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Ice Cold Wookn[RSNC] Wookn
NC BR 123

KDR: 3.25

Score: 31.6m

Last Seen: Nov 10th, 2018 3:53 PM
- OFFLINE - 176.3 hour(s)

Battle Rank 119 (123 total) - New Conglomerate on Briggs - Outfit Member of The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 14
Level Progress (to 120): 95%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary SAS-R NC6A GODSAW NC1 Gauss Rifle GD-7F EM6 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,547,734 MLG Score: 5234
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.746%27.662%9894098162,9074.58038-1.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.075%2.886M+1.1B**-0.924D--HEAD ++ (~9.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.709B++7.80.453B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.771%1.701%20421019529543970.974217540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%2.339A*0.078C+-1.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.925B*7.20.863B*4.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.701%5.797%241102069540960.12754271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.357A2.009A*-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.737B++5.60.556B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.969%10.458%47110201535771890.26470681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.38A1.595A+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.931B*4.10.894B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.215%75.467%47210192,303158031.45759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.205%1.824A++0.547B+1.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.80.434B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.293%14.564%4721019975118820.820707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.471%1.581A+0.023C+1.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.693B+2.40.495B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 14
31.6m230.8%693 (41.6k)537 (32.2k)3.2464775,12023,1393.34051123 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-NC1021771832.668%26.603%86902:3329

15% Combat Medic56% Heavy Assault6% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 1:35 AMApr 12th, 2015 11:55 AMNov 16th, 2018 1:58 AM (2d) (PST)Nov 10th, 2018 12:01 PM (7d) (PST)Nov 10th, 2018 11:53 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8532925611.2750.3930.3393.0060.0275234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,15717,49433,663772420180232,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
981.7h/40.9d 2,176 19,984 18,787 177.1k 1,692 3,869 1,597 50.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:23,727
Deaths:4,444
KDR:5.339
Accuracy:36.664% A**
HSR:33.114% B**
NC6A GODSAW
A+
Kills:2,132
Deaths:441
KDR:4.834
Accuracy:36.281% A+
HSR:31.989% B*
EM6
A*
Kills:1,565
Deaths:418
KDR:3.744
Accuracy:32.832% A*
HSR:22.045% C
NC6 Gauss SAW
A*
Kills:1,478
Deaths:584
KDR:2.531
Accuracy:31.083% A*
HSR:23.207% C+
GD-22S
A++
Kills:1,477
Deaths:528
KDR:2.797
Accuracy:32.548% A++
HSR:21.733% C
NS-15M2
A++
Kills:1,331
Deaths:392
KDR:3.395
