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Maj. General Agent WolfeteNc[LVnc] WolfeteNc
NC BR 87

KDR: 3.1

Score: 8.9m

Last Seen: Feb 8th, 2019 5:01 PM
- OFFLINE - 952.5 hour(s)

Battle Rank 87 - New Conglomerate on Miller
Level Progress (to 88): 41%
Level 100 Progress: 47% 743h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M96 Mjolnir-H NC14 Bolt Driver SAS-R EM4 Longshot L100 Python HESH LA80 Tank Mine C85 Canister-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $844,425 MLG Score: 675
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.775%33.333%1092410212400.2863962.812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.759%2.284A*1.945A++-2.846THEAD ++ (~16.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.601B+9.80.316C*20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.121%1.611%289210238694011282.16708674%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.631%-0.27C-0.644D-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.745B++3.80.7B++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.075%8.184%374710181,5644256903.68226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.475%-0.658D0.964B*1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.587B+14.20.639B+34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.964%84.404%374410213,3791351325.0296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.174%1.642A+1.132B**-0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+20.379C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.681%20.968%37411024623611.72222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.644D1.281A-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.3-0.992D--8.9-0.824D-17.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.9m413.6%223 (13.4k)191 (11.5k)3.0988110,6633,4413.6942787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102574016.635%30.179%50213:311

35% Engineer61% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2016 5:41 PMOct 3rd, 2017 3:18 PMMar 10th, 2019 6:41 PM (9d) (PST)Feb 8th, 2019 1:01 PM (40d) (PST)Feb 8th, 2019 1:01 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
383213620.2280.0740.0691.1650.054675

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,9831,26321,720144470311,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
779.9h/32.5d 2,049 3,218 4,962 54.5k 728 1,701 2,512 17.9m

