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Director General WoodmanInc[AGR0] WoodmanInc
NC BR 99

KDR: 6.39

Score: 13.8m

Last Seen: May 19th, 2019 6:44 PM
- OFFLINE - 35 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of Salt Cheese and Potatoes[AGR0] Salt Cheese and Potatoes
NC outfit on Miller

Members: 1
Level Progress (to 100): 87%
Level 100 Progress: 73% 206h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner AE NS-15M AE NS Baron G5AE Razor GD-23 AF-4G Cyclone NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,880,049 MLG Score: 6299
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.378%28.688%90025117129,4587.68136-1.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.256%2.003A*1.22B**-0.304CHEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.655B+8.10.434B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.788%1.316%401119576259180.293436400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.208C-0.82D--1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.832B++2.50.799B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.738%71.807%0311934,799527129.08902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.097%1.619A+0.305C*-1.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+2.10.353C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Salt Cheese and Potatoes[AGR0] Salt Cheese and Potatoes
NC outfit on Miller

Members: 1
13.8m179.3%411 (24.7k)359 (21.5k)6.3902443,7226,8426.6590299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196465631.742%30.605%97105:3729

57% Heavy Assault25% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 1:58 PMMar 7th, 2016 10:33 AMMay 20th, 2019 11:59 AM (13h) (PST)May 19th, 2019 4:22 PM (1d) (PST)May 19th, 2019 2:44 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7991436561.1380.1780.3482.0930.0296299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,9408,58239,358681121126221,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
640.3h/26.7d 1,839 13,381 11,235 80.4k 651 2,676 1,115 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,121
Deaths:442
KDR:7.061
Accuracy:30.784% B**
HSR:30.119% B++
NS-15M AE
B*
Kills:1,276
Deaths:132
KDR:9.667
Accuracy:28.053% B+
HSR:34.091% B*
MGR-L1 Promise
A
Kills:1,180
Deaths:129
KDR:9.147
Accuracy:31.282% A
HSR:31.441% B*
MGR-L1 Promise AE
B*
Kills:1,179
Deaths:177
KDR:6.661
Accuracy:31.294% B*
HSR:27.142% C+
NSX Naginata
B**
Kills:1,172
Deaths:160
KDR:7.325
Accuracy:27.406% B**
HSR:26.024% C
EM1
A
Kills:1,165
Deaths:130
KDR:8.962
Accuracy:28.527% A
HSR:30.300% A
NC6S Gauss SAW S
A++
Kills:1,164
Deaths:150
KDR:7.760
Accuracy:32.426% A++
HSR:27.663% B+
GD-22S
A+
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:31.204% A+
HSR:28.203% B++
NC6A GODSAW
B
Kills:1,161
Deaths:133
KDR:8.729
Accuracy:30.943% B
HSR:25.840% C+
EM6
A
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:29.069% A
HSR:30.690% B**
NC05 Jackhammer AE
B+
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:52.939% B+
HSR:12.942% D
NC05 Jackhammer
B**
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:53.692% B**
HSR:16.825% B+
NC6 Gauss SAW
A
Kills:1,158
Deaths:250
KDR:4.632
Accuracy:26.527% A
HSR:24.698% C*
NSX-P Naginata
B*
Kills:917
Deaths:155
KDR:5.916
Accuracy:26.806% B*
HSR:32.606% B+
Kills:18,134
Deaths (as Heavy Assault):2,500
Deaths (to Heavy Assaults):1,821
KDR:7.2536
Kill Difference:15,634
Playtime:367.835 hours
Usage:57%
Score:8.320m
Score/min:377
Accuracy (listed only):32.925%
HSR (listed only):27.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C+
Kills:1,202
Deaths:182
KDR:6.604
Accuracy:42.009% C--
HSR:15.058% C+
Razor GD-23
A+
Kills:1,200
