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Ensign Worker0fSecrets[iHoP] Worker0fSecrets
NC BR 48

KDR: 2.66

Score: 2.2m

Last Seen: Dec 14th, 2018 6:05 AM
- OFFLINE - 3.5 hour(s)

Battle Rank 48 - New Conglomerate on Connery - Outfit Member of International House of Pwnage[iHoP] International House of Pwnage
NC outfit on Connery

Members: 632
Level Progress (to 49): 48%
Level 100 Progress: 12% 1191h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW GD-22S EM6 MGR-S1 Gladius SAS-R Shrike NC14 Bolt Driver
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,808,044 MLG Score: 3044
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.203%38.973%1060810145,7453.98405-1.326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.691%1.193B**2.834M+-1.179D*HEAD ++ (~25.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.61B+7.90.444B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.94%2.5%2781102112077401.55844293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.985B*-0.091C+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.70.621B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.968%82.673%02102040415012.69333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.858%0.738B++1.021B**0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+1.80.418B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
International House of Pwnage[iHoP] International House of Pwnage
NC outfit on Connery

Members: 632
2.2m158%233 (14k)209 (12.5k)2.658376,9412,6112.8180848 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102249327.694%37.891%104904:043

88% Heavy Assault8% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2018 5:04 AMJul 19th, 2018 11:20 PMDec 14th, 2018 8:37 AM (14h) (PST)Dec 14th, 2018 2:37 AM (20h) (PST)Dec 14th, 2018 2:05 AM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4581732850.6540.2460.2481.0660.0213044

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,50410,37517,12939151564112,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
177h/7.4d 417 2,630 1,503 11.3k 237 710 223 4.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,793
Deaths:594
KDR:3.019
Accuracy:28.010% B++
HSR:41.606% A*
NC6 Gauss SAW
A*
Kills:1,349
Deaths:531
KDR:2.540
Accuracy:25.985% B**
HSR:36.027% A*
GD-22S
A*
Kills:1,232
Deaths:466
KDR:2.644
Accuracy:26.256% B++
HSR:37.825% A*
EM6
M**
Kills:715
Deaths:212
KDR:3.373
Accuracy:29.102% A+
HSR:47.413% M**
NS-15MP
C**
Kills:60
Deaths:22
KDR:2.727
Accuracy:21.083% D*
HSR:31.667% C**
Kills:5,149
Deaths (as Heavy Assault):1,825
Deaths (to Heavy Assaults):777
KDR:2.82137
Kill Difference:3,324
Playtime:156.111 hours
Usage:88%
Score:2.049m
Score/min:219
Accuracy (listed only):26.087%
HSR (listed only):38.907%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:474
Deaths:193
KDR:2.456
Accuracy:28.760% B+
HSR:30.169% B**
Kills:474
Deaths (as Light Assault):193
Deaths (to Light Assaults):529
KDR:2.45596
Kill Difference:281
Playtime:2.310 hours
Usage:1%
Score:0.018m
Score/min:128
Accuracy (listed only):28.760%
HSR (listed only):30.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):276
KDR:0
Kill Difference:UNR
Playtime:1.419 hours
Usage:1%
Score:0.020m
Score/min:234
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:474
Deaths:193
KDR:2.456
Accuracy:28.760% B+
HSR:30.169% B**
SAS-R
A
Kills:249
Deaths:60
KDR:4.150
Accuracy:43.750% B++
HSR:81.526% A
NC14 Bolt Driver
B**
Kills:155
Deaths:39
KDR:3.974
Accuracy:35.665% C+
HSR:84.516% B**
NS-44 Commissioner
M**
Kills:64
Deaths:45
KDR:1.422
Accuracy:46.342% A
HSR:46.875% M**
NC4 Mag-Shot
C++
Kills:58
Deaths:53
KDR:1.094
Accuracy:28.125% C++
HSR:17.241% C
Kills:1,000
Deaths (as Infiltrator):390
Deaths (to Infiltrators):369
KDR:2.5641
Kill Difference:610
Playtime:14.001 hours
Usage:8%
Score:0.122m
Score/min:145
Accuracy (listed only):36.528%
HSR (listed only):52.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):74
KDR:0
Kill Difference:UNR
Playtime:0.979 hours
Usage:1%
Score:0.010m
Score/min:174
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:120
V. Kills:38 308%
Deaths:15
KDR:8
Accuracy:50.940% B+
KPH:33.900 A
VKPH:10.700 B+
Kills:120 (120 + 0)
Deaths:15
KDR:8
VKDR:2.533
Vehicle Kills:38
Kill Difference:105
Playtime:3.538 hours
Usage:2%
Score:0.027m
Score/min:128
Driving Accuracy:50.940%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,8041,7935943.019B+0.3628.01%B++41.606%A*40.8C+N/A9044h8.1B**28.7B++
NC6 Gauss SAW 1,3781,3495312.54A0.1225.985%B**36.027%A*46.4B*1A10429.1h7.5B*29B++
GD-22S 1,2411,2324662.644B++0.0126.256%B++37.825%A*38.3C++N/A10932.2h8.5B**32.3B*
EM6 7167152123.373A0.7129.102%A+47.413%M**42.8C++N/A10616.7h7.4A25.6B*
MGR-S1 Gladius 4754741932.456B++0.2028.76%B+30.169%B**41.2C*N/A9811.5h8B*27.7B++
SAS-R 249249604.15B+1.4943.75%B++81.526%A31.9CN/A737.8h1.7B**4B*
Shrike 3292231062.104A**0.5552.923%C-1.345%D-41.3A+19.6B**2735.4h5.2B++9.9B+
NC14 Bolt Driver 156155393.974A1.3235.665%C+84.516%B**31B+N/A855h2B*5.6B++
Titan-150 HEAT 158120158B++5.3450.94%B+2.5%C34.3A+10.9B+1283.5h4.7B9.3B+
Frag Grenade 6666166N/A63.3449.388%B+N/A330DN/A11600.2h5.5D**11.1C-
NS-44 Commissioner 6564451.422B+1.2446.342%A46.875%M**80A++1.3A++2480.8h2.7B**5.8B**
Mag-Cutter 70612,5710.024C++2.6316.333%D--1.639%D0.4CN/A1161.1h1.7B*10.6C*
NS-15MP 6060222.727C**0.0721.083%D*31.667%C**35.3D-N/A871.7h11.1C+52.7C-
NC4 Mag-Shot 5858531.094B+1.5628.125%C++17.241%C64.4A*N/A1970.9h5.3B**18.8B

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit729420.7h
Medical Kit639770.7h
Nano-Armor Kit12,6830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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