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Field Marshal Withoutstrategy[ESF] Withoutstrategy
TR BR 122

KDR: 6.23

Score: 31.3m

Last Seen: Dec 10th, 2019 8:51 PM
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Prestige 1, Battle Rank 100 (122 total) - Terran Republic on Miller
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 NS-44 Commissioner Hornet Missiles NS-11A T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,426,838 MLG Score: 4338
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.013%31.464%94427120520,7413.835952.399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.802%1.705A++1.578A+-0.653DHEAD ++ (~16.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.59B+9.10.36C**21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.49%0.576%36494122828,80110081231828.5724234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.802%-0.083C+-0.925D---0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.60.257C*440.173C++76.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.686%0.669%219112315983224731.85714126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.234C-0.932D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.93B*2.80.93B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.06%80.955%219412286,8735501412.4737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.732%1.823A++0.898B*-0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.80.443B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.295%30.224%2192123053655040.972777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.44%1.126B**3.021M++0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.685B+2.30.529B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.3m189.1%530 (31.8k)471 (28.3k)6.2345371,74711,5086.8402122 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232527934.109%18.518%63205:4518

19% Combat Medic28% Engineer10% Heavy Assault13% Infiltrator29% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMNov 2nd, 2018 11:52 PMDec 16th, 2019 5:38 AM (106d) (PST)Dec 10th, 2019 4:52 PM (112d) (PST)Dec 10th, 2019 4:51 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4831371,3461.0820.1740.2002.5280.2554338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,9778,23480,7436510121521528,276

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1105.3h/46.1d 6,970 13,286 17,805 167.6k 706 3,677 16,887 98.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% C**
HSR:21.306% C++
TRS-12 Uppercut
M+
Kills:471
Deaths:112
KDR:4.205
Accuracy:60.910% C++
HSR:32.696% M+
TRAC-5
A
Kills:318
Deaths:62
KDR:5.129
Accuracy:28.137% A
HSR:26.415% A
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
LC2 Lynx
A++
Kills:247
Deaths:85
KDR:2.906
Accuracy:26.211% B+
HSR:32.794% A++
HC1 Cougar
A*
Kills:149
Deaths:38
KDR:3.921
Accuracy:32.152% A+
HSR:34.228% A*
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,687
Deaths (as Engineer):915
Deaths (to Engineers):2,538
KDR:2.93661
Kill Difference:1,772
Playtime:307.617 hours
Usage:28%
Score:11.423m
Score/min:619
Accuracy (listed only):34.316%
