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Lt. General WookTR[FIGN] WookTR
TR BR 93

KDR: 4.26

Score: 11.9m

Last Seen: May 10th, 2019 11:44 AM
- OFFLINE - 2544.8 hour(s)

Battle Rank 93 - Terran Republic on Briggs
Level Progress (to 94): 67%
Level 100 Progress: 63% 165h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" LC3 Jaguar NS-15M2 T9 CARV SMG-46G Armistice NS-15MP TAR-AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,124,139 MLG Score: 12889
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.224%36.008%134024119037,9316.35254-2.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.253%3.129M++2.309A*-0.997D--HEAD ++ (~17.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.704B++8.20.426B13.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.749%82.321%01121374176410.969895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.371A*0.99B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.70.469B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.376%42.593%0112135457000.0947368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.398A5.517S-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.723B++2.10.562B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.9m148.5%700 (42k)573 (34.4k)4.2561340,9619,6244.2997793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR1214503936.511%35.19%128502:1013

6% Combat Medic76% Heavy Assault14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2015 1:19 PMMay 10th, 2019 12:00 PMJun 7th, 2019 2:28 AM (78d) (PST)May 10th, 2019 8:03 AM (106d) (PST)May 10th, 2019 7:44 AM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1793548251.9650.4620.6922.9620.02912889

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,75321,23249,5211182841178234,357

