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Field Marshal Champion WinrermanRUS[RO] WinrermanRUS
TR BR 142

KDR: 2.11

Score: 45.1m

Last Seen: Nov 10th, 2019 5:58 PM
- OFFLINE - 11 hour(s)

Prestige 1, Battle Rank 100 (142 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 82
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 T9A "Butcher" TAR TAS-16 Blackjack M14 Banshee NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,475,278 MLG Score: 2778
Fun Score: N/A
Cheeseburgers Flipped: 531TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.707%31.058%89238118172,5582.021960.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.23%1.419A1.309A-0.97D--HEAD ++ (~16.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.561B+9.30.348C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.869%0.753%654412155,58110419665.35605577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.748%-0.303C-0.716D--0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.556B+24.10.534B+45

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.842%1.811%336712122,98116409941.81768300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.219%1.099B**-0.456D0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.748B++4.70.594B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.539%8.273%273912102,63514723561.78887738%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.086%0.787B++0.724B++0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.589B+21.30.449B27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.935%71.35%2734121510,1433392262.99027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.602%1.453A+0.202C++-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.576B+1.80.412B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.973%16.322%273412157,6772306423.3277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.333%1.348A0.321C*0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.674B+2.50.489B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 82
45.1m175.3%508 (30.5k)395 (23.7k)2.10805126,48360,0002.20722142 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219889524.537%27.241%66801:5446

12% Combat Medic16% Engineer42% Heavy Assault12% Infiltrator14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2015 2:49 PMMay 8th, 2019 8:43 AMNov 11th, 2019 10:38 AM (12h) (PST)Nov 10th, 2019 3:04 PM (1d) (PST)Nov 10th, 2019 1:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7933674261.1080.5260.3022.0260.0472778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,58521,99825,587663218122323,716

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1902h/79.3d 5,950 34,455 36,229 231.2k 3,540 6,204 5,406 90.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:15,753
Deaths:6,550
KDR:2.405
Accuracy:30.221% A+
HSR:37.777% A++
NS-15M2
A++
Kills:9,707
Deaths:3,858
KDR:2.516
Accuracy:29.672% B**
HSR:39.003% A++
T9A "Butcher"
B++
Kills:5,908
Deaths:2,688
KDR:2.198
Accuracy:27.924% B++
HSR:28.622% C++
TMG-50
B*
Kills:1,886
