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Deputy Director Wintermote[TG] Wintermote
NC BR 88

KDR: 3.26

Score: 48.8m

Last Seen: Jun 22nd, 2019 3:51 AM
- OFFLINE - 692.8 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Emerald - Outfit Member of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 104
Level Progress (to 89): 82%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW Titan-150 AP Reaper DMR M30 Mustang AH LA1 Anchor AF-57 Piston MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,917,783 MLG Score: 1533
Fun Score: N/A
Cheeseburgers Flipped: 1118TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.993%28.129%67528118657,4393.62254-0.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.989%0.553B+1.108B**-1.527FHEAD ++ (~16.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.468B+9.50.334C**30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.048%0.532%766212124,3218886974.86052619%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.949%0.813B++-0.976D--1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.824B++12.80.758B++15.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.698%3.768%807412107,962147347415.40163168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.626%0.166C++0.778B++0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++4.30.657B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.728%18.405%234912052,84711805272.41067539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.249%-0.782D-3.443M*0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.80.248C++24.90.376C**64.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.964%55.236%23411213487200920.242289

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.147C++-0.769D--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.316C*2.40.236C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.83%16.151%234312114,6561136504.09859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.165%0.19C++0.299C*0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.467B+3.10.366C**3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 104
48.8m227.8%344 (20.6k)313 (18.8k)3.25613101,49731,1713.7812188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214824922.203%19.598%43505:0025

9% Combat Medic27% Engineer50% Heavy Assault7% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 16th, 2013 10:39 AMFeb 21st, 2013 6:27 PMJul 20th, 2019 12:54 PM (7h) (PST)Jun 22nd, 2019 1:26 AM (29d) (PST)Jun 21st, 2019 11:51 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7941506440.6510.2000.1281.6610.0791533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,6409,01638,62439128100518,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2600.1h/108.3d 16,367 19,891 32,696 259.2k 3,309 8,017 12,284 123.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:15,344
Deaths:4,606
KDR:3.331
Accuracy:24.020% D-
HSR:30.781% B+
NC6 Gauss SAW
B++
Kills:10,195
