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Executor WinniePoohNC[SWAG] WinniePoohNC
NC BR 108

KDR: 9.36

Score: 23m

Last Seen: Feb 12th, 2020 8:49 PM
- OFFLINE - 1153.6 hour(s)

Prestige 1, Battle Rank 100 (108 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Breaker Rocket Pods Vortek Rotary AF-34 Mattock AF-34 Mattock LA1 Anchor NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,428,089 MLG Score: 4339
Fun Score: N/A
Cheeseburgers Flipped: 232TIME WITH MEDKIT: 6.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.308%38.431%1395812244,5252.709586.655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.212%2.926M+2.63M-0.945D--HEAD ++ (~20.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.682B+8.60.401B15

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.397%0.788%243844122821,7041573996138.242543%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.036%1.388A-0.729D-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.836B++13.40.749B++13.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.207%4.722%1202312299531055368.99057177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.115%0.184C++0.052C+1.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.489B+23.50.416B38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.51%80.498%12021123124117811.34637

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.89A++0.868B*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+2.10.356C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23m589.4%1346 (80.8k)1249 (74.9k)9.3649533,7703,60610.0782108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232438741.004%8.922%36605:068

45% Engineer18% Heavy Assault26% Light Assault9% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2016 8:13 PMApr 8th, 2017 5:45 PMMar 9th, 2020 11:53 AM (22d) (PST)Feb 12th, 2020 5:08 PM (48d) (PST)Feb 12th, 2020 4:49 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,9192441,6751.8350.1960.16412.4010.2694339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
115,11714,654100,46311012107441674,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
306.7h/12.8d 2,572 3,013 6,555 228.2k 262 761 4,944 35.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,192
Deaths:382
KDR:3.120
Accuracy:35.590% A*
HSR:43.708% A*
NC6 Gauss SAW
M*
Kills:1,172
Deaths:385
KDR:3.044
Accuracy:35.557% M
HSR:43.857% M*
NS-15M1
M
Kills:954
Deaths:317
KDR:3.009
Accuracy:37.342% M
HSR:35.115% A+
GD-22S
A*
Kills:233
Deaths:92
KDR:2.533
Accuracy:35.898% A*
HSR:31.760% B**
Kills:3,551
Deaths (as Heavy Assault):1,176
Deaths (to Heavy Assaults):1,055
KDR:3.01956
Kill Difference:2,375
Playtime:53.946 hours
Usage:18%
Score:8.095m
Score/min:2,501
Accuracy (listed only):36.097%
HSR (listed only):38.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:365
Deaths:215
KDR:1.698
Accuracy:34.150% A*
HSR:27.397% B**
AC-X11
A**
Kills:118
Deaths:39
KDR:3.026
Accuracy:37.983% A**
HSR:21.186% C
NS-11C
A++
Kills:102
Deaths:65
KDR:1.569
Accuracy:34.541% A++
