Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,738)players online:
TrueImpHunter (20)  halospud (10)  Ahorn (9)  gratgaisdead (8)  fbmarder (6)  vespexttv (5) 58
stats.dasanfall.com
Lt. General Withoutstrategy[ESF] Withoutstrategy
TR BR 90

KDR: 6.33

Score: 25.9m

Last Seen: Apr 11th, 2019 1:04 PM
- OFFLINE - 296.9 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
Level Progress (to 91): 19%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary TSAR-42 Hornet Missiles NS-11A T1 Cycler NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Withoutstrategy



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,299,236 MLG Score: 4236
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.054%30.864%89726100915,7373.563632.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.843%1.551A+1.555A+-0.711D-HEAD ++ (~16.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.54B+100.301C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.073%0.582%37184103126,4728981110929.4461238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.884%-0.14C-0.936D---0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.60.258C*43.20.186C++76.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.967%1.333%371103475269800.27777893%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.166C++-0.769D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.946B*2.40.938B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.937%81.273%37310326,2054681313.2585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.958%1.79A++0.926B*-0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.438B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.461%28.035%372103345342921.05349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.429%1.084B**2.675M0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.676B+2.30.52B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
25.9m184%520 (31.2k)463 (27.8k)6.3349760,8039,5986.9407290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035446533.894%18.052%61205:4914

18% Combat Medic25% Engineer9% Heavy Assault14% Infiltrator34% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 14th, 2014 4:01 PMNov 2nd, 2018 11:52 PMApr 21st, 2019 2:14 PM (2d) (PST)Apr 11th, 2019 9:24 AM (12d) (PST)Apr 11th, 2019 9:04 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4961021,3941.0870.1720.1962.4810.2614236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
89,7636,09083,6736510121491627,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
932.1h/38.8d 5,814 10,976 14,560 138.8k 619 2,944 14,593 83.7m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:934
Deaths:422
KDR:2.213
Accuracy:24.902% C*
HSR:20.771% C++
TRS-12 Uppercut
A**
Kills:388
Deaths:90
KDR:4.311
Accuracy:60.876% C**
HSR:30.670% A**
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
C++
Kills:89
Deaths:54
KDR:1.648
Accuracy:20.371% D
HSR:22.472% C++
