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Executor Dreadnaught Wolkenwand[RE4] Wolkenwand
NC BR 150

KDR: 1.69

Score: 52.4m

Last Seen: Nov 16th, 2019 1:46 PM
- OFFLINE - 31 hour(s)

Prestige 1, Battle Rank 100 (150 total) - New Conglomerate on Cobalt - Outfit Leader of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 211
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Carnage AR NS-11A GR-22 NC6A GODSAW GR-22AE NC9 A-Tross NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,047,087 MLG Score: 837
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.229%27.874%84341117845,3581.93788-0.251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%1.752A++1.046B**-0.97D--HEAD ++ (~12.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.569B+9.70.322C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.594%1.502%943121666611793730.564407178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.81%1.089B**-0.072C+-0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.728B++210.605B+23.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.456%3.069%518612133,812145515462.61993246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.376%1.495A+0.346C**-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.90.69B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.614%9.745%3671312064,03312916843.12152589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.017%-0.241C1.279A0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.622B+15.30.62B+30.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.1%65.875%36741215674230620.292281

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.061%0.622B+-0.074C+0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.406B2.30.277C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.447%17.891%36721217749164340.455873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.027%1.561A+0.62B+1.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.687B+2.50.488B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 211
52.4m569.1%498 (29.9k)416 (25k)1.6863971,49842,3971.87605150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1219435020.122%21.727%43702:5929

41% Combat Medic29% Engineer19% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2014 8:17 PMMar 21st, 2015 8:38 PMNov 17th, 2019 2:24 AM (1d) (PST)Nov 16th, 2019 10:45 AM (2d) (PST)Nov 16th, 2019 9:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5332372960.5670.3360.1233.4700.043837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,96414,20017,76434207208324,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2102.2h/87.6d 8,041 15,534 45,155 437.7k 3,911 5,189 5,399 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:4,701
Deaths:1,723
KDR:2.728
Accuracy:31.795% A
HSR:34.035% B**
NC6A GODSAW
B*
Kills:1,698
Deaths:636
KDR:2.670
Accuracy:34.246% B*
HSR:30.683% B+
NS-15M1
B**
Kills:1,335
Deaths:689
KDR:1.938
Accuracy:27.581% B*
HSR:30.112% B**
EM1
A
Kills:1,169
Deaths:558
KDR:2.095
Accuracy:28.579% A
HSR:29.170% B**
EM6
A++
Kills:1,164
Deaths:482
KDR:2.415
Accuracy:31.032% A++
HSR:30.327% B*
GD-22S
A
Kills:1,162
Deaths:550
KDR:2.113
Accuracy:29.445% B**
HSR:33.219% A
NC6 Gauss SAW
B+
Kills:1,158
Deaths:801
KDR:1.446
Accuracy:23.295% B+
HSR:24.352% C++
NS-15M AE
B
