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Ice Cold Wobberjockey[VULT] Wobberjockey
VS BR 158

KDR: 1.12

Score: 60m

Last Seen: Jul 20th, 2019 10:11 PM
- OFFLINE - 42.3 hour(s)

Battle Rank 116 (158 total) - Vanu Sovereignty on Emerald - Outfit Officer of Sovereignty Vult[VULT] Sovereignty Vult
VS outfit on Emerald

Members: 12
Level Progress (to 117): 22%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS C-4 Nyx VX31 Proximity Mine Artemis VX26 Ghost Parallax VX3 The Slasher Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $691,803 MLG Score: 553
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.827%32.596%94042117238,0691.15329-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%1.494A+1.788A++-0.98D--HEAD ++ (~18.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.498B+10.80.246C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.742%1.472%206412101,0197402161.37517470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.55%0.573B+-0.187C-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.306C*47.60.096C+63.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.309%1.214%125612081,07115335650.69863189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.638%1.023B**-0.86D---0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.713B++5.70.544B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.499%3.345%747120786715295290.567037164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%0.121C+-0.272C0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.755B++110.725B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.263%74.346%74712076,4592715122.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.44%0.939B*0.463B+-1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.394B2.50.224C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.715%20.129%74512092,0172185180.92269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.65%1.416A1.023B**-0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.389C**4.90.028C+3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sovereignty Vult[VULT] Sovereignty Vult
VS outfit on Emerald

Members: 12
60m468.4%538 (32.3k)448 (26.9k)1.1236864,91457,7691.25486158 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214166425.29%29.068%73502:1936

12% Combat Medic14% Engineer15% Heavy Assault43% Infiltrator13% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:30 PMJun 8th, 2014 6:46 PMJul 21st, 2019 2:53 PM (21h) (PST)Jul 20th, 2019 7:56 PM (2d) (PST)Jul 20th, 2019 6:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4612542070.4840.4310.1412.4160.031553

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,64815,26012,38829268145226,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2233h/93d 7,578 18,869 22,186 323.7k 3,540 8,244 4,190 61.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:1,166
Deaths:1,126
KDR:1.036
Accuracy:26.371% B++
HSR:32.847% B**
NS-15M1
A*
Kills:1,162
Deaths:1,227
KDR:0.947
Accuracy:25.756% B+
HSR:37.522% A*
Orion VS54
B*
Kills:1,161
Deaths:1,022
KDR:1.136
Accuracy:24.674% B++
HSR:31.180% B*
Ursa
A++
Kills:1,160
Deaths:1,274
KDR:0.911
Accuracy:25.787% B+
HSR:38.103% A++
NS-15M AE
B+
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:24.186% C
