Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (19,772)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (46 days). The data shown below may not be accurate.

Executor Dreadnaught Wolkenwand[RE4] Wolkenwand
NC BR 158

KDR: 1.74

Score: 59.9m

Last Seen: Apr 21st, 2020 6:33 PM
- OFFLINE - 62.9 hour(s)

Prestige 1, Battle Rank 100 (158 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Carnage AR NS-11A GR-22 NS-15M1 NC6A GODSAW NS-44 Commissioner GR-22AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Wolkenwand



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,268,514 MLG Score: 1014
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.572%29.589%90544123953,6622.04217-0.302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.222%1.806A++1.277A-0.948D--HEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.575B+9.60.326C**21.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.017%1.441%903128069412903970.537984174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.899%1.141B**-0.117C+-0.684

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.60.732B++20.90.607B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.945%2.867%523612774,185159416692.62547251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.248%1.541A+0.236C++-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.80.694B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.723%10.083%3581412694,23513967233.0315585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.064%-0.231C1.346A0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.623B+15.30.62B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.914%69.94%35841279998264640.377031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.024%0.747B++0.187C++0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.461B+2.10.331C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.29%17.929%358212811,043191470.544648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.658%1.775A++0.607B+1.841

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.716B++2.40.515B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.9m570.7%520 (31.2k)434 (26k)1.740582,94947,6581.92675158 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283512320.87%23.382%48802:5330

40% Combat Medic28% Engineer20% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 8:17 PMMar 21st, 2015 8:38 PMApr 21st, 2020 8:27 PM (46d) (PST)Apr 21st, 2020 3:11 PM (46d) (PST)Apr 21st, 2020 2:33 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5592483110.6010.3460.1413.6800.0431014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,52814,88218,64636218221326,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2298.9h/95.8d 8,876 19,395 51,727 507.5k 4,289 5,700 5,978 77.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:7,650
Deaths:2,918
KDR:2.622
Accuracy:32.161% B**
HSR:36.392% B**
NS-15M1
A
Kills:2,466
Deaths:1,067
KDR:2.311
Accuracy:28.926% B*
HSR:35.077% A
NC6A GODSAW
B++
Kills:1,990
Deaths:805
KDR:2.472
Accuracy:34.258% B++
HSR:31.658% B
EM1
B**
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.579% B**
HSR:29.170% B*
EM6
A+
Kills:1,164
Deaths:482
KDR:2.415
Accuracy:31.032% A+
HSR:30.327% B++
GD-22S
B**
Kills:1,162
Deaths:550
KDR:2.113
Accuracy:29.445% B**
HSR:33.219% B**
NC6 Gauss SAW
B
Kills:1,158
Deaths:801
KDR:1.446
Accuracy:23.295% B
HSR:24.352% C+
NS-15M AE
C++
Kills:1,149
Deaths:601
KDR:1.912
Accuracy:27.448% C++
HSR:26.023% C
MGR-L1 Promise