Kills:1,149
Deaths:601
KDR:1.912
Accuracy:27.448% B
HSR:26.023% C+
MGR-L1 Promise
B*
Kills:305
Deaths:139
KDR:2.194
Accuracy:25.524% C**
HSR:31.803% B*
Kills:13,841
Deaths (as Heavy Assault):6,179
Deaths (to Heavy Assaults):12,852
KDR:2.24001
Kill Difference:7,662
Playtime:389.523 hours
Usage:19%
Score:9.270m
Score/min:397
Accuracy (listed only):28.772%
HSR (listed only):29.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:1,321
Deaths:766
KDR:1.725
Accuracy:29.927% B*
HSR:22.862% B+
GD-7F
A++
Kills:1,270
Deaths:675
KDR:1.881
Accuracy:31.561% A
HSR:31.102% A++
MGR-S1 Gladius
A
Kills:1,178
Deaths:503
KDR:2.342
Accuracy:33.703% A
HSR:30.475% A
AF-4G Cyclone
B+
Kills:1,171
Deaths:932
KDR:1.256
Accuracy:29.571% B+
HSR:18.019% C
AF-19 Mercenary
A
Kills:1,157
Deaths:1,149
KDR:1.007
Accuracy:28.851% A
HSR:23.250% C**
NS Baron G5AE
C+
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:38.956% D
HSR:15.730% C+
AC-X11
B**
Kills:1,151
Deaths:770
KDR:1.495
Accuracy:30.769% B**
HSR:25.717% B+
GD-66 Claw
B**
Kills:636
Deaths:405
KDR:1.570
Accuracy:70.268% B**
HSR:16.824% B
AF-4AE Cyclone
B+
Kills:593
Deaths:266
KDR:2.229
Accuracy:31.944% B+
HSR:30.523% B+
MGR-C1 Charger
A+
Kills:542
Deaths:322
KDR:1.683
Accuracy:34.530% A+
HSR:29.336% B++
Gauss Compact Burst
B+
Kills:369
Deaths:340
KDR:1.085
Accuracy:27.591% C++
HSR:29.268% B+
NS-7 PDW
B++
Kills:315
Deaths:255
KDR:1.235
Accuracy:27.891% B+
HSR:22.857% B++
Blitz GD-10
B*
Kills:301
Deaths:244
KDR:1.234
Accuracy:26.585% B+
HSR:22.591% B*
NS-11C
B+
Kills:251
Deaths:336
KDR:0.747
Accuracy:27.060% B+
HSR:19.522% C+
Mauler S6
A++
Kills:113
Deaths:93
KDR:1.215
Accuracy:41.908% C++
HSR:23.894% A++
AF-4A Bandit
A*
Kills:110
Deaths:42
KDR:2.619
Accuracy:31.013% A
HSR:37.273% A*
Kills:11,635
Deaths (as Light Assault):7,924
Deaths (to Light Assaults):7,656
KDR:1.46832
Kill Difference:3,711
Playtime:87.066 hours
Usage:4%
Score:1.670m
Score/min:320
Accuracy (listed only):33.883%
HSR (listed only):24.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:1,270
Deaths:675
KDR:1.881
Accuracy:31.561% A
HSR:31.102% A++
AF-19 Mercenary
A
Kills:1,157
Deaths:1,149
KDR:1.007
Accuracy:28.851% A
HSR:23.250% C**
NS Baron G5AE
C+
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:38.956% D
HSR:15.730% C+
AC-X11
B**
Kills:1,151
Deaths:770
KDR:1.495
Accuracy:30.769% B**
HSR:25.717% B+
Warden
A
Kills:781
Deaths:407
KDR:1.919
Accuracy:35.509% A
HSR:32.138% B**
MGR-M1 Bishop
A+
Kills:674
Deaths:251
KDR:2.685
Accuracy:42.684% A+
HSR:38.872% B**
GD-66 Claw
B**
Kills:636
Deaths:405
KDR:1.570
Accuracy:70.268% B**
HSR:16.824% B
MGR-C1 Charger
A+
Kills:542
Deaths:322
KDR:1.683
Accuracy:34.530% A+
HSR:29.336% B++
Gauss Compact Burst
B+
Kills:369
Deaths:340
KDR:1.085
Accuracy:27.591% C++
HSR:29.268% B+
NS-11C
B+
Kills:251
Deaths:336
KDR:0.747
Accuracy:27.060% B+
HSR:19.522% C+
Mauler S6
A++
Kills:113
Deaths:93
KDR:1.215
Accuracy:41.908% C++
HSR:23.894% A++
AF-4A Bandit
A*
Kills:110
Deaths:42
KDR:2.619
Accuracy:31.013% A
HSR:37.273% A*
Kills:8,211
Deaths (as Engineer):5,616
Deaths (to Engineers):7,315
KDR:1.46207
Kill Difference:2,595
Playtime:601.723 hours
Usage:29%
Score:13.305m
Score/min:369
Accuracy (listed only):36.725%
HSR (listed only):26.911%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:4,142