Accuracy:31.467% A++
HSR:24.117% C+
NS-15MP
A+
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:34.156% A+
HSR:22.289% D
NC05 Jackhammer AE
A++
Kills:1,162
Deaths:293
KDR:3.966
Accuracy:62.407% A++
HSR:13.253% C--
NC05 Jackhammer
M
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:65.663% M
HSR:15.086% C++
EM1
A*
Kills:1,160
Deaths:298
KDR:3.893
Accuracy:33.258% A*
HSR:24.914% B+
NC6S Gauss SAW S
M
Kills:877
Deaths:198
KDR:4.429
Accuracy:37.257% M
HSR:30.217% B*
NSX Naginata
M+
Kills:257
Deaths:45
KDR:5.711
Accuracy:36.099% M+
HSR:30.739% B+
MGR-L1 Promise
M*
Kills:248
Deaths:51
KDR:4.863
Accuracy:40.683% M*
HSR:41.532% A*
Kills:37,736
Deaths (as Heavy Assault):8,242
Deaths (to Heavy Assaults):7,634
KDR:4.5785
Kill Difference:29,494
Playtime:546.708 hours
Usage:56%
Score:18.641m
Score/min:568
Accuracy (listed only):39.261%
HSR (listed only):25.710%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:2,987
Deaths:797
KDR:3.748
Accuracy:35.408% M
HSR:22.096% C++
GD-7F
A*
Kills:1,877
Deaths:625
KDR:3.003
Accuracy:35.031% A*
HSR:21.151% C**
AF-4A Bandit
A**
Kills:1,407
Deaths:200
KDR:7.035
Accuracy:36.819% A**
HSR:28.927% B**
AF-4 Cyclone
A++
Kills:1,326
Deaths:398
KDR:3.332
Accuracy:34.138% A++
HSR:16.063% C
AC-X11
M
Kills:1,199
Deaths:261
KDR:4.594
Accuracy:38.636% M
HSR:24.354% B+
AF-4G Cyclone
A+
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:34.705% A+
HSR:14.041% D
MGR-S1 Gladius
M
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:41.223% M
HSR:37.091% A*
AF-4AE Cyclone
A*
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:38.316% A*
HSR:38.932% A++
NS-11C
A*
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:34.059% A*
HSR:24.828% B**
NS-11CP
A++
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:36.639% A++
HSR:21.657% C+
Blitz GD-10
M**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:39.322% M++
HSR:37.187% M**
LA39 Bruiser
A++
Kills:549
Deaths:182
KDR:3.016
Accuracy:78.515% A++
HSR:15.665% C*
Mauler S6
A
Kills:426
Deaths:159
KDR:2.679
Accuracy:51.727% A
HSR:13.146% C-
NS-7 PDW
M++
Kills:414
Deaths:62
KDR:6.677
Accuracy:41.035% M++
HSR:31.643% A*
NS Baron G5
B
Kills:182
Deaths:63
KDR:2.889
Accuracy:46.712% B
HSR:15.934% C**
Gauss Compact Burst
A*
Kills:110
Deaths:18
KDR:6.111
Accuracy:38.386% A*
HSR:30% B*
Kills:17,446
Deaths (as Light Assault):4,183
Deaths (to Light Assaults):4,723
KDR:4.17069
Kill Difference:13,263
Playtime:168.946 hours
Usage:17%
Score:5.095m
Score/min:503
Accuracy (listed only):41.292%
HSR (listed only):24.545%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:2,004
Deaths:1,209
KDR:1.658
Accuracy:32.852% A*
HSR:17.765% C-
AF-4 Cyclone
A++
Kills:1,326
Deaths:398
KDR:3.332
Accuracy:34.138% A++
HSR:16.063% C
Reaper DMR
A++
Kills:1,215
Deaths:576
KDR:2.109
Accuracy:34.042% A++
HSR:18.683% D-
Carnage AR
A++
Kills:1,181
Deaths:427
KDR:2.766
Accuracy:32.471% A++
HSR:17.104% C-
NS-11A
A*
Kills:1,169
Deaths:414
KDR:2.824
Accuracy:33.583% A*
HSR:19.504% C
AF-4G Cyclone
A+
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:34.705% A+
HSR:14.041% D
NC9 A-Tross
A*
Kills:1,163
Deaths:408
KDR:2.850