Deaths:1,010
KDR:1.867
Accuracy:25.742% B*
HSR:27.466% B+
T9 CARV
B++
Kills:1,825
Deaths:1,190
KDR:1.534
Accuracy:22.885% B++
HSR:22.849% C+
T16 Rhino
C+
Kills:1,374
Deaths:917
KDR:1.498
Accuracy:21.006% C+
HSR:22.416% C+
T9 CARV-S
A++
Kills:1,182
Deaths:512
KDR:2.309
Accuracy:27.900% B**
HSR:37.902% A++
MG-H1 Watchman
A+
Kills:1,172
Deaths:439
KDR:2.670
Accuracy:30.147% A
HSR:37.713% A+
T32 Bull
M
Kills:1,164
Deaths:504
KDR:2.310
Accuracy:31.601% A+
HSR:44.158% M
NSX Naginata
A
Kills:646
Deaths:269
KDR:2.401
Accuracy:28.531% A
HSR:34.985% B**
Kills:40,617
Deaths (as Heavy Assault):17,937
Deaths (to Heavy Assaults):19,958
KDR:2.26443
Kill Difference:22,680
Playtime:793.069 hours
Usage:42%
Score:18.530m
Score/min:389
Accuracy (listed only):27.563%
HSR (listed only):33.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B**
Kills:3,941
Deaths:1,940
KDR:2.031
Accuracy:71.595% B**
HSR:15.757% C++
LC2 Lynx
A+
Kills:2,314
Deaths:1,203
KDR:1.924
Accuracy:30.408% A+
HSR:24.935% B+
SMG-46 Armistice
C++
Kills:1,436
Deaths:903
KDR:1.590
Accuracy:26.164% C++
HSR:16.922% C++
AS16 NightHawk
B**
Kills:1,376
Deaths:662
KDR:2.079
Accuracy:50.010% B**
HSR:14.172% C+
LC3 Jaguar
A+
Kills:1,361
Deaths:620
KDR:2.195
Accuracy:30.550% A+
HSR:21.455% C*
NS-11CB
B+
Kills:1,349
Deaths:917
KDR:1.471
Accuracy:26.945% B+
HSR:20.904% C+
HC1 Cougar
C*
Kills:1,258
Deaths:1,002
KDR:1.255
Accuracy:25.549% C*
HSR:22.576% C++
NS-7 PDW
C++
Kills:1,202
Deaths:842
KDR:1.428
Accuracy:25.473% C++
HSR:18.136% C+
TRS-12 Uppercut
A
Kills:1,190
Deaths:548
KDR:2.172
Accuracy:72.949% A
HSR:22.689% A
PDW-16 Hailstorm
A++
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:33.302% A++
HSR:20.340% B++
FA1 Barrage
B+
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:44.393% B+
HSR:14.274% C
NS Baron G5
A
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:53.942% B**
HSR:21.269% A
MKV Suppressed
B*
Kills:1,162
Deaths:620
KDR:1.874
Accuracy:29.856% B*
HSR:19.105% C+
TRAC-5
C++
Kills:1,152
Deaths:1,142
KDR:1.009
Accuracy:22.532% C++
HSR:18.490% C+
Shuriken
A*
Kills:1,132
Deaths:435
KDR:2.602
Accuracy:29.757% B+
HSR:33.216% A*
NSX Tanto
B**
Kills:829
Deaths:415
KDR:1.998
Accuracy:32.307% B**
HSR:30.277% B++
TRAC-Shot
B*
Kills:621
Deaths:414
KDR:1.500
Accuracy:28.864% B*
HSR:23.027% B*
TRAC-5 Burst
A
Kills:579
Deaths:167
KDR:3.467
Accuracy:30.583% B**
HSR:32.297% A
MG-C1 Kindred
A**
Kills:515
Deaths:154
KDR:3.344
Accuracy:31.867% B**
HSR:39.223% A**
MG-S1 Jackal
A+
Kills:237
Deaths:106
KDR:2.236
Accuracy:33.333% A
HSR:30.802% A+
Kills:25,165
Deaths (as Light Assault):13,631
Deaths (to Light Assaults):9,386
KDR:1.84616
Kill Difference:11,534
Playtime:257.205 hours
Usage:14%
Score:6.085m
Score/min:394
Accuracy (listed only):36.519%
HSR (listed only):22.993%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:4,245
Deaths:2,428
KDR:1.748
Accuracy:27.600% B*
HSR:28.174% B*
TAS-16 Blackjack
B**
Kills:3,941
Deaths:1,940
KDR:2.031
Accuracy:71.595% B**
HSR:15.757% C++
NS-11A
A*
