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Paragon Chosen Wolf2063[PSET] Wolf2063
VS BR 144

KDR: 1.24

Score: 47.3m

Last Seen: Jan 16th, 2019 7:19 PM
- OFFLINE - 2198.9 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Pulsar C Eclipse VE3A NSX Naginata C-4 NS-11CP Solstice SF Pulsar LSW NS-357P Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $724,329 MLG Score: 579
Fun Score: N/A
Cheeseburgers Flipped: 157TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.216%27.03%7633999639,4711.145580.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.763%1.39A0.97B*-1.383D**HEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.493B+10.70.251C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.396%0.954%171410312,30515239121.51247252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.149%-0.528D-0.595D0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.90.194C++42.10.206C++87.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.199%1.823%199610293,291232911791.41245279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.274%-0.069C+-0.503D1.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.434B8.80.299C*13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.029%4.911%2381610193,889217912931.78476301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.425%0.172C++0.132C++0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.40.221C++35.20.111C+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.958%81.315%238210331,065318300.33459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.875%0.14C++0.929B*0.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.075C+3.3-0.033C+5.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.708%21.671%23811034383212450.18032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.689B+1.416A-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.154C++5.6-0.143C5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.3m454.3%468 (28.1k)399 (23.9k)1.2380475,49260,9771.4307144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035308121.349%19.279%41201:5739

13% Combat Medic56% Engineer18% Heavy Assault11% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:26 PMSep 6th, 2014 5:20 PMFeb 13th, 2019 11:30 AM (64d) (PST)Jan 16th, 2019 4:59 PM (91d) (PST)Jan 16th, 2019 3:19 PM (92d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6852644210.6360.5140.1233.1730.062579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,12415,81825,30638317190423,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1978.4h/82.4d 11,748 14,554 28,148 376.6k 3,174 5,637 7,400 81.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:1,355
Deaths:934
KDR:1.451
Accuracy:24.784% B+
HSR:26.421% C+
Pulsar LSW
A+
Kills:1,223
Deaths:734
KDR:1.666
Accuracy:30.819% A+
HSR:34.178% A
NS-15M1
A
Kills:1,213
Deaths:774
KDR:1.567
Accuracy:29.930% A
HSR:32.564% A
VE-H Maw
B**
Kills:1,199
Deaths:686
KDR:1.748
Accuracy:31.316% B**
HSR:30.609% B+
Lasher X2-P
C++
Kills:1,197
Deaths:1,121
KDR:1.068
Accuracy:36.668% C++
HSR:3.008% C
Lasher X2
B**
Kills:1,196
Deaths:1,005
KDR:1.190
Accuracy:33.918% B**
HSR:2.592% D
Orion VS54
B+
Kills:1,193
Deaths:909
KDR:1.312
Accuracy:23.836% B+
