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Lt. General WoopsIRanYouOverBEEPBEEP[XSIL] WoopsIRanYouOverBEEPBEEP
TR BR 91

KDR: 5.31

Score: 6.3m

Last Seen: May 3rd, 2020 9:56 PM
- OFFLINE - 654.9 hour(s)

Battle Rank 91 - Terran Republic on Emerald
Level Progress (to 92): 99%
Level 100 Progress: 33% 410h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP MG-H1 Watchman M14 Banshee M18 Needler P2-120 HESH MSW-R P2-120 HEAT Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $894,465 MLG Score: 715
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.576%38.753%1069812752,0854.088231.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.222%1.239B**2.674M0.461B+HEAD ++ (~24.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.464B+110.23C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.987%1.253%1930212819586528014.5152341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.2%0.081C+-0.314C-1.903

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.40.525B+32.10.449B52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.709%1.514%3615312801,8509762818.8776294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.035%1.325A-0.647D-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.801B++4.20.665B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.01%1.272%559312803931001963.89109199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.409%0.446B-0.785D-1.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.912B*4.30.892B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.323%19.403%55911282675511.21818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.036A*0.904B*-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.669B+2.90.407B1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m656.5%513 (30.8k)453 (27.2k)5.314177,9501,4966.2239391 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR128364816.039%12.327%19809:162

83% Engineer12% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 7th, 2017 6:12 AMMay 3rd, 2020 9:56 PMMay 8th, 2020 12:13 AM (23d) (PST)May 3rd, 2020 6:05 PM (27d) (PST)May 3rd, 2020 5:56 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
639475920.5750.1080.0714.4350.100715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3692,81135,5583564266627,173

