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Maj. General Imperator WinniePoohNC[SWAG] WinniePoohNC
NC BR 87

KDR: 9.7

Score: 7.5m

Last Seen: Oct 22nd, 2018 8:51 PM
- OFFLINE - 10.7 hour(s)

Battle Rank 87 - New Conglomerate on Cobalt - Outfit Member of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
Level Progress (to 88): 95%
Level 100 Progress: 40% 268h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang Vortek Rotary NC6 Gauss SAW LA1 Anchor AF-34 Mattock AF-34 Mattock
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,901,418 MLG Score: 3918
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.867%41.616%1493410092,7972.761116.94

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.5%2.916M+3.285M*-1.975F-HEAD ++ (~23.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.71B++7.80.453B+13.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.476%0.875%262294100913,935922425151.467574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.56%1.256A-0.683D0.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.831B++13.30.746B++13.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.66%4.634%1601310106695736111.5345185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.068%0.33C**0.091C+1.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.582B+19.40.5B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.841%79.747%160111012798900.877778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.664M0.83B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+2.40.255C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
7.5m225.8%705 (42.3k)622 (37.3k)9.7006620,5462,11810.499587 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013275241.021%8.62%35405:435

34% Engineer17% Heavy Assault36% Light Assault7% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2016 8:13 PMApr 8th, 2017 5:45 PMOct 22nd, 2018 9:44 PM (5h) (PST)Oct 22nd, 2018 4:51 PM (10h) (PST)Oct 22nd, 2018 4:51 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7671871,5801.7000.1750.1474.4010.2493918

