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Brigadier Imperator WinniePoohNC[SWAG] WinniePoohNC
NC BR 81

KDR: 10.41

Score: 6.4m

Last Seen: Aug 9th, 2018 8:26 PM
- OFFLINE - 130.4 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
Level Progress (to 82): 57%
Level 100 Progress: 34% 292h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Vortek Rotary M20 Mustang NC6 Gauss SAW AF-34 Mattock AF-34 Mattock LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,841,370 MLG Score: 3870
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.811%41.779%1496410002,1472.721177.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.335%2.916M+3.344M*-1.886F-HEAD ++ (~23.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.716B++7.60.464B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.098%0.927%284974100011,864721964162.521604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.545%1.315A-0.642D0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.838B++12.90.753B++12.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.946%4.952%2032310016264132914.9048190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.145%0.271C*0.183C++1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.567B+19.60.49B+30.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
6.4m211.3%712 (42.7k)659 (39.5k)10.406417,1811,65111.271381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1004240041.515%8.026%33305:535

32% Engineer17% Heavy Assault42% Light Assault8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2016 8:13 PMApr 8th, 2017 5:45 PMAug 14th, 2018 1:39 PM (12h) (PST)Aug 9th, 2018 5:27 PM (5d) (PST)Aug 9th, 2018 4:26 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,8271821,6451.7670.1700.1424.2720.2543870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
109,62310,91898,7051061092561539,545