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
230.3h/9.6d 1,361 980 3,338 61.3k 188 541 1,384 8.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A+
Kills:1,073
Deaths:257
KDR:4.175
Accuracy:27.771% B*
HSR:38.863% A+
MSW-R
A*
Kills:296
Deaths:45
KDR:6.578
Accuracy:28.076% B**
HSR:41.554% A*
T9 CARV
M**
Kills:189
Deaths:41
KDR:4.610
Accuracy:24.797% B**
HSR:49.736% M**
T32 Bull
A**
Kills:84
Deaths:29
KDR:2.897
Accuracy:30.096% B**
HSR:44.048% A**
Kills:1,642
Deaths (as Heavy Assault):372
Deaths (to Heavy Assaults):337
KDR:4.41398
Kill Difference:1,270
Playtime:27.775 hours
Usage:12%
Score:0.639m
Score/min:383
Accuracy (listed only):27.685%
HSR (listed only):43.550%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:161
Deaths:105
KDR:1.533
Accuracy:24.982% C*
HSR:29.814% A
TRS-12 Uppercut
B++
Kills:67
Deaths:26
KDR:2.577
Accuracy:66.323% B+
HSR:19.403% B++
Kills:228
Deaths (as Engineer):131
Deaths (to Engineers):367
KDR:1.74046
Kill Difference:97
Playtime:192.152 hours
Usage:83%
Score:5.457m
Score/min:473
Accuracy (listed only):45.652%
HSR (listed only):24.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:161
Deaths:105
KDR:1.533
Accuracy:24.982% C*
HSR:29.814% A
TRS-12 Uppercut
B++
Kills:67
Deaths:26
KDR:2.577
Accuracy:66.323% B+
HSR:19.403% B++
Kills:228
Deaths (as Light Assault):131
Deaths (to Light Assaults):185
KDR:1.74046
Kill Difference:97
Playtime:1.774 hours
Usage:1%
Score:0.020m
Score/min:189
Accuracy (listed only):45.652%
HSR (listed only):24.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TS2 Inquisitor
A++
Kills:85
Deaths:45
KDR:1.889
Accuracy:31.277% B+
HSR:32.941% A++
Kills:85
Deaths (as Infiltrator):45
Deaths (to Infiltrators):145
KDR:1.88889
Kill Difference:40
Playtime:1.157 hours
Usage:1%
Score:0.011m
Score/min:165
Accuracy (listed only):31.277%
HSR (listed only):32.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B++
Kills:117
Deaths:43
KDR:2.721
Accuracy:28.070% B++
HSR:29.915% B++
SABR-13
B*
Kills:80
Deaths:33
KDR:2.424
Accuracy:30.775% B*
HSR:32.500% B*
TRS-12 Uppercut
B++
Kills:67
Deaths:26
KDR:2.577
Accuracy:66.323% B+
HSR:19.403% B++
Kills:264
Deaths (as Combat Medic):102
Deaths (to Combat Medics):116
KDR:2.58824
Kill Difference:162
Playtime:5.578 hours
Usage:2%
Score:0.111m
Score/min:332
Accuracy (listed only):41.723%
HSR (listed only):27.273%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:533
V. Kills:22 N/A
Deaths:32
KDR:16.656
Accuracy:38.396% A++
KPH:102.300 A++
VKPH:4.200 B+
M18 Needler
M++
Kills:425
V. Kills:200 211%
Deaths:42
KDR:10.119
Accuracy:37.830% B**
KPH:40.200 M++
VKPH:18.900 A+
Hellfire Rocket Pods
A**
Kills:195
V. Kills:25 N/A
Deaths:6
KDR:32.500
Accuracy:70.136% A**
KPH:134.200 B*
VKPH:17.200 C*
M18 Rotary
M**
Kills:71
V. Kills:29 237%
Deaths:5
KDR:14.200
Accuracy:52.423% M**
KPH:57.300 M**
VKPH:23.400 A++
Kills:1,224 (1,029 + 0)
Deaths:85
KDR:14.400
VKDR:3.247
Vehicle Kills:276
Kill Difference:1,139
Playtime:18.464 hours
Usage:8%
Score:0.333m
Score/min:301
Piloting Accuracy:52.423%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:153
V. Kills:78 194%
Deaths:19
KDR:8.053
Accuracy:21.976% F-
KPH:48.300 B++
VKPH:24.600 C++
L105 Zephyr
A*
Kills:56
V. Kills:3 N/A
Deaths:1
KDR:56
Accuracy:58.571% A++
KPH:106.900 A*
VKPH:5.700 D
Kills:209 (0 + 209)
Deaths:20
KDR:10.450
VKDR:4.050
Vehicle Kills:81
Kill Difference:189
Playtime:3.694 hours
Usage:2%
Score:0.077m
Score/min:347
Piloting Accuracy:N/A%
