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Executor Raider WinniePoohNC[SWAG] WinniePoohNC
NC BR 106

KDR: 9.47

Score: 21.9m

Last Seen: Feb 10th, 2019 7:04 PM
- OFFLINE - 297.7 hour(s)

Prestige 1, Battle Rank 100 (106 total) - New Conglomerate on Cobalt - Outfit Member of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang Vortek Rotary AF-34 Mattock AF-34 Mattock LA1 Anchor NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WinniePoohNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,652,018 MLG Score: 4518
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 7.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.24%39.57%1434610164,0942.709466.763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.932%2.961M+2.904M+-1.511FHEAD ++ (~21.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.687B+8.50.406B14.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.093%0.813%257774101819,5541323634147.023538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.107%1.333A-0.727D-0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.834B++13.40.747B++13.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.282%4.729%114931019719853858.36047186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.058%0.29C*0.09C+1.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.598B+18.70.526B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.859%79.167%11491102112014200.839161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.528A**0.788B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+2.20.304C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 4
21.9m647.8%1449 (86.9k)1343 (80.6k)9.4722230,3493,20410.1848106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022395741.341%9.094%37605:068

41% Engineer19% Heavy Assault28% Light Assault11% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2016 8:13 PMApr 8th, 2017 5:45 PMFeb 22nd, 2019 1:37 PM (9h) (PST)Feb 10th, 2019 4:00 PM (12d) (PST)Feb 10th, 2019 3:04 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,9172591,6581.8600.1960.16913.7840.2684518

