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Corporal Ice Cold Wookn[RSNC] Wookn
NC BR 29

KDR: 3.28

Score: 33.1m

Last Seen: Apr 18th, 2019 8:39 AM
- OFFLINE - 112 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Connery - Outfit Member of The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 8
Level Progress (to 30): 97%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor AF-19 Mercenary SAS-R NC6A GODSAW NC1 Gauss Rifle GD-7F EM6 AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,938,046 MLG Score: 5546
Fun Score: N/A
Cheeseburgers Flipped: 69TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.016%28.451%10254199466,7684.64538-1.363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.965%2.908M+1.185B**-0.8D-HEAD ++ (~10.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.711B++7.80.455B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.771%1.701%20121033529550970.961818540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.528%2.355A*0.093C+-1.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.925B*7.20.864B*4.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.701%5.797%241103469553960.12454971%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.342A2.053A*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.737B++5.60.556B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.969%10.458%46110341535971890.25628181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.372A1.522A+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.932B*4.10.896B*4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.331%75.52%46210332,357165831.42074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.243%1.849A++0.549B+1.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.80.437B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.131%16.158%46210331,015126520.801738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.575%1.556A+0.318C*1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.692B+2.40.497B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Rebel Scum[RSNC] The Rebel Scum
NC outfit on Briggs

Members: 8
33.1m226.4%697 (41.8k)542 (32.5k)3.2819779,61424,2583.3736529 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035825732.905%27.255%89702:3130

15% Combat Medic57% Heavy Assault6% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2015 1:35 AMApr 12th, 2015 11:55 AMApr 20th, 2019 8:14 PM (2d) (PST)Apr 18th, 2019 4:40 AM (5d) (PST)Apr 18th, 2019 4:39 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8692955741.3050.3980.3563.0180.0285546

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,11717,71434,403782421181232,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1016.8h/42.4d 2,224 21,699 19,803 184.1k 1,715 3,980 1,715 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:25,977