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:62
Deaths:156
KDR:0.397
Accuracy:33.681% D
HSR:20.968% B**
Kills:62
Deaths (as Engineer):156
Deaths (to Engineers):1,403
KDR:0.39744
Kill Difference:94
Playtime:271.624 hours
Usage:35%
Score:3.541m
Score/min:217
Accuracy (listed only):33.681%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):497
KDR:0
Kill Difference:UNR
Playtime:14.356 hours
Usage:2%
Score:0.093m
Score/min:108
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A
Kills:1,150
Deaths:266
KDR:4.323
Accuracy:43.112% B**
HSR:86.348% A
SAS-R
A
Kills:821
Deaths:107
KDR:7.673
Accuracy:47.192% A
HSR:79.781% B**
EM4 Longshot
A
Kills:812
Deaths:109
KDR:7.450
Accuracy:47.549% A
HSR:85.099% B*
LA80
B**
Kills:596
Deaths:59
KDR:10.102
Accuracy:48.366% B**
HSR:86.074% B*
LA3 Desperado
B++
Kills:63
Deaths:93
KDR:0.677
Accuracy:32.846% B++
HSR:17.460% C
NC4 Mag-Shot
A*
Kills:61
Deaths:80
KDR:0.763
Accuracy:29.849% B+
HSR:34.426% A*
NS-61 Emissary
M**
Kills:60
Deaths:55
KDR:1.091
Accuracy:32.280% B++
HSR:36.667% M**
NS-44L Blackhand
A+
Kills:56
Deaths:9
KDR:6.222
Accuracy:54.546% A+
HSR:46.429% C**
Kills:3,619
Deaths (as Infiltrator):778
Deaths (to Infiltrators):405
KDR:4.65167
Kill Difference:2,841
Playtime:475.568 hours
Usage:61%
Score:5.118m
Score/min:179
Accuracy (listed only):41.967%
HSR (listed only):59.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:62
Deaths:156
KDR:0.397
Accuracy:33.681% D
HSR:20.968% B**
Kills:62
Deaths (as Light Assault):156
Deaths (to Light Assaults):469
KDR:0.39744
Kill Difference:94
Playtime:5.304 hours
Usage:1%
Score:0.066m
Score/min:208
Accuracy (listed only):33.681%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
B**
Kills:62
Deaths:156
KDR:0.397
Accuracy:33.681% D
HSR:20.968% B**
Kills:62
Deaths (as Combat Medic):156
Deaths (to Combat Medics):148
KDR:0.39744
Kill Difference:94
Playtime:5.395 hours
Usage:1%
Score:0.078m
Score/min:242
Accuracy (listed only):33.681%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:180
V. Kills:105 170%
Deaths:29
KDR:6.207
Accuracy:37.321% D
KPH:31.300 D
VKPH:18.200 A++
AP30 Shredder
C+
Kills:58
V. Kills:42 135%
Deaths:8
KDR:7.250
Accuracy:33.265% B+
KPH:23.300 C
VKPH:16.900 C+
Kills:238 (0 + 238)
Deaths:37
KDR:6.432
VKDR:3.973
Vehicle Kills:147
Kill Difference:201
Playtime:8.242 hours
Usage:1%
Score:0.122m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:33.265%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:658
V. Kills:62 N/A
Deaths:29
KDR:22.690
Accuracy:35.825% D**
KPH:39.600 C--
VKPH:3.700 D*
L100 Python HEAT
C+
Kills:211
V. Kills:35 N/A
Deaths:15
KDR:14.067
Accuracy:43.268% D-
KPH:28.100 C+
VKPH:4.700 D**
Kills:869 (869 + 0)
Deaths:44
KDR:19.750
VKDR:2.205
Vehicle Kills:97
Kill Difference:825
Playtime:24.141 hours
Usage:3%
Score:0.164m
Score/min:113
Driving Accuracy:43.268%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B+
Kills:81
V. Kills:9 N/A
Deaths:5
KDR:16.200
Accuracy:43.444% C-
KPH:46.300 B+
VKPH:5.100 D
Kills:81 (81 + 0)
Deaths:5
KDR:16.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:76
Playtime:1.749 hours
Usage:0%
Score:0.019m
Score/min:177
Driving Accuracy:43.444%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:1,410
V. Kills:882 160%
Deaths:333
KDR:4.234
Accuracy:49.190% C+
KPH:44.400 C+
VKPH:27.800 C
C85 Canister-H
C
Kills:498
V. Kills:81 N/A
Deaths:89
KDR:5.596
Accuracy:45.669% C-
KPH:40.500 D*
VKPH:6.600 C
M12 Kobalt-H
C-
Kills:329
V. Kills:17 N/A
Deaths:24
KDR:13.708
Accuracy:17.039% D--
KPH:63.900 D-
VKPH:3.300 C-
M40 Fury-H
D
Kills:242
V. Kills:39 N/A
Deaths:79
KDR:3.063
Accuracy:30.844% D--
KPH:34.800 D--
VKPH:5.600 D
E540 Halberd-H
D
Kills:157
V. Kills:94 165%
Deaths:39
KDR:4.026
Accuracy:51.843% D
KPH:25.200 D
VKPH:15.100 D
