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Lt. General Withoutstrategy[ESF] Withoutstrategy
TR BR 93

KDR: 6.33

Score: 27.2m

Last Seen: Jun 25th, 2019 12:50 PM
- OFFLINE - 37.1 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 6
Level Progress (to 94): 30%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 Hornet Missiles NS-11A T1 Cycler NSX Daimyo
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,370,543 MLG Score: 4293
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.322%30.844%90426118717,0863.655542.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.99%1.595A+1.532A+-0.81D-HEAD ++ (~16.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.554B+9.70.318C*23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.057%0.579%36744120926,7589191125929.1164238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.886%-0.141C-0.936D---0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.90.257C*43.20.185C++76.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.863%0.284%134112123522832621.23944134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.471D-0.997D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.935B*2.30.939B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.028%81.126%134312106,5384871413.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.759%1.809A++0.915B*-0.838

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.44B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.4%28.035%1342121145344721.01342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.391%1.072B**2.66M0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.30.52B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 6
27.2m184.5%521 (31.3k)464 (27.8k)6.3273663,57110,0476.9328293 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1213469433.835%18.375%62205:4916

17% Combat Medic25% Engineer9% Heavy Assault15% Infiltrator32% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMNov 2nd, 2018 11:52 PMJun 25th, 2019 1:25 PM (1d) (PST)Jun 25th, 2019 9:19 AM (1d) (PST)Jun 25th, 2019 8:50 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4841081,3761.0850.1720.1992.4780.2574293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,0246,50882,5166510121491527,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
976.1h/40.7d 6,083 11,681 15,216 145.1k 635 3,142 15,079 86.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% B+
HSR:21.306% C*
TRS-12 Uppercut
M+
Kills:388
Deaths:91
KDR:4.264
Accuracy:60.770% C**
HSR:30.670% M+
T5 AMC
B*
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B*
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
C*
Kills:89
Deaths:54
KDR:1.648
Accuracy:20.371% D
HSR:22.472% C*
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,082
Deaths (as Engineer):794
Deaths (to Engineers):2,256
KDR:2.62217
Kill Difference:1,288
Playtime:246.776 hours
Usage:25%
Score:8.777m
Score/min:593