Deaths:4,885
KDR:5.318
Accuracy:36.989% A*
HSR:33.930% B**
NC6A GODSAW
B**
Kills:2,144
Deaths:446
KDR:4.807
Accuracy:36.315% B**
HSR:32.090% B++
EM6
A*
Kills:1,565
Deaths:418
KDR:3.744
Accuracy:32.832% A*
HSR:22.045% C
NC6 Gauss SAW
A*
Kills:1,478
Deaths:584
KDR:2.531
Accuracy:31.083% A*
HSR:23.207% C+
GD-22S
A++
Kills:1,477
Deaths:528
KDR:2.797
Accuracy:32.548% A++
HSR:21.733% C
NS-15M2
A+
Kills:1,453
Deaths:422
KDR:3.443
Accuracy:31.962% A+
HSR:25.327% C+
NS-15MP
A
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:34.156% A
HSR:22.289% D-
NC05 Jackhammer AE
A++
Kills:1,162
Deaths:293
KDR:3.966
Accuracy:62.407% A++
HSR:13.253% D
NC05 Jackhammer
M
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:65.663% M
HSR:15.086% C++
EM1
A*
Kills:1,160
Deaths:298
KDR:3.893
Accuracy:33.258% A*
HSR:24.914% B+
NC6S Gauss SAW S
A**
Kills:877
Deaths:198
KDR:4.429
Accuracy:37.257% A**
HSR:30.217% B**
NSX Naginata
M
Kills:257
Deaths:45
KDR:5.711
Accuracy:36.099% M
HSR:30.739% B+
MGR-L1 Promise
M++
Kills:248
Deaths:51
KDR:4.863
Accuracy:40.683% M++
HSR:41.532% A*
Kills:40,120
Deaths (as Heavy Assault):8,718
Deaths (to Heavy Assaults):8,013
KDR:4.60197
Kill Difference:31,402
Playtime:576.805 hours
Usage:57%
Score:19.930m
Score/min:576
Accuracy (listed only):39.327%
HSR (listed only):25.874%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A**
Kills:3,018
Deaths:826
KDR:3.654
Accuracy:35.467% A**
HSR:22.101% C++
GD-7F
A*
Kills:1,907
Deaths:631
KDR:3.022
Accuracy:35.133% A*
HSR:21.290% C*
AF-4 Cyclone
A++
Kills:1,550
Deaths:439
KDR:3.531
Accuracy:34.969% A++
HSR:19.613% C++
AF-4A Bandit
A**
Kills:1,410
Deaths:202
KDR:6.980
Accuracy:36.843% A**
HSR:29.007% B**
AC-X11
M
Kills:1,199
Deaths:261
KDR:4.594
Accuracy:38.636% M
HSR:24.354% B+
AF-4AE Cyclone
A++
Kills:1,171
Deaths:184
KDR:6.364
Accuracy:38.362% A++
HSR:39.112% A++
AF-4G Cyclone
A
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:34.705% A
HSR:14.041% D-
MGR-S1 Gladius
M
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:41.223% M
HSR:37.091% A*
NS-7 PDW
M++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:41.484% M++
HSR:36.865% M++
NS-11C
A*
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:34.059% A*
HSR:24.828% B**
Blitz GD-10
M**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:39.322% M+
HSR:37.187% M**
NS-11CP
A+
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:36.639% A+
HSR:21.657% C
LA39 Bruiser
A
Kills:589
Deaths:189
KDR:3.116
Accuracy:75.980% A
HSR:18.336% B++
Mauler S6
A
Kills:426
Deaths:159
KDR:2.679
Accuracy:51.727% A
HSR:13.146% C-
NS Baron G5
C**
Kills:182
Deaths:63
KDR:2.889
Accuracy:46.712% C**