HSR:26.069% C*
NSX-P Naginata
B+
Kills:1,186
Deaths:944
KDR:1.256
Accuracy:25.777% B+
HSR:30.776% C++
NS-15MP
C+
Kills:1,167
Deaths:802
KDR:1.455
Accuracy:26.948% C+
HSR:29.734% C+
NS-15M AE
C
Kills:1,167
Deaths:906
KDR:1.288
Accuracy:23.259% C
HSR:20.994% D
SVA-88
A
Kills:1,167
Deaths:717
KDR:1.628
Accuracy:29.566% B**
HSR:35.219% A
Ursa
A
Kills:1,163
Deaths:650
KDR:1.789
Accuracy:29.894% A
HSR:30.267% B*
Flare VE6
A
Kills:197
Deaths:175
KDR:1.126
Accuracy:26.773% B*
HSR:32.995% A
Kills:14,623
Deaths (as Heavy Assault):10,357
Deaths (to Heavy Assaults):17,764
KDR:1.4119
Kill Difference:4,266
Playtime:351.333 hours
Usage:18%
Score:8.540m
Score/min:405
Accuracy (listed only):28.730%
HSR (listed only):25.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,556
Deaths:2,784
KDR:0.918
Accuracy:26.818% B+
HSR:25.822% B+
Eclipse VE3A
C+
Kills:2,037
Deaths:2,657
KDR:0.767
Accuracy:25.132% C
HSR:19.588% C+
NS-11CP
C+
Kills:1,251
Deaths:1,813
KDR:0.690
Accuracy:26.842% C-
HSR:22.942% C+
Solstice SF
B++
Kills:1,227
Deaths:1,713
KDR:0.716
Accuracy:26.363% B+
HSR:21.679% B++
Serpent VE92
C++
Kills:1,194
Deaths:1,348
KDR:0.886
Accuracy:22.344% C
HSR:20.687% C++
VE-S Canis
B**
Kills:1,172
Deaths:863
KDR:1.358
Accuracy:33.081% B**
HSR:27.133% B*
Sirius SX12
A
Kills:1,164
Deaths:1,017
KDR:1.145
Accuracy:31.116% A
HSR:24.227% B**
NS Baron G5AE
B+
Kills:1,164
Deaths:1,203
KDR:0.968
Accuracy:44.656% C+
HSR:17.354% B+
Eridani SX5
B**
Kills:1,161
Deaths:1,203
KDR:0.965
Accuracy:28.753% B+
HSR:27.993% B**
NSX Tengu
B**
Kills:1,160
Deaths:856
KDR:1.355
Accuracy:43.956% B**
HSR:22.241% C*
NSX Tanto
B++
Kills:1,159
Deaths:1,164
KDR:0.996
Accuracy:28.426% B+
HSR:30.112% B++
VX6-7
B
Kills:1,154
Deaths:1,415
KDR:0.816
Accuracy:23.215% C
HSR:22.877% B
Solstice VE3
B
Kills:1,139
Deaths:731
KDR:1.558
Accuracy:24.546% B
HSR:19.227% C+
Thanatos VE70
B**
Kills:383
Deaths:399
KDR:0.960
Accuracy:49.708% B**
HSR:21.671% B**
PS1-AV Suppressor
C++
Kills:242
Deaths:245
KDR:0.988
Accuracy:30.318% C++
HSR:21.901% C+
MKV-P Suppressed
A+
Kills:230
Deaths:152
KDR:1.513
Accuracy:37.055% A+
HSR:20% C--
Kills:18,393
Deaths (as Light Assault):19,563
Deaths (to Light Assaults):9,847
KDR:0.94019
Kill Difference:1,170
Playtime:54.709 hours
Usage:3%
Score:0.909m
Score/min:277
Accuracy (listed only):31.396%
HSR (listed only):22.841%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,556
Deaths:2,784
KDR:0.918
Accuracy:26.818% B+
HSR:25.822% B+
Eclipse VE3A
C+
Kills:2,037
Deaths:2,657
KDR:0.767
Accuracy:25.132% C
HSR:19.588% C+
NS-11CP
C+
Kills:1,251
Deaths:1,813
KDR:0.690
Accuracy:26.842% C-
HSR:22.942% C+
Solstice SF
B++
Kills:1,227
Deaths:1,713
KDR:0.716
Accuracy:26.363% B+
HSR:21.679% B++
Serpent VE92
C++
Kills:1,194
Deaths:1,348
KDR:0.886
Accuracy:22.344% C
HSR:20.687% C++
Eidolon VE33
B+
Kills:1,167
Deaths:1,111
KDR:1.050
Accuracy:30.552% B+
HSR:27.764% C**
NS Baron G5AE
B+
Kills:1,164
Deaths:1,203
KDR:0.968
Accuracy:44.656% C+
HSR:17.354% B+
NSX Tanto
B++
Kills:1,159
Deaths:1,164
KDR:0.996
Accuracy:28.426% B+
HSR:30.112% B++
VX6-7
B
Kills:1,154
Deaths:1,415
KDR:0.816
Accuracy:23.215% C
HSR:22.877% B
Solstice VE3
B
Kills:1,139
Deaths:731
