Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,708)players online:
VTGone (6)  GlitchDiecy (6)  francistech94 (4)  XMANN123 (3) 19
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (556 days). The data shown below may not be accurate.

Ice Cold Wobberjockey[VULT] Wobberjockey
VS BR 157

KDR: 1.13

Score: 58.6m

Last Seen: Oct 9th, 2017 1:22 AM
- OFFLINE - 13353.4 hour(s)

Battle Rank 113 (157 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 98%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Nyx VX31 C-4 Proximity Mine Artemis VX26 Ghost Parallax VX3 The Slasher Serpent VE92
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Wobberjockey



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $689,301 MLG Score: 551
Fun Score: N/A
Cheeseburgers Flipped: 405TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.783%32.417%9334099537,0821.17998-0.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.666%1.5A+1.797A++-0.584DHEAD ++ (~18.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.501B+10.70.248C++26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.78%1.386%210410311,0107212161.40083465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.568%0.566B+-0.198C-0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1120.305C*47.90.096C+64.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.456%1.23%126610291,05715085590.700928189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.636%1.027B**-0.884D---0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.714B++5.70.547B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.531%3.345%777102886714825280.584626164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.937%0.126C++-0.262C0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.754B++110.723B++18.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.248%74.155%77710286,3612590122.45504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.55%0.935B*0.46B+-1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.50.221C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.624%18.19%77510301,1052073120.532787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.302%1.93A++0.724B++0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.432B4.80.002C+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.6m471.4%540 (32.4k)450 (27k)1.1258462,25755,2981.25865157 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035158225.191%29.169%73502:2235

13% Combat Medic13% Engineer15% Heavy Assault44% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:30 PMJun 8th, 2014 6:46 PMOct 28th, 2017 4:52 PM (537d) (PST)Oct 8th, 2017 10:45 PM (556d) (PST)Oct 8th, 2017 9:22 PM (556d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4602522080.4780.4240.1392.4000.031551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,58015,09612,48429258144227,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2171.2h/90.5d 7,344 18,160 21,285 312.6k 3,462 7,923 4,051 59.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
A
Kills:1,166
Deaths:1,126
KDR:1.036
Accuracy:26.371% B++
HSR:32.847% A
NS-15M1
A++
Kills:1,162
Deaths:1,227
KDR:0.947
Accuracy:25.756% B+
HSR:37.522% A++