Accuracy (listed only):32.870%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,205
Deaths:293
KDR:4.113
Accuracy:24.949% B+
HSR:32.614% A
T9 CARV
A*
Kills:1,172
Deaths:261
KDR:4.490
Accuracy:27.205% A++
HSR:35.495% A*
NSX-P Naginata
A+
Kills:389
Deaths:70
KDR:5.557
Accuracy:29.925% A+
HSR:37.532% B**
MG-H1 Watchman
A++
Kills:350
Deaths:63
KDR:5.556
Accuracy:31.449% A++
HSR:28.857% B+
T9 CARV-S
M++
Kills:282
Deaths:67
KDR:4.209
Accuracy:31.683% A++
HSR:46.099% M++
TMG-50
A*
Kills:256
Deaths:53
KDR:4.830
Accuracy:33.245% A*
HSR:36.719% A*
T16 Rhino
B++
Kills:252
Deaths:83
KDR:3.036
Accuracy:24.578% B++
HSR:25.397% B+
NS-15M1
A*
Kills:80
Deaths:13
KDR:6.154
Accuracy:33.555% A*
HSR:36.250% A++
T32 Bull
A++
Kills:57
Deaths:8
KDR:7.125
Accuracy:32.705% A++
HSR:29.825% B*
Kills:4,043
Deaths (as Heavy Assault):911
Deaths (to Heavy Assaults):2,550
KDR:4.43798
Kill Difference:3,132
Playtime:91.019 hours
Usage:9%
Score:1.899m
Score/min:348
Accuracy (listed only):29.921%
HSR (listed only):34.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% B+
HSR:21.306% C*
SMG-46 Armistice
C++
Kills:554
Deaths:266
KDR:2.083
Accuracy:25.999% C++
HSR:11.372% D-
TRS-12 Uppercut
M+
Kills:388
Deaths:91
KDR:4.264
Accuracy:60.770% C**
HSR:30.670% M+
MG-S1 Jackal
A++
Kills:284
Deaths:36
KDR:7.889
Accuracy:34.945% A++
HSR:29.578% A+
T5 AMC
B*
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B*
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
C*
Kills:89
Deaths:54
KDR:1.648
Accuracy:20.371% D
HSR:22.472% C*
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,920
Deaths (as Light Assault):1,096
Deaths (to Light Assaults):1,791
KDR:2.66423
Kill Difference:1,824
Playtime:316.531 hours
Usage:32%
Score:9.679m
Score/min:510
Accuracy (listed only):32.270%
HSR (listed only):21.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:4,253
Deaths:462
KDR:9.206
Accuracy:48.029% A+
HSR:74.653% B++
NSX Daimyo
B*
Kills:1,828
Deaths:140
KDR:13.057
Accuracy:45.024% B+
HSR:96.772% B*
NS-44 Commissioner
A
Kills:1,756
Deaths:793
KDR:2.214
Accuracy:46.591% A
HSR:31.207% A
SMG-46 Armistice
C++
Kills:554
Deaths:266
KDR:2.083
Accuracy:25.999% C++
HSR:11.372% D-
NS-357 Underboss
B++
Kills:523
Deaths:229
KDR:2.284
Accuracy:42.560% B++
HSR:26.195% B+
RAMS .50M
B**
Kills:457
Deaths:95
KDR:4.811
Accuracy:46.158% B**
HSR:78.775% C+
TS2 Inquisitor
B**
Kills:328
Deaths:91
KDR:3.604
Accuracy:36.144% B**
HSR:22.561% B+
TX1 Repeater
A++
Kills:287
Deaths:188
KDR:1.527
Accuracy:22.451% C
HSR:33.450% A++
MG-S1 Jackal
A++
Kills:284
Deaths:36
KDR:7.889
Accuracy:34.945% A++
HSR:29.578% A+
T4 AMP
B*
Kills:133
Deaths:52
KDR:2.558
Accuracy:32.312% B*
HSR:17.293% C
Kills:10,403
Deaths (as Infiltrator):2,352
Deaths (to Infiltrators):1,498
KDR:4.42304
Kill Difference:8,051
Playtime:143.441 hours
Usage:15%
Score:3.027m
Score/min:352
Accuracy (listed only):38.021%
HSR (listed only):42.186%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,209
