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Maj. General Wolverane[RE4] Wolverane
NC BR 87

KDR: 2.12

Score: 24.7m

Last Seen: Mar 22nd, 2020 8:51 PM
- OFFLINE - 47.5 hour(s)

Prestige 1, Battle Rank 87 - New Conglomerate on Cobalt
Level Progress (to 88): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-4 Cyclone NC6 Gauss SAW AF-57 Piston MANA Anti-Personnel Turret C-4 NC05 Jackhammer NCM1 Scattercannon NC12 Sweeper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $586,719 MLG Score: 469
Fun Score: N/A
Cheeseburgers Flipped: 640TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.753%19.977%41517121513,8961.524350.593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.331%-0.091C+-0.153C-1.744F-HEAD ++ (~9.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.20.282C*110.225C++42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.067%1.06%13411231283355890.797183314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.129B**-0.463D-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.83B++13.20.752B++14.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.463%2.083%2011231968171000.11750395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.719B++-0.281C-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.736B++4.90.605B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.357%4.931%7911412184,15768619736.05095211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%0.105C+0.103C+0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.40.183C++36.80.087C+61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.985%70.409%791412281,1491157110.992228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.914%-0.145C0.218C++0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.202C++2.70.156C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.671%14.919%791512274,672625347.46326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.649%-0.084C+0.029C+0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.174C++4.40.091C+6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.7m344.4%279 (16.7k)233 (14k)2.1174839,05918,4462.4764287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232230218.862%15.3%28905:458

8% Combat Medic39% Engineer14% Heavy Assault17% Infiltrator18% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:42 PMApr 18th, 2019 7:43 PMMar 24th, 2020 3:46 PM (5d) (PST)Mar 22nd, 2020 6:07 PM (7d) (PST)Mar 22nd, 2020 4:51 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181192990.3680.1740.0561.4060.040469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0827,12217,9602210384213,963

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1769.6h/73.7d 6,621 5,976 18,251 149.3k 2,019 4,083 4,295 44.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:2,657
Deaths:1,510
KDR:1.760
Accuracy:19.375% C
