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Primarch Wookv[] Wookv
VS BR 99

KDR: 4.43

Score: 13.5m

Last Seen: Mar 9th, 2019 12:52 PM
- OFFLINE - 164.6 hour(s)

Battle Rank 99 - Vanu Sovereignty on Briggs
Level Progress (to 100): 77%
Level 100 Progress: 72% 120h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar C Ghost NS-15M2 VX29 Polaris SVA-88 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,066,593 MLG Score: 12843
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.21%36.787%136926100737,7886.56954-2.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.573%3.144M++2.467A**-1.31D**HEAD ++ (~18.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.71B++8.10.435B13.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.251%78.59%0110321,504679102.21177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.286A*0.751B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.455B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m184%741 (44.5k)601 (36.1k)4.4290741,6209,3974.4886799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1033527336.623%36.603%134102:2412

76% Heavy Assault14% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2015 9:20 AMMay 20th, 2018 7:32 AMMar 10th, 2019 8:15 AM (12d) (PST)Mar 9th, 2019 9:21 AM (13d) (PST)Mar 9th, 2019 8:52 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1423248181.8460.4170.6763.4520.03012843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,51019,44949,0611112541207236,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
375.8h/15.7d 560 15,234 9,664 77.8k 490 1,633 667 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:14,980
Deaths:2,460
KDR:6.089
Accuracy:37.490% M
HSR:42.430% A+
Orion VS54
M+
Kills:5,845
Deaths:1,129
KDR:5.177
Accuracy:35.111% M+
HSR:38.546% A++
NS-15M2
M+
Kills:1,383
Deaths:193
KDR:7.166
Accuracy:38.963% M+
HSR:44.613% A**
VX29 Polaris
A*
Kills:1,202
Deaths:216
KDR:5.565
Accuracy:36.238% A*
HSR:27.953% B++
SVA-88
A++
Kills:1,186
Deaths:288
KDR:4.118
Accuracy:32.939% A++
HSR:24.705% C+
Flare VE6
A*
Kills:1,173
Deaths:208
KDR:5.639
Accuracy:34.260% A*
HSR:25.746% C*
NS-15MP
A++
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:37.673% A++
HSR:35.517% B+
Pulsar LSW
A*
Kills:1,160
Deaths:241
KDR:4.813
Accuracy:34.538% A*
HSR:24.397% C++
VE-H Maw
A*
Kills:581
Deaths:107
KDR:5.430
Accuracy:38.611% A*
HSR:45.095% A*
Kills:28,670
Deaths (as Heavy Assault):5,017
Deaths (to Heavy Assaults):2,876
KDR:5.71457
Kill Difference:23,653
Playtime:285.210 hours
Usage:76%
Score:10.741m
Score/min:628
Accuracy (listed only):36.202%
HSR (listed only):34.334%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
M
Kills:1,632
Deaths:305
KDR:5.351
Accuracy:38.380% M
HSR:23.775% C++
NS-11CP
A*
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:39.190% A*
HSR:23.535% C++
Eridani SX5G
A*
Kills:1,148
Deaths:166
KDR:6.916
Accuracy:38.633% A*
HSR:29.268% B**
Serpent VE92
M+
Kills:584
Deaths:93
KDR:6.280
Accuracy:37.812% M+
HSR:32.363% A*
VX6-7
M+
Kills:422
Deaths:57
KDR:7.404
Accuracy:39.147% M+
HSR:25.592% B*
Zenith VX-5
M++
Kills:237
