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Signifer Dreadnaught WoIf[xVHB] WoIf
VS BR 56

KDR: 1.7

Score: 89.4m

Last Seen: Feb 8th, 2019 1:02 AM
- OFFLINE - 277.8 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Emerald - Outfit Member of Vanu Hive Builders[xVHB] Vanu Hive Builders
VS outfit on Emerald

Members: 3
Level Progress (to 57): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Eclipse VE3A Tank Mine C-4 ARX Light PPA Proximity Mine C-4 MANA Anti-Vehicle Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $664,281 MLG Score: 531
Fun Score: N/A
Cheeseburgers Flipped: 1174TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.884%17.243%5154697632,5531.204110.498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.293%1.721A++-0.529D-1.046D*HEAD (~2.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.45B12.30.139C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.732%1.69%368510174,971197225352.52079196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.685%0.453B+0.078C+-0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.373C**42.20.204C++58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.326%1.914%193710153,815286421711.33159176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.855%0.043C+-0.452D0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.1-1.72F-43.4-2.467F*61.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.946%3.332%2331810044,892301015431.62471317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.174%0.445B-0.262C0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.438B27.20.309C*39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.891%63.387%233710156,4242267812.8337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.992%1.33A-0.246C-0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.70.16C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.56%11.638%233610165,2331920602.72552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.004%3.173M++-0.575D1.634

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.459B+5.7-0.17C1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Hive Builders[xVHB] Vanu Hive Builders
VS outfit on Emerald

Members: 3
89.4m479.7%427 (25.6k)385 (23.1k)1.702297,25057,1322.0206456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022327124.348%13.041%31804:0434

6% Combat Medic51% Engineer13% Heavy Assault17% Infiltrator9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:16 PMJun 28th, 2017 4:02 AMFeb 18th, 2019 6:49 PM (14h) (PST)Feb 7th, 2019 9:21 PM (11d) (PST)Feb 7th, 2019 9:02 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7391535860.4190.2460.0552.4290.088531

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,3249,17235,15225153146523,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3871.4h/161.3d 18,193 12,682 33,183 564.3k 5,252 9,558 20,383 171.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,337
Deaths:840
KDR:1.592
Accuracy:32.860% B**
HSR:2.244% D-
Pulsar LSW
B+
Kills:1,298
Deaths:141
KDR:9.206
Accuracy:25.153% B+
HSR:17.411% D-
SVA-88
B*
Kills:1,252
Deaths:697
KDR:1.796
Accuracy:27.724% B*
HSR:19.808% D
Lasher X2 AE
B++
Kills:1,170
Deaths:1,183
KDR:0.989
Accuracy:35.679% B++
HSR:1.624% D-
Flare VE6
B+
Kills:1,158
Deaths:743
KDR:1.559
Accuracy:25.959% B+
HSR:15.890% D*
Orion VS54
B**
Kills:1,158
Deaths:616
KDR:1.880
Accuracy:25.923% B**
HSR:17.271% D--
Ursa
B
Kills:1,148
Deaths:798
KDR:1.439
Accuracy:24.725% B
HSR:19.599% D
Betelgeuse 54-A
C+
Kills:691
Deaths:519
KDR:1.331
Accuracy:26.293% C+
HSR:25.181% D
NSX Naginata
B++
Kills:533
Deaths:431
KDR:1.237
Accuracy:25.720% B++
HSR:23.077% D
VE-H Maw
B**
Kills:173
Deaths:122
KDR:1.418
Accuracy:31.857% B**
HSR:20.809% D
NS-15M AE
C*
Kills:171
Deaths:115
KDR:1.487
Accuracy:26.864% C*
HSR:16.959% D*
Lasher X2-P
B*
Kills:63
Deaths:56
KDR:1.125
Accuracy:33.592% C+
HSR:4.762% B*
Kills:10,152
Deaths (as Heavy Assault):6,261
Deaths (to Heavy Assaults):15,922
KDR:1.62147
Kill Difference:3,891
Playtime:504.006 hours
Usage:13%
Score:12.846m
Score/min:425
Accuracy (listed only):28.529%
HSR (listed only):15.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:3,214
Deaths:2,887
KDR:1.113
Accuracy:28.692% B*
HSR:13.441% D
Eclipse VE3A
A+
Kills:2,574
Deaths:2,774
KDR:0.928
Accuracy:33.397% A+
HSR:15.346% D-
Pandora VX25
S
Kills:1,306
Deaths:382
KDR:3.419