HSR:21.792% C
EM1
D
Kills:463
Deaths:366
KDR:1.265
Accuracy:16.579% D--
HSR:17.495% D
NSX Naginata
C
Kills:168
Deaths:82
KDR:2.049
Accuracy:15.053% D**
HSR:26.786% C
GD-22S
C++
Kills:161
Deaths:176
KDR:0.915
Accuracy:16.847% D*
HSR:24.845% C++
Kills:3,449
Deaths (as Heavy Assault):2,134
Deaths (to Heavy Assaults):4,940
KDR:1.61621
Kill Difference:1,315
Playtime:251.743 hours
Usage:14%
Score:2.624m
Score/min:174
Accuracy (listed only):16.963%
HSR (listed only):22.729%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:5,538
Deaths:3,588
KDR:1.543
Accuracy:21.967% D
HSR:18.129% C+
AF-57 Piston
C+
Kills:2,519
Deaths:1,449
KDR:1.738
Accuracy:41.627% C+
HSR:13.775% C+
NC12 Sweeper
B++
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:34.093% D-
HSR:16.076% B++
AF-4A Bandit
C+
Kills:1,084
Deaths:482
KDR:2.249
Accuracy:20.900% D*
HSR:23.063% C+
Gauss Compact Burst
C
Kills:1,015
Deaths:344
KDR:2.951
Accuracy:23.355% D
HSR:23.350% C
LA39 Bruiser
C++
Kills:803
Deaths:519
KDR:1.547
Accuracy:62.320% C+
HSR:15.442% C++
AF-19 Mercenary
D
Kills:541
Deaths:356
KDR:1.520
Accuracy:19.103% D
HSR:15.342% D*
NSX Tengu
C+
Kills:110
Deaths:64
KDR:1.719
Accuracy:36.584% C+
HSR:18.182% D
GD-66 Claw
A
Kills:98
Deaths:51
KDR:1.922
Accuracy:52.778% D
HSR:21.429% A
Mauler S6
B**
Kills:95
Deaths:65
KDR:1.462
Accuracy:39.873% C+
HSR:20% B**
GD-7F
C-
Kills:70
Deaths:23
KDR:3.043
Accuracy:22.554% C-
HSR:15.714% D-
NSX-P Tanto
D*
Kills:68
Deaths:55
KDR:1.236
Accuracy:19.692% D*
HSR:13.235% F-
Kills:13,098
Deaths (as Light Assault):8,030
Deaths (to Light Assaults):2,881
KDR:1.63113
Kill Difference:5,068
Playtime:311.646 hours
Usage:18%
Score:3.994m
Score/min:214
Accuracy (listed only):32.904%
HSR (listed only):17.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:2,519
Deaths:1,449
KDR:1.738
Accuracy:41.627% C+
HSR:13.775% C+
NC12 Sweeper
B++
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:34.093% D-
HSR:16.076% B++
AF-4A Bandit
C+
Kills:1,084
Deaths:482
KDR:2.249
Accuracy:20.900% D*
HSR:23.063% C+
Gauss Compact Burst
C
Kills:1,015
Deaths:344
KDR:2.951
Accuracy:23.355% D
HSR:23.350% C
LA39 Bruiser
C++
Kills:803
Deaths:519
KDR:1.547
Accuracy:62.320% C+
HSR:15.442% C++
Warden
D
Kills:574
Deaths:524
KDR:1.095
Accuracy:24.107% D
HSR:18.641% D-
AF-19 Mercenary
D
Kills:541
Deaths:356
KDR:1.520
Accuracy:19.103% D
HSR:15.342% D*
MGR-M1 Bishop
C
Kills:322
Deaths:118
KDR:2.729
Accuracy:25.410% D*
HSR:27.950% C
GD-66 Claw
A
Kills:98
Deaths:51
KDR:1.922
Accuracy:52.778% D
HSR:21.429% A
Mauler S6
B**
Kills:95
Deaths:65
KDR:1.462
Accuracy:39.873% C+
HSR:20% B**
GD-7F
C-
Kills:70
Deaths:23
KDR:3.043
Accuracy:22.554% C-
HSR:15.714% D-
NSX-P Tanto
D*
Kills:68
Deaths:55
KDR:1.236
Accuracy:19.692% D*
HSR:13.235% F-
Kills:8,346
Deaths (as Engineer):5,020
Deaths (to Engineers):3,215