Deaths:3,275
KDR:3.113
Accuracy:22.837% B+
HSR:27.945% B++
LA1 Anchor
C+
Kills:3,615
Deaths:1,379
KDR:2.621
Accuracy:23.941% C
HSR:25.892% C+
EM1
B+
Kills:2,017
Deaths:458
KDR:4.404
Accuracy:22.789% C*
HSR:25.533% B+
MGR-L1 Promise
C++
Kills:1,670
Deaths:437
KDR:3.822
Accuracy:19.529% D-
HSR:25.389% C++
EM6
C+
Kills:1,174
Deaths:677
KDR:1.734
Accuracy:19.804% C-
HSR:23.595% C+
GD-22S
C++
Kills:1,162
Deaths:487
KDR:2.386
Accuracy:23.915% C++
HSR:23.150% C+
NC6S Gauss SAW S
C+
Kills:1,157
Deaths:556
KDR:2.081
Accuracy:22.702% C+
HSR:23.768% C+
Kills:36,334
Deaths (as Heavy Assault):11,875
Deaths (to Heavy Assaults):9,094
KDR:3.05971
Kill Difference:24,459
Playtime:1,287.322 hours
Usage:50%
Score:23.880m
Score/min:309
Accuracy (listed only):22.442%
HSR (listed only):25.757%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
B+
Kills:3,239
Deaths:1,199
KDR:2.701
Accuracy:41.026% C++
HSR:15.900% B+
MGR-M1 Bishop
B+
Kills:2,968
Deaths:480
KDR:6.183
Accuracy:36.397% B+
HSR:33.423% B+
Warden
C**
Kills:1,671
Deaths:1,169
KDR:1.429
Accuracy:28.640% C**
HSR:25.613% C++
LA39 Bruiser
B+
Kills:990
Deaths:430
KDR:2.302
Accuracy:68.239% B+
HSR:13.636% C
AC-X11
C*
Kills:580
Deaths:217
KDR:2.673
Accuracy:26.016% C*
HSR:22.414% C++
GD-66 Claw
A++
Kills:427
Deaths:208
KDR:2.053
Accuracy:46.846% D--
HSR:23.888% A++
GD-7F
C++
Kills:115
Deaths:56
KDR:2.054
Accuracy:21.628% D
HSR:20.870% C++
AF-19 Mercenary
B+
Kills:100
Deaths:169
KDR:0.592
Accuracy:17.118% D--
HSR:25% B+
Kills:10,090
Deaths (as Engineer):3,928
Deaths (to Engineers):6,233
KDR:2.56874
Kill Difference:6,162
Playtime:691.894 hours
Usage:27%
Score:12.918m
Score/min:311
Accuracy (listed only):35.739%
HSR (listed only):22.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B+
Kills:3,239
Deaths:1,199
KDR:2.701
Accuracy:41.026% C++
HSR:15.900% B+
MGR-S1 Gladius
B++
Kills:3,224
Deaths:1,030
KDR:3.130
Accuracy:27.198% C++
HSR:26.830% B++
AF-4 Cyclone
B*
Kills:1,858
Deaths:771
KDR:2.410
Accuracy:23.641% C
HSR:24.435% B*
LA39 Bruiser
B+
Kills:990
Deaths:430
KDR:2.302
Accuracy:68.239% B+
HSR:13.636% C
AC-X11
C*
Kills:580
Deaths:217
KDR:2.673
Accuracy:26.016% C*
HSR:22.414% C++
GD-66 Claw
A++
Kills:427
Deaths:208
KDR:2.053
Accuracy:46.846% D--
HSR:23.888% A++
GD-7F
C++
Kills:115
Deaths:56
KDR:2.054
Accuracy:21.628% D
HSR:20.870% C++
AF-19 Mercenary
B+
Kills:100
Deaths:169
KDR:0.592
Accuracy:17.118% D--
HSR:25% B+
Kills:10,533
Deaths (as Light Assault):4,080
Deaths (to Light Assaults):5,275
KDR:2.58162
Kill Difference:6,453
Playtime:82.439 hours
Usage:3%
Score:1.350m
Score/min:273
Accuracy (listed only):33.964%
HSR (listed only):21.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B++
Kills:3,224
Deaths:1,030
KDR:3.130
Accuracy:27.198% C++
HSR:26.830% B++
AF-6 Shadow
B
Kills:2,087
Deaths:492
KDR:4.242
Accuracy:36.787% B
HSR:28.366% C++
AF-4 Cyclone
B*
Kills:1,858
Deaths:771
KDR:2.410
Accuracy:23.641% C
HSR:24.435% B*
LA8 Rebel