Accuracy:100.996% S
HSR:9.112% D**
Deimos VA29
B*
Kills:1,230
Deaths:836
KDR:1.471
Accuracy:70.507% B*
HSR:12.114% D
Serpent VE92
A
Kills:1,189
Deaths:824
KDR:1.443
Accuracy:29.566% A
HSR:11.270% D**
VX6-7
B+
Kills:1,187
Deaths:463
KDR:2.564
Accuracy:27.107% B+
HSR:14.827% D--
Thanatos VE70
B**
Kills:1,169
Deaths:822
KDR:1.422
Accuracy:49.778% B**
HSR:11.805% D-
Nova
M**
Kills:1,167
Deaths:682
KDR:1.711
Accuracy:89.783% M**
HSR:12.854% C-
NS Baron G5
B**
Kills:1,165
Deaths:888
KDR:1.312
Accuracy:53.320% B**
HSR:11.931% D
Pulsar C
B*
Kills:1,156
Deaths:1,050
KDR:1.101
Accuracy:28.561% B*
HSR:16.350% D*
NS-11C
A+
Kills:1,155
Deaths:892
KDR:1.295
Accuracy:31.474% A+
HSR:14.545% D-
NSX Tanto
A
Kills:987
Deaths:751
KDR:1.314
Accuracy:32.797% A
HSR:25.431% C++
Solstice VE3
A++
Kills:405
Deaths:334
KDR:1.213
Accuracy:31.547% A++
HSR:10.124% F
Eidolon VE33
B+
Kills:402
Deaths:279
KDR:1.441
Accuracy:30.525% B+
HSR:24.627% C+
NS Baron G5AE
B+
Kills:328
Deaths:273
KDR:1.201
Accuracy:50.937% B+
HSR:14.329% C+
Chaos
C++
Kills:223
Deaths:223
KDR:1
Accuracy:54.079% C++
HSR:14.798% C+
Solstice Burst
B**
Kills:212
Deaths:228
KDR:0.930
Accuracy:31.701% B**
HSR:19.340% D
Phobos VX86
B++
Kills:138
Deaths:116
KDR:1.190
Accuracy:66.775% B++
HSR:14.493% C
VE-LR Obelisk
B
Kills:117
Deaths:110
KDR:1.064
Accuracy:34.224% C**
HSR:35.043% B
Kills:19,324
Deaths (as Engineer):14,814
Deaths (to Engineers):14,472
KDR:1.30444
Kill Difference:4,510
Playtime:1,992.644 hours
Usage:51%
Score:43.770m
Score/min:366
Accuracy (listed only):46.093%
HSR (listed only):15.883%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:3,214
Deaths:2,887
KDR:1.113
Accuracy:28.692% B*
HSR:13.441% D
Eclipse VE3A
A+
Kills:2,574
Deaths:2,774
KDR:0.928
Accuracy:33.397% A+
HSR:15.346% D-
Pandora VX25
S
Kills:1,306
Deaths:382
KDR:3.419
Accuracy:100.996% S
HSR:9.112% D**
Sirius SX12
A
Kills:1,281
Deaths:672
KDR:1.906
Accuracy:31.507% A
HSR:14.832% C--
MKV Suppressed
B**
Kills:1,253
Deaths:1,046
KDR:1.198
Accuracy:31.051% B**
HSR:16.600% C-
Deimos VA29
B*
Kills:1,230
Deaths:836
KDR:1.471
Accuracy:70.507% B*
HSR:12.114% D
Serpent VE92
A
Kills:1,189
Deaths:824
KDR:1.443
Accuracy:29.566% A
HSR:11.270% D**
VX6-7
B+
Kills:1,187
Deaths:463
KDR:2.564
Accuracy:27.107% B+
HSR:14.827% D--
Thanatos VE70
B**
Kills:1,169
Deaths:822
KDR:1.422
Accuracy:49.778% B**
HSR:11.805% D-
Nova
M**
Kills:1,167
Deaths:682
KDR:1.711
Accuracy:89.783% M**
HSR:12.854% C-
NS Baron G5
B**
Kills:1,165
Deaths:888
KDR:1.312
Accuracy:53.320% B**
HSR:11.931% D
NS-7 PDW
A+
Kills:1,160
Deaths:874
KDR:1.327
Accuracy:32.317% A+
HSR:16.810% C+
Eridani SX5
B**
Kills:1,158
Deaths:805
KDR:1.439
Accuracy:31.367% B**
HSR:11.572% D*
Pulsar C
B*
Kills:1,156
Deaths:1,050
KDR:1.101
Accuracy:28.561% B*
HSR:16.350% D*
NS-11C
A+
Kills:1,155
Deaths:892
KDR:1.295
Accuracy:31.474% A+
HSR:14.545% D-
NSX Tanto
A
Kills:987
Deaths:751
KDR:1.314
Accuracy:32.797% A
HSR:25.431% C++
NSX Tengu
B+
Kills:645
Deaths:608
KDR:1.061
Accuracy:40.635% B+
HSR:18.915% C
Solstice VE3
A++
Kills:405
Deaths:334
KDR:1.213
Accuracy:31.547% A++
HSR:10.124% F
NS Baron G5AE
B+
Kills:328
Deaths:273
KDR:1.201
Accuracy:50.937% B+
HSR:14.329% C+
VE-S Canis
C++
Kills:239
Deaths:188
KDR:1.271
Accuracy:27.973% C++
HSR:16.736% C-
Chaos
C++
Kills:223
Deaths:223
KDR:1
Accuracy:54.079% C++
HSR:14.798% C+
Solstice Burst
B**
Kills:212
Deaths:228
KDR:0.930
Accuracy:31.701% B**
HSR:19.340% D
Skorpios
B++
Kills:172
Deaths:127
KDR:1.354
Accuracy:30.146% B++
HSR:22.093% C++
Phobos VX86
B++
Kills:138
Deaths:116
KDR:1.190
Accuracy:66.775% B++
HSR:14.493% C
Kills:24,713
Deaths (as Light Assault):18,745
Deaths (to Light Assaults):8,971
KDR:1.31838
Kill Difference:5,968
Playtime:352.516 hours
Usage:9%
Score:8.543m
Score/min:404
Accuracy (listed only):43.167%
HSR (listed only):14.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,281
Deaths:672
KDR:1.906
Accuracy:31.507% A
HSR:14.832% C--
MKV Suppressed
B**
Kills:1,253
Deaths:1,046
KDR:1.198
Accuracy:31.051% B**
HSR:16.600% C-
Phaseshift VX-S
B**
Kills:1,227
Deaths:349
KDR:3.516
Accuracy:44.396% B**
HSR:82.315% B+
Parallax VX3
B**
Kills:1,190
Deaths:383
KDR:3.107
Accuracy:45.830% B**
HSR:72.605% D
Ghost
B
Kills:1,164
Deaths:573
KDR:2.031
Accuracy:41.197% B
HSR:55.241% D*
NS-7 PDW
A+
Kills:1,160
Deaths:874
KDR:1.327
Accuracy:32.317% A+
HSR:16.810% C+