Accuracy:36.304% A*
HSR:21.152% C-
MGR-S1 Gladius
M
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:41.223% M
HSR:37.091% A*
AF-4AE Cyclone
A*
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:38.316% A*
HSR:38.932% A++
Blitz GD-10
M**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:39.322% M++
HSR:37.187% M**
LA39 Bruiser
A++
Kills:549
Deaths:182
KDR:3.016
Accuracy:78.515% A++
HSR:15.665% C*
Mauler S6
A
Kills:426
Deaths:159
KDR:2.679
Accuracy:51.727% A
HSR:13.146% C-
NS-7 PDW
M++
Kills:414
Deaths:62
KDR:6.677
Accuracy:41.035% M++
HSR:31.643% A*
GR-22
A*
Kills:373
Deaths:119
KDR:3.134
Accuracy:34.047% A*
HSR:24.933% B*
NS Baron G5
B
Kills:182
Deaths:63
KDR:2.889
Accuracy:46.712% B
HSR:15.934% C**
Kills:14,652
Deaths (as Combat Medic):4,895
Deaths (to Combat Medics):2,542
KDR:2.99326
Kill Difference:9,757
Playtime:147.007 hours
Usage:15%
Score:4.547m
Score/min:516
Accuracy (listed only):40.599%
HSR (listed only):22.590%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:2,227
Deaths:516
KDR:4.316
Accuracy:47.841% A+
HSR:75.752% B*
AF-4 Cyclone
A++
Kills:1,326
Deaths:398
KDR:3.332
Accuracy:34.138% A++
HSR:16.063% C
NS-44 Commissioner
A*
Kills:1,303
Deaths:674
KDR:1.933
Accuracy:53.390% A*
HSR:27.475% B*
NS-357P Underboss
B**
Kills:1,223
Deaths:482
KDR:2.537
Accuracy:50.196% B**
HSR:17.743% D
AF-4G Cyclone
A+
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:34.705% A+
HSR:14.041% D
MGR-S1 Gladius
M
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:41.223% M
HSR:37.091% A*
AF-4AE Cyclone
A*
Kills:1,161
Deaths:184
KDR:6.310
Accuracy:38.316% A*
HSR:38.932% A++
Blitz GD-10
M**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:39.322% M++
HSR:37.187% M**
NS-357 Underboss
A**
Kills:598
Deaths:280
KDR:2.136
Accuracy:55.462% A**
HSR:33.110% A++
NS-7 PDW
M++
Kills:414
Deaths:62
KDR:6.677
Accuracy:41.035% M++
HSR:31.643% A*
NS-30 Vandal
A*
Kills:276
Deaths:62
KDR:4.452
Accuracy:44.466% A*
HSR:21.739% D
NS-44G Commissioner
A++
Kills:253
Deaths:118
KDR:2.144
Accuracy:55.637% A++
HSR:36.364% A+
LA3 Desperado
A*
Kills:131
Deaths:74
KDR:1.770
Accuracy:42.451% A*
HSR:17.557% C
AF-18 Stalker
A*
Kills:109
Deaths:40
KDR:2.725
Accuracy:39.162% A*
HSR:21.101% C++
NC4-FB Mag-Shot
A+
Kills:90
Deaths:44
KDR:2.045
Accuracy:36.883% B+
HSR:32.222% A+
NC14 Bolt Driver
C++
Kills:76
Deaths:20
KDR:3.800
Accuracy:35.948% C++
HSR:67.105% D
NC4 Mag-Shot
A++
Kills:63
Deaths:44
KDR:1.432
Accuracy:38.974% A++
HSR:22.222% B+
Kills:12,739
Deaths (as Infiltrator):3,692
Deaths (to Infiltrators):3,603
KDR:3.45043
Kill Difference:9,047
Playtime:56.218 hours
Usage:6%
Score:1.517m
Score/min:450
Accuracy (listed only):42.891%
HSR (listed only):32.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:2,987
Deaths:797
KDR:3.748
Accuracy:35.408% M
HSR:22.096% C++
GD-7F
A*
Kills:1,877
Deaths:625
KDR:3.003
Accuracy:35.031% A*
HSR:21.151% C**
AF-4A Bandit
A**
Kills:1,407
Deaths:200
KDR:7.035
Accuracy:36.819% A**
HSR:28.927% B**
AC-X11
M
Kills:1,199
Deaths:261
KDR:4.594
Accuracy:38.636% M
HSR:24.354% B+
NS-11C
A*
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:34.059% A*
