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Field Marshal Champion WinrermanRUS[UFOs] WinrermanRUS
TR BR 147

KDR: 2.14

Score: 49.8m

Last Seen: May 29th, 2020 2:39 PM
- OFFLINE - 53.4 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15M2 TSAR-42 T9A "Butcher" TAR TAS-16 Blackjack M14 Banshee C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,721,725 MLG Score: 2975
Fun Score: N/A
Cheeseburgers Flipped: 545TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29%32.004%92844123980,2752.063310.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.477%1.501A+1.64A+-1.129D*HEAD ++ (~17.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.573B+9.20.358C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.747%0.79%692412796,199108910465.68716592%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.741%-0.263C-0.721D--0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.50.584B+23.50.559B+44.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.21%1.645%360712763,282169810381.93286316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.268%1.179B**-0.554D0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.784B++4.40.646B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.089%8.996%274912742,77915293601.81634770%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.011%0.635B+1.084B**0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.601B+20.70.486B+27.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.332%71.949%2744127911,3583628273.13065

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.621%1.715A++0.316C*-0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.435B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.939%16.332%274412797,7152534423.04459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%1.334A0.296C*0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.672B+2.50.486B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.8m178.9%526 (31.6k)409 (24.5k)2.14096138,71164,7892.23936147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283977824.633%27.979%68901:5353

13% Combat Medic16% Engineer42% Heavy Assault12% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 26th, 2015 2:49 PMDec 5th, 2019 9:17 AMMay 30th, 2020 9:31 AM (6d) (PST)May 29th, 2020 10:46 AM (7d) (PST)May 29th, 2020 10:39 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8163764401.1400.5320.3192.1260.0492975

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,93822,55126,387683219128324,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2028.6h/84.5d 6,375 38,810 39,690 258.8k 3,853 6,519 5,958 99.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:16,720
Deaths:6,882
KDR:2.430
Accuracy:30.336% A
HSR:38.421% A+
NS-15M2
A
Kills:10,014
Deaths:3,986
KDR:2.512
Accuracy:29.708% B*
HSR:39.415% A
T9A "Butcher"
B+
Kills:5,995
Deaths:2,723
KDR:2.202
Accuracy:27.940% B+
HSR:28.891% C+
TMG-50
B+
Kills:1,900
Deaths:1,024
KDR:1.855
Accuracy:25.832% B+
HSR:27.632% B
T9 CARV
B+
Kills:1,825
Deaths:1,190
KDR:1.534
Accuracy:22.885% B+
HSR:22.849% C+
T16 Rhino
C++
Kills:1,467
Deaths:955
KDR:1.536
Accuracy:21.425% C+
HSR:23.858% C++
MG-H1 Watchman
A
Kills:1,359
