42% Engineer18% Heavy Assault28% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2016 8:13 PMApr 8th, 2017 5:45 PMNov 18th, 2019 9:06 PM (5h) (PST)Oct 24th, 2019 4:40 AM (26d) (PST)Oct 24th, 2019 4:39 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,9172591,6581.8680.1960.16913.5890.2674507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
115,03915,56299,47711212108151679,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276h/11.5d 2,314 2,794 6,000 225k 245 707 4,413 31.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,192
Deaths:382
KDR:3.120
Accuracy:35.593% A*
HSR:43.708% A*
NC6 Gauss SAW
M*
Kills:1,172
Deaths:385
KDR:3.044
Accuracy:35.557% M
HSR:43.857% M*
NS-15M1
M
Kills:954
Deaths:317
KDR:3.009
Accuracy:37.342% M
HSR:35.115% A++
GD-22S
A++
Kills:54
Deaths:13
KDR:4.154
Accuracy:32.395% A++
HSR:24.074% C+
Kills:3,372
Deaths (as Heavy Assault):1,097
Deaths (to Heavy Assaults):960
KDR:3.07384
Kill Difference:2,275
Playtime:50.869 hours
Usage:18%
Score:8.026m
Score/min:2,630
Accuracy (listed only):35.222%
HSR (listed only):36.689%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:359
Deaths:207
KDR:1.734
Accuracy:34.053% A*
HSR:27.298% B**
NS-11C
A*
Kills:90
Deaths:42
KDR:2.143
Accuracy:34.465% A*
HSR:32.222% A*
Kills:449
Deaths (as Engineer):249
Deaths (to Engineers):548
KDR:1.80321
Kill Difference:200
Playtime:114.924 hours
Usage:42%
Score:8.149m
Score/min:1,182
Accuracy (listed only):34.259%
HSR (listed only):29.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:359
Deaths:207
KDR:1.734
Accuracy:34.053% A*
HSR:27.298% B**
NS-11C
A*
Kills:90
Deaths:42
KDR:2.143
Accuracy:34.465% A*
HSR:32.222% A*
Kills:449
Deaths (as Light Assault):249
Deaths (to Light Assaults):511
KDR:1.80321
Kill Difference:200
Playtime:77.041 hours
Usage:28%
Score:2.718m
Score/min:588
Accuracy (listed only):34.259%
HSR (listed only):29.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:328
Deaths:379
KDR:0.865
Accuracy:54.439% A*
HSR:37.805% A*
SAS-R
A++
Kills:127
Deaths:48
KDR:2.646
Accuracy:51.075% A++
HSR:79.528% B**
Kills:455
Deaths (as Infiltrator):427
Deaths (to Infiltrators):377
KDR:1.06557
Kill Difference:28
Playtime:3.193 hours
Usage:1%
Score:1.491m
Score/min:7,785
Accuracy (listed only):52.757%
HSR (listed only):58.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,499
Deaths:215
KDR:6.972
Accuracy:49.701% A++
HSR:19.079% B+
AF-34 Mattock
A++
Kills:1,403
Deaths:212
KDR:6.618
Accuracy:54.606% A++
HSR:20.029% B+
AF-41 Hacksaw
B**
Kills:686
Deaths:107
KDR:6.411
Accuracy:43.080% B**
HSR:18.659% B**
AF-41 Hacksaw
A++
Kills:612
Deaths:107
KDR:5.720
Accuracy:45.181% B**
HSR:21.895% A++
Kills:4,200
Deaths (as MAX Suit):320.500
Deaths (to MAX Suits):145
KDR:13.10452
Kill Difference:3,879.500
Playtime:28.926 hours
Usage:10%
Score:1.209m
Score/min:696
Accuracy (listed only):48.142%
HSR (listed only):19.916%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:11,690
V. Kills:357 N/A
Deaths:267
KDR:43.783
Accuracy:68.660% A++
KPH:257.900 S
VKPH:7.900 B*
Breaker Rocket Pods
A*
Kills:2,894
V. Kills:191 N/A
Deaths:71
KDR:40.761
Accuracy:65.875% A*
KPH:203.100 A+
VKPH:13.400 C+
M20 Mustang
S
Kills:2,764
V. Kills:1,717 161%
Deaths:96
KDR:28.792
Accuracy:45.776% M
KPH:65.800 S
VKPH:40.900 S
Vortek Rotary
S
Kills:2,654
V. Kills:1,317 201%
Deaths:124
KDR:21.403
Accuracy:46.569% M
KPH:94.500 S
VKPH:46.900 S
Tomcat A2AM Pods
B**
Kills:165