KDR:1.558
Accuracy:24.546% B
HSR:19.227% C+
Thanatos VE70
B**
Kills:383
Deaths:399
KDR:0.960
Accuracy:49.708% B**
HSR:21.671% B**
VE-LR Obelisk
C++
Kills:175
Deaths:194
KDR:0.902
Accuracy:33.071% C++
HSR:32% C+
Kills:14,606
Deaths (as Engineer):16,532
Deaths (to Engineers):10,468
KDR:0.8835
Kill Difference:1,926
Playtime:1,112.788 hours
Usage:56%
Score:26.087m
Score/min:391
Accuracy (listed only):30.139%
HSR (listed only):23.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Yumi
B**
Kills:1,204
Deaths:1,039
KDR:1.159
Accuracy:31.511% B**
HSR:23.505% C
Pulsar VS1
A++
Kills:1,181
Deaths:987
KDR:1.197
Accuracy:31.975% A++
HSR:25.572% B++
Corvus VA55
A
Kills:1,179
Deaths:1,343
KDR:0.878
Accuracy:30.349% A
HSR:29.601% B**
H-V45
A
Kills:1,172
Deaths:811
KDR:1.445
Accuracy:30.841% A
HSR:31.570% A
VE-S Canis
B**
Kills:1,172
Deaths:863
KDR:1.358
Accuracy:33.081% B**
HSR:27.133% B*
CME
B+
Kills:1,168
Deaths:1,174
KDR:0.995
Accuracy:29.295% B+
HSR:25.771% B+
Terminus VX-9
B*
Kills:1,167
Deaths:983
KDR:1.187
Accuracy:29.747% B*
HSR:31.534% B++
Sirius SX12
A
Kills:1,164
Deaths:1,017
KDR:1.145
Accuracy:31.116% A
HSR:24.227% B**
NS Baron G5AE
B+
Kills:1,164
Deaths:1,203
KDR:0.968
Accuracy:44.656% C+
HSR:17.354% B+
Eridani SX5
B**
Kills:1,161
Deaths:1,203
KDR:0.965
Accuracy:28.753% B+
HSR:27.993% B**
NSX Tengu
B**
Kills:1,160
Deaths:856
KDR:1.355
Accuracy:43.956% B**
HSR:22.241% C*
Thanatos VE70
B**
Kills:383
Deaths:399
KDR:0.960
Accuracy:49.708% B**
HSR:21.671% B**
PS1-AV Suppressor
C++
Kills:242
Deaths:245
KDR:0.988
Accuracy:30.318% C++
HSR:21.901% C+
NS-11P
A*
Kills:237
Deaths:204
KDR:1.162
Accuracy:28.514% B**
HSR:33.755% A*
MKV-P Suppressed
A+
Kills:230
Deaths:152
KDR:1.513
Accuracy:37.055% A+
HSR:20% C--
Kills:13,984
Deaths (as Combat Medic):12,479
Deaths (to Combat Medics):7,822
KDR:1.1206
Kill Difference:1,505
Playtime:252.141 hours
Usage:13%
Score:6.457m
Score/min:427
Accuracy (listed only):34.058%
HSR (listed only):25.589%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357P Underboss
B*
Kills:1,218
Deaths:1,255
KDR:0.971
Accuracy:47.928% B*
HSR:25.452% C+
VE-S Canis
B**
Kills:1,172
Deaths:863
KDR:1.358
Accuracy:33.081% B**
HSR:27.133% B*
Sirius SX12
A
Kills:1,164
Deaths:1,017
KDR:1.145
Accuracy:31.116% A
HSR:24.227% B**
NSX Tomoe
B+
Kills:1,164
Deaths:1,059
KDR:1.099
Accuracy:28.991% C+
HSR:40.894% B+
NS-357 Underboss
B**
Kills:1,163
Deaths:1,412
KDR:0.824
Accuracy:44.891% B**
HSR:26.827% B++
Eridani SX5
B**
Kills:1,161
Deaths:1,203
KDR:0.965
Accuracy:28.753% B+
HSR:27.993% B**
NSX Tengu
B**
Kills:1,160
Deaths:856
KDR:1.355
Accuracy:43.956% B**
HSR:22.241% C*
Beamer VS3
B**
Kills:909
Deaths:1,087
KDR:0.836
Accuracy:34.021% B**
HSR:25.303% B+
NSX Daimyo
C++
Kills:799
Deaths:374
KDR:2.136
Accuracy:39.490% C
HSR:94.243% C++
Cerberus
C+
Kills:269
Deaths:384
KDR:0.701
Accuracy:27.560% D
HSR:21.190% C+
VA39 Spectre
B
Kills:266
Deaths:169
KDR:1.574
Accuracy:31.360% C+
HSR:42.481% B
PS1-AV Suppressor
C++
Kills:242
Deaths:245
KDR:0.988
Accuracy:30.318% C++
HSR:21.901% C+
NS-44 Commissioner
C+
Kills:239
Deaths:337
KDR:0.709
Accuracy:35.429% C+
HSR:17.992% D
MKV-P Suppressed
A+
Kills:230
Deaths:152