Orion VS54
B*
Kills:1,161
Deaths:1,022
KDR:1.136
Accuracy:24.674% B++
HSR:31.180% B*
Ursa
A*
Kills:1,160
Deaths:1,274
KDR:0.911
Accuracy:25.787% B+
HSR:38.103% A*
NS-15M AE
B+
Kills:1,159
Deaths:1,049
KDR:1.105
Accuracy:24.186% C
HSR:31.493% B+
SVA-88
A+
Kills:1,152
Deaths:1,131
KDR:1.019
Accuracy:24.256% C++
HSR:37.153% A+
Pulsar LSW
A**
Kills:687
Deaths:507
KDR:1.355
Accuracy:28.742% B**
HSR:41.485% A**
Lasher X2
B
Kills:369
Deaths:460
KDR:0.802
Accuracy:28.060% B
HSR:3.523% C
Betelgeuse 54-A
C++
Kills:357
Deaths:395
KDR:0.904
Accuracy:26.776% C++
HSR:31.092% C++
Kills:8,373
Deaths (as Heavy Assault):8,191
Deaths (to Heavy Assaults):17,354
KDR:1.02222
Kill Difference:182
Playtime:324.344 hours
Usage:15%
Score:12.284m
Score/min:631
Accuracy (listed only):26.068%
HSR (listed only):31.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A*
Kills:1,182
Deaths:1,308
KDR:0.904
Accuracy:30.452% A
HSR:32.318% A*
Eidolon VE33
A++
Kills:1,176
Deaths:1,315
KDR:0.894
Accuracy:34.310% B**
HSR:38.350% A++
Solstice Burst
A++
Kills:1,165
Deaths:1,090
KDR:1.069
Accuracy:35.163% A++
HSR:35.708% A++
Pulsar C
A
Kills:1,163
Deaths:780
KDR:1.491
Accuracy:28.452% B*
HSR:30.267% A
VX6-7
A*
Kills:1,161
Deaths:1,311
KDR:0.886
Accuracy:29.942% B**
HSR:34.022% A*
NS Baron G5AE
B*
Kills:1,158
Deaths:1,244
KDR:0.931
Accuracy:53.144% B++
HSR:19.344% B*
Zenith VX-5
A++
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:30.582% B**
HSR:31.606% A++
Thanatos VE70
M**
Kills:414
Deaths:248
KDR:1.669
Accuracy:75.827% M**
HSR:11.836% D-
Deimos VA29
B+
Kills:250
Deaths:302
KDR:0.828
Accuracy:61.825% C++
HSR:20% B+
Phobos VX86
B
Kills:225
Deaths:265
KDR:0.849
Accuracy:61.629% C*
HSR:18.222% B
NS-11C
A
Kills:183
Deaths:183
KDR:1
Accuracy:30.608% A
HSR:26.776% A
Solstice VE3
C++
Kills:178
Deaths:29
KDR:6.138
Accuracy:22.839% C+
HSR:20.225% C++
Pandora VX25
M++
Kills:160
Deaths:196
KDR:0.816
Accuracy:44.542% B+
HSR:28.125% M++
Eclipse VE3A
S
Kills:132
Deaths:167
KDR:0.790
Accuracy:29.910% B++
HSR:40.909% S
NS Baron G5
A++
Kills:90
Deaths:98
KDR:0.918
Accuracy:43.704% C+
HSR:23.333% A++
Nova
M*
Kills:56
Deaths:58
KDR:0.966
Accuracy:47.554% C*
HSR:28.571% M*
Kills:9,851
Deaths (as Engineer):9,557
Deaths (to Engineers):9,841
KDR:1.03076
Kill Difference:294
Playtime:289.184 hours
Usage:13%
Score:6.390m
Score/min:368
Accuracy (listed only):41.280%
HSR (listed only):27.476%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A*
Kills:1,182
Deaths:1,308
KDR:0.904
Accuracy:30.452% A
HSR:32.318% A*
MKV Suppressed
B*
Kills:1,170
Deaths:1,325
KDR:0.883
Accuracy:28.252% B+
HSR:24.615% B*
Solstice Burst
A++
Kills:1,165
Deaths:1,090
KDR:1.069
Accuracy:35.163% A++
HSR:35.708% A++
Pulsar C
A
Kills:1,163
Deaths:780
KDR:1.491
Accuracy:28.452% B*
HSR:30.267% A
Eridani SX5
C++
Kills:1,162
Deaths:1,341
KDR:0.867
Accuracy:25.941% C+
HSR:20.138% C++
VX6-7
A*
Kills:1,161
Deaths:1,311
KDR:0.886
Accuracy:29.942% B**
HSR:34.022% A*
NS-7 PDW
B++
Kills:1,159
Deaths:1,352
KDR:0.857
Accuracy:28.444% B++
HSR:17.860% C+
NS Baron G5AE
B*
Kills:1,158
Deaths:1,244
KDR:0.931
Accuracy:53.144% B++
HSR:19.344% B*
Zenith VX-5
A++
Kills:1,158
Deaths:963