Deaths:506
KDR:2.686
Accuracy:30.162% B**
HSR:38.558% A
NSX Naginata
A
Kills:1,203
Deaths:513
KDR:2.345
Accuracy:29.669% B**
HSR:38.903% A
T9 CARV-S
A+
Kills:1,186
Deaths:516
KDR:2.298
Accuracy:27.910% B*
HSR:37.943% A+
T32 Bull
A**
Kills:1,183
Deaths:512
KDR:2.311
Accuracy:31.660% A
HSR:44.125% A**
NS-15 Gallows
B*
Kills:1,175
Deaths:484
KDR:2.428
Accuracy:31.935% B+
HSR:41.787% B*
Kills:44,027
Deaths (as Heavy Assault):19,291
Deaths (to Heavy Assaults):21,793
KDR:2.28226
Kill Difference:24,736
Playtime:849.456 hours
Usage:42%
Score:20.550m
Score/min:403
Accuracy (listed only):28.133%
HSR (listed only):34.762%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
B*
Kills:3,959
Deaths:1,949
KDR:2.031
Accuracy:71.574% B*
HSR:15.711% C+
LC2 Lynx
A
Kills:2,451
Deaths:1,277
KDR:1.919
Accuracy:30.390% A
HSR:25.704% B+
SMG-46 Armistice
C+
Kills:1,436
Deaths:903
KDR:1.590
Accuracy:26.164% C+
HSR:16.922% C+
AS16 NightHawk
B++
Kills:1,396
Deaths:678
KDR:2.059
Accuracy:50.005% B++
HSR:14.398% C+
LC3 Jaguar
A
Kills:1,361
Deaths:620
KDR:2.195
Accuracy:30.550% A
HSR:21.455% C+
NS-11CB
C++
Kills:1,349
Deaths:917
KDR:1.471
Accuracy:26.945% C++
HSR:20.904% C
HC1 Cougar
C++
Kills:1,258
Deaths:1,002
KDR:1.255
Accuracy:25.549% C++
HSR:22.576% C+
NS-7 PDW
C+
Kills:1,202
Deaths:842
KDR:1.428
Accuracy:25.473% C+
HSR:18.136% C+
TRS-12 Uppercut
B**
Kills:1,190
Deaths:548
KDR:2.172
Accuracy:72.949% B**
HSR:22.689% B**
PDW-16 Hailstorm
A+
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:33.302% A+
HSR:20.340% B+
FA1 Barrage
C**
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:44.393% C**
HSR:14.274% C
Shuriken
A*
Kills:1,170
Deaths:447
KDR:2.617
Accuracy:29.741% C**
HSR:33.333% A*
NS Baron G5
A
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:53.942% B*
HSR:21.269% A
MKV Suppressed
B+
Kills:1,162
Deaths:620
KDR:1.874
Accuracy:29.856% B+
HSR:19.105% C+
TRAC-5
C+
Kills:1,152
Deaths:1,143
KDR:1.008
Accuracy:22.532% C+
HSR:18.490% C+
NSX Tanto
B*
Kills:946
Deaths:506
KDR:1.870
Accuracy:31.733% B*
HSR:31.607% B++
MG-C1 Kindred
A*
Kills:677
Deaths:211
KDR:3.209
Accuracy:32.532% B**
HSR:37.519% A*
TRAC-Shot
B++
Kills:632
Deaths:423
KDR:1.494
Accuracy:28.745% B++
HSR:23.260% B++
TRAC-5 Burst
B**
Kills:579
Deaths:167
KDR:3.467
Accuracy:30.583% B*
HSR:32.297% B**
MG-S1 Jackal
A**
Kills:405
Deaths:164
KDR:2.470
Accuracy:33.422% B**
HSR:39.506% A**
Kills:25,836
Deaths (as Light Assault):13,958
Deaths (to Light Assaults):10,119
KDR:1.85098
Kill Difference:11,878
Playtime:260.520 hours
Usage:13%
Score:6.191m
Score/min:396
Accuracy (listed only):36.519%
HSR (listed only):23.475%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
B*
Kills:4,370
Deaths:2,480
KDR:1.762
Accuracy:27.668% B++
HSR:28.421% B*
TAS-16 Blackjack
B*
Kills:3,959
Deaths:1,949
KDR:2.031
Accuracy:71.574% B*
HSR:15.711% C+
NS-11A
A++
Kills:1,469
Deaths:511
KDR:2.875
Accuracy:33.453% A++
HSR:37.713% A++
TORQ-9
B**
Kills:1,465
Deaths:680
KDR:2.154
Accuracy:30.513% B**
HSR:30.785% B++
SMG-46 Armistice
C+
Kills:1,436
Deaths:903
KDR:1.590
Accuracy:26.164% C+
HSR:16.922% C+
AS16 NightHawk
B++
Kills:1,396
Deaths:678
KDR:2.059