HSR:15.934% C**
Gauss Compact Burst
A*
Kills:110
Deaths:18
KDR:6.111
Accuracy:38.386% A*
HSR:30% B++
Kills:18,531
Deaths (as Light Assault):4,395
Deaths (to Light Assaults):4,910
KDR:4.21638
Kill Difference:14,136
Playtime:169.576 hours
Usage:17%
Score:5.112m
Score/min:502
Accuracy (listed only):41.228%
HSR (listed only):25.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A*
Kills:2,059
Deaths:1,222
KDR:1.685
Accuracy:32.932% A*
HSR:18.019% C-
AF-4 Cyclone
A++
Kills:1,550
Deaths:439
KDR:3.531
Accuracy:34.969% A++
HSR:19.613% C++
Reaper DMR
A+
Kills:1,215
Deaths:576
KDR:2.109
Accuracy:34.042% A+
HSR:18.683% D-
Carnage AR
A+
Kills:1,181
Deaths:427
KDR:2.766
Accuracy:32.471% A+
HSR:17.104% C--
AF-4AE Cyclone
A++
Kills:1,171
Deaths:184
KDR:6.364
Accuracy:38.362% A++
HSR:39.112% A++
NS-11A
A++
Kills:1,169
Deaths:414
KDR:2.824
Accuracy:33.583% A++
HSR:19.504% C
AF-4G Cyclone
A
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:34.705% A
HSR:14.041% D-
NC9 A-Tross
A*
Kills:1,163
Deaths:408
KDR:2.850
Accuracy:36.304% A*
HSR:21.152% C-
MGR-S1 Gladius
M
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:41.223% M
HSR:37.091% A*
NS-7 PDW
M++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:41.484% M++
HSR:36.865% M++
Blitz GD-10
M**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:39.322% M+
HSR:37.187% M**
LA39 Bruiser
A
Kills:589
Deaths:189
KDR:3.116
Accuracy:75.980% A
HSR:18.336% B++
Mauler S6
A
Kills:426
Deaths:159
KDR:2.679
Accuracy:51.727% A
HSR:13.146% C-
GR-22
A++
Kills:404
Deaths:124
KDR:3.258
Accuracy:34.339% A++
HSR:26.980% B**
NS Baron G5
C**
Kills:182
Deaths:63
KDR:2.889
Accuracy:46.712% C**
HSR:15.934% C**
Gauss Rifle Burst
A*
Kills:59
Deaths:24
KDR:2.458
Accuracy:38.492% A*
HSR:20.339% D-
Kills:15,818
Deaths (as Combat Medic):5,112
Deaths (to Combat Medics):2,672
KDR:3.09429
Kill Difference:10,706
Playtime:149.737 hours
Usage:15%
Score:4.661m
Score/min:519
Accuracy (listed only):40.415%
HSR (listed only):23.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:2,281
Deaths:525
KDR:4.345
Accuracy:47.948% A
HSR:75.800% B++
AF-4 Cyclone
A++
Kills:1,550
Deaths:439
KDR:3.531
Accuracy:34.969% A++
HSR:19.613% C++
NS-44 Commissioner
A*
Kills:1,335
Deaths:693
KDR:1.926
Accuracy:53.361% A*
HSR:28.015% B*
NS-357P Underboss
B**
Kills:1,225
Deaths:484
KDR:2.531
Accuracy:50.227% B**
HSR:17.796% D-
AF-4AE Cyclone
A++
Kills:1,171
Deaths:184
KDR:6.364
Accuracy:38.362% A++
HSR:39.112% A++
AF-4G Cyclone
A
Kills:1,168
Deaths:301
KDR:3.880
Accuracy:34.705% A
HSR:14.041% D-
MGR-S1 Gladius
M
Kills:1,162
Deaths:177
KDR:6.565
Accuracy:41.223% M
HSR:37.091% A*
NS-7 PDW
M++
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:41.484% M++
HSR:36.865% M++
Blitz GD-10
M**