Deaths:2,528
KDR:1.638
Accuracy:29.259% B*
HSR:26.992% B*
NS-11A
B**
Kills:2,926
Deaths:1,774
KDR:1.649
Accuracy:29.334% B**
HSR:28.947% B*
GR-22
B**
Kills:2,793
Deaths:1,867
KDR:1.496
Accuracy:29.696% B**
HSR:24.347% B+
GR-22AE
A
Kills:1,490
Deaths:690
KDR:2.159
Accuracy:34.045% A
HSR:31.074% B+
NC9 A-Tross
A*
Kills:1,410
Deaths:629
KDR:2.242
Accuracy:36.729% A*
HSR:32.695% B**
AF-4 Cyclone
B*
Kills:1,321
Deaths:766
KDR:1.725
Accuracy:29.927% B*
HSR:22.862% B+
Gauss Rifle Burst
B+
Kills:1,288
Deaths:664
KDR:1.940
Accuracy:30.724% B+
HSR:32.298% B+
Gauss Rifle S
B+
Kills:1,271
Deaths:1,012
KDR:1.256
Accuracy:28.940% B+
HSR:22.423% C++
NC1 Gauss Rifle
B++
Kills:1,235
Deaths:1,071
KDR:1.153
Accuracy:26.612% B++
HSR:21.700% C+
Reaper DMR
C+
Kills:1,194
Deaths:1,069
KDR:1.117
Accuracy:26.537% C+
HSR:19.766% D
MGR-S1 Gladius
A
Kills:1,178
Deaths:503
KDR:2.342
Accuracy:33.703% A
HSR:30.475% A
AF-4G Cyclone
B+
Kills:1,171
Deaths:932
KDR:1.256
Accuracy:29.571% B+
HSR:18.019% C
NS Baron G5AE
C+
Kills:1,157
Deaths:826
KDR:1.401
Accuracy:38.956% D
HSR:15.730% C+
GD-66 Claw
B**
Kills:636
Deaths:405
KDR:1.570
Accuracy:70.268% B**
HSR:16.824% B
AF-4AE Cyclone
B+
Kills:593
Deaths:266
KDR:2.229
Accuracy:31.944% B+
HSR:30.523% B+
NS-7 PDW
B++
Kills:315
Deaths:255
KDR:1.235
Accuracy:27.891% B+
HSR:22.857% B++
Blitz GD-10
B*
Kills:301
Deaths:244
KDR:1.234
Accuracy:26.585% B+
HSR:22.591% B*
MGR-A1 Vanquisher
B+
Kills:284
Deaths:81
KDR:3.506
Accuracy:32.236% B+
HSR:27.113% C*
Mauler S6
A++
Kills:113
Deaths:93
KDR:1.215
Accuracy:41.908% C++
HSR:23.894% A++
Kills:24,818
Deaths (as Combat Medic):15,675
Deaths (to Combat Medics):4,852
KDR:1.58329
Kill Difference:9,143
Playtime:861.506 hours
Usage:41%
Score:24.806m
Score/min:480
Accuracy (listed only):33.414%
HSR (listed only):24.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,321
Deaths:766
KDR:1.725
Accuracy:29.927% B*
HSR:22.862% B+
NS-44 Commissioner AE
C++
Kills:1,219
Deaths:1,212
KDR:1.006
Accuracy:42.757% C++
HSR:17.555% D-
NS-44 Commissioner
B*
Kills:1,204
Deaths:1,115
KDR:1.080
Accuracy:43.224% B*
HSR:25.332% B+
MGR-S1 Gladius
A
Kills:1,178
Deaths:503
KDR:2.342
Accuracy:33.703% A
HSR:30.475% A
AF-4G Cyclone
B+
Kills:1,171
Deaths:932
KDR:1.256
Accuracy:29.571% B+
HSR:18.019% C
AF-4AE Cyclone
B+
Kills:593
Deaths:266
KDR:2.229
Accuracy:31.944% B+
HSR:30.523% B+
LA3 Desperado
A
Kills:517
Deaths:564
KDR:0.917
Accuracy:33.247% B++
HSR:28.433% A
NS-357 Underboss
C**
Kills:445
Deaths:458
KDR:0.972
Accuracy:39.338% C**
HSR:22.697% C++
SAS-R
B+
Kills:351
Deaths:165
KDR:2.127
Accuracy:42.875% B+
HSR:66.097% C
NS-7 PDW
B++
Kills:315
Deaths:255
KDR:1.235
Accuracy:27.891% B+
HSR:22.857% B++
Blitz GD-10
B*
Kills:301
Deaths:244
KDR:1.234
Accuracy:26.585% B+
HSR:22.591% B*
NS-45 Pilot
B++
Kills:297
Deaths:254
KDR:1.169
Accuracy:36.144% B++
HSR:31.987% B++
NC4 Mag-Shot
C++
Kills:173
Deaths:259
KDR:0.668
Accuracy:28.447% C++
HSR:17.341% C
AF-18 Stalker
B++
Kills:163
Deaths:129
KDR:1.264
Accuracy:31.403% B++
HSR:18.405% C
NS-30 Vandal
B
Kills:148
Deaths:98
KDR:1.510
Accuracy:35.253% B
HSR:23.649% C
NC14 Bolt Driver
C**
Kills:134
Deaths:80
KDR:1.675
Accuracy:37.455% C**
HSR:66.418% D-
NS-AM7 Archer
B*
Kills:134
Deaths:275
KDR:0.487