B*
Kills:763
Deaths:370
KDR:2.062
Accuracy:31.935% C++
HSR:28.309% B*
NS-357 Underboss
B**
Kills:595
Deaths:431
KDR:1.381
Accuracy:36.829% C+
HSR:29.244% B**
LA3 Desperado
A+
Kills:546
Deaths:301
KDR:1.814
Accuracy:29.505% C*
HSR:29.487% A+
SAS-R
C-
Kills:487
Deaths:133
KDR:3.662
Accuracy:35.964% C-
HSR:55.236% D*
NSX Tomoe
B**
Kills:279
Deaths:88
KDR:3.170
Accuracy:27.497% C
HSR:48.746% B**
Impetus
C++
Kills:240
Deaths:51
KDR:4.706
Accuracy:32.311% C
HSR:29.583% C++
NS-45 Pilot
A++
Kills:124
Deaths:58
KDR:2.138
Accuracy:27.991% C--
HSR:42.742% A++
NS-44 Commissioner
C**
Kills:107
Deaths:58
KDR:1.845
Accuracy:38.877% C**
HSR:20.561% C
NS-AM7 Archer
C+
Kills:99
Deaths:105
KDR:0.943
Accuracy:53.722% D
HSR:17.172% C+
NC08 Mag-Scatter
B+
Kills:54
Deaths:29
KDR:1.862
Accuracy:56.676% B+
HSR:11.111% D-
Kills:10,463
Deaths (as Infiltrator):3,917
Deaths (to Infiltrators):4,788
KDR:2.67118
Kill Difference:6,546
Playtime:190.076 hours
Usage:7%
Score:3.369m
Score/min:295
Accuracy (listed only):35.303%
HSR (listed only):30.140%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C*
Kills:4,256
Deaths:1,876
KDR:2.269
Accuracy:24.113% C
HSR:26.480% C*
AF-57 Piston
B+
Kills:3,239
Deaths:1,199
KDR:2.701
Accuracy:41.026% C++
HSR:15.900% B+
MGR-S1 Gladius
B++
Kills:3,224
Deaths:1,030
KDR:3.130
Accuracy:27.198% C++
HSR:26.830% B++
AF-4 Cyclone
B*
Kills:1,858
Deaths:771
KDR:2.410
Accuracy:23.641% C
HSR:24.435% B*
LA39 Bruiser
B+
Kills:990
Deaths:430
KDR:2.302
Accuracy:68.239% B+
HSR:13.636% C
Gauss Rifle Burst
B**
Kills:639
Deaths:272
KDR:2.349
Accuracy:23.262% D-
HSR:35.837% B**
Carnage AR
C**
Kills:517
Deaths:660
KDR:0.783
Accuracy:18.700% D*
HSR:22.824% C**
GD-66 Claw
A++
Kills:427
Deaths:208
KDR:2.053
Accuracy:46.846% D--
HSR:23.888% A++
GR-22
C-
Kills:337
Deaths:341
KDR:0.988
Accuracy:16.946% F
HSR:16.321% C-
Kills:15,487
Deaths (as Combat Medic):6,787
Deaths (to Combat Medics):2,875
KDR:2.28186
Kill Difference:8,700
Playtime:242.933 hours
Usage:9%
Score:3.912m
Score/min:268
Accuracy (listed only):32.219%
HSR (listed only):22.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,869
Deaths:499
KDR:3.745
Accuracy:30.538% D
HSR:18.834% C*
AF-41 Hacksaw
B+
Kills:1,833
Deaths:520
KDR:3.525
Accuracy:31.881% C+
HSR:17.349% B+
AF-41 Hacksaw
B*
Kills:1,822
Deaths:519
KDR:3.511
Accuracy:30.280% C+
HSR:17.508% B*
AF-34 Mattock
C+
Kills:1,800
Deaths:497
KDR:3.622
Accuracy:28.152% D
HSR:16.500% C+
NCM3 Raven
A**
Kills:253
Deaths:182
KDR:1.390
Accuracy:42.066% C**
HSR:6.324% A**
NCM3 Raven
A*
Kills:236
Deaths:182
KDR:1.297
Accuracy:42.668% B
HSR:5.932% A*
NS-10 Burster
B*
Kills:177
Deaths:131
KDR:1.351
Accuracy:32.922% B+
HSR:9.040% B*
NS-10 Burster
B+
Kills:154
Deaths:129
KDR:1.194
Accuracy:33.426% B+
HSR:7.143% B+
NS-20 Gorgon
A
Kills:139
Deaths:53
KDR:2.623
Accuracy:25.398% C*
HSR:26.619% A
NS-20 Gorgon
A
Kills:137
Deaths:53
KDR:2.585
Accuracy:25.880% C*
HSR:26.277% A
Kills:8,420