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,03411,24194,7931021192641537,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
201.4h/8.4d 1,692 1,771 4,030 53.2k 162 489 3,006 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M*
Kills:1,172
Deaths:385
KDR:3.044
Accuracy:35.557% M++
HSR:43.857% M*
LA1 Anchor
A**
Kills:1,096
Deaths:334
KDR:3.281
Accuracy:35.897% A*
HSR:43.796% A**
Kills:2,268
Deaths (as Heavy Assault):719
Deaths (to Heavy Assaults):633
KDR:3.15438
Kill Difference:1,549
Playtime:34.722 hours
Usage:17%
Score:1.366m
Score/min:656
Accuracy (listed only):35.727%
HSR (listed only):43.826%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:312
Deaths:186
KDR:1.677
Accuracy:34.316% A**
HSR:29.167% A+
Kills:312
Deaths (as Engineer):186
Deaths (to Engineers):342
KDR:1.67742
Kill Difference:126
Playtime:67.521 hours
Usage:34%
Score:2.621m
Score/min:647
Accuracy (listed only):34.316%
HSR (listed only):29.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:312
Deaths:186
KDR:1.677
Accuracy:34.316% A**
HSR:29.167% A+
Kills:312
Deaths (as Light Assault):186
Deaths (to Light Assaults):344
KDR:1.67742
Kill Difference:126
Playtime:71.706 hours
Usage:36%
Score:2.494m
Score/min:580
Accuracy (listed only):34.316%
HSR (listed only):29.167%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):197
KDR:0
Kill Difference:UNR
Playtime:1.047 hours
Usage:1%
Score:0.460m
Score/min:7,316
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:217
Deaths:282
KDR:0.770
Accuracy:53.204% A*
HSR:36.406% A*
SAS-R
A*
Kills:79
Deaths:24
KDR:3.292
Accuracy:52.841% A*
HSR:79.747% A
Kills:296
Deaths (as Infiltrator):306
Deaths (to Infiltrators):259
KDR:0.96732
Kill Difference:10
Playtime:1.668 hours
Usage:1%
Score:0.021m
Score/min:207
Accuracy (listed only):53.022%
HSR (listed only):58.076%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,021
Deaths:149
KDR:6.852
Accuracy:49.059% A++
HSR:16.748% C++
AF-34 Mattock
A*
Kills:977
Deaths:146
KDR:6.692
Accuracy:54.146% A*
HSR:19.447% B+
Kills:1,998
Deaths (as MAX Suit):147.500
Deaths (to MAX Suits):85
KDR:13.54576
Kill Difference:1,850.500
Playtime:15.022 hours
Usage:7%
Score:0.553m
Score/min:613
Accuracy (listed only):51.602%
HSR (listed only):18.098%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:8,011
V. Kills:252 N/A
Deaths:166
KDR:48.259
Accuracy:68.654% A++
KPH:244 S
VKPH:7.700 B*
Breaker Rocket Pods
A*
Kills:2,449
V. Kills:160 N/A
Deaths:59
KDR:41.509
Accuracy:66.426% A*
KPH:210.900 A++
VKPH:13.800 C+
M20 Mustang
S
Kills:1,899
V. Kills:1,270 149%
Deaths:66
KDR:28.773
Accuracy:45.318% A**
KPH:58.100 S
VKPH:38.800 S
Vortek Rotary
S
Kills:1,576
V. Kills:743 212%
Deaths:78
KDR:20.205
Accuracy:44.439% A**
KPH:91.300 S
VKPH:43.100 S
Kills:13,935 (11,486 + 0)
Deaths:369
KDR:37.764
VKDR:6.572
Vehicle Kills:2,425
Kill Difference:13,566
Playtime:94.387 hours
Usage:47%
Score:2.897m
Score/min:511
Piloting Accuracy:44.439%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:224
V. Kills:162 137%
Deaths:3
KDR:74.667
Accuracy:40.076% A
KPH:90.700 M**
VKPH:65.600 S
C150 Dalton
S
Kills:80
V. Kills:45 174%
Deaths:
KDR:
Accuracy:45.429% B+
KPH:101 S
VKPH:56.800 A**
Kills:304 (0 + 304)
Deaths:3
KDR:101.333
VKDR:69
Vehicle Kills:207
Kill Difference:301
Playtime:3.263 hours
Usage:2%
Score:0.143m
Score/min:728
Piloting Accuracy:N/A%
Gunner Accuracy:45.429%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:331
V. Kills:134 245%
Deaths:6
KDR:55.167
Accuracy:58.672% A++
KPH:70.100 S
VKPH:28.400 M
Kills:331 (0 + 331)
Deaths:6
KDR:55.167
VKDR:22.333
Vehicle Kills:134
Kill Difference:325
Playtime:4.724 hours
Usage:2%
Score:0.086m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:58.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:114
V. Kills:1 N/A
Deaths:1
KDR:114
Accuracy:26.533% B*
KPH:202.900 A+
VKPH:1.800 D--
Kills:114 (0 + 114)
Deaths:1
KDR:114
VKDR:1
Vehicle Kills:1
Kill Difference:113
Playtime:0.562 hours
Usage:0%
Score:0.014m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:26.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 8,2638,01116648.259S38.5668.654%A++N/A244.2S7.7B*56432.8h4B*5.8B*
Breaker Rocket Pods 2,6092,4495941.508S31.8166.426%A*N/A211.1A++13.8C+50711.6h7.1A10.6B**
M20 Mustang 3,1691,8996628.773U19.0745.318%A**1.79%C+58.1S38.8S45532.7h51.9B*114.5B**
Vortek Rotary 2,3191,5767820.205S10.5044.439%A**1.65%C-91.1S42.9S52117.3h24.1A54.3A
NC6 Gauss SAW 1,1841,1723853.044A+6.6635.557%M++43.857%M*116S1.2A*27610.1h7.2B**20.3B**
LA1 Anchor 1,1091,0963343.281B+6.4235.897%A*43.796%A**114.2M1.4M5929.6h8.8B++24.5B*
AF-34 Mattock 1,0431,0211496.852B**2.8549.059%A++16.748%C++69A+1.5A*17514.8h5.2B+10.6B**
AF-34 Mattock 9879771466.692A3.0154.146%A*19.447%B+68.3A++N/A17514.3h5.9B+10.9B**
E540 Halberd 465331655.167S45.4758.672%A++N/A70.4S28.5M3034.7h3.7A+6.3A++
AF-19 Mercenary 3313121861.677B**8.0234.316%A**29.167%A+27.9B++1.7S9311.2h9.9B*28.8B*
AP30 Shredder 386224374.667U64.9740.076%A1.339%D89.6M**64.8S7322.5h48B*119.7B**
NS-44 Commissioner 2182172820.77C+8.9353.204%A*36.406%A*74.8A++N/A1762.9h2.9B**5.5B**
M12 Kobalt-H 1151141114S104.3026.533%B*21.93%B**190A1.7D--4250.6h9B*34.1B**
NS Decimator 140104452.311A++7.3961.275%C++2.885%B+52B**18C**2532h3.8B++6.2B++
C150 Dalton 12580180U70.3045.429%B+N/A100S56.3A**7130.8h2A+4.4A+
SAS-R 7979243.292C++6.4152.841%A*79.747%A79A*N/A2231h2.4C+4.5B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit23163614.7h
Medical Applicator21,3820.3h
Ammunition Package11630.1h
Nano-Armor Kit5374,0429.6h

Check the help document for the dictionary if you want to learn more about words used here.


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