HSR:24.828% B**
NS-11CP
A++
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:36.639% A++
HSR:21.657% C+
LA39 Bruiser
A++
Kills:549
Deaths:182
KDR:3.016
Accuracy:78.515% A++
HSR:15.665% C*
Mauler S6
A
Kills:426
Deaths:159
KDR:2.679
Accuracy:51.727% A
HSR:13.146% C-
NS Baron G5
B
Kills:182
Deaths:63
KDR:2.889
Accuracy:46.712% B
HSR:15.934% C**
Gauss Compact Burst
A*
Kills:110
Deaths:18
KDR:6.111
Accuracy:38.386% A*
HSR:30% B*
Warden
M
Kills:53
Deaths:14
KDR:3.786
Accuracy:42.055% M
HSR:39.623% A*
Kills:11,109
Deaths (as Engineer):2,859
Deaths (to Engineers):3,151
KDR:3.88562
Kill Difference:8,250
Playtime:53.486 hours
Usage:5%
Score:1.500m
Score/min:467
Accuracy (listed only):43.090%
HSR (listed only):23.398%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:177
Deaths:98
KDR:1.806
Accuracy:48.754% A++
HSR:16.949% B+
NCM1 Scattercannon
A++
Kills:146
Deaths:86
KDR:1.698
Accuracy:56.194% A++
HSR:18.493% B++
AF-34 Mattock
A*
Kills:96
Deaths:20
KDR:4.800
Accuracy:50.179% A*
HSR:16.667% C++
AF-34 Mattock
A++
Kills:86
Deaths:20
KDR:4.300
Accuracy:52.205% A++
HSR:20.930% B*
AF-23 Grinder
B**
Kills:60
Deaths:26
KDR:2.308
Accuracy:47.445% B**
HSR:20% B**
Kills:565
Deaths (as MAX Suit):125
Deaths (to MAX Suits):998
KDR:4.52
Kill Difference:440
Playtime:8.653 hours
Usage:1%
Score:0.322m
Score/min:620
Accuracy (listed only):50.955%
HSR (listed only):18.608%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:290
V. Kills:23 N/A
Deaths:73
KDR:3.973
Accuracy:58.942% B+
KPH:42.600 C+
VKPH:3.400 C-
Breaker Rocket Pods
A
Kills:239
V. Kills:16 N/A
Deaths:28
KDR:8.536
Accuracy:60.435% A
KPH:131.600 B+
VKPH:8.800 D
M20 Mustang
B++
Kills:74
V. Kills:55 132%
Deaths:103
KDR:0.718
Accuracy:34.863% B++
KPH:8.200 C--
VKPH:6.100 D
Kills:603 (364 + 0)
Deaths:204
KDR:2.956
VKDR:0.461
Vehicle Kills:94
Kill Difference:399
Playtime:17.656 hours
Usage:2%
Score:0.241m
Score/min:228
Piloting Accuracy:34.863%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:69
V. Kills:44 153%
Deaths:11
KDR:6.273
Accuracy:54.701% C+
KPH:36.800 B+
VKPH:23.500 B*
Kills:69 (69 + 0)
Deaths:11
KDR:6.273
VKDR:4
Vehicle Kills:44
Kill Difference:58
Playtime:1.874 hours
Usage:0%
Score:0.041m
Score/min:363
Driving Accuracy:54.701%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:153
V. Kills:12 N/A
Deaths:10
KDR:15.300
Accuracy:50.969% C++
KPH:177.600 A
VKPH:13.900 A
Kills:153 (0 + 153)
Deaths:10
KDR:15.300
VKDR:1.200
Vehicle Kills:12
Kill Difference:143
Playtime:0.862 hours
Usage:0%
Score:0.025m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:50.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:271
V. Kills:33 N/A
Deaths:23
KDR:11.783
Accuracy:53.534% A*
KPH:90 A++
VKPH:11 B+
M40 Fury
A*
Kills:86
V. Kills:7 N/A
Deaths:15
KDR:5.733
Accuracy:52.316% A*
KPH:67.700 B+
VKPH:5.500 D-
Kills:357 (0 + 357)
Deaths:38
KDR:9.395
VKDR:1.053
Vehicle Kills:40
Kill Difference:319
Playtime:4.282 hours
Usage:0%
Score:0.144m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:52.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 23,79123,7274,4445.339A2.0936.664%A**33.114%B**118.7MN/A334199.9h7.4A20.1B**