Accuracy:60.112% C++
HSR:24.627% B*
EM4 Longshot
C++
Kills:129
Deaths:30
KDR:4.300
Accuracy:40.767% C++
HSR:78.295% C+
LA8 Rebel
C
Kills:97
Deaths:162
KDR:0.599
Accuracy:27.359% C--
HSR:19.588% C
Gauss SPR
B
Kills:60
Deaths:80
KDR:0.750
Accuracy:33.435% C++
HSR:36.667% B
Kills:9,950
Deaths (as Infiltrator):7,847
Deaths (to Infiltrators):6,051
KDR:1.268
Kill Difference:2,103
Playtime:107.395 hours
Usage:5%
Score:1.876m
Score/min:291
Accuracy (listed only):35.572%
HSR (listed only):31.221%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:542
Deaths:328
KDR:1.652
Accuracy:24% D**
HSR:14.945% C+
AF-41 Hacksaw
D-
Kills:501
Deaths:190
KDR:2.637
Accuracy:23.982% D-
HSR:11.178% D-
AF-23 Grinder
C++
Kills:418
Deaths:259
KDR:1.614
Accuracy:21.781% F
HSR:16.986% C++
AF-41 Hacksaw
C+
Kills:380
Deaths:170
KDR:2.235
Accuracy:26.201% D
HSR:15% C+
AF-34 Mattock
A++
Kills:338
Deaths:87
KDR:3.885
Accuracy:27.098% D--
HSR:24.260% A++
AF-34 Mattock
A*
Kills:302
Deaths:87
KDR:3.471
Accuracy:28.900% D-
HSR:27.152% A*
NCM1 Scattercannon
B++
Kills:161
Deaths:122
KDR:1.320
Accuracy:43.011% B+
HSR:18.634% B++
NS-20 Gorgon
B**
Kills:69
Deaths:59
KDR:1.169
Accuracy:32.275% B**
HSR:21.739% C**
NS-20 Gorgon
B**
Kills:65
Deaths:66
KDR:0.985
Accuracy:28.841% B+
HSR:26.154% B**
NCM3 Raven
A
Kills:59
Deaths:68
KDR:0.868
Accuracy:50.920% A
HSR:1.695% D
NCM3 Raven
A
Kills:59
Deaths:71
KDR:0.831
Accuracy:50.267% A
HSR:3.390% B+
Kills:2,894
Deaths (as MAX Suit):753.500
Deaths (to MAX Suits):2,007
KDR:3.84074
Kill Difference:2,140.500
Playtime:53.467 hours
Usage:3%
Score:1.489m
Score/min:464
Accuracy (listed only):32.480%
HSR (listed only):16.467%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:388
V. Kills:38 N/A
Deaths:30
KDR:12.933
Accuracy:58.125% B**
KPH:153 B*
VKPH:15 C+
M30 Mustang AH
C**
Kills:144
V. Kills:23 N/A
Deaths:50
KDR:2.880
Accuracy:53.398% C
KPH:36.100 C
VKPH:5.800 C**
Hornet Missiles
C++
Kills:69
V. Kills:53 128%
Deaths:12
KDR:5.750
Accuracy:62.373% B
KPH:57.400 C+
VKPH:44.100 C++
M20 Mustang
C-
Kills:64
V. Kills:64 98%
Deaths:115
KDR:0.557
Accuracy:37.653% B**
KPH:6.800 D
VKPH:6.800 C-
Kills:665 (208 + 0)
Deaths:207
KDR:3.213
VKDR:0.860
Vehicle Kills:178
Kill Difference:458
Playtime:17.177 hours
Usage:1%
Score:0.287m
Score/min:279
Piloting Accuracy:37.653%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:269
V. Kills:29 N/A
Deaths:32
KDR:8.406
Accuracy:39.433% C
KPH:53.800 C++
VKPH:5.800 C--
CAS30 Tank Buster
C
Kills:134
V. Kills:167 80%
Deaths:210
KDR:0.638
Accuracy:43.214% C
KPH:4.800 D
VKPH:6 C
C150 Dalton
D
Kills:66
V. Kills:67 97%
Deaths:33
KDR:2
Accuracy:35.409% C
KPH:16.500 D--
VKPH:16.800 D
Kills:469 (134 + 335)
Deaths:275
KDR:1.705
VKDR:0.956
Vehicle Kills:263
Kill Difference:194
Playtime:37.052 hours
Usage:2%
Score:0.265m
Score/min:119
Piloting Accuracy:43.214%
Gunner Accuracy:35.409%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:176
V. Kills:98 178%
Deaths:26
KDR:6.769
Accuracy:62.615% B*
KPH:42 B++
VKPH:23.400 B*
C75 Viper
B++
Kills:169
V. Kills:31 N/A
Deaths:44
KDR:3.841
Accuracy:39.413% C++
KPH:42.300 B++
VKPH:7.800 C+
L100 Python HEAT
C**
Kills:156
V. Kills:58 264%
Deaths:37
KDR:4.216
Accuracy:61.384% B**
KPH:35.800 C*
VKPH:13.300 C**
L100 Python HESH
A+
Kills:155
V. Kills:37 408%
