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Commander Withoutstrategy[EINS] Withoutstrategy
TR BR 53

KDR: 5.85

Score: 17.3m

Last Seen: Oct 14th, 2018 9:22 PM
- OFFLINE - 5.6 hour(s)

Prestige 1, Battle Rank 53 - Terran Republic on Miller - Outfit Member of Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 121
Level Progress (to 54): 1%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 Hornet Missiles T1 Cycler MSW-R Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,557,393 MLG Score: 3643
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.122%29.348%8252099311,3913.489892.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.128%1.381A1.351A-0.949D--HEAD ++ (~15.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.524B+100.298C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.826%0.56%31674100919,096735789225.9809242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.86%-0.282C-0.965D---0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.90.23C++42.80.185C++80.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.431%77.493%0310104,1323281112.5593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.258%1.854A++0.682B+-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.609B+1.80.425B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.932%23.494%02101133232021.0375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.836%1.387A1.828A++2.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.707B++2.20.537B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Die Einheit[EINS] Die Einheit
TR outfit on Miller

Members: 121
17.3m181.7%494 (29.6k)437 (26.2k)5.8505542,0837,1936.4222253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1013304832.715%16.705%54705:3110

16% Combat Medic23% Engineer9% Heavy Assault14% Infiltrator37% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMJul 24th, 2018 6:07 PMOct 15th, 2018 5:17 AM (11h) (PST)Oct 14th, 2018 6:19 PM (22h) (PST)Oct 14th, 2018 5:22 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4671031,3641.0600.1810.1772.3870.2543643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,9936,18181,8126411111431526,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
661.9h/27.6d 4,112 7,030 9,900 94.8k 393 2,003 10,088 58.2m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C**
Kills:798
Deaths:376
KDR:2.122
Accuracy:24.512% C**
HSR:19.925% C+
T5 AMC
B*
Kills:270
Deaths:124
KDR:2.177
Accuracy:27.161% B*
HSR:22.963% B+
TRS-12 Uppercut
A*
Kills:267
Deaths:69
KDR:3.870
Accuracy:73.343% A
HSR:26.217% A*
LC2 Lynx
C**
Kills:78
Deaths:53
KDR:1.472
Accuracy:19.702% D
HSR:23.077% C**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:1,478
Deaths (as Engineer):656
Deaths (to Engineers):1,685
KDR:2.25305
Kill Difference:822
Playtime:155.200 hours
Usage:23%
Score:5.467m
Score/min:587
Accuracy (listed only):36.916%
HSR (listed only):20.898%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:1,170
Deaths:290
KDR:4.034
Accuracy:24.858% B+
HSR:32.479% A
T9 CARV
B**
Kills:411
Deaths:126
KDR:3.262
Accuracy:22.492% B++
HSR:29.197% B**
MG-H1 Watchman
A++