Gunner Accuracy:58.571%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:1,175
V. Kills:453 259%
Deaths:30
KDR:39.167
Accuracy:51.217% B+
KPH:88.500 S
VKPH:34.100 M
P2-120 HESH
M++
Kills:413
V. Kills:90 454%
Deaths:13
KDR:31.769
Accuracy:57.306% A++
KPH:107.700 A*
VKPH:23.500 M++
P2-120 HEAT
S
Kills:262
V. Kills:85 305%
Deaths:7
KDR:37.429
Accuracy:63.356% A**
KPH:77.300 S
VKPH:25.100 M**
E540 Halberd
A*
Kills:186
V. Kills:65 282%
Deaths:5
KDR:37.200
Accuracy:57.388% A*
KPH:53.800 A*
VKPH:18.800 B**
Kills:2,036 (1,850 + 186)
Deaths:55
KDR:37.018
VKDR:12.600
Vehicle Kills:693
Kill Difference:1,981
Playtime:23.967 hours
Usage:10%
Score:0.980m
Score/min:681
Driving Accuracy:63.356%
Gunner Accuracy:57.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:184
V. Kills:10 N/A
Deaths:7
KDR:26.286
Accuracy:47.885% A++
KPH:159.300 A
VKPH:8.700 B++
E540 Halberd-H
A++
Kills:65
V. Kills:22 283%
Deaths:4
KDR:16.250
Accuracy:70.948% A++
KPH:71.900 A
VKPH:24.300 C**
Kills:249 (0 + 249)
Deaths:11
KDR:22.636
VKDR:2.909
Vehicle Kills:32
Kill Difference:238
Playtime:2.059 hours
Usage:1%
Score:0.057m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:70.948%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,6281,1753039.167S33.8551.217%B+1.872%D88.3S34.1M74113.3h3.7A+7.3A
MG-H1 Watchman 1,0951,0732574.175B**1.1427.771%B*38.863%A+77.8B**1.6A22013.8h11.4B*40.9B++
M14 Banshee 5555333216.656B++11.3438.396%A++1.126%C+102.5A++4.2B+2625.2h16.2B+42.1B+
M18 Needler 6254254210.119A*4.8037.83%B**1.412%C--40.1M++18.9A+28310.6h52B**137.4B**
P2-120 HESH 5034131331.769B*26.4557.306%A++1.211%B108.7A*23.7M++6883.8h4.3B7.4B*
MSW-R 300296456.578A++1.2628.076%B**41.554%A*77.9A1.1A1963.8h8.4A+29.8B**
P2-120 HEAT 347262737.429S32.1163.356%A**N/A77.1S25M**4433.4h6.1B+9.6B**
Hellfire Rocket Pods 220195632.5A**27.1970.136%A**N/A130B++16.7C*4801.5h11.9B+17B++
T9 CARV 189189414.61A++0.7024.797%B**49.736%M**75.6A*N/A2172.5h10.2B**41.1B*
E540 Halberd 251186537.2M++31.8957.388%A*N/A53.1A*18.6B*6783.5h3.8A+6.6A+
P525 Marauder-H 194184726.286B+20.9747.885%A++1.087%C**153.3B**8.3B+5401.2h6.2C**12.8B*
LC2 Lynx 1691611051.533C**3.7824.982%C*29.814%A9.5D-N/A3517h12.6B+50.3B+
Tank Mine 2341611312.385S7.0733.083%C+N/A322S146M25000.5h1.4B*4.1B**
C150 Dalton 231153198.053C++2.7421.976%F-1.307%B++47.8B++24.4C++2823.2h1.9A+8.5B+
TORQ-9 120117432.721B*2.5928.07%B++29.915%B++55.7B*1.4A++1432.1h14.1C**50.1B+
TS2 Inquisitor 8785451.889B++3.4331.277%B+32.941%A++40.5C+1B++1112.1h10.1C*32.4B
T32 Bull 8584292.897B**2.4230.096%B**44.048%A**64.6B++N/A3051.3h11.3B+37.4B++
SABR-13 8280332.424B++2.8930.775%B*32.5%B*53.3B*1.3B**1351.5h10.4B+33.9B++
NS Decimator 11580352.286B**3.0369.259%B**N/A36.4C+15.9C+2192.2h4.8C6.9C*
M18 Rotary 10071514.2S8.8952.423%M**N/A59.2M**24.2A*3971.2h66.9B*127.6B**
TRS-12 Uppercut 6867262.577B**2.7466.323%B+19.403%B++18.1D-N/A533.7h2.9C--4.3C*
E540 Halberd-H 8765416.25B+10.9470.948%A++N/A72.2A24.4C**3570.9h3.6A5A+
L105 Zephyr 5956156M*50.6958.571%A++1.786%A++112A*6D7430.5h5.1B+8.8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit161265,25321.6h
Spawn Beacon01460.1h
Nanite Revive Grenade0630h
T7 Mini-Chaingun0780h
Ammunition Package11370h
Medical Applicator1813,8260.9h
Medical Kit423480.6h
Snowman Soldier21010.1h
TAR-AE0620h
Nano-Repair Grenade04010.1h
WLT-Howler Mining Laser178,4519.9h

Check the help document for the dictionary if you want to learn more about words used here.


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