Kills:1,469
Deaths:511
KDR:2.875
Accuracy:33.453% A++
HSR:37.713% A*
SMG-46 Armistice
C++
Kills:1,436
Deaths:903
KDR:1.590
Accuracy:26.164% C++
HSR:16.922% C++
AS16 NightHawk
B**
Kills:1,376
Deaths:662
KDR:2.079
Accuracy:50.010% B**
HSR:14.172% C+
TORQ-9
A
Kills:1,352
Deaths:634
KDR:2.132
Accuracy:30.726% A
HSR:30.547% B*
T1S Cycler
A
Kills:1,313
Deaths:687
KDR:1.911
Accuracy:30.109% A
HSR:26.352% B++
T1 Cycler
B+
Kills:1,211
Deaths:981
KDR:1.234
Accuracy:24.250% B+
HSR:20.066% C
NS-7 PDW
C++
Kills:1,202
Deaths:842
KDR:1.428
Accuracy:25.473% C++
HSR:18.136% C+
TRS-12 Uppercut
A
Kills:1,190
Deaths:548
KDR:2.172
Accuracy:72.949% A
HSR:22.689% A
PDW-16 Hailstorm
A++
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:33.302% A++
HSR:20.340% B++
FA1 Barrage
B+
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:44.393% B+
HSR:14.274% C
NS Baron G5
A
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:53.942% B**
HSR:21.269% A
MKV Suppressed
B*
Kills:1,162
Deaths:620
KDR:1.874
Accuracy:29.856% B*
HSR:19.105% C+
Shuriken
A*
Kills:1,132
Deaths:435
KDR:2.602
Accuracy:29.757% B+
HSR:33.216% A*
T1A Unity
A+
Kills:432
Deaths:203
KDR:2.128
Accuracy:28.253% B+
HSR:35.880% A+
MG-S1 Jackal
A+
Kills:237
Deaths:106
KDR:2.236
Accuracy:33.333% A
HSR:30.802% A+
Cycler TRV
A**
Kills:199
Deaths:92
KDR:2.163
Accuracy:29.148% A
HSR:36.683% A**
Kills:25,408
Deaths (as Combat Medic):13,133
Deaths (to Combat Medics):6,626
KDR:1.93467
Kill Difference:12,275
Playtime:236.713 hours
Usage:12%
Score:6.323m
Score/min:445
Accuracy (listed only):37.462%
HSR (listed only):24.561%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B**
Kills:3,941
Deaths:1,940
KDR:2.031
Accuracy:71.595% B**
HSR:15.757% C++
LC2 Lynx
A+
Kills:2,314
Deaths:1,203
KDR:1.924
Accuracy:30.408% A+
HSR:24.935% B+
AS16 NightHawk
B**
Kills:1,376
Deaths:662
KDR:2.079
Accuracy:50.010% B**
HSR:14.172% C+
LC3 Jaguar
A+
Kills:1,361
Deaths:620
KDR:2.195
Accuracy:30.550% A+
HSR:21.455% C*
NS-11CB
B+
Kills:1,349
Deaths:917
KDR:1.471
Accuracy:26.945% B+
HSR:20.904% C+
HC1 Cougar
C*
Kills:1,258
Deaths:1,002
KDR:1.255
Accuracy:25.549% C*
HSR:22.576% C++
TRS-12 Uppercut
A
Kills:1,190
Deaths:548
KDR:2.172
Accuracy:72.949% A
HSR:22.689% A
FA1 Barrage
B+
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:44.393% B+
HSR:14.274% C
NS Baron G5
A
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:53.942% B**
HSR:21.269% A
TRAC-5
C++
Kills:1,152
Deaths:1,142
KDR:1.009
Accuracy:22.532% C++
HSR:18.490% C+
NSX Tanto
B**
Kills:829
Deaths:415
KDR:1.998
Accuracy:32.307% B**
HSR:30.277% B++
TRAC-Shot
B*
Kills:621
Deaths:414
KDR:1.500
Accuracy:28.864% B*
HSR:23.027% B*
TRAC-5 Burst
A
Kills:579
Deaths:167
KDR:3.467
Accuracy:30.583% B**
HSR:32.297% A
MG-C1 Kindred
A**
Kills:515
Deaths:154
KDR:3.344
Accuracy:31.867% B**
HSR:39.223% A**
Kills:18,821
Deaths (as Engineer):10,302
Deaths (to Engineers):8,310
KDR:1.82693
Kill Difference:8,519
Playtime:305.512 hours
Usage:16%
Score:6.337m
Score/min:346
Accuracy (listed only):39.464%
