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General Withoutstrategy[EINS] Withoutstrategy
TR BR 97

KDR: 5.45

Score: 13.5m

Last Seen: Aug 17th, 2018 11:35 AM
- OFFLINE - 11.3 hour(s)

Battle Rank 97 - Terran Republic on Miller - Outfit Member of Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 87
Level Progress (to 98): 62%
Level 100 Progress: 72% 183h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee TSAR-42 T1 Cycler M18 Rotary Hornet Missiles Cycler TRV NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,144,563 MLG Score: 3313
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.256%27.519%750189879,0413.3512.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.371%1.211B**1.09B**-1.16D*HEAD ++ (~13.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.505B+10.10.292C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.782%0.587%28504100114,656626598023.4121245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.723%-0.297C-0.952D---0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.30.208C++43.60.166C++81.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.473%73.64%0210033,2362621112.3042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%2.011A*0.426B-0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.61B+1.80.415B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.378%12.698%0110046323600.265823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.157C-0.337C--1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.304C*3.60.253C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 87
13.5m175.6%488 (29.3k)429 (25.7k)5.4536632,5425,9676.0043697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1005226332.307%15.995%51705:168

17% Combat Medic28% Engineer8% Heavy Assault14% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMJul 24th, 2018 6:07 PMAug 17th, 2018 9:11 AM (20h) (PST)Aug 17th, 2018 8:29 AM (21h) (PST)Aug 17th, 2018 7:35 AM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4281041,3241.0340.1900.1652.2420.2433313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,6836,23879,4456211101351525,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
524.7h/21.9d 3,286 5,205 7,545 70.6k 298 1,556 7,661 45m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C++
Kills:620
Deaths:324
KDR:1.914
Accuracy:23.895% C++
HSR:19.677% C+
T5 AMC
B*
Kills:270
Deaths:124
KDR:2.177
Accuracy:27.161% B*
HSR:22.963% B+
LC2 Lynx
B+
Kills:71
Deaths:52
KDR:1.365
Accuracy:19.156% D-
HSR:23.944% B+
FA1 Barrage
C+
Kills:63
Deaths:33
KDR:1.909
Accuracy:39.378% C+
HSR:12.698% C--
Kills:1,024
Deaths (as Engineer):533
Deaths (to Engineers):1,459
KDR:1.9212
Kill Difference:491
Playtime:145.091 hours
Usage:28%
Score:5.171m
Score/min:594
Accuracy (listed only):27.397%
HSR (listed only):19.821%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:702
Deaths:218
KDR:3.220
Accuracy:21.890% C+
HSR:26.923% B+
T9 CARV
B++
Kills:303
Deaths:110
KDR:2.755
Accuracy:20.815% B+
HSR:27.393% B++
MG-H1 Watchman
A++
Kills:259
Deaths:43
KDR:6.023
Accuracy:31.118% A++
HSR:27.799% C*
T16 Rhino
B+
Kills:212
Deaths:71
KDR:2.986
Accuracy:23.496% B+
HSR:23.113% C*
T7 Mini-Chaingun
B+
Kills:111
Deaths:45
KDR:2.467
Accuracy:18.876% B+
HSR:11.712% C
Kills:1,587
Deaths (as Heavy Assault):487
Deaths (to Heavy Assaults):1,503
KDR:3.25873
Kill Difference:1,100
Playtime:41.833 hours
Usage:8%
Score:0.729m
Score/min:290
Accuracy (listed only):23.239%
HSR (listed only):23.388%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C++
Kills:620
Deaths:324
KDR:1.914
Accuracy:23.895% C++
HSR:19.677% C+
SMG-46 Armistice
C++
Kills:534
Deaths:263
KDR:2.030
Accuracy:25.828% C++
HSR:10.112% D--
T5 AMC
B*
Kills:270
Deaths:124