KDR:1.202
Accuracy:30.582% B**
HSR:31.606% A++
Eridani SX5G
B**
Kills:1,156
Deaths:1,246
KDR:0.928
Accuracy:28.591% C++
HSR:29.758% B**
Sirius SX12
B+
Kills:1,155
Deaths:1,248
KDR:0.925
Accuracy:26.216% B
HSR:21.126% B+
Skorpios
B**
Kills:786
Deaths:984
KDR:0.799
Accuracy:27.309% C+
HSR:28.117% B**
Thanatos VE70
M**
Kills:414
Deaths:248
KDR:1.669
Accuracy:75.827% M**
HSR:11.836% D-
Deimos VA29
B+
Kills:250
Deaths:302
KDR:0.828
Accuracy:61.825% C++
HSR:20% B+
Phobos VX86
B
Kills:225
Deaths:265
KDR:0.849
Accuracy:61.629% C*
HSR:18.222% B
NS-11C
A
Kills:183
Deaths:183
KDR:1
Accuracy:30.608% A
HSR:26.776% A
Solstice VE3
C++
Kills:178
Deaths:29
KDR:6.138
Accuracy:22.839% C+
HSR:20.225% C++
Pandora VX25
M++
Kills:160
Deaths:196
KDR:0.816
Accuracy:44.542% B+
HSR:28.125% M++
Eclipse VE3A
S
Kills:132
Deaths:167
KDR:0.790
Accuracy:29.910% B++
HSR:40.909% S
NS Baron G5
A++
Kills:90
Deaths:98
KDR:0.918
Accuracy:43.704% C+
HSR:23.333% A++
Nova
M*
Kills:56
Deaths:58
KDR:0.966
Accuracy:47.554% C*
HSR:28.571% M*
Kills:15,263
Deaths (as Light Assault):15,738
Deaths (to Light Assaults):10,199
KDR:0.96982
Kill Difference:475
Playtime:260.758 hours
Usage:12%
Score:5.532m
Score/min:354
Accuracy (listed only):37.663%
HSR (listed only):25.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B*
Kills:1,170
Deaths:1,325
KDR:0.883
Accuracy:28.252% B+
HSR:24.615% B*
Eridani SX5
C++
Kills:1,162
Deaths:1,341
KDR:0.867
Accuracy:25.941% C+
HSR:20.138% C++
Terminus VX-9
A++
Kills:1,160
Deaths:1,010
KDR:1.149
Accuracy:30.104% B*
HSR:38.879% A++
NS-7 PDW
B++
Kills:1,159
Deaths:1,352
KDR:0.857
Accuracy:28.444% B++
HSR:17.860% C+
NS-11P
A*
Kills:1,159
Deaths:1,140
KDR:1.017
Accuracy:27.505% B**
HSR:31.752% A*
Equinox VE2 Burst
A*
Kills:1,159
Deaths:1,218
KDR:0.952
Accuracy:32.656% B**
HSR:47.110% A*
NS Baron G5AE
B*
Kills:1,158
Deaths:1,244
KDR:0.931
Accuracy:53.144% B++
HSR:19.344% B*
H-V45
A*
Kills:1,158
Deaths:986
KDR:1.174
Accuracy:28.162% B*
HSR:35.838% A*
Eridani SX5G
B**
Kills:1,156
Deaths:1,246
KDR:0.928
Accuracy:28.591% C++
HSR:29.758% B**
Sirius SX12
B+
Kills:1,155
Deaths:1,248
KDR:0.925
Accuracy:26.216% B
HSR:21.126% B+
NS-11A
M++
Kills:1,155
Deaths:784
KDR:1.473
Accuracy:31.830% A+
HSR:43.896% M++
Corvus VA55
M+
Kills:1,153
Deaths:1,182
KDR:0.975
Accuracy:29.015% B**
HSR:41.544% M+
Skorpios
B**
Kills:786
Deaths:984
KDR:0.799
Accuracy:27.309% C+
HSR:28.117% B**
Thanatos VE70
M**
Kills:414
Deaths:248
KDR:1.669
Accuracy:75.827% M**
HSR:11.836% D-
Deimos VA29
B+
Kills:250
Deaths:302
KDR:0.828
Accuracy:61.825% C++
HSR:20% B+
Phobos VX86
B
Kills:225
Deaths:265
KDR:0.849
Accuracy:61.629% C*
HSR:18.222% B
Pandora VX25
M++
Kills:160
Deaths:196
KDR:0.816
Accuracy:44.542% B+
HSR:28.125% M++
NS Baron G5
A++
Kills:90
Deaths:98
KDR:0.918
Accuracy:43.704% C+
HSR:23.333% A++
Nova
M*
Kills:56
Deaths:58
KDR:0.966
Accuracy:47.554% C*
HSR:28.571% M*
Kills:15,885
Deaths (as Combat Medic):16,227
Deaths (to Combat Medics):6,718
KDR:0.97892
Kill Difference:342
Playtime:276.987 hours
Usage:13%
Score:6.738m
Score/min:405
Accuracy (listed only):38.539%
HSR (listed only):27.898%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
C+