Kills:1,159
Deaths:216
KDR:5.366
Accuracy:39.322% M+
HSR:37.187% M**
NS-357 Underboss
A*
Kills:786
Deaths:404
KDR:1.946
Accuracy:54.712% A*
HSR:35.242% A++
NS-44G Commissioner
A+
Kills:318
Deaths:165
KDR:1.927
Accuracy:54.810% A+
HSR:39.623% A+
NS-30 Vandal
A++
Kills:276
Deaths:62
KDR:4.452
Accuracy:44.466% A++
HSR:21.739% D
LA3 Desperado
A*
Kills:131
Deaths:74
KDR:1.770
Accuracy:42.451% A*
HSR:17.557% C
AF-18 Stalker
A*
Kills:109
Deaths:40
KDR:2.725
Accuracy:39.162% A*
HSR:21.101% C++
NC4-FB Mag-Shot
A
Kills:90
Deaths:44
KDR:2.045
Accuracy:36.883% B+
HSR:32.222% A
NC14 Bolt Driver
C++
Kills:76
Deaths:20
KDR:3.800
Accuracy:35.948% C++
HSR:67.105% D
NC4 Mag-Shot
A++
Kills:63
Deaths:44
KDR:1.432
Accuracy:38.974% A++
HSR:22.222% B+
Kills:14,061
Deaths (as Infiltrator):4,061
Deaths (to Infiltrators):3,775
KDR:3.46245
Kill Difference:10,000
Playtime:56.974 hours
Usage:6%
Score:1.541m
Score/min:451
Accuracy (listed only):42.883%
HSR (listed only):33.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:3,018
Deaths:826
KDR:3.654
Accuracy:35.467% A**
HSR:22.101% C++
GD-7F
A*
Kills:1,907
Deaths:631
KDR:3.022
Accuracy:35.133% A*
HSR:21.290% C*
AF-4A Bandit
A**
Kills:1,410
Deaths:202
KDR:6.980
Accuracy:36.843% A**
HSR:29.007% B**
AC-X11
M
Kills:1,199
Deaths:261
KDR:4.594
Accuracy:38.636% M
HSR:24.354% B+
NS-11C
A*
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:34.059% A*
HSR:24.828% B**
NS-11CP
A+
Kills:1,159
Deaths:239
KDR:4.849
Accuracy:36.639% A+
HSR:21.657% C
LA39 Bruiser
A
Kills:589
Deaths:189
KDR:3.116
Accuracy:75.980% A
HSR:18.336% B++
Mauler S6
A
Kills:426
Deaths:159
KDR:2.679
Accuracy:51.727% A
HSR:13.146% C-
NS Baron G5
C**
Kills:182
Deaths:63
KDR:2.889
Accuracy:46.712% C**
HSR:15.934% C**
Gauss Compact Burst
A*
Kills:110
Deaths:18
KDR:6.111
Accuracy:38.386% A*
HSR:30% B++
Warden
A**
Kills:53
Deaths:14
KDR:3.786
Accuracy:42.055% A**
HSR:39.623% A*
Kills:11,213
Deaths (as Engineer):2,903
Deaths (to Engineers):3,260
KDR:3.86256
Kill Difference:8,310
Playtime:54.235 hours
Usage:5%
Score:1.509m
Score/min:464
Accuracy (listed only):42.876%
HSR (listed only):23.661%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
A++
Kills:177
Deaths:98
KDR:1.806
Accuracy:48.754% A++
HSR:16.949% B+
NCM1 Scattercannon
A++
Kills:146
Deaths:86
KDR:1.698
Accuracy:56.194% A++
HSR:18.493% B++
AF-34 Mattock
A++
Kills:96
Deaths:20
KDR:4.800
Accuracy:50.179% A++
HSR:16.667% C+
AF-34 Mattock
A++
Kills:86
Deaths:20
KDR:4.300
Accuracy:52.205% A++
HSR:20.930% B++
AF-23 Grinder
B**
Kills:60
Deaths:26
KDR:2.308
Accuracy:47.445% B**
HSR:20% B*
Kills:565
Deaths (as MAX Suit):125
Deaths (to MAX Suits):1,027
KDR:4.52
Kill Difference:440
Playtime:8.696 hours
Usage:1%
Score:0.323m
Score/min:618