Eridani SX5
B**
Kills:1,158
Deaths:805
KDR:1.439
Accuracy:31.367% B**
HSR:11.572% D*
VA39 Spectre
A++
Kills:1,155
Deaths:618
KDR:1.869
Accuracy:43.801% A++
HSR:21.818% D**
V10
B++
Kills:1,138
Deaths:252
KDR:4.516
Accuracy:45.619% B++
HSR:79.086% C*
Artemis VX26
A
Kills:1,050
Deaths:646
KDR:1.625
Accuracy:33.694% A
HSR:17.714% D
NS-30 Vandal
B**
Kills:933
Deaths:845
KDR:1.104
Accuracy:39.518% B**
HSR:18.757% D-
NS-61 Emissary
B+
Kills:841
Deaths:802
KDR:1.049
Accuracy:32.089% B+
HSR:17.717% C*
Spiker
B++
Kills:699
Deaths:662
KDR:1.056
Accuracy:34.888% B++
HSR:15.308% D
Manticore SX40
C**
Kills:688
Deaths:452
KDR:1.522
Accuracy:31.557% C**
HSR:16.134% D
NSX Tengu
B+
Kills:645
Deaths:608
KDR:1.061
Accuracy:40.635% B+
HSR:18.915% C
Cerberus
B*
Kills:611
Deaths:555
KDR:1.101
Accuracy:37.633% B*
HSR:16.694% D
NS-44B Commissioner
C
Kills:490
Deaths:554
KDR:0.884
Accuracy:37.534% C
HSR:17.143% D-
Parsec VX3-A
C++
Kills:459
Deaths:110
KDR:4.173
Accuracy:42.968% C++
HSR:71.242% D*
Beamer VS3
A
Kills:404
Deaths:421
KDR:0.960
Accuracy:35.721% A
HSR:20.297% C
NS-357B Underboss
C+
Kills:266
Deaths:297
KDR:0.896
Accuracy:37.310% C+
HSR:11.278% D*
VE-S Canis
C++
Kills:239
Deaths:188
KDR:1.271
Accuracy:27.973% C++
HSR:16.736% C-
NSX Tomoe
A++
Kills:172
Deaths:162
KDR:1.062
Accuracy:38.153% A++
HSR:25.581% D--
Skorpios
B++
Kills:172
Deaths:127
KDR:1.354
Accuracy:30.146% B++
HSR:22.093% C++
NS-AM7 Archer
C*
Kills:171
Deaths:337
KDR:0.507
Accuracy:60.147% C*
HSR:13.450% C-
Phantom VA23
B**
Kills:160
Deaths:131
KDR:1.221
Accuracy:42.588% B**
HSR:19.375% D*
NS-44 Commissioner AE
C++
Kills:150
Deaths:167
KDR:0.898
Accuracy:42.939% C++
HSR:18% D-
NSX Daimyo
C+
Kills:91
Deaths:53
KDR:1.717
Accuracy:40.810% C+
HSR:83.517% T
NS CandyCannon 3000
C++
Kills:68
Deaths:133
KDR:0.511
Accuracy:37.023% C++
HSR:20.588% D-
NS-44L Blackhand
B+
Kills:54
Deaths:62
KDR:0.871
Accuracy:45.992% B+
HSR:40.741% C+
Kills:19,089
Deaths (as Infiltrator):12,884
Deaths (to Infiltrators):7,326
KDR:1.48161
Kill Difference:6,205
Playtime:646.969 hours
Usage:17%
Score:13.526m
Score/min:348
Accuracy (listed only):38.497%
HSR (listed only):30.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:1,306
Deaths:382
KDR:3.419
Accuracy:100.996% S
HSR:9.112% D**
Sirius SX12
A
Kills:1,281
Deaths:672
KDR:1.906
Accuracy:31.507% A
HSR:14.832% C--
MKV Suppressed
B**
Kills:1,253
Deaths:1,046
KDR:1.198
Accuracy:31.051% B**
HSR:16.600% C-
Deimos VA29
B*
Kills:1,230
Deaths:836
KDR:1.471
Accuracy:70.507% B*
HSR:12.114% D
H-V45
B+
Kills:1,180
Deaths:929
KDR:1.270
Accuracy:26.795% B+
HSR:19.237% C
Thanatos VE70
B**
Kills:1,169
Deaths:822
KDR:1.422
Accuracy:49.778% B**
HSR:11.805% D-
Nova
M**
Kills:1,167
Deaths:682
KDR:1.711
Accuracy:89.783% M**
HSR:12.854% C-
NS Baron G5
B**
Kills:1,165
Deaths:888
KDR:1.312
Accuracy:53.320% B**
HSR:11.931% D
NS-7 PDW
A+
Kills:1,160
Deaths:874
KDR:1.327
Accuracy:32.317% A+
HSR:16.810% C+
Terminus VX-9
C++
Kills:1,159
Deaths:1,092
KDR:1.061
Accuracy:26.112% C++
HSR:20.794% D
Eridani SX5
B**
Kills:1,158
Deaths:805
KDR:1.439
Accuracy:31.367% B**
HSR:11.572% D*
NSX Tengu
B+
Kills:645
Deaths:608
KDR:1.061
Accuracy:40.635% B+
HSR:18.915% C
Corvus VA55
B++
Kills:388
Deaths:319
KDR:1.216
Accuracy:27.722% B++
HSR:15.464% D--
NS Baron G5AE
B+
Kills:328
Deaths:273
KDR:1.201
Accuracy:50.937% B+
HSR:14.329% C+
CME
B+
Kills:269
Deaths:179
KDR:1.503
Accuracy:28.878% B+
HSR:16.357% D-
Pulsar VS1
A
Kills:264
Deaths:208
KDR:1.269
Accuracy:30.409% A
HSR:14.015% D--
NS-11P
B**
Kills:250
Deaths:183
KDR:1.366
Accuracy:27.531% B**
HSR:10.800% D*
VE-S Canis
C++
Kills:239
Deaths:188
KDR:1.271
Accuracy:27.973% C++
HSR:16.736% C-
Chaos
C++
Kills:223
Deaths:223
KDR:1
Accuracy:54.079% C++
HSR:14.798% C+
Skorpios
B++
Kills:172
Deaths:127
KDR:1.354
Accuracy:30.146% B++
HSR:22.093% C++
Phobos VX86
B++
Kills:138
Deaths:116
KDR:1.190
Accuracy:66.775% B++
HSR:14.493% C
NS-11A "Heatwave"
C
Kills:125
Deaths:154
KDR:0.812
Accuracy:25.176% C
HSR:15.200% D*
Kills:16,269
Deaths (as Combat Medic):11,606
Deaths (to Combat Medics):5,638
KDR:1.40177
Kill Difference:4,663
Playtime:215.405 hours
Usage:6%
Score:5.576m
Score/min:431
Accuracy (listed only):43.354%
HSR (listed only):15.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:974
Deaths:330
KDR:2.952
Accuracy:21.766% B+
HSR:16.324% D-
Blueshift VM5
C**
