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Justicar WodoVS[BWAE] WodoVS
VS BR 39

KDR: 1.83

Score: 1m

Last Seen: May 20th, 2019 7:34 PM
- OFFLINE - 107.6 hour(s)

Battle Rank 39 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 40): 69%
Level 100 Progress: 5% 586h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M1 Orion VS54 Ghost NSX-P Naginata NS-11C Corvus VA55 Beamer VS3 Eidolon VE33
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,913,477 MLG Score: 4727
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.157%40.252%1254711902,0622.20064-0.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.094%1.946A++2.935M+0.557B+HEAD ++ (~24.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.607B+9.10.361C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.157%81.757%01119629611422.59649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.469B+0.952B*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+1.80.436B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
1m275.7%509 (30.5k)411 (24.7k)1.83272,8701,5661.8805939 (39)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119716430.363%41.429%125801:321

12% Engineer64% Heavy Assault14% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2018 7:25 AMDec 9th, 2018 12:17 AMMay 24th, 2019 8:08 AM (18h) (PST)May 20th, 2019 3:43 PM (4d) (PST)May 20th, 2019 3:34 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7914153761.1970.6530.4963.3680.0244727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,45224,92522,527723930202124,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
40h/1.7d 75 1,189 515 8.1k 60 135 58 1.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
M+
Kills:1,191
Deaths:534
KDR:2.230
Accuracy:31.557% A++
HSR:43.577% M+
Orion VS54
A*
Kills:476
Deaths:215
KDR:2.214
Accuracy:30.873% A*
HSR:39.916% A*
NSX-P Naginata
A++
Kills:188
Deaths:58
KDR:3.241
Accuracy:31.631% A++
HSR:30.319% C++
NSX Naginata
A*
Kills:55
Deaths:19
KDR:2.895
Accuracy:29.495% A+
HSR:43.636% A*
Kills:1,910
Deaths (as Heavy Assault):826
Deaths (to Heavy Assaults):507
KDR:2.31235
Kill Difference:1,084
Playtime:25.538 hours
Usage:64%
Score:0.703m
Score/min:459
Accuracy (listed only):30.889%
HSR (listed only):39.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A*
Kills:79
Deaths:48
KDR:1.646
Accuracy:29.424% B**
HSR:36.709% A*
Kills:79
Deaths (as Combat Medic):48
Deaths (to Combat Medics):213
KDR:1.64583
Kill Difference:31
Playtime:1.606 hours
Usage:4%
Score:0.032m
Score/min:334
Accuracy (listed only):29.424%
HSR (listed only):36.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:145
Deaths:74
KDR:1.959
Accuracy:29.265% B**
HSR:25.517% A
Kills:145
Deaths (as Light Assault):74
Deaths (to Light Assaults):222
KDR:1.95946
Kill Difference:71
Playtime:1.885 hours
Usage:5%
Score:0.044m
Score/min:388
Accuracy (listed only):29.265%
HSR (listed only):25.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:296
Deaths:162
KDR:1.827
Accuracy:38.157% C+
HSR:81.757% A
Beamer VS3
A
Kills:60
Deaths:56
KDR:1.071
Accuracy:35.432% A
HSR:30% B**
Kills:356
Deaths (as Infiltrator):218
Deaths (to Infiltrators):271
KDR:1.63303
Kill Difference:138
Playtime:5.588 hours
Usage:14%
Score:0.130m
Score/min:388
Accuracy (listed only):36.794%
HSR (listed only):55.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:145
Deaths:74
KDR:1.959
Accuracy:29.265% B**
HSR:25.517% A
Eidolon VE33
B++
Kills:56
Deaths:46
KDR:1.217
Accuracy:32.090% B++
HSR:23.214% C
Kills:201
Deaths (as Engineer):120
Deaths (to Engineers):196
KDR:1.675
Kill Difference:81
Playtime:4.991 hours
Usage:12%
Score:0.077m
Score/min:258
Accuracy (listed only):30.678%
HSR (listed only):24.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):63
KDR:0
Kill Difference:UNR
Playtime:0.283 hours
Usage:1%
Score:0.000m
Score/min:10
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M1 1,1991,1915342.23B+0.4031.557%A++43.577%M+103.6A**N/A33311.5h9.3A29.6B**
Orion VS54 4764762152.214B+0.3830.873%A*39.916%A*103.5M*N/A3484.6h9.6B**31.2B+
Ghost 2982961621.827C0.0138.157%C+81.757%A70.5A+N/A2154.2h1.8B*4.7B+
NSX-P Naginata 189188583.241A+1.4131.631%A++30.319%C++134.3M*N/A2831.4h9B**28.4B**
NS-11C 146145741.959B**0.1329.265%B**25.517%A90.6M*N/A2351.6h9.4A32.1B**
Corvus VA55 8179481.646B++0.1929.424%B**36.709%A*87.8M*2.2S2070.9h7.4A++25A
Beamer VS3 6060561.071B+0.7635.432%A30%B**100M**N/A3110.6h5.8B*16.4B+
Eidolon VE33 5856461.217C++0.6232.09%B++23.214%C50.9A+1.8M+1131.1h5.8B**18.2B*
NSX Naginata 5755192.895A+1.0629.495%A+43.636%A*110A**4S2540.5h9.1B*30.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2740.1h
Medical Applicator24100.2h
Ammunition Package0760h
Nano-Armor Kit62,7330.5h
Medical Kit1478434.4h

Check the help document for the dictionary if you want to learn more about words used here.


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