HSR:30.392% A++
Kills:585
Deaths (as Engineer):319
Deaths (to Engineers):615
KDR:1.83386
Kill Difference:266
Playtime:137.514 hours
Usage:45%
Score:8.904m
Score/min:1,079
Accuracy (listed only):35.558%
HSR (listed only):26.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:365
Deaths:215
KDR:1.698
Accuracy:34.150% A*
HSR:27.397% B**
AC-X11
A**
Kills:118
Deaths:39
KDR:3.026
Accuracy:37.983% A**
HSR:21.186% C
NS-11C
A++
Kills:102
Deaths:65
KDR:1.569
Accuracy:34.541% A++
HSR:30.392% A++
Kills:585
Deaths (as Light Assault):319
Deaths (to Light Assaults):588
KDR:1.83386
Kill Difference:266
Playtime:79.881 hours
Usage:26%
Score:2.791m
Score/min:582
Accuracy (listed only):35.558%
HSR (listed only):26.325%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:389
Deaths:431
KDR:0.903
Accuracy:53.670% A++
HSR:35.733% A++
SAS-R
A
Kills:241
Deaths:89
KDR:2.708
Accuracy:47.510% A
HSR:80.498% B**
Kills:630
Deaths (as Infiltrator):520
Deaths (to Infiltrators):441
KDR:1.21154
Kill Difference:110
Playtime:5.122 hours
Usage:2%
Score:1.524m
Score/min:4,959
Accuracy (listed only):50.590%
HSR (listed only):58.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,499
Deaths:218
KDR:6.876
Accuracy:49.704% A++
HSR:19.079% B+
AF-34 Mattock
A++
Kills:1,404
Deaths:215
KDR:6.530
Accuracy:54.621% A++
HSR:20.014% B+
AF-41 Hacksaw
A
Kills:686
Deaths:107
KDR:6.411
Accuracy:43.080% B*
HSR:18.659% A
AF-41 Hacksaw
A++
Kills:612
Deaths:107
KDR:5.720
Accuracy:45.181% B*
HSR:21.895% A++
Kills:4,201
Deaths (as MAX Suit):323.500
Deaths (to MAX Suits):153
KDR:12.98609
Kill Difference:3,877.500
Playtime:29.058 hours
Usage:9%
Score:1.211m
Score/min:694
Accuracy (listed only):48.147%
HSR (listed only):19.912%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:12,849
V. Kills:398 N/A
Deaths:267
KDR:48.124
Accuracy:68.629% A+
KPH:254 S
VKPH:7.900 B*
M20 Mustang
S
Kills:3,054
V. Kills:1,877 163%
Deaths:96
KDR:31.813
Accuracy:46.277% M+
KPH:67 S
VKPH:41.200 S
Breaker Rocket Pods
A*
Kills:3,006
V. Kills:203 N/A
Deaths:71
KDR:42.338
Accuracy:65.691% A*
KPH:201.800 A+
VKPH:13.600 C+
Vortek Rotary
S
Kills:2,795
V. Kills:1,393 201%
Deaths:124
KDR:22.540
Accuracy:46.430% M+
KPH:94.100 S
VKPH:46.900 S
Tomcat A2AM Pods
B**
Kills:238
V. Kills:114 207%
Deaths:1
KDR:238
Accuracy:83.307% B**
KPH:62.200 B
VKPH:29.800 C
Hornet Missiles
A
Kills:58
V. Kills:37 153%
Deaths:1
KDR:58
Accuracy:68.850% B**
KPH:119.500 B**
VKPH:76.200 A
Kills:22,000 (18,698 + 0)
Deaths:560
KDR:39.286
VKDR:7.182
Vehicle Kills:4,022
Kill Difference:21,440
Playtime:145.059 hours
Usage:47%
Score:7.172m
Score/min:824
Piloting Accuracy:46.430%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:465
V. Kills:241 192%
Deaths:3
KDR:155
Accuracy:38.195% B**
KPH:101.100 M*
VKPH:52.400 S
C150 Dalton
M*
Kills:228
V. Kills:123 184%
Deaths:
KDR:
Accuracy:42.419% C**
KPH:92.400 M*
VKPH:49.800 A*
Kills:693 (0 + 693)
Deaths:3
KDR:231
VKDR:121.333
Vehicle Kills:364
Kill Difference:690
Playtime:7.070 hours
Usage:2%
Score:0.259m
Score/min:611
