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Director General Imperator WomanOnThFloor[V6HA] WomanOnThFloor
NC BR 96

KDR: 3.02

Score: 14.2m

Last Seen: Dec 3rd, 2018 5:35 PM
- OFFLINE - 291.2 hour(s)

Battle Rank 96 - New Conglomerate on Miller - Outfit Leader of Toxic V6 Heavy[V6HA] Toxic V6 Heavy
NC outfit on Miller

Members: 2
Level Progress (to 97): 93%
Level 100 Progress: 75% 159h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods LA1 Anchor NC6A GODSAW M20 Mustang AF-4AE Cyclone GR-22AE GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,803,491 MLG Score: 2241
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 9.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.347%24.721%70114100815,5662.825560.193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.08%1.431A0.638B+-0.165CHEAD ++ (~10.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.562B+9.30.349C**23.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.424%1.109%2601410189,015454302719.8568298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.693%-0.003C+-0.461D0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.589B+24.70.532B+41.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.531%2.158%354110215563114421.78778126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.53A+-0.31C-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++4.50.638B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.517%1.869%47110211073232260.33126947%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.408B-0.632D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.632B+17.60.551B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.44%78.408%4721020741469111.5766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.482%1.709A++0.74B++0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.556B+20.361C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Toxic V6 Heavy[V6HA] Toxic V6 Heavy
NC outfit on Miller

Members: 2
14.2m205.4%491 (29.5k)416 (25k)3.0184830,22110,0123.3265196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022277129.611%16.505%48903:2513

19% Engineer42% Heavy Assault28% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 6:25 PMJun 6th, 2017 7:31 PMDec 13th, 2018 11:18 PM (2d) (PST)Dec 3rd, 2018 1:37 PM (12d) (PST)Dec 3rd, 2018 1:35 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0701868840.8850.2930.1462.1050.1402241

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,18011,14753,03353189126824,933