Accuracy:50.005% B++
HSR:14.398% C+
T1S Cycler
B**
Kills:1,313
Deaths:687
KDR:1.911
Accuracy:30.109% B**
HSR:26.352% B+
Cycler TRV
A**
Kills:1,212
Deaths:543
KDR:2.232
Accuracy:31.101% A+
HSR:38.696% A**
T1 Cycler
C**
Kills:1,211
Deaths:981
KDR:1.234
Accuracy:24.250% C**
HSR:20.066% C
NS-7 PDW
C+
Kills:1,202
Deaths:842
KDR:1.428
Accuracy:25.473% C+
HSR:18.136% C+
NS-11P
A++
Kills:1,199
Deaths:458
KDR:2.618
Accuracy:33.571% A++
HSR:34.946% A+
TRS-12 Uppercut
B**
Kills:1,190
Deaths:548
KDR:2.172
Accuracy:72.949% B**
HSR:22.689% B**
PDW-16 Hailstorm
A+
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:33.302% A+
HSR:20.340% B+
FA1 Barrage
C**
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:44.393% C**
HSR:14.274% C
Shuriken
A*
Kills:1,170
Deaths:447
KDR:2.617
Accuracy:29.741% C**
HSR:33.333% A*
NS Baron G5
A
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:53.942% B*
HSR:21.269% A
MKV Suppressed
B+
Kills:1,162
Deaths:620
KDR:1.874
Accuracy:29.856% B+
HSR:19.105% C+
T1A Unity
A
Kills:432
Deaths:203
KDR:2.128
Accuracy:28.253% B+
HSR:35.880% A
MG-S1 Jackal
A**
Kills:405
Deaths:164
KDR:2.470
Accuracy:33.422% B**
HSR:39.506% A**
SABR-13
A*
Kills:174
Deaths:71
KDR:2.451
Accuracy:37.503% A*
HSR:29.885% B+
Kills:28,276
Deaths (as Combat Medic):14,306
Deaths (to Combat Medics):7,235
KDR:1.97651
Kill Difference:13,970
Playtime:270.128 hours
Usage:13%
Score:7.729m
Score/min:477
Accuracy (listed only):37.362%
HSR (listed only):25.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
B*
Kills:3,959
Deaths:1,949
KDR:2.031
Accuracy:71.574% B*
HSR:15.711% C+
LC2 Lynx
A
Kills:2,451
Deaths:1,277
KDR:1.919
Accuracy:30.390% A
HSR:25.704% B+
AS16 NightHawk
B++
Kills:1,396
Deaths:678
KDR:2.059
Accuracy:50.005% B++
HSR:14.398% C+
LC3 Jaguar
A
Kills:1,361
Deaths:620
KDR:2.195
Accuracy:30.550% A
HSR:21.455% C+
NS-11CB
C++
Kills:1,349
Deaths:917
KDR:1.471
Accuracy:26.945% C++
HSR:20.904% C
HC1 Cougar
C++
Kills:1,258
Deaths:1,002
KDR:1.255
Accuracy:25.549% C++
HSR:22.576% C+
TRS-12 Uppercut
B**
Kills:1,190
Deaths:548
KDR:2.172
Accuracy:72.949% B**
HSR:22.689% B**
FA1 Barrage
C**
Kills:1,170
Deaths:622
KDR:1.881
Accuracy:44.393% C**
HSR:14.274% C
NS Baron G5
A
Kills:1,166
Deaths:496
KDR:2.351
Accuracy:53.942% B*
HSR:21.269% A
TRAC-5
C+
Kills:1,152
Deaths:1,143
KDR:1.008
Accuracy:22.532% C+
HSR:18.490% C+
NSX Tanto
B*
Kills:946
Deaths:506
KDR:1.870
Accuracy:31.733% B*
HSR:31.607% B++
MG-C1 Kindred
A*
Kills:677
Deaths:211
KDR:3.209
Accuracy:32.532% B**
HSR:37.519% A*
TRAC-Shot
B++
Kills:632
Deaths:423
KDR:1.494
Accuracy:28.745% B++
HSR:23.260% B++
TRAC-5 Burst
B**
Kills:579
Deaths:167
KDR:3.467
Accuracy:30.583% B*
HSR:32.297% B**
AMR-66
A*
Kills:327
Deaths:117
KDR:2.795
Accuracy:38.830% A++
HSR:40.979% A*
Kills:19,613
Deaths (as Engineer):10,676
Deaths (to Engineers):8,824
KDR:1.83711
Kill Difference:8,937
Playtime:323.312 hours
Usage:16%
Score:6.858m
Score/min:354
Accuracy (listed only):39.417%
HSR (listed only):24.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:8,822
Deaths:3,028
KDR:2.913
Accuracy:47.713% A
HSR:73.623% B+
NS-44 Commissioner
C**
Kills:2,527
Deaths:2,147
KDR:1.177