Deaths:6
KDR:25.833
Accuracy:66.352% A*
KPH:70.700 B++
VKPH:16.900 A+
Kills:656 (656 + 0)
Deaths:113
KDR:5.805
VKDR:1.982
Vehicle Kills:224
Kill Difference:543
Playtime:14.734 hours
Usage:1%
Score:0.367m
Score/min:415
Driving Accuracy:66.352%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
B**
Kills:1,179
V. Kills:203 N/A
Deaths:79
KDR:14.924
Accuracy:57.014% B**
KPH:58.400 B**
VKPH:10.100 B+
Titan-150 AP
B**
Kills:1,101
V. Kills:704 156%
Deaths:154
KDR:7.149
Accuracy:53.534% B+
KPH:31.600 B+
VKPH:20.200 B**
Titan-150 HEAT
A
Kills:1,045
V. Kills:392 266%
Deaths:142
KDR:7.359
Accuracy:56.188% B**
KPH:36 A
VKPH:13.500 B**
E540 Halberd
B+
Kills:151
V. Kills:80 186%
Deaths:14
KDR:10.786
Accuracy:46.313% C**
KPH:31.200 C*
VKPH:16.500 B+
Enforcer ML85
B++
Kills:141
V. Kills:72 193%
Deaths:19
KDR:7.421
Accuracy:42.286% C++
KPH:29.100 B++
VKPH:14.900 C
M12 Kobalt
A
Kills:95
V. Kills:2 N/A
Deaths:2
KDR:47.500
Accuracy:16.944% B+
KPH:104.300 A
VKPH:2.200 C*
Kills:3,712 (3,325 + 387)
Deaths:410
KDR:9.054
VKDR:3.544
Vehicle Kills:1,453
Kill Difference:3,302
Playtime:94.696 hours
Usage:5%
Score:1.836m
Score/min:323
Driving Accuracy:56.188%
Gunner Accuracy:16.944%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:323
V. Kills:13 N/A
Deaths:13
KDR:24.846
Accuracy:55.756% B+
KPH:118 C**
VKPH:4.700 D
M96 Mjolnir-H
B
Kills:107
V. Kills:86 123%
Deaths:15
KDR:7.133
Accuracy:59.852% A
KPH:43.700 C+
VKPH:35.100 B
M40 Fury-H
B+
Kills:69
V. Kills:6 N/A
Deaths:6
KDR:11.500
Accuracy:44.933% B+
KPH:104.400 B+
VKPH:9.100 C-
Kills:499 (0 + 499)
Deaths:34
KDR:14.676
VKDR:3.088
Vehicle Kills:105
Kill Difference:465
Playtime:5.846 hours
Usage:0%
Score:0.133m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:44.933%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:1,314
V. Kills:14 N/A
Deaths:77
KDR:17.065
Accuracy:22.821% B**
KPH:160.300 M
VKPH:1.700 D
M40 Fury
A++
Kills:707
V. Kills:112 N/A
Deaths:67
KDR:10.552
Accuracy:46.837% A
KPH:94.100 A++
VKPH:14.900 B**
M20 Basilisk
A**
Kills:229
V. Kills:65 347%
Deaths:41
KDR:5.585
Accuracy:44.457% B++
KPH:48.200 A**
VKPH:13.700 B**
M12 Kobalt
A**
Kills:226
V. Kills:6 N/A
Deaths:9
KDR:25.111
Accuracy:21.474% B++
KPH:148.300 A**
VKPH:3.900 B**
M60-G Bulldog
A*
Kills:220
V. Kills:45 478%
Deaths:31
KDR:7.097
Accuracy:52.273% A++
KPH:66.300 A*
VKPH:13.600 A*
M20 Basilisk
A*
Kills:146
V. Kills:37 384%
Deaths:22
KDR:6.636
Accuracy:44.475% B++
KPH:44.600 A*
VKPH:11.300 B**
M40 Fury
B+
Kills:143
V. Kills:35 397%
Deaths:10
KDR:14.300
Accuracy:36.074% C+
KPH:55.400 C++
VKPH:13.600 B+
Kills:2,985 (0 + 2,985)
Deaths:257
KDR:11.615
VKDR:1.222
Vehicle Kills:314
Kill Difference:2,728
Playtime:31.154 hours
Usage:1%
Score:0.826m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:36.074%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:236
V. Kills:8 N/A
Deaths:18
KDR:13.111
Accuracy:34.663% C*
KPH:82.100 B
VKPH:2.800 D--
Kills:236 (0 + 236)
Deaths:18
KDR:13.111
VKDR:0.444
Vehicle Kills:8
Kill Difference:218
Playtime:2.873 hours
Usage:0%
Score:0.035m
Score/min:205
Piloting Accuracy:N/A%
Gunner Accuracy:34.663%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,7764,7011,7232.728C*1.0431.795%A34.035%B**75.5B*1.2B**24462.3h9B+28.2B++
