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Sentinel A.S.P. Operative WonderPetz[GR81] WonderPetz
NC BR 72

KDR: 1.32

Score: 30.2m

Last Seen: Oct 12th, 2019 3:44 AM
- OFFLINE - 14.4 hour(s)

Prestige 1, Battle Rank 72 - New Conglomerate on Emerald - Outfit Member of Shyts About To Get Real[GR81] Shyts About To Get Real
NC outfit on Emerald

Members: 4
Level Progress (to 73): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-44L Blackhand L100 Python HEAT C75 Viper L100 Python AP M96 Mjolnir-H Bouncing Betty Tank Mine Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.027%54.96%15401012068,8921.156160.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.564%1.149B**5.024S-2.606F**HEAD ++ (~40.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.502B+9.90.297C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.859%2.077%255612105,295216529572.4446179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.625%-1.072D*-0.276C0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.4-1.295D**26.7-1.118D*62.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.15%2.373%63812081,51717906630.847486228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.387%-1.392D**-0.535D0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311-1.548F65.8-0.614D245.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shyts About To Get Real[GR81] Shyts About To Get Real
NC outfit on Emerald

Members: 4
30.2m799.8%201 (12.1k)179 (10.7k)1.3201726,47620,0551.7667972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1216188023.401%20.354%47608:243

32% Engineer56% Infiltrator8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2015 6:37 AMJun 14th, 2019 3:37 AMOct 13th, 2019 1:58 AM (2d) (PST)Oct 12th, 2019 12:52 AM (3d) (PST)Oct 11th, 2019 11:44 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
474424320.1570.1190.0321.6360.047290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4572,50325,95497298310,735

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2809.9h/117.1d 8,957 5,389 15,334 275.8k 857 4,135 8,002 80m

