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Sentinel Undertaker WonderPetz[GR81] WonderPetz
NC BR 74

KDR: 1.32

Score: 30.5m

Last Seen: Oct 19th, 2019 4:28 AM
- OFFLINE - 222.9 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Emerald
Level Progress (to 75): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand L100 Python HEAT C75 Viper L100 Python AP M96 Mjolnir-H Bouncing Betty Tank Mine Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.076%55.043%15451012738,9731.150390.167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.471%1.322A5.107S-3.965T*HEAD ++ (~41.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.522B+9.90.303C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.874%2.076%255612775,299217329602.43856179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.627%-1.082D*-0.275C0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.6-1.33D**26.8-1.146D*62.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.146%2.373%63812751,51717956630.844655228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%-1.393D**-0.519D0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.5-1.588F65.9-0.636D245.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.5m806.8%201 (12.1k)178 (10.7k)1.3170526,71120,2811.7619974 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283189623.348%20.392%47608:243

32% Engineer56% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2015 6:37 AMJun 14th, 2019 3:37 AMOct 19th, 2019 9:23 PM (225d) (PST)Oct 19th, 2019 3:42 AM (226d) (PST)Oct 19th, 2019 12:28 AM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
471424290.1570.1190.0321.6430.047287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2732,51325,76097299310,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2843.9h/118.5d 9,024 5,447 15,509 280.4k 871 4,170 8,040 80.4m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D*
Kills:374
Deaths:1,554
KDR:0.241
Accuracy:18.274% D*
HSR:14.439% D*
NSX Tanto
D
Kills:224
Deaths:626
KDR:0.358
Accuracy:23.635% D
HSR:19.643% D--
MGR-M1 Bishop
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:28.244% N/A
HSR:40% N/A
Kills:648
Deaths (as Engineer):2,202
Deaths (to Engineers):6,897
KDR:0.29428
Kill Difference:1,554
Playtime:908.711 hours
Usage:32%
Score:12.251m
Score/min:225
Accuracy (listed only):23.384%
HSR (listed only):24.694%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:51
Deaths:306
KDR:0.167
Accuracy:13.415% D**
HSR:23.529% C+
Kills:51
Deaths (as Heavy Assault):306
Deaths (to Heavy Assaults):3,791
KDR:0.16667
Kill Difference:255
Playtime:108.078 hours
Usage:4%
Score:1.025m
Score/min:158
Accuracy (listed only):13.415%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:6,897
Deaths:3,564
KDR:1.935
Accuracy:45.837% B
HSR:65.869% A++
NS-7 PDW
D
Kills:587
Deaths:1,937
KDR:0.303
Accuracy:18.594% D*
HSR:14.140% D
NS-61 Emissary
B++
Kills:348
Deaths:811
KDR:0.429
Accuracy:33.504% B++
HSR:16.092% C
NS-44 Commissioner
A
Kills:240
Deaths:404
KDR:0.594
Accuracy:37.608% C+
HSR:33.750% A
Soldier Soaker
B++
Kills:187
Deaths:189
KDR:0.989
Accuracy:42.048% B++
HSR:12.300% C
NS-357 Underboss
A+
Kills:100
Deaths:162
