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Director General Sweetheart WomanOnThFloor[V6HA] WomanOnThFloor
NC BR 99

KDR: 3.06

Score: 15.2m

Last Seen: Feb 17th, 2019 2:00 PM
- OFFLINE - 57.1 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of Toxic V6 Heavy[V6HA] Toxic V6 Heavy
NC outfit on Miller

Members: 1
Level Progress (to 100): 0%
Level 100 Progress: 81% 121h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods LA1 Anchor NC6A GODSAW M20 Mustang AF-4AE Cyclone GR-22AE GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,173,787 MLG Score: 2537
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.651%25.668%73515100716,5342.776960.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.096%1.469A+0.729B++-0.169CHEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.568B+9.20.353C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.719%1.12%2645410189,375468308820.032303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.687%0.014C+-0.468D0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.595B+24.50.537B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.893%2.031%390110216403264781.95719134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.57A+-0.375C--1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++4.30.66B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.536%1.739%49110211153342390.34328448%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.405B-0.633D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.634B+17.10.554B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.056%79.243%4921020925518131.78571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.676%1.765A++0.798B++0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+20.38C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Toxic V6 Heavy[V6HA] Toxic V6 Heavy
NC outfit on Miller

Members: 1
15.2m203.2%502 (30.1k)425 (25.5k)3.0600632,86510,7403.3642599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022303029.845%17.876%53403:2013

19% Engineer43% Heavy Assault6% Infiltrator27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 6:25 PMJun 6th, 2017 7:31 PMFeb 17th, 2019 1:00 PM (2d) (PST)Feb 17th, 2019 12:17 PM (2d) (PST)Feb 17th, 2019 10:00 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0851928930.9180.3000.1642.1490.1392537