Accuracy (listed only):50.955%
HSR (listed only):18.608%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:290
V. Kills:23 N/A
Deaths:73
KDR:3.973
Accuracy:58.942% B+
KPH:42.600 C+
VKPH:3.400 C-
Breaker Rocket Pods
A
Kills:239
V. Kills:16 N/A
Deaths:28
KDR:8.536
Accuracy:60.435% A
KPH:131.600 B+
VKPH:8.800 D
M20 Mustang
B++
Kills:74
V. Kills:55 132%
Deaths:103
KDR:0.718
Accuracy:34.837% B++
KPH:8 C--
VKPH:5.900 D
Kills:603 (364 + 0)
Deaths:204
KDR:2.956
VKDR:0.461
Vehicle Kills:94
Kill Difference:399
Playtime:17.891 hours
Usage:2%
Score:0.243m
Score/min:226
Piloting Accuracy:34.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:69
V. Kills:44 153%
Deaths:11
KDR:6.273
Accuracy:54.701% C+
KPH:36.800 B+
VKPH:23.500 B**
Kills:69 (69 + 0)
Deaths:11
KDR:6.273
VKDR:4
Vehicle Kills:44
Kill Difference:58
Playtime:1.874 hours
Usage:0%
Score:0.041m
Score/min:364
Driving Accuracy:54.701%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:153
V. Kills:12 N/A
Deaths:10
KDR:15.300
Accuracy:50.969% C+
KPH:177.600 A
VKPH:13.900 A
Kills:153 (0 + 153)
Deaths:10
KDR:15.300
VKDR:1.200
Vehicle Kills:12
Kill Difference:143
Playtime:0.862 hours
Usage:0%
Score:0.025m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:50.969%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:271
V. Kills:33 N/A
Deaths:23
KDR:11.783
Accuracy:53.534% A*
KPH:90 A++
VKPH:11 B+
M40 Fury
A++
Kills:86
V. Kills:7 N/A
Deaths:15
KDR:5.733
Accuracy:52.316% A++
KPH:67.700 B+
VKPH:5.500 D-
Kills:357 (0 + 357)
Deaths:38
KDR:9.395
VKDR:1.053
Vehicle Kills:40
Kill Difference:319
Playtime:4.282 hours
Usage:0%
Score:0.144m
Score/min:561
Driving Accuracy:N/A%
Gunner Accuracy:52.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 26,04525,9774,8855.318B**2.0436.989%A*33.93%B**121MN/A342214.7h7.4A19.9B**
AF-19 Mercenary 3,0323,0188263.654M**0.3735.467%A**22.101%C++86SN/A36135.1h8.5B**23.9B**
SAS-R 2,2842,2815254.345B++1.0647.948%A75.8%B++74.8A+N/A27830.5h1.8B*3.7B*
NC6A GODSAW 2,1492,1444464.807A1.5336.315%B**32.09%B++107.7A++N/A37619.9h6.3C*17.4B*
NC1 Gauss Rifle 2,0762,0591,2221.685B+1.6032.932%A*18.019%C-46.6A+N/A19244.2h9.8B**29.8B**
GD-7F 1,9151,9076313.022A*0.2635.133%A*21.29%C*66.7A++N/A22828.6h9.4B**26.7B**
EM6 1,5721,5654183.744A0.4632.832%A*22.045%C83.2A++N/A40718.8h8.3B**25.4B*
AF-4 Cyclone 1,5561,5504393.531A++0.2534.969%A++19.613%C++81.6A*N/A30719h8.9B++25.3B*
NC6 Gauss SAW 1,4871,4785842.531A+0.7531.083%A*23.207%C+69.7A++N/A40121.2h7.8B*25.1B*
GD-22S 1,4821,4775282.797B++0.4832.548%A++21.733%C64.8B**N/A33022.8h9B*27.5B*
NS-15M2 1,4551,4534223.443B**0.1631.962%A+25.327%C+76.5AN/A37019h10B*31.3B*
AF-4A Bandit 1,4181,4102026.98S3.7036.843%A**29.007%B**128.2M**N/A35111h7.8A21.2B**