HSR:31.493% B+
SVA-88
A+
Kills:1,152
Deaths:1,131
KDR:1.019
Accuracy:24.256% C++
HSR:37.153% A+
Pulsar LSW
A*
Kills:700
Deaths:520
KDR:1.346
Accuracy:28.678% B**
HSR:41.429% A*
Betelgeuse 54-A
C++
Kills:361
Deaths:404
KDR:0.894
Accuracy:26.717% C++
HSR:31.025% C+
Kills:8,021
Deaths (as Heavy Assault):7,753
Deaths (to Heavy Assaults):18,135
KDR:1.03457
Kill Difference:268
Playtime:330.659 hours
Usage:15%
Score:12.399m
Score/min:625
Accuracy (listed only):25.803%
HSR (listed only):35.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,182
Deaths:1,308
KDR:0.904
Accuracy:30.452% A
HSR:32.318% A*
Eidolon VE33
A++
Kills:1,176
Deaths:1,315
KDR:0.894
Accuracy:34.296% B**
HSR:38.350% A++
Solstice Burst
A++
Kills:1,165
Deaths:1,090
KDR:1.069
Accuracy:35.163% A++
HSR:35.708% A++
Pulsar C
B**
Kills:1,165
Deaths:781
KDR:1.492
Accuracy:28.491% B*
HSR:30.215% B**
VX6-7
A*
Kills:1,161
Deaths:1,311
KDR:0.886
Accuracy:29.942% B**
HSR:34.022% A*
Zenith VX-5
A++
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:30.582% B**
HSR:31.606% A++
NS Baron G5AE
B++
Kills:1,158
Deaths:1,244
KDR:0.931
Accuracy:53.144% B+
HSR:19.344% B++
Thanatos VE70
A*
Kills:1,157
Deaths:1,003
KDR:1.154
Accuracy:60.517% A*
HSR:18.842% B+
Pandora VX25
A**
Kills:324
Deaths:381
KDR:0.850
Accuracy:48.662% B*
HSR:25% A**
Deimos VA29
B+
Kills:250
Deaths:302
KDR:0.828
Accuracy:61.825% C++
HSR:20% B+
Phobos VX86
C*
Kills:230
Deaths:271
KDR:0.849
Accuracy:61.805% C*
HSR:17.826% C*
NS-11C
A
Kills:183
Deaths:183
KDR:1
Accuracy:30.608% A
HSR:26.776% A
Solstice VE3
C++
Kills:178
Deaths:29
KDR:6.138
Accuracy:22.839% C+
HSR:20.225% C++
Eclipse VE3A
S
Kills:173
Deaths:196
KDR:0.883
Accuracy:29.820% B++
HSR:40.462% S
NS Baron G5
A++
Kills:101
Deaths:106
KDR:0.953
Accuracy:44.331% C+
HSR:22.772% A++
Nova
M++
Kills:56
Deaths:58
KDR:0.966
Accuracy:47.554% C*
HSR:28.571% M++
Kills:10,817
Deaths (as Engineer):10,541
Deaths (to Engineers):10,134
KDR:1.02618
Kill Difference:276
Playtime:305.482 hours
Usage:14%
Score:6.717m
Score/min:366
Accuracy (listed only):40.627%
HSR (listed only):27.627%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,182
Deaths:1,308
KDR:0.904
Accuracy:30.452% A
HSR:32.318% A*
MKV Suppressed
B*
Kills:1,170
Deaths:1,325
KDR:0.883
Accuracy:28.252% B+
HSR:24.615% B*
Solstice Burst
A++
Kills:1,165
Deaths:1,090
KDR:1.069
Accuracy:35.163% A++
HSR:35.708% A++
Pulsar C
B**
Kills:1,165
Deaths:781
KDR:1.492
Accuracy:28.491% B*
HSR:30.215% B**
Eridani SX5
C+
Kills:1,162
Deaths:1,341
KDR:0.867
Accuracy:25.941% C+
HSR:20.138% C+
VX6-7
A*
Kills:1,161
Deaths:1,311
KDR:0.886
Accuracy:29.942% B**
HSR:34.022% A*
NS-7 PDW
B++
Kills:1,159
Deaths:1,352
KDR:0.857
Accuracy:28.444% B++
HSR:17.860% C+
Zenith VX-5
A++
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:30.582% B**
HSR:31.606% A++
NS Baron G5AE
B++
Kills:1,158
Deaths:1,244
KDR:0.931
Accuracy:53.144% B+
HSR:19.344% B++
Thanatos VE70
A*
Kills:1,157
Deaths:1,003
KDR:1.154
Accuracy:60.517% A*
HSR:18.842% B+
Eridani SX5G
B**
Kills:1,156
Deaths:1,246
KDR:0.928
Accuracy:28.591% C++
HSR:29.758% B**
Sirius SX12
B+
Kills:1,155
Deaths:1,248
KDR:0.925
Accuracy:26.216% B
HSR:21.126% B+
Skorpios
B**
Kills:806
Deaths:1,011
KDR:0.797