Deaths:443
KDR:4.986
Accuracy:32.518% A++
HSR:35.355% A++
T1 Cycler
A++
Kills:1,930
Deaths:421
KDR:4.584
Accuracy:30.326% A++
HSR:34.560% A++
TORQ-9
A+
Kills:1,202
Deaths:288
KDR:4.174
Accuracy:31.271% A+
HSR:33.527% A+
Cycler TRV
A+
Kills:1,178
Deaths:309
KDR:3.812
Accuracy:28.230% B**
HSR:29.032% A+
T1S Cycler
A+
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:29.820% A
HSR:30.375% A+
T1A Unity
A+
Kills:817
Deaths:193
KDR:4.233
Accuracy:31.414% A+
HSR:33.170% A
SMG-46 Armistice
C++
Kills:554
Deaths:266
KDR:2.083
Accuracy:25.999% C++
HSR:11.372% D-
TAR
B**
Kills:522
Deaths:200
KDR:2.610
Accuracy:24.875% B
HSR:28.927% B**
TRS-12 Uppercut
M+
Kills:388
Deaths:91
KDR:4.264
Accuracy:60.770% C**
HSR:30.670% M+
MG-S1 Jackal
A++
Kills:284
Deaths:36
KDR:7.889
Accuracy:34.945% A++
HSR:29.578% A+
SABR-13
M
Kills:80
Deaths:18
KDR:4.444
Accuracy:34.790% A++
HSR:45% M
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:10,401
Deaths (as Combat Medic):2,590
Deaths (to Combat Medics):807
KDR:4.01583
Kill Difference:7,811
Playtime:167.668 hours
Usage:17%
Score:3.612m
Score/min:359
Accuracy (listed only):33.735%
HSR (listed only):29.490%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:201
Deaths:27
KDR:7.444
Accuracy:25.327% A++
HSR:31.841% A*
MRC3 Mercy
A+
Kills:192
Deaths:23
KDR:8.348
Accuracy:22.908% A+
HSR:25% B*
M2 Mutilator
A++
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A++
Kills:486
Deaths (as MAX Suit):33.500
Deaths (to MAX Suits):330
KDR:14.50746
Kill Difference:452.500
Playtime:6.006 hours
Usage:1%
Score:0.158m
Score/min:439
Accuracy (listed only):21.575%
HSR (listed only):27.549%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:15,995
V. Kills:8,620 186%
Deaths:1,365
KDR:11.718
Accuracy:35.552% B+
KPH:63.900 S
VKPH:34.400 S
M14 Banshee
M*
Kills:5,563
V. Kills:304 N/A
Deaths:195
KDR:28.528
Accuracy:34.493% B*
KPH:139 M*
VKPH:7.600 A*
M18 Rotary
S
Kills:4,285
V. Kills:2,173 197%
Deaths:251
KDR:17.072
Accuracy:38.123% A
KPH:78 S
VKPH:39.600 S
Hornet Missiles
M
Kills:2,742
V. Kills:1,708 160%
Deaths:70
KDR:39.171
Accuracy:68.116% B**
KPH:154.700 A*
VKPH:96.400 M
M18 Locust
A**
Kills:1,057
V. Kills:540 195%
Deaths:71
KDR:14.887
Accuracy:37.075% B*
KPH:53.600 A**
VKPH:27.400 A+
Hellfire Rocket Pods
A+
Kills:915
V. Kills:130 N/A
Deaths:20
KDR:45.750
Accuracy:59.403% A
KPH:160 A+
VKPH:22.700 B*
M202 Wyrm
C*
Kills:602
V. Kills:162 369%
Deaths:21
KDR:28.667
Accuracy:53.196% C+
KPH:111.400 C*
VKPH:30 D
Coyote Missiles
B++
Kills:217
V. Kills:91 236%
Deaths:26
KDR:8.346
Accuracy:58.509% B++
KPH:36.200 C
VKPH:15.200 D
Tomcat A2AM Pods
A*
Kills:76
V. Kills:32 230%
Deaths:3
KDR:25.333
Accuracy:93.041% A*
KPH:87.800 B*
VKPH:37 C+
Kills:31,452 (26,900 + 0)
Deaths:2,022
KDR:15.555
VKDR:6.805
Vehicle Kills:13,760
Kill Difference:29,430
Playtime:400.868 hours
Usage:41%
Score:10.991m
Score/min:457
Piloting Accuracy:37.075%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:352