Deaths (as MAX Suit):1,382.500
Deaths (to MAX Suits):1,462
KDR:6.09042
Kill Difference:7,037.500
Playtime:140.028 hours
Usage:5%
Score:3.402m
Score/min:405
Accuracy (listed only):32.321%
HSR (listed only):15.153%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:3,960
V. Kills:234 N/A
Deaths:399
KDR:9.925
Accuracy:63.918% B**
KPH:76.500 B*
VKPH:4.500 C+
Vortek Rotary
C+
Kills:361
V. Kills:275 131%
Deaths:229
KDR:1.576
Accuracy:32.950% B
KPH:12.800 C+
VKPH:9.700 C+
Tomcat A2AM Pods
C--
Kills:167
V. Kills:158 105%
Deaths:42
KDR:3.976
Accuracy:85.733% B**
KPH:27.700 D
VKPH:26.200 C--
Breaker Rocket Pods
D
Kills:88
V. Kills:10 N/A
Deaths:13
KDR:6.769
Accuracy:41.813% D-
KPH:33.800 D
VKPH:3.800 D--
Hornet Missiles
D
Kills:53
V. Kills:25 204%
Deaths:20
KDR:2.650
Accuracy:54.392% D
KPH:30.300 D
VKPH:14.300 D--
Kills:4,629 (4,321 + 0)
Deaths:703
KDR:6.585
VKDR:0.999
Vehicle Kills:702
Kill Difference:3,926
Playtime:90.388 hours
Usage:3%
Score:1.365m
Score/min:252
Piloting Accuracy:32.950%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:78
V. Kills:25 300%
Deaths:10
KDR:7.800
Accuracy:33.693% D--
KPH:24.800 D-
VKPH:7.900 C+
Kills:78 (0 + 78)
Deaths:10
KDR:7.800
VKDR:2.500
Vehicle Kills:25
Kill Difference:68
Playtime:3.146 hours
Usage:0%
Score:0.028m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:33.693%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,101
V. Kills:397 277%
Deaths:40
KDR:27.525
Accuracy:50.629% C--
KPH:49.500 A
VKPH:17.900 C+
Skyguard
M
Kills:102
V. Kills:55 182%
Deaths:3
KDR:34
Accuracy:29.128% C+
KPH:32.600 M
VKPH:17.600 A**
C75 Viper
C+
Kills:61
V. Kills:25 235%
Deaths:35
KDR:1.743
Accuracy:30.527% D-
KPH:18.500 D
VKPH:7.600 C+
Kills:1,264 (1,264 + 0)
Deaths:78
KDR:16.205
VKDR:6.115
Vehicle Kills:477
Kill Difference:1,186
Playtime:28.654 hours
Usage:1%
Score:0.618m
Score/min:360
Driving Accuracy:30.527%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:6,624
V. Kills:4,146 160%
Deaths:644
KDR:10.286
Accuracy:42.606% D--
KPH:26.800 C*
VKPH:16.800 B+
E540 Halberd
A
Kills:189
V. Kills:83 225%
Deaths:11
KDR:17.182
Accuracy:41.785% C
KPH:42.400 A
VKPH:18.600 B*
Titan-150 HEAT
C
Kills:176
V. Kills:118 148%
Deaths:45
KDR:3.911
Accuracy:32.930% F
KPH:11.700 D--
VKPH:7.800 C
C85 Canister
A*
Kills:125
V. Kills:1 N/A
Deaths:2
KDR:62.500
Accuracy:48.600% B**
KPH:152.900 A*
VKPH:1.200 D**
Enforcer ML85
B**
Kills:56
V. Kills:39 140%
Deaths:11
KDR:5.091
Accuracy:48.950% B**
KPH:22.300 C+
VKPH:15.500 C+
Kills:7,170 (6,800 + 370)
Deaths:713
KDR:10.056
VKDR:6.153
Vehicle Kills:4,387
Kill Difference:6,457
Playtime:270.214 hours
Usage:10%
Score:3.982m
Score/min:246
Driving Accuracy:32.930%
Gunner Accuracy:48.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:209
V. Kills:12 N/A
Deaths:19
KDR:11
Accuracy:46.554% C-
KPH:88.700 C
VKPH:5.100 D
M96 Mjolnir-H
D
Kills:52
V. Kills:43 118%
Deaths:2
KDR:26
Accuracy:45.543% C-
KPH:26 D--
VKPH:21.500 D
