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Maj. General Hater Woudou112[B0ZZ] Woudou112
NC BR 84

KDR: 9.79

Score: 16.6m

Last Seen: Jun 21st, 2019 11:45 PM
- OFFLINE - 77.8 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Miller - Outfit Leader of Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 5
Level Progress (to 85): 12%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Titan-150 AP Vortek Rotary M20 Kestrel GR-22 Hornet Missiles CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.326%25.68%650612041,7293.207796.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.706%0.849B*0.777B++-0.528DHEAD ++ (~13.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.414B11.20.22C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.613%0.59%58914120613,893327536842.4862259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.869%0.226C++-0.917D--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.60.607B+25.20.527B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.048%0.233%1920112092,148195100810.9592213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.89B*-1.507F-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.861B*2.70.786B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[B0ZZ] Time To Say Goodbye
NC outfit on Miller

Members: 5
16.6m423.8%682 (40.9k)649 (38.9k)9.7850523,0342,35411.478884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210168731.59%2.705%8510:525

6% Combat Medic89% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:46 PMApr 1st, 2019 9:40 PMJun 24th, 2019 6:35 PM (6h) (PST)Jun 21st, 2019 7:46 PM (3d) (PST)Jun 21st, 2019 7:45 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,632421,5900.9020.0920.0245.2130.328559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
97,9112,54095,37154613132038,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
425.8h/17.7d 3,987 623 5,868 133.2k 145 393 8,388 41.7m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C+
Kills:113
Deaths:46
KDR:2.457
Accuracy:16.382% F
HSR:19.469% C+
Kills:383
Deaths (as Engineer):196
Deaths (to Engineers):842
KDR:1.95408
Kill Difference:187
Playtime:377.171 hours
Usage:89%
Score:13.679m
Score/min:604
Accuracy (listed only):18.801%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:196
Deaths:71
KDR:2.761
Accuracy:29.254% A++
HSR:29.592% B**
NS-15M1
C++
Kills:99
Deaths:41
KDR:2.415
Accuracy:21.399% C
HSR:23.232% C++
Kills:295
Deaths (as Heavy Assault):112
Deaths (to Heavy Assaults):425
KDR:2.63393
Kill Difference:183
Playtime:11.296 hours
Usage:3%
Score:1.430m
Score/min:2,110
Accuracy (listed only):25.327%
HSR (listed only):26.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C+
Kills:113
Deaths:46
KDR:2.457
Accuracy:16.382% F
HSR:19.469% C+
Kills:383
Deaths (as Light Assault):196
Deaths (to Light Assaults):323
KDR:1.95408
Kill Difference:187
Playtime:2.968 hours
Usage:1%
Score:0.094m
Score/min:525
Accuracy (listed only):18.801%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A
Kills:955
Deaths:333
KDR:2.868
Accuracy:29.045% B**
HSR:28.168% A
Kills:955
Deaths (as Combat Medic):333
Deaths (to Combat Medics):109
KDR:2.86787
Kill Difference:622
Playtime:27.633 hours
Usage:6%
Score:0.577m
Score/min:348
Accuracy (listed only):29.045%
HSR (listed only):28.168%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:96
Deaths:54
KDR:1.778
Accuracy:28.630% D-
HSR:26.042% B+
Kills:96
Deaths (as Infiltrator):54
Deaths (to Infiltrators):179
KDR:1.77778
Kill Difference:42
Playtime:6.416 hours
Usage:2%
Score:0.708m
Score/min:1,839
Accuracy (listed only):28.630%
HSR (listed only):26.042%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:6,916
V. Kills:3,814 181%
Deaths:581
KDR:11.904
Accuracy:36.950% B**
KPH:57.900 S
VKPH:31.900 M*
M30 Mustang AH
M++
Kills:4,730
V. Kills:326 N/A
Deaths:231
KDR:20.476
Accuracy:61.856% B*