KDR:1.66255
Kill Difference:3,326
Playtime:682.199 hours
Usage:39%
Score:10.905m
Score/min:266
Accuracy (listed only):32.151%
HSR (listed only):18.668%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:5,538
Deaths:3,588
KDR:1.543
Accuracy:21.967% D
HSR:18.129% C+
AF-57 Piston
C+
Kills:2,519
Deaths:1,449
KDR:1.738
Accuracy:41.627% C+
HSR:13.775% C+
NC12 Sweeper
B++
Kills:1,157
Deaths:1,034
KDR:1.119
Accuracy:34.093% D-
HSR:16.076% B++
LA39 Bruiser
C++
Kills:803
Deaths:519
KDR:1.547
Accuracy:62.320% C+
HSR:15.442% C++
NC1 Gauss Rifle
C+
Kills:316
Deaths:361
KDR:0.875
Accuracy:16.857% D*
HSR:20.886% C+
Gauss Rifle Burst
C+
Kills:304
Deaths:96
KDR:3.167
Accuracy:24.519% D
HSR:28.290% C+
NSX Tengu
C+
Kills:110
Deaths:64
KDR:1.719
Accuracy:36.584% C+
HSR:18.182% D
GD-66 Claw
A
Kills:98
Deaths:51
KDR:1.922
Accuracy:52.778% D
HSR:21.429% A
Mauler S6
B**
Kills:95
Deaths:65
KDR:1.462
Accuracy:39.873% C+
HSR:20% B**
Kills:10,940
Deaths (as Combat Medic):7,227
Deaths (to Combat Medics):1,890
KDR:1.51377
Kill Difference:3,713
Playtime:136.561 hours
Usage:8%
Score:2.200m
Score/min:269
Accuracy (listed only):36.735%
HSR (listed only):19.134%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:5,538
Deaths:3,588
KDR:1.543
Accuracy:21.967% D
HSR:18.129% C+
SAS-R
D
Kills:593
Deaths:319
KDR:1.859
Accuracy:32.444% D--
HSR:63.238% D
NC4 Mag-Shot
C+
Kills:270
Deaths:355
KDR:0.761
Accuracy:18.866% D*
HSR:19.259% C+
NS-61 Emissary
D-
Kills:269
Deaths:221
KDR:1.217
Accuracy:20.451% D*
HSR:11.896% D-
NC14 Bolt Driver
B+
Kills:216
Deaths:81
KDR:2.667
Accuracy:32.382% D
HSR:77.778% B+
AF-8 RailJack
C+
Kills:179
Deaths:34
KDR:5.265
Accuracy:36.503% C+
HSR:64.805% D--
NSX Daimyo
C
Kills:161
Deaths:34
KDR:4.735
Accuracy:40.388% C
HSR:93.168% C
NSX Tengu
C+
Kills:110
Deaths:64
KDR:1.719
Accuracy:36.584% C+
HSR:18.182% D
NS-AM7 Archer
D
Kills:76
Deaths:116
KDR:0.655
Accuracy:53.824% D
HSR:5.263% D**
Kills:7,412
Deaths (as Infiltrator):4,812
Deaths (to Infiltrators):2,785
KDR:1.54032
Kill Difference:2,600
Playtime:298.925 hours
Usage:17%
Score:3.316m
Score/min:185
Accuracy (listed only):32.601%
HSR (listed only):41.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:1,189
Deaths:312
KDR:3.811
Accuracy:24.786% D**
HSR:15.643% C+
NCM1 Scattercannon
C
Kills:738
Deaths:136
KDR:5.426
Accuracy:22.712% F
HSR:14.634% C
AF-23 Grinder
C*
Kills:413
Deaths:128
KDR:3.227
Accuracy:39.597% C*
HSR:15.254% C+
AF-34 Mattock
C++
Kills:342
Deaths:62
KDR:5.516
Accuracy:36.272% C++
HSR:14.620% C-
NCM2 Falcon
B+
Kills:192
Deaths:95
KDR:2.021
Accuracy:31.543% D--
HSR:5.729% B+
AF-34 Mattock
C++
Kills:178
Deaths:39
KDR:4.564
Accuracy:36.943% C+
HSR:18.539% C++
NCM2 Falcon
C+
Kills:89
Deaths:94
KDR:0.947
Accuracy:32.894% D--
HSR:4.494% C+
NS-10 Burster
B
Kills:58
Deaths:72
KDR:0.806