HSR (listed only):22.953%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:7,661
Deaths:2,722
KDR:2.814
Accuracy:47.296% A
HSR:72.876% B+
NS-44 Commissioner
B+
Kills:2,527
Deaths:2,147
KDR:1.177
Accuracy:34.241% C
HSR:25.406% B+
SMG-46 Armistice
C++
Kills:1,436
Deaths:903
KDR:1.590
Accuracy:26.164% C++
HSR:16.922% C++
M77-B
B++
Kills:1,272
Deaths:529
KDR:2.405
Accuracy:41.766% B++
HSR:73.428% C
NS-357 Underboss
B**
Kills:1,234
Deaths:785
KDR:1.572
Accuracy:45.853% B**
HSR:28.363% B++
NS-7 PDW
C++
Kills:1,202
Deaths:842
KDR:1.428
Accuracy:25.473% C++
HSR:18.136% C+
T4 AMP
A++
Kills:1,188
Deaths:470
KDR:2.528
Accuracy:32.276% B*
HSR:29.630% A++
PDW-16 Hailstorm
A++
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:33.302% A++
HSR:20.340% B++
MKV Suppressed
B*
Kills:1,162
Deaths:620
KDR:1.874
Accuracy:29.856% B*
HSR:19.105% C+
TX1 Repeater
B*
Kills:1,160
Deaths:763
KDR:1.520
Accuracy:29.863% B*
HSR:24.310% B+
Shuriken
A*
Kills:1,132
Deaths:435
KDR:2.602
Accuracy:29.757% B+
HSR:33.216% A*
NS-45 Pilot
B**
Kills:756
Deaths:369
KDR:2.049
Accuracy:37.655% B**
HSR:35.582% B**
RAMS .50M
A
Kills:652
Deaths:202
KDR:3.228
Accuracy:47.596% A
HSR:84.816% B*
99SV
A++
Kills:558
Deaths:172
KDR:3.244
Accuracy:42.042% A++
HSR:29.928% D
MG-S1 Jackal
A+
Kills:237
Deaths:106
KDR:2.236
Accuracy:33.333% A
HSR:30.802% A+
NSX Tomoe
A
Kills:186
Deaths:131
KDR:1.420
Accuracy:35.148% A
HSR:25.807% D--
Soldier Soaker
A+
Kills:111
Deaths:66
KDR:1.682
Accuracy:34.685% C++
HSR:23.423% A+
NS-AM7 Archer
A++
Kills:94
Deaths:150
KDR:0.627
Accuracy:58.393% C+
HSR:34.043% A++
KSR-35
C*
Kills:81
Deaths:33
KDR:2.455
Accuracy:34.878% C+
HSR:30.864% C*
Kills:23,824
Deaths (as Infiltrator):11,868
Deaths (to Infiltrators):9,174
KDR:2.00741
Kill Difference:11,956
Playtime:235.242 hours
Usage:12%
Score:5.499m
Score/min:390
Accuracy (listed only):36.820%
HSR (listed only):34.579%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,283
Deaths:300
KDR:4.277
Accuracy:21.448% B**
HSR:25.020% B*
MRC3 Mercy
B**
Kills:1,275
Deaths:301
KDR:4.236
Accuracy:21.885% B**
HSR:19.765% C+
M6 Onslaught
A*
Kills:1,218
Deaths:195
KDR:6.246
Accuracy:24.816% A++
HSR:30.378% A*
M6 Onslaught
A++
Kills:1,198
Deaths:195
KDR:6.144
Accuracy:25.118% A+
HSR:27.880% A++
M3 Pounder HEG
A
Kills:594
Deaths:189
KDR:3.143
Accuracy:49.372% A
HSR:3.030% C+
M2 Mutilator
B**
Kills:486
Deaths:155
KDR:3.135
Accuracy:18.881% B**
HSR:19.136% C++
M3 Pounder HEG
B**
Kills:458
Deaths:181
KDR:2.530
Accuracy:51.520% B**
HSR:2.620% C
M2 Mutilator
B**
Kills:424
Deaths:119
KDR:3.563
Accuracy:19.558% B**
HSR:22.877% B**
Kills:6,936
Deaths (as MAX Suit):817.500
Deaths (to MAX Suits):2,997
KDR:8.4844
Kill Difference:6,118.500
Playtime:66.509 hours
Usage:3%
Score:2.334m
Score/min:585
Accuracy (listed only):29.075%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M
Kills:3,341
V. Kills:92 N/A
Deaths:401
KDR:8.332
Accuracy:35.188% B**
KPH:121.500 M
VKPH:3.300 C+
Hellfire Rocket Pods
B*
Kills:1,234
V. Kills:123 N/A
