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Director General WoodmanInc[AGR0] WoodmanInc
NC BR 97

KDR: 6.47

Score: 12.2m

Last Seen: Jan 3rd, 2019 7:16 PM
- OFFLINE - 9.6 hour(s)

Battle Rank 97 - New Conglomerate on Miller - Outfit Leader of Salt Cheese and Potatoes[AGR0] Salt Cheese and Potatoes
NC outfit on Miller

Members: 1
Level Progress (to 98): 63%
Level 100 Progress: 64% 276h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-44 Commissioner AE NS-15M AE NS Baron G5AE AF-4G Cyclone MGR-L1 Promise NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,731,180 MLG Score: 6180
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.3%28.925%9052399927,6278.38452-1.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.336%2.005A*1.28A-0.351C-HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.653B+8.10.431B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.788%1.316%451102176229180.330435400%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.203C-0.843D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.831B++2.50.798B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.754%70.856%0310194,241444129.5518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.087%1.609A+0.244C++-1.351

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+2.10.344C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Salt Cheese and Potatoes[AGR0] Salt Cheese and Potatoes
NC outfit on Miller

Members: 1
12.2m183.4%406 (24.4k)355 (21.3k)6.4683138,2735,9176.7483597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022407031.696%30.546%96805:4725

61% Heavy Assault27% Infiltrator11% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 8th, 2013 1:58 PMMar 7th, 2016 10:33 AMJan 14th, 2019 4:42 AM (2d) (PST)Jan 3rd, 2019 4:04 PM (12d) (PST)Jan 3rd, 2019 3:16 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7931386551.1170.1730.3412.0990.0286180