Accuracy:27.324% C+
HSR:29.156% B**
Eridani SX5-AE
A+
Kills:725
Deaths:863
KDR:0.840
Accuracy:29.246% C+
HSR:39.586% A+
Pandora VX25
A**
Kills:324
Deaths:381
KDR:0.850
Accuracy:48.662% B*
HSR:25% A**
Deimos VA29
B+
Kills:250
Deaths:302
KDR:0.828
Accuracy:61.825% C++
HSR:20% B+
Phobos VX86
C*
Kills:230
Deaths:271
KDR:0.849
Accuracy:61.805% C*
HSR:17.826% C*
NS-11C
A
Kills:183
Deaths:183
KDR:1
Accuracy:30.608% A
HSR:26.776% A
Solstice VE3
C++
Kills:178
Deaths:29
KDR:6.138
Accuracy:22.839% C+
HSR:20.225% C++
Eclipse VE3A
S
Kills:173
Deaths:196
KDR:0.883
Accuracy:29.820% B++
HSR:40.462% S
NS Baron G5
A++
Kills:101
Deaths:106
KDR:0.953
Accuracy:44.331% C+
HSR:22.772% A++
Nova
M++
Kills:56
Deaths:58
KDR:0.966
Accuracy:47.554% C*
HSR:28.571% M++
NSX Tengu
A*
Kills:56
Deaths:74
KDR:0.757
Accuracy:36.424% C+
HSR:33.929% A*
Kills:17,030
Deaths (as Light Assault):17,686
Deaths (to Light Assaults):10,682
KDR:0.96291
Kill Difference:656
Playtime:294.995 hours
Usage:13%
Score:6.353m
Score/min:359
Accuracy (listed only):36.790%
HSR (listed only):26.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B*
Kills:1,170
Deaths:1,325
KDR:0.883
Accuracy:28.252% B+
HSR:24.615% B*
Eridani SX5
C+
Kills:1,162
Deaths:1,341
KDR:0.867
Accuracy:25.941% C+
HSR:20.138% C+
Terminus VX-9
A+
Kills:1,160
Deaths:1,010
KDR:1.149
Accuracy:30.104% B*
HSR:38.879% A+
Equinox VE2 Burst
A*
Kills:1,159
Deaths:1,218
KDR:0.952
Accuracy:32.656% B**
HSR:47.110% A*
NS-11P
A++
Kills:1,159
Deaths:1,140
KDR:1.017
Accuracy:27.505% B**
HSR:31.752% A++
NS-7 PDW
B++
Kills:1,159
Deaths:1,352
KDR:0.857
Accuracy:28.444% B++
HSR:17.860% C+
NS Baron G5AE
B++
Kills:1,158
Deaths:1,244
KDR:0.931
Accuracy:53.144% B+
HSR:19.344% B++
H-V45
A*
Kills:1,158
Deaths:986
KDR:1.174
Accuracy:28.162% B*
HSR:35.838% A*
Thanatos VE70
A*
Kills:1,157
Deaths:1,003
KDR:1.154
Accuracy:60.517% A*
HSR:18.842% B+
Eridani SX5G
B**
Kills:1,156
Deaths:1,246
KDR:0.928
Accuracy:28.591% C++
HSR:29.758% B**
Sirius SX12
B+
Kills:1,155
Deaths:1,248
KDR:0.925
Accuracy:26.216% B
HSR:21.126% B+
NS-11A
M++
Kills:1,155
Deaths:784
KDR:1.473
Accuracy:31.830% A+
HSR:43.896% M++
Corvus VA55
M
Kills:1,153
Deaths:1,182
KDR:0.975
Accuracy:29.015% B*
HSR:41.544% M
Skorpios
B**
Kills:806
Deaths:1,011
KDR:0.797
Accuracy:27.324% C+
HSR:29.156% B**
Eridani SX5-AE
A+
Kills:725
Deaths:863
KDR:0.840
Accuracy:29.246% C+
HSR:39.586% A+
Pandora VX25
A**
Kills:324
Deaths:381
KDR:0.850
Accuracy:48.662% B*
HSR:25% A**
Deimos VA29
B+
Kills:250
Deaths:302
KDR:0.828
Accuracy:61.825% C++
HSR:20% B+
Phobos VX86
C*
Kills:230
Deaths:271
KDR:0.849
Accuracy:61.805% C*
HSR:17.826% C*
NS Baron G5
A++
Kills:101
Deaths:106
KDR:0.953
Accuracy:44.331% C+
HSR:22.772% A++
Nova
M++
Kills:56
Deaths:58
KDR:0.966
Accuracy:47.554% C*
HSR:28.571% M++
NSX Tengu
A*
Kills:56
Deaths:74
KDR:0.757
Accuracy:36.424% C+
HSR:33.929% A*
Kills:17,609
Deaths (as Combat Medic):18,145
Deaths (to Combat Medics):7,063
KDR:0.97046
Kill Difference:536
Playtime:278.262 hours
Usage:12%
Score:6.750m
Score/min:404
Accuracy (listed only):37.502%
HSR (listed only):28.931%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C
Kills:1,484
Deaths:1,414
KDR:1.050
Accuracy:32.912% C
HSR:27.359% C
Artemis VX26
C+