Accuracy:23.975% D--
HSR:6.897% B
Kills:3,199
Deaths (as MAX Suit):469
Deaths (to MAX Suits):1,062
KDR:6.8209
Kill Difference:2,730
Playtime:80.107 hours
Usage:5%
Score:1.668m
Score/min:347
Accuracy (listed only):31.090%
HSR (listed only):11.976%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D
Kills:283
V. Kills:22 N/A
Deaths:50
KDR:5.660
Accuracy:48.067% D--
KPH:26 D
VKPH:2 D-
M20 Mustang
B+
Kills:64
V. Kills:50 125%
Deaths:68
KDR:0.941
Accuracy:32.820% B+
KPH:5.700 D
VKPH:4.500 D-
Kills:347 (347 + 0)
Deaths:118
KDR:2.941
VKDR:0.610
Vehicle Kills:72
Kill Difference:229
Playtime:22.028 hours
Usage:1%
Score:0.142m
Score/min:107
Piloting Accuracy:32.820%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:822
V. Kills:539 152%
Deaths:9
KDR:91.333
Accuracy:44.012% A++
KPH:69.800 A++
VKPH:45.800 M*
L105 Zephyr
M**
Kills:516
V. Kills:268 192%
Deaths:19
KDR:27.158
Accuracy:41.469% C+
KPH:56.800 C++
VKPH:29.500 M**
C150 Dalton
C
Kills:104
V. Kills:93 111%
Deaths:21
KDR:4.952
Accuracy:43.084% B
KPH:21.600 D
VKPH:19.300 C
Dual-75 Duster
C
Kills:57
V. Kills:4 N/A
Deaths:5
KDR:11.400
Accuracy:36.234% C
KPH:61.600 C
VKPH:4.300 C
AP30 Shredder
S
Kills:51
V. Kills:37 134%
Deaths:
KDR:
Accuracy:50.078% A++
KPH:546.400 M*
VKPH:396.400 S
Kills:1,550 (0 + 1,550)
Deaths:54
KDR:28.704
VKDR:17.426
Vehicle Kills:941
Kill Difference:1,496
Playtime:26.692 hours
Usage:2%
Score:0.645m
Score/min:403
Piloting Accuracy:N/A%
Gunner Accuracy:50.078%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B
Kills:614
V. Kills:250 245%
Deaths:24
KDR:25.583
Accuracy:43.965% C+
KPH:33.400 B
VKPH:13.600 C
Enforcer ML85
B+
Kills:233
V. Kills:173 134%
Deaths:17
KDR:13.706
Accuracy:45.069% B+
KPH:25.900 C**
VKPH:19.200 B+
M20 Basilisk
B**
Kills:118
V. Kills:36 319%
Deaths:7
KDR:16.857
Accuracy:38.182% B**
KPH:22 C++
VKPH:6.700 C+
Titan-150 AP
C+
Kills:96
V. Kills:67 141%
Deaths:13
KDR:7.385
Accuracy:48.463% C+
KPH:20.300 C-
VKPH:14.200 C+
M96 Mjolnir
C++
Kills:71
V. Kills:31 222%
Deaths:3
KDR:23.667
Accuracy:36.889% C+
KPH:37.500 C++
VKPH:16.400 C
Kills:1,132 (96 + 1,036)
Deaths:64
KDR:17.688
VKDR:8.703
Vehicle Kills:557
Kill Difference:1,068
Playtime:39.361 hours
Usage:2%
Score:0.702m
Score/min:297
Driving Accuracy:48.463%
Gunner Accuracy:36.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:633
V. Kills:19 N/A
Deaths:10
KDR:63.300
Accuracy:21.970% C+
KPH:118.800 C++
VKPH:3.600 C
M96 Mjolnir-H
B
Kills:583
V. Kills:350 166%
Deaths:64
KDR:9.109
Accuracy:52.074% C**
KPH:56.200 B
VKPH:33.700 C*
E540 Halberd-H
C+
Kills:356
V. Kills:186 190%
Deaths:22
KDR:16.182
Accuracy:60.394% B+
KPH:39.700 C+
VKPH:20.700 C+
C85 Canister-H
C
Kills:183
V. Kills:16 N/A
Deaths:16
KDR:11.438
Accuracy:50.629% C+
KPH:72.500 D
VKPH:6.300 C
Kills:1,755 (0 + 1,755)
Deaths:112
KDR:15.670
VKDR:5.098