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,11711,50853,609551810129825,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
596.5h/24.9d 3,267 5,875 8,460 76.9k 689 1,721 4,981 38.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:3,117
Deaths:1,037
KDR:3.006
Accuracy:29.010% B*
HSR:30.735% B++
NC6A GODSAW
C+
Kills:1,561
Deaths:567
KDR:2.753
Accuracy:28.140% C+
HSR:23.767% C-
GD-22S
B*
Kills:1,169
Deaths:490
KDR:2.386
Accuracy:27.206% B*
HSR:18.477% D
NS-15M AE
B++
Kills:1,163
Deaths:371
KDR:3.135
Accuracy:28.986% B++
HSR:28.289% C++
EM1
B*
Kills:1,154
Deaths:519
KDR:2.224
Accuracy:25.592% B*
HSR:16.898% D
NC6 Gauss SAW
B**
Kills:1,153
Deaths:618
KDR:1.866
Accuracy:25.644% B**
HSR:18.994% D
EM6
B*
Kills:1,149
Deaths:472
KDR:2.434
Accuracy:26.697% B*
HSR:19.321% D
MGR-L1 Promise AE
A+
Kills:716
Deaths:196
KDR:3.653
Accuracy:34.229% A+
HSR:40.643% A+
NC05 Jackhammer
B
Kills:328
Deaths:202
KDR:1.624
Accuracy:47.068% B
HSR:15.549% C*
Kills:11,510
Deaths (as Heavy Assault):4,472
Deaths (to Heavy Assaults):3,237
KDR:2.57379
Kill Difference:7,038
Playtime:257.791 hours
Usage:43%
Score:6.064m
Score/min:392
Accuracy (listed only):30.286%
HSR (listed only):23.630%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A+
HSR:21.575% B**
AF-19 Mercenary
B*
Kills:805
Deaths:440
KDR:1.830
Accuracy:26.629% B*
HSR:24.721% B+
GD-7F
B*
Kills:491
Deaths:245
KDR:2.004
Accuracy:28.623% B*
HSR:20.163% C++
Kills:2,464
Deaths (as Engineer):1,083
Deaths (to Engineers):1,888
KDR:2.27516
Kill Difference:1,381
Playtime:111.819 hours
Usage:19%
Score:2.979m
Score/min:444
Accuracy (listed only):39.328%
HSR (listed only):22.153%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:1,262
Deaths:384
KDR:3.286
Accuracy:34.406% B**
HSR:28.288% B
NS Baron G5AE
A+
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A+
HSR:21.575% B**
AF-4G Cyclone
B++
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B++
AF-19 Mercenary
B*
Kills:805
Deaths:440
KDR:1.830
Accuracy:26.629% B*
HSR:24.721% B+
GD-7F
B*
Kills:491
Deaths:245
KDR:2.004
Accuracy:28.623% B*
HSR:20.163% C++
Kills:4,893
Deaths (as Light Assault):1,889
Deaths (to Light Assaults):2,098
KDR:2.59026
Kill Difference:3,004
Playtime:161.850 hours
Usage:27%
Score:4.552m
Score/min:469
Accuracy (listed only):36.551%
HSR (listed only):24.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:1,262
Deaths:384
KDR:3.286
Accuracy:34.406% B**
HSR:28.288% B
GR-22AE
B*
Kills:1,170
Deaths:307
KDR:3.811
Accuracy:31.986% B++
HSR:32.650% B*
NS Baron G5AE
A+
Kills:1,168
Deaths:398
KDR:2.935
Accuracy:62.732% A+
HSR:21.575% B**
AF-4G Cyclone
B++
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B++
Carnage AR
B+
Kills:160
Deaths:96
KDR:1.667
Accuracy:27.718% B+
HSR:21.250% C++
NC1 Gauss Rifle
M*
Kills:61
Deaths:31
KDR:1.968
Accuracy:30.270% A+
HSR:42.623% M*
Kills:4,988
Deaths (as Combat Medic):1,638
Deaths (to Combat Medics):1,108
KDR:3.04518
Kill Difference:3,350
Playtime:23.389 hours
Usage:4%
Score:0.712m
Score/min:507
Accuracy (listed only):36.246%
HSR (listed only):28.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B**
Kills:1,262
Deaths:384
KDR:3.286
Accuracy:34.406% B**
HSR:28.288% B
AF-4G Cyclone
B++
Kills:1,167
Deaths:422
KDR:2.765
Accuracy:30.362% B+
HSR:26.050% B++
NS-44 Commissioner
A++
Kills:952
Deaths:713
KDR:1.335
Accuracy:42.014% B++
HSR:34.979% A++
SAS-R
A
Kills:860
Deaths:191
KDR:4.503
Accuracy:47.692% A
HSR:78.837% B**
NC14 Bolt Driver
B**
Kills:65
Deaths:34
KDR:1.912
Accuracy:40.124% B++
HSR:84.615% B**
Kills:4,306
Deaths (as Infiltrator):1,744
Deaths (to Infiltrators):1,622
KDR:2.46904
Kill Difference:2,562
Playtime:34.431 hours
Usage:6%
Score:0.740m
Score/min:358
Accuracy (listed only):38.920%
HSR (listed only):50.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:230
Deaths:51
KDR:4.510
Accuracy:31.629% C
HSR:21.739% A
AF-34 Mattock
A**
Kills:227
Deaths:51
KDR:4.451
Accuracy:35.417% C+
HSR:27.753% A**
Kills:457
Deaths (as MAX Suit):51
Deaths (to MAX Suits):452
KDR:8.96078
Kill Difference:406
Playtime:5.010 hours
Usage:1%
Score:0.174m
Score/min:578
Accuracy (listed only):33.523%
HSR (listed only):24.746%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:3,566
V. Kills:389 N/A
Deaths:319
KDR:11.179
Accuracy:61.037% B++
KPH:100.100 A+
VKPH:10.900 A++
Breaker Rocket Pods
A++
Kills:3,298
V. Kills:354 N/A