Accuracy:34.241% C
HSR:25.406% C**
NS-357 Underboss
B*
Kills:1,436
Deaths:924
KDR:1.554
Accuracy:45.692% B*
HSR:29.944% B++
SMG-46 Armistice
C+
Kills:1,436
Deaths:903
KDR:1.590
Accuracy:26.164% C+
HSR:16.922% C+
M77-B
B+
Kills:1,272
Deaths:529
KDR:2.405
Accuracy:41.766% B+
HSR:73.428% C
NS-7 PDW
C+
Kills:1,202
Deaths:842
KDR:1.428
Accuracy:25.473% C+
HSR:18.136% C+
T4 AMP
A+
Kills:1,190
Deaths:471
KDR:2.527
Accuracy:32.288% B++
HSR:29.664% A+
NS-45 Pilot
B*
Kills:1,176
Deaths:584
KDR:2.014
Accuracy:37.879% B*
HSR:35.289% B++
PDW-16 Hailstorm
A+
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:33.302% A+
HSR:20.340% B+
Shuriken
A*
Kills:1,170
Deaths:447
KDR:2.617
Accuracy:29.741% C**
HSR:33.333% A*
MKV Suppressed
B+
Kills:1,162
Deaths:620
KDR:1.874
Accuracy:29.856% B+
HSR:19.105% C+
TX1 Repeater
B*
Kills:1,160
Deaths:763
KDR:1.520
Accuracy:29.863% B*
HSR:24.310% B
RAMS .50M
B**
Kills:663
Deaths:213
KDR:3.113
Accuracy:47.459% B**
HSR:84.615% B++
99SV
A++
Kills:601
Deaths:186
KDR:3.231
Accuracy:42.196% A++
HSR:30.283% D
MG-S1 Jackal
A**
Kills:405
Deaths:164
KDR:2.470
Accuracy:33.422% B**
HSR:39.506% A**
NSX Tomoe
B**
Kills:186
Deaths:131
KDR:1.420
Accuracy:35.148% B**
HSR:25.807% D*
The President
B
Kills:184
Deaths:83
KDR:2.217
Accuracy:34.326% B
HSR:28.804% C**
Soldier Soaker
A++
Kills:111
Deaths:66
KDR:1.682
Accuracy:34.685% C+
HSR:23.423% A++
NS-AM7 Archer
A++
Kills:108
Deaths:180
KDR:0.600
Accuracy:57.947% C+
HSR:35.185% A++
KSR-35
C++
Kills:81
Deaths:33
KDR:2.455
Accuracy:34.878% C
HSR:30.864% C++
NS-357 IA
B**
Kills:63
Deaths:52
KDR:1.212
Accuracy:52.738% B+
HSR:47.619% B**
Kills:26,130
Deaths (as Infiltrator):12,789
Deaths (to Infiltrators):9,871
KDR:2.04316
Kill Difference:13,341
Playtime:248.361 hours
Usage:12%
Score:6.046m
Score/min:406
Accuracy (listed only):37.465%
HSR (listed only):35.505%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,291
Deaths:301
KDR:4.289
Accuracy:21.448% B*
HSR:25.097% B++
MRC3 Mercy
B*
Kills:1,280
Deaths:302
KDR:4.238
Accuracy:21.881% B*
HSR:19.766% C
M6 Onslaught
A*
Kills:1,218
Deaths:195
KDR:6.246
Accuracy:24.816% A
HSR:30.378% A*
M6 Onslaught
A+
Kills:1,198
Deaths:195
KDR:6.144
Accuracy:25.118% A
HSR:27.880% A+
M3 Pounder HEG
B**
Kills:619
Deaths:196
KDR:3.158
Accuracy:49.254% B**
HSR:3.069% C+
M2 Mutilator
B**
Kills:554
Deaths:179
KDR:3.095
Accuracy:19.546% B**
HSR:20.397% B
M2 Mutilator
A
Kills:505
Deaths:143
KDR:3.531
Accuracy:20.326% B**
HSR:24.356% A
M3 Pounder HEG
B**
Kills:481
Deaths:188
KDR:2.559
Accuracy:51.405% B**
HSR:2.495% C-
Kills:7,146
Deaths (as MAX Suit):849.500
Deaths (to MAX Suits):3,174
KDR:8.41201
Kill Difference:6,296.500
Playtime:68.304 hours
Usage:3%
Score:2.406m
Score/min:587
Accuracy (listed only):29.224%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:3,837
V. Kills:109 N/A
Deaths:401
KDR:9.569
Accuracy:34.709% B*
KPH:123.900 A*
VKPH:3.500 C+
Hellfire Rocket Pods
B++
Kills:1,234
V. Kills:123 N/A
Deaths:235
KDR:5.251
Accuracy:55.017% B++
KPH:101.600 C*
VKPH:10.100 C--
M18 Rotary
B**
Kills:917
V. Kills:661 139%
Deaths:305
KDR:3.007
Accuracy:34.356% B+
KPH:28.100 B*
VKPH:20.200 B**
M18 Needler