KDR:2.177
Accuracy:27.161% B*
HSR:22.963% B+
MG-S1 Jackal
A+
Kills:153
Deaths:22
KDR:6.955
Accuracy:35.062% A+
HSR:30.719% A+
LC2 Lynx
B+
Kills:71
Deaths:52
KDR:1.365
Accuracy:19.156% D-
HSR:23.944% B+
FA1 Barrage
C+
Kills:63
Deaths:33
KDR:1.909
Accuracy:39.378% C+
HSR:12.698% C--
Kills:1,711
Deaths (as Light Assault):818
Deaths (to Light Assaults):1,066
KDR:2.09169
Kill Difference:893
Playtime:168.897 hours
Usage:32%
Score:4.349m
Score/min:429
Accuracy (listed only):28.413%
HSR (listed only):20.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,929
Deaths:354
KDR:8.274
Accuracy:48.955% A+
HSR:73.404% B+
NS-44 Commissioner
B*
Kills:719
Deaths:430
KDR:1.672
Accuracy:42.990% B*
HSR:27.260% B*
SMG-46 Armistice
C++
Kills:534
Deaths:263
KDR:2.030
Accuracy:25.828% C++
HSR:10.112% D--
RAMS .50M
B*
Kills:307
Deaths:86
KDR:3.570
Accuracy:44.410% B*
HSR:75.896% C
TS2 Inquisitor
A
Kills:306
Deaths:73
KDR:4.192
Accuracy:36.460% A
HSR:23.529% B++
NS-357 Underboss
C+
Kills:155
Deaths:95
KDR:1.632
Accuracy:32.771% C
HSR:19.355% C+
MG-S1 Jackal
A+
Kills:153
Deaths:22
KDR:6.955
Accuracy:35.062% A+
HSR:30.719% A+
TX1 Repeater
B**
Kills:135
Deaths:114
KDR:1.184
Accuracy:16.478% D*
HSR:27.407% B**
Kills:5,238
Deaths (as Infiltrator):1,437
Deaths (to Infiltrators):851
KDR:3.64509
Kill Difference:3,801
Playtime:73.245 hours
Usage:14%
Score:1.423m
Score/min:324
Accuracy (listed only):35.369%
HSR (listed only):35.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,794
Deaths:388
KDR:4.624
Accuracy:30.225% A++
HSR:33.724% A++
Cycler TRV
A+
Kills:1,155
Deaths:300
KDR:3.850
Accuracy:28.223% B**
HSR:28.831% A+
NS-11A
A++
Kills:1,059
Deaths:207
KDR:5.116
Accuracy:32.112% A++
HSR:34.561% A++
SMG-46 Armistice
C++
Kills:534
Deaths:263
KDR:2.030
Accuracy:25.828% C++
HSR:10.112% D--
TAR
B*
Kills:323
Deaths:154
KDR:2.097
Accuracy:22.443% C+
HSR:26.006% B*
TORQ-9
B**
Kills:271
Deaths:115
KDR:2.357
Accuracy:28.656% B**
HSR:25.830% B+
T1S Cycler
A
Kills:244
Deaths:98
KDR:2.490
Accuracy:27.123% B++
HSR:29.098% A
MG-S1 Jackal
A+
Kills:153
Deaths:22
KDR:6.955
Accuracy:35.062% A+
HSR:30.719% A+
FA1 Barrage
C+
Kills:63
Deaths:33
KDR:1.909
Accuracy:39.378% C+
HSR:12.698% C--
Kills:5,596
Deaths (as Combat Medic):1,580
Deaths (to Combat Medics):456
KDR:3.54177
Kill Difference:4,016
Playtime:87.274 hours
Usage:17%
Score:1.737m
Score/min:332
Accuracy (listed only):29.894%
HSR (listed only):25.731%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:99
Deaths:11
KDR:9
Accuracy:26.026% A*
HSR:28.283% A+
M2 Mutilator
A++
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A++
MRC3 Mercy
A+
Kills:84
Deaths:7
KDR:12
Accuracy:21.365% A
HSR:27.381% A+
Kills:276
Deaths (as MAX Suit):17.500
Deaths (to MAX Suits):215
KDR:15.77143
Kill Difference:258.500
Playtime:4.424 hours
Usage:1%
Score:0.103m
Score/min:389
Accuracy (listed only):21.294%
HSR (listed only):27.157%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:8,889
V. Kills:4,885 182%
Deaths:988
KDR:8.997
Accuracy:34.199% B
KPH:58.100 S
VKPH:32 M**
M14 Banshee
M+
Kills:3,700
V. Kills:187 N/A
Deaths:146
KDR:25.343
Accuracy:34.618% B**
KPH:128.200 M+
VKPH:6.500 A
M18 Rotary
S
Kills:1,618
V. Kills:826 196%
Deaths:118
KDR:13.712
Accuracy:37.605% B**
KPH:74.200 S
VKPH:37.900 S
Hornet Missiles
M++
Kills:1,470
V. Kills:906 162%
Deaths:47
KDR:31.277
Accuracy:67.106% B*
KPH:178.400 M
VKPH:110 M++
Hellfire Rocket Pods
A
Kills:449
V. Kills:63 N/A
Deaths:13
KDR:34.539
Accuracy:58.165% A
KPH:147.800 A
VKPH:20.700 B++
M18 Locust
M**
Kills:295
V. Kills:161 182%
Deaths:16
KDR:18.438
Accuracy:36.321% B++
KPH:68.500 M**
VKPH:37.400 A**
Coyote Missiles
B**
Kills:149
V. Kills:58 253%
Deaths:18
KDR:8.278
