Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 171hvisitors: 1 | 10 (19,924)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (122 days). The data shown below may not be accurate.

Ensign WolfgirlWhoReallyLikesHeadpats[JEWS] WolfgirlWhoReallyLikesHeadpats
NC BR 50

KDR: 3.97

Score: 2.3m

Last Seen: Apr 14th, 2020 3:57 AM
- OFFLINE - 1889.4 hour(s)

Battle Rank 50 - New Conglomerate on Emerald
Level Progress (to 51): 24%
Level 100 Progress: 12% 455h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS GD-22S LA1 Anchor NC6 Gauss SAW NC1 Gauss Rifle MGR-L1 Promise AF-19 Mercenary LA8 Rebel AF-57 Piston
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:WolfgirlWhoReallyLikesHeadpats



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,343,370 MLG Score: 5870
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.541%33.362%1086713424,7005.09761-1.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.068%2.185A*1.842A++0.582B+HEAD ++ (~17.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.689B+7.50.474B+15.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.497%0.862%7051134811640722.9159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.074M++-0.884D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.927B*6.10.849B*2.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.867%89.574%7051134821110701.97196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.643A+1.449A-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.642B+1.60.489B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.028%13.762%7051134821810921.98182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.927B*-0.206C-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.526B+3.30.321C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.3m187%606 (36.4k)482 (28.9k)3.966926,3551,6024.2059950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134961028.254%30.228%85402:593

8% Combat Medic15% Engineer62% Heavy Assault6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2018 2:58 AMMar 11th, 2020 4:23 AMApr 19th, 2020 12:44 PM (117d) (PST)Apr 14th, 2020 12:18 AM (123d) (PST)Apr 13th, 2020 11:57 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9273276001.3280.3350.4012.5860.0555870