Deaths:235
KDR:5.251
Accuracy:55.017% B*
KPH:101.600 B+
VKPH:10.100 C-
M18 Rotary
A+
Kills:831
V. Kills:618 134%
Deaths:305
KDR:2.725
Accuracy:34.190% B+
KPH:26.800 B**
VKPH:19.900 A+
M18 Needler
C
Kills:175
V. Kills:129 135%
Deaths:232
KDR:0.754
Accuracy:28.791% D
KPH:9.900 C
VKPH:7.300 C
M18 Locust
A
Kills:132
V. Kills:82 159%
Deaths:13
KDR:10.154
Accuracy:32.921% C++
KPH:39.100 A
VKPH:24.300 B**
Kills:5,713 (4,479 + 0)
Deaths:1,186
KDR:4.817
VKDR:0.880
Vehicle Kills:1,044
Kill Difference:4,527
Playtime:91.799 hours
Usage:5%
Score:1.342m
Score/min:244
Piloting Accuracy:32.921%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:726
V. Kills:84 N/A
Deaths:47
KDR:15.447
Accuracy:58.958% A
KPH:87 A+
VKPH:10.100 B+
L100 Python AP
M++
Kills:562
V. Kills:215 260%
Deaths:44
KDR:12.773
Accuracy:63.130% B*
KPH:72.800 M++
VKPH:27.900 A++
L100 Python HEAT
A+
Kills:315
V. Kills:89 350%
Deaths:49
KDR:6.429
Accuracy:59.644% B*
KPH:52.700 A+
VKPH:14.900 B+
C75 Viper
B*
Kills:213
V. Kills:33 N/A
Deaths:52
KDR:4.096
Accuracy:39.534% C++
KPH:43 B*
VKPH:6.700 C
Kills:1,816 (1,816 + 0)
Deaths:192
KDR:9.458
VKDR:2.193
Vehicle Kills:421
Kill Difference:1,624
Playtime:26.992 hours
Usage:1%
Score:0.461m
Score/min:284
Driving Accuracy:39.534%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:795
V. Kills:502 158%
Deaths:88
KDR:9.034
Accuracy:53.540% B*
KPH:43.100 B**
VKPH:27.200 A++
P2-120 HESH
A*
Kills:279
V. Kills:31 N/A
Deaths:3
KDR:93
Accuracy:51.471% B**
KPH:95.400 A*
VKPH:10.600 C**
P2-120 HEAT
B
Kills:91
V. Kills:31 284%
Deaths:23
KDR:3.957
Accuracy:45.185% B
KPH:29.700 B
VKPH:10.100 C+
Kills:1,165 (1,165 + 0)
Deaths:114
KDR:10.219
VKDR:4.947
Vehicle Kills:564
Kill Difference:1,051
Playtime:24.416 hours
Usage:1%
Score:0.528m
Score/min:361
Driving Accuracy:45.185%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M**
Kills:1,278
V. Kills:27 N/A
Deaths:52
KDR:24.577
Accuracy:47.443% A+
KPH:275.800 M**
VKPH:5.800 C
M12 Kobalt-H
A*
Kills:381
V. Kills:5 N/A
Deaths:7
KDR:54.429
Accuracy:27.267% B**
KPH:240.600 A*
VKPH:3.200 D
G20 Vulcan-H
A**
Kills:274
V. Kills:165 165%
Deaths:31
KDR:8.839
Accuracy:56.767% B**
KPH:91.300 A*
VKPH:55 A**
MR11 Gatekeeper-H
D
Kills:55
V. Kills:68 80%
Deaths:12
KDR:4.583
Accuracy:50.060% C
KPH:17.200 D*
VKPH:21.300 D
Kills:1,988 (0 + 1,988)
Deaths:102
KDR:19.490
VKDR:2.598
Vehicle Kills:265
Kill Difference:1,886
Playtime:12.420 hours
Usage:1%
Score:0.425m
Score/min:570
Driving Accuracy:N/A%
Gunner Accuracy:50.060%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:171
V. Kills:1 N/A
Deaths:6
KDR:28.500
Accuracy:21.421% B*
KPH:109.100 B**
VKPH:0.600 D--
M12 Kobalt
A
Kills:171
V. Kills:5 N/A
Deaths:6
KDR:28.500
Accuracy:21.586% B*
KPH:106 A
VKPH:3.100 C+
M40 Fury
B
Kills:157
V. Kills:29 N/A
Deaths:13
KDR:12.077
Accuracy:38.288% B
KPH:38.700 C
VKPH:7.100 C-
M20 Basilisk
B*
Kills:81
V. Kills:36 219%
Deaths:15
KDR:5.400
Accuracy:41.865% B
KPH:24.300 C**
VKPH:10.800 B*
M40 Fury
B*
Kills:67
V. Kills:10 N/A
Deaths:6