Enforcer ML65-H
D--
Kills:98
V. Kills:171 57%
Deaths:68
KDR:1.441
Accuracy:50.261% D-
KPH:9.300 F
VKPH:16.200 D--
G40-F Ranger
C++
Kills:51
V. Kills:30 165%
Deaths:9
KDR:5.667
Accuracy:34.305% C++
KPH:20.600 D--
VKPH:12.100 D--
Kills:2,785 (0 + 2,785)
Deaths:641
KDR:4.345
VKDR:2.050
Vehicle Kills:1,314
Kill Difference:2,144
Playtime:75.361 hours
Usage:10%
Score:0.939m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:34.305%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D--
Kills:60
V. Kills:3 N/A
Deaths:4
KDR:15
Accuracy:15.829% F--
KPH:21 D--
VKPH:1.100 F
Kills:60 (0 + 60)
Deaths:4
KDR:15
VKDR:0.750
Vehicle Kills:3
Kill Difference:56
Playtime:2.854 hours
Usage:0%
Score:0.012m
Score/min:68
Driving Accuracy:N/A%
Gunner Accuracy:15.829%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M96 Mjolnir-H 2,2921,4103334.234C++1.1449.19%C+N/A44.5C+27.8C28331.7h36.5C++74.1C**
NC14 Bolt Driver 1,1541,1502664.323A+1.2243.112%B**86.348%A11.8DN/A2697.2h2B**4.6B**
SAS-R 8268211077.673A*4.5747.192%A79.781%B**21.5DN/A6338.2h2.2C*4.6B+
EM4 Longshot 8158121097.45A4.3547.549%A85.099%B*18.9DN/A5443h1.7B*3.6B**
L100 Python HESH 7206582922.69A19.5935.825%D**1.368%C39.6C--3.7D*12116.6h3.2C*9C--
LA80 5975965910.102A*7.0048.366%B**86.074%B*18.2D-N/A5932.7h2B+4.2B+
Tank Mine 9015351254.28B*1.1824.316%DN/A144.6B*98.9A12683.7h1.3B**5.5B+
C85 Canister-H 579498895.596C2.5045.669%C-10.241%C40.5D*6.6C14112.3h12.5F27.3F
M12 Kobalt-H 3463292413.708C+10.6117.039%D--19.453%B+64.5D-3.3C-1735.1h19.3C113.3D
Bouncing Betty 320319476.787B**3.6946.565%BN/A72.5D--N/A1844.4h2.3D--4.9C+
M40 Fury-H 281242793.063D0.0430.844%D--N/A34.6D*5.6D1027h11D35.5D**
M12 Kobalt 2332252112.5B**109.4014.122%F21.333%B*36.3D*1.3D*2446.2h23.8D168.4D**
L100 Python HEAT 2462111514.067A10.9743.268%D-2.37%C+28.1C+4.7D**957.5h5.4C**12.5C+
L105 Zephyr 285180296.207C3.1137.321%DN/A31D18.1A++2445.8h5.6B+15.1C*
E540 Halberd-H 251157394.026C0.9351.843%D3.185%B*25.3D15.2D2306.2h8.4D16.2D-
Frag Grenade 1581571157N/A153.9044.695%C+N/A523.3C*3.3D-21020.3h3.5B+7.9B
Spear Anti-Vehicle Phalanx Turret 305146916.222A+13.1243.663%C++4.11%C+19.5D--21.2C+1617.5h15.5D**35.6D--
Enforcer ML65-H 26998681.441D-1.6650.261%D-2.041%C*9.3F16.3D--14510.5h42.2T*84T*
Titan-150 HESH 9081516.2B+13.1043.444%C-N/A47.6B+5.3D1771.7h2.7B++6.3B+
LA3 Desperado 6363930.677C2.4232.846%B++17.46%C2.8D*N/A822.4h12.5D*38C+
Mauler S6 63621560.397C-2.7033.681%D20.968%B**4.6D*N/A1513.5h8.9F--26.3D**
NC4 Mag-Shot 6161800.763C++2.3429.849%B+34.426%A*4.4D--N/A1313.8h9.4C+31.5C+
M40 Fury 6360415A++11.9015.829%F--5%M**20.7D--1F682.9h9.5B*59.7D
NS-61 Emissary 6060551.091B+2.0132.28%B++36.667%M**6.1D--N/A149.9h13.6C*42.2B+
AP30 Shredder 1005887.25C*4.1533.265%B+N/A23.2C16.8C2512.5h83.6C++251.4C**
NS-44L Blackhand 565696.222S3.1254.546%A+46.429%C**7.5D--N/A307.5h3B**5.5B*
C-4 8254232.348B++0.7527.124%C**N/A45D23.3C5891.2h1.5C++5.7C**
G40-F Ranger 815195.667C-2.5734.305%C++N/A20.4D--12D--1462.5h108.4D**316.1D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter115,1463h
Nano-Repair Grenade02950.1h
Spawn Beacon101,3971.5h
Nano-Armor Kit509381,79236.1h
Turret AI Module11520.5h
Repair Module01630.4h
Skywall Shield Emitter0760.3h
Structure Shield Module01050.3h
Cortium Silo01750.3h
Nanite Revive Grenade01460h
Medical Applicator1913,1191.4h
Spear Anti-Vehicle Tower0830.3h
Spitfire Auto-Turret63950.4h
Welding Device07530.2h
Deconstruction Tool07310.2h
Rampart Wall11220.8h
Xiphos Anti-Personnel Tower0950.3h
Hoplon Anti-Aircraft Phalanx Tower0840.2h
Recon Detection Device25962h
Ammunition Package111,4170.7h
Router11180.3h

Check the help document for the dictionary if you want to learn more about words used here.


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