B++
Kills:322
Deaths:151
KDR:2.132
Accuracy:24.787% C+
HSR:31.677% B++
Kills:18,230
Deaths (as Heavy Assault):7,933
Deaths (to Heavy Assaults):14,486
KDR:2.298
Kill Difference:10,297
Playtime:469.017 hours
Usage:20%
Score:12.470m
Score/min:443
Accuracy (listed only):28.881%
HSR (listed only):30.877%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:1,350
Deaths:591
KDR:2.284
Accuracy:33.947% B**
HSR:31.407% B**
AF-4 Cyclone
B++
Kills:1,321
Deaths:766
KDR:1.725
Accuracy:29.927% B++
HSR:22.862% B+
GD-7F
A++
Kills:1,274
Deaths:679
KDR:1.876
Accuracy:31.553% B**
HSR:31.162% A++
AF-4G Cyclone
C*
Kills:1,171
Deaths:932
KDR:1.256
Accuracy:29.571% C*
HSR:18.019% C-
AF-19 Mercenary
B**
Kills:1,157
Deaths:1,149
KDR:1.007
Accuracy:28.851% B**
HSR:23.250% C*
NS Baron G5AE
C+
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:38.956% D-
HSR:15.730% C+
AC-X11
B*
Kills:1,151
Deaths:770
KDR:1.495
Accuracy:30.761% B*
HSR:25.717% B+
GD-66 Claw
B**
Kills:917
Deaths:535
KDR:1.714
Accuracy:72.273% B**
HSR:16.903% B
AF-4AE Cyclone
B*
Kills:728
Deaths:330
KDR:2.206
Accuracy:31.804% C**
HSR:33.379% B*
MGR-C1 Charger
A
Kills:609
Deaths:371
KDR:1.642
Accuracy:34.127% A
HSR:29.721% B++
Blitz GD-10
B**
Kills:376
Deaths:295
KDR:1.275
Accuracy:26.805% B
HSR:23.936% B**
Gauss Compact Burst
B+
Kills:369
Deaths:340
KDR:1.085
Accuracy:27.591% C+
HSR:29.268% B+
NS-7 PDW
B++
Kills:315
Deaths:255
KDR:1.235
Accuracy:27.891% B+
HSR:22.857% B++
AF-4A Bandit
A*
Kills:271
Deaths:156
KDR:1.737
Accuracy:29.536% B+
HSR:39.483% A*
NS-11C
B+
Kills:251
Deaths:336
KDR:0.747
Accuracy:27.060% B+
HSR:19.522% C+
Mauler S6
A*
Kills:126
Deaths:102
KDR:1.235
Accuracy:42.128% C+
HSR:25.397% A*
Razor GD-23
A**
Kills:103
Deaths:46
KDR:2.239
Accuracy:35.625% A++
HSR:35.922% A**
Kills:12,646
Deaths (as Light Assault):8,479
Deaths (to Light Assaults):8,450
KDR:1.49145
Kill Difference:4,167
Playtime:90.966 hours
Usage:4%
Score:1.766m
Score/min:324
Accuracy (listed only):34.024%
HSR (listed only):26.149%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,274
Deaths:679
KDR:1.876
Accuracy:31.553% B**
HSR:31.162% A++
AF-19 Mercenary
B**
Kills:1,157
Deaths:1,149
KDR:1.007
Accuracy:28.851% B**
HSR:23.250% C*
NS Baron G5AE
C+
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:38.956% D-
HSR:15.730% C+
AC-X11
B*
Kills:1,151
Deaths:770
KDR:1.495
Accuracy:30.761% B*
HSR:25.717% B+
GD-66 Claw
B**
Kills:917
Deaths:535
KDR:1.714
Accuracy:72.273% B**
HSR:16.903% B
Warden
A
Kills:886
Deaths:455
KDR:1.947
Accuracy:35.262% B**
HSR:34.424% A
MGR-M1 Bishop
A+
Kills:686
Deaths:259
KDR:2.649
Accuracy:42.678% A+
HSR:38.921% B*
MGR-C1 Charger
A
Kills:609
Deaths:371
KDR:1.642
Accuracy:34.127% A
HSR:29.721% B++
Gauss Compact Burst
B+
Kills:369
Deaths:340
KDR:1.085
Accuracy:27.591% C+
HSR:29.268% B+
AF-4A Bandit
A*
Kills:271
Deaths:156
KDR:1.737
Accuracy:29.536% B+
HSR:39.483% A*
NS-11C
B+
Kills:251
Deaths:336
KDR:0.747
Accuracy:27.060% B+
HSR:19.522% C+
Mauler S6
A*
Kills:126
Deaths:102
KDR:1.235
Accuracy:42.128% C+
HSR:25.397% A*
Razor GD-23
A**
Kills:103
Deaths:46
KDR:2.239
Accuracy:35.625% A++
HSR:35.922% A**
Kills:8,957
Deaths (as Engineer):6,024
Deaths (to Engineers):8,013
KDR:1.48689
Kill Difference:2,933
Playtime:634.069 hours
Usage:28%
Score:14.259m
Score/min:375
Accuracy (listed only):36.646%
HSR (listed only):28.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:4,142
Deaths:2,528
KDR:1.638
Accuracy:29.259% B++