KPH:154.600 M++
VKPH:10.700 A++
Vortek Rotary
S
Kills:1,721
V. Kills:922 186%
Deaths:133
KDR:12.940
Accuracy:44.393% A**
KPH:63.800 S
VKPH:34.200 M++
M20 Kestrel
M
Kills:1,171
V. Kills:663 176%
Deaths:99
KDR:11.828
Accuracy:40.405% A++
KPH:61.700 M
VKPH:34.900 A++
Hornet Missiles
A+
Kills:781
V. Kills:519 150%
Deaths:44
KDR:17.750
Accuracy:63.038% B+
KPH:128.500 A
VKPH:85.400 A+
Tomcat A2AM Pods
A*
Kills:174
V. Kills:96 179%
Deaths:10
KDR:17.400
Accuracy:88.784% A+
KPH:135.600 A*
VKPH:74.800 B**
Kills:15,493 (14,538 + 0)
Deaths:1,098
KDR:14.110
VKDR:5.774
Vehicle Kills:6,340
Kill Difference:14,395
Playtime:203.398 hours
Usage:48%
Score:6.331m
Score/min:519
Piloting Accuracy:40.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:526
V. Kills:210 249%
Deaths:60
KDR:8.767
Accuracy:65.594% A*
KPH:36.600 S
VKPH:14.600 A++
C150 Dalton
A++
Kills:282
V. Kills:171 164%
Deaths:9
KDR:31.333
Accuracy:31.761% D
KPH:60 A++
VKPH:36.400 B**
Kills:808 (526 + 282)
Deaths:69
KDR:11.710
VKDR:5.522
Vehicle Kills:381
Kill Difference:739
Playtime:19.057 hours
Usage:4%
Score:0.407m
Score/min:356
Piloting Accuracy:65.594%
Gunner Accuracy:31.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:2,148
V. Kills:999 215%
Deaths:98
KDR:21.918
Accuracy:50.048% C+
KPH:56.300 M*
VKPH:26.200 A**
Kills:2,148 (2,148 + 0)
Deaths:98
KDR:21.918
VKDR:10.194
Vehicle Kills:999
Kill Difference:2,050
Playtime:38.156 hours
Usage:9%
Score:0.923m
Score/min:403
Driving Accuracy:50.048%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A+
Kills:462
V. Kills:205 224%
Deaths:11
KDR:42
Accuracy:49.865% D
KPH:84.400 B*
VKPH:37.400 A+
Kills:462 (0 + 462)
Deaths:11
KDR:42
VKDR:18.636
Vehicle Kills:205
Kill Difference:451
Playtime:5.474 hours
Usage:1%
Score:0.201m
Score/min:612
Piloting Accuracy:N/A%
Gunner Accuracy:49.865%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 10,7306,91658111.904M**2.1236.95%B**N/A57.9S31.9M*539119.5h38.8B**105A
M30 Mustang AH 5,0564,73023120.476A++10.6961.856%B*N/A154.6M++10.7A++50330.6h5.4B++8.7B++
Titan-150 AP 3,1472,1489821.918A*12.1350.048%C+N/A56.2M*26.2A**40338.2h2.7A5.3A+
Vortek Rotary 2,6431,72113312.94S3.1544.393%A**N/A63.7S34.1M++43327h24.4A55A
M20 Kestrel 1,8341,1719911.828M+2.0440.405%A++N/A61.6M34.9A++36919h48.6B*120.3B*
GR-22 9629553332.868A6.9229.045%B**28.168%A55.2B**N/A16017.3h11.9B++40.9B++
Hornet Missiles 1,3007814417.75A*7.9663.038%B+N/A128A85.1A+9126.1h7.4B*11.7B*
CAS30 Tank Buster 736526608.767S1.0265.594%A*2.281%A36.5S14.6A++23514.4h27B+41.2B*
VLG Missile Launcher 6674621142A**32.2149.865%DN/A84B*37.3A+6125.5h4.4C**8.8B
C150 Dalton 453282931.333M**21.5531.761%DN/A60A++36.4B**7264.7h2.8B**8.8B++
NS-11C 2882701501.8B*7.9921.22%D17.407%C7.7D-N/A10635.1h13.1B+61.9C++
NC6 Gauss SAW 197196712.761A+7.0229.254%A++29.592%B**70A*N/A27802.8h7.7B*26.5B*
Tomcat A2AM Pods 2701741017.4S7.6188.784%A+N/A133.8A*73.8B**11791.3h9.2C10.4C*
GD-7F 122113462.457A7.3316.382%F19.469%C+11.9DN/A539.5h12.6B76.8C-
Blackheart 1721121081.037C+8.7536.533%C--6.25%F8.5D4.6C++6913.1h14F-38.4F-
AF-34 Mattock 108101119.182A++0.6038.398%B+18.812%B+53.2B+3.7S2581.9h5.6C*14.5B+
NS-15M1 10199412.415B++7.3721.399%C23.232%C++30.9CN/A713.2h12.5C++58.2C++
NS-44 Commissioner 10196541.778B*8.0128.63%D-26.042%B+29.1C+1.5A**873.3h2.9B**10.1B
AF-34 Mattock 9189118.091A++1.6941.851%B+15.73%C--46.8B1.1B**2461.9h7C+16.8B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12220.7h
Nano-Armor Kit37248,62625.8h
NS-TMC-01 "His Regards"6056915.5h
Nanite Revive Grenade01460h
Medical Kit1767669.8h
Spitfire Auto-Turret1940.4h
Motion Spotter0760.5h
Ammunition Package91881h
Anti-Infantry MANA Turret101850.8h
NC4 Mag-Shot0690.4h
Medical Applicator3622,3362.5h

Check the help document for the dictionary if you want to learn more about words used here.


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