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Archon WoozyHorseman[HSR] WoozyHorseman
VS BR 79

KDR: 6.16

Score: 7.2m

Last Seen: Jul 20th, 2019 3:59 PM
- OFFLINE - 3324.2 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller
Level Progress (to 80): 28%
Level 100 Progress: 38% 361h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Ghost Pulsar LSW SVA-88 Flare VE6 VX29 Polaris NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,131,994 MLG Score: 14494
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.425%47.204%153110121724,4819.61548-3.456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.591%2.179A*3.973M**-0.507DHEAD ++ (~30.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.70.667B+80.439B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.272%2.198%8611226911041110.86666781%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.953D--0.573B+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
394.9-1.436D**111.6-1.1D*283.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.771%77.968%0112261,57530715.11364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.927A++0.706B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.60.487B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.2m137.6%538 (32.3k)454 (27.2k)6.159327,4524,4576.3033479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227320032.209%46.831%150803:347

86% Heavy Assault8% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2016 4:13 PMFeb 3rd, 2016 6:01 PMAug 19th, 2019 4:06 AM (109d) (PST)Jul 20th, 2019 12:12 PM (138d) (PST)Jul 20th, 2019 11:59 AM (138d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0652338321.7260.2800.8082.4100.02514494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,90813,95549,9531041749145127,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
265.1h/11d 642 12,856 6,330 38.3k 190 1,246 392 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:10,338
Deaths:1,469
KDR:7.037
Accuracy:31.769% B**
HSR:47.524% A*
Orion VS54
M*
Kills:7,968
Deaths:1,028
KDR:7.751
Accuracy:32.311% A*
HSR:47.979% M*
Pulsar LSW
M*
Kills:1,201
Deaths:176
KDR:6.824
Accuracy:33.114% A++
HSR:50.874% M*
SVA-88
M++
Kills:1,196
Deaths:150
KDR:7.973
Accuracy:32.260% A++
HSR:48.579% M++
Flare VE6
M+
Kills:1,169
Deaths:141
KDR:8.291
Accuracy:35.542% A*
HSR:45.680% M+
VX29 Polaris
M++
Kills:1,159
Deaths:139
KDR:8.338
Accuracy:32.649% A++
HSR:45.988% M++
Kills:23,031
Deaths (as Heavy Assault):3,103
Deaths (to Heavy Assaults):1,286
KDR:7.42217
Kill Difference:19,928
Playtime:227.460 hours
Usage:86%
Score:6.496m
Score/min:476
Accuracy (listed only):32.941%
HSR (listed only):47.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
M+
Kills:515
Deaths:70
KDR:7.357
Accuracy:34.887% A*
HSR:35.534% M+
Eridani SX5
M*
Kills:138
Deaths:19
KDR:7.263
Accuracy:33.670% A+
HSR:44.203% M*
Kills:653
Deaths (as Light Assault):89
Deaths (to Light Assaults):942
KDR:7.33708
Kill Difference:564
Playtime:9.826 hours
Usage:4%
Score:0.232m
Score/min:394
Accuracy (listed only):34.279%
HSR (listed only):39.868%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,575
Deaths:127
KDR:12.402
Accuracy:47.771% A
HSR:77.968% B*
NS-44 Commissioner
A*
Kills:647
Deaths:234
KDR:2.765
Accuracy:49.194% A+
HSR:39.258% A*
Beamer VS3
A**
Kills:150
Deaths:51
KDR:2.941
Accuracy:37.143% A+
HSR:42% A**
Eridani SX5
M*
Kills:138
Deaths:19
KDR:7.263
Accuracy:33.670% A+
HSR:44.203% M*
Kills:2,510
Deaths (as Infiltrator):431
Deaths (to Infiltrators):769
KDR:5.82367
Kill Difference:2,079
Playtime:22.051 hours
Usage:8%
Score:0.453m
Score/min:343
Accuracy (listed only):41.945%
HSR (listed only):50.857%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:91
V. Kills:111 81%
Deaths:28
KDR:3.250
Accuracy:28.272% D
KPH:15.900 C*
VKPH:19.300 A+
Kills:91 (91 + 0)
Deaths:28
KDR:3.250
VKDR:3.964
Vehicle Kills:111
Kill Difference:63
Playtime:5.737 hours
Usage:2%
Score:0.075m
Score/min:219
Piloting Accuracy:28.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,38210,3381,4697.037A0.8831.769%B**47.524%A*136A++N/A36576h8.1A+25.5B**
Orion VS54 7,9957,9681,0287.751S1.5932.311%A*47.979%M*110.4M*N/A26172.2h8.4A25.9B
Ghost 1,5761,57512712.402M++6.2447.771%A77.968%B*86.1A++N/A19818.3h1.6B**3.4B**
Pulsar LSW 1,2021,2011766.824S0.6633.114%A++50.874%M*91.7A++N/A21213.1h8.1A+24.5B**
SVA-88 1,2011,1961507.973S1.8132.26%A++48.579%M++83.1AN/A18514.4h8.6A26.6B*
Flare VE6 1,1711,1691418.291S2.1335.542%A*45.68%M+97.4A++N/A22012h6.9A19.3B**
VX29 Polaris 1,1631,1591398.338S2.1832.649%A++45.988%M++85.2A+N/A18713.6h8.3A25.4B*
NS-44 Commissioner 6516472342.765A++3.3949.194%A+39.258%A*98A**N/A2596.6h2.6A5.3B**
Solstice VE3 517515707.357U1.2034.887%A*35.534%M+99SN/A3055.2h8.8A25.3B+
Plasma Grenade 4264221422N/A415.8457.343%A+N/A703.3B**6.7C21080.6h2.9B*5.1B**
S1 538401705.729S0.4367.673%A2.494%C+59.9M20.4B**3646.7h5.6B++8.3B++
Beamer VS3 150150512.941M+3.2237.143%A+42%A**68.2A*N/A1722.2h5.5A14.7B+
Eridani SX5 139138197.263S1.1033.67%A+44.203%M*106.2M+N/A3911.3h8.7B**25.8B*
Saron Laser Cannon 20291283.25B2.9128.272%D2.198%C+16C*19.5A+2195.7h111.6B394.9C**
Force-Blade 74724,2970.017C+6.1436.08%B+N/A0.3CN/A1236.4h1.8B++4.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01240h
Motion Spotter26490.2h
Nano-Armor Kit01,8600.1h
Medical Kit7236,2408.1h

Check the help document for the dictionary if you want to learn more about words used here.


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