HSR:26.992% B++
NS-11A
B**
Kills:4,100
Deaths:2,319
KDR:1.768
Accuracy:30.356% B**
HSR:32.659% B**
GR-22
B**
Kills:3,812
Deaths:2,334
KDR:1.633
Accuracy:30.526% B**
HSR:27.230% B*
GR-22AE
B*
Kills:1,490
Deaths:690
KDR:2.159
Accuracy:34.045% B*
HSR:31.074% B+
NC9 A-Tross
A*
Kills:1,430
Deaths:640
KDR:2.234
Accuracy:36.612% A*
HSR:32.797% B**
MGR-S1 Gladius
B**
Kills:1,350
Deaths:591
KDR:2.284
Accuracy:33.947% B**
HSR:31.407% B**
AF-4 Cyclone
B++
Kills:1,321
Deaths:766
KDR:1.725
Accuracy:29.927% B++
HSR:22.862% B+
Gauss Rifle Burst
B+
Kills:1,288
Deaths:664
KDR:1.940
Accuracy:30.724% B+
HSR:32.298% B
NC1 Gauss Rifle
B+
Kills:1,273
Deaths:1,091
KDR:1.167
Accuracy:26.714% B+
HSR:22.074% C+
Gauss Rifle S
B+
Kills:1,271
Deaths:1,012
KDR:1.256
Accuracy:28.940% B+
HSR:22.423% C++
Reaper DMR
C+
Kills:1,194
Deaths:1,069
KDR:1.117
Accuracy:26.537% C+
HSR:19.766% D-
AF-4G Cyclone
C*
Kills:1,171
Deaths:932
KDR:1.256
Accuracy:29.571% C*
HSR:18.019% C-
NS Baron G5AE
C+
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:38.956% D-
HSR:15.730% C+
GD-66 Claw
B**
Kills:917
Deaths:535
KDR:1.714
Accuracy:72.273% B**
HSR:16.903% B
AF-4AE Cyclone
B*
Kills:728
Deaths:330
KDR:2.206
Accuracy:31.804% C**
HSR:33.379% B*
MGR-A1 Vanquisher
B**
Kills:390
Deaths:147
KDR:2.653
Accuracy:33.883% B**
HSR:26.923% C*
Blitz GD-10
B**
Kills:376
Deaths:295
KDR:1.275
Accuracy:26.805% B
HSR:23.936% B**
PSA-02 Diamondback
A*
Kills:363
Deaths:163
KDR:2.227
Accuracy:32.768% B**
HSR:43.802% A*
NS-7 PDW
B++
Kills:315
Deaths:255
KDR:1.235
Accuracy:27.891% B+
HSR:22.857% B++
Mauler S6
A*
Kills:126
Deaths:102
KDR:1.235
Accuracy:42.128% C+
HSR:25.397% A*
Kills:28,214
Deaths (as Combat Medic):17,289
Deaths (to Combat Medics):5,568
KDR:1.6319
Kill Difference:10,925
Playtime:930.991 hours
Usage:40%
Score:27.636m
Score/min:495
Accuracy (listed only):33.683%
HSR (listed only):26.426%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,500
Deaths:1,326
KDR:1.131
Accuracy:43.758% B++
HSR:26.800% B+
MGR-S1 Gladius
B**
Kills:1,350
Deaths:591
KDR:2.284
Accuracy:33.947% B**
HSR:31.407% B**
AF-4 Cyclone
B++
Kills:1,321
Deaths:766
KDR:1.725
Accuracy:29.927% B++
HSR:22.862% B+
NS-44 Commissioner AE
C++
Kills:1,219
Deaths:1,213
KDR:1.005
Accuracy:42.754% C++
HSR:17.555% D*
AF-4G Cyclone
C*
Kills:1,171
Deaths:932
KDR:1.256
Accuracy:29.571% C*
HSR:18.019% C-
AF-4AE Cyclone
B*
Kills:728
Deaths:330
KDR:2.206
Accuracy:31.804% C**
HSR:33.379% B*
SAS-R
B+
Kills:648
Deaths:253
KDR:2.561
Accuracy:42.672% B+
HSR:71.296% C++
NS-357 Underboss
C**
Kills:607
Deaths:611
KDR:0.993
Accuracy:40.340% C**
HSR:25.371% C*
LA3 Desperado
B**
Kills:517
Deaths:564
KDR:0.917
Accuracy:33.247% B++
HSR:28.433% B**
Blitz GD-10
B**
Kills:376
Deaths:295
KDR:1.275
Accuracy:26.805% B
HSR:23.936% B**
NS-45 Pilot
B+
Kills:333
Deaths:280
KDR:1.189
Accuracy:36.093% B+
HSR:32.432% B
NS-7 PDW
B++
Kills:315
Deaths:255
KDR:1.235
Accuracy:27.891% B+
HSR:22.857% B++
NS-61 Emissary
A++
Kills:229
Deaths:176
KDR:1.301
Accuracy:32.351% B+
HSR:29.258% A++
NC4 Mag-Shot
C++
Kills:181
Deaths:265
KDR:0.683
Accuracy:28.326% C++
HSR:18.232% C
AF-18 Stalker
B++
Kills:163
Deaths:129
KDR:1.264
Accuracy:31.403% B++
HSR:18.405% C-
AF-6 Shadow
B**
Kills:157
Deaths:36
KDR:4.361
Accuracy:41.605% B**
HSR:34.395% B++
EM4 Longshot
C*
Kills:156
Deaths:31
KDR:5.032
Accuracy:40.741% C++
HSR:80.128% C*
NS-30 Vandal
C++
Kills:148
Deaths:98
KDR:1.510
Accuracy:35.253% C++
HSR:23.649% C-
NS-AM7 Archer
B++