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,5698,30839,261671020126221,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
571.3h/23.8d 1,657 11,691 9,881 72k 583 2,461 964 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:3,121
Deaths:442
KDR:7.061
Accuracy:30.784% A
HSR:30.119% B++
NS-15M AE
B*
Kills:1,276
Deaths:132
KDR:9.667
Accuracy:28.053% B+
HSR:34.091% B*
MGR-L1 Promise
A+
Kills:1,180
Deaths:129
KDR:9.147
Accuracy:31.282% A+
HSR:31.441% B*
NSX Naginata
B**
Kills:1,172
Deaths:160
KDR:7.325
Accuracy:27.406% B**
HSR:26.024% C
EM1
A+
Kills:1,165
Deaths:130
KDR:8.962
Accuracy:28.527% A
HSR:30.300% A+
NC6S Gauss SAW S
A++
Kills:1,164
Deaths:150
KDR:7.760
Accuracy:32.426% A++
HSR:27.663% B+
GD-22S
A++
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:31.204% A++
HSR:28.203% B++
NC6A GODSAW
B+
Kills:1,161
Deaths:133
KDR:8.729
Accuracy:30.943% B+
HSR:25.840% C+
EM6
A+
Kills:1,160
Deaths:131
KDR:8.855
Accuracy:29.069% A+
HSR:30.690% B**
NC05 Jackhammer AE
B++
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:52.939% B++
HSR:12.942% D
NC05 Jackhammer
A
Kills:1,159
Deaths:198
KDR:5.854
Accuracy:53.692% A
HSR:16.825% B+
NC6 Gauss SAW
A
Kills:1,158
Deaths:250
KDR:4.632
Accuracy:26.527% A
HSR:24.698% C*
MGR-L1 Promise AE
B+
Kills:469
Deaths:77
KDR:6.091
Accuracy:29.822% B+
HSR:26.652% C+
Kills:16,507
Deaths (as Heavy Assault):2,245
Deaths (to Heavy Assaults):1,599
KDR:7.35278
Kill Difference:14,262
Playtime:346.292 hours
Usage:61%
Score:7.810m
Score/min:376
Accuracy (listed only):33.282%
HSR (listed only):26.576%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
C+
Kills:1,202
Deaths:182
KDR:6.604
Accuracy:42.009% C-
HSR:15.058% C+
AF-4G Cyclone
B+
Kills:1,188
Deaths:108
KDR:11
Accuracy:30.443% B+
HSR:23.317% B+
AF-19 Mercenary
A++
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:29.057% A
HSR:30.308% A++
MGR-S1 Gladius
B**
Kills:1,166
Deaths:138
KDR:8.449
Accuracy:32.732% B**
HSR:29.160% B**
Razor GD-23
A+
Kills:951
Deaths:143
KDR:6.650
Accuracy:32.057% A+
HSR:27.865% A+
AF-4 Cyclone
A
Kills:735
Deaths:93
KDR:7.903
Accuracy:30.529% B**
HSR:26.939% A
Kills:6,410
Deaths (as Light Assault):921
Deaths (to Light Assaults):1,254
KDR:6.95983
Kill Difference:5,489
Playtime:61.479 hours
Usage:11%
Score:1.222m
Score/min:331
Accuracy (listed only):32.804%
HSR (listed only):25.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,740
Deaths:137
KDR:20
Accuracy:45.843% B**
HSR:66.095% C
NS-44 Commissioner AE
B+
Kills:1,610
Deaths:591
KDR:2.724
Accuracy:44.590% B+
HSR:25.031% C+
AF-4G Cyclone
B+
Kills:1,188
Deaths:108
KDR:11
Accuracy:30.443% B+
HSR:23.317% B+
NC14 Bolt Driver
A+
Kills:1,178
Deaths:40
KDR:29.450
Accuracy:45.604% A+
HSR:79.117% B+
NS-30 Vandal
B**
Kills:1,167
Deaths:96
KDR:12.156
Accuracy:36.544% B+
HSR:35.304% B**
MGR-S1 Gladius
B**
Kills:1,166
Deaths:138
KDR:8.449
Accuracy:32.732% B**
HSR:29.160% B**
AF-6 Shadow
B*
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:39.738% B*
HSR:27.577% C++
AF-18 Stalker
B**
Kills:1,158
Deaths:139
KDR:8.331
Accuracy:33.260% B**
HSR:23.489% B+
AF-4 Cyclone
A
Kills:735
Deaths:93
KDR:7.903
Accuracy:30.529% B**
HSR:26.939% A
EM4 Longshot
B**
Kills:323
Deaths:9
KDR:35.889
Accuracy:45.504% B**
HSR:81.115% B
NC4 Mag-Shot
A++
Kills:89
Deaths:51
KDR:1.745
Accuracy:37.593% A+
HSR:30.337% A++
Kills:12,518
Deaths (as Infiltrator):1,501
Deaths (to Infiltrators):1,061
KDR:8.33977
Kill Difference:11,017
Playtime:151.843 hours
Usage:27%
Score:3.026m
Score/min:332
Accuracy (listed only):38.398%
HSR (listed only):40.680%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
C+
Kills:1,202
Deaths:182
KDR:6.604
Accuracy:42.009% C-
HSR:15.058% C+
MGR-M1 Bishop
B**
Kills:1,172
Deaths:145
KDR:8.083
Accuracy:39.682% B**
HSR:37.543% B*
Warden
A++
Kills:1,170
Deaths:170
KDR:6.882
Accuracy:36.821% A++
HSR:28.718% B++
GD Guardian
B*
Kills:1,169
Deaths:123
KDR:9.504
Accuracy:38.434% B*
HSR:29.940% C++
AF-19 Mercenary
A++
Kills:1,168
Deaths:257
KDR:4.545
Accuracy:29.057% A
HSR:30.308% A++
Razor GD-23
A+
Kills:951