C
Kills:211
V. Kills:144 146%
Deaths:232
KDR:0.909
Accuracy:28.939% D
KPH:11.500 C
VKPH:7.800 C
M18 Locust
B**
Kills:192
V. Kills:115 166%
Deaths:13
KDR:14.769
Accuracy:30.786% C
KPH:41.600 B**
VKPH:24.900 B*
Kills:6,391 (5,157 + 0)
Deaths:1,186
KDR:5.389
VKDR:0.971
Vehicle Kills:1,152
Kill Difference:5,205
Playtime:98.734 hours
Usage:5%
Score:1.507m
Score/min:254
Piloting Accuracy:30.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:938
V. Kills:104 N/A
Deaths:47
KDR:19.958
Accuracy:59.740% B**
KPH:96.600 A
VKPH:10.700 B+
L100 Python AP
M
Kills:616
V. Kills:232 264%
Deaths:44
KDR:14
Accuracy:63.245% B*
KPH:74.600 M
VKPH:28.100 A
L100 Python HEAT
B**
Kills:315
V. Kills:89 350%
Deaths:49
KDR:6.429
Accuracy:59.644% B*
KPH:52.700 B**
VKPH:14.900 B+
C75 Viper
B+
Kills:213
V. Kills:33 N/A
Deaths:52
KDR:4.096
Accuracy:39.534% C+
KPH:43 B+
VKPH:6.700 C
Kills:2,082 (2,082 + 0)
Deaths:192
KDR:10.844
VKDR:2.385
Vehicle Kills:458
Kill Difference:1,890
Playtime:28.897 hours
Usage:1%
Score:0.515m
Score/min:297
Driving Accuracy:39.534%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:801
V. Kills:504 159%
Deaths:88
KDR:9.102
Accuracy:53.587% B*
KPH:43.400 B++
VKPH:27.300 A+
P2-120 HESH
A++
Kills:308
V. Kills:36 N/A
Deaths:3
KDR:102.667
Accuracy:52.274% B**
KPH:94.200 A++
VKPH:11 C**
P2-120 HEAT
B
Kills:91
V. Kills:31 284%
Deaths:23
KDR:3.957
Accuracy:45.185% B
KPH:29.700 C++
VKPH:10.100 C+
Kills:1,200 (1,200 + 0)
Deaths:114
KDR:10.526
VKDR:5.009
Vehicle Kills:571
Kill Difference:1,086
Playtime:24.791 hours
Usage:1%
Score:0.539m
Score/min:362
Driving Accuracy:45.185%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:1,280
V. Kills:27 N/A
Deaths:52
KDR:24.615
Accuracy:47.452% A+
KPH:275.800 M*
VKPH:5.800 C
M12 Kobalt-H
A**
Kills:504
V. Kills:6 N/A
Deaths:7
KDR:72
Accuracy:27.707% B**
KPH:265.800 A**
VKPH:3.200 D
G20 Vulcan-H
A**
Kills:274
V. Kills:165 165%
Deaths:31
KDR:8.839
Accuracy:56.742% B**
KPH:91.200 A*
VKPH:54.900 A**
MR11 Gatekeeper-H
D
Kills:55
V. Kills:68 80%
Deaths:12
KDR:4.583
Accuracy:50.060% C-
KPH:17.200 D*
VKPH:21.300 D
M60-G Bulldog-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:62.876% N/A
KPH:259.400 N/A
VKPH:15.600 N/A
Kills:2,163 (0 + 2,163)
Deaths:102
KDR:21.206
VKDR:2.637
Vehicle Kills:269
Kill Difference:2,061
Playtime:12.935 hours
Usage:1%
Score:0.454m
Score/min:586
Driving Accuracy:N/A%
Gunner Accuracy:62.876%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:179
V. Kills:1 N/A
Deaths:6
KDR:29.833
Accuracy:21.906% B*
KPH:108.200 B*
VKPH:0.600 D*
M12 Kobalt
B**
Kills:179
V. Kills:5 N/A
Deaths:6
KDR:29.833
Accuracy:21.767% B++
KPH:108.300 B**
VKPH:3 C+
M40 Fury
C**
Kills:157
V. Kills:29 N/A
Deaths:13
KDR:12.077
Accuracy:38.288% C**
KPH:38.700 C
VKPH:7.100 C-
M20 Basilisk
B*
Kills:82
V. Kills:36 222%
Deaths:15
KDR:5.467
Accuracy:41.979% C**
KPH:24.200 C**
VKPH:10.600 B*
M40 Fury
B++
Kills:67
V. Kills:10 N/A
Deaths:6
KDR:11.167
Accuracy:43.094% B++
KPH:69.500 B+
VKPH:10.400 C+
M20 Basilisk
B+
Kills:57
V. Kills:18 300%
Deaths:8
KDR:7.125
Accuracy:44.759% B+
KPH:28 B+
VKPH:8.800 C+
Kills:721 (0 + 721)
Deaths:54
KDR:13.352
VKDR:1.833