Kills:1,484
Deaths:1,414
KDR:1.050
Accuracy:32.912% C+
HSR:27.359% C
Artemis VX26
C+
Kills:1,295
Deaths:1,436
KDR:0.902
Accuracy:27.194% C+
HSR:22.394% C+
Ghost
C++
Kills:1,206
Deaths:865
KDR:1.394
Accuracy:39.682% C++
HSR:55.556% D*
Parallax VX3
B+
Kills:1,192
Deaths:358
KDR:3.330
Accuracy:42.006% B+
HSR:79.446% C*
MKV Suppressed
B*
Kills:1,170
Deaths:1,325
KDR:0.883
Accuracy:28.252% B+
HSR:24.615% B*
Phaseshift VX-S
B++
Kills:1,169
Deaths:434
KDR:2.694
Accuracy:41.174% B++
HSR:81.950% B+
Eridani SX5
C++
Kills:1,162
Deaths:1,341
KDR:0.867
Accuracy:25.941% C+
HSR:20.138% C++
Phantom VA23
A+
Kills:1,161
Deaths:987
KDR:1.176
Accuracy:38.555% B+
HSR:42.550% A+
NS-30 Vandal
C**
Kills:1,160
Deaths:1,129
KDR:1.027
Accuracy:34.878% C**
HSR:25.172% C+
NS-7 PDW
B++
Kills:1,159
Deaths:1,352
KDR:0.857
Accuracy:28.444% B++
HSR:17.860% C+
V10
B+
Kills:1,159
Deaths:303
KDR:3.825
Accuracy:42.261% C**
HSR:82.744% B+
Eridani SX5G
B**
Kills:1,156
Deaths:1,246
KDR:0.928
Accuracy:28.591% C++
HSR:29.758% B**
Sirius SX12
B+
Kills:1,155
Deaths:1,248
KDR:0.925
Accuracy:26.216% B
HSR:21.126% B+
NS-44B Commissioner
B++
Kills:995
Deaths:1,521
KDR:0.654
Accuracy:43.493% B+
HSR:30.854% B++
Spiker
A+
Kills:861
Deaths:1,172
KDR:0.735
Accuracy:36.658% B**
HSR:31.010% A+
Skorpios
B**
Kills:786
Deaths:984
KDR:0.799
Accuracy:27.309% C+
HSR:28.117% B**
XM98
A
Kills:769
Deaths:213
KDR:3.610
Accuracy:41.253% B+
HSR:85.306% A
VA39 Spectre
A++
Kills:704
Deaths:327
KDR:2.153
Accuracy:41.789% A++
HSR:55.114% A+
Cerberus
B**
Kills:333
Deaths:467
KDR:0.713
Accuracy:39.072% B**
HSR:24.024% C++
NSX Tomoe
A++
Kills:256
Deaths:186
KDR:1.376
Accuracy:33.205% B*
HSR:54.688% A++
NS-357 Underboss
B++
Kills:232
Deaths:347
KDR:0.669
Accuracy:42.073% B++
HSR:18.535% C
Manticore SX40
B++
Kills:188
Deaths:105
KDR:1.790
Accuracy:34.411% B++
HSR:16.489% D
Parsec VX3-A
B**
Kills:162
Deaths:50
KDR:3.240
Accuracy:39.492% C--
HSR:85.803% B**
NS-AM7 Archer
A*
Kills:92
Deaths:152
KDR:0.605
Accuracy:54.853% C--
HSR:36.957% A*
NS-44L Blackhand
A++
Kills:83
Deaths:78
KDR:1.064
Accuracy:44.536% C**
HSR:65.060% A++
NS CandyCannon 3000
C
Kills:72
Deaths:185
KDR:0.389
Accuracy:31.619% C
HSR:29.167% C
Kills:21,161
Deaths (as Infiltrator):19,225
Deaths (to Infiltrators):7,141
KDR:1.1007
Kill Difference:1,936
Playtime:956.144 hours
Usage:44%
Score:25.750m
Score/min:449
Accuracy (listed only):36.379%
HSR (listed only):41.992%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:688
Deaths:315
KDR:2.184
Accuracy:21.528% B+
HSR:26.163% B**
Blueshift VM5
B+
Kills:686
Deaths:318
KDR:2.157
Accuracy:22.402% B+
HSR:22.303% C*
Comet VM2
B+
Kills:159
Deaths:153
KDR:1.039
Accuracy:49.131% B+
HSR:3.145% C--
Comet VM2
B**
Kills:154
Deaths:157
KDR:0.981
Accuracy:48.057% B+
HSR:6.494% B**
Quasar VM1
B
Kills:121
Deaths:17
KDR:7.118
Accuracy:18.540% C++
HSR:22.314% B
Quasar VM1
B++
Kills:117
Deaths:18
KDR:6.500
Accuracy:18.889% B++
HSR:21.368% B+
NS-10 Burster
C+
Kills:56
Deaths:23
KDR:2.435
Accuracy:27.575% C+
HSR:3.571% D-
Kills:1,981
Deaths (as MAX Suit):500.500
Deaths (to MAX Suits):3,809
KDR:3.95804
Kill Difference:1,480.500
Playtime:50.758 hours
Usage:2%
Score:1.943m