EngineerCLASS DETAILS: Engineer
Razor GD-23
D*
Kills:374
Deaths:1,554
KDR:0.241
Accuracy:18.274% D*
HSR:14.439% D*
NSX Tanto
C--
Kills:224
Deaths:621
KDR:0.361
Accuracy:23.682% C--
HSR:19.643% D-
MGR-M1 Bishop
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:28.244% N/A
HSR:40% N/A
Kills:648
Deaths (as Engineer):2,197
Deaths (to Engineers):6,850
KDR:0.29495
Kill Difference:1,549
Playtime:900.984 hours
Usage:32%
Score:12.183m
Score/min:225
Accuracy (listed only):23.400%
HSR (listed only):24.694%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:51
Deaths:306
KDR:0.167
Accuracy:13.415% D*
HSR:23.529% C+
Kills:51
Deaths (as Heavy Assault):306
Deaths (to Heavy Assaults):3,738
KDR:0.16667
Kill Difference:255
Playtime:108.069 hours
Usage:4%
Score:1.025m
Score/min:158
Accuracy (listed only):13.415%
HSR (listed only):23.529%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:6,825
Deaths:3,538
KDR:1.929
Accuracy:45.760% B+
HSR:65.802% A++
NS-7 PDW
D
Kills:587
Deaths:1,937
KDR:0.303
Accuracy:18.594% D*
HSR:14.140% D
NS-61 Emissary
B*
Kills:348
Deaths:811
KDR:0.429
Accuracy:33.504% B*
HSR:16.092% C+
NS-44 Commissioner
A+
Kills:239
Deaths:402
KDR:0.595
Accuracy:39.796% B+
HSR:33.891% A+
Soldier Soaker
B*
Kills:187
Deaths:189
KDR:0.989
Accuracy:42.048% B*
HSR:12.300% C
NS-357 Underboss
A++
Kills:100
Deaths:162
KDR:0.617
Accuracy:40.319% B+
HSR:37% A++
MGR-S1 Gladius
B++
Kills:83
Deaths:242
KDR:0.343
Accuracy:22.394% D-
HSR:26.506% B++
NS-AM7 Archer
B
Kills:61
Deaths:178
KDR:0.343
Accuracy:61.394% B
HSR:11.475% D
Kills:8,430
Deaths (as Infiltrator):7,459
Deaths (to Infiltrators):3,126
KDR:1.13018
Kill Difference:971
Playtime:1,562.033 hours
Usage:56%
Score:14.045m
Score/min:150
Accuracy (listed only):37.976%
HSR (listed only):27.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
D
Kills:587
Deaths:1,937
KDR:0.303
Accuracy:18.594% D*
HSR:14.140% D
Razor GD-23
D*
Kills:374
Deaths:1,554
KDR:0.241
Accuracy:18.274% D*
HSR:14.439% D*
NSX Tanto
C--
Kills:224
Deaths:621
KDR:0.361
Accuracy:23.682% C--
HSR:19.643% D-
MGR-S1 Gladius
B++
Kills:83
Deaths:242
KDR:0.343
Accuracy:22.394% D-
HSR:26.506% B++
Kills:1,268
Deaths (as Light Assault):4,354
Deaths (to Light Assaults):2,901
KDR:0.29123
Kill Difference:3,086
Playtime:210.801 hours
Usage:8%
Score:2.723m
Score/min:215
Accuracy (listed only):20.736%
HSR (listed only):18.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:587
Deaths:1,937
KDR:0.303
Accuracy:18.594% D*
HSR:14.140% D
MGR-S1 Gladius
B++
Kills:83
Deaths:242
KDR:0.343
Accuracy:22.394% D-
HSR:26.506% B++
Kills:670
Deaths (as Combat Medic):2,179
Deaths (to Combat Medics):1,182
KDR:0.30748
Kill Difference:1,509
Playtime:15.792 hours
Usage:1%
Score:0.176m
Score/min:186
Accuracy (listed only):20.494%
HSR (listed only):20.323%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,727
V. Kills:867 199%
Deaths:722
KDR:2.392
Accuracy:46.494% C--
KPH:21.600 D
VKPH:10.900 C+
C75 Viper
C++
Kills:1,442
V. Kills:412 349%
Deaths:442
KDR:3.262
Accuracy:30.623% D-
KPH:29.600 C+
VKPH:8.500 C++
L100 Python AP
C--
Kills:1,122
V. Kills:887 126%
Deaths:584
KDR:1.921
Accuracy:45.236% D*
KPH:19.300 D--
VKPH:15.300 C--
Skyguard
C++
Kills:696
V. Kills:461 151%
Deaths:328
KDR:2.122
Accuracy:27.042% C
KPH:14.800 C+
VKPH:9.800 C++
L100 Python HESH
B++
Kills:482
V. Kills:134 357%
Deaths:72
KDR:6.694
Accuracy:46.174% C
KPH:38.900 D
VKPH:10.800 B++
Kills:5,469 (5,469 + 0)
Deaths:2,148
KDR:2.546
VKDR:1.285
Vehicle Kills:2,761
Kill Difference:3,321
Playtime:245.979 hours
Usage:9%
Score:2.337m
Score/min:158