HSR (listed only):26.118%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,221
Deaths:297
KDR:4.111
Accuracy:25.003% B
HSR:32.842% B**
T9 CARV
A++
Kills:1,172
Deaths:261
KDR:4.490
Accuracy:27.205% A+
HSR:35.495% A++
MG-H1 Watchman
A+
Kills:692
Deaths:138
KDR:5.014
Accuracy:31.451% A+
HSR:35.260% B**
T9 CARV-S
A*
Kills:601
Deaths:131
KDR:4.588
Accuracy:31.805% A++
HSR:41.098% A*
NSX-P Naginata
B**
Kills:406
Deaths:78
KDR:5.205
Accuracy:29.744% B**
HSR:37.438% B**
T16 Rhino
B**
Kills:292
Deaths:95
KDR:3.074
Accuracy:25.362% B++
HSR:30.137% B**
TMG-50
A*
Kills:264
Deaths:55
KDR:4.800
Accuracy:33.329% A*
HSR:36.364% A++
NS-15M1
A+
Kills:140
Deaths:37
KDR:3.784
Accuracy:31.723% A+
HSR:35% A+
T32 Bull
A++
Kills:78
Deaths:13
KDR:6
Accuracy:32.849% A++
HSR:32.051% B*
Kills:4,866
Deaths (as Heavy Assault):1,105
Deaths (to Heavy Assaults):2,987
KDR:4.40362
Kill Difference:3,761
Playtime:106.958 hours
Usage:10%
Score:2.263m
Score/min:353
Accuracy (listed only):29.830%
HSR (listed only):35.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:1,164
Deaths:460
KDR:2.530
Accuracy:25.759% C**
HSR:21.306% C++
SMG-46 Armistice
C+
Kills:572
Deaths:271
KDR:2.111
Accuracy:26.214% C+
HSR:12.063% D
TRS-12 Uppercut
M+
Kills:471
Deaths:112
KDR:4.205
Accuracy:60.910% C++
HSR:32.696% M+
TRAC-5
A
Kills:318
Deaths:62
KDR:5.129
Accuracy:28.137% A
HSR:26.415% A
MG-S1 Jackal
A
Kills:300
Deaths:38
KDR:7.895
Accuracy:34.545% A
HSR:30.333% A
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
LC2 Lynx
A++
Kills:247
Deaths:85
KDR:2.906
Accuracy:26.211% B+
HSR:32.794% A++
HC1 Cougar
A*
Kills:149
Deaths:38
KDR:3.921
Accuracy:32.152% A+
HSR:34.228% A*
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:3,559
Deaths (as Light Assault):1,224
Deaths (to Light Assaults):2,062
KDR:2.90768
Kill Difference:2,335
Playtime:323.640 hours
Usage:29%
Score:9.851m
Score/min:507
Accuracy (listed only):33.441%
HSR (listed only):25.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:4,442
Deaths:476
KDR:9.332
Accuracy:48.105% A
HSR:74.741% B+
NS-44 Commissioner
A
Kills:3,322
Deaths:1,158
KDR:2.869
Accuracy:46.543% B**
HSR:32.240% A
NSX Daimyo
B++
Kills:1,828
Deaths:140
KDR:13.057
Accuracy:45.024% B
HSR:96.772% B++
NS-357 Underboss
B**
Kills:1,170
Deaths:450
KDR:2.600
Accuracy:45.588% B**
HSR:28.462% B++
SMG-46 Armistice
C+
Kills:572
Deaths:271
KDR:2.111
Accuracy:26.214% C+
HSR:12.063% D
RAMS .50M
B**
Kills:459
Deaths:95
KDR:4.832
Accuracy:46.198% B**
HSR:78.649% C+
TS2 Inquisitor
B**
Kills:343
Deaths:97
KDR:3.536
Accuracy:36.118% B**
HSR:23.615% B+
TX1 Repeater
A++
Kills:304
Deaths:198
KDR:1.535
Accuracy:22.889% C
HSR:33.224% A++
MG-S1 Jackal
A
Kills:300
Deaths:38
KDR:7.895
Accuracy:34.545% A
HSR:30.333% A
T4 AMP
B*
Kills:164
Deaths:65
KDR:2.523
Accuracy:33.365% B*
HSR:18.902% C+
M77-B
B**
Kills:144
Deaths:5
KDR:28.800
Accuracy:44.982% B**
HSR:79.167% B+
Kills:13,048
Deaths (as Infiltrator):2,993
Deaths (to Infiltrators):1,674
KDR:4.35951
Kill Difference:10,055
Playtime:149.179 hours
Usage:13%
Score:3.155m
Score/min:353
Accuracy (listed only):39.052%