KDR:11.167
Accuracy:43.094% B*
KPH:69.500 B++
VKPH:10.400 C+
M20 Basilisk
B+
Kills:55
V. Kills:18 289%
Deaths:8
KDR:6.875
Accuracy:44.583% B+
KPH:27.100 B+
VKPH:8.900 C+
Kills:702 (0 + 702)
Deaths:54
KDR:13
VKDR:1.833
Vehicle Kills:99
Kill Difference:648
Playtime:13.558 hours
Usage:1%
Score:0.222m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:44.583%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,85015,7536,5502.405C*0.3030.221%A+37.777%A++90.8A*N/A245173.4h8.9A29.4B*
NS-15M2 9,7739,7073,8582.516B+0.4129.672%B**39.003%A++88.6A+N/A224109.5h9.3B**31.3B*
TSAR-42 7,6827,6612,7222.814C+0.7147.296%A72.876%B+89.9A*N/A23085.2h1.7B**3.6B**
T9A "Butcher" 5,9555,9082,6882.198C*0.0927.924%B++28.622%C++85.3B**N/A19969.3h9.6B*34.2B*
TAR 4,2874,2452,4281.748C**0.3627.6%B*28.174%B*60.9AN/A16769.7h10.2B**36.9B**
TAS-16 Blackjack 3,9583,9411,9402.031B++0.0871.595%B**15.757%C++87A++N/A21245.3h2B*2.7B++
M14 Banshee 3,4333,3414018.332C**6.2235.188%B**N/A121.5M3.3C+29227.5h11.7B++33.3B*
NS-44 Commissioner 2,5482,5272,1471.177C*0.9334.241%C25.406%B+49.5B+N/A12351.1h3.1B*9.2B+
C-4 2,6862,3431,2381.893B0.2229.927%B++N/A132.4B**19.4D64417.7h1B**3.4B*
LC2 Lynx 2,3362,3141,2031.924B++0.1830.408%A+24.935%B+70.3A++N/A18232.9h11.1B**36.6B**
NS Decimator 2,8642,2751,2091.882B**0.2367.062%B++2.33%C*72.5A*18.8B34231.4h3B**4.4A
TMG-50 1,9041,8861,0101.867B++0.2425.742%B*27.466%B+69.1A+N/A17427.3h8.5B**33B++
T9 CARV 1,8351,8251,1901.534C**0.5722.885%B++22.849%C+57.2A+N/A25231.9h10.1B**44B++
NS-11A 1,4781,4695112.875A+0.7733.453%A++37.713%A*102.7M*N/A33114.3h9.2A+27.6A
SMG-46 Armistice 1,4491,4369031.59B+0.5226.164%C++16.922%C++61.6A++N/A16223.3h11.4B*43.7B+
AS16 NightHawk 1,3861,3766622.079B*0.0350.01%B**14.172%C+87.6A*N/A23015.7h3.6B*7.2B*
T16 Rhino 1,3841,3749171.498B0.6121.006%C+22.416%C+57.3B**N/A13924h10.3B*49.1B+
LC3 Jaguar 1,3661,3616202.195B+0.0930.55%A+21.455%C*101.6M*N/A26413.4h9.5B*31.2B**
TORQ-9 1,3591,3526342.132B++0.0230.726%A30.547%B*78.6A*N/A19817.2h11.1A36.3B**
NS-11CB 1,3601,3499171.471C**0.6426.945%B+20.904%C+43.7B+N/A11030.9h10.9B*40.6B++
T7 Mini-Chaingun 1,3561,3391,1491.165C*0.9415.935%C13.368%C++40.8B+N/A12932.8h11.1B*69.6B+
T1S Cycler 1,3171,3136871.911B*0.2030.109%A26.352%B++74.6MN/A19317.6h10B**33.4B**
MRC3 Mercy 1,2971,2833004.277B*2.1721.448%B**25.02%B*55.5A*N/A17423.1h13.9A64.7B**
P525 Marauder-H 1,3051,2785224.577B**22.4747.443%A+1.017%C++277.8M**5.9C6274.6h4.7B*9.9B**
MRC3 Mercy 1,2881,2753014.236B*2.1321.885%B**19.765%C+55.2A++N/A17023.1h14.3A65.5B*
M77-B 1,2741,2725292.405C**0.3041.766%B++73.428%C63A**N/A14220.2h1.8B**4.4B*
HC1 Cougar 1,2681,2581,0021.255C*0.8525.549%C*22.576%C++44.3B++N/A12028.4h9.3B**36.4B+
Chainblade 1,2621,24521,7860.057B**2.0523.525%C-7.229%C++2.2A*N/A5569.2h1.7B*7.4B+
Hellfire Rocket Pods 1,3571,2342355.251C+3.1455.017%B*N/A102B+10.2C32612.1h11.6B+21.1B++
NS-357 Underboss 1,2511,2347851.572B+0.5445.853%B**28.363%B++81.7A1.1A21315.1h3.3B**7.2B++
M6 Onslaught 1,2451,2181956.246A*4.1424.816%A++30.378%A*82.3M++1.8A*24314.8h14.8B**59.6B*
