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Executor Sweetheart WomanOnThFloor[V6HA] WomanOnThFloor
NC BR 96

KDR: 3.17

Score: 16.9m

Last Seen: May 24th, 2019 2:17 PM
- OFFLINE - 14.7 hour(s)

Battle Rank 100 (96 total) - New Conglomerate on Miller - Outfit Leader of Toxic V6 Heavy[V6HA] Toxic V6 Heavy
NC outfit on Miller

Members: 2
Level Progress (to 101): 69%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH Breaker Rocket Pods NC6A GODSAW M20 Mustang AF-4AE Cyclone SAS-R NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,784,275 MLG Score: 3025
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.153%27.218%84815118218,6422.858330.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.117%1.954A++0.981B*-0.904D--HEAD ++ (~11.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.571B+100.302C*22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.13%1.095%28354119310,324485317921.2428325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.893%0.08C+-0.461D0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.628B+22.90.568B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.887%1.862%391111966983615031.92818138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.648A+-0.462D-1.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++4.30.655B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.536%1.739%47111961153502540.32857145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.403B-0.668D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.646B+17.10.57B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.808%80.556%47211951,260569152.21053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.901%1.924A++0.877B*0.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.59B+1.90.39B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Toxic V6 Heavy[V6HA] Toxic V6 Heavy
NC outfit on Miller

Members: 2
16.9m199.9%522 (31.3k)442 (26.5k)3.1657337,13411,7303.4595996 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197349530.951%19.325%59803:1515

18% Engineer44% Heavy Assault6% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 6:25 PMJun 6th, 2017 7:31 PMMay 26th, 2019 12:50 AM (1d) (PST)May 24th, 2019 10:49 AM (3d) (PST)May 24th, 2019 10:17 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1281979310.9730.3070.1882.2210.1383025

