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Maj. General Agent WolfeteNc[LVnc] WolfeteNc
NC BR 82

KDR: 2.96

Score: 7.7m

Last Seen: Jan 19th, 2019 9:56 PM
- OFFLINE - 9.5 hour(s)

Battle Rank 82 - New Conglomerate on Miller - Outfit Leader of Letinji[LVnc] Letinji
NC outfit on Miller

Members: 3
Level Progress (to 83): 7%
Level 100 Progress: 41% 876h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M96 Mjolnir-H NC14 Bolt Driver SAS-R EM4 Longshot L100 Python HESH Tank Mine LA80 C85 Canister-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $829,413 MLG Score: 663
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.796%29.348%933310191840.2329112.73

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.796%1.991A++2.302A*0.733B++HEAD ++ (~13.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.508B+11.80.195C++25.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.689%1.675%294210208363841082.17143767%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.522%-0.327C--0.477D0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.744B++3.70.704B++5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.054%9.406%286610161,2124015783.02244209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.946%-0.911D--1.369A1.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.506B+15.40.609B+41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.754%84.571%286410183,0981271224.3937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.192%1.417A1.165B**-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.539B+20.364C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.71%22.034%28611021593211.78788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.634D1.46A+-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27-1.043D*9.1-0.877D--17.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Letinji[LVnc] Letinji
NC outfit on Miller

Members: 3
7.7m373.6%213 (12.8k)181 (10.9k)2.962689,6053,2423.5357882 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102265816.611%30.307%50313:091

36% Engineer60% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2016 5:41 PMOct 3rd, 2017 3:18 PMJan 19th, 2019 10:00 PM (3h) (PST)Jan 19th, 2019 6:59 PM (6h) (PST)Jan 19th, 2019 5:56 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
393223710.2260.0760.0691.0500.055663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,5891,30222,287145463310,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
707.1h/29.5d 1,858 2,911 4,359 44.5k 674 1,484 2,315 16.7m