KDR:1.513
Accuracy:37.055% A+
HSR:20% C--
NS-45 Pilot
B++
Kills:182
Deaths:167
KDR:1.090
Accuracy:35.702% B++
HSR:25.275% C+
NS-AM7 Archer
B*
Kills:174
Deaths:378
KDR:0.460
Accuracy:64.181% B++
HSR:25.287% B*
Soldier Soaker
B+
Kills:132
Deaths:99
KDR:1.333
Accuracy:39.935% B+
HSR:6.818% D*
Kills:11,644
Deaths (as Infiltrator):11,057
Deaths (to Infiltrators):9,009
KDR:1.05309
Kill Difference:587
Playtime:212.870 hours
Usage:11%
Score:4.895m
Score/min:383
Accuracy (listed only):37.280%
HSR (listed only):29.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:338
Deaths:192
KDR:1.760
Accuracy:17.996% B
HSR:21.302% B+
Blueshift VM5
B*
Kills:233
Deaths:161
KDR:1.447
Accuracy:18.070% C
HSR:25.322% B*
Cosmos VM3
B**
Kills:134
Deaths:79
KDR:1.696
Accuracy:20.594% B**
HSR:20.149% C++
Blueshift VM5
B*
Kills:51
Deaths:26
KDR:1.962
Accuracy:23.822% B*
HSR:15.686% D--
Kills:756
Deaths (as MAX Suit):229
Deaths (to MAX Suits):3,130
KDR:3.30131
Kill Difference:527
Playtime:19.613 hours
Usage:1%
Score:0.434m
Score/min:369
Accuracy (listed only):20.120%
HSR (listed only):20.615%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:1,096
V. Kills:243 449%
Deaths:282
KDR:3.887
Accuracy:58.776% B++
KPH:77.100 C+
VKPH:17.100 C+
Maelstrom Turbo Laser
B**
Kills:867
V. Kills:457 189%
Deaths:641
KDR:1.353
Accuracy:28.347% C-
KPH:29.500 B**
VKPH:15.500 B++
Hornet Missiles
C**
Kills:517
V. Kills:291 177%
Deaths:139
KDR:3.719
Accuracy:66.815% B+
KPH:80.200 C**
VKPH:45.100 C**
Saron Laser Cannon
C
Kills:222
V. Kills:176 125%
Deaths:346
KDR:0.642
Accuracy:28.563% D
KPH:8.900 C
VKPH:7.100 C
Light PPA
A*
Kills:120
V. Kills:13 N/A
Deaths:38
KDR:3.158
Accuracy:39.197% C
KPH:75.700 B**
VKPH:8.200 A*
Kills:2,822 (1,209 + 0)
Deaths:1,446
KDR:1.952
VKDR:0.816
Vehicle Kills:1,180
Kill Difference:1,376
Playtime:76.473 hours
Usage:4%
Score:1.334m
Score/min:291
Piloting Accuracy:39.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:187
V. Kills:48 382%
Deaths:11
KDR:17
Accuracy:40.651% C
KPH:54.300 C*
VKPH:13.900 B++
AP30 Shredder
C++
Kills:76
V. Kills:48 155%
Deaths:16
KDR:4.750
Accuracy:33.258% C+
KPH:30.700 C++
VKPH:19.400 C+
Kills:263 (0 + 263)
Deaths:27
KDR:9.741
VKDR:3.556
Vehicle Kills:96
Kill Difference:236
Playtime:5.920 hours
Usage:0%
Score:0.101m
Score/min:285
Piloting Accuracy:N/A%
Gunner Accuracy:33.258%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:229
V. Kills:122 186%
Deaths:107
KDR:2.140
Accuracy:62.177% B**
KPH:27.300 C+
VKPH:14.500 B++
Skyguard
A
Kills:137
V. Kills:84 161%
Deaths:64
KDR:2.141
Accuracy:31.105% C**
KPH:23 A
VKPH:14.100 B**
C75 Viper
C
Kills:79
V. Kills:21 359%
Deaths:27
KDR:2.926
Accuracy:36.909% C
KPH:21.900 C
VKPH:5.800 C--
Kills:445 (445 + 0)
Deaths:198
KDR:2.247
VKDR:1.146
Vehicle Kills:227
Kill Difference:247
Playtime:17.969 hours
Usage:1%
Score:0.346m
Score/min:321
Driving Accuracy:36.909%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,191
V. Kills:219 N/A
Deaths:174
KDR:6.845
Accuracy:58.043% B*
KPH:61.500 B**
VKPH:11.300 B*
Supernova FPC
C**
Kills:845
V. Kills:495 170%
Deaths:227
KDR:3.722
Accuracy:53.060% C+
KPH:27.100 C**
VKPH:15.800 C++
Supernova PC
M
Kills:810
V. Kills:236 342%