Deaths:45
KDR:5.267
Accuracy:40.326% M++
HSR:32.489% A++
Eridani SX5-AE
A**
Kills:140
Deaths:29
KDR:4.828
Accuracy:40.720% A**
HSR:45.714% A*
Sirius SX12
S
Kills:122
Deaths:25
KDR:4.880
Accuracy:40.535% M++
HSR:43.443% S
Solstice VE3
M++
Kills:117
Deaths:19
KDR:6.158
Accuracy:39.138% M++
HSR:17.949% C
Kills:5,562
Deaths (as Light Assault):907
Deaths (to Light Assaults):1,889
KDR:6.1323
Kill Difference:4,655
Playtime:51.530 hours
Usage:14%
Score:1.669m
Score/min:540
Accuracy (listed only):39.320%
HSR (listed only):30.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A*
Kills:1,148
Deaths:166
KDR:6.916
Accuracy:38.633% A*
HSR:29.268% B**
H-V45 AE
A**
Kills:1,135
Deaths:215
KDR:5.279
Accuracy:39.301% A**
HSR:33.216% B++
H-V45
M
Kills:295
Deaths:74
KDR:3.986
Accuracy:37.300% M
HSR:35.593% A++
Eridani SX5-AE
A**
Kills:140
Deaths:29
KDR:4.828
Accuracy:40.720% A**
HSR:45.714% A*
Terminus VX-9
M
Kills:137
Deaths:34
KDR:4.029
Accuracy:36.847% A*
HSR:45.985% M
Sirius SX12
S
Kills:122
Deaths:25
KDR:4.880
Accuracy:40.535% M++
HSR:43.443% S
Kills:2,977
Deaths (as Combat Medic):543
Deaths (to Combat Medics):1,216
KDR:5.4825
Kill Difference:2,434
Playtime:15.744 hours
Usage:4%
Score:0.530m
Score/min:561
Accuracy (listed only):38.889%
HSR (listed only):38.870%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,504
Deaths:243
KDR:6.189
Accuracy:50.251% A++
HSR:78.590% B**
NS-44 Commissioner AE
A++
Kills:1,164
Deaths:436
KDR:2.670
Accuracy:55.910% A++
HSR:34.880% B*
Eridani SX5G
A*
Kills:1,148
Deaths:166
KDR:6.916
Accuracy:38.633% A*
HSR:29.268% B**
NS-357 Underboss
A**
Kills:562
Deaths:289
KDR:1.945
Accuracy:56.007% A*
HSR:40.392% A**
Eridani SX5-AE
A**
Kills:140
Deaths:29
KDR:4.828
Accuracy:40.720% A**
HSR:45.714% A*
NS-44 Commissioner
A*
Kills:130
Deaths:66
KDR:1.970
Accuracy:54.641% A*
HSR:37.692% A*
Sirius SX12
S
Kills:122
Deaths:25
KDR:4.880
Accuracy:40.535% M++
HSR:43.443% S
NS-44G Commissioner
M++
Kills:81
Deaths:43
KDR:1.884
Accuracy:59.167% A*
HSR:51.852% M++
Beamer VS3
A++
Kills:52
Deaths:33
KDR:1.576
Accuracy:38.684% A++
HSR:17.308% D
Kills:4,903
Deaths (as Infiltrator):1,330
Deaths (to Infiltrators):1,529
KDR:3.68647
Kill Difference:3,573
Playtime:20.574 hours
Usage:5%
Score:0.513m
Score/min:416
Accuracy (listed only):48.283%
HSR (listed only):42.127%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
M
Kills:1,632
Deaths:305
KDR:5.351
Accuracy:38.380% M
HSR:23.775% C++
NS-11CP
A*
Kills:1,160
Deaths:168
KDR:6.905
Accuracy:39.190% A*
HSR:23.535% C++
Serpent VE92
M+
Kills:584
Deaths:93
KDR:6.280
Accuracy:37.812% M+
HSR:32.363% A*
VX6-7
M+
Kills:422
Deaths:57
KDR:7.404
Accuracy:39.147% M+
HSR:25.592% B*
Zenith VX-5
M++
Kills:237
Deaths:45
KDR:5.267
Accuracy:40.326% M++
HSR:32.489% A++
Solstice VE3
M++
Kills:117
Deaths:19
KDR:6.158
Accuracy:39.138% M++
HSR:17.949% C
Kills:4,152
Deaths (as Engineer):687
Deaths (to Engineers):1,089
KDR:6.04367
Kill Difference:3,465
Playtime:3.134 hours
Usage:1%
Score:0.090m
Score/min:476
Accuracy (listed only):38.999%