Kills:136
Deaths:310
KDR:0.439
Accuracy:59.968% C*
HSR:25% B++
NC14 Bolt Driver
C++
Kills:134
Deaths:80
KDR:1.675
Accuracy:37.455% C++
HSR:66.418% D-
LA8 Rebel
C
Kills:104
Deaths:164
KDR:0.634
Accuracy:27.984% C-
HSR:20.192% C
Gauss SPR
B
Kills:60
Deaths:80
KDR:0.750
Accuracy:33.435% C+
HSR:36.667% B
Kills:11,553
Deaths (as Infiltrator):8,785
Deaths (to Infiltrators):6,841
KDR:1.31508
Kill Difference:2,768
Playtime:118.614 hours
Usage:5%
Score:2.196m
Score/min:309
Accuracy (listed only):35.788%
HSR (listed only):32.122%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:542
Deaths:328
KDR:1.652
Accuracy:24% F
HSR:14.945% C+
AF-41 Hacksaw
D-
Kills:501
Deaths:190
KDR:2.637
Accuracy:23.982% D--
HSR:11.178% D-
AF-23 Grinder
C++
Kills:418
Deaths:259
KDR:1.614
Accuracy:21.781% F-
HSR:16.986% C++
AF-41 Hacksaw
C+
Kills:380
Deaths:170
KDR:2.235
Accuracy:26.201% D-
HSR:15% C+
AF-34 Mattock
A++
Kills:345
Deaths:91
KDR:3.791
Accuracy:27.507% D--
HSR:23.768% A++
AF-34 Mattock
A*
Kills:306
Deaths:91
KDR:3.363
Accuracy:29.408% D--
HSR:27.124% A*
NCM1 Scattercannon
B+
Kills:161
Deaths:122
KDR:1.320
Accuracy:43.011% C*
HSR:18.634% B+
NS-20 Gorgon
B**
Kills:83
Deaths:69
KDR:1.203
Accuracy:31.592% B**
HSR:22.892% B+
NS-20 Gorgon
A+
Kills:76
Deaths:76
KDR:1
Accuracy:28.694% B+
HSR:28.947% A+
NS-10 Burster
B++
Kills:64
Deaths:52
KDR:1.231
Accuracy:36.080% B++
HSR:4.688% C
NCM3 Raven
A
Kills:59
Deaths:69
KDR:0.855
Accuracy:50.778% A
HSR:1.695% D
NCM3 Raven
A
Kills:59
Deaths:72
KDR:0.819
Accuracy:50.141% A
HSR:3.390% B
Kills:2,994
Deaths (as MAX Suit):794.500
Deaths (to MAX Suits):2,171
KDR:3.76841
Kill Difference:2,199.500
Playtime:54.850 hours
Usage:2%
Score:1.555m
Score/min:472
Accuracy (listed only):32.765%
HSR (listed only):15.770%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:392
V. Kills:39 N/A
Deaths:30
KDR:13.067
Accuracy:58.260% B**
KPH:154.600 B+
VKPH:15.400 C+
M30 Mustang AH
C+
Kills:166
V. Kills:23 N/A
Deaths:50
KDR:3.320
Accuracy:55.289% C+
KPH:36.600 C--
VKPH:5.100 C+
M20 Mustang
C--
Kills:95
V. Kills:81 116%
Deaths:115
KDR:0.826
Accuracy:37.208% B**
KPH:8.300 D
VKPH:7.100 C--
Hornet Missiles
C+
Kills:69
V. Kills:53 128%
Deaths:12
KDR:5.750
Accuracy:62.327% C**
KPH:57.400 C
VKPH:44.100 C+
Vortek Rotary
C+
Kills:56
V. Kills:53 104%
Deaths:42
KDR:1.333
Accuracy:41.641% A++
KPH:12.300 C
VKPH:11.700 C+
Kills:778 (317 + 0)
Deaths:249
KDR:3.124
VKDR:1
Vehicle Kills:249
Kill Difference:529
Playtime:24.283 hours
Usage:1%
Score:0.374m
Score/min:257
Piloting Accuracy:41.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:269
V. Kills:29 N/A
Deaths:32
KDR:8.406
Accuracy:39.459% C-
KPH:53.700 C+
VKPH:5.800 C--
CAS30 Tank Buster
C
Kills:136
V. Kills:168 80%
Deaths:210
KDR:0.648
Accuracy:43.516% C
KPH:4.700 D
VKPH:5.900 C
C150 Dalton
C--
Kills:100
V. Kills:84 118%
Deaths:33
KDR:3.030
Accuracy:36.842% C+
KPH:21.700 D
VKPH:18.200 C--
Kills:505 (136 + 369)
Deaths:275
KDR:1.836
VKDR:1.022
Vehicle Kills:281
Kill Difference:230
Playtime:38.323 hours
Usage:2%
Score:0.284m
Score/min:124
Piloting Accuracy:43.516%
Gunner Accuracy:36.842%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:231
V. Kills:75 304%
Deaths:37
KDR:6.243
Accuracy:60.938% B**
KPH:44 B+
VKPH:14.300 B+
L100 Python AP
B++
Kills:206
V. Kills:108 189%
Deaths:26
KDR:7.923
Accuracy:62.460% B*
KPH:45.100 B+
VKPH:23.700 B++
L100 Python HESH
A*
Kills:183
V. Kills:42 426%
Deaths:6
KDR:30.500
Accuracy:66.739% A*
KPH:77.300 B*