Kills:904
Deaths:324
KDR:2.790
Accuracy:20.703% C**
HSR:17.035% D
Nebula VM20
C+
Kills:670
Deaths:277
KDR:2.419
Accuracy:17.209% C+
HSR:15.373% D--
Nebula VM20
C+
Kills:640
Deaths:277
KDR:2.310
Accuracy:17.722% C+
HSR:18.125% C-
Comet VM2
A
Kills:532
Deaths:368
KDR:1.446
Accuracy:53.431% A
HSR:3.571% C
Comet VM2
B**
Kills:442
Deaths:358
KDR:1.235
Accuracy:55.187% B**
HSR:4.751% C*
NS-10 Burster
B**
Kills:337
Deaths:186
KDR:1.812
Accuracy:37.177% B**
HSR:5.935% C+
NS-10 Burster
B**
Kills:336
Deaths:181
KDR:1.856
Accuracy:37.050% B**
HSR:3.869% D
NS-20 Gorgon
B*
Kills:189
Deaths:87
KDR:2.172
Accuracy:31.768% B++
HSR:25.397% B*
NS-20 Gorgon
B++
Kills:188
Deaths:87
KDR:2.161
Accuracy:32.085% B++
HSR:22.872% B+
Cosmos VM3
B**
Kills:116
Deaths:37
KDR:3.135
Accuracy:17.712% C**
HSR:25% B**
Cosmos VM3
B+
Kills:107
Deaths:37
KDR:2.892
Accuracy:18.179% B+
HSR:20.561% C*
Vortex VM21
B+
Kills:88
Deaths:68
KDR:1.294
Accuracy:43.535% C**
HSR:4.545% B+
NS-20 "Heatwave" Gorgon
C+
Kills:78
Deaths:35
KDR:2.229
Accuracy:28.059% C+
HSR:12.821% F
Vortex VM21
B+
Kills:71
Deaths:68
KDR:1.044
Accuracy:44.329% B+
HSR:0% F-
NS-20 "Heatwave" Gorgon
C
Kills:54
Deaths:35
KDR:1.543
Accuracy:27.763% C
HSR:12.963% D**
Kills:5,726
Deaths (as MAX Suit):1,377.500
Deaths (to MAX Suits):3,329
KDR:4.15681
Kill Difference:4,348.500
Playtime:147.022 hours
Usage:4%
Score:5.120m
Score/min:580
Accuracy (listed only):31.480%
HSR (listed only):13.071%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,661
V. Kills:126 N/A
Deaths:292
KDR:5.688
Accuracy:48.769% B**
KPH:68.500 B++
VKPH:5.200 B++
Dual Photon Pods
B*
Kills:977
V. Kills:340 287%
Deaths:89
KDR:10.978
Accuracy:60.676% B**
KPH:78.100 C+
VKPH:27.200 B*
Maelstrom Turbo Laser
B+
Kills:922
V. Kills:645 143%
Deaths:351
KDR:2.627
Accuracy:36.913% B**
KPH:19.200 B+
VKPH:13.400 B+
Hornet Missiles
A
Kills:786
V. Kills:440 178%
Deaths:180
KDR:4.367
Accuracy:72.773% A
KPH:73.300 C++
VKPH:41 C++
Antares LC
B+
Kills:595
V. Kills:553 107%
Deaths:522
KDR:1.140
Accuracy:43.784% A++
KPH:19.300 C+
VKPH:18 B+
Saron Laser Cannon
B**
Kills:512
V. Kills:443 115%
Deaths:353
KDR:1.450
Accuracy:39.370% A
KPH:19.300 B+
VKPH:16.700 B**
Coyote Missiles
C+
Kills:193
V. Kills:131 146%
Deaths:90
KDR:2.144
Accuracy:61.123% B**
KPH:33.400 C
VKPH:22.700 C+
Photon A2A Missile Pods
B
Kills:83
V. Kills:97 85%
Deaths:22
KDR:3.773
Accuracy:77.547% C
KPH:45.400 C+
VKPH:53.100 B
Kills:5,729 (3,690 + 0)
Deaths:1,899
KDR:3.017
VKDR:1.461
Vehicle Kills:2,775
Kill Difference:3,830
Playtime:160.482 hours
Usage:4%
Score:4.104m
Score/min:426
Piloting Accuracy:39.370%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:899
V. Kills:884 102%
Deaths:561
KDR:1.603
Accuracy:48.126% C**
KPH:13.100 B*
VKPH:12.900 B**
L105 Zephyr
U
Kills:395
V. Kills:56 N/A
Deaths:24
KDR:16.458
Accuracy:43.666% C++
KPH:1,422,000 U
VKPH:201,600 U
C150 Dalton
U
Kills:373
V. Kills:241 154%
Deaths:33
KDR:11.303
Accuracy:53.338% A+
KPH:1,342,800 U
VKPH:867,600 U
AP30 Shredder
U
Kills:111
V. Kills:88 125%
Deaths:43
KDR:2.581
Accuracy:33.331% C+
KPH:399,600 U
VKPH:316,800 U
Dual-75 Duster
B++
Kills:77
V. Kills:3 N/A
Deaths:4
KDR:19.250
Accuracy:30.594% D--
KPH:94.100 B++
VKPH:3.700 C-
Kills:1,855 (899 + 956)
Deaths:665
KDR:2.789
VKDR:1.913
Vehicle Kills:1,272
Kill Difference:1,190
Playtime:69.599 hours
Usage:2%
Score:1.555m
Score/min:372
Piloting Accuracy:48.126%
Gunner Accuracy:30.594%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:869
V. Kills:729 119%
Deaths:324
KDR:2.682
Accuracy:39.930% A++
KPH:14.700 C++
VKPH:12.300 B++
L100 Python AP
A++
Kills:768
V. Kills:741 104%
Deaths:249
KDR:3.084
Accuracy:62.706% B++
KPH:28.100 C+
VKPH:27.100 A++
C75 Viper
A+
Kills:526
V. Kills:116 450%
Deaths:91
KDR:5.780
Accuracy:51.073% A
KPH:55.300 A+
VKPH:12.200 B**
L100 Python HEAT
A++
Kills:441
V. Kills:186 236%
Deaths:84
KDR:5.250
Accuracy:59.734% B*
KPH:45.400 B**
VKPH:19.100 A++
L100 Python HESH
C++
Kills:418
V. Kills:33 N/A
Deaths:29
KDR:14.414
Accuracy:49.761% C++
KPH:42.400 C
VKPH:3.300 D*
Kills:3,022 (3,022 + 0)
Deaths:777
KDR:3.889
VKDR:2.323
Vehicle Kills:1,805
Kill Difference:2,245
Playtime:115.554 hours
Usage:3%
Score:2.568m
Score/min:370
Driving Accuracy:49.761%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:438
V. Kills:316 138%
Deaths:138
KDR:3.174
Accuracy:55.643% C**
KPH:24.700 C++