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:59
Deaths:153
KDR:0.386
Accuracy:33.710% D
HSR:22.034% A
Kills:59
Deaths (as Engineer):153
Deaths (to Engineers):1,343
KDR:0.38562
Kill Difference:94
Playtime:252.464 hours
Usage:36%
Score:3.246m
Score/min:214
Accuracy (listed only):33.710%
HSR (listed only):22.034%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):464
KDR:0
Kill Difference:UNR
Playtime:12.701 hours
Usage:2%
Score:0.071m
Score/min:93
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:1,150
Deaths:266
KDR:4.323
Accuracy:43.112% B**
HSR:86.348% A
SAS-R
A
Kills:799
Deaths:103
KDR:7.757
Accuracy:47.007% A
HSR:79.975% B**
EM4 Longshot
A
Kills:766
Deaths:107
KDR:7.159
Accuracy:47.626% A
HSR:85.248% B*
LA80
B**
Kills:383
Deaths:41
KDR:9.341
Accuracy:48.516% B**
HSR:87.467% B**
LA3 Desperado
B++
Kills:63
Deaths:93
KDR:0.677
Accuracy:32.846% B++
HSR:17.460% C
NC4 Mag-Shot
A*
Kills:61
Deaths:80
KDR:0.763
Accuracy:29.849% B+
HSR:34.426% A*
NS-61 Emissary
M**
Kills:60
Deaths:55
KDR:1.091
Accuracy:32.280% B+
HSR:36.667% M**
Kills:3,282
Deaths (as Infiltrator):745
Deaths (to Infiltrators):384
KDR:4.40537
Kill Difference:2,537
Playtime:425.391 hours
Usage:60%
Score:4.212m
Score/min:165
Accuracy (listed only):40.177%
HSR (listed only):61.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A
Kills:59
Deaths:153
KDR:0.386
Accuracy:33.710% D
HSR:22.034% A
Kills:59
Deaths (as Light Assault):153
Deaths (to Light Assaults):441
KDR:0.38562
Kill Difference:94
Playtime:4.279 hours
Usage:1%
Score:0.045m
Score/min:174
Accuracy (listed only):33.710%
HSR (listed only):22.034%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:59
Deaths:153
KDR:0.386
Accuracy:33.710% D
HSR:22.034% A
Kills:59
Deaths (as Combat Medic):153
Deaths (to Combat Medics):141
KDR:0.38562
Kill Difference:94
Playtime:5.324 hours
Usage:1%
Score:0.078m
Score/min:245
Accuracy (listed only):33.710%
HSR (listed only):22.034%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:114
V. Kills:60 187%
Deaths:24
KDR:4.750
Accuracy:40.180% C
KPH:30.300 D
VKPH:15.900 A
Kills:114 (0 + 114)
Deaths:24
KDR:4.750
VKDR:2.500
Vehicle Kills:60
Kill Difference:90
Playtime:3.764 hours
Usage:1%
Score:0.050m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:40.180%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:632
V. Kills:52 N/A
Deaths:26
KDR:24.308
Accuracy:35.683% D**
KPH:40.200 C--
VKPH:3.300 D*
L100 Python HEAT
C+
Kills:204
V. Kills:32 N/A
Deaths:15
KDR:13.600
Accuracy:45.645% D
KPH:28.200 C+
VKPH:4.400 D**
Kills:836 (836 + 0)
Deaths:41
KDR:20.390
VKDR:2.049
Vehicle Kills:84
Kill Difference:795
Playtime:22.962 hours
Usage:3%
Score:0.151m
Score/min:110
Driving Accuracy:45.645%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B++
Kills:69
V. Kills:6 N/A
Deaths:4
KDR:17.250
Accuracy:45.926% C+
KPH:50.900 B++
VKPH:4.400 D
Kills:69 (69 + 0)
Deaths:4
KDR:17.250
VKDR:1.500
Vehicle Kills:6
Kill Difference:65
Playtime:1.357 hours
Usage:0%
Score:0.015m
Score/min:187
Driving Accuracy:45.926%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:1,410
V. Kills:882 160%
Deaths:333
KDR:4.234
Accuracy:49.190% C+
KPH:44.400 C+
VKPH:27.800 C
C85 Canister-H
C--
Kills:329
V. Kills:54 N/A
Deaths:72
KDR:4.569
Accuracy:40.889% D-
KPH:34.700 D*
VKPH:5.700 C--
M12 Kobalt-H
C-
Kills:329
V. Kills:17 N/A
Deaths:24
KDR:13.708
Accuracy:17.039% D--
KPH:63.900 D-
VKPH:3.300 C-
M40 Fury-H
D
Kills:242
V. Kills:39 N/A
Deaths:79
KDR:3.063
Accuracy:30.844% D--