Deaths:165
KDR:19.988
Accuracy:62.685% A++
KPH:208.100 A
VKPH:22.300 B+
M20 Mustang
A*
Kills:1,471
V. Kills:1,364 108%
Deaths:342
KDR:4.301
Accuracy:32.644% C**
KPH:26.700 A
VKPH:24.800 A*
Vortek Rotary
A*
Kills:1,040
V. Kills:965 108%
Deaths:285
KDR:3.649
Accuracy:38.525% A
KPH:29.400 B**
VKPH:27.300 A*
Kills:9,375 (6,077 + 0)
Deaths:1,111
KDR:8.438
VKDR:2.765
Vehicle Kills:3,072
Kill Difference:8,264
Playtime:141.935 hours
Usage:24%
Score:3.492m
Score/min:410
Piloting Accuracy:38.525%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:640
V. Kills:454 141%
Deaths:74
KDR:8.649
Accuracy:56.893% B*
KPH:35.800 A
VKPH:25.400 A*
Enforcer ML85
B+
Kills:115
V. Kills:140 82%
Deaths:29
KDR:3.966
Accuracy:40.536% C+
KPH:15.700 D-
VKPH:19.200 B+
E540 Halberd
B**
Kills:56
V. Kills:37 147%
Deaths:7
KDR:8
Accuracy:39.559% D
KPH:30.900 C++
VKPH:20.400 B**
Kills:811 (640 + 171)
Deaths:110
KDR:7.373
VKDR:5.736
Vehicle Kills:631
Kill Difference:701
Playtime:26.991 hours
Usage:5%
Score:0.612m
Score/min:378
Driving Accuracy:56.893%
Gunner Accuracy:39.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,9553,56631911.179B*8.1261.037%B++N/A100.2A+10.9A++36035.6h5.4B++8.8B++
Breaker Rocket Pods 3,6523,29816519.988A++16.9362.685%A++N/A208.7A22.4B+78615.8h8.3A13.2B*
LA1 Anchor 3,1453,1171,0373.006C**0.0529.01%B*30.735%B++80.8AN/A22638.6h9.2B+31.7B+
NC6A GODSAW 1,5841,5615672.753C**0.3128.14%C+23.767%C-72.6B+1.1B+19621.5h8.2C++29B
M20 Mustang 2,8351,4713424.301B**1.2432.644%C**2.175%C++26.7A24.8A*38355.1h85B+260.3B+
AF-4AE Cyclone 1,2701,2623843.286A+0.2334.406%B**28.288%B106.1B**N/A27311.9h7.9B*23.1B++
GR-22AE 1,1831,1703073.811A0.7531.986%B++32.65%B*90.7A1B+30312.9h10.2B++31.8B++
GD-22S 1,1881,1694902.386B+0.6727.206%B*18.477%D65.3B**1.1A++16017.9h9.8B+36.1B+
NS Baron G5AE 1,1771,1683982.935A+0.1362.732%A+21.575%B**102.5A*N/A34211.4h3.7B++5.9C+
AF-4G Cyclone 1,1731,1674222.765B++0.3030.362%B+26.05%B++63.4BN/A20418.4h8.8B+28.9B+
NS-15M AE 1,1731,1633713.135B+0.0728.986%B++28.289%C++87.4B**N/A26013.3h10.6B+36.6B+
EM1 1,1671,1545192.224B**0.8425.592%B*16.898%D71.2A++N/A17616.2h10.8B42.2B++
NC6 Gauss SAW 1,1701,1536181.866B++1.1925.644%B**18.994%D56.8AN/A17220.3h8.6B+33.7B+
EM6 1,1751,1494722.434B++0.6326.697%B*19.321%D63.1B**1.4A**20018.2h9.8B+36.6B+
Vortek Rotary 2,0051,0402853.649B++0.5938.525%A1.442%C--29.4B**27.3A*33435.4h55.5B+144.1B*
NS-44 Commissioner 9589527131.335B+1.7342.014%B++34.979%A++57.7B*N/A18416.5h3.7C**8.8B+
SAS-R 8728601914.503B++1.4447.692%A78.837%B**63.2B**N/A17513.6h2B+4.1B*
AF-19 Mercenary 8248054401.83A1.2326.629%B*24.721%B+26.4B+N/A10530.5h12.3B46.1B+
MGR-L1 Promise AE 7287161963.653B*0.5934.229%A+40.643%A+119.3A*2A+3596h9.9B*29B**
Titan-150 AP 1,094640748.649B+5.5956.893%B*2.031%C-35.8A25.4A*41817.9h4.3B+7.5B*
GD-7F 4964912452.004B*1.0628.623%B*20.163%C++62.2A+N/A1967.9h11.4B++39.8B+
NS Decimator 6303981003.98M**0.9272.633%A+2.261%C+64.2A++37.4A**4886.2h4.2B+5.8B*
NC05 Jackhammer 3303282021.624B1.4447.068%B15.549%C*54.7B+N/A1546h4.6B9.7B
Shrike 6093222741.175B*1.8968.722%A+2.484%C+26C*23.1A+30012.4h9D--13.1C+
AF-34 Mattock 230230514.51B+1.4531.629%C21.739%A57.5B*N/A1864h4.7B++14.7B+
AF-34 Mattock 229227514.451B+1.3935.417%C+27.753%A**56.8B*N/A2104h5.4B++15.2B+
Carnage AR 161160961.667C**1.3927.718%B+21.25%C++47.1B++N/A1523.4h12.3B+44.4B+
Anti-Vehicle Grenade 1741271127N/A123.9442.893%D-N/A211.7D78.3C14940.6h6.7C15.7C--
Enforcer ML85 255115293.966C+0.9140.536%C+1.739%C15.8D-19.2B+2797.3h17.1D*42.2D
C-4 155108343.176A0.1235.784%A++N/A34.8D--15.2D--4353.1h1.4C**3.8B*
Frag Grenade 7474174N/A70.9447.803%BN/A370C-N/A24830.2h3.7C*7.7B
NC14 Bolt Driver 6665341.912C++1.1540.124%B++84.615%B**26C*N/A1482.5h2B**5B*
NC1 Gauss Rifle 6161311.968B*1.0930.27%A+42.623%M*67.8M+N/A4620.9h8.1A++26.8A
Heartstring 6157301.9B++1.1652.756%B++38.597%B*95M**6.7C++2690.6h2.4C**4.5B+
E540 Halberd 935678C++4.9439.559%DN/A31.1C*20.6B**3841.8h4.8B*12.1B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,5360.8h
Nano-Armor Kit105170,46618.3h
Spawn Beacon24670.3h
Nanite Revive Grenade01800.1h
Medical Kit1,1066,63856.8h
Medical Applicator2313,3971.1h
Hardlight Dagger4976326.1h
Recon Detection Device11750.3h
Ammunition Package12770.2h
Anti-Infantry MANA Turret3530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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