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,66711,82855,839581811133826,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
635.9h/26.5d 3,447 7,176 9,459 84.7k 750 1,851 5,268 43m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:4,583
Deaths:1,382
KDR:3.316
Accuracy:30.491% B**
HSR:34.257% A
NC6A GODSAW
M++
Kills:1,610
Deaths:580
KDR:2.776
Accuracy:47.213% M++
HSR:24.224% C
GD-22S
B*
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:27.206% B*
HSR:18.477% D
NS-15M AE
B++
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:28.986% B++
HSR:28.289% C++
EM1
B*
Kills:1,154
Deaths:519
KDR:2.224
Accuracy:25.592% B*
HSR:16.898% D
NC6 Gauss SAW
B**
Kills:1,153
Deaths:618
KDR:1.866
Accuracy:25.644% B**
HSR:18.994% D
EM6
B*
Kills:1,149
Deaths:472
KDR:2.434
Accuracy:26.697% B*
HSR:19.321% D
MGR-L1 Promise AE
A++
Kills:973
Deaths:280
KDR:3.475
Accuracy:34.679% A+
HSR:41.624% A++
NC05 Jackhammer
B*
Kills:575
Deaths:274
KDR:2.099
Accuracy:50.948% B*
HSR:18.087% B++
Kills:13,529
Deaths (as Heavy Assault):4,986
Deaths (to Heavy Assaults):3,532
KDR:2.7134
Kill Difference:8,543
Playtime:282.333 hours
Usage:44%
Score:7.067m
Score/min:417
Accuracy (listed only):33.051%
HSR (listed only):24.463%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A+
HSR:21.575% A
AF-19 Mercenary
B**
Kills:981
Deaths:480
KDR:2.044
Accuracy:27.508% B**
HSR:25.382% B++
GD-7F
B*
Kills:545
Deaths:267
KDR:2.041
Accuracy:28.699% B*
HSR:20.551% C++
Kills:2,694
Deaths (as Engineer):1,145
Deaths (to Engineers):2,022
KDR:2.35284
Kill Difference:1,549
Playtime:116.785 hours
Usage:18%
Score:3.212m
Score/min:458
Accuracy (listed only):39.646%
HSR (listed only):22.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,384
Deaths:417
KDR:3.319
Accuracy:34.773% B**
HSR:29.408% B+
NS Baron G5AE
A+
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A+
HSR:21.575% A
AF-4G Cyclone
B*
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B*
AF-19 Mercenary
B**
Kills:981
Deaths:480
KDR:2.044
Accuracy:27.508% B**
HSR:25.382% B++
GD-7F
B*
Kills:545
Deaths:267
KDR:2.041
Accuracy:28.699% B*
HSR:20.551% C++
Kills:5,245
Deaths (as Light Assault):1,984
Deaths (to Light Assaults):2,289
KDR:2.64365
Kill Difference:3,261
Playtime:165.488 hours
Usage:26%
Score:4.747m
Score/min:478
Accuracy (listed only):36.815%
HSR (listed only):24.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,384
Deaths:417
KDR:3.319
Accuracy:34.773% B**
HSR:29.408% B+
GR-22AE
B*
Kills:1,170
Deaths:307
KDR:3.811
Accuracy:31.986% B*
HSR:32.650% B*
NS Baron G5AE
A+
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A+
HSR:21.575% A
AF-4G Cyclone
B*
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B*
Carnage AR
B++
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.718% B++
HSR:21.250% C++
NC1 Gauss Rifle
M*
Kills:61
Deaths:33
KDR:1.848
Accuracy:30.512% A++
HSR:42.623% M*
Kills:5,110
Deaths (as Combat Medic):1,673
Deaths (to Combat Medics):1,219
KDR:3.05439
Kill Difference:3,437
Playtime:23.436 hours
Usage:4%
Score:0.712m
Score/min:506
Accuracy (listed only):36.347%
HSR (listed only):28.926%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:1,384
Deaths:417
KDR:3.319
Accuracy:34.773% B**
HSR:29.408% B+
SAS-R
A+
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:48.329% A+
HSR:80.335% A
NS-44 Commissioner
A++
Kills:1,193
Deaths:832
KDR:1.434
Accuracy:42.925% B*
HSR:35.122% A++
AF-4G Cyclone
B*
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B*
NC14 Bolt Driver
B**
Kills:65
Deaths:34
KDR:1.912
Accuracy:40.124% B++
HSR:84.615% B**
Kills:5,004
Deaths (as Infiltrator):1,968
Deaths (to Infiltrators):1,768
KDR:2.54268
Kill Difference:3,036
Playtime:40.621 hours
Usage:6%
Score:0.941m
Score/min:386
Accuracy (listed only):39.302%
HSR (listed only):51.106%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:230
Deaths:51
KDR:4.510
Accuracy:31.629% C
HSR:21.739% A
AF-34 Mattock
A**
Kills:227
Deaths:51
KDR:4.451
Accuracy:35.417% C+
HSR:27.753% A**
Kills:457
Deaths (as MAX Suit):51
Deaths (to MAX Suits):502
KDR:8.96078
Kill Difference:406
Playtime:5.010 hours
Usage:1%
Score:0.174m
Score/min:578
Accuracy (listed only):33.523%
HSR (listed only):24.746%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:4,438
V. Kills:446 N/A
Deaths:354
KDR:12.537
Accuracy:62.696% B*
KPH:113.600 A*
VKPH:11.400 A++
Breaker Rocket Pods
A++
Kills:3,313