Vehicle Kills:99
Kill Difference:667
Playtime:13.756 hours
Usage:1%
Score:0.229m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:44.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 16,83016,7206,8822.43C++0.2930.336%A38.421%A+92.1A+N/A251181.6h8.8A29.2B*
NS-15M2 10,08410,0143,9862.512B0.3729.708%B*39.415%A89.1B**N/A226112.4h9.3B**31.3B++
TSAR-42 8,8448,8223,0282.913C+0.7747.713%A73.623%B+94.3A++N/A24893.6h1.7B**3.6B**
T9A "Butcher" 6,0445,9952,7232.202C++0.0627.94%B+28.891%C+85.8B+N/A20269.9h9.5B*34.2B++
TAR 4,4134,3702,4801.762C*0.3827.668%B++28.421%B*61.6B**N/A17070.9h10.2B**36.7B*
TAS-16 Blackjack 3,9763,9591,9492.031B+0.1171.574%B*15.711%C+87.2AN/A21345.4h2B++2.7B+
M14 Banshee 3,9463,8374019.569C**7.4334.709%B*N/A123.8A*3.5C+30431h11.8B++33.9B++
C-4 3,0452,6631,3551.965C**0.1830.638%B++N/A141.6B**20.3D69618.8h1B*3.3B*
NS-44 Commissioner 2,5482,5272,1471.177C++0.9634.241%C25.406%C**49.5BN/A12451.1h3.1B++9.2B
NS Decimator 3,1182,4781,3181.88B++0.2667.326%B++2.26%C++72.2A++18.7C++34834.3h3B**4.4B**
LC2 Lynx 2,4772,4511,2771.919B+0.2230.39%A25.704%B+71.5AN/A18634.3h11.1B*36.5B*
TMG-50 1,9181,9001,0241.855B0.2925.832%B+27.632%B69.1B**N/A17627.5h8.5B*33.1B++
T9 CARV 1,8351,8251,1901.534C++0.6122.885%B+22.849%C+57.2B*N/A26131.9h10.1B**44B++
T7 Mini-Chaingun 1,5341,5121,2211.238C++0.9016.407%C14.22%C++44.3C*N/A14134.1h11B*66.9B+
NS-11A 1,4781,4695112.875B++0.7333.453%A++37.713%A++102.7A*N/A33814.3h9.2A+27.6B**
T16 Rhino 1,4791,4679551.536C*0.6021.425%C+23.858%C++59.6B*N/A14524.6h10.3B*47.9B+
TORQ-9 1,4731,4656802.154B+0.0130.513%B**30.785%B++78.8A++N/A20018.6h11.1B**36.5B**
NS-357 Underboss 1,4571,4369241.554B+0.5945.692%B*29.944%B++85B**1.2B**22216.9h3.3B*7.2B*
SMG-46 Armistice 1,4491,4369031.59B+0.5526.164%C+16.922%C+61.6B**N/A16323.3h11.4B*43.7B+
AS16 NightHawk 1,4061,3966782.059B+0.0850.005%B++14.398%C+85.1A+N/A22816.4h3.6B++7.3B*
LC3 Jaguar 1,3661,3616202.195B+0.0530.55%A21.455%C+101.6A**N/A27013.4h9.5B++31.2B*
MG-H1 Watchman 1,3721,3595062.686B++0.5530.162%B**38.558%A103.7A++1C+32613.1h10.3B**34.3B*
NS-11CB 1,3601,3499171.471C*0.6726.945%C++20.904%C43.7C+N/A11030.9h10.9B++40.6B+
T1S Cycler 1,3171,3136871.911B++0.2330.109%B**26.352%B+74.6A++N/A19717.6h10B*33.4B*
MRC3 Mercy 1,3051,2913014.289B++2.1521.448%B*25.097%B++55.9A+N/A17923.1h13.9A64.6B**
P525 Marauder-H 1,3071,2805224.615B+22.4747.452%A+1.016%C++278.3M*5.9C6294.6h4.7B**9.9B**
MRC3 Mercy 1,2931,2803024.238B++2.1021.881%B*19.766%C55.2A+N/A17523.2h14.3A65.6B*
M77-B 1,2741,2725292.405C++0.2641.766%B+73.428%C63A++N/A14320.2h1.8B**4.4B*
HC1 Cougar 1,2681,2581,0021.255C++0.8925.549%C++22.576%C+44.3B+N/A12128.4h9.3B*36.4B+
Chainblade 1,2621,24521,7870.057B**2.0823.525%D7.229%C*2.2A**N/A5569.4h1.7B*7.4B+
The Slasher 1,2661,23712,5360.099B**2.0426.193%D13.339%B+4.1BN/A11300.9h1.9B+7.1C+
Hellfire Rocket Pods 1,3571,2342355.251C3.1155.017%B++N/A102C*10.2C--33112.1h11.6B+21.1B+
M6 Onslaught 1,2451,2181956.246A*4.1124.816%A30.378%A*82.3M1.8A*24414.8h14.8B*59.6B++
Cycler TRV 1,2401,2125432.232B**0.0931.101%A+38.696%A**105.4M+2.4M**41511.5h9.1A+29.4B**
T1 Cycler 1,2241,2119811.234C++0.9124.25%C**20.066%C41.6B++N/A15929.1h10.8B**44.5B++