Piloting Accuracy:N/A%
Gunner Accuracy:42.419%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M**
Kills:361
V. Kills:146 246%
Deaths:7
KDR:51.571
Accuracy:59.036% A*
KPH:68.500 M**
VKPH:27.700 M
Kills:361 (0 + 361)
Deaths:7
KDR:51.571
VKDR:20.857
Vehicle Kills:146
Kill Difference:354
Playtime:5.268 hours
Usage:2%
Score:0.096m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:59.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:127
V. Kills:2 N/A
Deaths:3
KDR:42.333
Accuracy:27.063% B**
KPH:206.200 A++
VKPH:3.200 C-
Kills:127 (0 + 127)
Deaths:3
KDR:42.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:124
Playtime:0.616 hours
Usage:0%
Score:0.017m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:27.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 13,24712,84926748.124M**38.7668.629%A+N/A253.9S7.9B*61150.6h4.1B*6B*
M20 Mustang 4,9313,0549631.813U22.4546.277%M+1.343%C-67S41.2S135245.6h48B**103.8A
Breaker Rocket Pods 3,2093,0067142.338M**32.9765.691%A*N/A201.7A+13.6C+51214.9h7.1A10.7B**
Vortek Rotary 4,1882,79512422.54S13.1846.43%M+1.216%D94.1S46.9S59229.7h24.9A53.6A
AF-34 Mattock 1,5291,4992186.876B**2.4949.704%A++19.079%B+75.3A++1.5A*20319.9h5.3B+10.6B*
AF-34 Mattock 1,4201,4042156.53B**2.8354.621%A++20.014%B+72.4A++N/A19319.4h6.1B+11.2B*
LA1 Anchor 1,2051,1923823.12C*6.2435.59%A*43.708%A*113.5A*1.2A56810.5h8.7B++24.5B*
NC6 Gauss SAW 1,1841,1723853.044A+6.3235.557%M43.857%M*116M**1.2A+29010.1h7.2B*20.3B*
NS-15M1 9739543173.009B**6.3637.342%M35.115%A+116.3A**2.3S24288.2h10.7B+28.8B*
AF-41 Hacksaw 6976861076.411A2.9543.08%B*18.659%A79.8M++1.3A**2518.6h5.1B*11.9B**
AF-41 Hacksaw 6236121075.72B**3.6445.181%B*21.895%A++71.2A**1.3A**2428.6h6B++13.3B*
AP30 Shredder 7064653155U145.6438.195%B**3.011%B++101.1M*52.4S6204.6h42.8B*112B**
NS-44 Commissioner 3923894310.903C+8.4653.67%A++35.733%A++79.4A+N/A19044.9h3B*5.6B**
AF-19 Mercenary 3893652151.698B*7.6734.15%A*27.397%B**27.9B1.8S10313.1h10B*29.2B*
E540 Halberd 507361751.571S42.2159.036%A*1.108%D--68.1M**27.5M3035.3h3.8A+6.4A+
SAS-R 242241892.708C+6.6647.51%A80.498%B**77.7AN/A2123.1h2.1B4.3B++
Tomcat A2AM Pods 3522381238U228.6483.307%B**N/A62.6B30C3643.8h6.6B++8B**
GD-22S 241233922.533B+6.8335.898%A*31.76%B**97.1A*3.3S2742.4h10.7C*29.7B*
C150 Dalton 3512281228U218.6442.419%C**N/A91.2M++49.2A*5932.5h2A4.7A+
NS Decimator 233181782.321B**7.0461.847%C++2.21%C+53.2B*15.3C+2723.4h3.7B+5.9B++
M12 Kobalt-H 129127342.333B+32.9727.063%B**21.26%B++211.7A++3.3C-4510.6h9.1A+33.8B**
AC-X11 121118393.026A+6.3437.983%A**21.186%C118M**3S2981h9.2B+24.1B++
NS-11C 104102651.569B+7.8034.541%A++30.392%A++39.2BN/A1682.6h12.1B+35.2B*
Hornet Missiles 9558158S48.6468.85%B**N/A116B*74B**8570.5h8.2B++11.8B*
Frag Grenade 5755155N/A45.6457.255%A+N/A550C++20A+32660.1h2.7B*4.6B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3961,26321h
Nano-Armor Kit147128,60519.6h
Medical Applicator21,4030.3h
Recon Detection Device3730.3h
Ammunition Package22970.1h

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