Kills:1,295
Deaths:1,436
KDR:0.902
Accuracy:27.194% C+
HSR:22.394% C+
Ghost
C++
Kills:1,206
Deaths:866
KDR:1.393
Accuracy:39.682% C++
HSR:55.556% D*
Parallax VX3
B+
Kills:1,192
Deaths:358
KDR:3.330
Accuracy:42.006% B+
HSR:79.446% C*
Phaseshift VX-S
B++
Kills:1,172
Deaths:435
KDR:2.694
Accuracy:41.144% B++
HSR:81.997% B+
MKV Suppressed
B*
Kills:1,170
Deaths:1,325
KDR:0.883
Accuracy:28.252% B+
HSR:24.615% B*
Eridani SX5
C+
Kills:1,162
Deaths:1,341
KDR:0.867
Accuracy:25.941% C+
HSR:20.138% C+
Phantom VA23
A+
Kills:1,161
Deaths:987
KDR:1.176
Accuracy:38.555% B+
HSR:42.550% A+
NS-30 Vandal
C**
Kills:1,160
Deaths:1,129
KDR:1.027
Accuracy:34.878% C**
HSR:25.172% C+
NS-7 PDW
B++
Kills:1,159
Deaths:1,352
KDR:0.857
Accuracy:28.444% B++
HSR:17.860% C+
V10
B+
Kills:1,159
Deaths:303
KDR:3.825
Accuracy:42.261% C**
HSR:82.744% B+
Eridani SX5G
B**
Kills:1,156
Deaths:1,246
KDR:0.928
Accuracy:28.591% C++
HSR:29.758% B**
Sirius SX12
B+
Kills:1,155
Deaths:1,248
KDR:0.925
Accuracy:26.216% B
HSR:21.126% B+
NS-44B Commissioner
B*
Kills:1,036
Deaths:1,577
KDR:0.657
Accuracy:43.580% B+
HSR:30.985% B*
Spiker
A
Kills:871
Deaths:1,185
KDR:0.735
Accuracy:36.619% B**
HSR:30.884% A
XM98
A
Kills:830
Deaths:230
KDR:3.609
Accuracy:41.462% B++
HSR:85.542% A
Skorpios
B**
Kills:806
Deaths:1,011
KDR:0.797
Accuracy:27.324% C+
HSR:29.156% B**
Eridani SX5-AE
A+
Kills:725
Deaths:863
KDR:0.840
Accuracy:29.246% C+
HSR:39.586% A+
VA39 Spectre
A+
Kills:716
Deaths:334
KDR:2.144
Accuracy:41.659% A+
HSR:55.028% A+
Cerberus
B**
Kills:333
Deaths:467
KDR:0.713
Accuracy:39.073% B**
HSR:24.024% C++
NSX Tomoe
A++
Kills:281
Deaths:206
KDR:1.364
Accuracy:32.214% B++
HSR:54.093% A++
NS-357 Underboss
B++
Kills:232
Deaths:347
KDR:0.669
Accuracy:42.073% B++
HSR:18.535% C
Manticore SX40
B*
Kills:191
Deaths:107
KDR:1.785
Accuracy:34.504% B*
HSR:17.278% D
Parsec VX3-A
A
Kills:184
Deaths:50
KDR:3.680
Accuracy:40.635% C
HSR:87.500% A
NS-AM7 Archer
A++
Kills:103
Deaths:174
KDR:0.592
Accuracy:55.726% C-
HSR:33.981% A++
NS-44L Blackhand
A++
Kills:83
Deaths:78
KDR:1.064
Accuracy:44.536% B
HSR:65.060% A++
NS CandyCannon 3000
C
Kills:72
Deaths:185
KDR:0.389
Accuracy:31.619% C
HSR:29.167% C
NSX Tengu
A*
Kills:56
Deaths:74
KDR:0.757
Accuracy:36.424% C+
HSR:33.929% A*
Kills:22,150
Deaths (as Infiltrator):20,328
Deaths (to Infiltrators):7,444
KDR:1.08963
Kill Difference:1,822
Playtime:959.451 hours
Usage:43%
Score:25.803m
Score/min:448
Accuracy (listed only):36.170%
HSR (listed only):41.624%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:688
Deaths:315
KDR:2.184
Accuracy:21.528% B+
HSR:26.163% B*
Blueshift VM5
B+
Kills:686
Deaths:318
KDR:2.157
Accuracy:22.402% B+
HSR:22.303% C*
Comet VM2
B+
Kills:159
Deaths:153
KDR:1.039
Accuracy:49.131% B+
HSR:3.145% C--
Comet VM2
B**
Kills:154
Deaths:157
KDR:0.981
Accuracy:48.057% B+
HSR:6.494% B**
Quasar VM1
C**
Kills:121
Deaths:17
KDR:7.118
Accuracy:18.540% C++
HSR:22.314% C**
Quasar VM1
B++
Kills:117
Deaths:18
KDR:6.500
Accuracy:18.889% B++
HSR:21.368% B+
NS-10 Burster
C
Kills:56
Deaths:23
KDR:2.435
Accuracy:27.575% C
HSR:3.571% D
Kills:1,981
Deaths (as MAX Suit):500.500
Deaths (to MAX Suits):3,908
KDR:3.95804
Kill Difference:1,480.500
Playtime:50.758 hours
Usage:2%
