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General Withoutstrategy[ESF] Withoutstrategy
TR BR 99

KDR: 6.28

Score: 30.3m

Last Seen: Oct 19th, 2019 6:02 PM
- OFFLINE - 93.1 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 NS-44 Commissioner Hornet Missiles NS-11A T1 Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,341,770 MLG Score: 4270
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.806%31.241%93127120019,3213.766282.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.986%1.67A++1.555A+-0.788D-HEAD ++ (~16.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.582B+9.30.352C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.369%0.578%36384122328,2129861199528.5836235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.829%-0.098C+-0.927D---0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.30.258C*43.70.177C++76.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.686%0.669%227112265983104681.92903128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.234C-0.932D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.93B*2.80.93B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.113%80.997%227412236,7835311412.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.656%1.828A++0.902B*-0.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.80.442B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.111%30.246%2272122552952121.01535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.374%1.119B**3.04M++0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.30.528B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.3m190%529 (31.7k)471 (28.3k)6.2770969,23011,0296.891299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227510134.009%18.333%62305:5117

19% Combat Medic28% Engineer9% Heavy Assault14% Infiltrator30% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMNov 2nd, 2018 11:52 PMOct 19th, 2019 9:31 PM (56d) (PST)Oct 19th, 2019 4:01 PM (56d) (PST)Oct 19th, 2019 2:02 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4851301,3551.0760.1710.1972.5310.2564270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,0797,78781,2926510121521528,272

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1071.9h/44.7d 6,773 12,692 17,117 162.8k 688 3,521 16,457 95.5m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% B+
HSR:21.306% C++
TRS-12 Uppercut
M+
Kills:464
Deaths:110
KDR:4.218
Accuracy:60.721% C*
HSR:32.759% M+
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B+
Kills:112
Deaths:31
KDR:3.613
Accuracy:23.636% B+
HSR:19.643% C++
LC2 Lynx
C++
Kills:96
Deaths:60
KDR:1.600
Accuracy:20.496% D
HSR:22.917% C++
HC1 Cougar
M
Kills:81
Deaths:23
KDR:3.522
Accuracy:32.382% A+
HSR:38.272% M
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,255
Deaths (as Engineer):842
Deaths (to Engineers):2,454
KDR:2.67815
Kill Difference:1,413
Playtime:296.578 hours
Usage:28%
Score:10.984m
Score/min:617
Accuracy (listed only):32.863%
HSR (listed only):24.326%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,205
Deaths:293