AF-19 Mercenary 3,0002,9877973.748M**0.5035.408%M22.096%C++86.3SN/A36334.6h8.4A23.8B**
SAS-R 2,2302,2275164.316B+1.0747.841%A+75.752%B*74.5A++N/A27729.9h1.8B*3.7B**
NC6A GODSAW 2,1372,1324414.834B**1.5936.281%A+31.989%B*107.7A++N/A37419.8h6.3C**17.5B**
NC1 Gauss Rifle 2,0202,0041,2091.658B++1.5932.852%A*17.765%C-46A+N/A18943.6h9.9B**30.1B**
GD-7F 1,8841,8776253.003A*0.2435.031%A*21.151%C**66.1A++N/A22628.4h9.4B**26.7B**
EM6 1,5721,5654183.744A+0.5032.832%A*22.045%C83.2A++N/A40618.8h8.3B**25.4B*
NC6 Gauss SAW 1,4871,4785842.531A0.7231.083%A*23.207%C+69.7A*N/A39721.2h7.8B++25.1B*
GD-22S 1,4821,4775282.797B*0.4532.548%A++21.733%C64.8AN/A32922.8h9B*27.5B**
AF-4A Bandit 1,4151,4072007.035S3.7936.819%A**28.927%B**129.1SN/A34910.9h7.8A21.3A
NS-15M2 1,3331,3313923.395B*0.1531.467%A++24.117%C+73.5AN/A35918.1h10B*31.8B*
AF-4 Cyclone 1,3291,3263983.332A++0.0934.138%A++16.063%C74.9A++N/A28017.7h9.1B++26.6B++
NS-44 Commissioner 1,3031,3036741.933B**1.3153.39%A*27.475%B*122.9M**N/A40410.6h2.8B**5.2B**
NS-357P Underboss 1,2231,2234822.537B*0.7150.196%B**17.743%D88.6B++N/A21413.8h4C+7.9B+
Reaper DMR 1,2181,2155762.109C*1.1434.042%A++18.683%D-54.2B**N/A23522.4h7.5B**22B**
AC-X11 1,2051,1992614.594S1.3538.636%M24.354%B+104.3M**N/A37511.5h6.9B**18B**
Carnage AR 1,1891,1814272.766B**0.4832.471%A++17.104%C-65.2A++N/A21518.1h9.4A+29A
NS-11A 1,1741,1694142.824A+0.4233.583%A*19.504%C71.7A*N/A24616.3h10A29.6A
AF-4G Cyclone 1,1721,1683013.88A0.6334.705%A+14.041%D90.5B**N/A38912.9h9.2B+26.4B+
NC9 A-Tross 1,1651,1634082.85A+0.4036.304%A*21.152%C-76.5A*N/A21115.2h6.9A+18.9A
NS-15MP 1,1681,1622654.385B**1.1434.156%A+22.289%D100.2B**N/A30911.6h9.5B++27.8B*
NC05 Jackhammer AE 1,1651,1622933.966A++0.7262.407%A++13.253%C--104.7A++N/A29311.1h3.2A5.1B**
MGR-S1 Gladius 1,1641,1621776.565M++3.3241.223%M37.091%A*176.1SN/A4026.6h6.3A15.2A
AF-4AE Cyclone 1,1631,1611846.31S3.0638.316%A*38.932%A++168.3M++N/A4416.9h7.2B*18.7B*
NS-11C 1,1631,1603013.854M*0.6134.059%A*24.828%B**69.9A*N/A24816.6h10.3B**30.1B**
NC05 Jackhammer 1,1651,1602854.07A**0.8265.663%M15.086%C++111.5M++N/A31710.4h3.3A5.1B**
EM1 1,1631,1602983.893M0.6533.258%A*24.914%B+95.9A*N/A30712.1h9.2B+27.8B**
NS-11CP 1,1661,1592394.849M1.6036.639%A++21.657%C+95.8AN/A21912.1h9.8B+26.6B*
Blitz GD-10 1,1641,1592165.366M**2.1239.322%M++37.187%M**150.5SN/A5507.7h9.8A24.9B**
NS Decimator 1,2798842913.038A**0.2164.748%B+2.376%C+60.5A++27.1A45514.6h3.7B++5.7B*
NC6S Gauss SAW S 8798771984.429M1.1837.257%M30.217%B*115.4M++N/A3527.6h7.7A20.7B*
NS-357 Underboss 5985982802.136A1.1155.462%A**33.11%A++153.3SN/A4773.9h3.1B**5.6B**
Hawk GD-68 8395613331.685A*1.5675.574%A++5.704%A+30.3A15B*33618.5h6.3B*8.4B**
LA39 Bruiser 5505491823.016A++0.2378.515%A++15.665%C*93.1A*N/A4195.9h1.8B**2.3B**
Mauler S6 4274261592.679A*0.5751.727%A13.146%C-78.9M+N/A4565.4h3.3A6.3B**
NS-7 PDW 414414626.677S3.4341.035%M++31.643%A*165.6SN/A5342.5h9.4A22.9B**
GR-22 3733731193.134A+0.1134.047%A*24.933%B*73.1A*N/A2565.1h10.3B**30.3B**
C-4 4273562601.369C+1.8821.447%DN/A62.5C12.5D*6695.7h1.4C**6.6C+
Sticky Grenade 3433411341N/A337.7553.781%C++N/A1705A+10C+62840.2h1.3B*2.4B++