Score:1.943m
Score/min:638
Accuracy (listed only):29.446%
HSR (listed only):15.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:734
V. Kills:43 N/A
Deaths:297
KDR:2.471
Accuracy:46.670% B*
KPH:44.300 C+
VKPH:2.600 C
Dual Photon Pods
C
Kills:152
V. Kills:38 390%
Deaths:30
KDR:5.067
Accuracy:54.718% B
KPH:59.300 C
VKPH:14.800 C
Saron Laser Cannon
D--
Kills:72
V. Kills:75 95%
Deaths:208
KDR:0.346
Accuracy:42.124% A++
KPH:3.200 D--
VKPH:3.300 D--
Maelstrom Turbo Laser
A
Kills:61
V. Kills:50 120%
Deaths:153
KDR:0.399
Accuracy:38.185% A
KPH:3.800 D-
VKPH:3.200 D--
Kills:1,019 (867 + 0)
Deaths:688
KDR:1.481
VKDR:0.299
Vehicle Kills:206
Kill Difference:331
Playtime:57.614 hours
Usage:3%
Score:0.738m
Score/min:214
Piloting Accuracy:38.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:188
V. Kills:135 138%
Deaths:20
KDR:9.400
Accuracy:53.383% A+
KPH:676,800 U
VKPH:486,000 U
Kills:188 (0 + 188)
Deaths:20
KDR:9.400
VKDR:6.750
Vehicle Kills:135
Kill Difference:168
Playtime:0.001 hours
Usage:0%
Score:0.188m
Score/min:5,640,450
Piloting Accuracy:N/A%
Gunner Accuracy:53.383%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:233
V. Kills:220 105%
Deaths:145
KDR:1.607
Accuracy:58.872% C**
KPH:23.400 D
VKPH:22.100 B++
C75 Viper
B++
Kills:105
V. Kills:24 420%
Deaths:20
KDR:5.250
Accuracy:46.206% B++
KPH:35 C**
VKPH:8 C+
L100 Python HESH
C+
Kills:96
V. Kills:5 N/A
Deaths:14
KDR:6.857
Accuracy:47.401% C+
KPH:51.300 C+
VKPH:2.700 D**
Kills:434 (434 + 0)
Deaths:179
KDR:2.425
VKDR:1.391
Vehicle Kills:249
Kill Difference:255
Playtime:14.846 hours
Usage:1%
Score:0.447m
Score/min:502
Driving Accuracy:47.401%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:281
V. Kills:36 N/A
Deaths:35
KDR:8.029
Accuracy:50.556% C+
KPH:29.600 D
VKPH:3.800 D--
Supernova FPC
C
Kills:210
V. Kills:200 104%
Deaths:108
KDR:1.944
Accuracy:52.390% C+
KPH:14.600 D--
VKPH:14 C
Supernova PC
D
Kills:146
V. Kills:55 261%
Deaths:38
KDR:3.842
Accuracy:44.223% D
KPH:12.200 D--
VKPH:4.600 D*
Saron HRB
C+
Kills:131
V. Kills:111 117%
Deaths:40
KDR:3.275
Accuracy:43.152% C+
KPH:16.700 D-
VKPH:14.100 C+
Proton II PPA
C*
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:19.967% D
KPH:62.300 C*
VKPH:1.100 D**
Kills:824 (637 + 187)
Deaths:228
KDR:3.614
VKDR:1.768
Vehicle Kills:403
Kill Difference:596
Playtime:44.548 hours
Usage:2%
Score:1.004m
Score/min:376
Driving Accuracy:44.223%
Gunner Accuracy:19.967%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:84
V. Kills:3 N/A
Deaths:6
KDR:14
Accuracy:31.135% D
KPH:58.900 D
VKPH:2.100 D*
Aphelion VEX-4H
D
Kills:62
V. Kills:52 117%
Deaths:48
KDR:1.292
Accuracy:55.583% B**
KPH:23.100 D--
VKPH:19.400 D
Saron HRB-H
D
Kills:59
V. Kills:44 131%
Deaths:40
KDR:1.475
Accuracy:60.541% B+
KPH:22.200 D--
VKPH:16.600 D
Kills:205 (0 + 205)
Deaths:94
KDR:2.181
VKDR:1.053
Vehicle Kills:99
Kill Difference:111
Playtime:6.762 hours
Usage:0%
Score:0.136m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:60.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:165
V. Kills:27 N/A
Deaths:46
KDR:3.587
Accuracy:44.216% B**
KPH:34.800 B+
VKPH:5.700 C+
M40 Fury
C
Kills:161
V. Kills:36 435%
Deaths:53
KDR:3.038
Accuracy:36.038% C+
KPH:34 C-
VKPH:7.600 C
M60-G Bulldog
C+