KDR:4.113
Accuracy:24.949% B+
HSR:32.614% B**
T9 CARV
A++
Kills:1,172
Deaths:261
KDR:4.490
Accuracy:27.205% A+
HSR:35.495% A++
MG-H1 Watchman
A+
Kills:627
Deaths:124
KDR:5.056
Accuracy:31.595% A+
HSR:36.045% A
NSX-P Naginata
A
Kills:389
Deaths:70
KDR:5.557
Accuracy:29.925% A
HSR:37.532% B**
T9 CARV-S
M
Kills:324
Deaths:75
KDR:4.320
Accuracy:31.458% A++
HSR:44.136% M
T16 Rhino
B++
Kills:262
Deaths:85
KDR:3.082
Accuracy:24.793% B++
HSR:26.718% B++
TMG-50
A*
Kills:259
Deaths:54
KDR:4.796
Accuracy:33.205% A*
HSR:36.293% A++
NS-15M1
A++
Kills:107
Deaths:18
KDR:5.944
Accuracy:31.980% A++
HSR:33.645% A+
T32 Bull
A++
Kills:70
Deaths:12
KDR:5.833
Accuracy:32.565% A++
HSR:32.857% B**
Kills:4,415
Deaths (as Heavy Assault):992
Deaths (to Heavy Assaults):2,849
KDR:4.4506
Kill Difference:3,423
Playtime:98.585 hours
Usage:9%
Score:2.069m
Score/min:350
Accuracy (listed only):29.742%
HSR (listed only):35.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% B+
HSR:21.306% C++
SMG-46 Armistice
C++
Kills:572
Deaths:271
KDR:2.111
Accuracy:26.214% C++
HSR:12.063% D
TRS-12 Uppercut
M+
Kills:464
Deaths:110
KDR:4.218
Accuracy:60.721% C*
HSR:32.759% M+
MG-S1 Jackal
A+
Kills:300
Deaths:38
KDR:7.895
Accuracy:34.545% A+
HSR:30.333% A+
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B+
Kills:112
Deaths:31
KDR:3.613
Accuracy:23.636% B+
HSR:19.643% C++
LC2 Lynx
C++
Kills:96
Deaths:60
KDR:1.600
Accuracy:20.496% D
HSR:22.917% C++
HC1 Cougar
M
Kills:81
Deaths:23
KDR:3.522
Accuracy:32.382% A+
HSR:38.272% M
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:3,127
Deaths (as Light Assault):1,151
Deaths (to Light Assaults):1,966
KDR:2.71677
Kill Difference:1,976
Playtime:317.408 hours
Usage:30%
Score:9.703m
Score/min:510
Accuracy (listed only):32.311%
HSR (listed only):23.631%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:4,440
Deaths:476
KDR:9.328
Accuracy:48.121% A+
HSR:74.730% B+
NS-44 Commissioner
A
Kills:2,954
Deaths:1,074
KDR:2.750
Accuracy:46.294% B**
HSR:32.058% A
NSX Daimyo
B*
Kills:1,828
Deaths:140
KDR:13.057
Accuracy:45.024% B+
HSR:96.772% B*
NS-357 Underboss
B**
Kills:1,005
Deaths:394
KDR:2.551
Accuracy:44.997% B**
HSR:28.259% B++
SMG-46 Armistice
C++
Kills:572
Deaths:271
KDR:2.111
Accuracy:26.214% C++
HSR:12.063% D
RAMS .50M
B**
Kills:457
Deaths:95
KDR:4.811
Accuracy:46.158% B**
HSR:78.775% C+
TS2 Inquisitor
B**
Kills:328
Deaths:91
KDR:3.604
Accuracy:36.144% B**
HSR:22.561% B+
TX1 Repeater
A++
Kills:304
Deaths:198
KDR:1.535
Accuracy:22.889% C
HSR:33.224% A++
MG-S1 Jackal
A+
Kills:300
Deaths:38
KDR:7.895
Accuracy:34.545% A+
HSR:30.333% A+
T4 AMP
B**
Kills:164
Deaths:65
KDR:2.523
Accuracy:33.365% B**
HSR:18.902% C+
M77-B
A+
Kills:58
Deaths:5
KDR:11.600
Accuracy:47.009% A+
HSR:81.035% B+
Kills:12,410
Deaths (as Infiltrator):2,847
Deaths (to Infiltrators):1,618
KDR:4.35897
Kill Difference:9,563
Playtime:147.847 hours
Usage:14%
Score:3.121m
Score/min:352
Accuracy (listed only):39.160%
HSR (listed only):46.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,209
Deaths:443