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
162.1h/6.8d 1,428 1,379 3,297 41.5k 138 412 2,474 17.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M*
Kills:1,172
Deaths:385
KDR:3.044
Accuracy:35.557% M++
HSR:43.857% M*
LA1 Anchor
M
Kills:541
Deaths:151
KDR:3.583
Accuracy:35.759% A*
HSR:45.102% M
Kills:1,713
Deaths (as Heavy Assault):536
Deaths (to Heavy Assaults):498
KDR:3.1959
Kill Difference:1,177
Playtime:27.084 hours
Usage:17%
Score:1.191m
Score/min:733
Accuracy (listed only):35.658%
HSR (listed only):44.479%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:247
Deaths:143
KDR:1.727
Accuracy:34.377% A**
HSR:28.340% A
Kills:247
Deaths (as Engineer):143
Deaths (to Engineers):265
KDR:1.72727
Kill Difference:104
Playtime:51.099 hours
Usage:32%
Score:1.918m
Score/min:625
Accuracy (listed only):34.377%
HSR (listed only):28.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:247
Deaths:143
KDR:1.727
Accuracy:34.377% A**
HSR:28.340% A
Kills:247
Deaths (as Light Assault):143
Deaths (to Light Assaults):274
KDR:1.72727
Kill Difference:104
Playtime:68.686 hours
Usage:42%
Score:2.373m
Score/min:576
Accuracy (listed only):34.377%
HSR (listed only):28.340%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):154
KDR:0
Kill Difference:UNR
Playtime:0.954 hours
Usage:1%
Score:0.459m
Score/min:8,015
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:187
Deaths:237
KDR:0.789
Accuracy:52.529% A*
HSR:36.898% A*
Kills:187
Deaths (as Infiltrator):237
Deaths (to Infiltrators):201
KDR:0.78903
Kill Difference:50
Playtime:1.079 hours
Usage:1%
Score:0.011m
Score/min:171
Accuracy (listed only):52.529%
HSR (listed only):36.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:822
Deaths:110
KDR:7.473
Accuracy:46.287% A+
HSR:15.572% C+
AF-34 Mattock
A++
Kills:783
Deaths:107
KDR:7.318
Accuracy:51.683% A++
HSR:19.157% B
Kills:1,605
Deaths (as MAX Suit):108.500
Deaths (to MAX Suits):64
KDR:14.79263
Kill Difference:1,496.500
Playtime:12.681 hours
Usage:8%
Score:0.457m
Score/min:601
Accuracy (listed only):48.985%
HSR (listed only):17.364%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:6,886
V. Kills:223 N/A
Deaths:148
KDR:46.527
Accuracy:68.471% A++
KPH:238.200 S
VKPH:7.700 B++
Breaker Rocket Pods
A*
Kills:2,306
V. Kills:156 N/A
Deaths:49
KDR:47.061
Accuracy:66.414% A*
KPH:212.800 A++
VKPH:14.400 C+
Vortek Rotary
S
Kills:1,354
V. Kills:629 215%
Deaths:68
KDR:19.912
Accuracy:43.666% A*
KPH:89.900 S
VKPH:41.800 S
M20 Mustang
S
Kills:1,318
V. Kills:956 138%
Deaths:46
KDR:28.652
Accuracy:46.097% M
KPH:51 M**
VKPH:37 S
Kills:11,864 (9,558 + 0)
Deaths:311
KDR:38.148
VKDR:6.315
Vehicle Kills:1,964
Kill Difference:11,553
Playtime:80.654 hours
Usage:50%
Score:2.419m
Score/min:500
Piloting Accuracy:46.097%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:205
V. Kills:153 133%
Deaths:3
KDR:68.333
Accuracy:39.314% A
KPH:88.500 M**
VKPH:66.100 S
C150 Dalton
S
Kills:60
V. Kills:31 188%
Deaths:
KDR:
Accuracy:51.500% B**
KPH:102.500 S
VKPH:52.900 A*
Kills:265 (0 + 265)
Deaths:3
KDR:88.333
VKDR:61.333
Vehicle Kills:184
Kill Difference:262
Playtime:2.901 hours
Usage:2%
Score:0.130m
Score/min:749
Piloting Accuracy:N/A%
Gunner Accuracy:51.500%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
S
Kills:307
V. Kills:125 244%
Deaths:4
KDR:76.750
Accuracy:58.878% A++
KPH:70.800 S
VKPH:28.800 M
Kills:307 (0 + 307)
Deaths:4
KDR:76.750
VKDR:31.250
Vehicle Kills:125
Kill Difference:303
Playtime:4.334 hours
Usage:3%
Score:0.080m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:58.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A
Kills:114
V. Kills:1 N/A
Deaths:1
KDR:114
Accuracy:26.533% B*
KPH:202.900 A
VKPH:1.800 D-
Kills:114 (0 + 114)
Deaths:1
KDR:114
VKDR:1
Vehicle Kills:1
Kill Difference:113
Playtime:0.562 hours
Usage:0%
Score:0.014m
Score/min:420
Driving Accuracy:N/A%
Gunner Accuracy:26.533%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,1096,88614846.527S36.1268.471%A++N/A238.3S7.7B++54828.9h4B*5.9B*
Breaker Rocket Pods 2,4622,3064947.061S36.6566.414%A*N/A213.5A++14.4C+51110.8h7.1A10.7B**
Vortek Rotary 1,9831,3546819.912S9.5143.666%A*1.846%C89.7S41.7S50515.1h23.7A54.2A
M20 Mustang 2,2741,3184628.652U18.2546.097%M2.124%C+51.1M**37.1S43825.8h58.7B*127.3B**
NC6 Gauss SAW 1,1841,1723853.044A+7.3635.557%M++43.857%M*116S1.2A*27310.1h7.2B**20.3B**
AF-34 Mattock 8398221107.473A2.9346.287%A+15.572%C+65.8A1.4A*16712.5h5B+10.8B**
AF-34 Mattock 7927831077.318A3.0951.683%A++19.157%B65.3A+N/A17012h5.8B+11.2B**
LA1 Anchor 5475411513.583B+6.8235.759%A*45.102%M112.7A**1.3A**9014.8h9B+25.2B*
E540 Halberd 432307476.75U66.3458.878%A++N/A71.4S29.1M3074.3h3.7A+6.3A++
AF-19 Mercenary 2622471431.727B**8.6834.377%A**28.34%A26B+1.6S859.5h10.1B*29.5B*
AP30 Shredder 358205368.333S57.9339.314%A1.463%C--89.1M**66.5S7432.3h49.3B++125.3B**
NS-44 Commissioner 1881872370.789C+9.6252.529%A*36.898%A*74.8A++N/A1722.5h2.9B**5.5B**
M12 Kobalt-H 1151141114S103.5926.533%B*21.93%B**190B**1.7D--4190.6h9B++34.1B**
NS Decimator 11184342.471A++7.9460.98%C++1.19%D-52.5A16.9C++2541.6h3.7B*6.1B++
C150 Dalton 9160160S49.5951.5%B**N/A100S51.7A*7730.6h1.7A+3.3A++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit17345012.5h
Medical Applicator21,3570.3h
Ammunition Package0730h
Nano-Armor Kit3157,8167.5h

Check the help document for the dictionary if you want to learn more about words used here.


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