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Executor Imperator WinniePoohNC[SWAG] WinniePoohNC
NC BR 115

KDR: 7.92

Score: 26.6m

Last Seen: Jul 10th, 2020 3:54 PM
- OFFLINE - 27.5 hour(s)

Prestige 1, Battle Rank 100 (115 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary Breaker Rocket Pods AF-34 Mattock LA1 Anchor AF-34 Mattock NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,288,777 MLG Score: 5027
Fun Score: N/A
Cheeseburgers Flipped: 233TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.688%36.111%13251213368,5793.094884.822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.731%2.947M+2.465A**-0.787D-HEAD ++ (~17.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.68B+90.395B15.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.124%0.747%217444134427,8282285052121.52551%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.828%1.43A-0.765D--0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.837B++130.747B++12.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.772%4.242%1037413441,1551556257.45161185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.113%0.322C*-0.06C+0.864

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.485B+24.80.388C**37.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.25%79.202%10371134747631421.51592

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.778A++0.819B++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.559B+1.90.359C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m503.5%1204 (72.2k)1116 (67k)7.9171545,1045,6978.47973115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1348562141.037%10.285%42204:1111

46% Engineer23% Heavy Assault21% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 1st, 2016 8:13 PMMay 25th, 2020 8:13 PMJul 10th, 2020 2:43 PM (6d) (PST)Jul 10th, 2020 11:57 AM (6d) (PST)Jul 10th, 2020 11:54 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,9262431,6831.8920.2390.19510.8590.2645027