Vehicle Kills:571
Kill Difference:1,643
Playtime:27.204 hours
Usage:2%
Score:0.523m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:50.629%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:145
V. Kills:50 284%
Deaths:21
KDR:6.905
Accuracy:34.996% C
KPH:31.100 B*
VKPH:10.700 B**
M12 Kobalt
B+
Kills:133
V. Kills:8 N/A
Deaths:13
KDR:10.231
Accuracy:16.842% C
KPH:55.700 C
VKPH:3.300 B+
M12 Kobalt
B+
Kills:121
V. Kills:8 N/A
Deaths:6
KDR:20.167
Accuracy:15.396% D
KPH:51.100 D
VKPH:3.400 B+
M40 Fury
C++
Kills:113
V. Kills:24 452%
Deaths:9
KDR:12.556
Accuracy:31.344% D
KPH:51.600 C+
VKPH:11 C++
M40 Fury
C*
Kills:109
V. Kills:11 N/A
Deaths:12
KDR:9.083
Accuracy:31.283% C--
KPH:55.500 C*
VKPH:5.600 D
M20 Basilisk
B+
Kills:61
V. Kills:19 305%
Deaths:7
KDR:8.714
Accuracy:32.896% D
KPH:26 B+
VKPH:8.100 C+
Kills:682 (0 + 682)
Deaths:68
KDR:10.029
VKDR:1.765
Vehicle Kills:120
Kill Difference:614
Playtime:15.924 hours
Usage:1%
Score:0.248m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:32.896%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:134
V. Kills:3 N/A
Deaths:32
KDR:4.188
Accuracy:42.646% C+
KPH:34.900 C--
VKPH:0.800 D-
Kills:134 (134 + 0)
Deaths:32
KDR:4.188
VKDR:0.094
Vehicle Kills:3
Kill Difference:102
Playtime:3.838 hours
Usage:0%
Score:0.018m
Score/min:76
Driving Accuracy:42.646%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:327
V. Kills:35 N/A
Deaths:6
KDR:54.500
Accuracy:32.239% C
KPH:76.300 C++
VKPH:8.200 B*
Kills:327 (0 + 327)
Deaths:6
KDR:54.500
VKDR:5.833
Vehicle Kills:35
Kill Difference:321
Playtime:4.286 hours
Usage:0%
Score:0.058m
Score/min:224
Piloting Accuracy:N/A%
Gunner Accuracy:32.239%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 5,5965,5383,5881.543C++0.5721.967%D18.129%C+20.4DN/A55271.3h10.9C++49.5C+
NC6 Gauss SAW 2,6922,6571,5101.76B+0.3619.375%C21.792%C25CN/A81106.4h10.5C+54C++
AF-57 Piston 2,5412,5191,4491.738B+0.3841.627%C+13.775%C+30.3CN/A10183.1h4.7C+11.3C++
MANA Anti-Personnel Turret 2,0822,0634934.185N/A2.0721.871%UN/A20630U190U37683200.1h15.4T*70.5T*
C-4 1,9691,6777002.396B+0.2825.689%C+N/A101.6C**17.7D-57616.5h1.1B++4.2B+
NC05 Jackhammer 1,2951,2857141.8B+0.3238.985%D13.307%C32.8C-N/A8639.2h5.9D15C--
NCM1 Scattercannon 1,2081,1893123.811A1.6924.786%D**15.643%C+26.1C++N/A7645.5h5.9B*23.9C+
NC12 Sweeper 1,1651,1571,0341.119C+1.0034.093%D-16.076%B++17DN/A4067.9h4.9C+14.5C
AF-4A Bandit 1,0951,0844822.249B++0.1320.9%D*23.063%C+23.7DN/A7345.8h11.3C+54C--
Gauss Compact Burst 1,0241,0153442.951B++0.8323.355%D23.35%C35.6CN/A12128.5h10.9C*46.7C+
AP30 Shredder 1,361822991.333S89.2244.012%A++N/A69.7A++45.7M*48011.8h113.6D258.1C++
LA39 Bruiser 8068035191.547B0.5762.32%C+15.442%C++28.6DN/A8028.1h2.8D4.5C+
NCM1 Scattercannon 7497381365.426A++3.3122.712%F14.634%C36.5C+N/A11420.2h4.9B++21.4C--