V. Kills:355 N/A
Deaths:165
KDR:20.079
Accuracy:62.736% A++
KPH:209.100 A+
VKPH:22.400 B+
M20 Mustang
A*
Kills:1,495
V. Kills:1,377 108%
Deaths:346
KDR:4.321
Accuracy:32.755% C**
KPH:27 A
VKPH:24.800 A*
Vortek Rotary
A*
Kills:1,078
V. Kills:985 109%
Deaths:288
KDR:3.743
Accuracy:38.630% A
KPH:30.200 A
VKPH:27.500 A*
Kills:10,324 (7,011 + 0)
Deaths:1,153
KDR:8.954
VKDR:2.743
Vehicle Kills:3,163
Kill Difference:9,171
Playtime:146.122 hours
Usage:23%
Score:3.734m
Score/min:426
Piloting Accuracy:38.630%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:698
V. Kills:479 145%
Deaths:78
KDR:8.949
Accuracy:57.887% B**
KPH:37 A
VKPH:25.400 A*
Enforcer ML85
B+
Kills:115
V. Kills:140 82%
Deaths:29
KDR:3.966
Accuracy:40.536% C+
KPH:15.700 D-
VKPH:19.200 B+
E540 Halberd
B**
Kills:61
V. Kills:38 156%
Deaths:7
KDR:8.714
Accuracy:40.972% C--
KPH:32.200 C**
VKPH:20.100 B**
Kills:874 (698 + 176)
Deaths:114
KDR:7.667
VKDR:5.763
Vehicle Kills:657
Kill Difference:760
Playtime:28.081 hours
Usage:4%
Score:0.640m
Score/min:380
Driving Accuracy:57.887%
Gunner Accuracy:40.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,6464,5831,3823.316B+0.1530.491%B**34.257%A91.8A++1.3A*27849.9h9B+29.4B++
M30 Mustang AH 4,8844,43835412.537B**9.3762.696%B*N/A113.5A*11.4A++42039.1h5.3B++8.4B++
Breaker Rocket Pods 3,6683,31316520.079A+16.9162.736%A++N/A209.7A+22.5B+78915.8h8.3A13.2B**
NC6A GODSAW 1,6331,6105802.776C**0.3947.213%M++24.224%C70.3B+1C**20822.9h18.5D-39.3C+
M20 Mustang 2,8721,4953464.321B**1.1632.755%C**2.14%C+26.9A24.8A*38455.5h84.5B+258.1B+
AF-4AE Cyclone 1,3921,3844173.319A++0.1534.773%B**29.408%B+107.3AN/A28712.9h7.9B*22.6B*
SAS-R 1,2091,1952634.544B++1.3848.329%A+80.335%A70.3A+N/A19517h1.9B++4B*
NS-44 Commissioner 1,2011,1938321.434B+1.7342.925%B*35.122%A++63.1AN/A19918.9h3.6B+8.3B++
GR-22AE 1,1831,1703073.811A0.6531.986%B*32.65%B*90.7A1B+30312.9h10.2B*31.8B++
GD-22S 1,1881,1694902.386B+0.7827.206%B*18.477%D65.3A1.1A++16217.9h9.8B+36.1B++
NS Baron G5AE 1,1771,1683982.935A+0.2362.732%A+21.575%A102.5A*N/A34211.4h3.7B++5.9C++
AF-4G Cyclone 1,1731,1674222.765B+0.4030.362%B+26.05%B*63.4B+N/A20418.4h8.8B++28.9B+
NS-15M AE 1,1731,1633713.135B+0.0328.986%B++28.289%C++87.4B**N/A26013.3h10.6B+36.6B+
EM1 1,1671,1545192.224B**0.9425.592%B*16.898%D71.2A++N/A17716.2h10.8B42.2B++
NC6 Gauss SAW 1,1701,1536181.866B++1.3025.644%B**18.994%D56.8AN/A17820.3h8.6B+33.7B++
EM6 1,1751,1494722.434B+0.7326.697%B*19.321%D63.1B**1.4A**20118.2h9.8B+36.6B+
Vortek Rotary 2,0631,0782883.743B++0.5838.63%A1.484%D30.1A27.5A*33735.8h54.6B+141.4B*
AF-19 Mercenary 1,0089814802.044A++1.1227.508%B**25.382%B++30.8B*N/A12131.9h11.7B+42.4B+
MGR-L1 Promise AE 9909732803.475B++0.3134.679%A+41.624%A++117.2A++2A+3498.3h10.3B*29.6B*
Titan-150 AP 1,177698788.949B+5.7857.887%B**1.862%D36.9A25.3A*41718.9h4.3B7.5B*
NC05 Jackhammer 5805752742.099B*1.0750.948%B*18.087%B++76.7A+N/A1997.5h4B*7.9B+
NS Decimator 8485461334.105M**0.9473.062%A+2.015%C+68.3A*37.8M+5158h4.2B+5.7B*
GD-7F 5505452672.041B**1.1228.699%B*20.551%C++64.1A++N/A2068.5h11.3B++39.2B++
Shrike 6093222741.175B*1.9968.722%A+2.484%C+26C*23.1A++30112.4h9D*13.1C+
AF-34 Mattock 230230514.51B+1.3431.629%C21.739%A57.5B*N/A1894h4.7B++14.7B+
AF-34 Mattock 229227514.451B+1.2935.417%C+27.753%A**56.8B**N/A2144h5.4B++15.2B+
Carnage AR 161160961.667B1.5027.718%B++21.25%C++47.1B*N/A1543.4h12.3B+44.4B++
Anti-Vehicle Grenade 1971451145N/A141.8343.498%D-N/A241.7D86.7C+15800.6h6.6C15.2C--
C-4 176125363.472A+0.3137.137%A*N/A37.9D--15.5D--4573.3h1.3B+3.6B**
Enforcer ML85 255115293.966C+0.8040.536%C+1.739%C15.8D-19.2B+2817.3h17.1D*42.2D
Frag Grenade 7777177N/A73.8348.074%B+N/A385CN/A25790.2h3.7C*7.8B
NC14 Bolt Driver 6665341.912C++1.2540.124%B++84.615%B**26C*N/A1502.5h2B**5B*
NC1 Gauss Rifle 6161331.848B++1.3230.512%A++42.623%M*61A**N/A5061h8.2A++26.9A
E540 Halberd 996178.714C++5.5540.972%C--N/A32.1C**20B**3871.9h4.8B++11.8B+
Heartstring 6560321.875B*1.2964.674%A36.667%B++85.7M**7.1C**2650.7h4C++6.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25230.3h
Nano-Armor Kit106179,62819h
Nanite Revive Grenade01810.1h
Medical Kit1,1937,34460h
Medical Applicator2313,4351.1h
Hardlight Dagger4976326.1h
Motion Spotter61,8561h
Recon Detection Device11750.3h
Ammunition Package12880.2h
Anti-Infantry MANA Turret3530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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