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Maj. General Withoutstrategy[ESF] Withoutstrategy
TR BR 82

KDR: 6.15

Score: 23.4m

Last Seen: Feb 14th, 2019 10:34 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 6
Level Progress (to 83): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 Hornet Missiles T1 Cycler NSX Daimyo NS-11A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,214,168 MLG Score: 4168
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.853%30.591%8832599714,9263.556352.589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%1.51A+1.508A+-0.72D-HEAD ++ (~16.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.538B+100.303C*24.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.64%0.564%35344101823,943845997728.3349240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.857%-0.196C-0.957D---0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.90.249C++43.10.188C++77.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.477%1.587%401102163244730.25714385%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.773B++-0.705D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.954B*2.40.938B*3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.993%81.471%40310195,6564411312.7964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.993%1.794A++0.925B*-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.80.432B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.787%28.118%402102044140821.08088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.701%1.103B**2.719M0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.678B+2.30.521B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 6
23.4m184.7%510 (30.6k)453 (27.2k)6.1452855,4129,0176.723382 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022409733.399%18.39%61405:4314

18% Combat Medic21% Engineer9% Heavy Assault14% Infiltrator36% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMNov 2nd, 2018 11:52 PMFeb 14th, 2019 9:30 PM (2d) (PST)Feb 14th, 2019 7:53 PM (2d) (PST)Feb 14th, 2019 6:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4571041,3531.0730.1750.1972.4470.2524168