M12 Kobalt-H 6526331063.3A61.1821.97%C+17.22%C+119.4C++3.6C3265.3h17.1C+77.8C++
E540 Halberd 8646142425.583A*23.4743.965%C+N/A33.4B13.6C17818.4h4.7B++10.8B+
SAS-R 6025933191.859C0.2632.444%D--63.238%D18.8D-N/A5431.6h2.6D8.1D
M96 Mjolnir-H 933583649.109A++6.9952.074%C**N/A56.1B33.7C*37510.4h29.1B++55.8B*
Warden 6025745241.095C+1.0224.107%D18.641%D-8.6DN/A2766.9h8.2B+34.1C*
AF-19 Mercenary 5555413561.52B++0.6019.103%D15.342%D*13.1C-N/A5841.4h11.9B62.2C++
L105 Zephyr 7845161927.158A+25.0441.469%C+N/A56.7C++29.5M**3399.1h11.3F--27.3D**
EM1 4674633661.265C+0.8516.579%D--17.495%D18.5D-N/A5425h15.2C--91.8C--
AF-23 Grinder 4164131283.227C*1.1139.597%C*15.254%C+29.7C+N/A8213.9h6.8C++17.1B
E540 Halberd-H 5423562216.182B*14.0660.394%B+1.404%C39.6C+20.7C+2819h6.6C10.9C++
AF-34 Mattock 346342625.516B+3.4036.272%C++14.62%C-36.4CN/A2439.4h11.7F32.3D--
Bouncing Betty 340340903.778C+1.6647.287%C**N/A106.3C-N/A3023.2h1.8C*3.8B+
CAS 14-E 362327654.5A*52.3832.239%C1.529%C76C++8.1B*2244.3h25.9B80.4C**
MGR-M1 Bishop 3283221182.729B**0.6125.41%D*27.95%C22.5C-N/A9714.3h6.3C*24.8C
NC1 Gauss Rifle 3203163610.875C+1.2416.857%D*20.886%C+17C--N/A8118.6h13.8C81.6D
A30 Walker 495314378.486A*6.3720.271%DN/A13.4C-7.7D9423.4h129.8C++640.4C+
Tank Mine 4563121212.579C+0.4626.938%DN/A72.6D33.5D--5964.3h1.8C*6.6C
Gauss Rifle Burst 310304963.167B*1.0524.519%D28.29%C+36.2CN/A988.4h11.5C+46.8C
M30 Mustang AH 305283505.66C+3.5448.067%D--1.06%C26D2D-8410.9h13.2D27.5D
Frag Grenade 2832791279N/A276.8854.697%B**N/A697.5B++10C++31270.4h2.6B**4.7B**
Shrike 3462792940.949B+1.1754.894%C2.509%C+24.3C+5.8D*17211.5h5B*9.2B++
NC4 Mag-Shot 2702703550.761C+1.3618.866%D*19.259%C+13.8DN/A4319.6h10.3D54.4D-
NS-61 Emissary 2712692211.217B+0.9020.451%D*11.896%D-17.6C--N/A5015.3h13.2C++64.3C
Carver 2422409,9970.024C2.0916.888%D--15.833%C+0.4C-N/A1641.1h1.4C++8.5C+
Enforcer ML85 4062331713.706A++11.5945.069%B+N/A25.9C**19.2B+2529h14C31C++
NC14 Bolt Driver 216216812.667B+0.5532.382%D77.778%B+15.2DN/A5714.2h2.8C+8.6C+
NCM2 Falcon 234192952.021B++0.1031.543%D--5.729%B+15.2C++3.3D6512.6h6.4B**20.4B+
C85 Canister-H 1991831611.438C+9.3250.629%C+15.301%B**73.2D6.4C2222.5h6.4C*12.6C**
AF-8 RailJack 181179345.265A3.1536.503%C+64.805%D--27.1C++N/A1146.6h2.8C--7.6C+
AF-34 Mattock 178178394.564B+2.4536.943%C+18.539%C++34.2CN/A2635.2h16.1F**43.5F-
NSX Naginata 169168822.049B+0.0715.053%D**26.786%C26.7DN/A966.3h13.3C88.3D-
NSX Daimyo 161161344.735B2.6240.388%C93.168%C38.3DN/A1124.2h2.7C6.7C+
GD-22S 1621611760.915C1.2016.847%D*24.845%C++15.3D-N/A8710.5h14.4D*85.5D*
MANA Anti-Vehicle Turret 243157473.34M++1.2254.3%DN/A1570M++860D-1747430.1h6.4B**11.8B+
NS-TMC-01 "His Regards" 1541543,6750.042B+2.0815.703%D-18.182%A++0.6CN/A2263.8h2.7C17C
M20 Basilisk 195145216.905A++4.7934.996%C8.276%B*30.9B*10.6B**2554.7h69B++197.2B+