HSR (listed only):46.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A+
Kills:2,209
Deaths:443
KDR:4.986
Accuracy:32.518% A+
HSR:35.355% A+
T1 Cycler
A++
Kills:1,930
Deaths:421
KDR:4.584
Accuracy:30.326% A++
HSR:34.560% A++
TORQ-9
A
Kills:1,202
Deaths:288
KDR:4.174
Accuracy:31.271% A
HSR:33.527% A
Cycler TRV
B**
Kills:1,178
Deaths:309
KDR:3.812
Accuracy:28.230% B**
HSR:29.032% B**
T1S Cycler
A
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:29.820% B**
HSR:30.375% A
T1A Unity
A+
Kills:834
Deaths:198
KDR:4.212
Accuracy:31.269% A+
HSR:33.094% B**
SMG-46 Armistice
C+
Kills:572
Deaths:271
KDR:2.111
Accuracy:26.214% C+
HSR:12.063% D
TAR
B*
Kills:522
Deaths:200
KDR:2.610
Accuracy:24.875% C++
HSR:28.927% B*
TRS-12 Uppercut
M+
Kills:471
Deaths:112
KDR:4.205
Accuracy:60.910% C++
HSR:32.696% M+
MG-S1 Jackal
A
Kills:300
Deaths:38
KDR:7.895
Accuracy:34.545% A
HSR:30.333% A
SABR-13
A**
Kills:80
Deaths:18
KDR:4.444
Accuracy:34.790% A++
HSR:45% A**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:10,535
Deaths (as Combat Medic):2,623
Deaths (to Combat Medics):964
KDR:4.01639
Kill Difference:7,912
Playtime:206.049 hours
Usage:19%
Score:4.400m
Score/min:356
Accuracy (listed only):33.719%
HSR (listed only):29.773%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:207
Deaths:30
KDR:6.900
Accuracy:25.737% A+
HSR:32.850% A*
MRC3 Mercy
A
Kills:196
Deaths:26
KDR:7.538
Accuracy:23.409% A
HSR:25.510% B*
M2 Mutilator
A+
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A+
Kills:496
Deaths (as MAX Suit):36.500
Deaths (to MAX Suits):358
KDR:13.58904
Kill Difference:459.500
Playtime:6.134 hours
Usage:1%
Score:0.161m
Score/min:436
Accuracy (listed only):21.879%
HSR (listed only):28.056%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:17,671
V. Kills:9,494 186%
Deaths:1,394
KDR:12.677
Accuracy:36.060% B++
KPH:64.300 S
VKPH:34.600 M**
M14 Banshee
M+
Kills:5,563
V. Kills:304 N/A
Deaths:195
KDR:28.528
Accuracy:34.493% B*
KPH:139 M+
VKPH:7.600 A*
M18 Rotary
S
Kills:4,625
V. Kills:2,349 197%
Deaths:269
KDR:17.193
Accuracy:38.428% A
KPH:78 S
VKPH:39.600 M**
Hornet Missiles
A++
Kills:2,967
V. Kills:1,836 162%
Deaths:74
KDR:40.095
Accuracy:68.224% B*
KPH:154.800 A
VKPH:95.800 A++
M18 Locust
A*
Kills:1,310
V. Kills:677 193%
Deaths:83
KDR:15.783
Accuracy:37.605% B++
KPH:55.300 A*
VKPH:28.600 A
M202 Wyrm
C+
Kills:1,001
V. Kills:285 350%
Deaths:26
KDR:38.500
Accuracy:54.161% C
KPH:128.600 C+
VKPH:36.600 D
Hellfire Rocket Pods
A
Kills:942
V. Kills:138 N/A
Deaths:20
KDR:47.100
Accuracy:59.308% A
KPH:158.900 B**
VKPH:23.300 B*
Coyote Missiles
B++
Kills:217
V. Kills:91 236%
Deaths:26
KDR:8.346
Accuracy:58.509% B++
KPH:36.200 C+
VKPH:15.200 D
Tomcat A2AM Pods
A*
Kills:78
V. Kills:33 229%
Deaths:3
KDR:26
Accuracy:92.412% A*
KPH:90.100 B**
VKPH:38.100 C
Kills:34,374 (29,169 + 0)
Deaths:2,090
KDR:16.447
VKDR:7.276
Vehicle Kills:15,207
Kill Difference:32,284
Playtime:437.410 hours
Usage:40%
Score:12.305m
Score/min:469
Piloting Accuracy:37.605%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:598
V. Kills:332 180%