Score/min:638
Accuracy (listed only):29.446%
HSR (listed only):15.051%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:727
V. Kills:43 N/A
Deaths:292
KDR:2.490
Accuracy:46.936% B*
KPH:44.300 C+
VKPH:2.600 C
Dual Photon Pods
C
Kills:150
V. Kills:38 385%
Deaths:30
KDR:5
Accuracy:54.761% C**
KPH:59.700 C
VKPH:15.100 C
Saron Laser Cannon
A++
Kills:72
V. Kills:75 95%
Deaths:208
KDR:0.346
Accuracy:42.124% A++
KPH:3.200 D-
VKPH:3.300 D--
Maelstrom Turbo Laser
A
Kills:61
V. Kills:50 120%
Deaths:153
KDR:0.399
Accuracy:38.185% A
KPH:3.800 D-
VKPH:3.200 D--
Kills:1,010 (860 + 0)
Deaths:683
KDR:1.479
VKDR:0.302
Vehicle Kills:206
Kill Difference:327
Playtime:57.419 hours
Usage:3%
Score:0.736m
Score/min:214
Piloting Accuracy:38.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:188
V. Kills:135 138%
Deaths:20
KDR:9.400
Accuracy:53.383% A+
KPH:676,800 U
VKPH:486,000 U
Kills:188 (0 + 188)
Deaths:20
KDR:9.400
VKDR:6.750
Vehicle Kills:135
Kill Difference:168
Playtime:0.001 hours
Usage:0%
Score:0.188m
Score/min:5,640,450
Piloting Accuracy:N/A%
Gunner Accuracy:53.383%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:230
V. Kills:217 106%
Deaths:142
KDR:1.620
Accuracy:58.982% C**
KPH:23.400 C--
VKPH:22 B++
L100 Python HESH
C+
Kills:96
V. Kills:5 N/A
Deaths:14
KDR:6.857
Accuracy:47.401% C+
KPH:51.300 C+
VKPH:2.700 D**
C75 Viper
B++
Kills:94
V. Kills:21 427%
Deaths:19
KDR:4.947
Accuracy:46.515% B++
KPH:34.300 C**
VKPH:7.700 C+
Kills:420 (420 + 0)
Deaths:175
KDR:2.400
VKDR:1.389
Vehicle Kills:243
Kill Difference:245
Playtime:14.460 hours
Usage:1%
Score:0.442m
Score/min:510
Driving Accuracy:46.515%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:281
V. Kills:36 N/A
Deaths:35
KDR:8.029
Accuracy:50.556% C+
KPH:29.600 D
VKPH:3.800 D--
Supernova FPC
C
Kills:210
V. Kills:200 104%
Deaths:108
KDR:1.944
Accuracy:52.390% C+
KPH:14.600 D--
VKPH:14 C
Supernova PC
D
Kills:146
V. Kills:55 261%
Deaths:38
KDR:3.842
Accuracy:44.223% D
KPH:12.200 D--
VKPH:4.600 D*
Saron HRB
C+
Kills:131
V. Kills:111 117%
Deaths:40
KDR:3.275
Accuracy:43.160% C+
KPH:16.700 D
VKPH:14.200 C+
Proton II PPA
C**
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:19.967% D
KPH:62.300 C**
VKPH:1.100 D*
Kills:824 (637 + 187)
Deaths:228
KDR:3.614
VKDR:1.768
Vehicle Kills:403
Kill Difference:596
Playtime:44.528 hours
Usage:2%
Score:1.001m
Score/min:375
Driving Accuracy:44.223%
Gunner Accuracy:19.967%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:84
V. Kills:3 N/A
Deaths:6
KDR:14
Accuracy:31.135% D
KPH:58.900 D
VKPH:2.100 D*
Aphelion VEX-4H
D
Kills:60
V. Kills:51 115%
Deaths:48
KDR:1.250
Accuracy:55.589% B**
KPH:22.700 D--
VKPH:19.300 D
Saron HRB-H
D
Kills:59
V. Kills:44 131%
Deaths:40
KDR:1.475
Accuracy:60.541% B+
KPH:22.200 D-
VKPH:16.600 D
Kills:203 (0 + 203)
Deaths:94
KDR:2.160
VKDR:1.043
Vehicle Kills:98
Kill Difference:109
Playtime:6.720 hours
Usage:0%
Score:0.135m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:60.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:165
V. Kills:27 N/A
Deaths:46
KDR:3.587
Accuracy:44.216% B**
KPH:34.800 B+
VKPH:5.700 C+
M40 Fury
C
Kills:161
V. Kills:36 435%
Deaths:53
KDR:3.038