Rocklet Rifle 2471381021.353A0.7648.343%C-N/A23C-18.2D2896h26.2B**54.2B+
S12 Renegade 137134324.188C*2.0742.646%C+3.731%C-35.3C--N/A763.8h3.7C-8.6C+
M12 Kobalt 1411331310.231C8.1116.842%C10.526%F-55.4C3.3B+2672.4h20.1C+119.1C++
M12 Kobalt 129121620.167B*18.0515.396%D11.57%F50.4D3.3B+2362.4h25.9D*168D
M20 Basilisk 154118716.857S14.7438.182%B**5.085%C+21.9C++6.7C+1455.4h84.3C220.8B+
M40 Fury 137113912.556B++10.4431.344%DN/A51.4C+10.9C+2802.2h11.5C*36.6C++
NS Annihilator 191111821.354A++0.7680.453%C+N/A10.9C++7.8C11810.2h8A10A
NSX Tengu 113110641.719B+0.4036.584%C+18.182%D31.4C-N/A1183.5h13.7C+37.5C+
M40 Fury 120109129.083C**6.9731.283%C--N/A54.5C*5.5D2792h10.7B+34.3C**
C150 Dalton 197104214.952C2.8343.084%BN/A21.7D19.4C2574.8h5.8D13.3C
GD-66 Claw 9998511.922B+0.2052.778%D21.429%A27.2DN/A1043.6h2.5C++4.8C+
Titan-150 AP 16396137.385C++5.2748.463%C+2.083%C20.4C-14.3C+10794.7h4.9C+10.2C+
Mauler S6 9595651.462B+0.6639.873%C+20%B**33.9C*N/A1542.8h5.9D14.9C
NCM2 Falcon 11189940.947C+1.1732.894%D--4.494%C+7.2D-1.8D*3612.3h14.3C++43.4C
NS-AM7 Archer 105761160.655B1.4653.824%D5.263%D**5.2C-2C4814.5h17C*31.7C++
M60-A Bulldog 8273418.25C*16.1351.22%B+N/A25.2C-3.1C1282.9h8.1D**15.7C
M96 Mjolnir 10271323.667M**21.5536.889%C+1.408%C++37.4C++16.3C1521.9h22.2A60.2B**
GD-7F 7070233.043A0.9322.554%C-15.714%D-12.7DN/A1065.5h12.6C*55.9C++
M12 Kobalt 7269169C++66.8818.653%D-14.493%D-115C++5C++2980.6h14.8B+79.4C*
NSX-P Tanto 6868551.236C*0.8819.692%D*13.235%F-8.2D-N/A388.3h16C+81.2D
M20 Mustang 11464680.941C1.1832.82%B+N/A5.7D4.5D-12911.2h166.4D506.9C--
Hawk GD-68 10861710.859B1.2655.477%D--N/A8D--6.2D-1427.6h9C16.3D
M60-A Bulldog 7361415.25C++13.1350.26%B+1.639%C--16.1D3.2C+873.8h9.5F-18.9D-
M20 Basilisk 806178.714M++6.6032.896%D4.918%C25.4B7.9C+2492.4h80.9B+245.9C*
NS-10 Burster 8958720.806C+1.3123.975%D--6.897%B3.5D-1.9D*4216.6h148.2C++618.2C
Dual-75 Duster 6157511.4C9.2836.234%CN/A63.3C4.4C2210.9h5.3B+14.7C*
NC15 Phoenix 9957371.541B0.5856.255%B+N/A9.3D-6.9D-1106.1h12.5D22.3C-
AP30 Shredder 8851151U48.8850.078%A++N/A510M+370S59840.1h94.1T187.8D**

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0850.1h
Anti-Vehicle MANA Turret151,1192h
Spawn Beacon91,1970.8h
Nano-Armor Kit481645,47252.7h
Nanite Revive Grenade05260.2h
Nanite Healing Grenade0500h
Medical Kit82040.5h
Medical Applicator556251,13224.1h
Restoration Kit42240.2h
Motion Spotter206,6893.2h
Welding Device0560h
G40-F Ranger0960.1h
Recon Detection Device03420.5h
Shield Recharging Field108640.5h
M12 Kobalt02350h
Ammunition Package204,9822h
Anti-Infantry MANA Turret413,5813.3h
Nano-Repair Grenade03250.1h
Router01160.2h
WLT-Howler Mining Laser11711.1h

Check the help document for the dictionary if you want to learn more about words used here.


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