Kills:320
Deaths:53
KDR:6.038
Accuracy:31.883% A++
HSR:27.500% C*
T16 Rhino
B++
Kills:222
Deaths:73
KDR:3.041
Accuracy:23.860% B++
HSR:22.973% C++
TMG-50
A**
Kills:215
Deaths:46
KDR:4.674
Accuracy:33.496% A**
HSR:36.744% A*
T7 Mini-Chaingun
B+
Kills:112
Deaths:46
KDR:2.435
Accuracy:18.914% B+
HSR:11.607% C
NS-15M1
A*
Kills:51
Deaths:10
KDR:5.100
Accuracy:34.583% A*
HSR:37.255% A*
Kills:2,501
Deaths (as Heavy Assault):644
Deaths (to Heavy Assaults):1,812
KDR:3.88354
Kill Difference:1,857
Playtime:57.735 hours
Usage:9%
Score:1.068m
Score/min:308
Accuracy (listed only):27.155%
HSR (listed only):28.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C**
Kills:798
Deaths:376
KDR:2.122
Accuracy:24.512% C**
HSR:19.925% C+
SMG-46 Armistice
C++
Kills:534
Deaths:263
KDR:2.030
Accuracy:25.828% C++
HSR:10.112% D--
T5 AMC
B*
Kills:270
Deaths:124
KDR:2.177
Accuracy:27.161% B*
HSR:22.963% B+
TRS-12 Uppercut
A*
Kills:267
Deaths:69
KDR:3.870
Accuracy:73.343% A
HSR:26.217% A*
MG-S1 Jackal
A++
Kills:224
Deaths:28
KDR:8
Accuracy:35.531% A++
HSR:29.464% A+
LC2 Lynx
C**
Kills:78
Deaths:53
KDR:1.472
Accuracy:19.702% D
HSR:23.077% C**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,236
Deaths (as Light Assault):947
Deaths (to Light Assaults):1,287
KDR:2.36114
Kill Difference:1,289
Playtime:242.930 hours
Usage:37%
Score:6.784m
Score/min:465
Accuracy (listed only):35.134%
HSR (listed only):20.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,177
Deaths:373
KDR:8.517
Accuracy:48.523% A+
HSR:73.969% B++
NS-44 Commissioner
A
Kills:916
Deaths:530
KDR:1.728
Accuracy:44.081% B**
HSR:30.349% A
NSX Daimyo
B+
Kills:643
Deaths:63
KDR:10.206
Accuracy:43.948% B+
HSR:95.645% B+
SMG-46 Armistice
C++
Kills:534
Deaths:263
KDR:2.030
Accuracy:25.828% C++
HSR:10.112% D--
RAMS .50M
B*
Kills:312
Deaths:86
KDR:3.628
Accuracy:44.419% B*
HSR:75.962% C
TS2 Inquisitor
B**
Kills:311
Deaths:77
KDR:4.039
Accuracy:36.269% B**
HSR:23.151% B+
MG-S1 Jackal
A++
Kills:224
Deaths:28
KDR:8
Accuracy:35.531% A++
HSR:29.464% A+
TX1 Repeater
A++
Kills:210
Deaths:153
KDR:1.373
Accuracy:19.891% D
HSR:33.333% A++
NS-357 Underboss
C+
Kills:190
Deaths:108
KDR:1.759
Accuracy:34.402% C+
HSR:21.053% C+
Kills:6,517
Deaths (as Infiltrator):1,681
Deaths (to Infiltrators):1,052
KDR:3.87686
Kill Difference:4,836
Playtime:91.561 hours
Usage:14%
Score:1.785m
Score/min:325
Accuracy (listed only):36.988%
HSR (listed only):43.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,840
Deaths:399
KDR:4.612
Accuracy:30.244% A++
HSR:34.348% A*
Cycler TRV
A+
Kills:1,167
Deaths:301
KDR:3.877
Accuracy:28.228% A
HSR:29.049% A+
NS-11A
A++
Kills:1,156
Deaths:232
KDR:4.983
Accuracy:32.378% A++
HSR:33.997% A++
TORQ-9
A+
Kills:875
Deaths:231
KDR:3.788
Accuracy:31.087% A+
HSR:34.057% A+
SMG-46 Armistice
C++
Kills:534
Deaths:263
KDR:2.030
Accuracy:25.828% C++
HSR:10.112% D--
TAR
B**
Kills:433
Deaths:189
KDR:2.291
Accuracy:23.901% C*
HSR:28.868% B**
T1S Cycler
A+
Kills:334
Deaths:122
KDR:2.738
Accuracy:28.544% B**
HSR:30.539% A+
TRS-12 Uppercut
A*
Kills:267
Deaths:69
KDR:3.870
Accuracy:73.343% A
HSR:26.217% A*