Kills:82
V. Kills:22 357%
Deaths:20
KDR:4.100
Accuracy:41.134% B+
KPH:26.600 D
VKPH:7.100 C+
M40 Fury
B
Kills:62
V. Kills:13 443%
Deaths:25
KDR:2.480
Accuracy:39.839% B
KPH:49.600 C+
VKPH:10.400 C+
M12 Kobalt
C
Kills:56
V. Kills:2 N/A
Deaths:7
KDR:8
Accuracy:16.003% C
KPH:60.400 C
VKPH:2.200 C--
Kills:526 (0 + 526)
Deaths:151
KDR:3.483
VKDR:0.662
Vehicle Kills:100
Kill Difference:375
Playtime:14.743 hours
Usage:1%
Score:0.391m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:16.003%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0811,5971,1051.445C+0.3227.763%BN/A107.2B+32.5C*130614.9h1.3B+4.6B+
Nyx VX31 1,4931,4841,4141.05C0.0732.912%C27.359%C21.4DN/A11469.2h5.7C+17.3C++
Proximity Mine 1,3201,3203074.3C++3.1845.012%C**N/A176B**N/A9887.5h1.6B*3.7B++
Artemis VX26 1,3011,2951,4360.902C0.2227.194%C+22.394%C+19.7DN/A15565.6h13.2C48.5C+
Ghost 1,2111,2068661.393C0.2739.682%C++55.556%D*19.3D-N/A15662.5h2.5C6.4C+
Parallax VX3 1,1921,1923583.33C++2.2142.006%B+79.446%C*18.4DN/A9764.9h2.3C+5.4C**
The Slasher 1,2241,18712,2520.097B*1.0333.222%C+11.458%C++3.3C+N/A19355.5h1.8B++5.5C++
Serpent VE92 1,1931,1821,3080.904C+0.2230.452%A32.318%A*32.4C++N/A12936.5h11.6B+38.1B++
Eidolon VE33 1,1931,1761,3150.894C+0.2334.296%B**38.35%A++17.8CN/A11466h7.8B+22.8B++
Phaseshift VX-S 1,1761,1724352.694C+1.5741.144%B++81.997%B+27.8C+N/A16242.1h2.6B+6.4B+
MKV Suppressed 1,1711,1701,3250.883C0.2428.252%B+24.615%B*34.6C++N/A19633.8h13B+45.9B+
Flare VE6 1,1781,1661,1261.036C0.0926.371%B++32.847%B**42.6C++N/A29327.4h10.4C*39.6B+
Solstice Burst 1,1761,1651,0901.069C0.0535.163%A++35.708%A++37.2C+N/A8831.3h11.4B+32.3B*
Pulsar C 1,1761,1657811.492C++0.3728.491%B*30.215%B**25.7C+N/A20445.3h10.7B+37.4B+
Eridani SX5 1,1661,1621,3410.867C0.2625.941%C+20.138%C+22.6C--N/A12651.4h12.6C+48.7C++
NS-15M1 1,1721,1621,2270.947C0.1825.756%B+37.522%A*39.5C+N/A28929.4h11.4B+44.1B+
Phantom VA23 1,1621,1619871.176C0.0538.555%B+42.55%A+24.6DN/A11347.2h4.7C+12.1B
Orion VS54 1,1681,1611,0221.136C+0.0124.674%B++31.18%B*38.3C**N/A42930.3h10.9B++44.3C*
VX6-7 1,1741,1611,3110.886C0.2429.942%B**34.022%A*29.2C+N/A9639.7h12.1C**40.4B+
Ursa 1,1631,1601,2740.911C0.2125.787%B+38.103%A++37.7C+N/A28530.8h10.5B40.6B+
NS-30 Vandal 1,1621,1601,1291.027C0.1034.878%C**25.172%C+27.2C--N/A17242.6h5.7C++16.5C**
Terminus VX-9 1,1721,1601,0101.149C+0.0330.104%B*38.879%A+36.3C+N/A13032h13C+43.1B+
NS-15M AE 1,1711,1591,0491.105C0.0224.186%C31.493%B+36.4C--N/A29031.8h11.1C**45.8C*
Equinox VE2 Burst 1,1771,1591,2180.952C0.1732.656%B**47.11%A*29.3DN/A7739.6h12.6C++38.7B+
NS-11P 1,1731,1591,1401.017C+0.1127.505%B**31.752%A++32.9C*N/A18935.2h11.9B*43.2B*
NS-7 PDW 1,1621,1591,3520.857C+0.2728.444%B++17.86%C+29.2C++N/A21539.7h14.1C**49.7B+
V10 1,1621,1593033.825C**2.7042.261%C**82.744%B+29.2CN/A16739.7h2B+4.7B+
Zenith VX-5 1,1721,1589631.202C+0.0830.582%B**31.606%A++41.7BN/A21427.8h11.2B++36.7B++
NS Baron G5AE 1,1711,1581,2440.931C0.1953.144%B+19.344%B++36.9CN/A23531.4h4.1B7.8C+
H-V45 1,1681,1589861.174C+0.0528.162%B*35.838%A*31.7C+N/A11636.5h12.7C**45B+
Thanatos VE70 1,1671,1571,0031.154C**0.0360.517%A*18.842%B+36.3B+N/A20031.9h5.7C-9.4B+
Eridani SX5G 1,1671,1561,2460.928C-0.2028.591%C++29.758%B**31.2C--N/A20237.1h12.4C43.2C+