Deaths:141
KDR:5.745
Accuracy:56.135% B++
KPH:48.900 M
VKPH:14.200 A++
Saron HRB
A+
Kills:653
V. Kills:305 213%
Deaths:115
KDR:5.678
Accuracy:50.095% B++
KPH:40.100 A+
VKPH:18.700 B
E540 Halberd
A++
Kills:118
V. Kills:45 257%
Deaths:13
KDR:9.077
Accuracy:49.318% C*
KPH:49.200 A++
VKPH:18.800 B
Proton II PPA
B+
Kills:72
V. Kills:4 N/A
Deaths:7
KDR:10.286
Accuracy:26.700% B+
KPH:57.200 C++
VKPH:3.200 C
Kills:3,689 (2,846 + 843)
Deaths:677
KDR:5.449
VKDR:1.926
Vehicle Kills:1,304
Kill Difference:3,012
Playtime:87.108 hours
Usage:4%
Score:1.808m
Score/min:346
Driving Accuracy:56.135%
Gunner Accuracy:26.700%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:487
V. Kills:32 N/A
Deaths:73
KDR:6.671
Accuracy:45.617% B**
KPH:92.100 C+
VKPH:6.100 C+
Aphelion VEX-4H
A+
Kills:235
V. Kills:103 226%
Deaths:60
KDR:3.917
Accuracy:49.495% B+
KPH:69.200 A+
VKPH:30.300 C**
Saron HRB-H
C*
Kills:81
V. Kills:36 219%
Deaths:17
KDR:4.765
Accuracy:57.575% C*
KPH:36.700 C+
VKPH:16.300 D
G40-F Ranger
C+
Kills:76
V. Kills:45 165%
Deaths:15
KDR:5.067
Accuracy:33.027% C+
KPH:35.700 C+
VKPH:21.200 C+
M40 Fury-H
A*
Kills:70
V. Kills:24 280%
Deaths:8
KDR:8.750
Accuracy:72.052% M+
KPH:141.700 A
VKPH:48.600 A*
E540 Halberd-H
B*
Kills:53
V. Kills:19 265%
Deaths:18
KDR:2.944
Accuracy:63.098% B++
KPH:63 B*
VKPH:22.600 C++
Kills:1,002 (0 + 1,002)
Deaths:191
KDR:5.246
VKDR:1.356
Vehicle Kills:259
Kill Difference:811
Playtime:14.353 hours
Usage:1%
Score:0.364m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:63.098%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:463
V. Kills:111 413%
Deaths:113
KDR:4.097
Accuracy:42.722% B++
KPH:43.300 C+
VKPH:10.400 C*
M20 Basilisk
B+
Kills:439
V. Kills:173 252%
Deaths:114
KDR:3.851
Accuracy:43.463% B+
KPH:24.400 B
VKPH:9.600 B+
M20 Basilisk
C++
Kills:295
V. Kills:117 250%
Deaths:96
KDR:3.073
Accuracy:39.731% C++
KPH:22.700 C++
VKPH:9 C+
M12 Kobalt
B+
Kills:288
V. Kills:13 N/A
Deaths:29
KDR:9.931
Accuracy:19.942% B+
KPH:91 B+
VKPH:4.100 C++
M12 Kobalt
C++
Kills:239
V. Kills:8 N/A
Deaths:16
KDR:14.938
Accuracy:17.484% C+
KPH:67.900 C++
VKPH:2.300 C-
M40 Fury
C-
Kills:191
V. Kills:40 466%
Deaths:46
KDR:4.152
Accuracy:31.372% D
KPH:39.600 C--
VKPH:8.300 C-
M60-G Bulldog
B+
Kills:143
V. Kills:40 349%
Deaths:35
KDR:4.086
Accuracy:35.775% C++
KPH:28.800 C+
VKPH:8.100 B+
G30 Walker
B*
Kills:86
V. Kills:48 176%
Deaths:21
KDR:4.095
Accuracy:32.542% B+
KPH:21.400 B*
VKPH:11.900 B+
Kills:2,144 (0 + 2,144)
Deaths:470
KDR:4.562
VKDR:1.170
Vehicle Kills:550
Kill Difference:1,674
Playtime:62.190 hours
Usage:3%
Score:0.883m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:32.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:434
V. Kills:35 N/A
Deaths:45
KDR:9.644
Accuracy:34.841% C++
KPH:78.800 C**
VKPH:6.400 C+
Kills:434 (0 + 434)
Deaths:45
KDR:9.644
VKDR:0.778
Vehicle Kills:35
Kill Difference:389
Playtime:5.511 hours
Usage:0%
Score:0.071m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:34.841%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 2,5842,5562,7840.918C+0.3226.818%B+25.822%B+33C**N/A11477.5h10.9B+40.7B+
Eclipse VE3A 2,0632,0372,6570.767C0.4725.132%C19.588%C+27.6CN/A7373.9h12.1C++48C++