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
347.4h/14.5d 420 14,414 9,367 61.7k 403 1,509 602 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M+
Kills:19,212
Deaths:3,489
KDR:5.506
Accuracy:37.163% M+
HSR:39.824% A*
T9A "Butcher"
M
Kills:1,687
Deaths:266
KDR:6.342
Accuracy:36.814% M
HSR:42.383% A*
NS-15M2
A**
Kills:1,448
Deaths:201
KDR:7.204
Accuracy:36.984% A**
HSR:39.019% A++
T9 CARV
A*
Kills:1,299
Deaths:303
KDR:4.287
Accuracy:31.063% A*
HSR:28.868% B*
NS-15MP
A++
Kills:1,171
Deaths:155
KDR:7.555
Accuracy:37.583% A++
HSR:23.826% D
T9 CARV-S
M
Kills:1,159
Deaths:191
KDR:6.068
Accuracy:36.172% M
HSR:34.513% A
T32 Bull
M
Kills:1,159
Deaths:184
KDR:6.299
Accuracy:38.068% M
HSR:33.046% B**
MG-H1 Watchman
M
Kills:290
Deaths:72
KDR:4.028
Accuracy:37.082% M
HSR:45.862% A**
TMG-50
M+
Kills:280
Deaths:53
KDR:5.283
Accuracy:37.495% M+
HSR:32.143% A
Kills:27,705
Deaths (as Heavy Assault):4,914
Deaths (to Heavy Assaults):3,076
KDR:5.63797
Kill Difference:22,791
Playtime:264.721 hours
Usage:76%
Score:9.488m
Score/min:597
Accuracy (listed only):36.491%
HSR (listed only):35.498%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
M
Kills:1,563
Deaths:249
KDR:6.277
Accuracy:36.640% M
HSR:23.672% B+
SMG-46G Armistice
A**
Kills:1,193
Deaths:235
KDR:5.077
Accuracy:39.941% A**
HSR:22.967% B++
TRAC-5
M++
Kills:1,168
Deaths:244
KDR:4.787
Accuracy:37.376% M++
HSR:26.884% A+
NS-11CP
A*
Kills:1,156
Deaths:179
KDR:6.458
Accuracy:39.277% A*
HSR:21.367% C
LC2 Lynx
M+
Kills:532
Deaths:101
KDR:5.267
Accuracy:37.228% M+
HSR:37.594% M+
SMG-46AE Armistice
A++
Kills:195
Deaths:26
KDR:7.500
Accuracy:38.069% A++
HSR:22.564% C+
MG-S1 Jackal
M++
Kills:184
Deaths:33
KDR:5.576
Accuracy:44.302% M++
HSR:30.978% A+
TAS-16 Blackjack
S
Kills:54
Deaths:13
KDR:4.154
Accuracy:58.376% C+
HSR:42.593% S
Kills:6,045
Deaths (as Light Assault):1,080
Deaths (to Light Assaults):1,955
KDR:5.59722
Kill Difference:4,965
Playtime:47.566 hours
Usage:14%
Score:1.424m
Score/min:499
Accuracy (listed only):41.401%
HSR (listed only):28.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46G Armistice
A**
Kills:1,193
Deaths:235
KDR:5.077
Accuracy:39.941% A**
HSR:22.967% B++
TAR-AE
A*
Kills:1,169
Deaths:259
KDR:4.514
Accuracy:36.531% A*
HSR:40.291% A++
T1 Cycler
A**
Kills:612
Deaths:184
KDR:3.326
Accuracy:34.203% A**
HSR:30.719% A
TORQ-9
A++
Kills:204
Deaths:72
KDR:2.833
Accuracy:33.696% A++
HSR:36.275% A++
SMG-46AE Armistice
A++
Kills:195
Deaths:26
KDR:7.500
Accuracy:38.069% A++
HSR:22.564% C+
MG-S1 Jackal
M++
Kills:184
Deaths:33
KDR:5.576
Accuracy:44.302% M++
HSR:30.978% A+
SABR-13
M
Kills:92
Deaths:23
KDR:4
Accuracy:39.394% M
HSR:28.261% B
Cycler TRV
M**
Kills:58
Deaths:14
KDR:4.143
Accuracy:40.944% M**
HSR:36.207% A*
TAS-16 Blackjack
S
Kills:54
Deaths:13
KDR:4.154
Accuracy:58.376% C+
HSR:42.593% S
Kills:3,761
Deaths (as Combat Medic):859
Deaths (to Combat Medics):1,095
KDR:4.37835
Kill Difference:2,902
Playtime:21.983 hours
Usage:6%
Score:0.778m
Score/min:590
Accuracy (listed only):40.606%
HSR (listed only):32.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
A**
Kills:1,193
Deaths:235
KDR:5.077
Accuracy:39.941% A**
HSR:22.967% B++
NS-44 Commissioner AE
A*
Kills:1,168
Deaths:489
KDR:2.389
Accuracy:56.907% A*
HSR:34.932% B**
TSAR-42
A++
Kills:741
Deaths:131
KDR:5.656
Accuracy:50.749% A++
HSR:82.321% A+
NS-357P Underboss
A++
Kills:485
Deaths:269
