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Adherent Immortal Wisdomcubie[GCO] Wisdomcubie
VS BR 26

KDR: 3.45

Score: 13.5m

Last Seen: Jul 4th, 2019 3:37 PM
- OFFLINE - 1174.7 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Emerald
Level Progress (to 27): 5%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Ghost Solstice VE3 Pulsar LSW SVA-88 Serpent VE92 Supernova FPC Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,406,473 MLG Score: 2723
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.344%31.391%8901312018,9584.01164-0.565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.04%1.4A1.605A+-1.564FHEAD ++ (~17.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.564B+9.20.356C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.116%0.612%558212129812153964.54167247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.004%-0.235C-0.903D--0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.261C*41.90.209C++77.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.039%1.003%1240312111,0971898695.80423126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.282%1.948A++-1.003D*-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++50.6B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.93%66.785%0212121,409211106.67772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.374%1.947A++-0.019C+-1.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.90.393B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m551.4%896 (53.8k)715 (42.9k)3.4466715,1244,3883.905226 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214111923.911%26.501%63404:195

35% Engineer33% Heavy Assault9% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 7:02 PMMar 8th, 2015 6:42 PMJul 27th, 2019 5:33 AM (26d) (PST)Jul 4th, 2019 12:04 PM (49d) (PST)Jul 4th, 2019 11:37 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8681577110.8000.2320.2124.9350.0952723

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,0669,40242,664481413296642,910