MG-S1 Jackal
A++
Kills:224
Deaths:28
KDR:8
Accuracy:35.531% A++
HSR:29.464% A+
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:6,895
Deaths (as Combat Medic):1,868
Deaths (to Combat Medics):555
KDR:3.69111
Kill Difference:5,027
Playtime:105.083 hours
Usage:16%
Score:2.113m
Score/min:335
Accuracy (listed only):34.895%
HSR (listed only):26.896%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A*
Kills:130
Deaths:17
KDR:7.647
Accuracy:25.396% A*
HSR:32.308% A*
MRC3 Mercy
A
Kills:127
Deaths:13
KDR:9.769
Accuracy:21.836% A
HSR:25.984% B**
M2 Mutilator
A++
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A++
Kills:350
Deaths (as MAX Suit):23.500
Deaths (to MAX Suits):249
KDR:14.89362
Kill Difference:326.500
Playtime:4.995 hours
Usage:1%
Score:0.119m
Score/min:398
Accuracy (listed only):21.241%
HSR (listed only):28.033%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:10,560
V. Kills:5,793 182%
Deaths:1,080
KDR:9.778
Accuracy:33.979% B
KPH:59.500 S
VKPH:32.700 M**
M14 Banshee
M++
Kills:4,568
V. Kills:242 N/A
Deaths:173
KDR:26.405
Accuracy:34.271% B*
KPH:133.100 M++
VKPH:7 A++
M18 Rotary
S
Kills:3,414
V. Kills:1,756 194%
Deaths:200
KDR:17.070
Accuracy:37.620% B**
KPH:75.900 S
VKPH:39 S
Hornet Missiles
M+
Kills:1,881
V. Kills:1,174 160%
Deaths:54
KDR:34.833
Accuracy:67.480% B*
KPH:160 A*
VKPH:99.900 M+
Hellfire Rocket Pods
A
Kills:554
V. Kills:75 N/A
Deaths:17
KDR:32.588
Accuracy:58.495% A
KPH:154 A
VKPH:20.800 B++
M18 Locust
M**
Kills:334
V. Kills:179 186%
Deaths:19
KDR:17.579
Accuracy:35.683% B+
KPH:65.100 M**
VKPH:34.900 A**
Coyote Missiles
B++
Kills:182
V. Kills:76 236%
Deaths:22
KDR:8.273
Accuracy:58.297% B++
KPH:39.600 C+
VKPH:16.500 C--
Tomcat A2AM Pods
M++
Kills:62
V. Kills:26 230%
Deaths:3
KDR:20.667
Accuracy:92.649% A++
KPH:172.900 M++
VKPH:72.500 B*
Kills:21,555 (18,876 + 0)
Deaths:1,568
KDR:13.747
VKDR:5.945
Vehicle Kills:9,321
Kill Difference:19,987
Playtime:282.196 hours
Usage:43%
Score:7.263m
Score/min:429
Piloting Accuracy:35.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 16,35310,5601,0809.778M+3.9333.979%BN/A59.5S32.7M**381177.4h54.7B**160.9B**
M14 Banshee 4,8104,56817326.405A**20.5534.271%B*N/A133.2M++7.1A++33234.3h14.7B++43B++
M18 Rotary 5,1703,41420017.07S11.2237.62%B**N/A75.9S39S49445h48.2B**128.2B**
TSAR-42 3,1883,1773738.517B**2.6748.523%A+73.969%B++90A**N/A23235.3h1.8B**3.7B**
Hornet Missiles 3,0551,8815434.833S28.9867.48%B*N/A159.4A*99.5M+113311.8h7.4B*10.9B**
T1 Cycler 1,8581,8403994.612M*1.2430.244%A++34.348%A*89.3SN/A24020.6h10.7A35.5A
MSW-R 1,1761,1702904.034B*1.8224.858%B+32.479%A67.6AN/A20117.3h9.5B**38.2B++
Cycler TRV 1,1761,1673013.877A**1.9728.228%A29.049%A+70.3A*N/A16816.6h10.3B**36.6B**
NS-11A 1,1661,1562324.983M*0.8732.378%A++33.997%A++83.8MN/A18313.8h10.8B**33.3B**
NS-44 Commissioner 9209165301.728B*4.1244.081%B**30.349%A77.6A++N/A19311.8h2.9B**6.5B*
TORQ-9 8848752313.788A++2.0631.087%A+34.057%A+72.3A*N/A17212.1h12.5B*40.3B**
LC3 Jaguar 8257983762.122B+3.7324.512%C**19.925%C+24.7C+N/A6932.3h11.5B+47B+
NSX Daimyo 6436436310.206A*4.3643.948%B+95.645%B+88.1A+N/A1997.3h1.8B**4B*