NS-44 Commissioner 1,3351,3356931.926B**1.3653.361%A*28.015%B*122.5M**N/A40410.9h2.8B**5.2B**
NS-357P Underboss 1,2251,2254842.531B*0.7550.227%B**17.796%D-88.8B+N/A21413.8h4C7.9B+
Reaper DMR 1,2181,2155762.109C*1.1734.042%A+18.683%D-54.2B*N/A23622.4h7.5B**22B**
AC-X11 1,2051,1992614.594M**1.3138.636%M24.354%B+104.3M**N/A37511.5h6.9A18B*
Carnage AR 1,1891,1814272.766B**0.5232.471%A+17.104%C--65.2A++N/A21618.1h9.4A+29A
AF-4AE Cyclone 1,1731,1711846.364S3.0838.362%A++39.112%A++169.7MN/A4456.9h7.2B**18.7B**
NS-11A 1,1741,1694142.824A+0.4633.583%A++19.504%C71.7A*N/A24616.3h10A29.6B**
AF-4G Cyclone 1,1721,1683013.88A0.6034.705%A14.041%D-90.5B**N/A38912.9h9.2B+26.4B++
NC9 A-Tross 1,1651,1634082.85A+0.4336.304%A*21.152%C-76.5A*N/A21115.2h6.9A+18.9A
NS-15MP 1,1681,1622654.385B**1.1034.156%A22.289%D-100.2B*N/A31011.6h9.5B++27.8B++
NC05 Jackhammer AE 1,1651,1622933.966A++0.6862.407%A++13.253%D104.7A+N/A29411.1h3.2A5.1B**
MGR-S1 Gladius 1,1641,1621776.565M**3.2841.223%M37.091%A*176.1SN/A4056.6h6.3B**15.2B*
NS-7 PDW 1,1611,1611896.143S2.8641.484%M++36.865%M++154.8SN/A4187.5h9.5A22.9B**
NS-11C 1,1631,1603013.854M*0.5734.059%A*24.828%B**69.9A*N/A24916.6h10.3B**30.1B**
NC05 Jackhammer 1,1651,1602854.07M++0.7965.663%M15.086%C++111.5M+N/A31810.4h3.3A5.1B**
EM1 1,1631,1602983.893M0.6133.258%A*24.914%B+95.9MN/A30912.1h9.2B+27.8B*
Blitz GD-10 1,1641,1592165.366S2.0839.322%M+37.187%M**150.5SN/A5527.7h9.8A24.9B**
NS-11CP 1,1661,1592394.849M1.5736.639%A+21.657%C95.8B**N/A21912.1h9.8B*26.6B*
NS Decimator 1,5381,0473283.192M0.0965.413%B+2.292%C++65A*30.5A++45416.1h3.5B*5.4B*
NC6S Gauss SAW S 8798771984.429M1.1537.257%A**30.217%B**115.4M++N/A3527.6h7.7B**20.7B*
NS-357 Underboss 7867864041.946B**1.3454.712%A*35.242%A++142.9M*N/A4485.5h3.1B**5.6A
LA39 Bruiser 5905891893.116A++0.1775.98%A18.336%B++95A**N/A4376.2h1.8B**2.4B*
Hawk GD-68 8395613331.685A**1.6075.574%A++5.704%A++30.3A++15B*33618.5h6.3B*8.4B**
Mauler S6 4274261592.679A+0.6051.727%A13.146%C-78.9M++N/A4605.4h3.3A6.3B**
GR-22 4064041243.258A+0.0234.339%A++26.98%B**76.2A*N/A2615.3h10.1A29.5B**
Mag-Cutter 41039910,1150.039B+3.2431.508%C**11.779%B++1.1B+N/A3370.3h1.9B++6.1B+
Sticky Grenade 3883861386N/A382.7254.392%C*N/A1930A++10C64700.2h1.2B**2.2B++
C-4 4373632601.396C+1.8921.591%DN/A62.6C12.8D*6705.8h1.4C**6.5C+
NS-44G Commissioner 3183181651.927B+1.3554.81%A+39.623%A+138.3A++N/A3202.3h2.7B++4.9B++
M30 Mustang AH 313290733.973C+0.6958.942%B+2.414%A++42.6C+3.4C-2146.8h5.8B+9.8B+
NS-30 Vandal 277276624.452A++1.1744.466%A++21.739%D86.3A*N/A2613.2h4.3B**9.6B**
NS Campion 28227111,3380.024C--3.2629.419%C+1.845%D--0.6CN/A2491.7h2.5C8.5C*
M40 Fury 3042712311.783B**8.5053.534%A*N/A90.3A++11B+5163h8.7B*16.2B**
NSX Naginata 258257455.711S2.4336.099%M30.739%B+95.2A*N/A2952.7h8.7B*24B*