Accuracy:36.193% C+
KPH:34.100 C
VKPH:7.600 C
M60-G Bulldog
C+
Kills:82
V. Kills:22 357%
Deaths:20
KDR:4.100
Accuracy:41.134% B+
KPH:26.600 D
VKPH:7.100 C+
M40 Fury
B
Kills:62
V. Kills:13 443%
Deaths:25
KDR:2.480
Accuracy:39.839% B
KPH:49.600 C+
VKPH:10.400 C+
M12 Kobalt
C
Kills:56
V. Kills:2 N/A
Deaths:7
KDR:8
Accuracy:16.003% C
KPH:60.400 C
VKPH:2.200 C
Kills:526 (0 + 526)
Deaths:151
KDR:3.483
VKDR:0.662
Vehicle Kills:100
Kill Difference:375
Playtime:14.725 hours
Usage:1%
Score:0.391m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:16.003%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nyx VX31 1,4931,4841,4141.05C--0.0832.912%C+27.359%C21.4DN/A11469.2h5.7C++17.3C++
C-4 1,9211,4771,0311.433C+0.3127.718%BN/A105.5B+31.7C*131814h1.3B+4.7B+
Proximity Mine 1,3161,3163064.301C++3.1844.983%BN/A177.8AN/A9867.4h1.6B**3.7B*
Artemis VX26 1,3011,2951,4360.902C0.2227.194%C+22.394%C+19.7DN/A15565.6h13.2C48.5C+
Ghost 1,2111,2068651.394C0.2739.682%C++55.556%D*19.3DN/A15662.5h2.5C6.4C+
Parallax VX3 1,1921,1923583.33C++2.2042.006%B+79.446%C*18.4DN/A9764.9h2.3C+5.4B
The Slasher 1,2241,18712,2520.097B**1.0333.222%C+11.458%C+3.3C+N/A19355.5h1.8B+5.5B
Serpent VE92 1,1931,1821,3080.904C+0.2230.452%A32.318%A*32.4C*N/A12836.5h11.6B+38.1B++
Eidolon VE33 1,1931,1761,3150.894C+0.2334.31%B**38.35%A++17.8CN/A11466h7.8B+22.8B++
MKV Suppressed 1,1711,1701,3250.883C0.2428.252%B+24.615%B*34.6C++N/A19533.8h13B+45.9B+
Phaseshift VX-S 1,1731,1694342.694C+1.5741.174%B++81.95%B+27.8C+N/A16242h2.6B6.4B+
Flare VE6 1,1781,1661,1261.036C0.0926.371%B++32.847%A42.6C++N/A29227.4h10.4C**39.6B+
Solstice Burst 1,1761,1651,0901.069C0.0635.163%A++35.708%A++37.2C++N/A8731.3h11.4B++32.3B*
Pulsar C 1,1721,1637801.491C**0.3728.452%B*30.267%A25.7C+N/A20345.3h10.7B+37.5B+
NS-15M1 1,1721,1621,2270.947C0.1825.756%B+37.522%A++39.5C+N/A28829.4h11.4B+44.1B+
Eridani SX5 1,1661,1621,3410.867C0.2625.941%C+20.138%C++22.6C-N/A12651.4h12.6C+48.7C++
Orion VS54 1,1681,1611,0221.136C+0.0124.674%B++31.18%B*38.3BN/A42530.3h10.9B++44.3B+
VX6-7 1,1741,1611,3110.886C0.2429.942%B**34.022%A*29.2C+N/A9539.7h12.1C**40.4B+
Phantom VA23 1,1621,1619871.176C0.0538.555%B+42.55%A+24.6DN/A11347.2h4.7C+12.1C**
NS-30 Vandal 1,1621,1601,1291.027C-0.1034.878%C**25.172%C+27.2C--N/A17242.6h5.7C++16.5C**
Ursa 1,1631,1601,2740.911C0.2125.787%B+38.103%A*37.7C++N/A28530.8h10.5B+40.6B+
Terminus VX-9 1,1721,1601,0101.149C+0.0230.104%B*38.879%A++36.3C+N/A12932h13C+43.1B+
NS-7 PDW 1,1621,1591,3520.857C+0.2728.444%B++17.86%C+29.2C++N/A21539.7h14.1C**49.7B+
NS-11P 1,1731,1591,1401.017C+0.1127.505%B**31.752%A*32.9C**N/A18935.2h11.9B*43.2B*
Equinox VE2 Burst 1,1771,1591,2180.952C-0.1732.656%B**47.11%A*29.3C--N/A7639.6h12.6C++38.7B+
V10 1,1621,1593033.825B2.7042.261%C**82.744%B+29.2CN/A16739.7h2B+4.7B+
NS-15M AE 1,1711,1591,0491.105C0.0224.186%C31.493%B+36.4C-N/A29031.8h11.1B45.8C*
NS Baron G5AE 1,1711,1581,2440.931C0.1953.144%B++19.344%B*36.9C+N/A23531.4h4.1B7.8B
Zenith VX-5 1,1721,1589631.202C+0.0830.582%B**31.606%A++41.7B+N/A21427.8h11.2B++36.7B++
H-V45 1,1681,1589861.174C+0.0528.162%B*35.838%A*31.7C++N/A11536.5h12.7C**45B+