KDR:4.986
Accuracy:32.518% A+
HSR:35.355% A++
T1 Cycler
A++
Kills:1,930
Deaths:421
KDR:4.584
Accuracy:30.326% A++
HSR:34.560% A++
TORQ-9
A
Kills:1,202
Deaths:288
KDR:4.174
Accuracy:31.271% A
HSR:33.527% A
Cycler TRV
A
Kills:1,178
Deaths:309
KDR:3.812
Accuracy:28.230% B**
HSR:29.032% A
T1S Cycler
A
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:29.820% B**
HSR:30.375% A
T1A Unity
A+
Kills:821
Deaths:196
KDR:4.189
Accuracy:31.450% A+
HSR:33.130% B**
SMG-46 Armistice
C++
Kills:572
Deaths:271
KDR:2.111
Accuracy:26.214% C++
HSR:12.063% D
TAR
B**
Kills:522
Deaths:200
KDR:2.610
Accuracy:24.875% C*
HSR:28.927% B**
TRS-12 Uppercut
M+
Kills:464
Deaths:110
KDR:4.218
Accuracy:60.721% C*
HSR:32.759% M+
MG-S1 Jackal
A+
Kills:300
Deaths:38
KDR:7.895
Accuracy:34.545% A+
HSR:30.333% A+
SABR-13
A**
Kills:80
Deaths:18
KDR:4.444
Accuracy:34.790% A++
HSR:45% A**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:10,515
Deaths (as Combat Medic):2,619
Deaths (to Combat Medics):888
KDR:4.01489
Kill Difference:7,896
Playtime:199.791 hours
Usage:19%
Score:4.268m
Score/min:356
Accuracy (listed only):33.719%
HSR (listed only):29.781%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:207
Deaths:30
KDR:6.900
Accuracy:25.737% A++
HSR:32.850% A*
MRC3 Mercy
A
Kills:196
Deaths:26
KDR:7.538
Accuracy:23.409% A
HSR:25.510% B*
M2 Mutilator
A++
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A++
Kills:496
Deaths (as MAX Suit):36.500
Deaths (to MAX Suits):352
KDR:13.58904
Kill Difference:459.500
Playtime:6.134 hours
Usage:1%
Score:0.161m
Score/min:436
Accuracy (listed only):21.879%
HSR (listed only):28.056%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:17,108
V. Kills:9,186 186%
Deaths:1,394
KDR:12.273
Accuracy:35.898% B++
KPH:64.100 S
VKPH:34.400 M**
M14 Banshee
M+
Kills:5,563
V. Kills:304 N/A
Deaths:195
KDR:28.528
Accuracy:34.493% B*
KPH:139 M+
VKPH:7.600 A*
M18 Rotary
S
Kills:4,601
V. Kills:2,336 197%
Deaths:269
KDR:17.104
Accuracy:38.394% B**
KPH:78 S
VKPH:39.600 M**
Hornet Missiles
A*
Kills:2,909
V. Kills:1,804 161%
Deaths:74
KDR:39.311
Accuracy:68.234% B**
KPH:154.100 A+
VKPH:95.600 A*
M18 Locust
M
Kills:1,310
V. Kills:677 193%
Deaths:83
KDR:15.783
Accuracy:37.605% B*
KPH:55.300 M
VKPH:28.600 A++
M202 Wyrm
C*
Kills:979
V. Kills:275 355%
Deaths:26
KDR:37.654
Accuracy:54.189% C+
KPH:128.800 C*
VKPH:36.200 C-
Hellfire Rocket Pods
A
Kills:940
V. Kills:136 N/A
Deaths:20
KDR:47
Accuracy:59.351% A
KPH:161.200 A
VKPH:23.300 B**
Coyote Missiles
B*
Kills:217
V. Kills:91 236%
Deaths:26
KDR:8.346
Accuracy:58.509% B*
KPH:36.200 C+
VKPH:15.200 C--
Tomcat A2AM Pods
A*
Kills:78
V. Kills:33 229%
Deaths:3
KDR:26
Accuracy:92.412% A*
KPH:90.100 B*
VKPH:38.100 C+
Kills:33,705 (28,582 + 0)
Deaths:2,090
KDR:16.127
VKDR:7.101
Vehicle Kills:14,842
Kill Difference:31,615
Playtime:428.894 hours
Usage:40%
Score:12.056m
Score/min:468
Piloting Accuracy:37.605%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:598
V. Kills:332 180%
Deaths:30
KDR:19.933
Accuracy:33.686% D
KPH:47.600 B++
VKPH:26.400 C++