V. Kills:81 201%
Deaths:1
KDR:165
Accuracy:86.395% B**
KPH:64.700 C**
VKPH:31.800 C
Kills:20,167 (17,108 + 0)
Deaths:559
KDR:36.077
VKDR:6.553
Vehicle Kills:3,663
Kill Difference:19,608
Playtime:132.200 hours
Usage:48%
Score:6.780m
Score/min:855
Piloting Accuracy:46.569%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:231
V. Kills:166 138%
Deaths:3
KDR:77
Accuracy:39.517% B**
KPH:90 M*
VKPH:64.700 S
C150 Dalton
M*
Kills:89
V. Kills:52 168%
Deaths:
KDR:
Accuracy:48.346% B**
KPH:100.300 M*
VKPH:58.600 A**
Kills:320 (0 + 320)
Deaths:3
KDR:106.667
VKDR:72.667
Vehicle Kills:218
Kill Difference:317
Playtime:3.454 hours
Usage:1%
Score:0.150m
Score/min:723
Piloting Accuracy:N/A%
Gunner Accuracy:48.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M**
Kills:361
V. Kills:146 246%
Deaths:7
KDR:51.571
Accuracy:59.036% A*
KPH:68.500 M**
VKPH:27.700 M
Kills:361 (0 + 361)
Deaths:7
KDR:51.571
VKDR:20.857
Vehicle Kills:146
Kill Difference:354
Playtime:5.268 hours
Usage:2%
Score:0.095m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:59.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:127
V. Kills:2 N/A
Deaths:3
KDR:42.333
Accuracy:27.063% B**
KPH:206.200 A++
VKPH:3.200 C--
Kills:127 (0 + 127)
Deaths:3
KDR:42.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:124
Playtime:0.616 hours
Usage:0%
Score:0.017m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:27.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 12,04711,69026743.783S34.2668.66%A++N/A258.1S7.9B*62045.3h4.1B*5.9B*
Breaker Rocket Pods 3,0852,8947140.761S31.2465.875%A*N/A203.8A+13.5C+51514.2h7A10.6B**
M20 Mustang 4,4812,7649628.792S19.2745.776%M1.411%C65.8S40.9S142542h47.5B**103.9A
Vortek Rotary 3,9712,65412421.403S11.8846.569%M1.281%D94.4S46.9S59428.1h24.9B**53.5B**
AF-34 Mattock 1,5291,4992156.972A2.5549.701%A++19.079%B+75.7A++1.5A++20419.8h5.3B+10.6B**
AF-34 Mattock 1,4191,4032126.618A2.9054.606%A++20.029%B+72.7A++N/A19319.3h6.1B+11.2B**
LA1 Anchor 1,2051,1923823.12B6.4035.593%A*43.708%A*113.5A*1.2B**56710.5h8.7B++24.5B*
NC6 Gauss SAW 1,1841,1723853.044A6.4835.557%M43.857%M*116M**1.2A28610.1h7.2B*20.3B*
NS-15M1 9739543173.009B**6.5137.342%M35.115%A++116.3M2.3S24288.2h10.7B++28.8B*
AF-41 Hacksaw 6976861076.411A*3.1143.08%B**18.659%B**79.8M++1.3A*2518.6h5.1B++11.9B**
AF-41 Hacksaw 6236121075.72A++3.8045.181%B**21.895%A++71.2M1.3A*2428.6h6B++13.3B**
E540 Halberd 507361751.571S42.0559.036%A*1.108%D--68.1M**27.5M3015.3h3.8A+6.4A++
AF-19 Mercenary 3833592071.734A7.7934.053%A*27.298%B**27.8B+1.9S10112.9h10B*29.3B*
NS-44 Commissioner 3303283790.865C+8.6654.439%A*37.805%A*80A++N/A22364.1h3B*5.5B**
AP30 Shredder 397231377S67.4839.517%B**1.299%D88.8M*63.8S7202.6h47.3B*119.6B**
NS Decimator 213165712.324A++7.2061.919%C++2.424%C**53.2B**15.5C+2743.1h3.7B++6B++
Tomcat A2AM Pods 2461651165U155.4886.395%B**N/A66C**32.4C3942.5h7.6B+8.8B**
M12 Kobalt-H 129127342.333M32.8127.063%B**21.26%B++211.7A++3.3C-4500.6h9.1B*33.8B**
SAS-R 127127482.646C+6.8851.075%A++79.528%B**70.6AN/A2171.8h2.2C*4.4B++
NS-11C 9290422.143A7.3834.465%A*32.222%A*40.9B+N/A1832.2h11.7B++34B*
C150 Dalton 14189189U79.4848.346%B**N/A98.9M*57.8A**7300.9h2.1A4.4A+
GD-22S 5654134.154A++5.3732.395%A++24.074%C+90A*3.3S4170.6h11.3C++34.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit83109,93516.8h
Medical Kit3701,10119.7h
Medical Applicator21,3820.3h
Ammunition Package12660.1h

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