V. Kills:197 178%
Deaths:13
KDR:27.077
Accuracy:30.863% D--
KPH:50.300 B**
VKPH:28.200 B
Kills:352 (0 + 352)
Deaths:13
KDR:27.077
VKDR:15.154
Vehicle Kills:197
Kill Difference:339
Playtime:6.994 hours
Usage:1%
Score:0.193m
Score/min:461
Piloting Accuracy:N/A%
Gunner Accuracy:30.863%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:66
V. Kills:28 228%
Deaths:4
KDR:16.500
Accuracy:56.796% C+
KPH:97.700 M
VKPH:41.400 A*
Kills:66 (0 + 66)
Deaths:4
KDR:16.500
VKDR:7
Vehicle Kills:28
Kill Difference:62
Playtime:0.676 hours
Usage:0%
Score:0.030m
Score/min:735
Driving Accuracy:N/A%
Gunner Accuracy:56.796%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 24,61515,9951,36511.718M++5.3935.552%B+N/A63.9S34.4S413250.5h53.8B**151.5B**
M14 Banshee 5,8675,56319528.528A*22.2034.493%B*N/A139.1M*7.6A*35640h14.6B++42.4B++
M18 Rotary 6,4584,28525117.072S10.7438.123%AN/A78.1S39.6S52754.9h46.9B**123B**
TSAR-42 4,2674,2534629.206A2.8848.029%A+74.653%B++89.5A**N/A23447.5h1.8B**3.7B**
Hornet Missiles 4,4502,7427039.171S32.8468.116%B**N/A154.9A*96.5M109317.7h7.3B*10.7B**
NS-11A 2,2312,2094434.986A**1.3432.518%A++35.355%A++78.6A*N/A19328.1h11B**33.8B**
T1 Cycler 1,9481,9304214.584M+1.7430.326%A++34.56%A++87.7SN/A24222h10.8A35.5B**
NSX Daimyo 1,8281,82814013.057M++6.7345.024%B+96.772%B*88.3AN/A21720.7h1.8B**3.9B**
NS-44 Commissioner 1,7661,7567932.214A4.1146.591%A31.207%A75.7A++N/A23223.2h3.2B++6.8B*
MSW-R 1,2121,2052934.113B**2.2124.949%B+32.614%A67.7AN/A22317.8h9.5B**37.9B++
TORQ-9 1,2151,2022884.174A*2.1531.271%A+33.527%A+73.3A*N/A17916.4h12.4B*39.7B**
Cycler TRV 1,1871,1783093.812A*2.5228.23%B**29.032%A+69.7A*N/A16916.9h10.4B**36.7B**
T1S Cycler 1,1861,1722914.027M++2.3029.82%A30.375%A+68.1A*N/A21517.2h10.5B*35.1B**
T9 CARV 1,1881,1722614.49A++1.8427.205%A++35.495%A*75.1M1A24715.6h9.5A34.9B**
LC3 Jaguar 1,1981,1644602.53B*3.8025.759%B+21.306%C*28.7C+N/A8140.6h11B+42.9B+
M18 Locust 1,5971,0577114.887S8.5637.075%B*N/A53.7A**27.4A+44719.7h47.7B+128.6B*
Hellfire Rocket Pods 1,0459152045.75S39.4259.403%AN/A160.5A+22.8B*6315.7h14B+23.6B++
T1A Unity 8298171934.233M**2.0931.414%A+33.17%A71A1B++17811.5h11.6B37.1B*
M202 Wyrm 7646022128.667M22.3453.196%C+6.146%A++111.5C*30D4225.4h21.2B**39.9B**
SMG-46 Armistice 5545542662.083B**4.2425.999%C++11.372%D-44B++N/A11012.6h11.7B*45.1B+
NS-357 Underboss 5245232292.284A4.0442.56%B++26.195%B+67.9B*N/A1967.7h3A7.1B**
TAR 5245222002.61B*3.7224.875%B28.927%B**46.6B++N/A12411.2h11.3B*45.5B++
RAMS .50M 457457954.811B+1.5246.158%B**78.775%C+57.1A++N/A1488h1.7B**3.8B*
NSX-P Naginata 394389705.557M*0.7729.925%A+37.532%B**81A1C+3574.8h9.3B**31B**
TRS-12 Uppercut 390388914.264M2.0660.77%C**30.67%M+76.1A++N/A1845.1h2.1B*3.5B+
C150 Dalton 5493521327.077M20.7530.863%D--N/A50.3B**28.1B4617h2.3A7.5B*
Icikill 3583514,9070.072B+6.2613.253%D**N/A1.1C+N/A3316.2h1.9B+14.6D
MG-H1 Watchman 355350635.556M0.7731.449%A++28.857%B+89.7A++1.3B**3773.9h11.4B**36.2B*