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:1,852
Deaths (as Engineer):755
Deaths (to Engineers):2,180
KDR:2.45298
Kill Difference:1,097
Playtime:230.005 hours
Usage:25%
Score:8.227m
Score/min:596
Accuracy (listed only):32.745%
HSR (listed only):21.291%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,205
Deaths:293
KDR:4.113
Accuracy:24.949% B+
HSR:32.614% B**
T9 CARV
A++
Kills:848
Deaths:206
KDR:4.117
Accuracy:25.857% A
HSR:34.434% A++
NSX-P Naginata
A+
Kills:389
Deaths:70
KDR:5.557
Accuracy:29.925% A+
HSR:37.532% B**
MG-H1 Watchman
A++
Kills:327
Deaths:57
KDR:5.737
Accuracy:31.775% A++
HSR:27.829% C*
T9 CARV-S
M++
Kills:267
Deaths:65
KDR:4.108
Accuracy:31.995% A++
HSR:47.566% M++
TMG-50
A*
Kills:256
Deaths:53
KDR:4.830
Accuracy:33.245% A*
HSR:36.719% A*
T16 Rhino
B++
Kills:252
Deaths:83
KDR:3.036
Accuracy:24.578% B++
HSR:25.397% B+
T7 Mini-Chaingun
B++
Kills:132
Deaths:49
KDR:2.694
Accuracy:20.728% B++
HSR:15.152% B+
NS-15M1
A*
Kills:80
Deaths:13
KDR:6.154
Accuracy:33.555% A*
HSR:36.250% A++
T32 Bull
A++
Kills:57
Deaths:8
KDR:7.125
Accuracy:32.705% A++
HSR:29.825% B*
Kills:3,813
Deaths (as Heavy Assault):897
Deaths (to Heavy Assaults):2,419
KDR:4.25084
Kill Difference:2,916
Playtime:84.052 hours
Usage:9%
Score:1.736m
Score/min:344
Accuracy (listed only):28.931%
HSR (listed only):32.332%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:934
Deaths:422
KDR:2.213
Accuracy:24.902% C*
HSR:20.771% C++
SMG-46 Armistice
C+
Kills:551
Deaths:266
KDR:2.071
Accuracy:25.861% C+
HSR:11.252% D-
TRS-12 Uppercut
A**
Kills:388
Deaths:90
KDR:4.311
Accuracy:60.876% C**
HSR:30.670% A**
MG-S1 Jackal
A+
Kills:284
Deaths:36
KDR:7.889
Accuracy:34.945% A+
HSR:29.578% A+
T5 AMC
B++
Kills:273
Deaths:124
KDR:2.202
Accuracy:27.181% B++
HSR:23.077% B+
TRAC-5
B
Kills:103
Deaths:31
KDR:3.323
Accuracy:23.272% B
HSR:18.447% C+
LC2 Lynx
C++
Kills:89
Deaths:54
KDR:1.648
Accuracy:20.371% D
HSR:22.472% C++
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:2,687
Deaths (as Light Assault):1,057
Deaths (to Light Assaults):1,712
KDR:2.5421
Kill Difference:1,630
Playtime:312.923 hours
Usage:34%
Score:9.612m
Score/min:512
Accuracy (listed only):32.159%
HSR (listed only):21.072%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:4,036
Deaths:448
KDR:9.009
Accuracy:48.076% A
HSR:74.628% B+
NSX Daimyo
B*
Kills:1,828
Deaths:140
KDR:13.057
Accuracy:45.024% B+
HSR:96.772% B*
NS-44 Commissioner
A
Kills:1,337
Deaths:709
KDR:1.886
Accuracy:45.372% B**
HSR:31.189% A
SMG-46 Armistice
C+
Kills:551
Deaths:266
KDR:2.071
Accuracy:25.861% C+
HSR:11.252% D-
RAMS .50M
B*
Kills:341
Deaths:92
KDR:3.707
Accuracy:44.546% B*
HSR:76.833% C
TS2 Inquisitor
B**
Kills:326
Deaths:88
KDR:3.705
Accuracy:36.121% B**
HSR:22.699% B+
NS-357 Underboss
B+
Kills:294
Deaths:143
KDR:2.056
Accuracy:38.739% C*
HSR:25.170% B+
TX1 Repeater
A++
Kills:287
Deaths:188
KDR:1.527
Accuracy:22.451% C
HSR:33.450% A++
MG-S1 Jackal
A+
Kills:284
Deaths:36
