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Colonel Withoutstrategy[ESF] Withoutstrategy
TR BR 75

KDR: 5.99

Score: 21.4m

Last Seen: Dec 12th, 2018 1:06 PM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 11
Level Progress (to 76): 30%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 Hornet Missiles T1 Cycler NS-11A MSW-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,900,167 MLG Score: 3917
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.6%29.797%8522399913,6663.489782.503

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.852%1.481A+1.425A-0.731D-HEAD ++ (~15.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.531B+100.296C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.17%0.564%33794101821,989801909727.4519242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.837%-0.24C-0.959D---0.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.40.244C++42.70.191C++78.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.477%1.587%431102163229720.27510986%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.776B++-0.704D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.954B*2.40.938B*3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.306%79.255%43310194,8834051212.0271

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.072%1.84A++0.792B++-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.80.429B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.677%28.182%432102044038721.13695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.661%1.108B**2.747M0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.678B+2.30.521B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 11
21.4m184.8%510 (30.6k)453 (27.2k)5.9927850,6218,4476.5597275 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022374132.979%17.653%58205:3712

18% Combat Medic21% Engineer9% Heavy Assault14% Infiltrator37% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMNov 2nd, 2018 11:52 PMDec 12th, 2018 10:21 AM (23h) (PST)Dec 12th, 2018 10:02 AM (23h) (PST)Dec 12th, 2018 9:06 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4491061,3431.0690.1780.1892.4370.2503917

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,9606,33580,6256411111461527,160