NSX Naginata 1,3681,3559341.451C++0.2124.784%B+26.421%C+71.3AN/A16519h10.1B+40.9B+
C-4 1,5431,2589421.335C+0.1029.555%B++N/A132.4A30C++9999.5h1.3B+4.3B++
NS-11CP 1,2751,2511,8130.69D-0.5526.842%C-22.942%C+26.8DN/A6746.6h13C+48.6C+
Solstice SF 1,2391,2271,7130.716C0.5226.363%B+21.679%B++28.3B+N/A13843.4h13C+49.4C**
Pulsar LSW 1,2381,2237341.666C*0.4330.819%A+34.178%A71.1B**N/A33917.2h10.7B++34.7B++
NS-357P Underboss 1,2221,2181,2550.971C0.2747.928%B*25.452%C+53.4CN/A11922.8h4.1C8.5C**
NS-15M1 1,2351,2137741.567C++0.3329.93%A32.564%A61B*1.1A++20019.9h11.2B+37.5B++
NSX Yumi 1,2261,2041,0391.159C+0.0831.511%B**23.505%C49.3B++N/A12224.4h10.2B++32.4B*
VE-H Maw 1,2071,1996861.748C*0.5131.316%B**30.609%B+75.9B*N/A21115.8h9B++28.8B++
Lasher X2-P 1,2311,1971,1211.068C0.1736.668%C++3.008%C53.9C+1.5C19822.2h16.4B44.7B
Lasher X2 1,2101,1961,0051.19B+0.0533.918%B**2.592%D51.3B**N/A14423.3h15.9B*46.8B*
Serpent VE92 1,2081,1941,3480.886C+0.3522.344%C20.687%C++28.4C+N/A8342h13.4C++59.9C++
Orion VS54 1,2081,1939091.312C+0.0723.836%B+26.069%C*47.5B++N/A23125.1h10.5B*44.2B+
Supernova VPC 1,4101,1911746.845C5.6158.043%B*N/A61.4B**11.3B*29619.4h3.4C+5.8B+
NSX-P Naginata 1,2131,1869441.256C+0.0225.777%B+30.776%C++57.3B+1.3B+16120.7h10.6B++41.2B+
Sticky Grenade 1,1901,18111181N/A1,179.7655.395%B+N/A984.2C++7.5C--30221.2h2B3.6B+
Pulsar VS1 1,1941,1819871.197C**0.0431.975%A++25.572%B++51.8A++N/A20922.8h11.8B**36.8B**
MANA Anti-Personnel Turret 1,1951,1816031.959N/A0.7217.64%UN/A11810U140U22158700.1h19.3T*109.6T*
Corvus VA55 1,2051,1791,3430.878C+0.3630.349%A29.601%B**44B*1A13626.8h11B+36.2B*
H-V45 1,1881,1728111.445C++0.2130.841%A31.57%A59.2AN/A19519.8h11B*35.6B*
VE-S Canis 1,1821,1728631.358C++0.1233.081%B**27.133%B*63.7B*N/A25018.4h10.5B+31.8B+
CME 1,1861,1681,1740.995C0.2429.295%B+25.771%B+35.7C++N/A12832.7h13.2C**45.1B+
Terminus VX-9 1,1741,1679831.187C+0.0529.747%B*31.534%B++53.5B++N/A14921.8h10.9B++36.6B+
NS-15MP 1,1761,1678021.455C-0.2226.948%C+29.734%C+54.8CN/A13021.3h10.8C++40.1C++
NS-15M AE 1,1781,1679061.288C0.0523.259%C20.994%D48C+N/A15324.3h11.4C*49.1C++
SVA-88 1,1731,1677171.628C+0.3929.566%B**35.219%A71.6B**N/A22616.3h10.7B+36.3B+
Eidolon VE33 1,1831,1671,1111.05C+0.1930.552%B+27.764%C**32B+N/A10836.5h8.5B27.7B+
Sirius SX12 1,1701,1641,0171.145C++0.0931.116%A24.227%B**54.6AN/A20721.3h11.8B*37.8B++
NS Baron G5AE 1,1801,1641,2030.968C0.2744.656%C+17.354%B+42.2C+N/A11727.6h4.5C+10.2C+
NSX Tomoe 1,1681,1641,0591.099C0.1428.991%C+40.894%B+40.8C++N/A10628.5h12.3B+42.5B+
Ursa 1,1741,1636501.789B++0.5529.894%A30.267%B*74.1A+N/A19215.7h8.7B*29.1B*
NS-357 Underboss 1,1701,1631,4120.824C+0.4144.891%B**26.827%B++40.2C+N/A12528.9h4.4C+9.9B+
Eridani SX5 1,1661,1611,2030.965C+0.2728.753%B+27.993%B**43.8B+N/A16126.5h11B+38.2B+
NSX Tengu 1,1661,1608561.355C++0.1243.956%B**22.241%C*63.4B**N/A20418.3h9.7B*22B++
Force-Blade 1,1651,16017,5140.066A1.1743.797%B**24.655%M2.6A*N/A8446.9h2.2B+5B++
NSX Tanto 1,1751,1591,1640.996C+0.2428.426%B+30.112%B++40.7B+N/A12228.5h12.5B44B+
VX6-7 1,1661,1541,4150.816C0.4223.215%C22.877%B28C+N/A10441.2h13.3C+57.3C++
Solstice VE3 1,1591,1397311.558B**0.3224.546%B19.227%C+21.8C*N/A11652.3h14.1B+57.6B+