KDR:7.889
Accuracy:34.945% A+
HSR:29.578% A+
T4 AMP
B*
Kills:133
Deaths:52
KDR:2.558
Accuracy:32.312% B*
HSR:17.293% C
Kills:9,417
Deaths (as Infiltrator):2,162
Deaths (to Infiltrators):1,419
KDR:4.35569
Kill Difference:7,255
Playtime:131.583 hours
Usage:14%
Score:2.676m
Score/min:339
Accuracy (listed only):37.345%
HSR (listed only):41.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:2,195
Deaths:437
KDR:5.023
Accuracy:32.481% A++
HSR:35.444% A++
T1 Cycler
A++
Kills:1,930
Deaths:421
KDR:4.584
Accuracy:30.326% A++
HSR:34.560% A++
TORQ-9
A+
Kills:1,202
Deaths:288
KDR:4.174
Accuracy:31.271% A+
HSR:33.527% A
Cycler TRV
A
Kills:1,178
Deaths:309
KDR:3.812
Accuracy:28.230% B**
HSR:29.032% A
T1S Cycler
A
Kills:1,172
Deaths:291
KDR:4.027
Accuracy:29.820% B**
HSR:30.375% A
T1A Unity
A+
Kills:808
Deaths:192
KDR:4.208
Accuracy:31.349% A+
HSR:33.540% A
SMG-46 Armistice
C+
Kills:551
Deaths:266
KDR:2.071
Accuracy:25.861% C+
HSR:11.252% D-
TAR
B**
Kills:441
Deaths:189
KDR:2.333
Accuracy:23.910% C++
HSR:28.798% B**
TRS-12 Uppercut
A**
Kills:388
Deaths:90
KDR:4.311
Accuracy:60.876% C**
HSR:30.670% A**
MG-S1 Jackal
A+
Kills:284
Deaths:36
KDR:7.889
Accuracy:34.945% A+
HSR:29.578% A+
SABR-13
A**
Kills:80
Deaths:18
KDR:4.444
Accuracy:34.790% A++
HSR:45% A**
FA1 Barrage
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:39.865% C+
HSR:12.308% D
Kills:10,294
Deaths (as Combat Medic):2,571
Deaths (to Combat Medics):767
KDR:4.00389
Kill Difference:7,723
Playtime:163.704 hours
Usage:18%
Score:3.506m
Score/min:357
Accuracy (listed only):33.644%
HSR (listed only):29.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:176
Deaths:23
KDR:7.652
Accuracy:25.434% A++
HSR:29.546% A++
MRC3 Mercy
A
Kills:173
Deaths:19
KDR:9.105
Accuracy:22.710% A
HSR:24.856% B*
M2 Mutilator
A++
Kills:93
Deaths:17
KDR:5.471
Accuracy:16.490% B+
HSR:25.807% A++
Kills:442
Deaths (as MAX Suit):29.500
Deaths (to MAX Suits):318
KDR:14.98305
Kill Difference:412.500
Playtime:5.438 hours
Usage:1%
Score:0.139m
Score/min:427
Accuracy (listed only):21.545%
HSR (listed only):26.736%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:15,749
V. Kills:8,484 186%
Deaths:1,350
KDR:11.666
Accuracy:35.564% B+
KPH:64.100 S
VKPH:34.500 M**
M14 Banshee
M++
Kills:5,563
V. Kills:304 N/A
Deaths:195
KDR:28.528
Accuracy:34.493% B*
KPH:139 M++
VKPH:7.600 A++
M18 Rotary
S
Kills:4,245
V. Kills:2,159 197%
Deaths:249
KDR:17.048
Accuracy:38.145% B**
KPH:77.500 S
VKPH:39.400 M**
Hornet Missiles
A*
Kills:2,676
V. Kills:1,670 160%
Deaths:69
KDR:38.783
Accuracy:68.127% B**
KPH:154 A++
VKPH:96.100 A*
M18 Locust
A*
Kills:1,001
V. Kills:513 195%
Deaths:63
KDR:15.889
Accuracy:37.076% B++
KPH:52.600 A*
VKPH:26.900 A+
Hellfire Rocket Pods
A
Kills:915
V. Kills:130 N/A
Deaths:20
KDR:45.750
Accuracy:59.403% A
KPH:160 A
VKPH:22.700 B*
M202 Wyrm
C+
Kills:512
V. Kills:128 397%
Deaths:19
KDR:26.947
Accuracy:52.106% C
KPH:102.600 C+
VKPH:25.600 D-