KDR:1.803
Accuracy:52.992% A+
HSR:41.443% A++
NS-44 Commissioner
A*
Kills:447
Deaths:258
KDR:1.733
Accuracy:55.500% A*
HSR:38.479% A*
SMG-46AE Armistice
A++
Kills:195
Deaths:26
KDR:7.500
Accuracy:38.069% A++
HSR:22.564% C+
MG-S1 Jackal
M++
Kills:184
Deaths:33
KDR:5.576
Accuracy:44.302% M++
HSR:30.978% A+
Kills:4,413
Deaths (as Infiltrator):1,441
Deaths (to Infiltrators):1,584
KDR:3.06246
Kill Difference:2,972
Playtime:10.483 hours
Usage:3%
Score:0.226m
Score/min:359
Accuracy (listed only):48.351%
HSR (listed only):39.098%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 19,26019,2123,4895.506A+1.2537.163%M+39.824%A*146.8SN/A360130.9h8.3A+22.3B**
T9A "Butcher" 1,6911,6872666.342M2.0936.814%M42.383%A*185.4SN/A4579.1h8A++21.8A+
LC3 Jaguar 1,5741,5632496.277M++2.0236.64%M23.672%B+133.6SN/A35911.7h8.9B**24.2A
NS-15M2 1,4511,4482017.204M++2.9536.984%A**39.019%A++160.9SN/A5259h8A21.6B**
T9 CARV 1,3011,2993034.287A*0.0331.063%A*28.868%B*109.2SN/A36311.9h8.6A+27.6B**
SMG-46G Armistice 1,1971,1932355.077S0.8239.941%A**22.967%B++115.8A*N/A27110.3h10.5B*26.2B**
NS-15MP 1,1751,1711557.555A*3.3037.583%A++23.826%D124.6A+N/A2809.4h9B*23.9B*
TAR-AE 1,1751,1692594.514A**0.2636.531%A*40.291%A++140.8M+N/A3148.3h8.5A+23.4A
NS-44 Commissioner AE 1,1721,1684892.389B**1.8756.907%A*34.932%B**179.7M**N/A4456.5h2.7B**4.8B**
TRAC-5 1,1771,1682444.787S0.5337.376%M++26.884%A+135.8S1A++4038.6h8.8A23.5B**
T9 CARV-S 1,1671,1591916.068S1.8136.172%M34.513%A130.2M*N/A4568.9h8.5A23.4B**
T32 Bull 1,1621,1591846.299S2.0438.068%M33.046%B**143.1M**N/A3288.1h8.5A22.3B**
NS-11CP 1,1631,1561796.458S2.2039.277%A*21.367%C128.4A++N/A2749h9.4B**23.9B**
TSAR-42 7427411315.656B+1.4050.749%A++82.321%A+105.9M++N/A3027h1.7B**3.3B**
NS Decimator 9926672063.238M1.0270.319%B**2.699%B+78.5M38.2M3718.5h3.4B*4.8B**
NS Campion 6656657,8130.085B++4.1752.632%A+2.857%D-2.6C+N/A6260.6h1.5A2.9B**
T1 Cycler 6186121843.326A*0.9334.203%A**30.719%A92.7SN/A2976.6h9A++26.4A+
LC2 Lynx 5365321015.267M**1.0137.228%M+37.594%M+152S1.1A++4193.5h9.5A25.6A
NS-357P Underboss 4874852691.803C**2.4552.992%A+41.443%A++124.4AN/A3173.9h3B**5.7B**
NS-44 Commissioner 4474472581.733B++2.5255.5%A*38.479%A*127.7M**N/A3543.5h2.7B**4.9B**
MG-H1 Watchman 291290724.028A++0.2337.082%M45.862%A**145M**N/A4612h9.6A25.9B**
TMG-50 280280535.283S1.0337.495%M+32.143%A133.3SN/A3722.1h7.3A19.4B**
TORQ-9 205204722.833B**1.4233.696%A++36.275%A++92.7M+N/A4052.2h9A++26.6A
SMG-46AE Armistice 195195267.5S3.2438.069%A++22.564%C+139.3A*N/A3811.4h10B*26.2B**
MG-S1 Jackal 184184335.576M**1.3244.302%M++30.978%A+131.4SN/A4091.4h7.9B+17.7B**
ML-7 254181722.514M+1.7467.682%A2.21%C53.2M21.5A4043.4h4.7B**6.9A
Frag Grenade 1101101110N/A105.7449.637%B++N/A550BN/A17080.2h3.7C*7.5B+
C-4 10594372.541B*1.7236.202%A++N/A156.7A++18.3D11860.6h1.3B+3.6B*
SABR-13 9292234A0.2639.394%M28.261%B131.4SN/A6880.7h7.3A++18.7A+
Cycler TRV 5958144.143M0.1140.944%M**36.207%A*193.3S3.3S11480.3h8.4A++20.5A+
Anti-Vehicle Grenade 7556156N/A51.7449.002%CN/A560B*190B**26600.1h3.9B**8.1B++
TAS-16 Blackjack 5454134.154A**0.1058.376%C+42.593%S180SN/A4990.3h2.1B++3.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit02,5990.1h
Spawn Beacon34300.3h
AE Medical Applicator75,8230.4h
AE Nano-Armor Kit01,9670.1h
Motion Spotter02390.1h
Medical Applicator22,5450.2h
Medical Kit1,46110,12620.1h

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