KPH:34.800 D*
VKPH:5.600 D
E540 Halberd-H
D
Kills:156
V. Kills:93 166%
Deaths:39
KDR:4
Accuracy:52.107% C--
KPH:25.700 D
VKPH:15.300 D
Enforcer ML65-H
D--
Kills:98
V. Kills:171 57%
Deaths:68
KDR:1.441
Accuracy:50.261% D-
KPH:9.300 D**
VKPH:16.200 D--
Kills:2,564 (0 + 2,564)
Deaths:615
KDR:4.169
VKDR:2.042
Vehicle Kills:1,256
Kill Difference:1,949
Playtime:69.934 hours
Usage:10%
Score:0.884m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:50.261%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:58
V. Kills:3 N/A
Deaths:4
KDR:14.500
Accuracy:15.915% F--
KPH:20.800 D--
VKPH:1.100 F
Kills:58 (0 + 58)
Deaths:4
KDR:14.500
VKDR:0.750
Vehicle Kills:3
Kill Difference:54
Playtime:2.788 hours
Usage:0%
Score:0.011m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:15.915%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M96 Mjolnir-H 2,2921,4103334.234C++1.2749.19%C+N/A44.5C+27.8C28331.7h36.5C++74.1C**
NC14 Bolt Driver 1,1541,1502664.323A+1.3643.112%B**86.348%A11.8DN/A2697.2h2B**4.6B**
SAS-R 8037991037.757A++4.7947.007%A79.975%B**21.7DN/A6236.8h2.1B+4.5B++
EM4 Longshot 7697661077.159A4.2047.626%A85.248%B*18.5DN/A5141.4h1.7B*3.6B*
L100 Python HESH 6846322624.308A21.3535.683%D**1.424%C+40.3C--3.3D*11615.7h3.2C++8.9C-
Tank Mine 8184801174.103B*1.1424.493%DN/A141.2B*99.4A12073.4h1.3B**5.4B+
LA80 384383419.341A*6.3848.516%B**87.467%B**19.2D-N/A5119.9h2B+4.1B++
C85 Canister-H 383329724.569C1.6140.889%D-11.55%C++34.6D*5.7C--1299.5h11.3D*27.6F
M12 Kobalt-H 3463292413.708C+10.7517.039%D--19.453%B+64.5D-3.3C-1735.1h19.3C113.3D
Bouncing Betty 296295417.195B**4.2346.871%BN/A73.8D--N/A1674h2.2D4.8C+
M40 Fury-H 281242793.063D0.1030.844%D--N/A34.6D*5.6D1027h11D35.5F
L100 Python HEAT 2362041513.6A++10.6445.645%D2.451%C+28.3C+4.4D**957.2h5.4C*11.9C++
E540 Halberd-H 249156394C1.0452.107%C--3.205%B*25.6D15.2D2326.1h8.2D15.8D-
Spear Anti-Vehicle Phalanx Turret 298142915.778A+12.8243.066%C++4.225%C+19.5D--21.4C+1597.3h15.4D**35.7D--
Frag Grenade 1281271127N/A124.0444.395%C+N/A635B++5C-15970.2h3.9C++8.8C++
L105 Zephyr 174114244.75C-1.7940.18%CN/A30D15.8A2233.8h5.5B+13.6B
M12 Kobalt 1141081108B**105.0414.177%F14.815%D43.2D*2.4D3932.5h24.2D170.9D**
Enforcer ML65-H 26998681.441D-1.5250.261%D-2.041%C++9.3D**16.3D--14510.5h42.2T-84T*
Titan-150 HESH 7569417.25B*14.2945.926%C+N/A49.3B+4.3D-1861.4h2.7B+5.9B+
LA3 Desperado 6363930.677C2.2932.846%B++17.46%C2.8D*N/A822.4h12.5D*38C+
NC4 Mag-Shot 6161800.763C++2.2029.849%B+34.426%A*4.4D*N/A1213.8h9.4C+31.5C++
NS-61 Emissary 6060551.091B+1.8732.28%B+36.667%M**6.1D--N/A149.9h13.6C*42.2B+
Mauler S6 60591530.386C-2.5833.71%D22.034%A4.5D*N/A1413.2h9.1F*27F
M40 Fury 6158414.5A++11.5415.915%F--5.172%M**20.7D--1.1F642.8h9.3B++58.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter104,4802.7h
Nano-Repair Grenade01660h
Spawn Beacon71,1731.2h
Nano-Armor Kit477356,23933.8h
Turret AI Module11400.4h
Repair Module01500.4h
Skywall Shield Emitter0690.2h
Structure Shield Module01000.3h
Cortium Silo01400.3h
Nanite Revive Grenade01460h
Medical Applicator1913,0611.4h
Welding Device06910.2h
Spear Anti-Vehicle Tower0760.3h
Spitfire Auto-Turret63680.4h
Deconstruction Tool07310.2h
Rampart Wall11220.8h
Xiphos Anti-Personnel Tower0900.3h
Hoplon Anti-Aircraft Phalanx Tower0760.2h
Recon Detection Device25521.8h
Ammunition Package111,3440.7h

Check the help document for the dictionary if you want to learn more about words used here.


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