KDR:0.617
Accuracy:40.319% C**
HSR:37% A+
MGR-S1 Gladius
B
Kills:86
Deaths:267
KDR:0.322
Accuracy:22.139% D--
HSR:25.581% B
NS-AM7 Archer
C**
Kills:66
Deaths:181
KDR:0.365
Accuracy:60.944% C**
HSR:10.606% D-
Kills:8,511
Deaths (as Infiltrator):7,515
Deaths (to Infiltrators):3,151
KDR:1.13253
Kill Difference:996
Playtime:1,583.529 hours
Usage:56%
Score:14.223m
Score/min:150
Accuracy (listed only):37.624%
HSR (listed only):26.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:587
Deaths:1,937
KDR:0.303
Accuracy:18.594% D*
HSR:14.140% D
Razor GD-23
D*
Kills:374
Deaths:1,554
KDR:0.241
Accuracy:18.274% D*
HSR:14.439% D*
NSX Tanto
D
Kills:224
Deaths:626
KDR:0.358
Accuracy:23.635% D
HSR:19.643% D--
MGR-S1 Gladius
B
Kills:86
Deaths:267
KDR:0.322
Accuracy:22.139% D--
HSR:25.581% B
Kills:1,271
Deaths (as Light Assault):4,384
Deaths (to Light Assaults):2,942
KDR:0.28992
Kill Difference:3,113
Playtime:210.801 hours
Usage:7%
Score:2.723m
Score/min:215
Accuracy (listed only):20.660%
HSR (listed only):18.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:587
Deaths:1,937
KDR:0.303
Accuracy:18.594% D*
HSR:14.140% D
MGR-S1 Gladius
B
Kills:86
Deaths:267
KDR:0.322
Accuracy:22.139% D--
HSR:25.581% B
Kills:673
Deaths (as Combat Medic):2,204
Deaths (to Combat Medics):1,200
KDR:0.30535
Kill Difference:1,531
Playtime:20.564 hours
Usage:1%
Score:0.218m
Score/min:177
Accuracy (listed only):20.366%
HSR (listed only):19.861%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:1,728
V. Kills:868 199%
Deaths:722
KDR:2.393
Accuracy:46.550% C--
KPH:21.600 D
VKPH:10.800 C
C75 Viper
C+
Kills:1,442
V. Kills:412 349%
Deaths:442
KDR:3.262
Accuracy:30.623% D-
KPH:29.600 C+
VKPH:8.500 C+
L100 Python AP
D
Kills:1,122
V. Kills:887 126%
Deaths:584
KDR:1.921
Accuracy:45.236% D*
KPH:19.300 D*
VKPH:15.300 D
Skyguard
C+
Kills:699
V. Kills:463 151%
Deaths:328
KDR:2.131
Accuracy:27.060% C-
KPH:14.800 C+
VKPH:9.800 C+
L100 Python HESH
B+
Kills:482
V. Kills:134 357%
Deaths:72
KDR:6.694
Accuracy:46.174% C
KPH:38.900 D
VKPH:10.800 B+
Kills:5,473 (5,473 + 0)
Deaths:2,148
KDR:2.548
VKDR:1.287
Vehicle Kills:2,764
Kill Difference:3,325
Playtime:246.374 hours
Usage:9%
Score:2.341m
Score/min:158
Driving Accuracy:46.174%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
D-
Kills:362
V. Kills:160 225%
Deaths:70
KDR:5.171
Accuracy:15.328% F--
KPH:18.200 D-
VKPH:8 D-
E540 Halberd
C+
Kills:328
V. Kills:94 345%
Deaths:49
KDR:6.694
Accuracy:35.157% D**
KPH:29.600 C+
VKPH:8.500 D*
Titan-150 HEAT
C++
Kills:160
V. Kills:81 195%
Deaths:69
KDR:2.319
Accuracy:49.980% B
KPH:20 C
VKPH:10.100 C++
Titan-150 AP
D--
Kills:148
V. Kills:115 128%
Deaths:94
KDR:1.574
Accuracy:38.017% D**
KPH:12.800 D*
VKPH:10 D--
Halberd SE
F
Kills:114
V. Kills:45 248%
Deaths:5
KDR:22.800
Accuracy:33.333% F--
KPH:18.700 F-
VKPH:7.400 F
Kills:1,112 (308 + 804)
Deaths:287
KDR:3.875
VKDR:1.725
Vehicle Kills:495
Kill Difference:825
Playtime:56.595 hours
Usage:2%
Score:0.710m
Score/min:209
Driving Accuracy:38.017%
Gunner Accuracy:33.333%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:772
V. Kills:804 96%
Deaths:557
KDR:1.386
Accuracy:41.271% D--
KPH:14 F