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
569.3h/23.7d 3,084 4,988 7,849 71.9k 653 1,634 4,784 36.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,608
Deaths:888
KDR:2.937
Accuracy:28.101% B++
HSR:28.068% B+
NC6A GODSAW
C+
Kills:1,507
Deaths:553
KDR:2.725
Accuracy:27.869% C+
HSR:23.092% C--
GD-22S
B*
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:27.206% B*
HSR:18.477% D
NS-15M AE
B++
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:28.986% B++
HSR:28.289% C*
EM1
B*
Kills:1,154
Deaths:519
KDR:2.224
Accuracy:25.592% B*
HSR:16.898% D
NC6 Gauss SAW
B**
Kills:1,153
Deaths:618
KDR:1.866
Accuracy:25.644% B**
HSR:18.994% D
EM6
B**
Kills:1,149
Deaths:472
KDR:2.434
Accuracy:26.697% B**
HSR:19.321% D
NC05 Jackhammer
C**
Kills:295
Deaths:188
KDR:1.569
Accuracy:46.009% C**
HSR:14.915% C+
Kills:10,198
Deaths (as Heavy Assault):4,099
Deaths (to Heavy Assaults):2,990
KDR:2.48792
Kill Difference:6,099
Playtime:241.909 hours
Usage:42%
Score:5.428m
Score/min:374
Accuracy (listed only):29.513%
HSR (listed only):21.007%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A++
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A++
HSR:21.575% A
AF-19 Mercenary
B*
Kills:761
Deaths:427
KDR:1.782
Accuracy:26.204% B*
HSR:24.310% B+
GD-7F
B*
Kills:438
Deaths:234
KDR:1.872
Accuracy:28.436% B*
HSR:18.037% C
Kills:2,367
Deaths (as Engineer):1,059
Deaths (to Engineers):1,781
KDR:2.23513
Kill Difference:1,308
Playtime:106.614 hours
Usage:19%
Score:2.770m
Score/min:433
Accuracy (listed only):39.124%
HSR (listed only):21.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,182
Deaths:356
KDR:3.320
Accuracy:33.949% B**
HSR:27.919% B+
NS Baron G5AE
A++
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A++
HSR:21.575% A
AF-4G Cyclone
B*
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B*
AF-19 Mercenary
B*
Kills:761
Deaths:427
KDR:1.782
Accuracy:26.204% B*
HSR:24.310% B+
GD-7F
B*
Kills:438
Deaths:234
KDR:1.872
Accuracy:28.436% B*
HSR:18.037% C
Kills:4,716
Deaths (as Light Assault):1,837
Deaths (to Light Assaults):1,975
KDR:2.56723
Kill Difference:2,879
Playtime:160.781 hours
Usage:28%
Score:4.513m
Score/min:468
Accuracy (listed only):36.337%
HSR (listed only):23.578%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,182
Deaths:356
KDR:3.320
Accuracy:33.949% B**
HSR:27.919% B+
GR-22AE
B**
Kills:1,170
Deaths:307
KDR:3.811
Accuracy:31.986% B*
HSR:32.650% B**
NS Baron G5AE
A++
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A++
HSR:21.575% A
AF-4G Cyclone
B*
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B*
Carnage AR
B++
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.718% B++
HSR:21.250% C++
Kills:4,847
Deaths (as Combat Medic):1,579
Deaths (to Combat Medics):1,033
KDR:3.06966
Kill Difference:3,268
Playtime:22.659 hours
Usage:4%
Score:0.694m
Score/min:511
Accuracy (listed only):37.349%
HSR (listed only):25.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:1,182
Deaths:356
KDR:3.320
Accuracy:33.949% B**
HSR:27.919% B+
AF-4G Cyclone
B*
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B*
NS-44 Commissioner
A++
Kills:785
Deaths:610
KDR:1.287
Accuracy:41.144% B++
HSR:34.777% A++
SAS-R
A
Kills:676
Deaths:167
KDR:4.048
Accuracy:47.144% A
HSR:77.811% B**
NC14 Bolt Driver
B**
Kills:65
Deaths:34
KDR:1.912
Accuracy:40.124% B++
HSR:84.615% B**
Kills:3,875
Deaths (as Infiltrator):1,589
Deaths (to Infiltrators):1,520
KDR:2.43864
Kill Difference:2,286
Playtime:30.784 hours
Usage:5%
Score:0.633m
Score/min:343
Accuracy (listed only):38.544%
HSR (listed only):50.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:207
Deaths:41
KDR:5.049
Accuracy:31.521% C--
HSR:27.536% A*
AF-34 Mattock
A+
Kills:200
Deaths:41
KDR:4.878
Accuracy:27.412% D
HSR:22.500% A+
Kills:407
Deaths (as MAX Suit):41
Deaths (to MAX Suits):426
KDR:9.92683
Kill Difference:366
Playtime:4.464 hours
Usage:1%
Score:0.156m
Score/min:584
Accuracy (listed only):29.467%
HSR (listed only):25.018%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:3,311
V. Kills:375 N/A