MGR-L1 Promise 250248514.863M+1.5840.683%M++41.532%A*177.1S1.4B**5281.4h8.9A21.9B**
Breaker Rocket Pods 255239288.536C*5.2560.435%AN/A132.8B+8.9C--6821.8h9B**14.8B**
Frag Grenade 2062051205N/A201.7244.586%C+N/A512.5C*2.5D--34150.4h3.3B+7.3B+
NS Baron G5 182182632.889A*0.3946.712%C**15.934%C**82.7A**N/A4072.2h3.4B**7.3C++
AF-23 Grinder 178177981.806C+1.4848.754%A++16.949%B+36.1BN/A2114.9h5.6B+11.6B**
Icikill 1681681,3100.128A+3.1555.877%A++3.571%D-4.5C+N/A1237.7h1.7B*3.1B*
C85 Canister-H 1651531015.3B12.0250.969%C+10.458%C+170B**13.3B**4760.9h4.1B*8.1B*
NCM1 Scattercannon 146146861.698C+1.5856.194%A++18.493%B++36.5B**N/A2964h6B*10.6B*
LA3 Desperado 131131741.77B**1.5142.451%A*17.557%C93.6MN/A3881.4h7.1B*16.6B**
The Slasher 1171179000.13A++3.1552.266%A1.709%D--3.3C+N/A935.6h1.5B**2.8B+
Gauss Compact Burst 110110186.111A++2.8338.386%A*30%B++100A*N/A6121.1h8.2B**21.4B++
AF-18 Stalker 110109402.725A0.5639.162%A*21.101%C++72.7A*N/A3391.5h10.3B*26.3B**
AF-34 Mattock 9896204.8B+1.5250.179%A++16.667%C+73.8A++1.5A++3101.3h4.4B*8.7A
M60-A Bulldog 10394118.545C5.2660.725%A+2.128%C39.2C**3.8C+2392.4h6.4C+10.6B+
MANA Anti-Vehicle Turret 10491253.64U0.3652.562%U13.187%U910U130U2236150.1h3.5T*6.6T*
Shrike 13491950.958B+2.3271.96%A++3.297%B22.8C+10.8C5534h9.6D*13.3C+
NC4-FB Mag-Shot 9090442.045B+1.2436.883%B+32.222%A100AN/A2810.9h6.3B17.1B+
M40 Fury 9386155.733C+2.4552.316%A++N/A66.2B+5.4D-6631.3h10.2B+19.6B**
AF-34 Mattock 8786204.3B+1.0252.205%A++20.93%B++66.2AN/A3181.3h5.1B*9.8B**
NC14 Bolt Driver 7676203.8B**0.5235.948%C++67.105%D44.7A+N/A4381.7h2.2B++6B+
M20 Mustang 129741030.718C2.5634.837%B++N/A8C--5.9D1459.3h107.9C*309.7B+
M60-A Bulldog 7774324.667C**21.3957.658%A5.405%A**49.3B+2D2831.5h4.3B++7.5B**
Anti-Vehicle Grenade 9673173N/A69.7248.849%CN/A365C+115C++24510.2h5.5C*11.3C*
L100 Python AP 11369116.273B2.9954.701%C+5.797%A++36.3B+23.2B*3641.9h5.6B10.2B+
NC4 Mag-Shot 6363441.432B**1.8538.974%A++22.222%B+90M**N/A8480.7h5.7B*14.5B++
AF-23 Grinder 6060262.308C+0.9747.445%B**20%B*37.5BN/A1991.6h5.4B*11.4B*
Gauss Rifle Burst 5959242.458B+0.8238.492%A*20.339%D-59B++N/A4081h9.9B+25.6B**
Warden 5353143.786M0.5042.055%A**39.623%A*88.3SN/A6740.6h5.8B**13.8B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41880.4h
Motion Spotter181,9891.3h
CAS 14-E01330h
Spawn Beacon181,3781.7h
Nano-Armor Kit4841,8583.1h
AE Nano-Armor Kit1822,9081.7h
Nanite Revive Grenade07320.2h
Medical Kit3,24220,30670.5h
AE Medical Applicator3935,4483h
Ammunition Package173800.4h
Medical Applicator14974,4415.1h
Shield Recharging Field91960.2h

Check the help document for the dictionary if you want to learn more about words used here.


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