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
114,99415,57099,42411212108271680,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
272h/11.3d 2,283 2,760 5,903 224.9k 240 698 4,376 31.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:1,192
Deaths:382
KDR:3.120
Accuracy:35.593% A*
HSR:43.708% A**
NC6 Gauss SAW
M*
Kills:1,172
Deaths:385
KDR:3.044
Accuracy:35.557% M+
HSR:43.857% M*
NS-15M1
M
Kills:954
Deaths:317
KDR:3.009
Accuracy:37.342% M
HSR:35.115% A++
Kills:3,318
Deaths (as Heavy Assault):1,084
Deaths (to Heavy Assaults):949
KDR:3.06089
Kill Difference:2,234
Playtime:50.366 hours
Usage:19%
Score:8.014m
Score/min:2,652
Accuracy (listed only):36.164%
HSR (listed only):40.893%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:359
Deaths:207
KDR:1.734
Accuracy:34.053% A*
HSR:27.298% B**
NS-11C
A*
Kills:90
Deaths:39
KDR:2.308
Accuracy:34.705% A*
HSR:32.222% A*
Kills:449
Deaths (as Engineer):246
Deaths (to Engineers):533
KDR:1.8252
Kill Difference:203
Playtime:111.895 hours
Usage:41%
Score:8.036m
Score/min:1,197
Accuracy (listed only):34.379%
HSR (listed only):29.760%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:359
Deaths:207
KDR:1.734
Accuracy:34.053% A*
HSR:27.298% B**
NS-11C
A*
Kills:90
Deaths:39
KDR:2.308
Accuracy:34.705% A*
HSR:32.222% A*
Kills:449
Deaths (as Light Assault):246
Deaths (to Light Assaults):509
KDR:1.8252
Kill Difference:203
Playtime:77.041 hours
Usage:28%
Score:2.718m
Score/min:588
Accuracy (listed only):34.379%
HSR (listed only):29.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:327
Deaths:375
KDR:0.872
Accuracy:54.520% A*
HSR:37.615% A*
SAS-R
A*
Kills:120
Deaths:46
KDR:2.609
Accuracy:51.859% A*
HSR:79.167% B**
Kills:447
Deaths (as Infiltrator):421
Deaths (to Infiltrators):372
KDR:1.06176
Kill Difference:26
Playtime:3.108 hours
Usage:1%
Score:1.490m
Score/min:7,991
Accuracy (listed only):53.190%
HSR (listed only):58.391%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,463
Deaths:214
KDR:6.836
Accuracy:49.603% A++
HSR:19.002% B++
AF-34 Mattock
A*
Kills:1,381
Deaths:211
KDR:6.545
Accuracy:54.545% A*
HSR:19.841% B+
AF-41 Hacksaw
A
Kills:681
Deaths:103
KDR:6.612
Accuracy:43.012% A
HSR:18.649% B**
AF-41 Hacksaw
A++
Kills:611
Deaths:103
KDR:5.932
Accuracy:45.145% A
HSR:21.931% A++
Kills:4,136
Deaths (as MAX Suit):315.500
Deaths (to MAX Suits):144
KDR:13.10935
Kill Difference:3,820.500
Playtime:28.569 hours
Usage:11%
Score:1.193m
Score/min:696
Accuracy (listed only):48.076%
HSR (listed only):19.856%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:11,318
V. Kills:349 N/A
Deaths:258
KDR:43.868
Accuracy:68.678% A++
KPH:257.200 S
VKPH:7.900 B*
Breaker Rocket Pods
A*
Kills:2,850
V. Kills:189 N/A
Deaths:70
KDR:40.714
Accuracy:65.813% A*
KPH:204.900 A
VKPH:13.600 C+
M20 Mustang
S
Kills:2,745
V. Kills:1,708 161%
Deaths:96
KDR:28.594
Accuracy:45.797% A**
KPH:65.900 S
VKPH:41 S
Vortek Rotary
S
Kills:2,641
V. Kills:1,309 202%
Deaths:122
KDR:21.648
Accuracy:46.590% M+
KPH:94.800 S
VKPH:47 S
Tomcat A2AM Pods
B**
Kills:163
V. Kills:79 204%
Deaths:1
KDR:163
Accuracy:86.676% B**
KPH:63.900 B+
VKPH:31 C
Kills:19,717 (16,704 + 0)
Deaths:547
KDR:36.046
VKDR:6.644
Vehicle Kills:3,634
Kill Difference:19,170
Playtime:129.990 hours
Usage:48%
Score:6.710m
Score/min:860
Piloting Accuracy:46.590%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
S
Kills:231
V. Kills:166 138%
Deaths:3
KDR:77
Accuracy:39.517% A
KPH:90 M++
VKPH:64.700 S
C150 Dalton
S
Kills:89
V. Kills:52 168%
Deaths:
KDR:
Accuracy:48.346% B*
KPH:100.300 S
VKPH:58.600 M+
Kills:320 (0 + 320)
Deaths:3
KDR:106.667
VKDR:72.667
Vehicle Kills:218
Kill Difference:317
Playtime:3.454 hours
Usage:1%
Score:0.150m
Score/min:722
Piloting Accuracy:N/A%
Gunner Accuracy:48.346%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M**
Kills:361
V. Kills:146 246%
Deaths:7
KDR:51.571
Accuracy:59.036% A++
KPH:68.500 M**
VKPH:27.700 M
Kills:361 (0 + 361)
Deaths:7
KDR:51.571
VKDR:20.857
Vehicle Kills:146
Kill Difference:354
Playtime:5.268 hours
Usage:2%
Score:0.095m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:59.036%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:127
V. Kills:2 N/A
Deaths:3
KDR:42.333
Accuracy:27.063% B**
KPH:206.200 A+
VKPH:3.200 C-
Kills:127 (0 + 127)
Deaths:3
KDR:42.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:124
Playtime:0.616 hours
Usage:0%
Score:0.017m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:27.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,66711,31825843.868S34.4068.678%A++N/A257.2S7.9B*62044h4B*5.9B*
Breaker Rocket Pods 3,0392,8507040.714S31.2465.813%A*N/A205A13.6C+51913.9h7A10.7B**
M20 Mustang 4,4532,7459628.594U19.1245.797%A**1.421%C-65.8S41S143441.7h47.5B**103.7A
Vortek Rotary 3,9502,64112221.648S12.1846.59%M+1.287%D94.7S46.9S59627.9h24.8A53.3A
AF-34 Mattock 1,4921,4632146.836B**2.6449.603%A++19.002%B++74.6A++1.5A*20219.6h5.2B+10.6B**
AF-34 Mattock 1,3971,3812116.545A2.9354.545%A*19.841%B+72.7A++N/A19319h6B11.1B**
LA1 Anchor 1,2051,1923823.12B6.3535.593%A*43.708%A**113.5A**1.2A++56710.5h8.7B++24.5B*
NC6 Gauss SAW 1,1841,1723853.044A++6.4335.557%M+43.857%M*116S1.2A++28610.1h7.2B**20.3B*
NS-15M1 9739543173.009A6.4637.342%M35.115%A++116.3M2.3S24288.2h10.7B++28.8B*
AF-41 Hacksaw 6926811036.612A+2.8643.012%A18.649%B**80.1M++1.3A**2538.5h5.1B++11.9B**
AF-41 Hacksaw 6226111035.932A3.5445.145%A21.931%A++71.9M1.3A**2458.5h6B+13.3B**
E540 Halberd 507361751.571S42.1059.036%A++1.108%D*68.1M**27.5A**3015.3h3.8A+6.4A++
AF-19 Mercenary 3833592071.734A7.7434.053%A*27.298%B**27.8B+1.9S10112.9h10B*29.3B*
NS-44 Commissioner 3293273750.872C+8.6054.52%A*37.615%A*79.8A++N/A22584.1h3B*5.4B**
AP30 Shredder 397231377U67.5339.517%A1.299%D88.8M++63.8S7202.6h47.3B*119.6B**
NS Decimator 211164712.31A+7.1662.181%C*2.439%C++52.9B**15.2C+2753.1h3.7B++6B++
Tomcat A2AM Pods 2421631163U153.5386.676%B**N/A65.2B+31.6C3872.5h7.6B+8.7B*
M12 Kobalt-H 129127342.333A+32.8627.063%B**21.26%B*211.7A++3.3C-4500.6h9.1B*33.8B**
SAS-R 120120462.609C+6.8651.859%A*79.167%B**70.6A+N/A2191.7h2.2C*4.3B++
NS-11C 9290392.308A+7.1634.705%A*32.222%A*42.9B*1A++1902.1h11.7B++33.7B*
C150 Dalton 14189189U79.5348.346%B*N/A98.9M**57.8M7260.9h2.1A4.4A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit76107,72816.3h
Medical Kit3671,08819.6h
Medical Applicator21,3820.3h
Ammunition Package12620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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