NSX Naginata 1,2181,2035132.345B++0.2029.669%B**38.903%A98.6A+1.2B+31512.2h9B*30.2B*
NS-7 PDW 1,2091,2028421.428B+0.7125.473%C+18.136%C+51.1B*N/A12723.5h10.3B**40.4B+
NS-11P 1,2391,1994582.618B**0.4833.571%A++34.946%A+117.5M+3.9M**27710.2h8.7A+25.9A
M6 Onslaught 1,2181,1981956.144A*4.0025.118%A27.88%A+80.9M1.4A23814.8h15.2B*60.6B*
TRS-12 Uppercut 1,1981,1905482.172B++0.0372.949%B**22.689%B**104.4A++N/A23911.4h2.1B++2.9B++
T4 AMP 1,2001,1904712.527A++0.3932.288%B++29.664%A+150.6S1.3A++3887.9h9.7A30B++
T9 CARV-S 1,1981,1865162.298B0.1627.91%B*37.943%A+95.6A++1B+26412.4h9.2B**32.9B*
T32 Bull 1,1901,1835122.311B+0.1731.66%A44.125%A**103.8A++N/A28311.4h8.5A+26.9B**
NS-45 Pilot 1,1801,1765842.014B+0.1337.879%B*35.289%B++163.3A*N/A4647.2h5.3B*13.9B*
PDW-16 Hailstorm 1,1811,1754232.778A*0.6433.302%A+20.34%B+132SN/A3068.9h10.4B*31.3B*
NS-15 Gallows 1,1901,1754842.428C+0.2931.935%B+41.787%B*119.9B*1.5C+4199.8h8.7B**27.3B*
FA1 Barrage 1,1771,1706221.881B*0.2644.393%C**14.274%C87.3MN/A22313.4h3.3B**7.5B*
Shuriken 1,1831,1704472.617B**0.4829.741%C**33.333%A*92.9A++1B*21612.6h11B+37.1B++
NS Baron G5 1,1711,1664962.351A++0.2153.942%B*21.269%A100.5A**N/A22311.6h3.6B*6.7C*
MKV Suppressed 1,1681,1626201.874B++0.2729.856%B+19.105%C+83A++N/A19814h10.9B++36.6B+
TX1 Repeater 1,1691,1607631.52B**0.6229.863%B*24.31%B84.7A**N/A24413.7h9.4B**31.5B**
TRAC-5 1,1631,1521,1431.008C*1.1322.532%C+18.49%C+34.5B++N/A15333.4h11.3B*50.2B+
NSX Tanto 9579465061.87B+0.2731.733%B*31.607%B++69.1B*N/A16713.7h10B**31.6B++
L100 Python HESH 1,0429384719.957B+17.8259.74%B**N/A96.7A10.7B+3079.7h2.2B**3.8B**
M18 Rotary 1,5789173053.007B0.8734.356%B+N/A28.1B*20.3B**21832.6h69.4B++201.9B*
ASP-30 Grounder 1,1978649170.942C*1.2070.809%B**4.514%B*37.2A++14.4B+24023.2h4.9A6.9A+
P2-120 AP 1,305801889.102C++6.9653.587%B*3.371%C*43.3B++27.2A37618.5h7.7C14.4C*
MG-C1 Kindred 6846772113.209A++1.0732.532%B**37.519%A*138.2M1.4C*4044.9h7.3A22.6B**
RAMS .50M 6636632133.113C+0.9747.459%B**84.615%B++94.7M**N/A2627h1.5A3.2B**
TRAC-Shot 6356324231.494C++0.6528.745%B++23.26%B++40C++N/A11315.8h7.2A+25B**
M3 Pounder HEG 6766191963.158B*1.0249.254%B**3.069%C+41.8A*3.9C*17314.8h9.9B**20.1B*
L100 Python AP 8486164414B++11.8663.245%B*N/A74.2M28A3788.3h3.1A4.9A+
99SV 6036011863.231B**1.0942.196%A++30.283%D95.4M**N/A2566.3h3.5A8.3B**
Ripper 5945922,1310.278A++1.8641.047%A18.75%C**10.9C*N/A3154.2h1.3B+3.1B+
TRAC-5 Burst 5835791673.467B+1.3330.583%B*32.297%B**128.7A**N/A3184.5h8.9B**29B*
M2 Mutilator 5605541793.095B++0.9519.546%B**20.397%B59.6A**N/A1799.3h12.2A62.4B*
M2 Mutilator 5085051433.531B**1.3920.326%B**24.356%A63.1MN/A1848h12.3A60.7B*
M12 Kobalt-H 510504772A69.8627.707%B**28.77%A*265.3A**3.2D6491.9h10.1B*36.4B**
Auraxium Chainblade 5095007,1940.07B++2.0727.041%C6.4%C+2.6B+N/A7190.2h1.6B*6C**
Frag Grenade 4944941494N/A491.8648.02%C*N/A548.9C+N/A24510.9h3.1B+6.4B+
M3 Pounder HEG 5364811882.559B+0.4251.405%B**2.495%C-33.4A3.8C+15314.4h13.2B++25.7B++
T1A Unity 4354322032.128B+0.0128.253%B+35.88%A72B**N/A2036h9.7A34.5B**
MG-S1 Jackal 4064051642.47B*0.3333.422%B**39.506%A**90A+N/A3014.5h8.4B**25.2B*