VKPH:17.800 B+
Supernova VPC
C+
Kills:355
V. Kills:48 N/A
Deaths:28
KDR:12.679
Accuracy:47.716% C
KPH:42.300 C+
VKPH:5.700 C-
Saron HRB
B**
Kills:246
V. Kills:133 184%
Deaths:51
KDR:4.824
Accuracy:46.736% B
KPH:34.800 B**
VKPH:18.800 B
Proton II PPA
C++
Kills:60
V. Kills:1 N/A
Deaths:6
KDR:10
Accuracy:24.630% C++
KPH:48.500 C
VKPH:0.800 D**
Kills:1,099 (793 + 306)
Deaths:223
KDR:4.928
VKDR:2.233
Vehicle Kills:498
Kill Difference:876
Playtime:34.422 hours
Usage:1%
Score:0.849m
Score/min:411
Driving Accuracy:47.716%
Gunner Accuracy:24.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:432
V. Kills:278 155%
Deaths:67
KDR:6.448
Accuracy:61.322% B++
KPH:57.500 B**
VKPH:37 A
Proton II PPA-H
B+
Kills:289
V. Kills:14 N/A
Deaths:27
KDR:10.704
Accuracy:37.687% C++
KPH:118.900 B+
VKPH:5.800 C+
Aphelion VEX-4H
A+
Kills:143
V. Kills:107 132%
Deaths:26
KDR:5.500
Accuracy:58.697% A+
KPH:60.500 B**
VKPH:45.200 A+
E540 Halberd-H
C+
Kills:94
V. Kills:53 174%
Deaths:22
KDR:4.273
Accuracy:53.369% C--
KPH:36.700 C
VKPH:20.700 C+
Kills:958 (0 + 958)
Deaths:142
KDR:6.746
VKDR:3.183
Vehicle Kills:452
Kill Difference:816
Playtime:14.871 hours
Usage:0%
Score:0.652m
Score/min:730
Driving Accuracy:N/A%
Gunner Accuracy:53.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:882
V. Kills:126 N/A
Deaths:68
KDR:12.971
Accuracy:45.117% B**
KPH:108.300 M
VKPH:15.500 A
M40 Fury
A+
Kills:442
V. Kills:88 N/A
Deaths:37
KDR:11.946
Accuracy:44.997% B*
KPH:95.100 A+
VKPH:18.900 A
M12 Kobalt
B**
Kills:347
V. Kills:14 N/A
Deaths:17
KDR:20.412
Accuracy:23.015% B**
KPH:100.100 B++
VKPH:4 C**
M60-G Bulldog
A*
Kills:341
V. Kills:37 N/A
Deaths:30
KDR:11.367
Accuracy:43.819% B*
KPH:64.400 A*
VKPH:7 C*
M60-G Bulldog
A
Kills:255
V. Kills:36 N/A
Deaths:25
KDR:10.200
Accuracy:45.325% B++
KPH:65.400 A
VKPH:9.200 C*
M12 Kobalt
A
Kills:196
V. Kills:13 N/A
Deaths:10
KDR:19.600
Accuracy:23.754% B**
KPH:100.900 B**
VKPH:6.700 A
M20 Basilisk
B*
Kills:143
V. Kills:64 220%
Deaths:33
KDR:4.333
Accuracy:46.852% B*
KPH:24.400 B
VKPH:10.900 B*
M20 Basilisk
C++
Kills:114
V. Kills:53 211%
Deaths:28
KDR:4.071
Accuracy:44.833% B++
KPH:22.100 C++
VKPH:10.300 C++
G30 Walker
S
Kills:98
V. Kills:95 102%
Deaths:24
KDR:4.083
Accuracy:45.271% A*
KPH:36.300 M++
VKPH:35.200 S
G30 Walker
A
Kills:74
V. Kills:52 140%
Deaths:21
KDR:3.524
Accuracy:41.708% A+
KPH:22.900 B++
VKPH:16.100 A
Kills:2,892 (0 + 2,892)
Deaths:293
KDR:9.870
VKDR:1.973
Vehicle Kills:578
Kill Difference:2,599
Playtime:44.346 hours
Usage:1%
Score:1.394m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:41.708%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:109
V. Kills:29 363%
Deaths:105
KDR:1.038
Accuracy:64.607% A
KPH:13.900 C--
VKPH:3.700 D
S12 Renegade
D--
Kills:80
V. Kills:3 N/A
Deaths:34
KDR:2.353
Accuracy:45.247% B
KPH:15.700 D--
VKPH:0.600 D--
Kills:189 (189 + 0)
Deaths:139
KDR:1.360
VKDR:0.230
Vehicle Kills:32
Kill Difference:50
Playtime:12.963 hours
Usage:0%
Score:0.076m
Score/min:98
Driving Accuracy:45.247%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 3,2803,2142,8871.113C++0.5928.692%B*13.441%D14.2CN/A62226.3h13.2C+46B
Eclipse VE3A 2,6692,5742,7740.928C0.7733.397%A+15.346%D-13.9D--N/A50185.5h18.9F-56.6C-
Tank Mine 4,3022,2727972.851C*1.1529.334%CN/A126.9B+113.4A++220217.9h1.7B+6C**
C-4 ARX 2,5851,6758551.959C+0.2627.282%C*N/A111.7C+60.7A+100515h1.4C5.1C+
Light PPA 1,7871,6612925.688C**3.9948.769%B**1.204%C+68.6B++5.2B++32024.2h10.1B+20.8B+
Proximity Mine 1,4991,4981718.76A++7.0647.324%B+N/A182.7AN/A6978.2h1.7B++3.7B++
C-4 2,1631,4755652.611B*0.9124.805%C+N/A113.5B*52.9A++180113h1.2B+4.7B+
MANA Anti-Vehicle Turret 2,7291,3625502.476C+0.7759.891%C3.524%B+13620M*13670S150678600.1h7.9B+13.1B+
Lasher X2 1,3411,3378401.592B**0.1132.86%B**2.244%D-30.4C+N/A14744h18.8C**57.3B++
Pandora VX25 1,3161,3063823.419M++1.72100.996%S9.112%D**39.6C++N/A15133h9.4T-9.3B+
Pulsar LSW 1,3061,2981419.206S7.5025.153%B+17.411%D-43.4C++N/A19529.9h11.8C**46.8B+
Sirius SX12 1,2891,2816721.906B*0.2031.507%A14.832%C--36.4B+N/A16435.2h12.8B+40.7B++
MKV Suppressed 1,2781,2531,0461.198C++0.5031.051%B**16.6%C-35.7C*N/A14635.1h13.6C*43.7B+
SVA-88 1,2671,2526971.796C+0.0927.724%B*19.808%D41.7C+N/A21630h11.6C*42B+
Force-Blade 1,3101,24222,9750.054B**1.6557.897%A*N/A1C**N/A41246.1h3C+5.1B++
Deimos VA29 1,2401,2308361.471C*0.2370.507%B*12.114%D33.1CN/A12837.2h2.1B+2.9B+