Hellfire Rocket Pods 6295541732.588M*26.7458.495%AN/A153.9A20.8B++6233.6h14.6B*25B*
SMG-46 Armistice 5345342632.03B**3.8225.828%C++10.112%D--43.4B*N/A10512.3h11.8B*45.7B+
TAR 4354331892.291B++3.5623.901%C*28.868%B**43.3B+N/A10910h11.6B++48.4B+
T9 CARV 4204111263.262A+2.5922.492%B++29.197%B**60.4A++1.3A**2236.8h9.9B**43.8B*
T1S Cycler 3353341222.738A++3.1128.544%B**30.539%A+60.7A++N/A1515.5h11.3B+39.5B*
M18 Locust 5133341917.579S11.7335.683%B+N/A65.5M**35.1A**4815.1h45.8B128.4B++
MG-H1 Watchman 325320536.038M++0.1931.883%A++27.5%C*91.4A++1.4A+3773.5h11.5B**36.1B**
RAMS .50M 312312863.628C++2.2244.419%B*75.962%C48.8A+N/A1316.4h1.9B++4.2B++
TS2 Inquisitor 314311774.039A**1.8136.269%B**23.151%B+84.1A++N/A1983.7h9.5B+26.2B++
Icikill 2852783,7230.075B+5.7813.109%D*1.079%D-1.2CN/A3230.1h2C**15.4D
T5 AMC 2902701242.177A3.6727.161%B*22.963%B+22.1C+1.6S6912.2h13.3B+48.8B+
TRS-12 Uppercut 269267693.87M1.9873.343%A26.217%A*86.1A*N/A2013.1h1.9B**2.6B*
MG-S1 Jackal 226224288S2.1535.531%A++29.464%A+106.7M++1B**2812.1h8.1B+22.8B**
T16 Rhino 224222733.041A*2.8123.86%B++22.973%C++50.5B*N/A1494.4h10.3B**43.1B++
TMG-50 216215464.674M*1.1833.496%A**36.744%A*71.7A++N/A1953h9.3B*27.7B*
TX1 Repeater 2102101531.373B*4.4819.891%D33.333%A++36.8B+N/A1125.7h9.4B**47.1C*
NS-357 Underboss 1911901081.759B*4.0934.402%C+21.053%C+38.8C+N/A1004.9h2.9A8.5B+
Coyote Missiles 258182228.273A++2.4258.297%B++N/A39.6C+16.5C--2634.6h43.3C+74.3C**
Frag Grenade 1791781178N/A172.1544.855%C+N/A356D2D--12270.5h4.1C+9.1C+
MRC3 Mercy 134130177.647M1.8025.396%A*32.308%A*65M+2M*1652h16.7B++65.6B**
MRC3 Mercy 128127139.769M**3.9221.836%A25.984%B**66.8M++N/A1701.9h13.8A+63B**
NS Decimator 152121821.476B+4.3761.812%C++2.479%C++40.3B+10.3D2323h4.5C**7.2B+
T7 Mini-Chaingun 112112462.435A++3.4218.914%B+11.607%C58.9A+N/A2081.9h11.1B**58.7B++
Hunter QCX 122106841.262B*4.5943.314%C+12.264%D--27.9B**4.2C**973.8h6.9C++15.9C++
M2 Mutilator 9493175.471M0.3816.49%B+25.807%A++46.5A++N/A1292h12.9A78.2B*
C-4 13190442.045B+3.8131.805%AN/A23.7D*10.8D*1923.8h1.2B+3.9C++
LC2 Lynx 7978531.472B4.3819.702%D23.077%C**10.1D-N/A437.7h13.7B+69.6C++
Rocklet Rifle 11470770.909B4.9432.472%F--N/A6.2F3.9F-5811.3h24.4B**75.1C+
FA1 Barrage 6565341.912B*3.9439.865%C+12.308%D46.4B**N/A1831.4h3.6B**9.1B++
Tomcat A2AM Pods 8862320.667S14.8292.649%A++N/A155A**65B++17930.4h14.8F**16F-
NS-15M1 5151105.1M+0.7534.583%A*37.255%A*85A++N/A3010.6h11.4B+32.9B*
Chainblade 55511,7870.029C*5.8221.09%DN/A0.5C+N/A2104.2h2.4B11.2C++
ML-7 7250421.19B*4.6658.306%C*4%B+27.8B12.2C+3481.8h7C+12C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11700.3h
Motion Spotter36730.4h
Restoration Kit1302843.8h
M4-F Pillager03180.1h
Nano-Repair Grenade01110h
Spawn Beacon02060.3h
Nanite Revive Grenade01260h
Medical Applicator5962,2285.1h
S12 Renegade11590.3h
Nano-Armor Kit5859,93211.7h
Medical Kit5192,21222.3h
Anti-Infantry MANA Turret1670.1h
Ammunition Package59370.5h
Recon Detection Device162,9364.7h

Check the help document for the dictionary if you want to learn more about words used here.


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