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General Withoutstrategy[ESF] Withoutstrategy
TR BR 99

KDR: 6.33

Score: 29.6m

Last Seen: Aug 18th, 2019 9:30 PM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
Level Progress (to 100): 17%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 Hornet Missiles NS-44 Commissioner NS-11A T1 Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,336,766 MLG Score: 4266
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.63%31.017%91927118718,4223.727642.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.991%1.591A+1.523A+-0.804D-HEAD ++ (~16.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.554B+9.50.318C*22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.285%0.585%36634121027,6889591171728.8417236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.843%-0.136C-0.934D---0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.90.258C*43.50.185C++76.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.686%0.669%236112135982994672128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.375C--0.909D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.933B*2.80.935B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.113%80.997%236412106,7835201413.0442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.656%1.811A++0.912B*-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.80.441B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.189%27.53%2362121249450020.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.558%1.068B**2.644M0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.675B+2.30.52B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
29.6m189.9%531 (31.9k)473 (28.4k)6.3266867,47410,6656.945899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214497933.952%18.277%62105:5117

18% Combat Medic27% Engineer9% Heavy Assault14% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMNov 2nd, 2018 11:52 PMAug 19th, 2019 4:37 AM (4m) (PST)Aug 18th, 2019 5:52 PM (11h) (PST)Aug 18th, 2019 5:30 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4901211,3691.0790.1710.1972.5370.2574266

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,3957,23982,1566510121521528,363

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1042.4h/43.4d 6,603 12,332 16,549 158.7k 673 3,374 16,101 93.2m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% B+
HSR:21.306% C*
TRS-12 Uppercut
A**
Kills:429
Deaths:101
KDR:4.248
Accuracy:61.241% C**
HSR:29.837% A**
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
B+
Kills:92
Deaths:59
KDR:1.559
Accuracy:20.498% D
HSR:23.913% B+
HC1 Cougar
M+
Kills:70
Deaths:21
KDR:3.333
Accuracy:32.165% A+
HSR:38.571% M+
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,196
Deaths (as Engineer):830
Deaths (to Engineers):2,381
KDR:2.64578
Kill Difference:1,366
Playtime:284.932 hours
Usage:27%
Score:10.623m
Score/min:621
Accuracy (listed only):32.854%
HSR (listed only):23.923%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,205
Deaths:293