Tank Mine 5193862151.795C--0.3550.387%B**N/A74.2D25.6D*5055.2h1.9C+3.7A
NS-TMC-01 "His Regards" 37035015,2350.023C+2.128.875%D*4.286%C-0.8C+N/A2435h1.9B+21.2D
AMR-66 3323271172.795A++0.6538.83%A++40.979%A*81.8M1.3B**3374h4.9A+12.7B**
L100 Python HEAT 404315496.429C++4.2959.644%B*1.905%C52.5B**14.8B+2256h3.7B**6.2B**
P2-120 HESH 3443083102.667S100.5352.274%B**1.299%B++93.3A++10.9C**3313.3h2.8A5.4A
Icikill 3032963,4880.085B+2.0623.234%D8.784%C+4C++N/A1373.2h1.9B8.1C++
G20 Vulcan-H 439274318.839A6.7056.742%B**4.015%B*91.3A*55A**8443h101C+178.1B+
C75 Viper 246213524.096C+1.9639.534%C+1.878%B+42.6B+6.6C2295h8B+20.3B*
Rocklet Rifle 4132121701.247B++0.8952.087%C+N/A45.1A42.8A+4994.7h25.2B**48.4B*
M18 Needler 3552112320.909C1.2328.939%DN/A11.5C7.8C15918.4h106.2B+367.1B
M18 Locust 3071921314.769M**12.6330.786%CN/A41.7B**25B*3614.6h57.3C**186B+
ML-7 2281883180.591C1.5559.185%C*4.255%B**28.9C**6.2D-3796.5h4.4B**7.4B**
NSX Tomoe 1861861311.42C0.7235.148%B**25.807%D*68.9B++N/A2962.7h12B+34.1B++
The President 188184832.217B+0.0834.326%B28.804%C**141.5A+3.1A*4421.3h9.5B+27.7B++
M12 Kobalt 180179629.833C**27.6921.906%B*16.76%C--105.3B*N/A3221.7h12.1B**55.2B*
M12 Kobalt 184179629.833B+27.6921.767%B++21.229%B+105.3B**2.9C+3841.7h11.7A53.9B++
SABR-13 186174712.451B+0.3137.503%A*29.885%B+133.8S9.2U5111.3h8.2A21.8A
M40 Fury 1861571312.077B+9.9438.288%C**1.911%C*38.3C7.1C-1824.1h13.2C++34.4C**
MANA Anti-Personnel Turret 143143672.134N/A0.0127.468%UN/A1430UN/A3443800.1h17.7T*64.3T*
Claymore 136136731.863D0.2838.404%B+N/A85D--N/A3251.6h1.1B*2.9B++
Spear Anti-Vehicle Phalanx Turret 140114619A++16.8647.49%C**12.281%S87.7M20C5051.3h4.1A+8.7A
Soldier Soaker 111111661.682B+0.4634.685%C+23.423%A++85.4B*N/A4881.3h4.9B**14B++
NS-AM7 Archer 1221081800.6C*1.5457.947%C+35.185%A++16.1A+2.1C846.7h7.6B**13.2B**
T2 Striker 170108921.174B**0.9766.865%A+N/A21.6B**12.4C++3295h53D79.3C++
P2-120 HEAT 12291233.957C1.8245.185%B3.297%C*29.4C++10C+3113.1h6B+13.4B+
M20 Basilisk 11882155.467B+3.3341.979%C**8.537%B**24.1C*10.6B*2913.4h79.7B+189.8B+
KSR-35 8281332.455C+0.3134.878%C30.864%C++81A1B**2661h3.5B**10.1B+
MAX Punch 79788720.089C+2.0522.87%D**N/A1.3C+N/A462.4h1.3C++5.7C+
M12 Kobalt 7877177A++74.8628.191%B**16.883%C192.5A+2.5D-5590.4h15.1B53.6B*
M40 Fury 7767611.167B9.0343.094%B++1.493%C67B+10C+3801h12.4C*28.9B+
NS-357 IA 6363521.212C++0.9352.738%B+47.619%B**70B+N/A3660.9h2.9B++5.5B++
M20 Basilisk 755787.125A4.9844.759%B+3.509%D-28.5B+9C+2672h88.3B197.3B+
MR11 Gatekeeper-H 12355124.583C+2.4450.06%C-N/A17.2D*21.3D2293.2h53C++105.8C++
M60-G Bulldog-H 5350150M**47.8662.876%B**6%S250S15C++7750.2h3.8B++6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon362,4002.2h
Nano-Armor Kit593556,21335.1h
Nanite Revive Grenade01,9130.5h
Medical Applicator1,008342,92324.5h
Restoration Kit2532,6084.3h
Motion Spotter11216,1859.1h
Spitfire Auto-Turret1880.1h
Welding Device02960h
Shield Recharging Field442,3171h
Recon Detection Device271,3231.9h
Ammunition Package292,2921h
Medical Kit3,56117,96551.4h
Anti-Infantry MANA Turret183310.7h
Hardlight Barrier7910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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