Deaths:143
KDR:6.650
Accuracy:32.057% A+
HSR:27.865% A+
Kills:6,832
Deaths (as Engineer):1,020
Deaths (to Engineers):840
KDR:6.69804
Kill Difference:5,812
Playtime:8.492 hours
Usage:1%
Score:0.092m
Score/min:180
Accuracy (listed only):36.343%
HSR (listed only):28.239%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:76
V. Kills:16 447%
Deaths:7
KDR:10.857
Accuracy:38.788% D-
KPH:30.700 B**
VKPH:6.500 D
Kills:76 (76 + 0)
Deaths:7
KDR:10.857
VKDR:2.286
Vehicle Kills:16
Kill Difference:69
Playtime:2.474 hours
Usage:0%
Score:0.017m
Score/min:114
Driving Accuracy:38.788%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,1473,1214427.061A++0.5930.784%A30.119%B++81.9AN/A24138.1h9.1B+29.5B++
SAS-R 2,7502,74013720S13.5345.843%B**66.095%C66AN/A18341.5h2.1B+4.6B++
NS-44 Commissioner AE 1,6131,6105912.724A3.7444.59%B+25.031%C+95.3AN/A23016.9h2.8B++6.4B++
NS-15M AE 1,2801,2761329.667M**3.2028.053%B+34.091%B*72.9B++N/A18617.5h9.9B++35.2B+
NS Baron G5AE 1,2201,2021826.604S0.1442.009%C-15.058%C+89A++1.3A*19613.5h3.7B++8.8C+
AF-4G Cyclone 1,1981,18810811S4.5330.443%B+23.317%B+84.9B**N/A19314h9.2B+30.3B+
MGR-L1 Promise 1,1861,1801299.147S2.6831.282%A+31.441%B*99.2A*N/A31711.9h9.8B**31.4B**
NC14 Bolt Driver 1,1801,1784029.45U22.9845.604%A+79.117%B+65.8M++N/A17917.9h2.1B*4.5B**
NSX Naginata 1,1831,1721607.325S0.8627.406%B**26.024%C90.9A*N/A20412.9h10.2B+37.2B++
MGR-M1 Bishop 1,1871,1721458.083M**1.6139.682%B**37.543%B*83.7M1.1B*20014h4.4A11.1B**
Warden 1,1761,1701706.882S0.4136.821%A++28.718%B++65.7M+N/A14417.8h6.6B**17.9B**
GD Guardian 1,1801,1691239.504S3.0438.434%B*29.94%C++76.4AN/A16315.3h6.4B+16.6B++
AF-19 Mercenary 1,1751,1682574.545S1.9229.057%A30.308%A++58.1MN/A19320.1h9.6B*33B*
NS-30 Vandal 1,1751,1679612.156S5.6936.544%B+35.304%B**78.3A++N/A19914.9h4.6B*12.5B++
MGR-S1 Gladius 1,1711,1661388.449S1.9832.732%B**29.16%B**104.1A**N/A24111.2h7.8B*24B*
EM1 1,1681,1651308.962S2.4928.527%A30.3%A+77.7A++N/A22215h10B+35.1B*
NC6S Gauss SAW S 1,1721,1641507.76S1.2932.426%A++27.663%B+87.5A+N/A19213.3h9.2B++28.3B++
AF-6 Shadow 1,1711,1649911.758S5.2939.738%B*27.577%C++82A++N/A17314.2h4.8B++12B*
GD-22S 1,1731,16311510.113S3.6431.204%A++28.203%B++71.8A+N/A18316.2h9.6B++30.8B*
NC6A GODSAW 1,1691,1611338.729M++2.2630.943%B+25.84%C+75.4B+N/A18615.4h8.1C++26.1B+
EM6 1,1701,1601318.855S2.3929.069%A+30.69%B**87.2A++N/A27713.3h9.2B++31.8B++
NC05 Jackhammer AE 1,1681,1591985.854M*0.6152.939%B++12.942%D80.5B*N/A17514.4h4.7C+8.9C**
NC05 Jackhammer 1,1611,1591985.854S0.6153.692%A16.825%B+76.3A+N/A17315.2h4.5B+8.5B+
AF-18 Stalker 1,1671,1581398.331S1.8633.26%B**23.489%B+72.4A*N/A15616h10.9B++32.8B++
NC6 Gauss SAW 1,1641,1582504.632M*1.8426.527%A24.698%C*72.4A*N/A31316h8B*30.3B++
Hawk GD-68 1,6561,1241736.497S0.0365.681%B+2.313%C34.2A++16.2B*22632.9h6.2B*9.4B**
Razor GD-23 9569511436.65S0.1832.057%A+27.865%A+90.6M**N/A20510.5h9.9B*30.8B++
AF-4 Cyclone 740735937.903S1.4330.529%B**26.939%A89.6MN/A2298.2h9.8B+32.1B+
MGR-L1 Promise AE 473469776.091A++0.3829.822%B+26.652%C+78.2B*N/A1666h10.4B*34.8B++
Frag Grenade 3773751375N/A368.5353.415%B**N/A535.7C**2.9D-18960.7h3.4B+6.3B++
EM4 Longshot 323323935.889U29.4245.504%B**81.115%B75.1MN/A1914.3h1.8B++4B*
NC4 Mag-Shot 8989511.745A+4.7237.593%A+30.337%A++63.6A*N/A2621.4h6.8B++18.2B+
NS Decimator 11176145.429S1.0453.416%D-1.316%D63.3A++29.2A+5701.2h3.4B*6.4B++
Titan-150 HEAT 9276710.857A4.3938.788%D-1.316%D--30.4B**6.4D1142.5h2.5A+6.5A
Auraxium Mag-Cutter 76762,1820.035C++6.4352.756%A++N/A0.4C-N/A1187.4h1.8B+3.3B++
Shrike 8466302.2M4.2762.372%B++4.545%B**47.1A*12.9C++6391.4h4.6B**7.4B**
Rocklet Rifle 1086278.857U2.3953.967%C++N/A41.3B**30.7B+4221.5h36.1C*66.9C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter89,5725.6h
Restoration Kit616322.6h
Nano-Armor Kit914,1220.9h
Spawn Beacon01680.1h
AE Nano-Armor Kit02,9880.1h
Medical Kit8188,59943.8h
Router01320.1h
Recon Detection Device41,6962h

Check the help document for the dictionary if you want to learn more about words used here.


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