Driving Accuracy:46.174%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M96 Mjolnir
D-
Kills:362
V. Kills:160 225%
Deaths:70
KDR:5.171
Accuracy:15.328% F--
KPH:18.200 D-
VKPH:8 D--
E540 Halberd
C+
Kills:328
V. Kills:94 345%
Deaths:49
KDR:6.694
Accuracy:35.157% D*
KPH:29.600 C+
VKPH:8.500 D*
Titan-150 HEAT
C*
Kills:160
V. Kills:81 195%
Deaths:69
KDR:2.319
Accuracy:49.980% B
KPH:20 C+
VKPH:10.100 C*
Titan-150 AP
D--
Kills:148
V. Kills:115 128%
Deaths:94
KDR:1.574
Accuracy:38.017% D**
KPH:12.800 D*
VKPH:10 D--
Halberd SE
D**
Kills:104
V. Kills:41 248%
Deaths:5
KDR:20.800
Accuracy:32.721% F--
KPH:18.800 F
VKPH:7.400 D**
Kills:1,102 (308 + 794)
Deaths:287
KDR:3.840
VKDR:1.711
Vehicle Kills:491
Kill Difference:815
Playtime:56.013 hours
Usage:2%
Score:0.706m
Score/min:210
Driving Accuracy:38.017%
Gunner Accuracy:32.721%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
D*
Kills:772
V. Kills:804 96%
Deaths:557
KDR:1.386
Accuracy:41.271% D-
KPH:14 F
VKPH:14.600 D*
E540 Halberd-H
D**
Kills:151
V. Kills:92 162%
Deaths:141
KDR:1.071
Accuracy:44.782% D**
KPH:12.500 D**
VKPH:7.600 F
G30 Walker
B+
Kills:65
V. Kills:36 176%
Deaths:13
KDR:5
Accuracy:39.433% B+
KPH:14.800 D-
VKPH:8.200 D--
Kills:988 (0 + 988)
Deaths:711
KDR:1.390
VKDR:1.311
Vehicle Kills:932
Kill Difference:277
Playtime:71.439 hours
Usage:3%
Score:0.751m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:39.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:519
V. Kills:132 390%
Deaths:155
KDR:3.348
Accuracy:16.019% F--
KPH:22.200 D--
VKPH:5.600 D
G30 Walker
D
Kills:167
V. Kills:92 180%
Deaths:72
KDR:2.319
Accuracy:18.857% D**
KPH:8.700 D-
VKPH:4.800 D
M60-G Bulldog
D
Kills:137
V. Kills:34 391%
Deaths:89
KDR:1.539
Accuracy:21.860% D*
KPH:14.900 D-
VKPH:3.700 D
M20 Basilisk
D
Kills:90
V. Kills:35 250%
Deaths:58
KDR:1.552
Accuracy:19.968% F--
KPH:11.600 D
VKPH:4.500 D-
M20 Basilisk
D
Kills:60
V. Kills:57 103%
Deaths:79
KDR:0.759
Accuracy:23.283% F
KPH:5.800 D**
VKPH:5.500 D
Kills:973 (0 + 973)
Deaths:453
KDR:2.148
VKDR:0.773
Vehicle Kills:350
Kill Difference:520
Playtime:69.994 hours
Usage:2%
Score:0.493m
Score/min:117
Driving Accuracy:N/A%
Gunner Accuracy:23.283%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 6,9236,8253,5381.929B++0.6145.76%B+65.802%A++9.1D-N/A27752.5h5.1C11.3C++
L100 Python HEAT 2,5941,7277222.392C1.0746.494%C--2.548%C+21.6D10.9C+15279.8h8.5D--18.3D*
C75 Viper 1,8541,4424423.262C+1.9430.623%D-N/A29.6C+8.5C++14148.7h15.3C50D
L100 Python AP 2,0091,1225841.921D0.6045.236%D*3.298%B+19.3D--15.3C--17958h8.3D--18.2F
M96 Mjolnir-H 1,5767725571.386D-0.0741.271%D-1.036%C++14F14.6D*19255h79.5F*192.6T
Bouncing Betty 7587571634.644C**3.3235.869%D-N/A64.2D*N/A20411.8h2.1C-5.7D
Tank Mine 1,1957343382.172C0.8530.779%C+N/A62.7D-39.4D58011.7h2.3D7.6D
Spear Anti-Vehicle Phalanx Turret 1,1837341435.133C3.8128.693%D**3.815%C+17.1D*10.4D--14543h11.5D40D**
Skyguard 1,1576963282.122C0.8027.042%C1.006%D-14.8C+9.8C++15847.1h133.7C494.3C
G30 Walker 1,0386825711.965B++10.6437.199%C2.933%C+34.4C+18C+40019.8h198.1C++532.5C++
NS-7 PDW 6195871,9370.303D1.0218.594%D*14.14%D4.9D--N/A17120.6h31.5T-169.2F--
M40 Fury 6515191553.348D2.0316.019%F--2.312%B+22.2D--5.6D12123.4h20.5D--128.2T-
L100 Python HESH 616482726.694C5.3746.174%CN/A38.9D10.8B++17412.4h5.2F-11.4D*
M20 Basilisk 8024281044.115D2.7948.104%C--7.243%B*21.5D--18.8C+39119.9h221.1F459.7F-
Razor GD-23 3883741,5540.241D1.0818.274%D*14.439%D*4.2D--N/A1688.7h26.8T-146.9F--
M96 Mjolnir 522362705.171C+3.8515.328%F--N/A18.2D-8D--9819.9h40.7C+265.8F--