Deaths:168
KDR:7.143
Accuracy:32.500% A+
HSR:26.917% A
AF-4G Cyclone
B+
Kills:1,188
Deaths:108
KDR:11
Accuracy:30.443% B+
HSR:23.317% B+
AC-X11
A+
Kills:1,177
Deaths:142
KDR:8.289
Accuracy:32.334% A+
HSR:25.998% B++
AF-19 Mercenary
A+
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:29.057% A
HSR:30.308% A+
MGR-C1 Charger
A
Kills:1,167
Deaths:159
KDR:7.340
Accuracy:34.307% A
HSR:25.279% C++
MGR-S1 Gladius
B**
Kills:1,166
Deaths:138
KDR:8.449
Accuracy:32.732% B**
HSR:29.160% B**
AF-4 Cyclone
A
Kills:735
Deaths:93
KDR:7.903
Accuracy:30.529% B**
HSR:26.939% A
GD-7F
B**
Kills:199
Deaths:29
KDR:6.862
Accuracy:29.934% B**
HSR:24.623% B*
Kills:9,202
Deaths (as Light Assault):1,276
Deaths (to Light Assaults):1,485
KDR:7.2116
Kill Difference:7,926
Playtime:100.839 hours
Usage:16%
Score:2.181m
Score/min:360
Accuracy (listed only):32.649%
HSR (listed only):25.289%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,747
Deaths:137
KDR:20.051
Accuracy:45.860% B**
HSR:66.109% C
NS-44 Commissioner AE
B+
Kills:1,816
Deaths:699
KDR:2.598
Accuracy:44.601% B+
HSR:24.780% C+
AF-4G Cyclone
B+
Kills:1,188
Deaths:108
KDR:11
Accuracy:30.443% B+
HSR:23.317% B+
NC14 Bolt Driver
A+
Kills:1,180
Deaths:40
KDR:29.500
Accuracy:45.619% A+
HSR:79.153% B+
NS-30 Vandal
B**
Kills:1,167
Deaths:96
KDR:12.156
Accuracy:36.544% B+
HSR:35.304% B**
MGR-S1 Gladius
B**
Kills:1,166
Deaths:138
KDR:8.449
Accuracy:32.732% B**
HSR:29.160% B**
AF-6 Shadow
B*
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:39.738% B*
HSR:27.577% C++
AF-18 Stalker
B**
Kills:1,158
Deaths:139
KDR:8.331
Accuracy:33.260% B**
HSR:23.489% B+
EM4 Longshot
B**
Kills:872
Deaths:25
KDR:34.880
Accuracy:45.478% B**
HSR:79.817% C*
AF-4 Cyclone
A
Kills:735
Deaths:93
KDR:7.903
Accuracy:30.529% B**
HSR:26.939% A
NC4 Mag-Shot
A++
Kills:89
Deaths:51
KDR:1.745
Accuracy:37.593% A+
HSR:30.337% A++
Kills:13,282
Deaths (as Infiltrator):1,625
Deaths (to Infiltrators):1,257
KDR:8.17354
Kill Difference:11,657
Playtime:159.409 hours
Usage:25%
Score:3.202m
Score/min:335
Accuracy (listed only):38.400%
HSR (listed only):40.544%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C+
Kills:1,202
Deaths:182
KDR:6.604
Accuracy:42.009% C--
HSR:15.058% C+
Razor GD-23
A+
Kills:1,200
Deaths:168
KDR:7.143
Accuracy:32.500% A+
HSR:26.917% A
AC-X11
A+
Kills:1,177
Deaths:142
KDR:8.289
Accuracy:32.334% A+
HSR:25.998% B++
MGR-M1 Bishop
B**
Kills:1,172
Deaths:145
KDR:8.083
Accuracy:39.682% B**
HSR:37.543% B*
Warden
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:36.821% A++
HSR:28.718% B++
GD Guardian
B*
Kills:1,169
Deaths:123
KDR:9.504
Accuracy:38.434% B*
HSR:29.940% C++
AF-19 Mercenary
A+
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:29.057% A
HSR:30.308% A+
MGR-C1 Charger
A
Kills:1,167
Deaths:159
KDR:7.340
Accuracy:34.307% A
HSR:25.279% C++
GD-7F
B**
Kills:199
Deaths:29
KDR:6.862
Accuracy:29.934% B**
HSR:24.623% B*
Kills:9,624
Deaths (as Engineer):1,375
Deaths (to Engineers):958
KDR:6.99927
Kill Difference:8,249
Playtime:8.492 hours
Usage:1%
Score:0.092m
Score/min:180
Accuracy (listed only):35.009%
HSR (listed only):27.154%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:76
V. Kills:16 447%
Deaths:7
KDR:10.857
Accuracy:38.788% D-
KPH:30.700 B**
VKPH:6.500 D
Kills:76 (76 + 0)
Deaths:7
KDR:10.857
VKDR:2.286
Vehicle Kills:16
Kill Difference:69
Playtime:2.474 hours
Usage:0%
Score:0.018m
Score/min:119
Driving Accuracy:38.788%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,1473,1214427.061A++0.6730.784%B**30.119%B++81.9AN/A24438.1h9.1B+29.5B++
SAS-R 2,7572,74713720.051S13.6645.86%B**66.109%C66AN/A18541.6h2.1B+4.6B++