VKPH:17.700 A*
C75 Viper
B+
Kills:169
V. Kills:31 N/A
Deaths:44
KDR:3.841
Accuracy:39.413% C++
KPH:42.300 B+
VKPH:7.800 C+
Kills:789 (789 + 0)
Deaths:113
KDR:6.982
VKDR:2.265
Vehicle Kills:256
Kill Difference:676
Playtime:16.180 hours
Usage:1%
Score:0.422m
Score/min:435
Driving Accuracy:39.413%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,317
V. Kills:789 167%
Deaths:154
KDR:8.552
Accuracy:54.873% B+
KPH:34.500 B++
VKPH:20.600 B**
Titan-150 HESH
B**
Kills:1,182
V. Kills:203 N/A
Deaths:79
KDR:14.962
Accuracy:57.041% B**
KPH:58.400 B*
VKPH:10 B
Titan-150 HEAT
B**
Kills:1,066
V. Kills:398 267%
Deaths:142
KDR:7.507
Accuracy:56.233% B**
KPH:36.300 B**
VKPH:13.600 B**
E540 Halberd
C++
Kills:174
V. Kills:86 200%
Deaths:14
KDR:12.429
Accuracy:47.283% C**
KPH:31.600 C+
VKPH:15.600 C++
Enforcer ML85
B+
Kills:141
V. Kills:72 193%
Deaths:19
KDR:7.421
Accuracy:42.286% C++
KPH:29.100 B+
VKPH:14.900 C
M12 Kobalt
B**
Kills:102
V. Kills:3 N/A
Deaths:2
KDR:51
Accuracy:18.120% B++
KPH:106.700 B**
VKPH:3.100 B++
Kills:3,982 (3,565 + 417)
Deaths:410
KDR:9.712
VKDR:3.783
Vehicle Kills:1,551
Kill Difference:3,572
Playtime:99.078 hours
Usage:4%
Score:1.979m
Score/min:333
Driving Accuracy:56.233%
Gunner Accuracy:18.120%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:328
V. Kills:13 N/A
Deaths:13
KDR:25.231
Accuracy:56.837% B+
KPH:114.600 C++
VKPH:4.500 D-
M96 Mjolnir-H
C**
Kills:107
V. Kills:86 123%
Deaths:15
KDR:7.133
Accuracy:59.852% A
KPH:43.700 C
VKPH:35.100 C**
M40 Fury-H
B+
Kills:69
V. Kills:6 N/A
Deaths:6
KDR:11.500
Accuracy:44.933% B+
KPH:104.400 C**
VKPH:9.100 C-
M12 Kobalt-H
A*
Kills:58
V. Kills:1 N/A
Deaths:4
KDR:14.500
Accuracy:26.833% B**
KPH:279.900 A*
VKPH:4.800 C++
Kills:562 (0 + 562)
Deaths:38
KDR:14.789
VKDR:2.789
Vehicle Kills:106
Kill Difference:524
Playtime:6.179 hours
Usage:0%
Score:0.147m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:26.833%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,341
V. Kills:14 N/A
Deaths:77
KDR:17.416
Accuracy:22.854% B**
KPH:161.500 A*
VKPH:1.700 D
M40 Fury
A+
Kills:707
V. Kills:112 N/A
Deaths:67
KDR:10.552
Accuracy:46.824% A
KPH:94 A+
VKPH:14.900 B**
M12 Kobalt
A*
Kills:269
V. Kills:8 N/A
Deaths:9
KDR:29.889
Accuracy:21.913% B++
KPH:151.600 A*
VKPH:4.500 B**
M60-G Bulldog
A*
Kills:236
V. Kills:48 482%
Deaths:31
KDR:7.613
Accuracy:53.034% A++
KPH:69.900 A++
VKPH:14.200 A*
M20 Basilisk
A*
Kills:233
V. Kills:66 348%
Deaths:41
KDR:5.683
Accuracy:44.446% B++
KPH:48.400 A*
VKPH:13.700 A
M20 Basilisk
A*
Kills:165
V. Kills:39 413%
Deaths:22
KDR:7.500
Accuracy:45.778% B*
KPH:47.800 A*
VKPH:11.300 B**
M40 Fury
B+
Kills:143
V. Kills:35 397%
Deaths:10
KDR:14.300
Accuracy:36.074% C+
KPH:55.300 C+
VKPH:13.500 B+
Kills:3,094 (0 + 3,094)
Deaths:257
KDR:12.039
VKDR:1.253
Vehicle Kills:322
Kill Difference:2,837
Playtime:31.829 hours
Usage:1%
Score:0.856m
Score/min:448
Driving Accuracy:N/A%
Gunner Accuracy:36.074%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:249
V. Kills:8 N/A
Deaths:18
KDR:13.833
Accuracy:35.166% C**
KPH:83.400 C*
VKPH:2.700 D--
Kills:249 (0 + 249)
Deaths:18
KDR:13.833
VKDR:0.444
Vehicle Kills:8
Kill Difference:231
Playtime:2.988 hours
Usage:0%
Score:0.040m
Score/min:225
Piloting Accuracy:N/A%
Gunner Accuracy:35.166%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 7,7707,6502,9182.622C++0.8832.161%B**36.392%B**77.6B++1.2B+26998.6h8.7B+27.1B++
Carnage AR 4,1814,1422,5281.638C*0.1029.259%B++26.992%B++40.6C++N/A146101.9h11.8B+40.4B++