Deaths:30
KDR:19.933
Accuracy:33.686% D
KPH:47.600 B++
VKPH:26.400 C*
AP30 Shredder
B**
Kills:106
V. Kills:56 186%
Deaths:2
KDR:53
Accuracy:39.571% B**
KPH:37.600 B+
VKPH:19.900 C++
Kills:704 (0 + 704)
Deaths:32
KDR:22
VKDR:12.125
Vehicle Kills:388
Kill Difference:672
Playtime:15.388 hours
Usage:1%
Score:0.377m
Score/min:409
Piloting Accuracy:N/A%
Gunner Accuracy:39.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M
Kills:80
V. Kills:33 235%
Deaths:4
KDR:20
Accuracy:56.140% C
KPH:99.700 M
VKPH:41.100 A*
Kills:80 (0 + 80)
Deaths:4
KDR:20
VKDR:8.250
Vehicle Kills:33
Kill Difference:76
Playtime:0.803 hours
Usage:0%
Score:0.034m
Score/min:697
Driving Accuracy:N/A%
Gunner Accuracy:56.140%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 27,16517,6711,39412.676M+6.4436.06%B++N/A64.3S34.6M**415274.7h54.1B**149.9B**
M14 Banshee 5,8675,56319528.528A+22.2934.493%B*N/A139.1M+7.6A*35740h14.6B+42.4B+
M18 Rotary 6,9744,62526917.193S10.9638.428%AN/A78S39.6M**53959.3h47.1B**122.5A
TSAR-42 4,4564,4424769.332A++3.1048.105%A74.741%B+89.9A++N/A23449.4h1.8B*3.7B**
NS-44 Commissioner 3,3463,3221,1582.869A++3.3746.543%B**32.24%A67.4B**N/A18749.3h3.6C**7.8B+
Hornet Missiles 4,8032,9677440.095M*33.8668.224%B*N/A154.5A95.6A++111519.2h7.3B*10.7B*
NS-11A 2,2312,2094434.986M++1.2532.518%A+35.355%A+78.6A++N/A19428.1h11B*33.8B*
T1 Cycler 1,9481,9304214.584A**1.6530.326%A++34.56%A++87.7M*N/A24422h10.8B**35.5B**
NSX Daimyo 1,8281,82814013.057M6.8245.024%B96.772%B++87.9B*N/A21620.8h1.8B**3.9B*
M18 Locust 1,9871,3108315.783S9.5537.605%B++N/A55.3A*28.6A55223.7h49.9B132.6B++
MSW-R 1,2281,2212974.111B**2.1225.003%B32.842%B**68.2B*N/A22717.9h9.5B**37.8B++
TORQ-9 1,2151,2022884.174A++2.0631.271%A33.527%A73.3A+N/A18116.4h12.4B++39.7B*
Cycler TRV 1,1871,1783093.812A*2.4228.23%B**29.032%B**69.7A+N/A17116.9h10.4B**36.7B**
T9 CARV 1,1881,1722614.49A++1.7427.205%A+35.495%A++75.1A++1B**25415.6h9.5B**34.9B*
T1S Cycler 1,1861,1722914.027M+2.2129.82%B**30.375%A68.1A++N/A21617.2h10.5B++35.1B*
NS-357 Underboss 1,1741,1704502.6A3.6345.588%B**28.462%B++91.4AN/A23912.8h3.1B**6.8B*
LC3 Jaguar 1,1981,1644602.53B++3.7025.759%C**21.306%C++28.5C+N/A8140.8h11B+42.9B+
M202 Wyrm 1,2861,0012638.5A*32.2754.161%C4.995%A**128.3C+36.5D5517.8h21.6B**39.9B*
Hellfire Rocket Pods 1,0809422047.1M++40.8759.308%AN/A159.7B**23.4B*6325.9h14.1C**23.8B+
T1A Unity 8468341984.212A+2.0231.269%A+33.094%B**70.1B**1B+17611.9h11.7B37.3B*
MG-H1 Watchman 6986921385.014A+1.2231.451%A+35.26%B**93.5A+N/A3087.4h10.8B**34.4B*
T9 CARV-S 6066011314.588A+1.6531.805%A++41.098%A*65.3B++N/A1659.2h9.8B*31B++
C150 Dalton 9305983019.933A+13.7033.686%DN/A47.5B++26.3C*40312.6h2.8B**8.4B+
SMG-46 Armistice 5735722712.111B**4.1226.214%C+12.063%D44.3B+N/A11412.9h11.8B++44.9B+
TAR 5245222002.61B++3.6224.875%C++28.927%B*46.6B+N/A12611.2h11.3B++45.5B+
TRS-12 Uppercut 4734711124.205M2.0360.91%C++32.696%M+79.8B**N/A1945.9h2.1B++3.5B+
RAMS .50M 459459954.832B+1.4046.198%B**78.649%C+57.4A+N/A1498h1.7B**3.8B*
NSX-P Naginata 411406785.205M+1.0329.744%B**37.438%B**81.2B*1C+3575h9.4B*31.5B*