Carnage AR 4,1814,1422,5281.638C**0.0529.259%B*26.992%B*40.6BN/A145101.9h11.8B++40.4B++
NS-11A 2,9612,9261,7741.649B0.0429.334%B**28.947%B*41.9B+N/A13569.8h11.7B++39.8B++
GR-22 2,8322,7931,8671.496C*0.1929.696%B**24.347%B+39.8C**N/A12470.1h12.2B+41B++
NC6A GODSAW 1,7181,6986362.67C**0.9834.246%B*30.683%B+72.3B+N/A25323.5h8.7C++25.3B+
GR-22AE 1,5121,4906902.159B0.4734.045%A31.074%B+60.8BN/A22724.5h10.6B++31.3B*
NC9 A-Tross 1,4401,4106292.242B*0.5636.729%A*32.695%B**59.5B**1.3A++28123.7h8.2B*22.2B**
NS-15M1 1,3461,3356891.938B0.2527.581%B*30.112%B**50.8BN/A13326.3h11.7B+42.3B+
AF-4 Cyclone 1,3291,3217661.725B0.0429.927%B*22.862%B+45.6B+N/A18329h10B+33.4B+
M12 Kobalt 1,3281,3147717.065B+15.3822.821%B**17.808%C160.2M1.7D4578.2h12.4A54.2B**
Gauss Rifle Burst 1,2961,2886641.94C+0.2530.724%B+32.298%B+47.9C++N/A14826.9h10B+32.5B+
Gauss Rifle S 1,2821,2711,0121.256C++0.4328.94%B+22.423%C++29.6C+N/A8443h9.7B+33.4B++
GD-7F 1,2971,2706751.881B*0.1931.561%A31.102%A++50.8B*1.1A17825h11.7B+37.2B++
NC1 Gauss Rifle 1,2471,2351,0711.153C++0.5326.612%B++21.7%C+32.5B+N/A15238h10.9B++40.8B++
C-4 1,6251,2269511.289C+0.4023.417%C-N/A96.5C**31.4C++84612.7h1.5C+6.3C+
NS-44 Commissioner AE 1,2271,2191,2121.006C+0.6842.757%C++17.555%D-34.5C-N/A8935.3h3.9C9.2C++
NS-44 Commissioner 1,2121,2041,1151.08C++0.6143.224%B*25.332%B+44.3B+N/A15027.2h3.4B+7.8B+
Reaper DMR 1,2051,1941,0691.117C+0.5726.537%C+19.766%D29.1CN/A7941.1h9.4C**35.3C**
Titan-150 HESH 1,3821,1797914.924B+13.2457.014%B**2.884%B*58.4B**10B23220.2h2.9B+5.1B*
MGR-S1 Gladius 1,1891,1785032.342B++0.6633.703%A30.475%A59.5B*N/A15919.8h8.2B++24.5B++
AF-4G Cyclone 1,1841,1719321.256C0.4329.571%B+18.019%C28.9DN/A7540.5h9.8C**33.2B
EM1 1,1811,1695582.095B*0.4128.579%A29.17%B**64.6B**N/A17218.1h10.6B*36.9B++
EM6 1,1711,1644822.415B+0.7331.032%A++30.327%B*71B**N/A22916.4h9.5B++30.5B++
GD-22S 1,1751,1625502.113B+0.4329.445%B**33.219%A60.2B*N/A22919.3h9.3B++31.7B++
NC05 Jackhammer AE 1,1681,1596461.794C++0.1154.742%B*14.495%C61C+N/A16519h4.4C*8B+
NC6 Gauss SAW 1,1681,1588011.446C*0.2423.295%B+24.352%C++40.3B+N/A16528.7h8.7B+37.1B+
AF-19 Mercenary 1,1721,1571,1491.007C**0.6828.851%A23.25%C**16.9C+N/A6868.4h10.9B++37.7B++
NS Baron G5AE 1,1671,1578261.401C++0.2938.956%D15.73%C+33.9CN/A9134.1h4.3C++11C+
AC-X11 1,1641,1517701.495B+0.1930.769%B**25.717%B+35.2C**N/A11932.7h8.1B*26.2B++
NS-15M AE 1,1611,1496011.912C+0.2327.448%B26.023%C+56.3C++N/A16920.4h10.8B+39.2B+
Titan-150 AP 1,8051,1011547.149C++5.4653.534%B+3.179%B+31.5B+20.2B**36934.9h4.1B+7.7B++
Titan-150 HEAT 1,4371,0451427.359B+5.6756.188%B**3.732%B+35.9A13.5B**24729.1h4.3B+7.7B*
Warden 7937814071.919B++0.2335.509%A32.138%B**39.8B**N/A13319.6h7.3B++20.7B*
M40 Fury 8197076710.552B++8.8746.837%A1.273%C--94.3A++14.9B**5117.5h14.1C++30.1B+
MGR-M1 Bishop 6816742512.685B+1.0042.684%A+38.872%B**64.2A++N/A19710.5h5.2B*12.2B*
GD-66 Claw 6396364051.57B0.1270.268%B**16.824%B73.1B**N/A2598.7h2.2B+3.2B+
AF-4AE Cyclone 5975932662.229B++0.5431.944%B+30.523%B+61.1C+N/A1649.7h9.3C*29B
MANA Anti-Personnel Turret 5695632252.502N/A0.8223.474%UN/A5630U60U13327700.1h18.5T*78.8T*
Tank Mine 9375542202.518C+0.8335.633%C++N/A110.8C+76.6B+13415h2.4D6.6C+
MGR-C1 Charger 5575423221.683B*0.0034.53%A+29.336%B++43.7C**1.2B+14512.4h12.1B+35.2B++