Eridani SX5G 1,1671,1561,2460.928C-0.2028.591%C++29.758%B**31.2C-N/A20237.1h12.4C43.2C++
Sirius SX12 1,1581,1551,2480.925C+0.2026.216%B21.126%B+27.6C+N/A18941.9h13.9B53B
NS-11A 1,1691,1557841.473C*0.3531.83%A+43.896%M++45.3B++N/A13025.5h13.1B41.1B++
Corvus VA55 1,1641,1531,1820.975C+0.1529.015%B**41.544%M+29.3C++N/A9639.4h10.3B*35.5B*
SVA-88 1,1571,1521,1311.019C0.1124.256%C++37.153%A+33.9CN/A26034h11.5C*47.3C**
NS-44B Commissioner 9999951,5210.654D0.4743.493%B+30.854%B++38.1C+N/A17826.1h3.7C++8.4B
Force-Blade 1,10195232,5860.029C*1.1047.056%A+N/A0.8C++N/A51125.2h2.6C++5.5B+
Spiker 8628611,1720.735C0.3936.658%B**31.01%A+41.4C**N/A21220.8h9C++24.5B+
Frag Grenade 8108051805N/A803.8747.156%C**N/A894.4A++5.6C44610.9h2.4A5B**
Skorpios 7957869840.799C-0.3327.309%C+28.117%B**25.8DN/A15330.5h11.9C43.6C+
XM98 7697692133.61B++2.4841.253%B+85.306%A46AN/A16416.7h1.8B**4.3B*
Light PPA 7707272922.49C1.3646.936%B*1.238%C+44.3C+2.6C24616.4h14.2C++30.3C**
VA39 Spectre 7047043272.153B+1.0341.789%A++55.114%A+41.2AN/A14917.1h4.2B**10B**
Blueshift VM5 6936883152.184C+1.0621.528%B+26.163%B**34.9C++N/A27619.7h16.7C+77.7C**
Pulsar LSW 6946875071.355C+0.2328.742%B**41.485%A**50.9BN/A23413.5h10.7B++37.2B++
Blueshift VM5 6916863182.157C+1.0322.402%B+22.303%C*34.6C++N/A28119.8h17.4C+77.8B
Hunter QCX-P 6576461,4860.435D-0.6955.512%C+28.019%C++13.4C-N/A8448.2h3.8B6.8B+
Tank Mine 7724963911.269D0.1428.417%CN/A68.9D38.3D-12637.2h1.9C++6.5C+
Thanatos VE70 4194142481.669B**0.5475.827%M**11.836%D-29C++N/A25814.3h7.6D**10.1B+
NS Decimator 5883857620.505D0.6268.243%B*1.299%D23.6D12.5C46616.3h6.4D-9.3C
Lasher X2 3733694600.802C+0.3228.06%B3.523%C30.2C+N/A25912.2h18.7B66.5B+
Betelgeuse 54-A 3623573950.904D0.2226.776%C++31.092%C++33.1D-N/A32210.8h11.6C43.3C+
Cerberus 3353334670.713C0.4139.072%B**24.024%C++30.3C+N/A20311h7.2D18.5C**
Nemesis VSH9 5593306240.529C0.6068.666%B*2.727%C++16.8C+11.7C**40719.6h7.7C**11.3B+
Anti-Vehicle Grenade 3863061306N/A304.8754.382%B+N/A340C+88.9C+52150.9h5.6C*10.4B
Spear Anti-Vehicle Phalanx Turret 460287299.897B+8.7745.769%C++5.575%B*51.3B*30.9B*8035.6h6.5B*14.3B++
Supernova VPC 317281358.029C6.9050.556%C+N/A29.6D3.8D--3319.5h2.6B*5.1B++
NSX Tomoe 2562561861.376C+0.2533.205%B*54.688%A++38.2C+N/A1036.7h13.1B+39.5B+
Deimos VA29 2552503020.828C0.3061.825%C++20%B+28.1C--N/A1938.9h2.7C4.3C++
NS-357 Underboss 2322323470.669C0.4642.073%B++18.535%C44.6C++N/A3095.2h4.2C++10B+
L100 Python AP 4472301421.62D0.4958.982%C**1.304%D-23.5C--22.1B++5469.8h8.7D14.7C-
Phobos VX86 2252252650.849C0.2861.629%C*18.222%B33.6CN/A2136.7h2.6C+4.1C*
Sticky Grenade 2222201220N/A218.8752.387%C++N/A1100B+10C57200.2h1.8B+3.4B+
Supernova FPC 4102101081.944D0.8252.39%C+1.905%C14.7D--14C45714.3h5.4C++10.3C++
C150 Dalton 323188209.4B+8.2753.383%A+N/A1880U1350U18801500.1h8.8F--16.4D
Manticore SX40 1881881051.79B*0.6634.411%B++16.489%D20.2C-N/A1559.3h9.2C26.8C*
NS-11C 1841831831C++0.1330.608%A26.776%A40.7B++N/A4514.5h12.4B+40.4B++
Solstice VE3 179178296.138S5.0122.839%C+20.225%C++15.2C+N/A37611.7h12.5B++54.9B+
M60-G Bulldog 192165463.587C2.4644.216%B**3.636%B+35.1B+5.7C+4994.7h5.6B*12.7B**
Parsec VX3-A 162162503.24C-2.1139.492%C--85.803%B**35.2DN/A2284.6h2.1D5.3C--