Sirius SX12 1,1581,1551,2480.925C+0.2026.216%B21.126%B+27.6C+N/A19041.9h13.9B53B
NS-11A 1,1691,1557841.473C++0.3531.83%A+43.896%M++45.3B++N/A13125.5h13.1C**41.1B++
Corvus VA55 1,1641,1531,1820.975C+0.1529.015%B*41.544%M29.3C+N/A9739.4h10.3B*35.5B*
SVA-88 1,1571,1521,1311.019C0.1024.256%C++37.153%A+33.9C-N/A26134h11.5C*47.3C**
NS-44B Commissioner 1,0421,0361,5770.657C-0.4743.58%B+30.985%B*38.2CN/A17727.1h3.7C++8.5B
Frag Grenade 1,0241,01511015N/A1,013.8848.853%B+N/A780.8A6.9C+38011.3h2.6B**5.3B*
Force-Blade 1,1591,00234,9690.029C*1.0946.483%AN/A0.8C++N/A51180.3h2.6C++5.5B+
Spiker 8728711,1850.735C0.3936.619%B**30.884%A41.1C*N/A21021.2h8.9C++24.4B+
XM98 8308302303.609B*2.4941.462%B++85.542%A46.4AN/A16317.9h1.7A4.2B**
Skorpios 8168061,0110.797C-0.3327.324%C+29.156%B**25.9DN/A15331.1h11.9C43.4C+
Light PPA 7777342972.471C1.3546.67%B*1.362%C++44.2C+2.6C24516.6h14.2C++30.4C**
Eridani SX5-AE 7387258630.84D0.2829.246%C+39.586%A+38.8CN/A13818.7h12.3C+42C+
VA39 Spectre 7167163342.144B+1.0241.659%A+55.028%A+40.7AN/A14917.6h4.1B**10B**
Pulsar LSW 7087005201.346C+0.2228.678%B**41.429%A*50.4C**N/A23313.9h10.7B++37.5B++
Blueshift VM5 6936883152.184C+1.0621.528%B+26.163%B*34.9C++N/A27719.7h16.7C77.7C**
Blueshift VM5 6916863182.157C+1.0322.402%B+22.303%C*34.6C++N/A28219.8h17.4C77.8C**
Hunter QCX-P 6576461,4860.435D0.6955.512%C**28.019%B13.4DN/A8448.2h3.8C*6.8B
Tank Mine 8025224101.273D0.1527.894%C-N/A70.5D37.8D-12397.4h1.8C*6.6C+
NS Decimator 6074007790.513D0.6168.084%B*1.25%D23.7D12.2C-45816.9h6.3D-9.3C
Lasher X2 3773734720.79C0.3328.036%C**3.485%C30.3C+N/A25812.3h18.7C**66.7B+
Betelgeuse 54-A 3663614040.894D0.2326.717%C++31.025%C+32.5D--N/A32411.1h11.7C-43.7C+
Nemesis VSH9 5703386290.537C0.5968.605%B*2.663%C+17C+11.7C+40419.9h7.7C**11.2B+
Cerberus 3353334670.713C0.4139.073%B**24.024%C++30.3CN/A20311h7.2D18.5C**
Pandora VX25 3273243810.85C0.2748.662%B*25%A**35.6C+N/A1619.1h5.6D11.4C*
Anti-Vehicle Grenade 3903091309N/A307.8854.058%BN/A343.3C+90C+51480.9h5.6C++10.4B
Spear Anti-Vehicle Phalanx Turret 4672932910.103B+8.9845.747%C++5.461%B*51.4B*30.5B*7895.7h6.6B++14.3B++
Supernova VPC 317281358.029C6.9150.556%C+N/A29.6D3.8D--3329.5h2.6B++5.1B+
NSX Tomoe 2812812061.364C+0.2432.214%B++54.093%A++39C+N/A1097.2h12.8B+39.9B+
Deimos VA29 2552503020.828C0.3061.825%C++20%B+28.1DN/A1958.9h2.7C4.3C+
L100 Python AP 4532331451.607D0.4858.872%C**1.288%D23.3D22B++54310h8.6D14.7C--
NS-357 Underboss 2322323470.669C0.4542.073%B++18.535%C44.6C++N/A3105.2h4.2C++10B+
Phobos VX86 2302302710.849C0.2761.805%C*17.826%C*33.8CN/A2116.8h2.6C+4.1C*
Sticky Grenade 2292261226N/A224.8852.571%C+N/A1130B15C*56910.2h1.8B+3.4B+
Supernova FPC 4102101081.944D0.8252.39%C+1.905%C14.7D--14C45914.3h5.4C+10.3C++
Manticore SX40 1911911071.785B*0.6634.504%B*17.278%D20.5C-N/A1569.3h9.2C-26.7C*
C150 Dalton 323188209.4B+8.2853.383%A+N/A1880U1350U18801500.1h8.8F*16.4D
Parsec VX3-A 184184503.68C2.5640.635%C87.5%A37.6C--N/A2244.9h2C5C
NS-11C 1841831831C+0.1230.608%A26.776%A40.7B++N/A4544.5h12.4B+40.4B++
Solstice VE3 179178296.138S5.0122.839%C+20.225%C++15.1CN/A38211.8h12.5B+54.9C**
Eclipse VE3A 1781731960.883C0.2429.82%B++40.462%S23.1DN/A937.5h12.8C+42.9B
M60-G Bulldog 192165463.587C2.4644.216%B**3.636%B+35.1B+5.7C+4994.7h5.6B*12.7B*