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,4336,26081,1736410121471527,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
860.4h/35.8d 5,212 10,190 13,287 126.3k 573 2,759 12,989 75.2m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:906
Deaths:406
KDR:2.232
Accuracy:24.815% C*
HSR:20.861% C++
TRS-12 Uppercut
M
Kills:376
Deaths:85
KDR:4.424
Accuracy:61.646% B
HSR:30.851% M
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
C**
Kills:78
Deaths:53
KDR:1.472
Accuracy:19.702% D
HSR:23.077% C**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:1,801
Deaths (as Engineer):733
Deaths (to Engineers):2,029
KDR:2.45703
Kill Difference:1,068
Playtime:182.846 hours
Usage:21%
Score:6.402m
Score/min:584
Accuracy (listed only):32.747%
HSR (listed only):21.437%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,205
Deaths:293
KDR:4.113
Accuracy:24.949% B+
HSR:32.614% B**
T9 CARV
A++
Kills:845
Deaths:205
KDR:4.122
Accuracy:25.857% A
HSR:34.438% A++
NSX-P Naginata
A
Kills:389
Deaths:70
KDR:5.557
Accuracy:29.925% A
HSR:37.532% B**
MG-H1 Watchman
A++
Kills:327
Deaths:57
KDR:5.737
Accuracy:31.775% A++
HSR:27.829% C*
T16 Rhino
B++
Kills:252
Deaths:83
KDR:3.036
Accuracy:24.578% B++
HSR:25.397% B+
TMG-50
A*
Kills:247
Deaths:51
KDR:4.843
Accuracy:33.382% A*
HSR:36.842% A*
T9 CARV-S
M*
Kills:173
Deaths:44
KDR:3.932
Accuracy:31.459% A++
HSR:47.977% M*
T7 Mini-Chaingun
B
Kills:112
Deaths:46
KDR:2.435
Accuracy:18.914% B
HSR:11.607% C
NS-15M1
A*
Kills:80
Deaths:13
KDR:6.154
Accuracy:33.555% A*
HSR:36.250% A++
T32 Bull
A++
Kills:57
Deaths:7
KDR:8.143
Accuracy:32.564% A++
HSR:29.825% B*
Kills:3,687
Deaths (as Heavy Assault):869
Deaths (to Heavy Assaults):2,283
KDR:4.24281
Kill Difference:2,818
Playtime:81.249 hours
Usage:9%
Score:1.686m
Score/min:346
Accuracy (listed only):28.696%
HSR (listed only):32.031%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:906
Deaths:406
KDR:2.232
Accuracy:24.815% C*
HSR:20.861% C++
SMG-46 Armistice
C+
Kills:550
Deaths:265
KDR:2.075
Accuracy:25.854% C+
HSR:11.091% D-
TRS-12 Uppercut
M
Kills:376
Deaths:85
KDR:4.424
Accuracy:61.646% B
HSR:30.851% M
MG-S1 Jackal
A+
Kills:283
Deaths:36
KDR:7.861
Accuracy:35.041% A+
HSR:29.329% A
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
C**
Kills:78
Deaths:53
KDR:1.472
Accuracy:19.702% D
HSR:23.077% C**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,634
Deaths (as Light Assault):1,034
Deaths (to Light Assaults):1,616
KDR:2.54739
Kill Difference:1,600
Playtime:309.846 hours
Usage:36%
Score:9.485m
Score/min:510
Accuracy (listed only):32.172%
HSR (listed only):21.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,500
Deaths:400
KDR:8.750
Accuracy:48.314% A+
HSR:73.971% B+
NSX Daimyo
B*
Kills:1,815
Deaths:140
KDR:12.964
Accuracy:45.004% B+
HSR:96.804% B*
NS-44 Commissioner
A
Kills:1,249
Deaths:663
KDR:1.884
Accuracy:45.020% B**
HSR:31.385% A
SMG-46 Armistice
C+
Kills:550
Deaths:265
KDR:2.075
Accuracy:25.854% C+
HSR:11.091% D-
RAMS .50M
B*
Kills:341
Deaths:91
KDR:3.747
Accuracy:44.757% B*
HSR:76.833% C
TS2 Inquisitor
B**
Kills:324
Deaths:86
KDR:3.767
Accuracy:36.226% B**
HSR:22.531% B+
TX1 Repeater
A++
Kills:286
Deaths:188
KDR:1.521
Accuracy:22.445% C
HSR:33.217% A++
MG-S1 Jackal
A+
Kills:283
Deaths:36
KDR:7.861
Accuracy:35.041% A+
HSR:29.329% A
NS-357 Underboss
B++
Kills:272
Deaths:135
KDR:2.015
Accuracy:37.922% C*
HSR:26.103% B++
T4 AMP
B*
Kills:120
Deaths:45
KDR:2.667
Accuracy:32.547% B*
HSR:18.333% C+
Kills:8,740
Deaths (as Infiltrator):2,049
Deaths (to Infiltrators):1,347
KDR:4.2655
Kill Difference:6,691
Playtime:122.190 hours
Usage:14%
Score:2.424m
Score/min:331
Accuracy (listed only):37.313%
HSR (listed only):41.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A++
Kills:1,919
Deaths:414
KDR:4.635
Accuracy:30.297% A++
HSR:34.445% A++
NS-11A
A++
Kills:1,768
Deaths:335
KDR:5.278
Accuracy:32.389% A++
HSR:35.294% A++