AP30 Shredder
B*
Kills:106
V. Kills:56 186%
Deaths:2
KDR:53
Accuracy:39.571% B*
KPH:37.600 B+
VKPH:19.900 C++
Kills:704 (0 + 704)
Deaths:32
KDR:22
VKDR:12.125
Vehicle Kills:388
Kill Difference:672
Playtime:15.386 hours
Usage:1%
Score:0.373m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:39.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:74
V. Kills:31 231%
Deaths:4
KDR:18.500
Accuracy:56.528% C+
KPH:94.900 M
VKPH:39.800 A*
Kills:74 (0 + 74)
Deaths:4
KDR:18.500
VKDR:7.750
Vehicle Kills:31
Kill Difference:70
Playtime:0.780 hours
Usage:0%
Score:0.032m
Score/min:684
Driving Accuracy:N/A%
Gunner Accuracy:56.528%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 26,29417,1081,39412.273M++6.0035.898%B++N/A64.1S34.4M**413267h53.9B**150.2B**
M14 Banshee 5,8675,56319528.528A++22.2534.493%B*N/A139.1M+7.6A*35640h14.6B+42.4B++
M18 Rotary 6,9374,60126917.104S10.8338.394%B**N/A78S39.6M**53959h47.1B**122.6B**
TSAR-42 4,4544,4404769.328B**3.0548.121%A+74.73%B+90.1A*N/A23449.3h1.8B*3.7B**
NS-44 Commissioner 2,9772,9541,0742.75A+3.5346.294%B**32.058%A65.5B**N/A18545.1h3.6B7.8B+
Hornet Missiles 4,7132,9097439.311S33.0368.234%B**N/A153.9A+95.4A*111618.9h7.3B++10.7B*
NS-11A 2,2312,2094434.986M++1.2932.518%A+35.355%A++78.6A*N/A19428.1h11B*33.8B**
T1 Cycler 1,9481,9304214.584M+1.6930.326%A++34.56%A++87.7M**N/A24422h10.8B**35.5B**
NSX Daimyo 1,8281,82814013.057M++6.7845.024%B+96.772%B*87.9AN/A21620.8h1.8B**3.9B*
M18 Locust 1,9871,3108315.783S9.5137.605%B*N/A55.3M28.6A++55123.7h49.9B+132.6B*
MSW-R 1,2121,2052934.113B*2.1624.949%B+32.614%B**67.7B**N/A22617.8h9.5B**37.9B++
TORQ-9 1,2151,2022884.174A*2.1031.271%A33.527%A73.3A++N/A18116.4h12.4B*39.7B*
Cycler TRV 1,1871,1783093.812A**2.4728.23%B**29.032%A69.7A++N/A17016.9h10.4B**36.7B*
T9 CARV 1,1881,1722614.49A*1.7927.205%A+35.495%A++75.1A*1B**25215.6h9.5A34.9B*
T1S Cycler 1,1861,1722914.027M+2.2529.82%B**30.375%A68.1A*N/A21617.2h10.5B*35.1B*
LC3 Jaguar 1,1981,1644602.53B*3.7525.759%B+21.306%C++28.5C+N/A8140.8h11B+42.9B+
NS-357 Underboss 1,0081,0053942.551A+3.7344.997%B**28.259%B++86.6AN/A23311.6h3.1B**6.8B**
M202 Wyrm 1,2549792637.654M*31.3854.189%C+5.107%A*128.8C*36.2C-5497.6h21.6B**39.9B*
Hellfire Rocket Pods 1,0769402047S40.7259.351%AN/A162.1A23.4B**6375.8h14.1B+23.7B++
T1A Unity 8338211964.189A+2.0931.45%A+33.13%B**70.2A1B+17711.7h11.7B+37.2B*
MG-H1 Watchman 6326271245.056A*1.2231.595%A+36.045%A93.6A++N/A3156.7h10.8B**34.3B*
C150 Dalton 9305983019.933A+13.6633.686%DN/A47.5B++26.3C++39912.6h2.8B*8.4B++
SMG-46 Armistice 5735722712.111B**4.1726.214%C++12.063%D44.3B+N/A11412.9h11.8B*44.9B+
TAR 5245222002.61B*3.6724.875%C*28.927%B**46.6B+N/A12611.2h11.3B++45.5B+
TRS-12 Uppercut 4664641104.218M+2.0660.721%C*32.759%M+78.6A+N/A1925.9h2.1B*3.5B+
RAMS .50M 457457954.811B+1.4746.158%B**78.775%C+57.1A++N/A1498h1.7B*3.8B*
NSX-P Naginata 394389705.557S0.7229.925%A37.532%B**81B**1C+3644.8h9.3B*31B*
Icikill 3583514,9070.072B+6.2113.253%D**N/A1.1C+N/A3316.2h1.9B+14.6D
TS2 Inquisitor 331328913.604M2.6736.144%B**22.561%B+80A+N/A1944.1h9.6B26.6B++