NS-44 Commissioner AE 1,8221,8166992.598B**3.7944.601%B+24.78%C+93.1AN/A22619.5h2.9B+6.4B+
NS-15M AE 1,2801,2761329.667M**3.2828.053%B+34.091%B*72.9B+N/A18717.5h9.9B++35.2B+
NS Baron G5AE 1,2201,2021826.604S0.2142.009%C--15.058%C+89A++1.3A*19613.5h3.7B++8.8C+
Razor GD-23 1,2081,2001687.143S0.7532.5%A+26.917%A96.8M**N/A24212.4h9.6B*29.5B*
AF-4G Cyclone 1,1981,18810811S4.6130.443%B+23.317%B+84.9B**N/A19414h9.2B+30.3B+
NC14 Bolt Driver 1,1821,1804029.5U23.1145.619%A+79.153%B+65.9M++N/A18117.9h2.1B*4.5B**
MGR-L1 Promise 1,1861,1801299.147S2.7631.282%A31.441%B*99.2A*N/A32311.9h9.8B**31.4B**
MGR-L1 Promise AE 1,1991,1791776.661A**0.2731.294%B*27.142%C+90B**1.5B++19213.1h10.6B++33.8B++
AC-X11 1,1961,1771428.289S1.9032.334%A+25.998%B++103.2M**1.7S26811.4h7.9B++24.4B*
MGR-M1 Bishop 1,1871,1721458.083M**1.6939.682%B**37.543%B*83.7M1.1B*20214h4.4A11.1B**
NSX Naginata 1,1831,1721607.325S0.9327.406%B**26.024%C90.9A++N/A20412.9h10.2B+37.2B++
Warden 1,1761,1701706.882S0.4936.821%A++28.718%B++65.7M+N/A14617.8h6.6B**17.9B**
GD Guardian 1,1801,1691239.504M**3.1138.434%B*29.94%C++76.4B**N/A16315.3h6.4B+16.6B++
AF-19 Mercenary 1,1751,1682574.545S1.8529.057%A30.308%A+58.1MN/A19820.1h9.6B*33B*
MGR-C1 Charger 1,1761,1671597.34S0.9534.307%A25.279%C++91.9A**N/A21712.7h10.1B*29.5B*
NS-30 Vandal 1,1751,1679612.156S5.7736.544%B+35.304%B**78.3A++N/A20014.9h4.6B*12.5B++
MGR-S1 Gladius 1,1711,1661388.449S2.0632.732%B**29.16%B**104.1A**N/A24411.2h7.8B*24B++
EM1 1,1681,1651308.962S2.5728.527%A30.3%A77.7A*N/A22315h10B+35.1B*
NC6S Gauss SAW S 1,1721,1641507.76S1.3732.426%A++27.663%B+87.5A++N/A19313.3h9.2B++28.3B++
AF-6 Shadow 1,1711,1649911.758S5.3739.738%B*27.577%C++82A++N/A17414.2h4.8B++12B*
GD-22S 1,1731,16311510.113S3.7231.204%A+28.203%B++71.8A+N/A18516.2h9.6B++30.8B*
NC6A GODSAW 1,1691,1611338.729M++2.3430.943%B25.84%C+75.4B+N/A19015.4h8.1C++26.1B+
EM6 1,1701,1601318.855S2.4629.069%A30.69%B**87.2A++N/A27913.3h9.2B*31.8B++
NC05 Jackhammer AE 1,1681,1591985.854M*0.5452.939%B+12.942%D80.5B++N/A17514.4h4.7C+8.9C**
NC05 Jackhammer 1,1611,1591985.854S0.5453.692%B**16.825%B+76.3A+N/A17415.2h4.5B+8.5B+
NC6 Gauss SAW 1,1641,1582504.632M*1.7626.527%A24.698%C*72.4A*N/A32116h8B*30.3B++
AF-18 Stalker 1,1671,1581398.331S1.9433.26%B**23.489%B+72.4A*N/A15616h10.9B++32.8B++
Hawk GD-68 1,6561,1241736.497U0.1165.681%B+2.313%C34.2A*16.2B**22732.9h6.2B**9.4B**
NSX-P Naginata 9269171555.916M*0.4726.806%B*32.606%B+89A++N/A22510.3h9.8B*36.6B++
EM4 Longshot 8728722534.88S28.4945.478%B**79.817%C*82.3M++N/A20810.6h1.8B++4B*
AF-4 Cyclone 740735937.903S1.5130.529%B**26.939%A89.6A**N/A2348.2h9.8B+32.1B+
Frag Grenade 4254211421N/A414.6153.2%B**N/A526.3C*5C--18700.8h3.4B+6.4B++
GD-7F 199199296.862S0.4729.934%B**24.623%B*90.5M+N/A3432.2h11.6B+38.7B++
NS Decimator 253175345.147S1.2453.739%D-N/A62.5A++27.9A+4452.8h3.5B*6.6B+
Rocklet Rifle 209120148.571U2.1852.449%C+N/A46.2A+34.2B*4242.6h31.5B+60.1B+
Auraxium Mag-Cutter 1001003,1100.032C+6.3651.479%A++N/A0.4DN/A1250.2h1.7B++3.4B++
NC4 Mag-Shot 8989511.745A4.6537.593%A+30.337%A++63.6A*N/A2731.4h6.8B+18.2C++
Titan-150 HEAT 9276710.857A4.4738.788%D-1.316%D--30.4B**6.4D1192.5h2.5A+6.5A
Shrike 8466302.2M4.1962.372%B++4.545%B**47.1A*12.9C++6691.4h4.6B**7.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit914,1220.9h
Spawn Beacon01820.1h
AE Nano-Armor Kit02,9880.1h
Medical Kit98510,10148.6h
Cortium Silo0510.1h
Restoration Kit616322.6h
Motion Spotter810,0845.9h
Router04100.2h
Light Air Terminal0510.2h
Routing Spire0520.1h
Elysium Spawn Tube0510.1h
Recon Detection Device41,6982h

Check the help document for the dictionary if you want to learn more about words used here.


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