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
789.2h/32.9d 4,789 8,936 12,010 115.4k 502 2,488 11,822 68.6m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:876
Deaths:400
KDR:2.190
Accuracy:24.621% C**
HSR:20.206% C++
TRS-12 Uppercut
M+
Kills:375
Deaths:85
KDR:4.412
Accuracy:61.532% B
HSR:30.933% M+
T5 AMC
B*
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B*
HSR:23.077% B+
TRAC-5
B+
Kills:97
Deaths:28
KDR:3.464
Accuracy:23.728% B+
HSR:19.588% C++
LC2 Lynx
B
Kills:78
Deaths:53
KDR:1.472
Accuracy:19.702% D
HSR:23.077% B
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:1,764
Deaths (as Engineer):724
Deaths (to Engineers):1,923
KDR:2.43646
Kill Difference:1,040
Playtime:162.322 hours
Usage:21%
Score:5.668m
Score/min:582
Accuracy (listed only):32.771%
HSR (listed only):21.531%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,193
Deaths:293
KDR:4.072
Accuracy:24.915% B+
HSR:32.523% A
T9 CARV
A+
Kills:741
Deaths:182
KDR:4.071
Accuracy:25.539% A
HSR:32.794% A+
NSX-P Naginata
A
Kills:362
Deaths:67
KDR:5.403
Accuracy:29.945% A
HSR:37.845% B**
MG-H1 Watchman
A++
Kills:326
Deaths:55
KDR:5.927
Accuracy:31.786% A++
HSR:27.914% C**
T16 Rhino
B*
Kills:252
Deaths:83
KDR:3.036
Accuracy:24.578% B*
HSR:25.397% B+
TMG-50
A*
Kills:247
Deaths:51
KDR:4.843
Accuracy:33.382% A*
HSR:36.842% A*
T7 Mini-Chaingun
B+
Kills:112
Deaths:46
KDR:2.435
Accuracy:18.914% B+
HSR:11.607% C
NS-15M1
A*
Kills:75
Deaths:12
KDR:6.250
Accuracy:34.668% A*
HSR:36% A++
Kills:3,308
Deaths (as Heavy Assault):789
Deaths (to Heavy Assaults):2,111
KDR:4.19265
Kill Difference:2,519
Playtime:74.072 hours
Usage:9%
Score:1.548m
Score/min:348
Accuracy (listed only):27.966%
HSR (listed only):30.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:876
Deaths:400
KDR:2.190
Accuracy:24.621% C**
HSR:20.206% C++
SMG-46 Armistice
C++
Kills:543
Deaths:264
KDR:2.057
Accuracy:25.896% C++
HSR:10.866% D-
TRS-12 Uppercut
M+
Kills:375
Deaths:85
KDR:4.412
Accuracy:61.532% B
HSR:30.933% M+
MG-S1 Jackal
A++
Kills:280
Deaths:36
KDR:7.778
Accuracy:35.015% A++
HSR:29.643% A+
T5 AMC
B*
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B*
HSR:23.077% B+
TRAC-5
B+
Kills:97
Deaths:28
KDR:3.464
Accuracy:23.728% B+
HSR:19.588% C++
LC2 Lynx
B
Kills:78
Deaths:53
KDR:1.472
Accuracy:19.702% D
HSR:23.077% B
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,587
Deaths (as Light Assault):1,024
Deaths (to Light Assaults):1,527
KDR:2.52637
Kill Difference:1,563
Playtime:294.828 hours
Usage:37%
Score:9.011m
Score/min:509
Accuracy (listed only):32.192%
HSR (listed only):21.212%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,416
Deaths:397
KDR:8.605
Accuracy:48.489% A+
HSR:73.800% B+
NSX Daimyo
B++
Kills:1,135
Deaths:99
KDR:11.465
Accuracy:44.646% B+
HSR:96.476% B++
NS-44 Commissioner
B**
Kills:1,071
Deaths:608
KDR:1.762
Accuracy:44.583% B**
HSR:29.972% B**
SMG-46 Armistice
C++
Kills:543
Deaths:264
KDR:2.057
Accuracy:25.896% C++
HSR:10.866% D-
RAMS .50M
B**
Kills:332
Deaths:91
KDR:3.648
Accuracy:44.920% B**
HSR:76.506% C
TS2 Inquisitor
B**
Kills:322
Deaths:83
KDR:3.880
Accuracy:36.314% B**
HSR:22.360% B+
TX1 Repeater
A++
Kills:286
Deaths:188
KDR:1.521
Accuracy:22.445% C
HSR:33.217% A++
MG-S1 Jackal
A++
Kills:280
Deaths:36
KDR:7.778
Accuracy:35.015% A++
HSR:29.643% A+
NS-357 Underboss
C**
Kills:199
Deaths:117
KDR:1.701
Accuracy:34.325% C+
HSR:23.116% C**
T4 AMP
B**
Kills:106
Deaths:41
KDR:2.585
Accuracy:32.880% B**
HSR:20.755% C*
Kills:7,690
Deaths (as Infiltrator):1,924
Deaths (to Infiltrators):1,250
KDR:3.99688
Kill Difference:5,766
Playtime:106.651 hours
Usage:14%
Score:2.094m
Score/min:327
Accuracy (listed only):36.951%
HSR (listed only):41.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,919
Deaths:414
KDR:4.635
Accuracy:30.297% A++
HSR:34.445% A*
NS-11A
A++
Kills:1,407
Deaths:267
KDR:5.270