KDR:4.113
Accuracy:24.949% B+
HSR:32.614% B**
T9 CARV
A++
Kills:1,172
Deaths:261
KDR:4.490
Accuracy:27.205% A+
HSR:35.495% A++
MG-H1 Watchman
A++
Kills:584
Deaths:117
KDR:4.991
Accuracy:31.631% A++
HSR:35.274% B**
NSX-P Naginata
A+
Kills:389
Deaths:70
KDR:5.557
Accuracy:29.925% A+
HSR:37.532% B**
T9 CARV-S
M
Kills:324
Deaths:75
KDR:4.320
Accuracy:31.458% A++
HSR:44.136% M
TMG-50
A*
Kills:259
Deaths:54
KDR:4.796
Accuracy:33.205% A*
HSR:36.293% A++
T16 Rhino
B++
Kills:252
Deaths:83
KDR:3.036
Accuracy:24.578% B++
HSR:25.397% B+
NS-15M1
A*
Kills:80
Deaths:13
KDR:6.154
Accuracy:33.555% A*
HSR:36.250% A++
T32 Bull
A++
Kills:60
Deaths:8
KDR:7.500
Accuracy:33.065% A++
HSR:30% B++
Kills:4,325
Deaths (as Heavy Assault):974
Deaths (to Heavy Assaults):2,733
KDR:4.44045
Kill Difference:3,351
Playtime:97.244 hours
Usage:9%
Score:2.033m
Score/min:348
Accuracy (listed only):29.952%
HSR (listed only):34.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% B+
HSR:21.306% C*
SMG-46 Armistice
C++
Kills:568
Deaths:269
KDR:2.112
Accuracy:26.172% C++
HSR:12.148% D
TRS-12 Uppercut
A**
Kills:429
Deaths:101
KDR:4.248
Accuracy:61.241% C**
HSR:29.837% A**
MG-S1 Jackal
A+
Kills:287
Deaths:37
KDR:7.757
Accuracy:34.891% A+
HSR:29.617% A
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
B+
Kills:92
Deaths:59
KDR:1.559
Accuracy:20.498% D
HSR:23.913% B+
HC1 Cougar
M+
Kills:70
Deaths:21
KDR:3.333
Accuracy:32.165% A+
HSR:38.571% M+
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:3,051
Deaths (as Light Assault):1,136
Deaths (to Light Assaults):1,896
KDR:2.68574
Kill Difference:1,915
Playtime:316.642 hours
Usage:30%
Score:9.680m
Score/min:510
Accuracy (listed only):32.338%
HSR (listed only):23.247%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:4,440
Deaths:476
KDR:9.328
Accuracy:48.121% A+
HSR:74.730% B++
NS-44 Commissioner
A
Kills:2,394
Deaths:943
KDR:2.539
Accuracy:46.599% A
HSR:31.036% A
NSX Daimyo
B*
Kills:1,828
Deaths:140
KDR:13.057
Accuracy:45.024% B+
HSR:96.772% B*
NS-357 Underboss
B*
Kills:797
Deaths:325
KDR:2.452
Accuracy:44.070% B*
HSR:27.227% B++
SMG-46 Armistice
C++
Kills:568
Deaths:269
KDR:2.112
Accuracy:26.172% C++
HSR:12.148% D
RAMS .50M
B**
Kills:457
Deaths:95
KDR:4.811
Accuracy:46.158% B**
HSR:78.775% C+
TS2 Inquisitor
B**
Kills:328
Deaths:91
KDR:3.604
Accuracy:36.144% B**
HSR:22.561% B+
TX1 Repeater
A++
Kills:304
Deaths:198
KDR:1.535
Accuracy:22.889% C
HSR:33.224% A++
MG-S1 Jackal
A+
Kills:287
Deaths:37
KDR:7.757
Accuracy:34.891% A+
HSR:29.617% A
T4 AMP
B**
Kills:164
Deaths:65
KDR:2.523
Accuracy:33.365% B**
HSR:18.902% C+
M77-B
A+
Kills:58
Deaths:5
KDR:11.600
Accuracy:47.009% A+
HSR:81.035% B+
Kills:11,625
Deaths (as Infiltrator):2,644
Deaths (to Infiltrators):1,577
KDR:4.39675
Kill Difference:8,981
Playtime:147.095 hours
Usage:14%
Score:3.110m
Score/min:352
Accuracy (listed only):39.131%
HSR (listed only):46.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,209
Deaths:443
KDR:4.986
Accuracy:32.518% A++
HSR:35.355% A++
T1 Cycler
A++
Kills:1,930