T9 CARV-S 326324754.32A*1.9631.458%A++44.136%M53.1B+N/A1426.1h10.4B++33B*
TX1 Repeater 3063041981.535B**4.7422.889%C33.224%A++44.1B*N/A1536.9h9.3B**40.8B++
MG-S1 Jackal 302300387.895S1.6234.545%A+30.333%A+90.9A*N/A2683.3h8.3B+23.9B*
T5 AMC 2932731242.202A++4.0827.181%B++23.077%B+22.4C+1.6M*7412.2h13.2B+48.5B+
T16 Rhino 264262853.082A++3.2024.793%B++26.718%B++54.6B*N/A1644.8h10.2B++41B++
TMG-50 260259544.796M*1.4833.205%A*36.293%A++74A++N/A2223.5h9.3B++28.1B*
NS-TMC-01 "His Regards" 2352322,2850.102A**6.1813.437%D--4.31%C--1.5C*N/A4158.2h1.8B+13.1C++
Frag Grenade 2252221222N/A215.7244.93%C+N/A370C--5D12260.6h4.3C9.6C+
Coyote Missiles 308217268.346A++2.0758.509%B*N/A36.2C+15.2C--2456h42.1C++72B
MRC3 Mercy 213207306.9A*0.6225.737%A++32.85%A*71.4M+2.1M++1842.9h15.3B**59.3B**
MRC3 Mercy 198196267.538A*1.2623.409%A25.51%B*72.6M+N/A1892.7h14A+59.9B**
C-4 2611741061.642C++4.6426.494%C++N/A22.3D*11.2D*2017.8h1.2B+4.4B+
NS Decimator 228172911.89B*4.3962.912%C*1.744%C42B13.7C2674.1h4.5C*7.2C**
T4 AMP 165164652.523A+3.7533.365%B**18.902%C+68.3A+N/A2142.4h12.8B+38.5B++
T7 Mini-Chaingun 134134512.627A*3.6520.931%B++14.925%B+60.9AN/A2332.2h11.5B*55.2B++
Hunter QCX 134114911.253B*5.0242.59%C+11.404%D-25.3A4.4C**914.5h6.8C++15.9C*
TRAC-5 120112313.613S2.6623.636%B+19.643%C++19C+1.4M+2005.9h10B**42.4B++
NS-15M1 107107185.944M++0.3331.98%A++33.645%A+82.3A+N/A2931.3h11B+34.3B++
Rocklet Rifle 1731071041.029B+5.2533.653%F--N/A6.5F4F-6616.5h26.2B*77.9C+
AP30 Shredder 162106253A++46.7239.571%B*N/A37.9B+20C++4282.8h68.7B+173.6B*
ML-7 154104591.763A++4.5158.359%C*3.846%B+27.4B13.2C++3143.8h7.4C+12.7C++
LC2 Lynx 9796601.6B+4.6820.496%D22.917%C++10.3DN/A539.3h13.1B+63.8C*
M2 Mutilator 9493175.471A**0.8116.49%B+25.807%A++46.5A++N/A1452h12.9A78.2B++
Striker AE 13984312.71S3.5749.893%C+N/A24C++15.7C+1813.5h27.9B*55.9B++
HC1 Cougar 8281233.522M2.7632.382%A+38.272%M62.3AN/A2921.3h10.4B++32B*
SABR-13 8080184.444A**1.8334.79%A++45%A**66.7A+N/A2561.2h10.9B+31.2B*
Tomcat A2AM Pods 11178326S19.7292.412%A*N/A86.7B++36.7C+11670.9h14.8F*16.1F-
E540 Halberd-H 10574418.5A12.2256.528%C+N/A92.5A**38.8A*6820.8h5.5B+9.7B+
T32 Bull 7070125.833M**0.4432.565%A++32.857%B**77.8AN/A4740.9h9.5B**29.1B*
FA1 Barrage 6565341.912B*4.3739.865%C+12.308%D46.4B**N/A2391.4h3.6B**9.1B++
M77-B 5858511.6S5.3247.009%A+81.035%B+72.5M+N/A2530.8h1.9B*4B**
Chainblade 56521,7950.029C**6.2520.79%DN/A0.5C+N/A2106.9h2.3B11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit123122,78822.5h
Anti-Vehicle MANA Turret34040.6h
Spawn Beacon13280.5h
Nanite Revive Grenade03430.1h
Nanite Healing Grenade03060.1h
Medical Applicator86104,9888.9h
Restoration Kit1302843.8h
Motion Spotter36730.4h
S12 Renegade11590.3h
Ammunition Package61,3710.7h
Medical Kit1,0466,09545.5h
Anti-Infantry MANA Turret41040.2h
Nano-Repair Grenade02890.1h
M4-F Pillager03180.1h
Recon Detection Device236,57711h

Check the help document for the dictionary if you want to learn more about words used here.


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