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
115,53114,585100,94611414126521666,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
397.3h/16.6d 3,205 4,639 8,766 258.8k 361 1,005 6,299 45.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,462
Deaths:436
KDR:3.353
Accuracy:35.452% A++
HSR:43.365% A*
NC6 Gauss SAW
M+
Kills:1,324
Deaths:411
KDR:3.221
Accuracy:35.353% A**
HSR:43.127% M+
GD-22S
A*
Kills:1,290
Deaths:451
KDR:2.860
Accuracy:36.059% A*
HSR:31.550% B*
MGR-L1 Promise
A*
Kills:1,192
Deaths:266
KDR:4.481
Accuracy:36.404% A*
HSR:36.158% A
NS-15M1
A**
Kills:1,183
Deaths:408
KDR:2.900
Accuracy:37.297% A**
HSR:34.742% A
NC6A GODSAW
A
Kills:313
Deaths:64
KDR:4.891
Accuracy:38.776% A
HSR:35.144% B*
Kills:6,764
Deaths (as Heavy Assault):2,036
Deaths (to Heavy Assaults):1,745
KDR:3.3222
Kill Difference:4,728
Playtime:91.434 hours
Usage:23%
Score:9.229m
Score/min:1,682
Accuracy (listed only):36.557%
HSR (listed only):37.348%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:365
Deaths:215
KDR:1.698
Accuracy:34.150% A*
HSR:27.397% B*
AC-X11
A*
Kills:256
Deaths:80
KDR:3.200
Accuracy:36.831% A*
HSR:25% B+
NS-11C
A++
Kills:107
Deaths:67
KDR:1.597
Accuracy:35.023% A++
HSR:28.972% A+
GD-7F
M**
Kills:105
Deaths:112
KDR:0.938
Accuracy:43.605% M**
HSR:27.619% B**
Kills:833
Deaths (as Engineer):474
Deaths (to Engineers):899
KDR:1.75738
Kill Difference:359
Playtime:182.952 hours
Usage:46%
Score:11.081m
Score/min:1,009
Accuracy (listed only):37.402%
HSR (listed only):27.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:365
Deaths:215
KDR:1.698
Accuracy:34.150% A*
HSR:27.397% B*
AC-X11
A*
Kills:256
Deaths:80
KDR:3.200
Accuracy:36.831% A*
HSR:25% B+
AF-4 Cyclone
A*
Kills:233
Deaths:76
KDR:3.066
Accuracy:37.481% A*
HSR:18.026% C
NS-11C
A++
Kills:107
Deaths:67
KDR:1.597
Accuracy:35.023% A++
HSR:28.972% A+
GD-7F
M**
Kills:105
Deaths:112
KDR:0.938
Accuracy:43.605% M**
HSR:27.619% B**
Kills:1,066
Deaths (as Light Assault):550
Deaths (to Light Assaults):966
KDR:1.93818
Kill Difference:516
Playtime:82.436 hours
Usage:21%
Score:2.920m
Score/min:590
Accuracy (listed only):37.418%
HSR (listed only):25.403%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:749
Deaths:708
KDR:1.058
Accuracy:53.880% A++
HSR:35.781% A++
SAS-R
B**
Kills:476
Deaths:141
KDR:3.376
Accuracy:46.250% B**
HSR:79.202% B**
AF-4 Cyclone
A*
Kills:233
Deaths:76
KDR:3.066
Accuracy:37.481% A*
HSR:18.026% C
Kills:1,458
Deaths (as Infiltrator):925
Deaths (to Infiltrators):762
KDR:1.57622
Kill Difference:533
Playtime:10.194 hours
Usage:3%
Score:1.689m
Score/min:2,761
Accuracy (listed only):45.870%
HSR (listed only):44.336%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,499
Deaths:219
KDR:6.845
Accuracy:49.698% A++
HSR:19.079% B+
AF-34 Mattock
A++
Kills:1,405
Deaths:216
KDR:6.505
Accuracy:54.625% A++
HSR:20% B+
AF-41 Hacksaw
B**
Kills:686
Deaths:107
KDR:6.411
Accuracy:43.080% B*
HSR:18.659% B**
AF-41 Hacksaw
A++
Kills:612
Deaths:107
KDR:5.720
Accuracy:45.181% B*
HSR:21.895% A++
Kills:4,202
Deaths (as MAX Suit):324.500
Deaths (to MAX Suits):183
KDR:12.94915
Kill Difference:3,877.500
Playtime:29.169 hours
Usage:7%
Score:1.220m
Score/min:697
Accuracy (listed only):48.146%
HSR (listed only):19.908%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:17,114
V. Kills:573 N/A
Deaths:267
KDR:64.097
Accuracy:68.732% A++
KPH:262.800 S
VKPH:8.800 B**
M20 Mustang
S
Kills:4,066
V. Kills:2,407 169%
Deaths:96
KDR:42.354
Accuracy:46.973% M+
KPH:72 S
VKPH:42.600 S
Vortek Rotary
S
Kills:3,398
V. Kills:1,712 198%
Deaths:124
KDR:27.403
Accuracy:47.263% M+
KPH:96.100 S
VKPH:48.400 M**
Breaker Rocket Pods
A++
Kills:3,250
V. Kills:211 N/A
Deaths:71
KDR:45.775
Accuracy:65.642% A++
KPH:202.900 B**
VKPH:13.200 C
Tomcat A2AM Pods
B*
Kills:273
V. Kills:129 210%
Deaths:1
KDR:273
Accuracy:81.842% B*
KPH:65 C**
VKPH:30.700 C-
M202 Wyrm
B
Kills:108
V. Kills:27 386%
Deaths:1
KDR:108
Accuracy:55.001% C++
KPH:129.200 B
VKPH:32.300 D
Hornet Missiles
B**
Kills:66
V. Kills:40 161%
Deaths:1
KDR:66
Accuracy:68.776% B**
KPH:123.800 B*
VKPH:75 B**
Kills:28,275 (24,578 + 0)
Deaths:561
KDR:50.401
VKDR:9.089
Vehicle Kills:5,099