Coyote Missiles
B++
Kills:217
V. Kills:91 236%
Deaths:26
KDR:8.346
Accuracy:58.509% B++
KPH:36.200 C+
VKPH:15.200 C--
Tomcat A2AM Pods
A*
Kills:76
V. Kills:32 230%
Deaths:3
KDR:25.333
Accuracy:93.305% A*
KPH:95.500 B**
VKPH:40.200 C+
Kills:30,954 (26,558 + 0)
Deaths:1,994
KDR:15.524
VKDR:6.776
Vehicle Kills:13,511
Kill Difference:28,960
Playtime:394.558 hours
Usage:42%
Score:10.806m
Score/min:456
Piloting Accuracy:37.076%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:75
V. Kills:44 167%
Deaths:5
KDR:15
Accuracy:37.967% C
KPH:37.200 C++
VKPH:21.900 C+
Kills:75 (0 + 75)
Deaths:5
KDR:15
VKDR:8.800
Vehicle Kills:44
Kill Difference:70
Playtime:2.014 hours
Usage:0%
Score:0.072m
Score/min:599
Piloting Accuracy:N/A%
Gunner Accuracy:37.967%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 24,23315,7491,35011.666M*5.3335.564%B+N/A64.1S34.5M**414245.8h53.9B**151.5B**
M14 Banshee 5,8675,56319528.528A++22.1934.493%B*N/A139.1M++7.6A++35640h14.6B+42.4B++
M18 Rotary 6,4044,24524917.048S10.7138.145%B**N/A77.5S39.4M**52454.8h47B**123.3B**
TSAR-42 4,0494,0364489.009A++2.6748.076%A74.628%B+90.1A*N/A23644.8h1.8B**3.7B**
Hornet Missiles 4,3462,6766938.783S32.4568.127%B**N/A153.8A+96A*109617.4h7.3B++10.8B*
NS-11A 2,2162,1954375.023M*1.3132.481%A++35.444%A++78.7A*N/A19427.9h11B**33.8B**
T1 Cycler 1,9481,9304214.584M*1.7530.326%A++34.56%A++87.7SN/A24022h10.8B**35.5B**
NSX Daimyo 1,8281,82814013.057M+6.7245.024%B+96.772%B*88.3AN/A21720.7h1.8B**3.9B*
NS-44 Commissioner 1,3461,3377091.886B*4.4545.372%B**31.189%A80.1A++N/A20616.7h2.9B**6.4B*
MSW-R 1,2121,2052934.113B*2.2224.949%B+32.614%B**67.7B**N/A21917.8h9.5B**37.9B++
TORQ-9 1,2151,2022884.174A*2.1631.271%A+33.527%A73.3A*N/A17816.4h12.4B*39.7B**
Cycler TRV 1,1871,1783093.812A**2.5228.23%B**29.032%A69.7A*N/A16916.9h10.4B**36.7B*
T1S Cycler 1,1861,1722914.027M+2.3129.82%B**30.375%A68.1A*N/A21517.2h10.5B*35.1B*
M18 Locust 1,5141,0016315.889S9.5537.076%B++N/A52.7A*27A+44819h48.3B+130.3B*
LC3 Jaguar 9669344222.213B+4.1224.902%C*20.771%C++24.6C+N/A7337.9h11.3B+45.6B+
Hellfire Rocket Pods 1,0459152045.75S39.4259.403%AN/A160.5A22.8B*6285.7h14B+23.6B++
T9 CARV 8638482064.117A++2.2225.857%A34.434%A++69.5A*1.2A*25412.2h9.5A36.9B*
T1A Unity 8208081924.208M**2.1331.349%A+33.54%A70.9A1.1B**17811.4h11.7B37.2B*
SMG-46 Armistice 5515512662.071B**4.2625.861%C+11.252%D-43.7B++N/A11012.6h11.7B*45.2B+
M202 Wyrm 6405121926.947A++20.6152.106%C6.445%A*102.4C+25.6D-3565h20.1B**38.5B*
TAR 4434411892.333B++4.0023.91%C++28.798%B**43.7B+N/A11810.1h11.6B++48.3B+
NSX-P Naginata 394389705.557M++0.7829.925%A+37.532%B**81A+1C+3544.8h9.3B**31B*
TRS-12 Uppercut 390388904.311M+2.0260.876%C**30.67%A**77.6A+N/A1835h2.1B*3.5B+
Icikill 3583514,9070.072B6.2613.253%D**N/A1.1C+N/A3316.2h1.9B+14.6D
RAMS .50M 341341923.707C*2.6344.546%B*76.833%C48.7AN/A1337h1.9B++4.2B++
MG-H1 Watchman 332327575.737M0.6031.775%A++27.829%C*90.8A++1.4A3873.6h11.5B*36.2B*