Phaseshift VX-S 1,2441,2273493.516C*1.8144.396%B**82.315%B+28.8C+N/A11542.6h2.6B+5.8B+
Parallax VX3 1,2011,1903833.107C++1.4045.83%B**72.605%D26.7C+N/A8844.6h2.2C*4.9B+
Serpent VE92 1,1961,1898241.443B0.2629.566%A11.27%D**32.3C*N/A15936.8h11.8B+39.8B++
VX6-7 1,1981,1874632.564B*0.8627.107%B+14.827%D--18.3C--N/A10265h14.3C52.7C*
H-V45 1,2111,1809291.27C+0.4326.795%B+19.237%C29.5C+N/A12440h15.8D58.9C++
Lasher X2 AE 1,1841,1701,1830.989C0.7135.679%B++1.624%D-37.7C+N/A10131h17.4B48.8B+
Thanatos VE70 1,1861,1698221.422B++0.2849.778%B**11.805%D-41.5B++N/A16928.2h3.8B*7.7B*
Nova 1,1841,1676821.711C**0.0189.783%M**12.854%C-40C++N/A16929.2h7.6F8.5B+
NS Baron G5 1,1911,1658881.312C**0.3953.32%B**11.931%D33.4C+N/A15634.9h4.5C*8.5C++
Ghost 1,1801,1645732.031C+0.3341.197%B55.241%D*28.7CN/A15940.6h2.3C++5.5B
NS-7 PDW 1,1681,1608741.327B+0.3832.317%A+16.81%C+35.5B+N/A13632.7h13.4B+41.4B++
Terminus VX-9 1,1811,1591,0921.061C0.6426.112%C++20.794%D29.6CN/A9839.2h14.2D54.4C+
Eridani SX5 1,1671,1588051.439C**0.2631.367%B**11.572%D*39.5C*N/A22229.3h11.5C**36.5B+
Flare VE6 1,1711,1587431.559C*0.1425.959%B+15.89%D*46.3C*N/A25625h9B++34.7B+
Orion VS54 1,1781,1586161.88B0.1825.923%B**17.271%D--39.9BN/A30829h11.8B+45.4C*
Pulsar C 1,1791,1561,0501.101C+0.6028.561%B*16.35%D*20.2CN/A13757.2h13.2C+46.3C**
VA39 Spectre 1,1841,1556181.869C**0.1743.801%A++21.818%D**41.7B**1A++16427.7h4.4B*10B**
NS-11C 1,1811,1558921.295B0.4131.474%A+14.545%D-23.4C+N/A14349.3h15.1C+48B+
Ursa 1,1681,1487981.439C*0.2624.725%B19.599%D37.4C+N/A16630.7h10.2B+41.4B+
V10 1,1421,1382524.516B+2.8145.619%B++79.086%C*21.9DN/A8752h2B+4.3B++
Artemis VX26 1,0691,0506461.625C**0.0833.694%A17.714%D28.8CN/A11136.4h12C++35.6B+
NSX Tanto 1,0169877511.314C*0.3932.797%A25.431%C++36.6C*1.1A13027h12.4B37.7B
Dual Photon Pods 1,3179778910.978B++9.2860.676%B**1.228%C+78.2C+27.2B*67412.5h19.4B+31.9B+
Blueshift VM5 9819743302.952C**1.2521.766%B+16.324%D-39.1BN/A17824.9h13.4B*61.4B++
NS-30 Vandal 9509338451.104C0.6039.518%B**18.757%D-30.9CN/A10630.2h5.5C**14B+
Maelstrom Turbo Laser 1,5679223512.627B0.9236.913%B**3.254%B+19.2B+13.4B+29648.1h83.5B+226.2B++
Blueshift VM5 9129043242.79C*1.0920.703%C**17.035%D36.7C*N/A16424.6h13.6B++65.6B+
CAS30 Tank Buster 1,7838995611.602C*0.1048.126%C**1.224%C+13.1B*12.8B**24068.8h43.4B+90.2B+
M40 Fury 1,0088826812.971A11.2745.117%B**1.814%C++108.9M15.6A7418.1h11.5B+25.5B*
Skyguard 1,5988693242.682C+0.9839.93%A++2.071%C+14.7C++12.3B++30159.1h168.1D-421.1C**
NS-61 Emissary 8588418021.049B+0.6532.089%B+17.717%C*52.2A1.1B**15716.1h12.5B39.1B+
Hornet Missiles 1,2267861804.367C+2.6672.773%AN/A73.5C++41.1C++89010.7h9.7C*13.4B+
L100 Python AP 1,5097682493.084C1.3862.706%B++2.474%C28C+27A++46527.4h8.6D13.8C
Spiker 7086996621.056C++0.6534.888%B++15.308%D59.7B++N/A26911.7h7.8B+22.3B++
Betelgeuse 54-A 7056915191.331C-0.3726.293%C+25.181%D38DN/A15918.2h11.9D45.3C+
Manticore SX40 6966884521.522B+0.1831.557%C**16.134%D37.8C**N/A16418.2h6.7B+21.4B+
M20 Basilisk 1,072684739.37B+7.6758.515%B++5.702%B+59B++33.4A60011.6h127.6C+218.1C*
NS Decimator 1,2636707330.914C+0.7958.753%C1.194%D-20.4D-18.1C**35132.8h7.1D**12.1D*
Nebula VM20 6806702772.419C*0.7217.209%C+15.373%D--39.4B+N/A17417h14.1B++81.9B
NSX Tengu 6676456081.061C+0.6440.635%B+18.915%C16.3DN/A4639.5h16.4C--40.4C++
Nebula VM20 6486402772.31C++0.6117.722%C+18.125%C-37.6C**N/A17617h15.3B+86.4C**
Sticky Grenade 6306291629N/A627.3042.651%D--N/A786.3C1.3D*33860.8h2B4.6C++
Xiphos Anti-Personnel Phalanx Tower 6506132306.5S304.8048.13%A++N/A340.6B20.6A*12001.8h18.9C++39.3B
Cerberus 6166115551.101C++0.6037.633%B*16.694%D40.5C++N/A15415.1h5.9C*15.7B+
Antares LC 1,1485955221.14C0.5643.784%A++1.849%C+19.3C+18B+31530.8h157.2C+359.1C**
NSX Naginata 5395334311.237C+0.4725.72%B++23.077%D34.4CN/A9415.5h12.7C+49.5B
Comet VM2 8845323681.446B++0.2653.431%A3.571%C15.5B*10.3M++26734.3h23.3C+43.5B+
C75 Viper 642526915.78B+4.0851.073%A1.141%C55.4A+12.2B**5489.5h10.4B++20.3B*
Saron Laser Cannon 9555123531.45C+0.2539.37%A2.148%C+19.3B+16.7B**50626.5h112.9B+286.7B++
NS-44B Commissioner 4934905540.884C0.8237.534%C17.143%D-32CN/A12915.3h3.4C**9.2C*
Parsec VX3-A 4614591104.173C+2.4742.968%C++71.242%D*38.3C-N/A10912h2C4.8C+
Lumine Edge 4604514,1780.108C+1.5929.524%C*13.526%C2CN/A9227.3h1.4C++4.7B
Frag Grenade 4454431443N/A441.3033.014%FN/A1107.5A**5C40290.4h1.8A++5.4B*