NS-11A 4,1624,1002,3191.768C*0.0330.356%B**32.659%B**46.6C**N/A15987.9h11.7B+38.7B++
GR-22 3,8713,8122,3341.633C++0.1130.526%B**27.23%B*44.5C**N/A14785.6h11.8B+38.8B++
NS-15M1 2,4952,4661,0672.311B+0.5728.926%B*35.077%A63.6B+N/A17138.8h11.1B+38.4B+
NC6A GODSAW 2,0131,9908052.472C+0.7334.258%B++31.658%B72.4C++N/A27027.5h8.7C++25.4B+
NS-44 Commissioner 1,5101,5001,3261.131C++0.6143.758%B++26.8%B+47C*N/A16431.9h3.3B+7.5B++
GR-22AE 1,5121,4906902.159C*0.4234.045%B*31.074%B+60.8C+N/A22724.5h10.6B+31.3B+
NC9 A-Tross 1,4601,4306402.234B++0.4936.612%A*32.797%B**58.4B++1.2B++27824.5h8.2B++22.4B**
MGR-S1 Gladius 1,3631,3505912.284B+0.5433.947%B**31.407%B**60.3B+N/A16822.4h8.3B+24.3B++
M12 Kobalt 1,3551,3417717.416C++15.6822.854%B**17.823%C161.6A*1.7D4628.3h12.4B**54B*
AF-4 Cyclone 1,3291,3217661.725C*0.0229.927%B++22.862%B+45.6C*N/A18829h10B33.4B+
Titan-150 AP 2,1061,3171548.552C*6.8154.873%B+2.809%C++34.5B++20.7B**38838.2h4B+7.3B++
C-4 1,7141,2991,0001.299C+0.4423.576%C-N/A97.7C++31.2C++86213.3h1.5C+6.2C+
Gauss Rifle Burst 1,2961,2886641.94C+0.2030.724%B+32.298%B47.9C+N/A14926.9h10B32.5B+
GD-7F 1,3011,2746791.876B+0.1431.553%B**31.162%A++50.4B+1.1B++18225.3h11.7B+37.2B++
NC1 Gauss Rifle 1,2851,2731,0911.167C+0.5726.714%B+22.074%C+33.2C**N/A15738.4h10.8B++40.4B+
Gauss Rifle S 1,2821,2711,0121.256C+0.4828.94%B+22.423%C++29.6C+N/A8543h9.7B+33.4B+
NS-44 Commissioner AE 1,2271,2191,2131.005C0.7442.754%C++17.555%D*34.4DN/A8935.4h3.9C9.2C+
Reaper DMR 1,2051,1941,0691.117C0.6226.537%C+19.766%D-28.7C-N/A8041.6h9.4C++35.3C*
Titan-150 HESH 1,3851,1827914.962C++13.2257.041%B**2.876%B**58.5B*10B23320.2h2.9B5.1B++
AF-4G Cyclone 1,1841,1719321.256C0.4829.571%C*18.019%C-28.9DN/A7540.5h9.8C++33.2C*
EM1 1,1811,1695582.095B++0.3528.579%B**29.17%B*64.6B*N/A17718.1h10.6B*36.9B++
EM6 1,1711,1644822.415B0.6731.032%A+30.327%B++71B++N/A23316.4h9.5B+30.5B++
GD-22S 1,1751,1625502.113C**0.3729.445%B**33.219%B**60.2B+N/A23519.3h9.3B++31.7B++
NC05 Jackhammer AE 1,1681,1596461.794C+0.0554.742%B++14.495%C--61CN/A16619h4.4C++8B+
NC6 Gauss SAW 1,1681,1588011.446C++0.2923.295%B24.352%C+40.3C++N/A17428.7h8.7B+37.1B+
AF-19 Mercenary 1,1721,1571,1491.007C++0.7328.851%B**23.25%C*16.9CN/A7168.5h10.9B+37.7B++
NS Baron G5AE 1,1671,1578261.401C+0.3438.956%D-15.73%C+33.9C--N/A9134.1h4.3C+11C+
AC-X11 1,1641,1517701.495C*0.2530.761%B*25.717%B+35.2C++N/A12132.7h8.1B++26.2B+
NS-15M AE 1,1611,1496011.912C+0.1727.448%C++26.023%C56.3C+N/A17120.4h10.8C*39.2C**
Titan-150 HEAT 1,4641,0661427.507B5.7756.233%B**3.659%B+36.4B**13.6B**24929.3h4.3B7.6B*
GD-66 Claw 9239175351.714C*0.0372.273%B**16.903%B84.1B**N/A29810.9h2.1B+3B+
Warden 9008864551.947B+0.2135.262%B**34.424%A41.6B*N/A13821.3h7.4B++20.8B*
AF-4AE Cyclone 7357283302.206B+0.4731.804%C**33.379%B*62.8C+N/A17311.6h9C*28.2B
M40 Fury 8197076710.552B+8.8146.824%A1.273%C-94.3A+14.9B**5117.5h14.1C+30.1B+
MGR-M1 Bishop 6936862592.649B0.9142.678%A+38.921%B*64.1AN/A20210.7h5.2B++12.2B*
SAS-R 6516482532.561C+0.8242.672%B+71.296%C++45.3C+N/A17914.3h1.9B+4.4B+
MGR-C1 Charger 6266093711.642B++0.1034.127%A29.721%B++41.4C+1.2C++14314.7h12.2C**35.7B+
Frag Grenade 6126071607N/A605.2648.018%C++N/A607C**5D27931h3B+6.2B+
NS-357 Underboss 6136076110.993C+0.7540.34%C**25.371%C*45.6C+N/A14813.3h3.6B+8.8B+
MANA Anti-Personnel Turret 5895832342.491N/A0.7523.488%UN/A5830U60U13927400.1h18.3T*77.8T*
Tank Mine 9605712232.561C+0.8236.31%C++N/A109.8C+74.8B13265.2h2.4D-6.5C