T1 Cycler 1,2241,2119811.234C*0.8724.25%B+20.066%C41.6B**N/A15629.1h10.8A44.5B*
NS-7 PDW 1,2091,2028421.428B++0.6825.473%C++18.136%C+51.1AN/A12623.5h10.3B**40.4B++
M6 Onslaught 1,2181,1981956.144A*4.0425.118%A+27.88%A++80.9M++1.4A++23814.8h15.2B**60.6B**
TRS-12 Uppercut 1,1981,1905482.172B*0.0672.949%A22.689%A104.4MN/A23711.4h2.1B*2.9B++
T4 AMP 1,1981,1884702.528A+0.4232.276%B*29.63%A++150.4S1.3A++3877.9h9.7A30B*
T9 CARV-S 1,1941,1825122.309B*0.2027.9%B**37.902%A++95.3A*1B**26012.4h9.2B**32.9B*
PDW-16 Hailstorm 1,1811,1754232.778A*0.6733.302%A++20.34%B++132SN/A3038.9h10.4B**31.3B**
MG-H1 Watchman 1,1831,1724392.67B*0.5630.147%A37.713%A+102.8A*1B+29811.4h10.4B**34.6B*
FA1 Barrage 1,1771,1706221.881B*0.2344.393%B+14.274%C87.3M*N/A22113.4h3.3A7.5B*
NS Baron G5 1,1711,1664962.351A++0.2453.942%B**21.269%A100.5M++N/A22111.6h3.6B**6.7C+
T32 Bull 1,1691,1645042.31B++0.2031.601%A+44.158%M103A**N/A27811.3h8.5A26.9B**
MKV Suppressed 1,1681,1626201.874B**0.2329.856%B*19.105%C+83A**N/A19614h10.9B*36.6B+
TX1 Repeater 1,1691,1607631.52B**0.5929.863%B*24.31%B+85.3M+N/A24213.6h9.4B**31.5B*
TRAC-5 1,1631,1521,1421.009C**1.1022.532%C++18.49%C+34.5B**N/A14933.4h11.3B*50.2B+
Shuriken 1,1441,1324352.602A0.4929.757%B+33.216%A*92.8A*1A21612.2h11.1B*37.3B++
The Slasher 1,1461,11911,2930.099B**2.0125.235%D13.762%C**4.1C**N/A11271.9h1.8B++7.3C++
ASP-30 Grounder 1,1978649170.942B+1.1770.809%B**4.514%B*37.2A++14.4C**24023.2h4.9A+6.9A+
M18 Rotary 1,4498313052.725B+0.6234.19%B+N/A26.8B**19.9A+21431h72.5B*211.9B*
NSX Tanto 8378294151.998B*0.1132.307%B**30.277%B++72.7A++N/A17711.4h10.1B++31.3B+
P2-120 AP 1,297795889.034B6.9353.54%B*3.396%C++43.2B**27.3A++37418.4h7.8C14.5C**
NS-45 Pilot 7587563692.049B+0.0637.655%B**35.582%B**171.8M++N/A4744.4h5.1B**13.4B**
L100 Python HESH 8107264715.447B13.3458.958%AN/A87.5A+10.1B+2768.3h2.4B**4B**
RAMS .50M 6526522023.228C++1.1247.596%A84.816%B*95.9SN/A2626.8h1.5A3.2B**
NSX Naginata 6506462692.401B**0.2928.531%A34.985%B**82.8A+N/A3097.8h9.3B*32.5B++
TRAC-Shot 6246214141.5C*0.6128.864%B*23.027%B*39.8C*N/A11115.6h7.2A+25A
M3 Pounder HEG 6455941893.143B**1.0349.372%A3.03%C+42.1M+3.6C++17114.1h9.8B**19.8B**
Ripper 5875852,1000.279A++1.8341.535%A18.633%B10.9B+N/A3153.5h1.3B+3C+
TRAC-5 Burst 5835791673.467B++1.3630.583%B**32.297%A128.7M*N/A3144.5h8.9A29B**
L100 Python AP 7775624412.773A+10.6663.13%B*N/A73M++27.9A++3777.7h3.2B**5.1A
99SV 5605581723.244B**1.1442.042%A++29.928%D94.6SN/A2585.9h3.5A+8.4A
MG-C1 Kindred 5195151543.344A+1.2431.867%B**39.223%A**135.5M++1.1C*4083.8h7.2A22.6B**
Auraxium Chainblade 5074987,1690.069B*2.0427.028%C6.426%C+2.6B**N/A7189.8h1.6B**6C**
Frag Grenade 4924921492N/A489.8947.946%B+N/A546.7BN/A23370.9h3.1B++6.4B++
M2 Mutilator 4924861553.135B**1.0318.881%B**19.136%C++57.9M+N/A1748.4h11.9A+62.8B**
M3 Pounder HEG 5104581812.53B+0.4251.52%B**2.62%C33.2A++3.8C+15113.8h13.1B*25.5B*
T1A Unity 4354322032.128B**0.0228.253%B+35.88%A+72AN/A2026h9.7A34.5B**