Kills:261 (0 + 261)
Deaths:21
KDR:12.429
VKDR:2.619
Vehicle Kills:55
Kill Difference:240
Playtime:4.355 hours
Usage:0%
Score:0.107m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:45.543%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,385
V. Kills:37 N/A
Deaths:55
KDR:25.182
Accuracy:22.091% B*
KPH:91.900 B*
VKPH:2.500 C+
M12 Kobalt
B++
Kills:507
V. Kills:17 N/A
Deaths:30
KDR:16.900
Accuracy:20.599% B+
KPH:94.700 B++
VKPH:3.200 B+
M20 Basilisk
C+
Kills:224
V. Kills:74 299%
Deaths:25
KDR:8.960
Accuracy:37.527% C+
KPH:17.700 C
VKPH:5.900 C-
M20 Basilisk
C++
Kills:101
V. Kills:41 240%
Deaths:13
KDR:7.769
Accuracy:38.290% C++
KPH:17 C
VKPH:6.900 C-
M40 Fury
C
Kills:72
V. Kills:7 N/A
Deaths:6
KDR:12
Accuracy:28.417% D
KPH:36.100 C
VKPH:3.500 D--
M60-G Bulldog
C+
Kills:51
V. Kills:11 425%
Deaths:7
KDR:7.286
Accuracy:35.506% C++
KPH:24.600 C
VKPH:5.300 C+
Kills:2,340 (0 + 2,340)
Deaths:136
KDR:17.206
VKDR:1.375
Vehicle Kills:187
Kill Difference:2,204
Playtime:43.057 hours
Usage:2%
Score:0.608m
Score/min:235
Driving Accuracy:N/A%
Gunner Accuracy:35.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 15,49515,3444,6063.331B+0.0724.02%D-30.781%B+49.5CN/A123309.7h8.9C++37.2C+
NC6 Gauss SAW 10,35310,1953,2753.113A++0.1422.837%B+27.945%B++50.9B**N/A144200.2h9.8C**42.7B+
Titan-150 AP 10,7706,62464410.286B++7.0342.606%D--4.318%B**26.8C*16.8B+228247.4h4.2B9.9C+
Reaper DMR 4,3404,2561,8762.269C**0.9924.113%C26.48%C*34.9C+N/A99122.1h10.6C43.9C+
M30 Mustang AH 4,1943,9603999.925B++6.6763.918%B**N/A76.4B*4.5C+28751.8h7.8C**12.1B+
LA1 Anchor 3,6523,6151,3792.621C*0.6423.941%C25.892%C+50.2C++N/A15172h9.9C*41.2C*
AF-57 Piston 3,2723,2391,1992.701A+0.5641.026%C++15.9%B+58B**N/A19455.8h3.5B*8.5B+
MGR-S1 Gladius 3,2483,2241,0303.13A0.1327.198%C++26.83%B++39.5C++N/A9781.7h9B+33.1B+
MGR-M1 Bishop 3,0172,9684806.183M2.9336.397%B+33.423%B+48.7B*N/A12660.9h6.2B17B+
C-4 3,4802,5799422.738B**0.5222.672%DN/A133.6B**46.7A89119.3h1.3B+5.9C++
AF-6 Shadow 2,1052,0874924.242A+0.9936.787%B28.366%C++48.4C**N/A14943.1h5.6C++15.2B
EM1 2,0542,0174584.404M*1.1522.789%C*25.533%B+51.2B++N/A13939.4h13.4C+58.7C**
AF-34 Mattock 1,8851,8694993.745C**0.4930.538%D18.834%C*46.4B+N/A14540.3h5.4B++17.7B
AF-4 Cyclone 1,8831,8587712.41B*0.8523.641%C24.435%B*30.7C+N/A9760.6h10.3B+43.6C*
AF-41 Hacksaw 1,8481,8335203.525B+0.2731.881%C+17.349%B+41.8B++N/A11543.9h6.9C**21.7B
AF-41 Hacksaw 1,8441,8225193.511B+0.2530.28%C+17.508%B*42B++N/A11943.4h6.5C**21.5C**
AF-34 Mattock 1,8241,8004973.622C*0.3728.152%D16.5%C+44.8C*N/A13940.2h5.2B+18.3C++
Warden 1,6961,6711,1691.429B+1.8328.64%C**25.613%C++24.6C*N/A8367.9h8.7B+30.3B+
MGR-L1 Promise 1,7071,6704373.822A*0.5719.529%D-25.389%C++50.3C**1.1B+18033.2h14.8C++75.7C+
NC15 Phoenix 2,2881,4344313.327A*0.0757.268%B+N/A25.7A+15.3B+21755.7h7.1B**12.3B**
NC05 Jackhammer 1,4281,4095872.4B**0.8650.123%B++18.169%B*78.3A+1.1A+25918h4.6B9.3B+