M40 Fury 5304423711.946B++10.2444.997%B*1.131%D96.1A+19.1A7834.6h12.9C++28.8B+
Comet VM2 7064423581.235C**0.4755.187%B**4.751%C*13.4C**8A++19733.1h28.5C+51.6B+
L100 Python HEAT 627441845.25C**3.5559.734%B*2.268%C45.5B**19.2A++4909.7h5.4B+9B++
Supernova FPC 7544381383.174C1.4755.643%C**2.511%C+24.7C++17.9B+40217.7h6.3C11.3C+
Saron HRB-H 710432676.448C**4.7561.322%B++N/A57.6B**37.1A8087.5h26.7C+43.5C**
L100 Python HESH 4514182914.414C**12.7149.761%C++N/A42.2C3.3D*2339.9h3.2B6.5B
Solstice VE3 4194053341.213B++0.4931.547%A++10.124%F17.7C+N/A20422.9h14.8C**47B+
Beamer VS3 4124044210.96C**0.7435.721%A20.297%C36.7B+N/A20911h8.5B+23.8C**
Eidolon VE33 4184022791.441B0.2630.525%B+24.627%C+19.1CN/A10621h9C*29.6B+
L105 Zephyr 4513952416.458B*14.7643.666%C++N/A3950U560U12299100.1h6.2C**14.3B
Corvus VA55 3973883191.216C++0.4927.722%B++15.464%D--29.2C+N/A16813.3h13.3C48B
C150 Dalton 6143733311.303B++9.6053.338%A+N/A3730U2410U29981600.1h5.9D-11.1C**
Spear Anti-Vehicle Phalanx Turret 694366556.655C+4.9553.453%B*3.552%C36.6C+32.8B**59510h11.5C--21.6C++
Supernova VPC 4033552812.679C++10.9847.716%C1.408%C+42.3C+5.7C-2628.4h2.9B+6.1C**
M12 Kobalt 3613471720.412C*18.7123.015%B**16.715%C99.1B++4C**5093.5h17.5C**76.2B+
M60-G Bulldog 3783413011.367A**9.6643.819%B*2.053%D64.3A*7C*3545.3h5.6B*12.8B*
NS-10 Burster 5813371861.812B**0.1137.177%B**5.935%C+7.4B*5.4B**17445.3h157.6C+424B+
NS-10 Burster 5983361811.856A+0.1537.05%B**3.869%D7.5B*5.8A+18545.1h156.7C423B+
NS Baron G5AE 3303282731.201C+0.5050.937%B+14.329%C+26DN/A18812.6h4.1B8C+
MANA Anti-Personnel Turret 3583171122.83N/A1.1324.762%UN/A3170U410U9149100.1h21T*84.9T*
Lancer VS22 7492943620.812C++0.8965.28%B+N/A9.9C-15.4B+34129.6h35.6C54.5C+
Proton II PPA-H 3032892710.704C+9.0037.687%C++1.384%C120.4B++5.8C+5512.4h8.8B+23.3B+
The Slasher 2862835,9670.047C+1.6645.294%B*4.594%D1.1CN/A4256.2h2.3C+5B
Rocklet Rifle 5602743610.759C++0.9469.344%A++N/A30.1C*31.4B+4849.1h41C+59.1B+
Orbital Strike Uplink 3712701270U268.30461.111%UN/A675U252.5U44490.4h0.9T*0.2T*
CME 2702691791.503C*0.2028.878%B+16.357%D-29.6CN/A1329.1h13.5C++46.8B+
NS-357B Underboss 2692662970.896C+0.8137.31%C+11.278%D*33.3C-N/A1648h4.4C11.9C++
Pulsar VS1 2672642081.269B0.4330.409%A14.015%D--30BN/A2718.8h13.5B+44.4B*
Hades VSH4 4772634090.643C*1.0672.229%B+1.521%C--20.9C+17B50012.6h8.6C++11.9B+
M60-G Bulldog 2912552510.2A8.5045.325%B++N/A65.4A9.2C*3863.9h6.8C*15.1B+
Anti-Vehicle Grenade 3472551255N/A253.3054.31%BN/A364.3C+131.4B+43030.7h5.4C*10B+
NS-11P 2522501831.366C*0.3427.531%B**10.8%D*20.8CN/A10012h13.8C*50B+
Saron HRB 379246514.824C+3.1246.736%B2.033%B+34.6B**18.7B6257.1h19.7B+42.2B+
Spear Anti-Vehicle Phalanx Tower 492241640.167A+38.4659.639%B*1.245%D*29.4C-30.6C*2828.2h14D23.4C+
VE-S Canis 2462391881.271C++0.4327.973%C++16.736%C-43.5C++1.3A+1625.5h10.3B+36.8B+
Chaos 2252232231C0.7054.079%C++14.798%C+29D-N/A967.7h5D--9.2C--
NS Annihilator 4642191841.19A+0.5175.65%D*N/A7.6D8.5C+23128.8h14.6D-19.3D--
Solstice Burst 2172122280.93C0.7731.701%B**19.34%D16.7DN/A12412.7h16.9D-53.3C++
Hunter QCX 2221973770.523C1.1864.057%A30.457%C**8.6C-1.1C7723h15.9D24.8C+
M12 Kobalt 2091961019.6B++17.9023.754%B**18.367%C++103.2B**6.8A+3941.9h19.3C++81.4B+
Coyote Missiles 324193902.144C+0.4461.123%B**N/A33.3C22.6C+5805.8h53.8C87.9C+
Nemesis VSH9 3931923140.611C+1.0963.627%C++1.563%D8.9C--9.3C+29621.6h12.4F19.5D**
NS-20 Gorgon 199189872.172B*0.4731.768%B++25.397%B*27.4B*1.4C1076.9h41.4C*130.2B+
NS-20 Gorgon 199188872.161B**0.4632.085%B++22.872%B+27.2B**1.6C++1116.9h42.4C**132B+
VE-H Maw 1741731221.418C+0.2831.857%B**20.809%D36.8CN/A1534.7h12.1C38.1B
NSX Tomoe 1771721621.062C0.6438.153%A++25.581%D--29.2C-N/A1425.9h17.7D46.4C**
Skorpios 1761721271.354C+0.3530.146%B++22.093%C++32.5C-N/A1215.3h11.5C+38.2B
NS-15M AE 1741711151.487C0.2226.864%C*16.959%D*61.1C*1.1B**4282.8h10.3B+38.5B+
NS-AM7 Archer 2751713370.507C++1.2060.147%C*13.45%C-4D2.5C+4542.3h26.3C43.8C
MAX Punch 1721621,3770.118C+1.5858.117%B++N/A1.2C+N/A5131.8h2.2C++3.8C*
Phantom VA23 1611601311.221C0.4842.588%B**19.375%D*28.1CN/A725.7h4.5C++10.6B+
Lancer AE 3361521521C+0.7063.08%C++1.974%C**12.5C--15.1C+31012.2h27.7C+43.8C+
NS-44 Commissioner AE 1501501670.898C0.8042.939%C++18%D-44.1CN/A1283.4h4D9.3C+
Aphelion VEX-4H 250143265.5C++3.8058.697%A+6.294%A++59.6B**44.6A+7362.4h83.2D141.7C++