TS2 Inquisitor 331328913.604A*2.7236.144%B**22.561%B+80A++N/A1914.1h9.6B26.6B++
TX1 Repeater 2892871881.527B**4.8022.451%C33.45%A++42.2B++N/A1486.8h9.3B*41.3B+
MG-S1 Jackal 286284367.889S1.5634.945%A++29.578%A+94.7MN/A2713h8.3B+23.8B**
T9 CARV-S 284282674.209A*2.1231.683%A++46.099%M++49.5BN/A1385.7h10.6B+33.5B++
T5 AMC 2932731242.202A4.1327.181%B*23.077%B+22.4C+1.6S7412.2h13.2B+48.5B+
TMG-50 257256534.83M*1.5033.245%A*36.719%A*75.3A*N/A2203.4h9.3B*27.9B**
T16 Rhino 254252833.036A++3.2924.578%B++25.397%B+53.6B**N/A1604.7h10.2B**41.6B++
Frag Grenade 2242211221N/A214.6744.915%C+N/A368.3C-5D12050.6h4.3C9.6C+
Coyote Missiles 308217268.346A+2.0258.509%B++N/A36.2C15.2D2436h42.1C++72C**
MRC3 Mercy 207201277.444A*1.1225.327%A++31.841%A*74.4M*2.2M**1852.7h14.7A58.2B**
MRC3 Mercy 194192238.348M2.0222.908%A+25%B*73.8M*N/A1932.6h13.3A+58.1B**
C-4 235157911.725C*4.6026.415%C++N/A22.8D*11.3D*2046.9h1.2B+4.4B++
NS Decimator 189143871.644B++4.6862.899%C**2.098%C+42.1B+13.5C2743.4h4.6C++7.2B
NS-TMC-01 "His Regards" 1381361,3880.098A**6.239.41%D*4.412%C--1.3C++N/A4104.1h1.7B++17.6C
T4 AMP 134133522.558A++3.7732.312%B*17.293%C73.9A++N/A2541.8h11.3B*35.1B*
T7 Mini-Chaingun 132132492.694A*3.6320.728%B++15.152%B+62.9A++N/A2302.1h11.4B*55.2B++
Hunter QCX 134114911.253B*5.0742.707%C+11.404%D--25.9B**4.5B914.4h6.8C+15.9C++
ML-7 154104591.763A++4.5658.359%C*3.846%B+27.4B+13.2C*3083.8h7.4C+12.7C+
TRAC-5 111103313.323M*3.0023.272%B18.447%C+17.8C+1.4M**1845.8h10.2B**44B*
Rocklet Rifle 1651011020.99B+5.3433.725%F--N/A6.2F-3.9F-6116.4h27B*80C+
M2 Mutilator 9493175.471A**0.8616.49%B+25.807%A++46.5A++N/A1432h12.9A78.2B++
LC2 Lynx 9089541.648B+4.6820.371%D22.472%C*10.7D-N/A548.3h13.3B+65.4C*
SABR-13 8080184.444A*1.8834.79%A++45%M66.7A++N/A2511.2h10.9B+31.2B**
NS-15M1 8080136.154M**0.1733.555%A*36.25%A++88.9A++N/A3140.9h11.4B+33.9B*
Tomcat A2AM Pods 10876325.333S19.0193.041%A*N/A84.4B*35.6C10870.9h14.8F**15.9F-
Striker AE 12675292.586M*3.7451.152%C+N/A25B**17B++1903h27.2B**53.2B*
E540 Halberd-H 9466416.5B**10.1756.796%C+N/A94.3A**40A++7340.7h5.3B+9.4B+
FA1 Barrage 6565341.912B*4.4239.865%C+12.308%D46.4B**N/A2251.4h3.6B**9.1B++
T32 Bull 575787.125S0.8032.705%A++29.825%B*71.3AN/A5050.8h9.7B**29.8B*
Chainblade 56521,7950.029C*6.3020.79%DN/A0.5C+N/A2106.6h2.3B+11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12940.4h
Anti-Vehicle MANA Turret11830.3h
Nanite Revive Grenade03430.1h
Nanite Healing Grenade0550h
Medical Applicator8089,9007.5h
Restoration Kit1302843.8h
Motion Spotter36730.4h
S12 Renegade11590.3h
Ammunition Package61,2230.6h
Nano-Armor Kit7594,86117.4h
Medical Kit9124,53640.5h
Anti-Infantry MANA Turret2820.2h
Nano-Repair Grenade02180.1h
M4-F Pillager03180.1h
Recon Detection Device236,30010.5h

Check the help document for the dictionary if you want to learn more about words used here.


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