HSR (listed only):25.950%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,02514,9802,4606.089B**1.6637.49%M42.43%A+170M++N/A46688.1h8.1A+21.7A+
Orion VS54 5,8625,8451,1295.177M0.7535.111%M+38.546%A++115.7M**N/A34950.5h8.5A24.1B+
Pulsar C 1,6381,6323055.351M*0.9238.38%M23.775%C++107.4M**N/A33615.2h8.1B**21.1B*
Ghost 1,5141,5042436.189B**1.7650.251%A++78.59%B**98.3MN/A28315.3h1.7B**3.4B**
NS-15M2 1,3831,3831937.166M++2.7438.963%M+44.613%A**152M**N/A4189.1h8.3A21.3B**
VX29 Polaris 1,2071,2022165.565M**1.1436.238%A*27.953%B++136.6M**N/A4118.8h8.6A23.8B**
SVA-88 1,1901,1862884.118A+0.3132.939%A++24.705%C+103.1A*N/A28811.5h8.8B**26.8B*
Flare VE6 1,1801,1732085.639S1.2134.26%A*25.746%C*123.5M++N/A2879.5h7.3A21.3B**
NS-44 Commissioner AE 1,1671,1644362.67A1.7655.91%A++34.88%B*157.3M++N/A3767.4h2.8B*4.9B**
NS-11CP 1,1661,1601686.905S2.4839.19%A*23.535%C++122.1A++N/A3749.5h9.6B++24.5B*
NS-15MP 1,1641,1601756.629A*2.2037.673%A++35.517%B+133.3A++N/A3238.7h8.5B**22.7B*
Pulsar LSW 1,1631,1602414.813M+0.3834.538%A*24.397%C++106.4A**N/A28010.9h8.8A25.5B**
Eridani SX5G 1,1521,1481666.916S2.4938.633%A*29.268%B**127.6A**N/A3449h9B*23.4B*
H-V45 AE 1,1411,1352155.279A**0.8539.301%A**33.216%B++141.9M++N/A3128h8.7B**22.2A
NS Decimator 1,0917562333.245M1.1868.411%B**3.439%B**70.7A**31.3A++38410.7h3.6B*5.3B**
Serpent VE92 585584936.28S1.8537.812%M+32.363%A*132.7SN/A3774.4h8.4A22.3B**
VE-H Maw 5855811075.43M++1.0038.611%A*45.095%A*161.4M**1.1B+4683.6h7.2A18.6B**
NS-357 Underboss 5635622891.945B**2.4856.007%A*40.392%A**156.1M**N/A4593.6h3.1B**5.5A
VX6-7 424422577.404S2.9739.147%M+25.592%B*127.9M**N/A4693.3h9.2B*23.4B**
Force-Blade 4014006,6820.06A4.3748.742%A+2.5%D1.6B*N/A5247.7h1.6B*3.2B*
H-V45 296295743.986A+0.4437.3%M35.593%A++118SN/A3302.5h9.3A+24.8A
Zenith VX-5 238237455.267M**0.8440.326%M++32.489%A++158SN/A4131.5h9.2A22.8B**
S1 242150712.113A**2.3266.88%B**3.333%B41.7A25.6A++5593.6h5.6B+8.4B++
Eridani SX5-AE 140140294.828M+0.4040.72%A**45.714%A*175M++N/A4740.8h8.2B*20.2B*
Terminus VX-9 137137344.029A+0.4036.847%A*45.985%M171.3SN/A6130.8h8.2A+22.2A
NS-44 Commissioner 130130661.97B**2.4654.641%A*37.692%A*100MN/A4331.3h2.8B**5.1B**
Sirius SX12 123122254.88M*0.4540.535%M++43.443%S152.5S1.3M++7570.8h10.2B**25.1B**
Solstice VE3 117117196.158S1.7339.138%M++17.949%C117SN/A9011h9.5B**24.2B++
The Slasher 84845550.151A*4.2863.547%A*8.333%C4.4C*N/A1018.9h1.5B*2.4B++
NS Campion 83832,1330.039C4.3944.286%B*2.41%D--0.8CN/A298.3h1.5A3.4B++
NS-44G Commissioner 8181431.884B+2.5559.167%A*51.852%M++162A*N/A3980.5h2.6B*4.4B*
C-4 9280223.636A++0.7931.412%B**N/A200M30C++15880.4h1.4C**4.3B++
Anti-Vehicle Grenade 9375175N/A70.5746.837%C-N/A375C+90C+20310.2h5.1B+11C**
Frag Grenade 6565165N/A60.5744.828%C+N/A650B++N/A23890.1h3.6C**8C**
Beamer VS3 5252331.576B**2.8538.684%A++17.308%D104M**N/A7720.5h5.7B*14.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter45700.3h
Spawn Beacon25180.4h
Nano-Armor Kit14,6840.2h
AE Medical Applicator25,9330.3h
AE Nano-Armor Kit01,9460.2h
Medical Kit1,51010,47123.5h
Medical Applicator14700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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