NS-61 Emissary 3603488110.429C--0.8933.504%B*16.092%C+4.2D*N/A1681.9h28.2F84.1D
Carver 3343343,7890.088C+1.2330.987%C**13.473%C-0.5C--N/A4703.2h2.3D**7.3C+
E540 Halberd 422328496.694C+5.3735.157%D*1.22%D--29.5C+8.5D*14711.1h5.4C**15.3C
Xiphos Anti-Personnel Phalanx Tower 263246461.5C+60.1853.015%A**N/A136.7C9.4C++6071.8h45.9D-86.5C+
NS-44 Commissioner 2412394020.595C0.7339.796%B+33.891%A+5.4D--N/A1744h6.5F-16.4D
NSX Tanto 2332246210.361D0.9623.682%C--19.643%D-3.4D*N/A1165.3h24.8F104.8D
C-4 3451943650.532D0.7918.568%D*N/A20.9D**16.2D-3339.3h2.7F--14.5F*
Soldier Soaker 1901871890.989C+0.3342.048%B*12.3%C14D*N/A8513.4h7C16.6B+
G30 Walker 259167722.319C1.0018.857%D**2.994%C--8.7D-4.8D10119.3h257.1D1363.3D**
G40-F Ranger 273166227.545C6.2226.783%D*N/A25.9D-16.7D2656.4h94.7D353.7D--
Titan-150 HEAT 241160692.319C1.0049.98%B2.5%C20C+10.1C*3878h7.8D**15.5D-
E540 Halberd-H 2431511411.071D0.2544.782%D**N/A12.5D**7.6F11312.1h10.8F24.2F*
Spear Anti-Vehicle Phalanx Tower 249149159.933D-8.6166.505%A++6.711%A27.1D18.2D3545.5h22.1F--33.2D*
Titan-150 AP 263148941.574D0.2538.017%D**4.054%B*12.9D*10D--38811.5h7.5D**19.6F**
Hunter QCX 1751442120.679C+0.6469.487%A++27.083%C++5D-1.1C5228.8h21.3D*30.7C
MANA Anti-Vehicle Turret 2891403080.455D--0.8745.888%B+2.857%D--1400A+1490A*6832750.1h21.9D-47.7D
M60-G Bulldog 171137891.539D-0.2221.86%D*4.38%B**14.9D-3.7D1269.2h13.3F--60.9F**
AF-22 Crow 2081134760.237D1.0859.136%D--N/A7.2D-6.1C--7115.6h11.6D-19.7D*
Aspis Anti-Aircraft Phalanx Turret 203109422.595C1.2719.533%D--N/A7D6D--12615.6h155.8C+797.8C
Halberd SE 145104520.8C++19.4832.721%F--N/A18.9F7.5D**1155.5h7.7T*23.6T*
NS-357 Underboss 1001001620.617C0.7040.319%B+37%A++6.8D*N/A2514.6h6.3F-15.7C
M20 Basilisk 12590581.552D0.2319.968%F--3.333%D--11.5D-4.5D-1367.8h104.5C523.3F-
M12 Kobalt 9888108.8C7.4814.374%D**14.773%D46.3D*5.3C*1141.9h41.5F*289T*
MGR-S1 Gladius 86832420.343D0.9822.394%D-26.506%B++3.5D*N/A1123.7h26.4T*118F*
Frag Grenade 7777177N/A75.6835.678%D*N/A154D**N/A7070.5h8.1T*22.7T-
G30 Walker 10165135C**3.6839.433%B+1.538%D*14.8D-8.2D--1374.4h193.4C490.5C++
Orbital Strike Uplink 10962162N/A60.68481.818%UN/A310U235U82060.2h1.7T*0.4T*
NS-AM7 Archer 92611780.343C0.9861.394%B11.475%D2.1D--1.1D--2728.9h59.6F**97.1F**
M20 Basilisk 11760790.759D--0.5623.283%F6.667%B5.8D**5.5D11810.4h316.5T*1359.5T*
NS Annihilator 102531220.434C0.8981.458%C*N/A6.1D--5.6D--1208.7h14.8D--18.1D-
NC6 Gauss SAW 53513060.167D-1.1513.415%D*23.529%C+4.3D*N/A5212h28T*208.7T-
MGR-M1 Bishop 5150222.273B+0.9528.244%D40%A19.2C--N/A502.6h6.4C**22.7C+
M40 Fury 7150133.846D2.5333.299%F-N/A45.5D19.1C+3101.1h25.8D-77.4F--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,7773.1h
Anti-Vehicle MANA Turret371,0232.1h
Nano-Armor Kit651661,74562.3h
Skywall Shield Emitter03503.6h
Structure Shield Module14663.2h
Repair Module56794h
Turret AI Module14933.8h
Cortium Silo24252.2h
Blast Wall12182.8h
Medical Kit9530.5h
Medical Applicator9923,7843.3h
Motion Spotter03780.4h
Spitfire Auto-Turret43951h
Hoplon Anti-Aircraft Phalanx Tower23112.4h
Xiphos Anti-Personnel Tower03042.3h
Sunderer Garage22253.4h
Bunker12033.8h
HIVE0560.4h
Rampart Wall141,02921.9h
Welding Device12,5540.4h
Deconstruction Tool541,02312.5h
Spear Anti-Vehicle Tower32782.3h
Recon Detection Device322,2537.6h
Ammunition Package522,0604.7h
Anti-Infantry MANA Turret181450.5h
Nano-Repair Grenade04090.1h
Light Air Terminal0740.5h
Vehicle Gate2721.7h
Spear Anti-Vehicle Turret11001h
Pillbox01712.1h
Light Vehicle Terminal0580.7h
Elysium Spawn Tube0950.5h
Infantry Tower01042.8h

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