M12 Kobalt 1,4221,3855525.182B**21.9322.091%B*23.321%B**91.7B*2.5C+25615.1h19.2C*86.7B+
EM6 1,1851,1746771.734C++1.5219.804%C-23.595%C+34.8CN/A12833.7h11.2C++56.7C++
GD-22S 1,1731,1624872.386B+0.8723.915%C++23.15%C+51.6B+N/A20322.5h10.4B+43.7B
NC6S Gauss SAW S 1,1741,1575562.081B+1.1822.702%C+23.768%C+46.3C++N/A13625h9.9B+43.6C*
L100 Python AP 1,4981,1014027.525S24.2750.629%C--N/A49.6A17.9C+33722.2h4B*7.9B*
Hawk GD-68 1,9911,0548091.303B**1.9569.047%B**1.803%C--16.8C++14.9B**21362.9h9.4C13.7C+
LA39 Bruiser 1,0009904302.302B**0.9568.239%B+13.636%C63.5B**N/A19615.6h2B*2.9B++
Tank Mine 1,5229861168.5M++5.2429.695%CN/A124.8B+67.8C*10487.9h1.7B+5.9C**
LA8 Rebel 7707633702.062A1.1931.935%C++28.309%B*52.6B**N/A15214.5h5.1B*16B+
Frag Grenade 6656561656N/A652.7447.566%C**N/A504.6C++6.9C18261.3h3.5B+7.4B+
Gauss Rifle Burst 6486392722.349B0.9123.262%D-35.837%B**40.4C+N/A10315.8h11.7C+50.1C
NS-357 Underboss 5985954311.381B+1.8836.829%C+29.244%B**52.2BN/A13211.4h3.6B++9.7B+
AC-X11 5865802172.673A++0.5826.016%C*22.414%C++43.6B++N/A15913.3h8.8B+33.9B+
Spear Anti-Vehicle Phalanx Turret 7565603316.97A+13.7148.998%B+5.893%B**62.2A+21.8C++4029h5.3B*10.8B**
Bouncing Betty 5555553117.903S14.6535.659%D-N/A154.2B++N/A4533.6h1.8B+5.1C
LA3 Desperado 5515463011.814B**1.4429.505%C*29.487%A+67.4A+N/A2148.1h7.1B*24.1B++
NS Decimator 7795431832.967A*0.2956.554%C--N/A42.4B+18.4C**44512.8h4.5C*8C++
Carnage AR 5235176600.783C2.4718.7%D*22.824%C**19.6DN/A8026.4h18D**96.4D**
M12 Kobalt 5245073016.9B+13.6420.599%B+21.696%B+93.9B++3.1B2985.4h17.7C*85.9B+
SAS-R 4894871333.662B+0.4135.964%C-55.236%D*37.2C+N/A12713.1h2.4C+6.8C+
GD-66 Claw 4344272082.053B++1.2046.846%D--23.888%A++53.4B+N/A1628h2.6C+5.6C
Vortek Rotary 6363612291.576C+1.6832.95%B1.662%C12.8C+9.8C+15228.2h68.4B207.5B+
GR-22 3383373410.988C+2.2716.946%F16.321%C-13.3D-N/A4225.3h13.8C+81.7D
NSX Tomoe 281279883.17B**0.0927.497%C48.746%B**47.3BN/A2335.9h13.2B48C*
NCM3 Raven 4122531821.39B++1.8742.066%C**6.324%A**15.4A9.7A+16416.4h20.9B*49.6B++
Shrike 3992503960.631C+2.6358.761%C**1.6%D19.1C-11.4C+36313.1h8.4D14.3C
Impetus 243240514.706A++1.4532.311%C29.583%C++41.4C++N/A1125.8h5.4D16.8C
NCM3 Raven 3872361821.297B++1.9642.668%B5.932%A*14.4A+9.2A+16116.4h22.6B*53B++
M20 Basilisk 298224258.96M+5.7037.527%C+8.036%B*17.8C5.9C-17612.6h95.4C+254.3C++
Spear Anti-Vehicle Phalanx Turret 2832091209U205.7445.65%C--4.306%C+59.7A++21.1C++2963.5h5.5B**12B**
C85 Canister-H 2212091911C+7.7446.554%C-16.268%A+87.1C5D3512.4h5.8B+12.4B
E540 Halberd 2721891117.182A13.9341.785%C3.175%C++42A18.4B++7174.5h4.7B*11.1B+
Spear Anti-Vehicle Phalanx Tower 265186362M+58.7446.567%C2.688%C-44.3C+18.8C--2844.2h7.5B16.2B
Hardlight Dagger 18117711,6190.015C-3.2413.019%D*2.26%D0.2C+N/A1776.1h2.2C++16.9C
NS-10 Burster 2931771311.351B+1.9132.922%B+9.04%B*7.8B**5.1B**9622.6h123.9B++376.4B++
Titan-150 HEAT 294176453.911C+0.6532.93%F3.977%B++11.7D--7.9C13915h4.9C*15D
Tomcat A2AM Pods 325167423.976C+0.7285.733%B**N/A27.8D26.3C--3386h8C*9.3B++