M40 Fury 197161533.038C--1.9136.038%C+N/A34.3C7.7C3144.7h12.9B35.7B+
Comet VM2 1991591531.039C++0.0849.131%B+3.145%C--14.1B+3.5D-19111.3h14.6B**29.7B**
Comet VM2 1891541570.981C++0.1448.057%B+6.494%B**13.5B+3.1D23411.4h15B*31.3B++
Dual Photon Pods 190152305.067C+3.9454.718%BN/A58.5C14.6C6542.6h24.9C+45.5C++
Supernova PC 201146383.842C+2.7244.223%D1.37%D12.2D--4.6D*23312h4.4B+10B
Saron HRB 242131403.275C2.1543.152%C+1.527%C+16.6D-14.1C+4317.9h22.2C++51.5C++
Quasar VM1 121121177.118M5.9918.54%C++22.314%C**19.8D-N/A2306.1h14.5C78.3C*
MANA Anti-Vehicle Turret 203118791.494C0.3756.698%C4.237%B+1180C+850C+920500.1h8.3C**14.7B
Quasar VM1 118117186.5M*5.3818.889%B++21.368%B+20.2CN/A3445.8h14.7C*77.7B
Icikill 1091083,8390.028C-1.1030.743%C+N/A1C+N/A6103.6h1.6B*5.4B+
C75 Viper 129105205.25C**4.1346.206%B++1.905%B++35C**8C+3803h12.9C*27.9B+
NS-AM7 Archer 1271031740.592C*0.5355.726%C-33.981%A++11.2B*2.6C+839.2h9.5B*17.1B**
NS Baron G5 1021011060.953C+0.1744.331%C+22.772%A++36.1C++N/A2272.8h3.9B++8.7C+
L100 Python HESH 10196146.857C5.7347.401%C+1.042%C--50.5C+2.6D**4771.9h2.4B+5B++
Proton II PPA-H 8784614C*12.8831.135%D3.571%A++60D2.1D*3861.4h7.9B++25.3B
MANA Anti-Personnel Turret 8784352.4N/A1.2820.877%UN/A840U30U5031400.1h21T*100.4T*
NS-44L Blackhand 8383781.064C+0.0644.536%B65.06%A++39.5B*N/A1932.1h3.9B+8.8B+
M60-G Bulldog 10482204.1C2.9841.134%B+1.22%D*26.5D7.1C+4773.1h8.2C+20C*
MAX Punch 85755310.141C*0.9839.946%CN/A2.1C++N/A1235.2h2C++5C++
NS CandyCannon 3000 72721850.389C0.7331.619%C29.167%C32.7C*N/A2052.2h5.2C16.5C+
Saron Laser Cannon 147722080.346C0.7842.124%A++2.778%B+3.2D--3.3D--14122.6h317.6F-753.9D-
S1 85711310.542C0.5862.024%B+4.225%B*25.4C+5D*11832.8h6B+9.6B+
Hunter QCX 77671990.337C--0.7943.01%C+20.896%C10C1.5C816.7h6.6C++15.4C++
M40 Fury 7562252.48D1.3639.839%BN/A47.7C+10C+7511.3h12.8C*32.1B+
Aphelion VEX-4H 11462481.292C0.1755.583%B**8.065%M++23D--19.3D2252.7h89.4D-160.8C
Maelstrom Turbo Laser 111611530.399C--0.7238.185%A3.279%B+3.8D-3.1D--21215.9h187.9D--492C
Saron HRB-H 10359401.475D0.3560.541%B+N/A21.9D--16.3D4212.7h28.8C47.6C++
Lancer VS22 126561250.448C0.6860.919%C+N/A8D10D3617h27.7C+45.5C+
M12 Kobalt 585678C6.8816.003%C26.786%A++62.2C2.2C--2620.9h11.3A70.9B++
NS-10 Burster 8856232.435A*1.3127.575%C3.571%D5.7C+3.2C1579.9h130.5C++473.2C++
Nova 5656580.966C0.1647.554%C*28.571%M++31.1C+N/A1691.8h4.3C*9.1B+
Proton II PPA 575678C6.8819.967%DN/A62.2C*1.1D**9280.9h6.4B**32.2B+
NSX Tengu 5656740.757C-0.3736.424%C+33.929%A*32.9C+N/A701.7h13.8C+37.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon463,0233h
Anti-Vehicle MANA Turret144860.9h
Nano-Armor Kit256169,94822.3h
AE Nano-Armor Kit5646,2814.6h
AE Medical Applicator414140,88111.3h
Nanite Revive Grenade02,2770.6h
Spitfire Auto-Turret154390.6h
Motion Spotter9113,6928.1h
Restoration Kit31330.3h
Deconstruction Tool01320h
Shield Recharging Field747,2922.1h
Recon Detection Device785,0669.4h
Ammunition Package322,1611.2h
Medical Kit3635,9547.1h
Anti-Infantry MANA Turret163670.9h
Medical Applicator28076,72111.6h

Check the help document for the dictionary if you want to learn more about words used here.


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