Deaths:421
KDR:4.584
Accuracy:30.326% A++
HSR:34.560% A++
TORQ-9
A+
Kills:1,202
Deaths:288
KDR:4.174
Accuracy:31.271% A+
HSR:33.527% A
Cycler TRV
A
Kills:1,178
Deaths:309
KDR:3.812
Accuracy:28.230% B**
HSR:29.032% A
T1S Cycler
A
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:29.820% A
HSR:30.375% A
T1A Unity
A+
Kills:821
Deaths:196
KDR:4.189
Accuracy:31.450% A+
HSR:33.130% B**
SMG-46 Armistice
C++
Kills:568
Deaths:269
KDR:2.112
Accuracy:26.172% C++
HSR:12.148% D
TAR
B**
Kills:522
Deaths:200
KDR:2.610
Accuracy:24.875% C**
HSR:28.927% B**
TRS-12 Uppercut
A**
Kills:429
Deaths:101
KDR:4.248
Accuracy:61.241% C**
HSR:29.837% A**
MG-S1 Jackal
A+
Kills:287
Deaths:37
KDR:7.757
Accuracy:34.891% A+
HSR:29.617% A
SABR-13
A**
Kills:80
Deaths:18
KDR:4.444
Accuracy:34.790% A++
HSR:45% A**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:10,463
Deaths (as Combat Medic):2,607
Deaths (to Combat Medics):859
KDR:4.01343
Kill Difference:7,856
Playtime:184.845 hours
Usage:18%
Score:3.959m
Score/min:357
Accuracy (listed only):33.787%
HSR (listed only):29.485%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:207
Deaths:30
KDR:6.900
Accuracy:25.737% A++
HSR:32.850% A*
MRC3 Mercy
A+
Kills:196
Deaths:26
KDR:7.538
Accuracy:23.409% A+
HSR:25.510% B*
M2 Mutilator
A+
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A+
Kills:496
Deaths (as MAX Suit):36.500
Deaths (to MAX Suits):344
KDR:13.58904
Kill Difference:459.500
Playtime:6.134 hours
Usage:1%
Score:0.161m
Score/min:436
Accuracy (listed only):21.879%
HSR (listed only):28.056%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:16,671
V. Kills:8,960 186%
Deaths:1,394
KDR:11.959
Accuracy:35.818% B+
KPH:63.900 S
VKPH:34.400 S
M14 Banshee
M++
Kills:5,563
V. Kills:304 N/A
Deaths:195
KDR:28.528
Accuracy:34.493% B*
KPH:139 M++
VKPH:7.600 A*
M18 Rotary
S
Kills:4,514
V. Kills:2,285 197%
Deaths:269
KDR:16.781
Accuracy:38.252% B**
KPH:78.400 S
VKPH:39.700 S
Hornet Missiles
A*
Kills:2,901
V. Kills:1,799 161%
Deaths:74
KDR:39.203
Accuracy:68.210% B**
KPH:153.800 A*
VKPH:95.400 A*
M18 Locust
A**
Kills:1,305
V. Kills:674 193%
Deaths:83
KDR:15.723
Accuracy:37.624% B*
KPH:55.600 A**
VKPH:28.700 A++
Hellfire Rocket Pods
A
Kills:940
V. Kills:136 N/A
Deaths:20
KDR:47
Accuracy:59.351% A
KPH:161.200 A
VKPH:23.300 B**
M202 Wyrm
B+
Kills:878
V. Kills:238 367%
Deaths:26
KDR:33.769
Accuracy:53.753% C+
KPH:129.900 B+
VKPH:35.200 C-
Coyote Missiles
B++
Kills:217
V. Kills:91 236%
Deaths:26
KDR:8.346
Accuracy:58.509% B++
KPH:36.200 C+
VKPH:15.200 C--
Tomcat A2AM Pods
A*
Kills:76
V. Kills:32 230%
Deaths:3
KDR:25.333
Accuracy:92.339% A*
KPH:87.800 B*
VKPH:37 C+
Kills:33,065 (28,053 + 0)
Deaths:2,090
KDR:15.821
VKDR:6.947
Vehicle Kills:14,519
Kill Difference:30,975
Playtime:420.123 hours
Usage:40%
Score:11.837m
Score/min:470
Piloting Accuracy:37.624%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:598
V. Kills:332 180%
Deaths:30
KDR:19.933
Accuracy:33.686% D
KPH:47.600 B*
VKPH:26.400 C*
AP30 Shredder
B*
Kills:106
V. Kills:56 186%