Accuracy:32.288% A++
HSR:34.044% A++
Cycler TRV
A+
Kills:1,174
Deaths:305
KDR:3.849
Accuracy:28.184% B**
HSR:29.046% A+
T1S Cycler
A+
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:29.820% A
HSR:30.375% A+
TORQ-9
A+
Kills:1,169
Deaths:280
KDR:4.175
Accuracy:31.201% A+
HSR:33.191% A+
T1A Unity
A+
Kills:591
Deaths:141
KDR:4.191
Accuracy:31.290% A+
HSR:33.333% A
SMG-46 Armistice
C++
Kills:543
Deaths:264
KDR:2.057
Accuracy:25.896% C++
HSR:10.866% D-
TAR
B**
Kills:441
Deaths:189
KDR:2.333
Accuracy:23.910% C*
HSR:28.798% B**
TRS-12 Uppercut
M+
Kills:375
Deaths:85
KDR:4.412
Accuracy:61.532% B
HSR:30.933% M+
MG-S1 Jackal
A++
Kills:280
Deaths:36
KDR:7.778
Accuracy:35.015% A++
HSR:29.643% A+
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:9,136
Deaths (as Combat Medic):2,306
Deaths (to Combat Medics):677
KDR:3.96184
Kill Difference:6,830
Playtime:142.158 hours
Usage:18%
Score:2.980m
Score/min:349
Accuracy (listed only):33.572%
HSR (listed only):27.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:157
Deaths:17
KDR:9.235
Accuracy:22.595% A+
HSR:25.478% B**
MRC3 Mercy
A*
Kills:156
Deaths:21
KDR:7.429
Accuracy:25.839% A*
HSR:29.487% A++
M2 Mutilator
A++
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A++
Kills:406
Deaths (as MAX Suit):27.500
Deaths (to MAX Suits):293
KDR:14.76364
Kill Difference:378.500
Playtime:5.231 hours
Usage:1%
Score:0.131m
Score/min:419
Accuracy (listed only):21.641%
HSR (listed only):26.924%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:12,319
V. Kills:6,720 183%
Deaths:1,167
KDR:10.556
Accuracy:34.378% B+
KPH:61.200 S
VKPH:33.400 M**
M14 Banshee
M++
Kills:5,111
V. Kills:279 N/A
Deaths:186
KDR:27.479
Accuracy:34.324% B*
KPH:136.500 M++
VKPH:7.500 A++
M18 Rotary
S
Kills:3,861
V. Kills:1,971 196%
Deaths:218
KDR:17.711
Accuracy:37.893% B**
KPH:76.300 S
VKPH:38.900 S
Hornet Missiles
A**
Kills:2,259
V. Kills:1,411 160%
Deaths:62
KDR:36.436
Accuracy:67.911% B*
KPH:154.200 A++
VKPH:96.300 A**
Hellfire Rocket Pods
A+
Kills:698
V. Kills:101 N/A
Deaths:17
KDR:41.059
Accuracy:58.637% A
KPH:165.800 A+
VKPH:24 B**
M18 Locust
A++
Kills:533
V. Kills:281 189%
Deaths:33
KDR:16.152
Accuracy:36.552% B++
KPH:45.300 A++
VKPH:23.900 B**
Coyote Missiles
B++
Kills:199
V. Kills:83 237%
Deaths:25
KDR:7.960
Accuracy:58.279% B++
KPH:36.900 C+
VKPH:15.400 D
Tomcat A2AM Pods
A++
Kills:62
V. Kills:26 230%
Deaths:3
KDR:20.667
Accuracy:92.688% A++
KPH:90 B*
VKPH:37.700 C+
Kills:25,042 (21,824 + 0)
Deaths:1,711
KDR:14.636
VKDR:6.354
Vehicle Kills:10,872
Kill Difference:23,331
Playtime:326.196 hours
Usage:41%
Score:8.824m
Score/min:451
Piloting Accuracy:36.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:63
V. Kills:39 158%
Deaths:2
KDR:31.500
Accuracy:44.477% B
KPH:38.800 B+
VKPH:24 C++
Kills:63 (0 + 63)
Deaths:2
KDR:31.500
VKDR:19.500
Vehicle Kills:39
Kill Difference:61
Playtime:1.624 hours
Usage:0%
Score:0.067m
Score/min:692
Piloting Accuracy:N/A%
Gunner Accuracy:44.477%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 19,03912,3191,16710.556M+4.5634.378%B+N/A61.2S33.4M**400201.4h54.4B**158.3B**
M14 Banshee 5,3905,11118627.478A**21.4934.324%B*N/A136.7M++7.5A++34837.4h14.6B++42.6B++
M18 Rotary 5,8323,86121817.711S11.7237.893%B**N/A76.3S39S52050.6h47.6B**125.7B**
TSAR-42 3,4283,4163978.605B**2.6148.489%A+73.8%B+89.9A**N/A23038h1.8B**3.7B**
Hornet Missiles 3,6702,2596236.435S30.4467.911%B*N/A153.7A++96A**112514.7h7.3B++10.8B*
T1 Cycler 1,9371,9194144.635M*1.3630.297%A++34.445%A*88SN/A23921.8h10.7A35.5A
NS-11A 1,4211,4072675.27M*0.7232.288%A++34.044%A++83.3MN/A18216.9h10.9B**33.7B**
MSW-R 1,2001,1932934.072B*1.9224.915%B+32.523%A67.8AN/A21317.6h9.5B**38.1B++
Cycler TRV 1,1831,1743053.849A*2.1428.184%B**29.046%A+69.9A*N/A16916.8h10.3B**36.7B*
T1S Cycler 1,1861,1722914.027M++1.9729.82%A30.375%A+68.1A*N/A21417.2h10.5B*35.1B**
