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Ensign WolfgirlWhoReallyLikesHeadpats[h0w1] WolfgirlWhoReallyLikesHeadpats
NC BR 46

KDR: 3.78

Score: 1.9m

Last Seen: Oct 10th, 2019 2:28 AM
- OFFLINE - 90.2 hour(s)

Battle Rank 46 - New Conglomerate on Emerald
Level Progress (to 47): 23%
Level 100 Progress: 10% 485h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS GD-22S NC6 Gauss SAW LA1 Anchor NC1 Gauss Rifle AF-19 Mercenary LA8 Rebel AF-57 Piston NC14 Bolt Driver
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,727,878 MLG Score: 5378
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.394%34.075%1104612263,9535.04853-1.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.052%2.173A*1.985A++0.59B+HEAD ++ (~17.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.694B+7.40.484B+15.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.497%0.862%8061123111634723.31429159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.073M++-0.885D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.927B*6.10.849B*2.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.283%87.342%806112311588901.75556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.553A+1.311A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.477B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.521%14.943%806112311749811.77551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.904B*0.043C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+3.30.323C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m186.9%583 (35k)463 (27.8k)3.783785,1801,3694.0328746 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123247027.358%30.714%84003:012

10% Combat Medic14% Engineer61% Heavy Assault7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2018 2:58 AMNov 4th, 2018 10:27 PMOct 19th, 2019 7:17 AM (96d) (PST)Oct 9th, 2019 10:31 PM (106d) (PST)Oct 9th, 2019 10:28 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8793055741.2510.3310.3842.4370.0535378

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,75118,30834,443752023146327,776

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
69h/2.9d 341 1,591 1,305 10.1k 58 304 221 3.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A++
Kills:1,178
Deaths:226
KDR:5.212
Accuracy:32.973% A++
HSR:37.012% A++
NC6 Gauss SAW
A*
Kills:1,168
Deaths:263
KDR:4.441
Accuracy:31.543% A*
HSR:32.363% A+
LA1 Anchor
A+
Kills:753
Deaths:141
KDR:5.340
Accuracy:33.307% A+
HSR:34.130% B**
Kills:3,099
Deaths (as Heavy Assault):630
Deaths (to Heavy Assaults):366
KDR:4.91905
Kill Difference:2,469
Playtime:42.111 hours
Usage:61%
Score:1.225m
Score/min:485
Accuracy (listed only):32.608%
HSR (listed only):34.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A++
Kills:276
Deaths:68
KDR:4.059
Accuracy:30.895% A++
HSR:26.087% B++
AF-57 Piston
A
Kills:174
Deaths:37
KDR:4.703
Accuracy:52.521% A
HSR:14.943% C*
Kills:450
Deaths (as Light Assault):105
Deaths (to Light Assaults):252
KDR:4.28571
Kill Difference:345
Playtime:4.996 hours
Usage:7%
Score:0.097m
Score/min:322
Accuracy (listed only):41.708%
HSR (listed only):20.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A+
Kills:356
Deaths:84
KDR:4.238
Accuracy:31.151% A+
HSR:30.899% A
AF-57 Piston
A
Kills:174
Deaths:37
KDR:4.703
Accuracy:52.521% A
HSR:14.943% C*
Kills:530
Deaths (as Combat Medic):121
Deaths (to Combat Medics):171
KDR:4.38017
Kill Difference:409
Playtime:6.728 hours
Usage:10%
Score:0.151m
Score/min:374
Accuracy (listed only):41.836%
HSR (listed only):22.921%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:276
Deaths:68
KDR:4.059
Accuracy:30.895% A++
HSR:26.087% B++
AF-57 Piston
A
Kills:174
Deaths:37
KDR:4.703
Accuracy:52.521% A
HSR:14.943% C*
Kills:450
Deaths (as Engineer):105
Deaths (to Engineers):196
KDR:4.28571
Kill Difference:345
Playtime:9.878 hours
Usage:14%
Score:0.290m
Score/min:490
Accuracy (listed only):41.708%
HSR (listed only):20.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
M
Kills:222
Deaths:151
KDR:1.470
Accuracy:36.535% B++
HSR:42.342% M
NC14 Bolt Driver
A+
Kills:158
Deaths:14
KDR:11.286
Accuracy:45.283% A+
HSR:87.342% A+
Kills:380
Deaths (as Infiltrator):165
Deaths (to Infiltrators):220
KDR:2.30303
Kill Difference:215
Playtime:3.243 hours
Usage:5%
Score:0.108m
Score/min:553
Accuracy (listed only):40.909%
HSR (listed only):64.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:66
Deaths:12
KDR:5.500
Accuracy:51.707% A*
HSR:22.727% A
NCM1 Scattercannon
A**
Kills:53
Deaths:16
KDR:3.313
Accuracy:64.242% A**
HSR:20.755% B**
Kills:119
Deaths (as MAX Suit):14
Deaths (to MAX Suits):56
KDR:8.5
Kill Difference:105
Playtime:1.760 hours
Usage:3%
Score:0.047m
Score/min:449
Accuracy (listed only):57.975%
HSR (listed only):21.741%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
S
Kills:116
V. Kills:52 219%
Deaths:7
KDR:16.571
Accuracy:69.497% M*
KPH:99.600 S
VKPH:44.700 S
Kills:116 (0 + 116)
Deaths:7
KDR:16.571
VKDR:7.429
Vehicle Kills:52
Kill Difference:109
Playtime:1.165 hours
Usage:2%
Score:0.034m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:69.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1901,1782265.212A*1.4332.973%A++37.012%A++121.4M*1.2A+4079.7h7.9A23.9B**
NC6 Gauss SAW 1,1761,1682634.441A*0.6631.543%A*32.363%A+127SN/A2749.2h6.8B**21.5B*
LA1 Anchor 7587531415.34B**1.5633.307%A+34.13%B**123.4A**N/A4246.1h7.8B**23.5B*
NC1 Gauss Rifle 359356844.238M0.4531.151%A+30.899%A96.2SN/A2403.7h8A++25.6A
AF-19 Mercenary 276276684.059S0.2830.895%A++26.087%B++74.6M++N/A2073.7h8.1A26.4B**
LA8 Rebel 2302221511.47B++2.3136.535%B++42.342%M54.1B**2M2364.1h4.5B**12.2B*
AF-57 Piston 175174374.703M**0.9252.521%A14.943%C*108.8MN/A3791.6h3.3B**6.3B*
NC14 Bolt Driver 1581581411.286S7.5045.283%A+87.342%A+98.8SN/A3121.6h1.7A3.7B**
Enforcer ML85 168116716.571A**12.7969.497%M*N/A96.7S43.3S4841.2h6.1A*8.7A*
Shrike 13595571.667A++2.1261.799%B+2.105%C32.8B++13.8C*2322.9h5B*8.1B*
AF-34 Mattock 6766125.5B++1.7251.707%A*22.727%A73.3A++1.1B**1880.9h6.4C*12.4B*
Frag Grenade 6561161N/A57.2253.75%B**N/A610B+40S17360.1h3.5B+6.6B+
NCM1 Scattercannon 5453163.313B++0.4764.242%A**20.755%B**48.2A++N/A1251.1h6B*9.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11290.1h
Medical Kit1901,0727.6h
Restoration Kit171911h
Motion Spotter0880.1h
Ammunition Package02090h
Nano-Armor Kit1323,0411.7h
Medical Applicator75,3350.4h

Check the help document for the dictionary if you want to learn more about words used here.


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