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
315h/13.1d 2,012 4,008 5,068 93.3k 226 1,127 1,789 16.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:1,852
Deaths:541
KDR:3.423
Accuracy:25.721% B**
HSR:38.877% A*
Pulsar LSW
B**
Kills:1,163
Deaths:283
KDR:4.110
Accuracy:27.261% B++
HSR:32.588% B**
SVA-88
B*
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:27.512% B*
HSR:32.241% B*
Flare VE6
B**
Kills:734
Deaths:215
KDR:3.414
Accuracy:29.159% B**
HSR:27.384% B+
VX29 Polaris
B++
Kills:274
Deaths:82
KDR:3.341
Accuracy:27.548% B++
HSR:24.453% C*
NS-15M AE
B++
Kills:196
Deaths:48
KDR:4.083
Accuracy:28.155% B+
HSR:34.184% B++
Kills:5,379
Deaths (as Heavy Assault):1,446
Deaths (to Heavy Assaults):1,290
KDR:3.71992
Kill Difference:3,933
Playtime:103.503 hours
Usage:33%
Score:3.446m
Score/min:555
Accuracy (listed only):27.559%
HSR (listed only):31.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,197
Deaths:405
KDR:2.956
Accuracy:30.927% A+
HSR:24.979% B*
Serpent VE92
B**
Kills:1,124
Deaths:382
KDR:2.942
Accuracy:29.319% B**
HSR:26.335% B**
Pulsar C
A
Kills:185
Deaths:47
KDR:3.936
Accuracy:31.089% A
HSR:24.865% C**
Kills:2,506
Deaths (as Engineer):834
Deaths (to Engineers):905
KDR:3.0048
Kill Difference:1,672
Playtime:110.924 hours
Usage:35%
Score:6.439m
Score/min:967
Accuracy (listed only):30.445%
HSR (listed only):25.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,197
Deaths:405
KDR:2.956
Accuracy:30.927% A+
HSR:24.979% B*
Serpent VE92
B**
Kills:1,124
Deaths:382
KDR:2.942
Accuracy:29.319% B**
HSR:26.335% B**
Pulsar C
A
Kills:185
Deaths:47
KDR:3.936
Accuracy:31.089% A
HSR:24.865% C**
Eridani SX5
A+
Kills:122
Deaths:29
KDR:4.207
Accuracy:28.300% B
HSR:31.148% A+
Kills:2,628
Deaths (as Light Assault):863
Deaths (to Light Assaults):928
KDR:3.04519
Kill Difference:1,765
Playtime:55.490 hours
Usage:18%
Score:1.900m
Score/min:571
Accuracy (listed only):29.909%
HSR (listed only):26.832%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:373
Deaths:142
KDR:2.627
Accuracy:29.077% B**
HSR:30.027% A
Eridani SX5
A+
Kills:122
Deaths:29
KDR:4.207
Accuracy:28.300% B
HSR:31.148% A+
Kills:495
Deaths (as Combat Medic):171
Deaths (to Combat Medics):429
KDR:2.89474
Kill Difference:324
Playtime:9.117 hours
Usage:3%
Score:0.411m
Score/min:752
Accuracy (listed only):28.688%
HSR (listed only):30.587%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,346
Deaths:298
KDR:4.517
Accuracy:47.878% A
HSR:67.385% C+
NS-44L Blackhand
A++
Kills:434
Deaths:93
KDR:4.667
Accuracy:56.253% A++
HSR:41.936% C+
NS-357 Underboss
C*
Kills:144
Deaths:102
KDR:1.412
Accuracy:38.558% C*
HSR:21.528% C+
Eridani SX5
A+
Kills:122
Deaths:29
KDR:4.207
Accuracy:28.300% B
HSR:31.148% A+
V10
A
Kills:63
Deaths:8
KDR:7.875
Accuracy:48.936% A
HSR:53.968% F**
Kills:2,109
Deaths (as Infiltrator):530
Deaths (to Infiltrators):538
KDR:3.97925
Kill Difference:1,579
Playtime:29.192 hours
Usage:9%
Score:1.008m
Score/min:576
Accuracy (listed only):43.985%
HSR (listed only):43.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:223
Deaths:56
KDR:3.982
Accuracy:22.803% B+
HSR:29.148% A+
Blueshift VM5
B++
Kills:210
Deaths:56
KDR:3.750
Accuracy:22.710% B++
HSR:25.238% B++
Quasar VM1
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:21.371% B**
HSR:19.718% C++
Cosmos VM3
B++
Kills:67
Deaths:14
KDR:4.786
Accuracy:20.498% B++
HSR:19.403% C++
Kills:571
Deaths (as MAX Suit):70
Deaths (to MAX Suits):202
KDR:8.15714
Kill Difference:501
Playtime:4.946 hours
Usage:2%
Score:0.311m
Score/min:1,048
Accuracy (listed only):21.846%
HSR (listed only):23.377%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M+
Kills:659
V. Kills:23 N/A
Deaths:94
KDR:7.011
Accuracy:53.415% A++
KPH:140 M+
VKPH:4.900 B++
Saron Laser Cannon
A+
Kills:322
V. Kills:336 96%
Deaths:206
KDR:1.563
Accuracy:33.605% B
KPH:17.500 B+
VKPH:18.300 A+
Kills:981 (981 + 0)
Deaths:300
KDR:3.270
VKDR:1.197