Deaths:2
KDR:53
Accuracy:39.571% B*
KPH:37.600 B+
VKPH:19.900 C++
Kills:704 (0 + 704)
Deaths:32
KDR:22
VKDR:12.125
Vehicle Kills:388
Kill Difference:672
Playtime:15.386 hours
Usage:1%
Score:0.373m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:39.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:73
V. Kills:31 228%
Deaths:4
KDR:18.250
Accuracy:56.454% C+
KPH:96.300 M
VKPH:40.900 A*
Kills:73 (0 + 73)
Deaths:4
KDR:18.250
VKDR:7.750
Vehicle Kills:31
Kill Difference:69
Playtime:0.758 hours
Usage:0%
Score:0.032m
Score/min:698
Driving Accuracy:N/A%
Gunner Accuracy:56.454%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 25,63116,6711,39411.959M++5.6335.818%B+N/A63.9S34.4S414260.8h53.9B**150.6B**
M14 Banshee 5,8675,56319528.528A*22.2034.493%B*N/A139.1M++7.6A*35640h14.6B+42.4B++
M18 Rotary 6,7994,51426916.781S10.4538.252%B**N/A78.5S39.7S54457.5h46.6B**121.8B**
TSAR-42 4,4544,4404769.328B**3.0048.121%A+74.73%B++90.1A*N/A23449.3h1.8B**3.7B**
Hornet Missiles 4,7002,9017439.203S32.8868.21%B**N/A153.5A*95.2A*111418.9h7.3B++10.7B*
NS-44 Commissioner 2,4102,3949432.539A+3.7946.599%A31.036%A68.2AN/A19935.1h3.5B+7.5B++
NS-11A 2,2312,2094434.986A**1.3432.518%A++35.355%A++78.6A*N/A19428.1h11B**33.8B**
T1 Cycler 1,9481,9304214.584M*1.7430.326%A++34.56%A++87.7M**N/A24322h10.8A35.5B**
NSX Daimyo 1,8281,82814013.057M++6.7345.024%B+96.772%B*87.9AN/A21620.8h1.8B**3.9B**
M18 Locust 1,9791,3058315.723S9.4037.624%B*N/A55.5A**28.7A++55323.5h49.9B+132.5B*
MSW-R 1,2121,2052934.113B*2.2124.949%B+32.614%B**67.7B**N/A22517.8h9.5B**37.9B++
TORQ-9 1,2151,2022884.174A*2.1531.271%A+33.527%A73.3A++N/A18116.4h12.4B*39.7B*
Cycler TRV 1,1871,1783093.812A**2.5128.23%B**29.032%A69.7A++N/A17016.9h10.4B**36.7B*
T9 CARV 1,1881,1722614.49A*1.8427.205%A+35.495%A++75.1A*1A24915.6h9.5A34.9B*
T1S Cycler 1,1861,1722914.027M++2.3029.82%A30.375%A68.1A*N/A21617.2h10.5B*35.1B*
LC3 Jaguar 1,1981,1644602.53B*3.8025.759%B+21.306%C*28.5C+N/A8040.8h11B+42.9B+
Hellfire Rocket Pods 1,0769402047S40.6759.351%AN/A162.1A+23.4B**6375.8h14.1B+23.7B++
M202 Wyrm 1,1168782633.769M++27.4453.753%C+5.581%A++129.1B+35C-5526.8h20.9B**38.9B**
T1A Unity 8338211964.189M**2.1431.45%A+33.13%B**70.2A1B+17711.7h11.7B37.2B*
NS-357 Underboss 7987973252.452A+3.8744.07%B*27.227%B++78.1AN/A21310.2h3.1B**7B**
C150 Dalton 9305983019.933A++13.6133.686%DN/A47.5B*26.3C*39812.6h2.8B**8.4B++
MG-H1 Watchman 5895841174.991A*1.3431.631%A++35.274%B**91.3A++N/A3136.4h11B**34.8B*
SMG-46 Armistice 5695682692.112B**4.2126.172%C++12.148%D44.4B*N/A11312.8h11.7B*44.8B+
TAR 5245222002.61B*3.7224.875%C**28.927%B**46.6B++N/A12511.2h11.3B++45.5B+
RAMS .50M 457457954.811B+1.5246.158%B**78.775%C+57.1A++N/A1498h1.7B**3.8B*
TRS-12 Uppercut 4314291014.248M+2.0861.241%C**29.837%A**76.6A+N/A1835.6h2.1B*3.5B+
NSX-P Naginata 394389705.557M*0.7729.925%A+37.532%B**81A1C+3634.8h9.3B**31B**
Icikill 3583514,9070.072B+6.2513.253%D**N/A1.1C+N/A3316.2h1.9B+14.6D
TS2 Inquisitor 331328913.604A*2.7236.144%B**22.561%B+80A++N/A1934.1h9.6B26.6B++