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,63419,59936,035802024155328,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
79.8h/3.3d 383 1,921 1,614 12.4k 65 337 262 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:1,178
Deaths:226
KDR:5.212
Accuracy:32.973% B**
HSR:37.012% B**
LA1 Anchor
B**
Kills:1,169
Deaths:223
KDR:5.242
Accuracy:33.779% B**
HSR:32.506% C**
NC6 Gauss SAW
B**
Kills:1,168
Deaths:263
KDR:4.441
Accuracy:31.543% B**
HSR:32.363% B++
MGR-L1 Promise
B++
Kills:294
Deaths:48
KDR:6.125
Accuracy:31.556% B++
HSR:27.891% C
Kills:3,809
Deaths (as Heavy Assault):760
Deaths (to Heavy Assaults):456
KDR:5.01184
Kill Difference:3,049
Playtime:49.528 hours
Usage:62%
Score:1.476m
Score/min:497
Accuracy (listed only):32.463%
HSR (listed only):32.443%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:277
Deaths:68
KDR:4.074
Accuracy:30.781% B*
HSR:26.354% B+
AF-57 Piston
B*
Kills:218
Deaths:53
KDR:4.113
Accuracy:53.028% B*
HSR:13.762% C
Kills:495
Deaths (as Light Assault):121
Deaths (to Light Assaults):290
KDR:4.09091
Kill Difference:374
Playtime:4.996 hours
Usage:6%
Score:0.097m
Score/min:322
Accuracy (listed only):41.904%
HSR (listed only):20.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B*
Kills:356
Deaths:84
KDR:4.238
Accuracy:31.151% B*
HSR:30.899% B++
AF-57 Piston
B*
Kills:218
Deaths:53
KDR:4.113
Accuracy:53.028% B*
HSR:13.762% C
Kills:574
Deaths (as Combat Medic):137
Deaths (to Combat Medics):200
KDR:4.18978
Kill Difference:437
Playtime:6.728 hours
Usage:8%
Score:0.151m
Score/min:374
Accuracy (listed only):42.090%
HSR (listed only):22.330%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:277
Deaths:68
KDR:4.074
Accuracy:30.781% B*
HSR:26.354% B+
AF-57 Piston
B*
Kills:218
Deaths:53
KDR:4.113
Accuracy:53.028% B*
HSR:13.762% C
Kills:495
Deaths (as Engineer):121
Deaths (to Engineers):214
KDR:4.09091
Kill Difference:374
Playtime:11.748 hours
Usage:15%
Score:0.341m
Score/min:483
Accuracy (listed only):41.904%
HSR (listed only):20.058%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
A**
Kills:258
Deaths:166
KDR:1.554
Accuracy:36.872% B+
HSR:42.248% A**
NC14 Bolt Driver
A+
Kills:211
Deaths:20
KDR:10.550
Accuracy:45.867% B**
HSR:89.574% A+
Kills:469
Deaths (as Infiltrator):186
Deaths (to Infiltrators):257
KDR:2.52151
Kill Difference:283
Playtime:3.758 hours
Usage:5%
Score:0.126m
Score/min:557
Accuracy (listed only):41.369%
HSR (listed only):65.911%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:146
Deaths:30
KDR:4.867
Accuracy:52.290% A++
HSR:26.027% A++
NCM1 Scattercannon
A*
Kills:134
Deaths:32
KDR:4.188
Accuracy:64.590% A*
HSR:25.373% A*
Kills:280
Deaths (as MAX Suit):31
Deaths (to MAX Suits):66
KDR:9.03226
Kill Difference:249
Playtime:2.619 hours
Usage:3%
Score:0.118m
Score/min:749
Accuracy (listed only):58.440%
HSR (listed only):25.700%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
S
Kills:116
V. Kills:52 219%
Deaths:7
KDR:16.571
Accuracy:69.497% M++
KPH:99.600 S
VKPH:44.700 M*
Kills:116 (0 + 116)
Deaths:7
KDR:16.571
VKDR:7.429
Vehicle Kills:52
Kill Difference:109
Playtime:1.165 hours
Usage:1%
Score:0.034m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:69.497%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-22S 1,1901,1782265.212A1.2532.973%B**37.012%B**121.4A++1.2B+4089.7h7.9B*23.9B++
LA1 Anchor 1,1761,1692235.242B++1.2833.779%B**32.506%C**129.9A+N/A3949h7.8B*23B*
NC6 Gauss SAW 1,1761,1682634.441A0.4731.543%B**32.363%B++127A++N/A2769.2h6.8B*21.5B++
NC1 Gauss Rifle 359356844.238M*0.2731.151%B*30.899%B++96.2A*N/A2453.7h8A25.6B**
MGR-L1 Promise 300294486.125M++2.1631.556%B++27.891%C140A+2.9A++3502.1h9.2B++29.1B+
AF-19 Mercenary 277277684.074A++0.1130.781%B*26.354%B+72.9B**N/A2043.8h8.1B*26.4B+
LA8 Rebel 2662581661.554B2.4136.872%B+42.248%A**57.3B+1.8A+2354.5h4.5B**12.2B+
AF-57 Piston 219218534.113A*0.1553.028%B*13.762%C121.1A+N/A4691.8h3.3B*6.2B*
NC14 Bolt Driver 2112112010.55A++6.5845.867%B**89.574%A+105.5MN/A3282h1.6B**3.6B*
AF-34 Mattock 148146304.867C++0.9052.29%A++26.027%A++85.9A+1.2B**3021.7h7.1C13.6B+
NCM1 Scattercannon 136134324.188B**0.2264.59%A*25.373%A*78.8A**1.2A+2941.7h5.6B*8.7B**
Enforcer ML85 168116716.571A12.6069.497%M++N/A96.7S43.3M++4841.2h6.1A++8.7A++
Shrike 13797571.702B++2.2662.038%B+3.093%B33.4C*13.8C+2362.9h5B+8.1B++
Frag Grenade 8177177N/A73.0352.419%BN/A770B++40M+17570.1h3.4C+6.4C++
NS Decimator 7258193.053B**0.9167.105%B+3.448%A+72.5A17.5C4160.8h2.6B*3.9B**
Mag-Cutter 57551,5490.036C*3.9313.519%D*3.636%C0.8C+N/A266.2h1.3B**9.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11590.1h
Medical Kit2141,2858.7h
Motion Spotter0950.1h
Restoration Kit171911h
Ammunition Package02090h
Medical Applicator75,3350.4h
Nano-Armor Kit1324,8782.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.54s on queries, 2.53s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.