TS2 Inquisitor 329326883.705A*2.6336.121%B**22.699%B+83.6A++N/A1973.9h9.6B26.6B++
NS-357 Underboss 2952941432.056B**4.2838.739%C*25.17%B+49.8C**N/A1275.9h3.1B**7.9B*
TX1 Repeater 2892871881.527B**4.8122.451%C33.45%A++42.2B++N/A1476.8h9.3B**41.3B+
MG-S1 Jackal 286284367.889S1.5534.945%A+29.578%A+94.7A**N/A2673h8.3B+23.8B**
T5 AMC 2932731242.202A4.1327.181%B++23.077%B+22.4C+1.6M**7312.2h13.2B+48.5B+
T9 CARV-S 269267654.108A++2.2331.995%A++47.566%M++51.3B+N/A1425.2h10.5B++32.8B++
TMG-50 257256534.83M**1.5033.245%A*36.719%A*75.3A++N/A2143.4h9.3B*27.9B*
T16 Rhino 254252833.036A++3.3024.578%B++25.397%B+53.6B**N/A1594.7h10.2B**41.6B++
Frag Grenade 2242211221N/A214.6744.915%C+N/A368.3C-5D12030.6h4.3C9.6C+
Coyote Missiles 308217268.346A++2.0158.509%B++N/A36.2C+15.2C--2436h42.1C++72B
MRC3 Mercy 180176237.652A**1.3225.434%A++29.546%A++70.4M++1.6A*1842.5h15.6B**61.5B**
MRC3 Mercy 175173199.105M++2.7722.71%A24.856%B*75.2M*N/A1992.3h13.5A+59.6B**
C-4 226150861.744C**4.5926.168%C++N/A22.7D*11.5D*2056.6h1.1B*4.3B++
T4 AMP 134133522.558A*3.7832.312%B*17.293%C73.9A++N/A2541.8h11.3B*35.1B++
T7 Mini-Chaingun 132132492.694A*3.6420.728%B++15.152%B+62.9A+N/A2252.1h11.4B*55.2B++
NS Decimator 165129831.554B++4.7862.208%C*2.326%C++40.3B+11.3D2553.2h4.5C*7.3B
Hunter QCX 134114911.253B*5.0842.707%C+11.404%D--25.9A4.5B914.4h6.8C++15.9C++
ML-7 154104591.763A++4.5758.359%C*3.846%B++27.4B+13.2C++3063.8h7.4C+12.7C++
TRAC-5 111103313.323M**3.0123.272%B18.447%C+17.8C+1.4M**1765.8h10.2B**44B*
Rocklet Rifle 156961010.95B+5.3832.28%F--N/A6F-3.7F-5716.1h24.8B**76.8C+
M2 Mutilator 9493175.471A**0.8616.49%B+25.807%A++46.5A++N/A1392h12.9A78.2B*
LC2 Lynx 9089541.648B+4.6920.371%D22.472%C++10.9DN/A528.2h13.3B+65.4C*
SABR-13 8080184.444A+1.8934.79%A++45%A**66.7A++N/A2501.2h10.9B+31.2B**
NS-15M1 8080136.154M**0.1833.555%A*36.25%A++88.9A++N/A3100.9h11.4B+33.9B++
Tomcat A2AM Pods 10876325.333S19.0093.305%A*N/A95B**40C+11410.8h14.7F*15.7F-
C150 Dalton 11975515B**8.6737.967%C1.333%B++37.5C++22C+5992h2.4A6.4B**
NS-TMC-01 "His Regards" 74749790.076A++6.266.134%D**1.351%D--1C+N/A374.9h1.6B++25.6D
FA1 Barrage 6565341.912A4.4239.865%C+12.308%D46.4B**N/A2161.4h3.6B**9.1B++
Striker AE 9958212.762S3.5750.585%C+N/A23.2B**16.4B++1882.5h29.8B*59B++
T32 Bull 575787.125S0.7932.705%A++29.825%B*71.3AN/A4750.8h9.7B**29.8B*
Chainblade 56521,7950.029C*6.3120.79%DN/A0.5C+N/A2106.6h2.3B+11.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret11710.3h
Restoration Kit1302843.8h
Motion Spotter36730.4h
M4-F Pillager03180.1h
Spawn Beacon12820.4h
Nanite Revive Grenade03430.1h
Medical Applicator8088,4487.4h
S12 Renegade11590.3h
Nano-Armor Kit7283,35715.9h
Medical Kit8463,86738h
Anti-Infantry MANA Turret2730.2h
Nano-Repair Grenade01840.1h
Recon Detection Device235,5529.4h
Ammunition Package61,2090.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.47s
Server spent 2.49s on queries, 2.03s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.