T9 CARV-S 326324754.32A**2.0131.458%A++44.136%M53.1B+N/A1426.1h10.4B++33B*
TX1 Repeater 3063041981.535B**4.7922.889%C33.224%A++44.1B*N/A1526.9h9.3B**40.8B+
MG-S1 Jackal 289287377.757S1.4334.891%A+29.617%A92.6A**N/A2743.1h8.3B+23.7B*
T5 AMC 2932731242.202A4.1227.181%B++23.077%B+22.4C+1.6M**7412.2h13.2B+48.5B+
TMG-50 260259544.796M**1.5333.205%A*36.293%A++74A++N/A2223.5h9.3B*28.1B*
T16 Rhino 254252833.036A++3.2924.578%B++25.397%B+53.6B**N/A1604.7h10.2B**41.6B++
Frag Grenade 2242211221N/A214.6744.894%C+N/A368.3C-5D12130.6h4.3C9.6C+
Coyote Missiles 308217268.346A++2.0258.509%B++N/A36.2C+15.2C--2436h42.1C++72B
MRC3 Mercy 213207306.9A*0.5725.737%A++32.85%A*71.4M++2.1M++1832.9h15.3B**59.3B**
NS-TMC-01 "His Regards" 2021991,9190.104M6.2212.02%D--3.518%D1.4C*N/A4138.7h1.7B++14.1C+
MRC3 Mercy 198196267.538A*1.2123.409%A+25.51%B*72.6M++N/A1892.7h14A59.9B**
NS Decimator 228172911.89B**4.4463.137%C**1.744%C42B+13.7C2674.1h4.5C*7.2B
C-4 2521681001.68C*4.6526.4%C++N/A22.1D*11.1D*2027.6h1.2B+4.5B+
T4 AMP 165164652.523A+3.8033.365%B**18.902%C+68.3A+N/A2132.4h12.8B+38.5B++
T7 Mini-Chaingun 134134512.627A++3.7020.931%B++14.925%B+60.9A+N/A2302.2h11.5B*55.2B++
Hunter QCX 134114911.253B*5.0742.707%C+11.404%D--25.9A4.5C**914.4h6.8C++15.9C++
AP30 Shredder 162106253A*46.6739.571%B*N/A37.9B+20C++4282.8h68.7B+173.6B*
ML-7 154104591.763A++4.5658.359%C*3.846%B+27.4B13.2C++3123.8h7.4C+12.7C++
TRAC-5 111103313.323M*3.0023.272%B18.447%C+17.8C+1.4M++1945.8h10.2B**44B++
Rocklet Rifle 1651011020.99B+5.3433.575%F--N/A6.2F-3.9F-6416.4h27.1B*80.7C+
M2 Mutilator 9493175.471M0.8616.49%B+25.807%A+46.5A++N/A1442h12.9A78.2B++
LC2 Lynx 9392591.559B+4.7720.498%D23.913%B+10D-N/A529.2h13.3B+64.6C*
NS-15M1 8080136.154M**0.1733.555%A*36.25%A++88.9A++N/A3230.9h11.4B+33.9B*
SABR-13 8080184.444A+1.8834.79%A++45%A**66.7A+N/A2511.2h10.9B+31.2B*
Tomcat A2AM Pods 10876325.333S19.0192.339%A*N/A84.4B++35.6C11450.9h15.1F**16.3F-
Striker AE 12675302.5S3.8350.91%C+N/A22.7B**15.5B+1783.3h29.1B**57.2B*
E540 Halberd-H 10473418.25A+11.9256.454%C+N/A91.3A**38.8A++6970.8h5.5B9.7B+
HC1 Cougar 7170213.333A*2.9932.165%A+38.571%M+58.3AN/A3021.2h10.2B++31.8B++
FA1 Barrage 6565341.912B*4.4139.865%C+12.308%D46.4B**N/A2361.4h3.6B**9.1B++
T32 Bull 606087.5S1.1733.065%A++30%B++75AN/A5090.8h9.6B**29B*
M77-B 5858511.6S5.2747.009%A+81.035%B+72.5M++N/A2500.8h1.9B*4B**
Chainblade 56521,7950.029C*6.3020.79%DN/A0.5C+N/A2106.8h2.3B+11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13200.5h
Nano-Armor Kit95119,82621.8h
Anti-Vehicle MANA Turret33650.5h
Nanite Revive Grenade03430.1h
Nanite Healing Grenade01680h
Medical Applicator8497,0888.2h
Restoration Kit1302843.8h
Motion Spotter36730.4h
S12 Renegade11590.3h
Ammunition Package61,3370.7h
Medical Kit9865,49943.8h
Anti-Infantry MANA Turret41040.2h
Nano-Repair Grenade02690.1h
M4-F Pillager03180.1h
Recon Detection Device236,51910.9h

Check the help document for the dictionary if you want to learn more about words used here.


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