Kill Difference:27,714
Playtime:178.516 hours
Usage:45%
Score:8.620m
Score/min:805
Piloting Accuracy:47.263%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M**
Kills:592
V. Kills:298 198%
Deaths:3
KDR:197.333
Accuracy:39.811% A
KPH:106.900 M*
VKPH:53.800 M**
C150 Dalton
M
Kills:291
V. Kills:152 190%
Deaths:
KDR:
Accuracy:43.848% B+
KPH:94.600 M
VKPH:49.400 A++
Kills:883 (0 + 883)
Deaths:3
KDR:294.333
VKDR:150
Vehicle Kills:450
Kill Difference:880
Playtime:8.614 hours
Usage:2%
Score:0.322m
Score/min:622
Piloting Accuracy:N/A%
Gunner Accuracy:43.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M++
Kills:368
V. Kills:147 249%
Deaths:7
KDR:52.571
Accuracy:59.087% A++
KPH:66.100 M++
VKPH:26.400 A*
Kills:368 (0 + 368)
Deaths:7
KDR:52.571
VKDR:21
Vehicle Kills:147
Kill Difference:361
Playtime:5.568 hours
Usage:1%
Score:0.097m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:59.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:127
V. Kills:2 N/A
Deaths:3
KDR:42.333
Accuracy:27.063% B**
KPH:206.200 B**
VKPH:3.200 D
Kills:127 (0 + 127)
Deaths:3
KDR:42.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:124
Playtime:0.616 hours
Usage:0%
Score:0.017m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:27.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 17,68717,11426764.097S56.1868.732%A++N/A262.9S8.8B**66065.1h4.1B*6B*
M20 Mustang 6,4734,0669642.354U34.4446.973%M+1.058%D72S42.6S121056.5h45.2B*96.3B**
Vortek Rotary 5,1103,39812427.403S19.4947.263%M+1.148%D96S48.4M**60735.4h24.8B**52.6B**
Breaker Rocket Pods 3,4613,2507145.775S37.8665.642%A++N/A203.1B**13.2C52216h7A10.7B**
AF-34 Mattock 1,5291,4992196.845B*1.0749.698%A++19.079%B+75.3A+1.5A++20319.9h5.3B+10.6B**
LA1 Anchor 1,4771,4624363.353C**4.5635.452%A++43.365%A*120.8A++1.2B+60812.1h8.5B++24.1B*
AF-34 Mattock 1,4211,4052166.505B*1.4154.625%A++20%B+72.4A+N/A19319.4h6.1B+11.2B**
NC6 Gauss SAW 1,3361,3244113.221A+4.7035.353%A**43.127%M+120.4M++1.1B+31211h7.2B++20.4B*
GD-22S 1,3291,2904512.86B++5.0636.059%A*31.55%B*120.6A**3.6S29810.7h10B27.8B*
MGR-L1 Promise 1,2261,1922664.481A*3.4436.404%A*36.158%A149M+4.3M*3778h11.2B++30.7B*
NS-15M1 1,2071,1834082.9B*5.0237.297%A**34.742%A118.3A*2.4M++207110h10.9B+29.3B*
NS-44 Commissioner 7547497081.058C+6.8653.88%A++35.781%A++97.3A++N/A13437.7h3B*5.5B**
AF-41 Hacksaw 6976861076.411B**1.5143.08%B*18.659%B**79.8M+1.3A*2528.6h5.1B*11.9B**
AF-41 Hacksaw 6236121075.72B**2.2045.181%B*21.895%A++71.2A*1.3A*2438.6h6B++13.3B**
AP30 Shredder 8905923197.333U189.4239.811%A2.872%B++107.6M*54.2M**6345.5h43.6B*109.5B**
SAS-R 4784761413.376C++4.5446.25%B**79.202%B**91.5A++N/A2575.2h1.9B+4.2B++
E540 Halberd 515368752.571S44.6559.087%A++1.087%D--65.7M++26.3A*2915.6h3.8A6.4A+
AF-19 Mercenary 3893652151.698B*6.2234.15%A*27.397%B*27.9C*1.8A*11413.1h10B++29.2B*
NS Decimator 4433311252.648A5.2761.006%C+1.813%C61.3B**20.7B3095.4h3.3B*5.4B++
NC6A GODSAW 317313644.891B*3.0338.776%A35.144%B*142.3A++1.8B+5662.2h8.5C++21.9B+
C150 Dalton 4432911291U283.0843.848%B+N/A93.9M49A+6013.1h2B**4.6A
Tomcat A2AM Pods 4022731273U265.0881.842%B*N/A65C**30.7C-3844.2h6.8B++8.3B**
AC-X11 263256803.2A++4.7236.831%A*25%B+128M**3.5S4702h8.3B++22.6B++
AF-4 Cyclone 235233763.066B**4.8537.481%A*18.026%C155.3M**1.3B**5881.5h7.5A20B**
M12 Kobalt-H 129127342.333B+34.4227.063%B**21.26%B+211.7A3.3C--4580.6h9.1A33.8B**
M202 Wyrm 1351081108S100.0855.001%C++3.704%A+135B+33.8C--5320.8h21.6B**39.3B**
NS-11C 109107671.597B+6.3235.023%A++28.972%A+39.6C**N/A1732.7h12.1B+34.7B++
GD-7F 1111051120.938C6.9843.605%M**27.619%B**47.7B2.7M+2212.2h20.8F--47.7C**
Mag-Cutter 85834,8390.017C+7.9013.262%D*4.819%C+0.5C+N/A9161.9h2.3C**17C
M60-A Bulldog 7068168S60.0852.772%A+1.471%C+37.8C+1.1D--1381.8h3.8A7.2A
Hornet Missiles 10666166S58.0868.776%B**N/A132B**80A9440.5h7.6B++11B*
Frag Grenade 5755155N/A47.0857.034%AN/A550C+20B**38370.1h2.7B*4.8B*
C-4 6050172.941B*4.98101.695%UN/A166.7A+33.3C**14810.3h1.2B+1.2A+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit293164,94425.2h
Medical Kit7952,47532.8h
Medical Applicator21,4060.3h
Recon Detection Device5810.4h
Ammunition Package33520.1h

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