AF-23 Grinder 5455423281.652C0.0924%F14.945%C+29.5CN/A10418.4h4.9B*20.4C+
LA3 Desperado 5215175640.917C+0.8233.247%B++28.433%B**45.4C**N/A16211.4h7.7B+23B++
AF-41 Hacksaw 5055011902.637C+0.9023.982%D--11.178%D-46.4B*N/A14110.8h3.9B**16.1B++
NS-TMC-01 "His Regards" 45545524,4000.019C1.7225.442%C+9.67%B0.6CN/A2799.6h2.2C++8.8B
AF-23 Grinder 4224182591.614C0.1321.781%F-16.986%C++27.3C--N/A9515.3h4.9B**22.6C
Hawk GD-68 6033934040.973B++0.7770.925%B**3.053%C**23B12.3C++25217.1h8C++11.3B+
Breaker Rocket Pods 4313923013.067B+11.3358.26%B**1.276%B+156.8B++15.6C+7192.5h11.2B++19.1B++
MGR-A1 Vanquisher 4013901472.653B*0.9133.883%B**26.923%C*73.6B**2.1B*2235.3h9.9C**29.2B+
AF-41 Hacksaw 3843801702.235C+0.4926.201%D-15%C+38.4BN/A1389.9h5.2B*19.8B+
Blitz GD-10 3793762951.275C++0.4726.805%B23.936%B**31.3C+N/A15812h12.7B+47.3B+
Gauss Compact Burst 3723693401.085C0.6627.591%C+29.268%B+19.5D-N/A7818.9h10.9C++39.6C*
PSA-02 Diamondback 3693631632.227B0.4932.768%B**43.802%A*74.1B++1.2C+2624.9h11.5B+35.1B++
AF-34 Mattock 348345913.791C++2.0527.507%D--23.768%A++61.6B*N/A2155.6h4.1B**14.7B+
NS-45 Pilot 3353332801.189C+0.5536.093%B+32.432%B72.4C++N/A2474.6h6.1B+16.8B+
C85 Canister-H 3413281325.231B+23.4956.837%B+13.415%B++113.1C+4.5D-3522.9h5.2B+9.1B++
MGR-L1 Promise 3293221512.132B+0.3924.787%C+31.677%B++89.4B**1.9B++4923.6h12.5B+50.3B
NS-7 PDW 3153152551.235C*0.5127.891%B+22.857%B++29.2C+N/A14010.8h13B+46.6B+
AF-34 Mattock 309306913.363C+1.6229.408%D--27.124%A*53.7B+N/A1935.7h5B*17B+
NS Decimator 3802732411.133C+0.6167.491%B*1.465%D35.5C13.9C3627.7h5.7D8.4C
AF-4A Bandit 2742711561.737C*0.0029.536%B+39.483%A*51.1C++N/A2315.3h9.1B+30.7B+
M12 Kobalt 277269929.889B*28.1521.913%B++18.959%C++149.4A*4.4B**5511.8h10.8A+49.4B*
L105 Zephyr 298269328.406C6.6739.459%C-N/A53.8C+5.8C--2545h5.7C**14.6C++
NS-11C 2542513360.747C0.9927.06%B+19.522%C+17.4DN/A10514.4h14.3C+52.9C*
CAS 14-E 2572491813.833C+12.0935.166%C**1.606%C83C*2.7D--2253h26.2C**74.5B+
M60-G Bulldog 284236317.613B+5.8753.034%A++3.814%B*69.4A++14.1A*3963.4h6.1B+11.5B*
M20 Basilisk 299233415.683A3.9444.446%B++9.013%B**48.5A*13.8A3594.8h59.7B**134.3B**
L100 Python HEAT 306231376.243C++4.5060.938%B**1.732%C--43.6B+14.2B+3205.3h4.9C**8B++
NS-61 Emissary 2312291761.301B+0.4432.351%B+29.258%A++88.1A**N/A4022.6h9.3B+28.8B++
Bouncing Betty 215215613.525C1.7859.607%A++N/A134.4C++N/A5131.6h2.5F4.3C++
L100 Python AP 314206267.923C++6.1862.46%B*N/A44.8B+23.5B+5764.6h4.8B7.6B++
Sticky Grenade 2062051205N/A203.2644.783%D--N/A512.5D--2.5D--18850.4h2.7D6.1D
NC05 Jackhammer 1961951561.25C+0.4947.811%C*17.436%B+46.4C+N/A3214.2h5.6D11.7C+
L100 Python HESH 225183630.5A++28.7666.739%A*2.186%B+76.3B++17.5A*5042.4h3.4C+5B++
NC4 Mag-Shot 1811812650.683C+1.0628.326%C++18.232%C29.2C++N/A1436.2h6.6B+23.4B+
E540 Halberd 2601741412.429B10.6947.283%C**2.874%C+31.6C+15.6C++3915.5h5.9C12.4C++
C75 Viper 200169443.841C2.1039.413%C++N/A42.3B+7.8C+3854h10.6B26.8B+
M30 Mustang AH 189166503.32C1.5855.289%C+1.807%B*36.9C--5.1C+2174.5h7.2C**13C**
M20 Basilisk 204165227.5A++5.7645.778%B*7.273%B+47.1A*11.1B**4383.5h60B*131.1B**
AF-18 Stalker 1631631291.264C+0.4831.403%B++18.405%C-27.6C-N/A935.9h10.9B+34.8B+
NCM1 Scattercannon 1621611221.32C0.4243.011%C*18.634%B+28.2C++N/A1715.7h6.5B+15B+
AF-6 Shadow 158157364.361A+2.6241.605%B**34.395%B++82.6B**N/A3091.9h4.3B**10.2B**
EM4 Longshot 156156315.032B+3.2940.741%C++80.128%C*44.6B+N/A1903.5h1.8B++4.3B+