TORQ-9
A+
Kills:1,202
Deaths:288
KDR:4.174
Accuracy:31.271% A+
HSR:33.527% A
Cycler TRV
A
Kills:1,178
Deaths:309
KDR:3.812
Accuracy:28.230% B**
HSR:29.032% A
T1S Cycler
A
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:29.820% B**
HSR:30.375% A
T1A Unity
A
Kills:788
Deaths:185
KDR:4.259
Accuracy:31.259% A
HSR:33.503% A
SMG-46 Armistice
C+
Kills:550
Deaths:265
KDR:2.075
Accuracy:25.854% C+
HSR:11.091% D-
TAR
B**
Kills:441
Deaths:189
KDR:2.333
Accuracy:23.910% C++
HSR:28.798% B**
TRS-12 Uppercut
M
Kills:376
Deaths:85
KDR:4.424
Accuracy:61.646% B
HSR:30.851% M
MG-S1 Jackal
A+
Kills:283
Deaths:36
KDR:7.861
Accuracy:35.041% A+
HSR:29.329% A
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:9,742
Deaths (as Combat Medic):2,431
Deaths (to Combat Medics):722
KDR:4.0074
Kill Difference:7,311
Playtime:154.529 hours
Usage:18%
Score:3.232m
Score/min:349
Accuracy (listed only):33.598%
HSR (listed only):28.050%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:176
Deaths:23
KDR:7.652
Accuracy:25.434% A++
HSR:29.546% A++
MRC3 Mercy
A
Kills:173
Deaths:19
KDR:9.105
Accuracy:22.710% A
HSR:24.856% B*
M2 Mutilator
A++
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A++
Kills:442
Deaths (as MAX Suit):29.500
Deaths (to MAX Suits):306
KDR:14.98305
Kill Difference:412.500
Playtime:5.438 hours
Usage:1%
Score:0.139m
Score/min:427
Accuracy (listed only):21.545%
HSR (listed only):26.736%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:13,812
V. Kills:7,486 184%
Deaths:1,239
KDR:11.148
Accuracy:35.009% B+
KPH:62.100 S
VKPH:33.700 M**
M14 Banshee
M+
Kills:5,335
V. Kills:297 N/A
Deaths:191
KDR:27.932
Accuracy:34.448% B*
KPH:137.800 M+
VKPH:7.700 A++
M18 Rotary
S
Kills:4,040
V. Kills:2,057 196%
Deaths:232
KDR:17.414
Accuracy:38.005% B**
KPH:76.800 S
VKPH:39.100 S
Hornet Missiles
A*
Kills:2,462
V. Kills:1,538 160%
Deaths:66
KDR:37.303
Accuracy:68.041% B*
KPH:157 A++
VKPH:98.100 A*
Hellfire Rocket Pods
A+
Kills:756
V. Kills:109 N/A
Deaths:18
KDR:42
Accuracy:59.039% A
KPH:162.700 A+
VKPH:23.500 B**
M18 Locust
A*
Kills:706
V. Kills:375 188%
Deaths:44
KDR:16.046
Accuracy:36.519% B++
KPH:50 A*
VKPH:26.600 A+
Coyote Missiles
B++
Kills:214
V. Kills:89 238%
Deaths:25
KDR:8.560
Accuracy:58.441% B++
KPH:36.500 C+
VKPH:15.200 C--
Tomcat A2AM Pods
A++
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:92.990% A++
KPH:80.400 B++
VKPH:35.200 C
Kills:27,389 (23,893 + 0)
Deaths:1,818
KDR:15.065
VKDR:6.589
Vehicle Kills:11,979
Kill Difference:25,571
Playtime:354.830 hours
Usage:41%
Score:9.584m
Score/min:450
Piloting Accuracy:36.519%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:63
V. Kills:39 158%
Deaths:2
KDR:31.500
Accuracy:44.477% B
KPH:38.800 B
VKPH:24 C+
Kills:63 (0 + 63)
Deaths:2
KDR:31.500
VKDR:19.500
Vehicle Kills:39
Kill Difference:61
Playtime:1.624 hours
Usage:0%
Score:0.068m
Score/min:695
Piloting Accuracy:N/A%
Gunner Accuracy:44.477%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 21,29813,8121,23911.148M++5.0035.009%B+N/A62.1S33.7M**401222.4h54.4B**155.5B**
M14 Banshee 5,6325,33519127.932A*21.7934.448%B*N/A137.9M+7.7A++35338.7h14.7B+42.7B++
M18 Rotary 6,0974,04023217.414S11.2738.005%B**N/A76.8S39.1S52052.6h47.2B**124.3B**
TSAR-42 3,5133,5004008.75B**2.6048.314%A+73.971%B+90.2A*N/A23138.8h1.8B**3.8B**
Hornet Missiles 4,0002,4626637.303S31.1668.041%B*N/A156.8A++98A*112915.7h7.4B++10.9B*
T1 Cycler 1,9371,9194144.635M++1.5130.297%A++34.445%A++88SN/A24021.8h10.7A35.5B**
NSX Daimyo 1,8151,81514012.964M+6.8245.004%B+96.804%B*89AN/A21620.4h1.8B**3.9B*
NS-11A 1,7871,7683355.278M0.8732.389%A++35.294%A++81.1A**N/A17921.8h10.8B**33.4B**
NS-44 Commissioner 1,2561,2496631.884B*4.2645.02%B**31.385%A78.6A++N/A19615.9h2.9B**6.5B*
MSW-R 1,2121,2052934.113B*2.0324.949%B+32.614%B**67.7B**N/A21617.8h9.5B**37.9B++
TORQ-9 1,2151,2022884.174A*1.9731.271%A+33.527%A73.3A++N/A17716.4h12.4B*39.7B**