Spear Anti-Vehicle Phalanx Tower 2321651165S161.7448.975%A+5.455%C**1650S670S362950.1h6.2B**12.7A
NS-10 Burster 2531541291.194C*2.0633.426%B+7.143%B+7B++4.5B+8621.9h140.6B+420.7B+
NS-20 Gorgon 148139532.623A++0.6325.398%C*26.619%A24.4B++1.6B1095.7h32.7C*128.9B+
NS-20 Gorgon 142137532.585A*0.6725.88%C*26.277%A24B++N/A925.7h33.9C*130.9B+
C85 Canister 126125262.5M+59.2448.6%B**20.8%A++156.3A*1.3D*4410.8h4.7B*9.7B*
NS-45 Pilot 124124582.138B++1.1227.991%C--42.742%A++44.3C+N/A1102.8h6.2B+22.2C**
M60-A Bulldog 141123620.5C++17.2439.904%D2.439%C++17.6D2.6C827h6.7C16.9C
Aspis Anti-Aircraft Phalanx Turret 2451221210.167M6.9129.278%B+N/A18.5A18.6A2936.6h112.5B*384.1B++
GD-7F 115115562.054B**1.2021.628%D20.87%C++47.9B*N/A4622.4h10.9B*50.4B
NS-44 Commissioner 107107581.845B*1.4138.877%C**20.561%C51B++N/A3152.1h3.3B++8.5B+
MAX Punch 1061051,4070.075C+3.1847.132%C++N/A0.8CN/A3130.5h1.8C++3.8B
Sticky Grenade 1031021102N/A98.7454.393%C++N/A1020C++10C33340.1h2.5C+4.7C+
Skyguard 157102334U30.7429.128%C+N/A32.9M17.7A**5073.1h57.5A+197.4A
M20 Basilisk 142101137.769M4.5138.29%C++4.951%C17.1C6.9C-2495.9h100.6C+262.8C*
AF-19 Mercenary 1021001690.592C2.6617.118%D--25%B+4.3D-N/A12723h14.8C+86.4C
NS-AM7 Archer 137991050.943B**2.3153.722%D17.172%C+6.6C+2.5C+6715h20.9C++38.9C+
M60-A Bulldog 9990136.923C3.6737.493%DN/A13.4D1.3D-876.7h7.2D19.2D
Breaker Rocket Pods 9888136.769C+3.5141.813%D-N/A33.8D3.8D--3472.6h12.2B++29.1B
Auraxium Mag-Cutter 86868,7210.01C-3.259.088%D**4.651%C0.1C--N/A0581.6h2.9D--32.2F--
Rocklet Rifle 13883441.886A**1.3748.787%C-N/A31.9B+21.2C5122.6h34.6B71C*
L105 Zephyr 10378107.8C+4.5433.693%D--N/A25.2D-8.1C+1463.1h7.6C--22.6D
M40 Fury 7972612B**8.7428.417%DN/A36C3.5D--2952h7.3B**25.6B++
C75 Viper 8661351.743C--1.5130.527%D-1.639%C**18.5D7.6C+3733.3h15.4C50.4D
Enforcer ML85 9556115.091C+1.8348.95%B**1.786%C22.4C+15.6C+17082.5h15.8D-32.3C++
Mag-Cutter 56567,4270.008C-3.257.274%F-N/A0.1D-N/A1374.5h2.8C+37.8D-
NC08 Mag-Scatter 5454291.862B1.3956.676%B+11.111%D-41.5BN/A1481.3h3.9C**6.8B+
Hornet Missiles 7853202.65C0.6154.392%D1.887%C*31.2D14.7D-3781.7h11.6C+21.3C+
M96 Mjolnir-H 9552226S22.7445.543%C-N/A26D--21.5D4742h42.3C+93C
M60-G Bulldog 625177.286B*4.0335.506%C++1.961%D24.3C5.2C+1812.1h6.2B+17.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33010.4h
Spawn Beacon108180.7h
Nano-Armor Kit272670,09445.5h
Medical Applicator653209,15819.1h
Medical Kit11770.1h
Rampart Wall11071.4h
Repair Module0510.3h
Nanite Revive Grenade07580.2h
Motion Spotter146,0862.9h
Nanite Healing Grenade0630h
Deconstruction Tool01,8330.2h
Spitfire Auto-Turret11330.1h
Spear Anti-Vehicle Tower0530.4h
Recon Detection Device31310.2h
Shield Recharging Field291,1460.7h
Ammunition Package629250.9h
Anti-Infantry MANA Turret21180.3h
Nano-Repair Grenade02070.1h
Hardlight Barrier21790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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