Deaths:308
KDR:10.750
Accuracy:60.583% B+
KPH:96.100 A+
VKPH:10.900 A++
Breaker Rocket Pods
A++
Kills:3,279
V. Kills:352 N/A
Deaths:165
KDR:19.873
Accuracy:62.568% A++
KPH:207.300 A++
VKPH:22.300 B++
M20 Mustang
A*
Kills:1,433
V. Kills:1,344 107%
Deaths:336
KDR:4.265
Accuracy:32.522% C**
KPH:26.300 B**
VKPH:24.700 A*
Vortek Rotary
A*
Kills:992
V. Kills:940 105%
Deaths:281
KDR:3.530
Accuracy:37.963% A
KPH:28.500 B**
VKPH:27 A*
Kills:9,015 (5,736 + 0)
Deaths:1,090
KDR:8.271
VKDR:2.762
Vehicle Kills:3,011
Kill Difference:7,925
Playtime:139.588 hours
Usage:25%
Score:3.414m
Score/min:408
Piloting Accuracy:37.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:556
V. Kills:418 133%
Deaths:68
KDR:8.176
Accuracy:56.531% B*
KPH:33.300 B**
VKPH:25 A*
Enforcer ML85
B+
Kills:107
V. Kills:137 78%
Deaths:29
KDR:3.690
Accuracy:40.517% C+
KPH:14.900 D-
VKPH:19.100 B+
Kills:663 (556 + 107)
Deaths:97
KDR:6.835
VKDR:5.722
Vehicle Kills:555
Kill Difference:566
Playtime:23.861 hours
Usage:4%
Score:0.516m
Score/min:360
Driving Accuracy:56.531%
Gunner Accuracy:40.517%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,6863,31130810.75B++7.7360.583%B+N/A96.3A+10.9A++35034.4h5.4B++8.9B++
Breaker Rocket Pods 3,6313,27916519.873A++16.8562.568%A++N/A207.5A++22.3B++78415.8h8.2B**13.1B**
LA1 Anchor 2,6282,6088882.937B0.0828.101%B++28.068%B+76.3B**N/A20434.2h9.2B+32.8B+
NC6A GODSAW 1,5301,5075532.725C*0.2927.869%C+23.092%C--71.8B+1.1C++18921h8.2C++29.3B
M20 Mustang 2,7771,4333364.265B**1.2532.522%C**2.163%C++26.3B**24.7A*38354.5h85.6B+263.1B+
AF-4AE Cyclone 1,1871,1823563.32A+0.3033.949%B**27.919%B+106.5AN/A27011.1h7.9B++23.2B++
GR-22AE 1,1831,1703073.811A0.7931.986%B*32.65%B**90.7A1B+30312.9h10.2B*31.8B*
GD-22S 1,1881,1694902.386B+0.6327.206%B*18.477%D65.3A1.1A++15917.9h9.8B+36.1B++
NS Baron G5AE 1,1771,1683982.935A+0.0862.732%A++21.575%A102.5A*N/A34211.4h3.7B++5.9C++
AF-4G Cyclone 1,1731,1674222.765B++0.2530.362%B+26.05%B*63.4BN/A20418.4h8.8B+28.9B+
NS-15M AE 1,1731,1633713.135B+0.1228.986%B++28.289%C*87.4B**N/A26013.3h10.6B+36.6B+
EM1 1,1671,1545192.224B**0.7925.592%B*16.898%D71.2A+N/A17516.2h10.8B42.2B+
NC6 Gauss SAW 1,1701,1536181.866B++1.1525.644%B**18.994%D56.8AN/A16820.3h8.6B+33.7B++
EM6 1,1751,1494722.434B++0.5826.697%B**19.321%D63.1B*1.4M20018.2h9.8B+36.6B+
Vortek Rotary 1,9329922813.53B++0.5137.963%A1.411%D28.4B**26.9A*33234.9h55.7B+146.8B++
NS-44 Commissioner 7907856101.287B1.7341.144%B++34.777%A++53B*N/A17014.8h3.9C++9.4B+
AF-19 Mercenary 7797614271.782B**1.2426.204%B*24.31%B+25.4B+N/A9830h12.3B47.1B+
SAS-R 6866761674.048B+1.0347.144%A77.811%B**57.3B**N/A16111.8h2B+4.3B++
Titan-150 AP 974556688.176B+5.1656.531%B*2.158%C-33.3B**25A*40116.7h4.5C++8B+
GD-7F 4424382341.872B*1.1528.436%B*18.037%C58.4A+N/A1857.5h11.5B+40.5B+
NS Decimator 525329784.218M**1.2071.665%A2.128%C+62.1A++37A*4765.3h4.2B+5.9B*
Shrike 6093222741.175B*1.8468.722%A+2.484%C26C++23.1A+29612.4h9D--13.1C+
NC05 Jackhammer 2972951881.569C**1.4546.009%C**14.915%C+51.8B+N/A1335.7h4.6B10.1B
AF-34 Mattock 208207415.049B++2.0331.521%C--27.536%A*60.9AN/A2203.4h4.6B**14.6B+
AF-34 Mattock 200200414.878B+1.8627.412%D22.5%A+58.8B**N/A1853.4h4B**14.7B+
Carnage AR 161160961.667C**1.3527.718%B++21.25%C++47.1B*N/A1463.4h12.3B+44.4B+
Anti-Vehicle Grenade 1591151115N/A111.9842.591%D--N/A230D88C+15100.5h6.7C15.8D
Enforcer ML85 244107293.69C0.6740.517%C+1.869%C14.9D-19B+2667.2h17.6D--43.4D-
C-4 147103343.029A0.0135.176%A++N/A34.3D--14.7D--4203h1.4C**3.9B++
Frag Grenade 7171171N/A67.9848.094%C**N/A355DN/A25140.2h3.7C*7.8C**
NC14 Bolt Driver 6665341.912C++1.1140.124%B++84.615%B**26C*N/A1442.5h2B*5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3560.8h
Spawn Beacon24130.2h
Nano-Armor Kit102160,79917.5h
Nanite Revive Grenade01730h
Medical Kit1,0386,10355.5h
Medical Applicator2213,0861h
Hardlight Dagger4976326.1h
Recon Detection Device11750.3h
Ammunition Package12640.2h
Anti-Infantry MANA Turret3520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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