AF-23 Grinder 5455423281.652C0.0324%D**14.945%C+29.5C+N/A10418.4h4.9B*20.4C++
LA3 Desperado 5215175640.917C+0.7733.247%B++28.433%A45.4B+N/A16111.4h7.7B++23B++
AF-41 Hacksaw 5055011902.637C*0.9523.982%D-11.178%D-46.4B**N/A13910.8h3.9B**16.1B++
Frag Grenade 4874851485N/A483.3146.682%C++N/A606.3B+2.5D--27310.8h3B*6.4B++
NS-357 Underboss 4484454580.972C+0.7139.338%C**22.697%C++40.8C+N/A12010.9h3.7B+9.3B+
AF-23 Grinder 4224182591.614C0.0721.781%F16.986%C++27.3CN/A9515.3h4.9B**22.6C+
Breaker Rocket Pods 4263883012.933B++11.2558.125%B**1.289%B+155.2B*15.2C+6872.5h11.1B*19.2B++
AF-41 Hacksaw 3843801702.235C++0.5526.201%D15%C+38.4B+N/A1379.9h5.2B*19.8B+
Gauss Compact Burst 3723693401.085C0.6027.591%C++29.268%B+19.5DN/A7818.9h10.9C*39.6C**
NS-TMC-01 "His Regards" 36136119,6270.018C1.6724.324%C+9.972%B+0.5CN/A2663h2.3C++9.3B
SAS-R 3523511652.127C+0.4442.875%B+66.097%C37.3C+N/A1619.4h1.9B++4.5B++
AF-34 Mattock 341338873.885C**2.2027.098%D--24.26%A++62.6B**N/A2185.4h4B**14.6B+
C85 Canister-H 3363231324.846B**23.1655.756%B+13.622%B*119.6C**4.8D3622.7h4.9B++8.8B*
NS-7 PDW 3153152551.235B+0.4527.891%B+22.857%B++29.2C++N/A13710.8h13B+46.6B+
MGR-L1 Promise 3113051392.194B++0.5125.524%C**31.803%B*92.4A++1.8A4413.3h12B++47B+
AF-34 Mattock 305302873.471C*1.7828.9%D-27.152%A*53.9B*N/A1935.6h4.8B**16.7B+
Blitz GD-10 3023012441.234C*0.4526.585%B+22.591%B*29.5C+N/A15810.2h12.6B++47.2B+
NS-45 Pilot 2992972541.169C+0.5236.144%B++31.987%B++70.7B+N/A2404.2h6.1B+16.9B++
MGR-A1 Vanquisher 292284813.506A+1.8232.236%B+27.113%C*72.8B++2.1B+1773.9h9.4B+29.2B+
Hawk GD-68 4222753220.854C**0.8368.329%B*3.636%B++20.1C*10.7C++22013.7h8.2C++12B+
L105 Zephyr 298269328.406C+6.7239.433%CN/A53.8C++5.8C--2545h5.7B+14.5C**
NS Decimator 3612612231.17C++0.5267.112%B++1.533%C--36.3C+13.9C3397.2h5.6C--8.3C+
NS-11C 2542513360.747C0.9427.06%B+19.522%C+17.4C-N/A10214.4h14.3C*52.9B+
CAS 14-E 2442361813.111C+11.4234.663%C*1.695%C+81.4B2.8D--2052.9h26.5B+76.5B+
M20 Basilisk 294229415.585A+3.9044.457%B++8.734%B**47.7A**13.5B**3554.8h59.8B**134.4B**
M12 Kobalt 232226925.111B**23.4221.474%B++18.142%C+150.7M4B**5391.5h10.4A++48.3B*
M60-G Bulldog 265220317.097B*5.4152.273%A++4.091%B*66.7A*13.6A*3773.3h6.2B+11.8B**
Bouncing Betty 215215613.525C+1.8458.564%A++N/A134.4C*N/A5011.6h2.5F4.2B+
Sticky Grenade 1981971197N/A195.3144.943%D-N/A492.5D--2.5D--17970.4h2.8C6.2C
L100 Python AP 274176266.769C*5.0862.615%B*1.136%D41.9B++23.3B*5474.2h5B+8B++
NC4 Mag-Shot 1731732590.668C+1.0228.447%C++17.341%C28.8C*N/A1386h6.8B+23.8B+
NC05 Jackhammer 1731721331.293C++0.3947.248%B16.279%C**45.3C+N/A3053.8h5.7C12.1C++
C75 Viper 200169443.841C+2.1539.413%C++N/A42.3B++7.8C+3754h10.6B+26.8B+
AF-18 Stalker 1631631291.264C+0.4231.403%B++18.405%C27.6CN/A875.9h10.9B++34.8B++
NCM1 Scattercannon 1621611221.32C+0.3743.011%B+18.634%B++28.2BN/A1675.7h6.5B++15B++
L100 Python HEAT 214156374.216C+2.5361.384%B**1.923%C35.5C*13.2C*3104.4h5.3C**8.6B++
L100 Python HESH 192155625.833A+24.1566.352%A*2.581%B**70.5B++16.8A+4442.2h3.6C+5.5B+
E540 Halberd 2311511410.786B+9.1046.313%C**3.311%C*31.5C*16.7B+4004.8h5.9C+12.8C*
NS-30 Vandal 148148981.51C+0.1835.253%B23.649%C19.7D-N/A687.5h6.1C+17.4C*
M20 Basilisk 183146226.636A++4.9544.475%B++5.479%C+44.2A*11.2B**4263.3h61B**137B**
M30 Mustang AH 167144502.88C1.1953.398%C2.083%A36C5.8C**2154h6.5B+12.3B+