Dual Photon Pods 1,3391,0962823.887C2.6558.776%B++N/A77.2C+17.1C+36914.2h20.4B34.6B+
The Slasher 1,0741,0732,2500.477S0.7642.9%B++31.687%A*20.9M+N/A5451.3h2.4C+5.6B
Beamer VS3 9149091,0870.836C++0.4034.021%B**25.303%B+58.6A++N/A28015.5h8.5B25.1C*
Tank Mine 1,4578868960.989D-0.2527.067%C--N/A88.6C57.1C+127610h1.7B+6.3C++
Maelstrom Turbo Laser 1,3248676411.353C+0.1128.347%C-1.153%D-29.5B**15.5B++23729.4h55.2B*194.7B++
Supernova FPC 1,3408452273.722C2.4853.06%C+3.077%B+27.1C**15.9C++33931.2h5B+9.4B
Supernova PC 1,0468101415.745C++4.5156.135%B++1.852%C48.8M14.2A++29916.6h4.9B8.8B++
NSX Daimyo 7997993742.136C0.9039.49%C94.243%C++50.3C+N/A15115.9h2.7C+6.9C+
M60-A Bulldog 8467904019.75C++18.5150.681%B+2.278%C+44.6B+3.2C15417.7h6.4C+12.5B
NSX Amaterasu 77977916,5470.047C++1.1940.317%B++21.438%B+2.2C+N/A6354.5h3.1C*7.6B+
Frag Grenade 7056921692N/A690.7649.751%B+N/A629.1B+11.8B+24221.1h2.9B*5.8B*
Saron HRB 9586531155.678C++4.4450.095%B++1.838%C**40.1A+18.7B44316.3h20.5B+41B++
NS "Jackpot" Decimator 7135217200.724D0.5169.349%B+N/A46.1C+17C34611.3h3.9C+5.6C**
Hornet Missiles 8085171393.719C2.4866.815%B+N/A80.8C**45.5B5766.4h9.8C*14.7B+
Proton II PPA-H 519487736.671C5.4345.617%B**N/A91.9C+6C+3395.3h10.2C++22.3B+
M40 Fury 5744631134.097C2.8642.722%B++N/A43.3C+10.4C*26810.7h17.5C40.9C*
M20 Basilisk 6124391143.851B+2.6143.463%B+5.239%C+24.4B9.6B+21818h99.6C++229.1B+
CAS 14-E 469434459.644C8.4134.841%C++2.535%B*78.9C**6.4C+2155.5h27.9B+80B+
Proximity Mine 4304272211.932D0.6941.741%C+N/A125.6C++N/A4373.4h1.9C++4.5C**
NSX Masamune 5114115840.704C+0.5367.537%B**1.946%C+46.7B**11.4C2618.8h6.3B*9.3B*
Spear Anti-Vehicle Phalanx Turret 523388507.76C++6.5242.768%C+7.99%A*60.6A21.1C+4546.4h5.8B**13.6B*
Thanatos VE70 3883833990.96C++0.2849.708%B**21.671%B**51.8AN/A2247.4h5.6C11.2B+
Cosmos VM3 3423381921.76C+0.5217.996%B21.302%B+38.9B*N/A1428.7h12.4B++68.7B+
MANA Anti-Vehicle Turret 4993293830.859D0.3854.5%C+4.559%B*3290C+1700C-9028200.1h7.2C*13.3C**
Nemesis VSH9 4823005460.549C0.6969.802%B**2%C18.6C++11.3C*29616.1h7.7C**11.1B+
M20 Basilisk 412295963.073C++1.8339.731%C++9.153%A22.7C++9C+22213h100.4C*252.6B
M12 Kobalt 301288299.931C8.6919.942%B+20.139%B+90B+4.1C++2563.2h15.2B++76.4B+
Damascus Edge 28428216,6410.017C-1.2231.016%C++1.418%D--0.6CN/A2449.6h1.9B+6B+
Cerberus 2702693840.701C0.5427.56%D21.19%C+67.3B**N/A2384h5.2B++18.8C**
VA39 Spectre 2662661691.574C++0.3431.36%C+42.481%B30.9B++N/A1338.6h5B++15.9B+
S1 3782534850.522C0.7264.177%B*1.186%D--30.1B+14.9C**4458.4h6.4C**9.9B+
PS1-AV Suppressor 2432422450.988C-0.2530.318%C++21.901%C+49.4C++N/A2544.9h13.4C+44.3C++
M12 Kobalt 2472391614.938C*13.7017.484%C+16.736%C68.3C++2.3C-2273.5h15.7B++90.1B+
NS-44 Commissioner 2412393370.709C0.5335.429%C+17.992%D43.5B+N/A2075.5h3.3B+9.3B+
NS-11P 2472372041.162C+0.0828.514%B**33.755%A*67.7A*2.9S1973.5h12.2B++42.8B*
Aphelion VEX-4H 338235603.917C+2.6849.495%B+5.106%A69.1A+30.3C**5023.4h45.9B+92.7B++
Blueshift VM5 2362331611.447C0.2118.07%C25.322%B*27.7CN/A1218.4h16.8C+93.1C+
MKV-P Suppressed 2312301521.513C*0.2737.055%A+20%C--54.8B+N/A1914.2h12.1B+32.6B++
L100 Python HEAT 3512291072.14D0.9062.177%B**2.62%C++27.3C+14.5B++3088.4h8.7D--14C+