M20 Basilisk 207143334.333B++2.6346.852%B*2.797%D*24.2B10.8B*3775.9h101.4C+216.4B+
G30 Walker 242139197.316C+5.6148.662%B**1.439%D--44.8B**33.2A++4833.1h199.7C*410.3B++
Phobos VX86 1421381161.19C+0.5166.775%B++14.493%C24.6DN/A1055.6h3D4.4C++
NSX Masamune 2861332360.564C1.1464.831%B*N/A17.3D-19.9B+2477.7h26.5D**40.8D-
NS-R3 Swarm 2701321480.892B**0.8167.418%B**N/A8C++8.4B+10616.4h31.7C+47.1C+
S1 2591291920.672C+1.0362.213%B+3.876%B+15.7D15.9B+7118.2h11.1F-17.9D--
NS-11A "Heatwave" 1291251540.812C-0.8925.176%C15.2%D*20.2DN/A606.2h16C--63.7C
VE-LR Obelisk 1241171101.064C0.6434.224%C**35.043%B8.2D--N/A2914.2h8.6D25.3C+
Cosmos VM3 117116373.135B++1.4317.712%C**25%B**46.4A+N/A2672.5h11.1B*62.9B++
M20 Basilisk 167114284.071B++2.3744.833%B++7.895%B*21.9C++10.2C++3375.2h113.1C+252.4C**
AP30 Shredder 199111432.581C--0.8833.331%C+N/A1110U880U12323400.1h149.1D*447.2D--
M40 Fury-F 1381091051.038C0.6664.607%AN/A13.8C--3.7D1207.9h17.7D27.3C+
M60-A Bulldog 113107119.727B*8.0239.608%C**N/A1070U60U3688000.1h4.7B*11.9B++
Cosmos VM3 110107372.892B++1.1918.179%B+20.561%C*42.8B**1.2A++2542.5h12.5B++68.8C**
G30 Walker 19398244.083C**2.3845.271%A*2.041%D--36.3M++35.2S7262.7h171.6B*379.1A
Aspis Anti-Aircraft Phalanx Turret 21496283.429C+1.7336.048%A++1.042%D-13B+15.9B**4877.4h179.9D499B+
E540 Halberd-H 14794224.273C2.5753.369%C--4.255%A++36.2C20.4C+6682.6h6.4C+12C+
NSX Daimyo 9391531.717C-0.0140.81%C+83.517%T21.2D--N/A624.3h4.5F--11.1D**
NSX Amaterasu 93895,3970.016D1.6930.024%C++21.348%B++0.3CN/A1275.8h7.1C+23.5C++
Vortex VM21 17288681.294C++0.4143.535%C**4.545%B+9.4C+8.9B**2009.4h52C+119.4C++
M60-A Bulldog 9587614.5C+12.8049.761%B+3.448%B**48.3B++4.4C++2861.8h6C++12B+
Photon A2A Missile Pods 18083223.773C+2.0777.547%CN/A46.1C+53.9B+10941.8h10.4D13.4D--
S12 Renegade 8380342.353C+0.6545.247%B5%C+15.7D--N/A645.1h3B+6.6B+
NS-20 "Heatwave" Gorgon 8978352.229C*0.5328.059%C+12.821%F22.3C--3.1A++603.5h33.8C+120.5C+
Dual-75 Duster 8077419.25B++17.5530.594%D--N/A96.3B++3.8C-4080.8h5.4B17.7C+
G30 Walker 12674213.524C1.8241.708%A+2.703%D23.1B++16.3A5353.2h246.6C591.1B+
Vortex VM21 13171681.044C++0.6644.329%B+N/A7.6C++6.4B++1689.4h66.2C149.3C++
Blackheart 7271681.044C+0.6647.444%C++30.986%C+10.8DN/A406.6h3.3C++6.9C**
NS CandyCannon 3000 68681330.511C+1.1937.023%C++20.588%D-11.9C-N/A515.7h7D--18.9C
Lasher X2-P 6663561.125C0.5833.592%C+4.762%B*48.5C2.3B+1741.3h18.5C+55.1C+
Proton II PPA 6160610C8.3024.63%C++3.333%B**50CN/A3241.2h9.7C++39.5C**
M60-A Bulldog 625978.429C6.7343.658%C3.39%B++45.4B+2.3D2971.3h5B+11.5B+
NS-20 "Heatwave" Gorgon 6054351.543C+0.1627.763%C12.963%D**15.4D--1.7C**573.5h49C176.6C--
NS-44L Blackhand 5454620.871C0.8345.992%B+40.741%C+14.6DN/A653.7h4.5C++9.7B
Damascus Edge 52503,9960.013C--1.6929.792%C++8%C*0.4C--N/A2136.6h2.6C8.7C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit71580.2h
Motion Spotter5811,5488.4h
Nano-Armor Kit9041,269,48692.4h
Decoy Grenade01380h
Anti-Vehicle MANA Turret472,4256.9h
Spawn Beacon131,8083.1h
Turret AI Module34952.2h
Structure Shield Module127093.2h
Repair Module131,4576.4h
Cortium Silo56793.5h
AE Medical Applicator20290,0435.7h
Skywall Shield Emitter95942.6h
AE Nano-Armor Kit491827,26746.6h
Reinforcements Module01130.5h
Blast Wall71651.3h
Medical Applicator324131,57213h
Nanite Revive Grenade09730.3h
Nanite Healing Grenade03010.1h
Welding Device05,4790.3h
Deconstruction Tool1569,6325.1h
Spear Anti-Vehicle Tower22581.4h
Spitfire Auto-Turret573,1553.9h
HIVE0510.9h
Sunderer Garage82823.8h
Bunker81703.7h
Rampart Wall335495.7h
Hoplon Anti-Aircraft Phalanx Tower22551.3h
Xiphos Anti-Personnel Tower23842h
Ammunition Package533,7243.2h
Shield Recharging Field554,8201.6h
Medical Kit569621.8h
Anti-Infantry MANA Turret178522.1h
Orbital Strike Target Designator20840.7h
IPC Targeting Dart165222.8h
Vehicle Gate162813.6h
Pillbox42392.6h
Glaive IPC0700.6h
Lumifiber Rampart Wall2788811.3h
Spear Anti-Vehicle Turret0560.5h
Elysium Spawn Tube22722h
Light Vehicle Terminal1560.8h
Flail Targeting Dart2670.7h
Hardlight Barrier162260.5h
Router11760.3h
Nano-Repair Grenade04530.1h
Recon Detection Device10114,57823.7h
Smoke Grenade0900h
Infantry Tower133885.3h
WLT-Howler Mining Laser68,6181.8h

Check the help document for the dictionary if you want to learn more about words used here.


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