M40 Fury 197161533.038C--1.9136.193%C+N/A34.3C7.7C3154.7h12.8B+35.5B+
Pandora VX25 1621601960.816C0.3144.542%B+28.125%M++40C++N/A2784h4.5C++10B+
Comet VM2 1991591531.039C++0.0949.131%B+3.145%C--14.1B+3.5D19111.3h14.6B**29.7B**
Comet VM2 1891541570.981C++0.1448.057%B+6.494%B**13.5B+3.1C--23411.4h15B*31.3B*
Dual Photon Pods 188150305C+3.8754.761%C**N/A60C15.2C6622.5h25C+45.7C++
Supernova PC 201146383.842C+2.7244.223%D1.37%D12.2D--4.6D*23212h4.4B++10B+
Eclipse VE3A 1361321670.79C0.3429.91%B++40.909%S19.7DN/A916.7h12.8C+42.7B
Saron HRB 242131403.275C2.1543.16%C+1.527%C+16.8D14.2C+4327.8h22.1C++51.2C*
Quasar VM1 121121177.118M5.9918.54%C++22.314%B19.8D-N/A2306.1h14.5C+78.3C*
Quasar VM1 118117186.5M*5.3718.889%B++21.368%B+20.2C+N/A3415.8h14.7C**77.7B+
MANA Anti-Vehicle Turret 197113711.592C0.4756.659%C+4.425%B++1130D840D3106040.1h8.3C+14.6C++
Icikill 1091083,8390.028C--1.1030.743%C+N/A1C+N/A6103.6h1.6B*5.4B+
L100 Python HESH 10196146.857C5.7347.401%C+1.042%C--50.5C+2.6F4761.9h2.4B**5B*
C75 Viper 11594194.947C*3.8246.515%B++2.128%B**34.8B7.8C+4012.7h13.7C*29.5B+
NS-AM7 Archer 111921520.605C**0.5254.853%C--36.957%A*10.8B*2.2C848.5h9.3B*17B*
NS Baron G5 9090980.918C+0.2143.704%C+23.333%A++34.6C++N/A2202.6h3.9B++9C++
Proton II PPA-H 8784614C**12.8731.135%D3.571%A++60D2.1D*3831.4h7.9B++25.3B
NS-44L Blackhand 8383781.064C+0.0644.536%C**65.06%A++39.5B*N/A1912.1h3.9B+8.8B+
M60-G Bulldog 10482204.1C2.9741.134%B+1.22%D*26.5D7.1C+4783.1h8.2C+20C*
MAX Punch 85755310.141C*0.9839.946%CN/A2.1C++N/A1235.2h2C++5C++
NS CandyCannon 3000 72721850.389C0.7431.619%C29.167%C32.7C++N/A2052.2h5.2C16.5C+
Saron Laser Cannon 147722080.346C0.7842.124%A++2.778%B3.2D-3.3D--14122.6h317.6F-753.9D-
Hunter QCX 77671990.337C--0.7943.166%C+20.896%C10C1.5C806.7h6.6C++15.2C++
S1 77651270.512C0.6162.639%B+4.615%B**25C++4.6D*12062.6h6.1B+9.7B+
M40 Fury 7562252.48D1.3539.839%BN/A47.7C+10C7511.3h12.8C*32.1B+
Maelstrom Turbo Laser 111611530.399C-0.7338.185%A3.279%B+3.8D-3.1D--21215.9h187.9D--492C
Aphelion VEX-4H 11160481.25C0.1255.589%B**6.667%A*23.1D--19.6D2242.6h89.4D-160.7C+
Saron HRB-H 10359401.475D0.3560.541%B+N/A21.9D-16.3D4202.7h28.8C47.6C++
Nova 5656580.966C0.1647.554%C*28.571%M*31.1C+N/A1691.8h4.3C*9.1B
Proton II PPA 575678C6.8719.967%DN/A62.2C**1.1D*9280.9h6.4B**32.2B++
NS-10 Burster 8856232.435A*1.3127.575%C+3.571%D-5.7C+3.2C1579.9h130.5C*473.2C*
M12 Kobalt 585678C6.8716.003%C26.786%A++62.2C+2.2C2580.9h11.3A70.9B+
Lancer VS22 123541250.432C-0.6960.716%C+N/A7.7D9.9C--3637h28.3C+46.6C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter9113,6908.1h
Restoration Kit31330.3h
Nano-Armor Kit256169,94822.3h
Anti-Vehicle MANA Turret144720.8h
Spawn Beacon463,0113h
AE Nano-Armor Kit4133,1713.9h
Nanite Revive Grenade02,2670.6h
AE Medical Applicator414140,18411.3h
Deconstruction Tool01320h
Spitfire Auto-Turret71310.3h
Ammunition Package281,8491.1h
Medical Kit3575,8917h
Anti-Infantry MANA Turret152660.8h
Medical Applicator28076,72111.6h
Recon Detection Device724,9249.1h
Shield Recharging Field747,2222.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 0.67s on queries, 0.63s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.