M30 Mustang AH 313290733.973C+0.7358.942%B+2.414%A+42.6C+3.4C-2146.8h5.8B+9.8B+
NS-30 Vandal 277276624.452A+1.2144.466%A*21.739%D86.3A*N/A2613.2h4.3B**9.6B**
M40 Fury 3042712311.783B**8.5453.534%A*N/A90.3A++11B+5163h8.7B*16.2B**
NS Campion 27826711,2700.024C-3.2229.355%C+1.873%D--0.5CN/A2490h2.5C8.6C*
NSX Naginata 258257455.711S2.4636.099%M+30.739%B+95.2A*N/A2942.7h8.7B**24B**
NS-44G Commissioner 2532531182.144B*1.1055.637%A++36.364%A+140.6A*N/A3181.8h2.7B++4.8B++
MGR-L1 Promise 250248514.863M1.6240.683%M*41.532%A*177.1S1.4A5221.4h8.9A21.9A
Breaker Rocket Pods 255239288.536C*5.2960.435%AN/A132.8B+8.9D6781.8h9B**14.8B*
Frag Grenade 2062051205N/A201.7544.586%C+N/A512.5C++2.5D-34120.4h3.3B+7.3B+
NS Baron G5 182182632.889A*0.3646.712%B15.934%C**82.7A**N/A4032.2h3.4B**7.3C+
AF-23 Grinder 178177981.806C+1.4448.754%A++16.949%B+36.1B+N/A2114.9h5.6B+11.6B**
Icikill 1681681,3100.128A3.1255.877%A++3.571%D4.5C**N/A1237.7h1.7B++3.1B++
C85 Canister-H 1651531015.3C++12.0550.969%C++10.458%C170B**13.3B**4760.9h4.1B*8.1B*
NCM1 Scattercannon 146146861.698C+1.5556.194%A++18.493%B++36.5B**N/A2954h6B*10.6B*
LA3 Desperado 131131741.77B**1.4842.451%A*17.557%C93.6MN/A3841.4h7.1B*16.6B+
The Slasher 1171179000.13A++3.1252.266%A1.709%D--3.5C+N/A1033.4h1.5B**2.8B+
Mag-Cutter 1231129,1330.012C3.2320.609%D2.679%D0.3CN/A2342.6h3.1C14.9C+
Gauss Compact Burst 110110186.111A++2.8638.386%A*30%B*100A**N/A6121.1h8.2A21.4B**
AF-18 Stalker 110109402.725A+0.5239.162%A*21.101%C++72.7A*N/A3391.5h10.3B*26.3B**
AF-34 Mattock 9896204.8B+1.5550.179%A*16.667%C++73.8A++1.5A*3051.3h4.4B*8.7A
M60-A Bulldog 10394118.545C5.3060.725%A+2.128%C+39.2C**3.8C++2392.4h6.4C+10.6B+
Shrike 13491950.958B+2.2971.96%A++3.297%C**22.8C+10.8C5464h9.6D**13.3C+
MANA Anti-Vehicle Turret 10491253.64U0.3952.912%UN/A910U130U2236150.1h3.5T*6.6T*
NC4-FB Mag-Shot 9090442.045B+1.2036.883%B+32.222%A+100AN/A2750.9h6.3B+17.1B++
M40 Fury 9386155.733C2.4952.316%A*N/A66.2B+5.4D-6631.3h10.2B+19.6B**
AF-34 Mattock 8786204.3B+1.0552.205%A++20.93%B*66.2A+N/A3111.3h5.1B*9.8A
NC14 Bolt Driver 7676203.8A0.5535.948%C++67.105%D44.7A+N/A4281.7h2.2B++6B+
M60-A Bulldog 7774324.667C**21.4257.658%A5.405%A**49.3B+2D2831.5h4.3B**7.5B**
M20 Mustang 129741030.718C2.5334.863%B++N/A8.2C--6.1D1489h107.9C*309.5B+
L100 Python AP 11369116.273B+3.0354.701%C+5.797%A++36.3B+23.2B*3631.9h5.6B10.2B+
NC4 Mag-Shot 6363441.432B**1.8138.974%A++22.222%B+90M**N/A8470.7h5.7B+14.5C*
AF-23 Grinder 6060262.308C+0.9447.445%B**20%B**37.5BN/A1991.6h5.4B*11.4B**
Anti-Vehicle Grenade 7457157N/A53.7548.409%CN/A285C-85C+23650.2h6.1C+12.7C+
Warden 5353143.786M++0.5442.055%M39.623%A*88.3SN/A6540.6h5.8B**13.8A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter181,9651.3h
CAS 14-E01330h
Nano-Armor Kit4841,8583.1h
Anti-Vehicle MANA Turret41840.4h
Spawn Beacon181,3281.7h
AE Nano-Armor Kit1722,1981.6h
Nanite Revive Grenade07300.2h
Medical Kit3,10619,12868.7h
AE Medical Applicator2930,1282.1h
Ammunition Package173740.4h
Medical Applicator14974,4415.1h
Shield Recharging Field91960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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