Saron Laser Cannon 3982223460.642C0.6028.563%D2.252%C+9C7.1C22124.8h114.7B401.6C**
M12 Kobalt 2092031020.3C19.0623.74%C**22.66%B**112.8C++3.3D3641.8h16.8C**70.6B+
Flare VE6 1981971751.126C0.1126.773%B*32.995%A49.3BN/A2744h10.2B37.9B+
M40 Fury 231191464.152C-2.9131.372%D3.665%A++39.8C--8.3C-3144.8h13.6C++43.3C+
L105 Zephyr 2351871117B*15.7640.651%CN/A55C*14.1B++2593.4h6.6C++16.3C++
NS-45 Pilot 1841821671.09C+0.1535.702%B++25.275%C+82.7B**N/A2932.2h7.6C+21.4B
VE-LR Obelisk 1781751940.902C-0.3433.071%C++32%C+32.4C+N/A1105.4h6.2B+18.9B+
NS-AM7 Archer 2361743780.46C+0.7864.181%B++25.287%B*5C-1.8D3935h14.3B+22.3B++
M60-G Bulldog 183143354.086C+2.8535.775%C++1.399%D--28.6C+8B+2055h9.1C25.4C+
Skyguard 221137642.141C0.9031.105%C**1.46%C-22.8A14B**3326h99.4B++319.7B++
Cosmos VM3 141134791.696C+0.4620.594%B**20.149%C++47.9A+2.5S2132.8h12.4B+60.3B++
Soldier Soaker 132132991.333C*0.0939.935%B+6.818%D*60BN/A1802.2h6.6C16.4B+
M20 Drake 262132373.568C-2.3337.895%C--N/A12.5D12.3C+21010.6h155.7D411D
A30 Walker 231122631.937C+0.7025.936%C+N/A6.7C-6D12118.1h229C882.9C+
Light PPA 133120383.158C+1.9239.197%CN/A75B**8.1A*5181.6h11.3B+28.9B
E540 Halberd 163118139.077C+7.8449.318%C*3.39%B+49.2A++18.8B5662.4h4A+8.1B**
Anti-Vehicle Grenade 1441141114N/A112.7654.602%B+N/A380C++100C+26850.3h5.4C**9.8B+
M60-A Bulldog 1281121011.2C+9.9638.425%D1.786%C-17.8D2.5C--736.3h7.8D20.4D
Aspis Anti-Aircraft Phalanx Turret 16690283.214C+1.9827.398%BN/A18A+15.2B*3395h97.9A+357.4B*
G30 Walker 13486214.095C*2.8632.542%B+4.651%C**21.5B*12B+2234h149.2A458.5B**
Saron HRB-H 11781174.765C+3.5357.575%C*1.235%C36.8C+16.4D3792.2h25.1C++43.7C**
C75 Viper 10079272.926C1.6936.909%C1.266%C+21.9C5.8C--3353.6h14.4C++39.1C++
AP30 Shredder 12476164.75C+3.5133.258%C+3.947%A30.4C++19.2C+3212.5h91.2C*274.1C*
G40-F Ranger 12176155.067D3.8333.027%C+N/A36.2C+21.4C+2892.1h71.3C+215.8C+
Rocklet Rifle 133751400.536C0.7057.908%B+N/A32.6B+25.2C++6672.3h28.6B*49.3B++
Proton II PPA 7672710.286C+9.0526.7%B+1.389%D55.4C+3.1C2331.3h8.9B+33.5B+
M60-A Bulldog 9171262.731C-1.4934.001%C1.408%C+24.5C--6.9C++1722.9h10.8T31.6F
M40 Fury-H 947088.75C7.5172.052%M+N/A140B**48A*10650.5h18.2F-25.2C
E540 Halberd-H 7253182.944C--1.7163.098%B++N/A66.3B**23.8C*7040.8h5.2B+8.3B*
Blueshift VM5 5151261.962C+0.7223.822%B*15.686%D--63.8A*N/A4700.8h16.6C+69.9B+
A30 Walker 8750421.19D0.0526.028%C+2%D-7.6C5.6C1376.6h170.3C*654.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter313,1461.7h
Nano-Armor Kit1,1931,162,21680.9h
Spawn Beacon363,0681.8h
Anti-Vehicle MANA Turret661,6352.4h
Repair Module0540.2h
Nanite Revive Grenade01,7860.5h
Nanite Healing Grenade01940.1h
Medical Applicator1,000251,45119.4h
Restoration Kit1773,4772.7h
Spitfire Auto-Turret83790.5h
Deconstruction Tool11,9580.6h
Welding Device01,7330.1h
M12 Kobalt-F11570.1h
Ammunition Package818,7754.1h
Medical Kit891,3301h
Anti-Infantry MANA Turret942,3993.3h
Nano-Repair Grenade01320h
Snowman Soldier81570.2h
Recon Detection Device241,8303.2h
Shield Recharging Field281,2010.5h

Check the help document for the dictionary if you want to learn more about words used here.


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