Icikill 3583514,9070.072B6.1613.253%D**N/A1.1CN/A3316.2h1.9B14.6D
TS2 Inquisitor 346343973.536A*2.7036.118%B**23.615%B+81.7A+N/A1954.2h9.5B+26.3B+
TRAC-5 331318625.129S1.1128.137%A26.415%A39.8B**1.6M**2128h9.7B**34.6B*
TX1 Repeater 3063041981.535B**4.7022.889%C33.224%A++44.1B++N/A1546.9h9.3B**40.8B++
MG-S1 Jackal 302300387.895S1.6634.545%A30.333%A90.9A++N/A2713.3h8.3B23.9B++
T16 Rhino 294292953.074A+3.1625.362%B++30.137%B**56.2B*N/A1655.2h10.3B*40.7B++
T5 AMC 2932731242.202A+4.0327.181%B++23.077%B+22.4C+1.6M**7512.2h13.2B+48.5B+
TMG-50 265264554.8M1.4333.329%A*36.364%A++73.3A+N/A2243.6h9.4B+28.2B*
LC2 Lynx 248247852.906A3.3326.211%B+32.794%A++23.5CN/A8310.5h11.4B*43.6B++
NS-TMC-01 "His Regards" 2452422,4210.1A*6.1313.576%D--4.132%C--1.5C*N/A4164.6h1.7B+12.8C+
Frag Grenade 2332301230N/A223.7745.138%C+N/A383.3D5D12180.6h4.3D9.6C
Coyote Missiles 308217268.346B++2.1158.509%B++N/A36.2C+15.2D2456h42.1C+72C*
NS Decimator 278210952.211B**4.0263.251%C*1.429%D43.8B14.2C2734.8h4.3C*6.7B+
MRC3 Mercy 213207306.9A++0.6725.737%A+32.85%A*71.4A**2.1M++1852.9h15.3B**59.3B*
MRC3 Mercy 198196267.538A++1.3023.409%A25.51%B*72.6M+N/A1912.7h14A59.9B*
C-4 2711811111.631C++4.6026.136%C+N/A23.2D*11.5D*2077.8h1.1B++4.4B+
T4 AMP 165164652.523A++3.7133.365%B*18.902%C+68.3AN/A2142.4h12.8B+38.5B+
HC1 Cougar 150149383.921M+2.3132.152%A+34.228%A*74.5A+N/A2752h9.8B*30.5B*
T7 Mini-Chaingun 148148552.691A*3.5421.355%B++14.865%C**61.7B**N/A2262.4h11.3B*53.1B++
M77-B 144144528.8U22.5744.982%B**79.167%B+90M**N/A2631.6h1.7B**3.9B**
NS-15M1 141140373.784A+2.4531.723%A+35%A+82.4AN/A2761.7h10.7B+33.9B++
Rocklet Rifle 1981221081.13B++5.1034.232%F--N/A7.1F4.4F-7017.1h27B*78.8C+
Hunter QCX 134114911.253B++4.9842.598%C+11.404%D--25.3B*4.4C**914.5h6.8C++15.9C++
AP30 Shredder 162106253A++46.7739.571%B**N/A37.9B+20C++4332.8h68.7B+173.6B*
ML-7 154104591.763A+4.4758.359%C++3.846%B++27.4C**13.2C++3163.8h7.4C12.7C+
M2 Mutilator 9493175.471A*0.7616.49%B+25.807%A+46.5A+N/A1462h12.9A78.2B++
Striker AE 14890322.813M+3.4249.636%C+N/A24.3C++15.7C+1823.7h28B*56.5B++
SABR-13 8080184.444A*1.7934.79%A++45%A**66.7AN/A2581.2h10.9B+31.2B*
E540 Halberd-H 11380420A13.7756.14%CN/A100M41.3A*6970.8h5.2B+9.3B+
Tomcat A2AM Pods 11178326M**19.7792.412%A*N/A86.7B*36.7C11750.9h14.8T16.1F-
T32 Bull 7878136M++0.2332.849%A++32.051%B*78B**N/A4741h9.9B*30B**
FA1 Barrage 6565341.912B**4.3239.865%C+12.308%D46.4B*N/A2451.4h3.6B**9.1B+
Chainblade 56521,8020.029C*6.2120.719%DN/A0.5CN/A2107.3h2.3B11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit144125,54022.9h
Spawn Beacon13320.5h
Anti-Vehicle MANA Turret34220.7h
Nanite Revive Grenade03430.1h
Nanite Healing Grenade03060.1h
Medical Applicator89107,4439.2h
Restoration Kit1302843.8h
Motion Spotter36730.4h
S12 Renegade11590.3h
Ammunition Package61,3870.7h
Medical Kit1,1086,80046.5h
Anti-Infantry MANA Turret41040.2h
Nano-Repair Grenade02970.1h
M4-F Pillager03180.1h
Recon Detection Device236,66311.1h

Check the help document for the dictionary if you want to learn more about words used here.


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