Cycler TRV 1,1871,1783093.812A*2.3328.23%B**29.032%A69.7A*N/A16916.9h10.4B**36.7B*
T1S Cycler 1,1861,1722914.027M++2.1229.82%B**30.375%A68.1A*N/A21517.2h10.5B*35.1B*
LC3 Jaguar 9379064062.232B+3.9124.815%C*20.861%C++25.3C+N/A7535.8h11.3B+45.5B+
T9 CARV 8608452054.122A++2.0225.857%A34.438%A++69.8A*1.2A*25112.1h9.5A36.9B*
T1A Unity 8007881854.259M**1.8931.259%A33.503%A71.6A+1.1B**18111h11.5B+36.9B*
Hellfire Rocket Pods 8657561842S35.8559.039%AN/A164.3A+23.7B**6514.6h14.6B+24.7B++
M18 Locust 1,0817064416.045S9.9036.519%B++N/A50.1A*26.6A+47414.1h46.8B128.2B++
SMG-46 Armistice 5505502652.075B**4.0725.854%C+11.091%D-43.7B++N/A10812.6h11.7B*45.2B+
TAR 4434411892.333B+3.8123.91%C++28.798%B**43.7B+N/A11710.1h11.6B++48.3B+
NSX-P Naginata 394389705.557M+0.5929.925%A37.532%B**81A1C+3524.8h9.3B**31B*
TRS-12 Uppercut 378376854.424M++1.7261.646%B30.851%M78.3A++N/A1804.8h2.1B*3.4B+
Icikill 3583514,9070.072B6.0713.253%D*N/A1.1C+N/A3316.2h1.9B+14.6D
RAMS .50M 341341913.747C*2.4044.757%B*76.833%C49.4A+N/A1346.9h1.9B++4.2B++
MG-H1 Watchman 332327575.737M0.4131.775%A++27.829%C*90.8A++1.4A3803.6h11.5B*36.2B*
TS2 Inquisitor 327324863.767A*2.3836.226%B**22.531%B+83.1A++N/A1973.9h9.6B26.5B++
TX1 Repeater 2882861881.521B**4.6222.445%C33.217%A++42.1B++N/A1466.8h9.3B**41.4B+
MG-S1 Jackal 285283367.861S1.7235.041%A+29.329%A94.3A**N/A2633h8.3B+23.7B*
T5 AMC 2932731242.202A3.9427.181%B++23.077%B+22.4C+1.6M**7212.2h13.2B+48.5B+
NS-357 Underboss 2732721352.015B**4.1337.922%C*26.103%B++47.7C**N/A1225.7h3.1B**8.1B*
T16 Rhino 254252833.036A++3.1124.578%B++25.397%B+53.6B**N/A1584.7h10.2B**41.6B++
TMG-50 248247514.843M**1.3033.382%A*36.842%A*72.6A++N/A2113.4h9.2B*27.7B*
Frag Grenade 2242211221N/A214.8544.979%C+N/A368.3C-5C--11950.6h4.3C9.6C+
Coyote Missiles 303214258.56A++2.4158.441%B++N/A36.3C+15.1D2405.9h41.6C++71.1B
MRC3 Mercy 180176237.652A**1.5125.434%A++29.546%A++70.4M+1.6A*1822.5h15.6B**61.5B**
T9 CARV-S 174173443.932A++2.2131.459%A++47.977%M*45.5C*N/A1293.8h10.4B++33.1B*
MRC3 Mercy 175173199.105M++2.9622.71%A24.856%B*75.2M*N/A1972.3h13.5A+59.6B**
C-4 206138682.029B+4.1226.97%C**N/A24.6D*12.1D*2225.6h1.1B*4.1B++
NS Decimator 160126831.518B+4.6361.781%C++2.381%C++40.6B+11D2503.1h4.5C**7.3B
T4 AMP 120120452.667A++3.4832.547%B*18.333%C+75A++N/A2451.6h11.5B*35.3B++
T7 Mini-Chaingun 112112462.435A++3.7118.914%B11.607%C58.9AN/A2221.9h11.1B*58.7B++
Hunter QCX 130111901.233B++4.9142.963%C+11.712%D--25.8B**4.4C**924.3h6.8C++15.7C++
TRAC-5 111103313.323M*2.8223.272%B18.447%C+17.8C+1.4M**1665.8h10.2B**44B*
ML-7 14398561.75A++4.4058.108%C*3.061%C++27.2B12.5C++3023.6h7.5C12.8C+
M2 Mutilator 9493175.471A**0.6716.49%B+25.807%A++46.5A++N/A1352h12.9A78.2B*
Rocklet Rifle 148911000.91B5.2432.403%F--N/A5.8F-3.6F-5615.8h25.5B**78.8C+
NS-15M1 8080136.154M**0.0133.555%A*36.25%A++88.9A++N/A3080.9h11.4B+33.9B*
LC2 Lynx 7978531.472C**4.6719.702%D23.077%C**9.9D-N/A497.9h13.7B+69.6C++
FA1 Barrage 6565341.912A4.2339.865%C+12.308%D46.4B**N/A2081.4h3.6B**9.1B++
Tomcat A2AM Pods 9264321.333S15.1992.99%A++N/A80B++35C9720.8h16.4T*17.6F**
C150 Dalton 10263231.5M*25.3544.477%B1.587%B**39.4B24.4C++6941.6h2.4A5.5A
T32 Bull 575778.143S2.0032.564%A++29.825%B*81.4A++N/A4680.7h9.4B**28.9B*
Striker AE 9253212.524M**3.6250.712%C+N/A22.1B*16.3B+1802.4h31.6B*62.3B++
Chainblade 56521,7950.029C*6.1220.79%DN/A0.5C+N/A2106.4h2.3B+11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11710.3h
Motion Spotter36730.4h
Restoration Kit1302843.8h
M4-F Pillager03180.1h
Spawn Beacon02820.4h
Nanite Revive Grenade02850.1h
Medical Applicator7784,4677.1h
S12 Renegade11590.3h
Nano-Armor Kit6371,27913.7h
Medical Kit7843,55135.3h
Anti-Infantry MANA Turret2670.2h
Nano-Repair Grenade01490h
Recon Detection Device214,9868.5h
Ammunition Package51,1180.5h

Check the help document for the dictionary if you want to learn more about words used here.


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