TORQ-9 1,1821,1692804.175A*1.8231.201%A+33.191%A+73.1A*N/A17316h12.4B*39.8B**
NSX Daimyo 1,1351,1359911.465M5.4744.646%B+96.476%B++90.8A+N/A21512.5h1.8B**3.9B**
NS-44 Commissioner 1,0781,0716081.762B*4.2344.583%B**29.972%B**79.3A++N/A19913.5h2.9B**6.4B*
LC3 Jaguar 9078764002.19B++3.8024.621%C**20.206%C++24.8C+N/A7335.3h11.3B+45.9B+
T9 CARV 7567411824.071A*1.9225.539%A32.794%A+69.3A*1.4M+25110.7h9.6A37.5B*
Hellfire Rocket Pods 7996981741.059S35.0758.637%AN/A166.2A+24B**6764.2h14.6B*24.9B++
T1A Unity 6005911414.191M*1.8031.29%A+33.333%A73.9A+1.1B**1898h11.6B+37.1B*
SMG-46 Armistice 5435432642.057B**3.9425.896%C++10.866%D-43.8B*N/A10812.4h11.8B*45.4B+
M18 Locust 8145333316.152S10.1636.552%B++N/A45.2A++23.8B**48111.8h47.3B129.4B++
TAR 4434411892.333B++3.6623.91%C*28.798%B**43.7B++N/A11410.1h11.6B++48.3B+
TRS-12 Uppercut 377375854.412M+1.5861.532%B30.933%M+78.1A++N/A1794.8h2.1B*3.4B+
NSX-P Naginata 367362675.403A**0.5929.945%A37.845%B**80.4A+1.1C+3594.5h9.3B**31B**
Icikill 3523454,8350.071B5.9213.356%D*N/A1.1CN/A3307.8h1.9B+14.5C-
RAMS .50M 332332913.648C*2.3444.92%B**76.506%C49.6A+N/A1346.7h1.9B+4.2B++
MG-H1 Watchman 331326555.927M++0.0731.786%A++27.914%C**90.6A++1.4A3793.6h11.5B*36.2B*
TS2 Inquisitor 325322833.88A*2.1136.314%B**22.36%B+84.7A++N/A1993.8h9.5B+26.3B++
TX1 Repeater 2882861881.521B**4.4722.445%C33.217%A++42.1B*N/A1456.8h9.3B**41.4C**
MG-S1 Jackal 282280367.778S1.7935.015%A++29.643%A+96.6MN/A2622.9h8.3B+23.6B**
T5 AMC 2932731242.202A3.7927.181%B*23.077%B+22.4C+1.6S7112.2h13.2B+48.5B+
T16 Rhino 254252833.036A*2.9624.578%B*25.397%B+53.6B**N/A1574.7h10.2B**41.6B++
TMG-50 248247514.843M**1.1533.382%A*36.842%A*72.6A++N/A2073.4h9.2B*27.7B*
Frag Grenade 2182161216N/A210.0144.932%C+N/A360D3.3D-11780.6h4.3C9.6C+
NS-357 Underboss 2001991171.701B*4.2934.325%C+23.116%C**39C+N/A1035.1h2.9A8.4B+
Coyote Missiles 282199257.96A+1.9758.279%B++N/A36.9C+15.4D2475.4h42.4C+72.7C**
MRC3 Mercy 158157179.235M*3.2422.595%A+25.478%B**74.8M**N/A1982.1h13.5A+59.9B**
MRC3 Mercy 160156217.429A**1.4425.839%A*29.487%A++67.8M+1.7A**1772.3h16.4B*63.6B**
C-4 189127632.016B+3.9828.911%B++N/A26.5D*12.9D*2334.8h1.1B++4B++
NS Decimator 160126831.518B++4.4761.781%C++2.381%C++40.6B+11C--2453.1h4.5C**7.3B
T7 Mini-Chaingun 112112462.435A++3.5618.914%B+11.607%C58.9A+N/A2201.9h11.1B*58.7B++
Hunter QCX 128110891.236B++4.7643.029%C+11.818%D--26.2B**4.3B934.2h6.8C++15.8C++
T4 AMP 106106412.585A++3.4132.88%B**20.755%C*75.7A++N/A2601.4h11.6B++35.3B*
TRAC-5 10597283.464M**2.5323.728%B+19.588%C++20.2C*1.7S1904.8h10.1B**42.8B*
M2 Mutilator 9493175.471A**0.5216.49%B+25.807%A++46.5A++N/A1322h12.9A78.2B*
ML-7 12386511.686A+4.3157.89%C*3.488%B27.7B+11.9C+3193.1h7.1C+12.2C++
Rocklet Rifle 13784960.875C**5.1232.233%F--N/A5.6F-3.5F-5315.1h25.8B*80.1C+
LC2 Lynx 7978531.472B4.5219.702%D23.077%B10.1D-N/A497.7h13.7B+69.6C++
NS-15M1 7575126.25M**0.2634.668%A*36%A++93.8A*N/A3420.8h11.5B+33.3B*
FA1 Barrage 6565341.912B*4.0839.865%C+12.308%D46.4B**N/A2021.4h3.6B**9.1B++
C150 Dalton 10263231.5M**25.5144.477%B1.587%B**39.4B+24.4C++6921.6h2.4A5.5A
Tomcat A2AM Pods 8862320.667M**14.6792.688%A++N/A88.6B*37.1C+10580.7h15.7T-17F*
Chainblade 56521,7950.029C**5.9620.79%DN/A0.5C+N/A2106.2h2.3B+11.2C+
Striker AE 8951212.429M*3.5650.883%C++N/A21.3B*15.8B+1802.4h32.2B*63.3B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11710.3h
Motion Spotter36730.4h
Restoration Kit1302843.8h
M4-F Pillager03180.1h
Spawn Beacon02760.4h
Nanite Revive Grenade02320.1h
Medical Applicator7479,1436.6h
S12 Renegade11590.3h
Nano-Armor Kit6165,41412.6h
Medical Kit6973,07730.3h
Anti-Infantry MANA Turret1670.1h
Nano-Repair Grenade01280h
Recon Detection Device193,8516.5h
Ammunition Package51,0740.5h

Check the help document for the dictionary if you want to learn more about words used here.


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