Accuracy:57.618% B++
KPH:68.100 B**
VKPH:26.500 C*
Kills:16,570 (14,502 + 0)
Deaths:1,346
KDR:12.311
VKDR:5.264
Vehicle Kills:7,086
Kill Difference:15,224
Playtime:221.336 hours
Usage:42%
Score:5.573m
Score/min:420
Piloting Accuracy:36.321%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 13,7748,8899888.997A**3.5434.199%BN/A58.1S31.9M**378152.9h55.9B**163.5B**
M14 Banshee 3,8873,70014625.342A**19.8934.618%B**N/A128M+6.5A31328.9h14.5B++42B++
TSAR-42 2,9402,9293548.274B**2.8248.955%A+73.404%B+90.1A**N/A23032.5h1.8B**3.8B**
T1 Cycler 1,8121,7943884.624M*0.8330.225%A++33.724%A++90.2SN/A23719.9h10.7A35.5B**
M18 Rotary 2,4441,61811813.712S8.2637.605%B**N/A74.2S37.9S48621.8h50.2B**133.5B**
Hornet Missiles 2,3761,4704731.277M**25.8267.106%B*N/A179.3M110.5M*12918.2h6.9B*10.3B**
Cycler TRV 1,1641,1553003.85A**1.6028.223%B**28.831%A+70A*N/A16716.5h10.4B**36.8B**
NS-11A 1,0681,0592075.116A**0.3432.112%A++34.561%A++83.4MN/A18212.7h10.8B**33.5B**
NS-44 Commissioner 7227194301.672B++3.7842.99%B*27.26%B*77.3A++N/A1929.3h2.9B**6.7B*
MSW-R 7037022183.22B+2.2321.89%C+26.923%B+54.8B++N/A15812.8h9.8B**45B+
LC3 Jaguar 6326203241.914B+3.5423.895%C++19.677%C+24.5C+N/A6225.3h11.8B+49.2B+
SMG-46 Armistice 5345342632.03B**3.4225.828%C++10.112%D--43.4B*N/A10312.3h11.8B*45.7B+
Hellfire Rocket Pods 5124491334.538M**29.0858.165%AN/A149.7A21B++6313h14.5B*24.9B*
TAR 3243231542.097B+3.3622.443%C+26.006%B*39.9B+N/A1018.1h11.4B++50.7B+
RAMS .50M 307307863.57C++1.8844.41%B*75.896%C48.7AN/A1306.3h1.9B+4.3B++
TS2 Inquisitor 309306734.192M+1.2636.46%A23.529%B++85A++N/A1983.6h9.5B26B++
T9 CARV 3083031102.755A2.7020.815%B+27.393%B++56.1A+N/A2195.4h10.1B**48.4B++
M18 Locust 4562951618.438S12.9836.321%B++N/A68.6M**37.4A**4604.3h47.4B130.4B++
TORQ-9 2722711152.357B*3.1028.656%B**25.83%B+57.7AN/A1464.7h13.7B+48B++
T5 AMC 2902701242.177A+3.2827.161%B*22.963%B+22.1C+1.6S6812.2h13.3B+48.8B+
MG-H1 Watchman 262259436.023M++0.5731.118%A++27.799%C*99.6A*1.2B**4482.6h11.3B**36.3B**
T1S Cycler 245244982.49A+2.9627.123%B++29.098%A55.5A+N/A1394.4h11.8B+43.5B++
T16 Rhino 214212712.986A++2.4723.496%B+23.113%C*49.3B*N/A1444.3h10.4B**44.1B++
Icikill 2092042,8270.072C**5.3813.697%D*N/A1.2CN/A3165.3h2.2C+15.9D
NS-357 Underboss 155155951.632B++3.8232.771%C19.355%C+33C+N/A794.7h3A9.2B+
MG-S1 Jackal 154153226.955S1.5035.062%A+30.719%A+127.5M**N/A3331.2h8B++22.7B**
Coyote Missiles 207149188.278A++2.8257.618%B++N/A67.7B**26.4C*4192.2h40C*69.4B+
TX1 Repeater 1351351141.184B+4.2716.478%D*27.407%B**29.3C++N/A924.6h9.4B**57C++
Frag Grenade 1341341134N/A128.5544.504%C+N/A335DN/A11700.4h4.4C-9.8C+
NS Decimator 149119821.451B+4.0062.246%C*2.521%C++41B+10.3D2172.9h4.4B7B+
T7 Mini-Chaingun 111111452.467A++2.9918.876%B+11.712%C61.7A+N/A2071.8h11B**58.2B++
MRC3 Mercy 10299119M*3.5526.026%A*28.283%A+66M++2M**1691.5h15.8B**60.8B**
M2 Mutilator 9493175.471A**0.0216.49%B+25.807%A++46.5A++N/A1232h12.9A78.2B*
MRC3 Mercy 8584712S6.5521.365%A27.381%A+64.6M++N/A1731.3h14A65.4B**
LC2 Lynx 7271521.365C**4.0919.156%D-23.944%B+9.9D-N/A407.2h14.1B73.4C+
FA1 Barrage 6363331.909B**3.5439.378%C+12.698%C--48.5AN/A1681.3h3.6B**9.2B++
C-4 7453281.893B+3.5641.139%M++N/A26.5D*10.5D*2402h1.2B+3B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11590.3h
Motion Spotter36730.4h
Restoration Kit1252773.4h
M4-F Pillager03180.1h
Nano-Repair Grenade0990h
Spawn Beacon0840.1h
Medical Applicator4951,3124.2h
S12 Renegade11590.3h
Anti-Infantry MANA Turret1670.1h
Nano-Armor Kit5755,50310.9h
Medical Kit3601,39414.6h
Ammunition Package58300.5h
Recon Detection Device121,7302.7h

Check the help document for the dictionary if you want to learn more about words used here.


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