M2 Mutilator 4264241193.563A1.4519.558%B**22.877%B**59.7M+N/A1767.1h12.3A+62.9B*
M12 Kobalt-H 386381754.429A++52.3227.267%B**30.709%M238.1A*3.1D5771.6h10.5B*38.5B**
NS-TMC-01 "His Regards" 37035015,2350.023C+2.098.875%D*4.286%C--0.8C+N/A2435h1.9B+21.2C
Tank Mine 4703441971.746C-0.3650.372%AN/A68.8D25.2D*4905h2C+3.9A
L100 Python HEAT 404315496.429C**4.3259.644%B*1.905%C52.5A+14.8B+2236h3.7B++6.2B**
P2-120 HESH 310279393S90.8951.471%B**1.434%B++96.2A*10.7C**3332.9h2.6A++5.1A+
G20 Vulcan-H 439274318.839A6.7356.767%B**4.015%B*91.3A*55A**8433h101C++178B+
MG-S1 Jackal 2382371062.236B**0.1333.333%A30.802%A+76.5A++N/A2903.1h8.7B+26B*
C75 Viper 246213524.096C+1.9939.534%C++1.878%B+42.6B*6.6C2285h8B*20.3B**
Rocklet Rifle 4042071691.225B*0.8852.031%C+N/A45A42.8A++4894.6h25.1B**48.2B*
Cycler TRV 203199922.163B*0.0529.148%A36.683%A**71.1A*1.4A**3212.8h10.3B**35.3B**
ML-7 2281883180.591C+1.5259.185%C**4.255%B*28.9B+6.2D-3706.5h4.4B**7.4B**
NSX Tomoe 1861861311.42C+0.6935.148%A25.807%D--68.9AN/A2912.7h12B++34.1B*
M18 Needler 3041752320.754C1.3528.791%D1.143%D9.9C7.3C15017.7h119.1B+413.5B
M12 Kobalt 172171628.5B+26.3921.421%B*15.79%D106.9B**N/A3191.6h11.6A54.1B*
M12 Kobalt 176171628.5B*26.3921.586%B*21.637%B++106.9A3.1C+3591.6h12A55.5B*
M40 Fury 1861571312.077B++9.9738.288%B1.911%C++38.3C7.1C-1824.1h13.2C*34.4B+
MANA Anti-Personnel Turret 143143672.134N/A0.0327.468%UN/A1430UN/A3345800.1h17.7T*64.3T*
Claymore 136136731.863D0.2538.404%B++N/A85D-N/A3211.6h1.1B*2.9B*
M18 Locust 2141321310.154M*8.0532.921%C++N/A38.8A24.1B**3223.4h64.9B+197.1B++
Soldier Soaker 111111661.682B+0.4334.685%C++23.423%A+85.4AN/A4881.3h4.9B+14B++
Spear Anti-Vehicle Phalanx Turret 135110618.333A*16.2246.68%C**12.727%S84.6M+19.2C+4801.3h4.2B**8.9A
T2 Striker 15598831.181A+0.9368.086%A++N/A20.9B*12.1C+3344.7h55.8D81.9C*
NS-AM7 Archer 105941500.627B1.4858.393%C+34.043%A++16.2A*1.9C--835.8h7.8B**13.4B**
P2-120 HEAT 12291233.957C+1.8545.185%B3.297%C++29.4B10C+3073.1h6B++13.4B++
KSR-35 8281332.455C*0.3534.878%C+30.864%C*81A*1A2591h3.5B**10.1B+
M20 Basilisk 11781155.4B*3.2941.865%B8.642%B**24.5B10.9B*2943.3h79.1B+189B++
MAX Punch 76758400.089C+2.0222.197%D**N/A1.2C+N/A460.8h1.3C++5.8C+
M40 Fury 7767611.167B+9.0643.094%B*1.493%C67B+10C+3801h12.4C**28.9B+
M20 Basilisk 735586.875A++4.7744.583%B+3.636%D-27.5B+9C+2662h90.8C**203.6B+
MR11 Gatekeeper-H 12355124.583C+2.4750.06%CN/A17.2D*21.3D2283.2h53B105.8C**
M12 Kobalt 5554154B*51.8929.577%A+12.963%D*180A+3.3C4520.3h17.4C++58.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon332,2602.1h
Nano-Armor Kit521515,46732.8h
Nanite Revive Grenade01,6940.5h
Medical Applicator938313,01022.6h
Spitfire Auto-Turret1680.1h
Restoration Kit2532,6084.3h
Motion Spotter10515,3298.7h
Welding Device02960h
Shield Recharging Field442,3171h
Recon Detection Device261,2811.8h
Ammunition Package272,1670.9h
Medical Kit3,17416,28848.3h
Anti-Infantry MANA Turret183310.7h
Hardlight Barrier7590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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