NS-30 Vandal 148148981.51C0.2335.253%C++23.649%C-19.7D--N/A717.5h6.1C17.4C+
M40 Fury 1781431014.3B*12.5636.074%C+1.399%C55C+13.5B+3932.6h11C**30.5B
Enforcer ML85 213141197.421B5.6842.286%C++2.128%C+29.4B+15C7374.8h10.5B+24.8B+
Shrike 2101402080.673C+1.0763.873%B*1.429%D23C11.5C4246.1h8.6D--13.5C
CAS30 Tank Buster 3041362100.648C1.0943.516%C1.471%B+4.7D5.9C7628.7h65.9C-151.3C
NS-AM7 Archer 1711363100.439C+1.3059.968%C*25%B++5.9C1.5D4123h13.8B+23B+
NC14 Bolt Driver 135134801.675C+0.0737.455%C++66.418%D-18.6C-N/A1047.2h2.3B+6.2B+
AF-22 Crow 2011281550.826B0.9171.043%B+3.125%B+22.1C++12.6C+2465.8h7.4B10.4B+
Mauler S6 1271261021.235C*0.5142.128%C+25.397%A*42B+N/A2783h3.9B++9.2B+
Carver 1231236,6250.019C1.7220.821%D16.26%C+0.5C--N/A2241.3h1.7C--8.1C+
M96 Mjolnir-H 193107157.133B+5.3959.852%AN/A44.6C35.8B4302.4h38.5C+64.3C++
Hardlight Dagger 1061065,8720.018C-1.7230.759%C++N/A0.5C+N/A1231.6h2.2C+7.2C**
LA8 Rebel 1071041640.634C1.1127.984%C-20.192%C20C--N/A945.2h5.9C**21C++
Razor GD-23 106103462.239A+0.5035.625%A++35.922%A**60.6A1.8A**5301.7h10B++28B++
M12 Kobalt 105102251A*49.2618.12%B++15.686%C+102B**3B++4441h16.1B89B+
C150 Dalton 184100333.03D1.2936.842%C+N/A21.7D18.3C--2804.6h4.4C+12C+
M20 Mustang 176951150.826C-0.9137.208%B**N/A8.3D7C--14311.5h140.9C-378.6C+
The Slasher 93931,5330.061C**1.6832.481%C+17.204%B*1.9C+N/A648.4h2.3C+7.2C+
M60-A Bulldog 10491109.1C7.3649.841%B2.198%C+15.4D2.2D635.9h8.6F17.2D
NS-20 Gorgon 8683691.203C++0.5431.592%B**22.892%B+25.9C**N/A1083.2h24B++76.1B*
Spear Anti-Vehicle Phalanx Turret 11981613.5B*11.7658.963%A+8.642%A**67.5A31.7B*9891.2h6.7B11.4B*
NS-20 Gorgon 8076761C+0.7428.694%B+28.947%A+20.5C+1.1C--873.7h31.6B110.1B+
Mag-Cutter 70705,7850.012C1.7347.757%A+N/A0.3CN/A2244.2h2.6C++5.4B+
M40 Fury-H 7569611.5C9.7644.933%B+1.449%B+98.6C++8.6C--3090.7h8.3C+18.4C*
Hornet Missiles 12269125.75C+4.0162.327%C**1.449%C+57.5C44.2C+6661.2h12.4C19.9C+
NS-10 Burster 9964521.231B+0.5136.08%B++4.688%C10.5A*5.7A1276.1h91.9A+254.6B**
M60-A Bulldog 6864610.667C8.9350.523%B1.563%C--17.3D1.1D-903.7h6.8D13.5C+
Gauss SPR 6060800.75D0.9933.435%C+36.667%B15D-N/A674h5.5C+16.4C++
NCM3 Raven 10159690.855C+0.8950.778%A1.695%D11.8C*8.4B*1605h25.4C*50.1B++
MAX Punch 59598390.07C+1.6740.741%CN/A1.2C++N/A451.1h2.1C++5C*
NCM3 Raven 9959720.819C+0.9250.141%A3.39%B10.9C*7.4B+1525.4h27.2C**54.3B+
M12 Kobalt-H 5958414.5C12.7626.833%B**24.138%B**290A*5C++8780.2h10.9B**40.7B*
Vortek Rotary 10956421.333C0.4141.641%A++N/A12.4C11.8C+2144.5h90.4C217.2C*
NC15 Phoenix 10054331.636C*0.1049.778%C--N/A14.2C+12.1C+2373.8h8.3B+16.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit203221,12016.2h
Anti-Vehicle MANA Turret103560.4h
Spawn Beacon899,4936.2h
AE Nano-Armor Kit400484,43429.5h
AE Medical Applicator1,126340,42127.4h
Nanite Revive Grenade05,1961.5h
Nanite Healing Grenade0650h
Medical Kit1,1357,81611.9h
Medical Applicator1,013263,09821.5h
Cortium Silo0600.2h
Rampart Wall1710.6h
Restoration Kit5343,6535.4h
Motion Spotter182,8581.5h
Deconstruction Tool06010.1h
Welding Device09970.1h
Spitfire Auto-Turret157340.7h
Spear Anti-Vehicle Tower1680.3h
Recon Detection Device196871.4h
Shield Recharging Field27218,8496.9h
Ammunition Package834,0922.8h
Anti-Infantry MANA Turret782,1292.4h
Nano-Repair Grenade03170.1h
Snowman Soldier8900.1h
Hardlight Barrier42100.2h
Router05400.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.60s
Server spent 3.82s on queries, 3.22s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.