Vehicle Kills:359
Kill Difference:681
Playtime:23.061 hours
Usage:7%
Score:0.578m
Score/min:418
Piloting Accuracy:33.605%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:55
V. Kills:9 N/A
Deaths:4
KDR:13.750
Accuracy:46.462% B++
KPH:96.600 M**
VKPH:15.800 A++
Kills:55 (55 + 0)
Deaths:4
KDR:13.750
VKDR:2.250
Vehicle Kills:9
Kill Difference:51
Playtime:0.570 hours
Usage:0%
Score:0.025m
Score/min:727
Driving Accuracy:46.462%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:973
V. Kills:825 118%
Deaths:147
KDR:6.619
Accuracy:61.148% B*
KPH:29.100 C**
VKPH:24.700 A++
Supernova VPC
A++
Kills:67
V. Kills:9 N/A
Deaths:1
KDR:67
Accuracy:64.207% A+
KPH:76.300 A++
VKPH:10.300 B+
Supernova PC
B**
Kills:57
V. Kills:9 N/A
Deaths:5
KDR:11.400
Accuracy:55.229% B++
KPH:34.400 B**
VKPH:5.400 D-
Kills:1,097 (1,097 + 0)
Deaths:153
KDR:7.170
VKDR:5.510
Vehicle Kills:843
Kill Difference:944
Playtime:35.956 hours
Usage:11%
Score:1.404m
Score/min:651
Driving Accuracy:55.229%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,8681,8525413.423A0.0225.721%B**38.877%A*65.4AN/A26528.3h9.4B**36.7B
Ghost 1,3541,3462984.517B++1.0747.878%A67.385%C+69AN/A33419.5h1.9B++4B*
Solstice VE3 1,2081,1974052.956M*0.4930.927%A+24.979%B*47.7A++N/A29925.1h10.4B**33.8B+
Pulsar LSW 1,1721,1632834.11A*0.6627.261%B++32.588%B**81.9AN/A37814.2h9B**33B*
SVA-88 1,1681,1602774.188B**0.7427.512%B*32.241%B*74.4B**N/A30415.6h9.7B*35.3B++
Serpent VE92 1,1421,1243822.942A++0.5029.319%B**26.335%B**50.2B*N/A23022.4h10.2B*34.6B*
Supernova FPC 1,7989731476.619C++3.1761.148%B*N/A29.1C**24.7A++66333.4h5.3C++8.6B+
Flare VE6 7497342153.414A*0.0329.159%B**27.384%B+69.2B**1.4A*27210.6h8.3B**28.5B*
Light PPA 682659947.011B+3.5653.415%A++N/A140.2M+4.9B++8044.7h7.2B++13.6B++
NS-44L Blackhand 439434934.667M+1.2256.253%A++41.936%C+25.4C+N/A13417.1h3B**5.4B**
NS Decimator-B 5484041592.541B++0.9173.388%A2.475%C+48.1C+17.1C4708.4h4C+5.4B+
Pulsar VS1 3763731422.627A++0.8229.077%B**30.027%A61.1A*N/A3186.1h11.1B**38.1B*
Saron Laser Cannon 6583222061.563C+1.8833.605%BN/A17.5B+18.3A+31918.4h112.8B335.8B+
VX29 Polaris 275274823.341A+0.1127.548%B++24.453%C*59.6B+N/A2094.6h9.7B**35.2B++
Lumine Edge 2642638150.323B*3.1268.235%M**7.605%D*5.6C+N/A1846.8h1.1B++1.6B*
Blueshift VM5 224223563.982B++0.5422.803%B+29.148%A+58.7A+N/A2463.8h12.4B**54.2B*
Blueshift VM5 211210563.75B+0.3022.71%B++25.238%B++55.3AN/A2543.8h13B*57B++
NS-15M AE 197196484.083B++0.6428.155%B+34.184%B++78.4B++N/A4382.5h9.2B**32.7B++
Frag Grenade 1891871187N/A183.5556.38%A+N/A935A++10C++46800.2h2.3A4.1B**
Pulsar C 191185473.936A+0.4931.089%A24.865%C**63.8A+2.1S2852.9h9.2B*29.7B*
NS-357 Underboss 1441441021.412B+2.0338.558%C*21.528%C+26.2C--N/A1415.5h3.4B*8.9B++
Eridani SX5 122122294.207M+0.7628.3%B31.148%A+55.5B*N/A3262.2h8.9B**31.5B++
Sticky Grenade 1141141114N/A110.5557.778%B+N/A1140B+N/A171960.1h0.9A1.6B**
Tank Mine 15592118.364M+4.9241.232%B+N/A230A**157.5M*46120.4h1.9C+4.6B**
Quasar VM1 7371145.071A**1.6221.371%B**19.718%C++71M**2M**5811h10.1A+47.3B++
Supernova VPC 7667167S63.5564.207%A+2.985%A+74.4A+10B+3590.9h2.6B++4B**
Cosmos VM3 6867144.786A++1.3420.498%B++19.403%C++67A*1B*4951h10.2A49.7B*
V10 656387.875A*4.4348.936%A53.968%F**57.3B**1.8S2011.1h2.2C*4.5B+
Supernova PC 6657511.4B**7.9555.229%B++1.754%C33.5B**5.3D-5581.7h3A5.4A
C75 Viper 6455413.75A*10.3046.462%B++N/A91.7M*15A+7250.6h6.3A13.6B**
Spear Anti-Vehicle Phalanx Turret 7155155S51.5562.05%A++9.091%M91.7M++26.7B+7600.6h4.1A6.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon19220.4h
Nano-Armor Kit83144,13119.7h
Nanite Revive Grenade0730h
Anti-Vehicle MANA Turret1570.1h
Motion Spotter101,5231.1h
Ammunition Package11280.1h
Medical Kit4142,4925.8h
Medical Applicator98,1550.6h
Shield Recharging Field41,0680.3h

Check the help document for the dictionary if you want to learn more about words used here.


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