M40 Fury 1781431014.3A+12.6136.074%C+1.399%C55C++13.5B+3932.6h11B+30.5B+
Enforcer ML85 213141197.421B+5.7342.286%C++2.128%C++29.4B++15C+7354.8h10.5B*24.8B*
Shrike 2011351990.678C+1.0163.513%B*1.481%D23.3C+11.4C+4115.8h8.3D13.1C+
NC14 Bolt Driver 135134801.675C+0.0137.455%C**66.418%D-18.9CN/A997.1h2.3B+6.2B+
NS-AM7 Archer 1691342750.487C+1.2060.112%C++24.627%B*6.2C1.6D4221.6h13.6B+22.7B++
CAS30 Tank Buster 3011342100.638C-1.0543.214%C1.493%B+4.8D5.9C7528.1h65.2C+150.8C+
EM4 Longshot 129129304.3B+2.6140.767%C++78.295%C+41.6B+N/A1843.1h1.8B++4.4B+
AF-22 Crow 1831171520.77B+0.9271.256%B+3.419%B*21.3C++12C+2385.5h7.6B+10.6B+
Carver 1161166,5630.018C1.6720.997%D14.655%C+0.5C-N/A2238.3h1.7C8.1C+
Mauler S6 114113931.215C**0.4741.908%C++23.894%A++41.9B++N/A2722.7h4B*9.5B+
AF-4A Bandit 110110422.619A0.9331.013%A37.273%A*64.7B**N/A3721.7h7.7B**24.7B**
M96 Mjolnir-H 193107157.133B**5.4559.852%AN/A44.6C+35.8B+4162.4h38.5C++64.3B+
Hardlight Dagger 1061065,8640.018C1.6730.8%C++N/A0.5C-N/A1231.4h2.2C++7.2C**
LA8 Rebel 99971620.599C1.0927.359%C--19.588%C19C--N/A855.1h5.9B+21.6C++
M12 Kobalt 9795247.5M45.8116.944%B+16.842%C*105.6A+2.2C*4440.9h15.5B+91.2B+
M60-A Bulldog 10491109.1C7.4149.841%B+2.198%C+15.7D2.2C-635.8h8.6D--17.2C
Spear Anti-Vehicle Phalanx Turret 11478613B**11.3158.417%A+8.974%M65A+30B*9531.2h6.7B+11.5B**
The Slasher 72721,2080.06C**1.6331.749%C+15.278%B+1.8CN/A639.9h2.3C++7.3C++
Mag-Cutter 70705,7850.012C1.6747.757%A+N/A0.3CN/A2243.8h2.6C++5.4B+
NS-20 Gorgon 7169591.169C*0.5232.275%B**21.739%C**25.6B++N/A1092.7h25.5B79B*
Hornet Missiles 12269125.75C+4.0662.373%B1.449%C+57.5C+44.2C++6491.2h12.4C+19.9C+
M40 Fury-H 7569611.5C+9.8144.933%B+1.449%B+98.6C**8.6C--3030.7h8.3C++18.4B+
C150 Dalton 13366332D0.3135.409%CN/A16.5D--16.8D2614h5.8D16.3D
NS-20 Gorgon 6965660.985C+0.7028.841%B+26.154%B**20.3C++1.3C+793.2h33.2C*115.2B+
M20 Mustang 128641150.557C-1.1337.653%B**N/A6.7D6.7C-1499.5h165.5D439.6C+
M60-A Bulldog 6763610.5C+8.8150.417%B+1.587%D18D1.1D903.5h6.7C+13.3C*
Gauss SPR 6060800.75D0.9433.435%C++36.667%B15DN/A614h5.5C++16.4C**
NCM3 Raven 10159680.868C+0.8250.92%A1.695%D11.8B+8.4B**1615h25.3B+49.8B++
NCM3 Raven 9959710.831C+0.8650.267%A3.39%B+10.9B+7.4B++1515.4h27.1B+53.9B*
MAX Punch 58588150.071C+1.6240.411%CN/A1.2C+N/A449.7h2C++5C*
NC15 Phoenix 10054331.636B+0.0549.778%C--N/A14.2C+12.1C++2333.8h8.3B++16.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon828,5035.3h
Anti-Vehicle MANA Turret103550.4h
Nano-Armor Kit203221,12016.2h
AE Medical Applicator1,066320,73426h
AE Nano-Armor Kit353457,68827.9h
Nanite Revive Grenade04,9871.4h
Nanite Healing Grenade0600h
Medical Kit7935,9218.6h
Medical Applicator980247,20420.3h
Spitfire Auto-Turret116420.6h
Restoration Kit4593,1884.8h
Motion Spotter172,4871.3h
Rampart Wall1680.6h
Spear Anti-Vehicle Tower1640.3h
Deconstruction Tool06010.1h
Welding Device05930h
Recon Detection Device196871.4h
Shield Recharging Field26718,6816.8h
Ammunition Package813,9612.7h
Anti-Infantry MANA Turret782,0302.3h
Snowman Soldier8900.1h
Hardlight Barrier42090.2h
Nano-Repair Grenade02360.1h
Router02360.3h

Check the help document for the dictionary if you want to learn more about words used here.


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