VKPH:14.600 D*
E540 Halberd-H
D**
Kills:151
V. Kills:92 162%
Deaths:141
KDR:1.071
Accuracy:44.782% D**
KPH:12.500 D**
VKPH:7.600 F
G30 Walker
B+
Kills:65
V. Kills:36 176%
Deaths:13
KDR:5
Accuracy:39.433% B+
KPH:14.800 D-
VKPH:8.200 D--
Kills:988 (0 + 988)
Deaths:711
KDR:1.390
VKDR:1.311
Vehicle Kills:932
Kill Difference:277
Playtime:71.441 hours
Usage:3%
Score:0.751m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:39.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:519
V. Kills:132 390%
Deaths:155
KDR:3.348
Accuracy:16.019% F--
KPH:22.200 D--
VKPH:5.600 D
G30 Walker
D-
Kills:167
V. Kills:92 180%
Deaths:72
KDR:2.319
Accuracy:18.861% F
KPH:8.700 D-
VKPH:4.800 D-
M60-G Bulldog
D
Kills:137
V. Kills:34 391%
Deaths:89
KDR:1.539
Accuracy:21.860% D**
KPH:14.900 D-
VKPH:3.700 D
M20 Basilisk
D-
Kills:90
V. Kills:35 250%
Deaths:58
KDR:1.552
Accuracy:19.913% F--
KPH:11.500 D-
VKPH:4.500 D-
M20 Basilisk
D-
Kills:60
V. Kills:57 103%
Deaths:79
KDR:0.759
Accuracy:23.273% F-
KPH:5.800 D**
VKPH:5.500 D-
Kills:973 (0 + 973)
Deaths:453
KDR:2.148
VKDR:0.773
Vehicle Kills:350
Kill Difference:520
Playtime:70.087 hours
Usage:2%
Score:0.493m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:23.273%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 6,9996,8973,5641.935B+0.6245.837%B65.869%A++9.1D-N/A27760.2h5.2C--11.3C+
L100 Python HEAT 2,5961,7287222.393D1.0846.55%C--2.546%C+21.6D10.9C15180h8.6D*18.4D**
C75 Viper 1,8541,4424423.262C1.9430.623%D-N/A29.6C+8.5C+14148.7h15.3C--50D-
L100 Python AP 2,0091,1225841.921D0.6045.236%D*3.298%B+19.3D*15.3D17958h8.3D**18.2F-
M96 Mjolnir-H 1,5767725571.386D-0.0741.271%D--1.036%C++14F14.6D*19255h79.5D192.6D**
Bouncing Betty 7617601634.663C*3.3535.872%D--N/A64.4D*N/A20411.8h2.1D5.7D-
Tank Mine 1,1997373392.174C0.8630.688%CN/A62.5D--39.2D-57611.8h2.3D7.6D--
Spear Anti-Vehicle Phalanx Turret 1,1837341435.133C3.8228.689%D**3.815%C+17.1D*10.4D*14543h11.5D40F
Skyguard 1,1626993282.131C-0.8127.06%C-1.001%D-14.8C+9.8C+15847.3h133.6C-493.7C-
G30 Walker 1,0576945712.175C*10.8637.472%C-3.026%C+33C-17.3C42621h206.4C550.9C
NS-7 PDW 6195871,9370.303D1.0118.594%D*14.14%D4.9D*N/A17120.6h31.5T*169.2F**
M40 Fury 6515191553.348D2.0316.019%F--2.312%B*22.2D--5.6D12123.4h20.5D*128.2T*
L100 Python HESH 616482726.694C--5.3846.174%CN/A38.9D10.8B+17412.4h5.2F-11.4D**
M20 Basilisk 8024281044.115D2.8048.104%C--7.243%B**21.5D-18.8C+39119.9h221.1F-459.7F-
Razor GD-23 3883741,5540.241D-1.0818.274%D*14.439%D*4.2D--N/A1688.7h26.8T*146.9F--
M96 Mjolnir 522362705.171C3.8515.328%F--N/A18.2D-8D-9819.9h40.7C265.8F--
NS-61 Emissary 3603488110.429D0.8933.504%B++16.092%C4.2D*N/A1681.9h28.2F-84.1D-
Carver 3343343,9360.085C+1.2331.743%C**13.473%C0.5C--N/A4714.4h2.4F-7.6C+
E540 Halberd 422328496.694C5.3835.157%D**1.22%D-29.5C+8.5D*14711.1h5.4C++15.3D
Xiphos Anti-Personnel Phalanx Tower 263246461.5C+60.1853.015%MN/A136.7C9.4C++6071.8h45.9D-86.5C+
NS-44 Commissioner 2422404040.594C0.7237.608%C+33.75%A5.4D*N/A1744.3h6.5F--17.4D--
NSX Tanto 2332246260.358D-0.9623.635%D19.643%D--3.4D*N/A1165.4h24.9F**105.2F
C-4 3451943650.532D0.7918.604%D*N/A20.9D**16.2D-3349.3h2.7F*14.5F**
Soldier Soaker 1901871890.989C+0.3342.048%B++12.3%C14D*N/A8513.4h7D16.6B
G30 Walker 259167722.319C--1.0018.861%F2.994%C--8.7D-4.8D-10119.3h257.2D-1363.7F-
G40-F Ranger 273166227.545D6.2326.783%D*N/A25.9D--16.7D--2656.4h94.7D353.7D-
Titan-150 HEAT 241160692.319C--1.0049.98%B2.5%C+20C10.1C++3878h7.8F15.5D*
E540 Halberd-H 2431511411.071D0.2544.782%D**N/A12.5D**7.6F11312.1h10.8F*24.2T*
Spear Anti-Vehicle Phalanx Tower 249149159.933D8.6266.505%A++6.711%A27.1D18.2D3545.5h22.1T*33.2F
Titan-150 AP 263148941.574D0.2638.017%D**4.054%B*12.9D*10D--39011.5h7.5F--19.6T
Hunter QCX 1791462140.682C+0.6470.429%A++26.712%C++5D-1.1C5329h22.1D**31.3C
MANA Anti-Vehicle Turret 2891403080.455U0.8645.888%F--N/A1400C*1490B+6832750.1h21.9T*47.7T*
M60-G Bulldog 171137891.539D-0.2221.86%D**4.38%A14.9D-3.7D1269.2h13.3T60.9T*
Halberd SE 159114522.8C-21.4833.333%F--N/A18.7F-7.4F1096.1h7.8T*23.4T*
AF-22 Crow 2081134760.237D1.0859.136%D*N/A7.2D6.1C-7115.6h11.6D--19.7D**
Aspis Anti-Aircraft Phalanx Turret 203109422.595C1.2819.576%D--N/A7D-6D--12615.6h156.4C798.7D
NS-357 Underboss 1001001620.617C0.7040.319%C**37%A+6.8D*N/A2514.6h6.3F--15.7D
M20 Basilisk 12590581.552D-0.2319.913%F--3.333%D--11.5D-4.5D-1357.8h104.7C526F--
M12 Kobalt 9989108.9C7.5814.34%F15.73%D46.8D*5.3C*1151.9h41.3F**287.8T*
MGR-S1 Gladius 89862670.322D1.0022.139%D--25.581%B3.4D*N/A1225.2h26.4T*119.1T
Frag Grenade 7777177N/A75.6835.596%D**N/A154FN/A7090.5h8.1T*22.8T*
NS-AM7 Archer 101661810.365C0.9560.944%C**10.606%D-2.2D--1.2D-2829.5h56.5T92.8F**
G30 Walker 10165135C+3.6839.433%B+1.538%D--14.8D-8.2D--1374.4h193.4C--490.5C+
Orbital Strike Uplink 10962162N/A60.68481.818%UN/A310U235U82060.2h1.7T*0.4T*
M20 Basilisk 11760790.759D*0.5623.273%F-6.667%C**5.8D**5.5D-11810.4h318T*1366.5T*
NS Annihilator 102531230.431D0.8981.458%C*N/A6.1D--5.6D*1198.7h14.8D*18.1D-
NC6 Gauss SAW 53513060.167D-1.1513.415%D**23.529%C+4.3D*N/A5312h28T*208.7T*
MGR-M1 Bishop 5150222.273C*0.9628.244%D-40%B**19.2DN/A512.6h6.4C++22.7C+
M40 Fury 7150133.846D-2.5333.299%F--N/A45.5D-19.1C+3101.1h25.8D*77.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit670674,90663.5h
Anti-Vehicle MANA Turret371,0232.1h
Spawn Beacon61,7983.2h
Turret AI Module14943.8h
Skywall Shield Emitter03503.6h
Structure Shield Module14663.2h
Repair Module56804h
Sunderer Garage22253.4h
Bunker12043.8h
HIVE0560.4h
Blast Wall12182.8h
Nanite Revive Grenade01210h
Medical Kit9540.5h
Medical Applicator15337,2015h
Cortium Silo24272.2h
Motion Spotter03780.4h
Deconstruction Tool541,02312.5h
Welding Device12,5540.4h
Rampart Wall141,02921.9h
Hoplon Anti-Aircraft Phalanx Tower23112.4h
Xiphos Anti-Personnel Tower03042.3h
Spear Anti-Vehicle Tower32782.3h
Spitfire Auto-Turret44291h
Recon Detection Device322,2877.7h
Shield Recharging Field1790.1h
Ammunition Package532,2384.8h
Anti-Infantry MANA Turret181450.5h
Nano-Repair Grenade04450.1h
Vehicle Gate2731.7h
Light Air Terminal0740.5h
Elysium Spawn Tube0950.5h
Light Vehicle Terminal0580.7h
Pillbox01712.1h
Infantry Tower01042.8h
Spear Anti-Vehicle Turret11011h

Check the help document for the dictionary if you want to learn more about words used here.


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