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Deputy Director Hater Woudou112[BOSS] Woudou112
NC BR 91

KDR: 10.13

Score: 18.9m

Last Seen: Oct 18th, 2019 4:16 PM
- OFFLINE - 122.4 hour(s)

Prestige 1, Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 63%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary Titan-150 AP M20 Kestrel GR-22 Hornet Missiles CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $811,899 MLG Score: 649
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.7%25.896%640812192,0933.280566.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.355%0.679B+0.746B++-0.338C-HEAD ++ (~13.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.39B11.20.216C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.815%0.541%67154122316,829357636347.0084264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.784%0.372C**-0.962D--0.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.635B+24.10.546B+35

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.222%0.21%1893112262,380221112410.7692212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.89B*-1.495F-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*2.70.787B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.291%82.692%011226525710.896552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.801B++1.011B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.601B+1.60.5B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.9m395.9%671 (40.3k)639 (38.3k)10.128527,5092,71611.805691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227209032.248%2.995%9710:525

6% Combat Medic88% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:46 PMOct 10th, 2019 7:43 PMOct 18th, 2019 7:39 PM (51d) (PST)Oct 18th, 2019 12:17 PM (51d) (PST)Oct 18th, 2019 12:16 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,641461,5950.9300.0920.0284.9890.330649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,4602,74795,71356622992038,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
493.2h/20.5d 4,555 824 7,105 147.6k 154 463 9,776 48.6m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C++
Kills:179
Deaths:121
KDR:1.479
Accuracy:16.858% D**
HSR:21.229% C++
Kills:449
Deaths (as Engineer):271
Deaths (to Engineers):958
KDR:1.65683
Kill Difference:178
Playtime:432.193 hours
Usage:88%
Score:15.703m
Score/min:606
Accuracy (listed only):19.039%
HSR (listed only):19.318%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B++
Kills:262
Deaths:86
KDR:3.047
Accuracy:23.400% C++
HSR:27.863% B++
NC6 Gauss SAW
A++
Kills:203
Deaths:73
KDR:2.781
Accuracy:29.339% A++
HSR:30.049% B**
Kills:465
Deaths (as Heavy Assault):159
Deaths (to Heavy Assaults):495
KDR:2.92453
Kill Difference:306
Playtime:16.014 hours
Usage:3%
Score:1.505m
Score/min:1,566
Accuracy (listed only):26.369%
HSR (listed only):28.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C++
Kills:179
Deaths:121
KDR:1.479
Accuracy:16.858% D**
HSR:21.229% C++
Blitz GD-10
B++
Kills:56
Deaths:12
KDR:4.667
Accuracy:20.483% D
HSR:21.429% B++
AF-4G Cyclone
B
Kills:55
Deaths:13
KDR:4.231
Accuracy:21.915% D--
HSR:23.636% B
Kills:560
Deaths (as Light Assault):296
Deaths (to Light Assaults):372
KDR:1.89189
Kill Difference:264
Playtime:5.887 hours
Usage:1%
Score:0.214m
Score/min:605
Accuracy (listed only):20.119%
HSR (listed only):20.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:966
Deaths:338
KDR:2.858
Accuracy:29.103% B*
HSR:27.950% B**
Blitz GD-10
B++
Kills:56
Deaths:12
KDR:4.667
Accuracy:20.483% D
HSR:21.429% B++
AF-4G Cyclone
B
Kills:55
Deaths:13
KDR:4.231
Accuracy:21.915% D--
HSR:23.636% B
Kills:1,077
Deaths (as Combat Medic):363
Deaths (to Combat Medics):127
KDR:2.96694
Kill Difference:714
Playtime:27.768 hours
Usage:6%
Score:0.581m
Score/min:349
Accuracy (listed only):23.834%
HSR (listed only):24.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:102
Deaths:60
KDR:1.700
Accuracy:28.994% D--
HSR:27.451% B++
Blitz GD-10
B++
Kills:56
Deaths:12
KDR:4.667
Accuracy:20.483% D
HSR:21.429% B++
AF-4G Cyclone
B
Kills:55
Deaths:13
KDR:4.231
Accuracy:21.915% D--
HSR:23.636% B
SAS-R
A+
Kills:52
Deaths:11
KDR:4.727
Accuracy:40.291% C*
HSR:82.692% A+
Kills:265
Deaths (as Infiltrator):96
Deaths (to Infiltrators):218
KDR:2.76042
Kill Difference:169
Playtime:9.104 hours
Usage:2%
Score:0.729m
Score/min:1,335
Accuracy (listed only):27.921%
HSR (listed only):38.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:214
Deaths:26
KDR:8.231
Accuracy:44.028% B**
HSR:20.094% B++
AF-34 Mattock
B**
Kills:197
Deaths:26
KDR:7.577
Accuracy:46.180% B**
HSR:15.736% C--
Kills:411
Deaths (as MAX Suit):26
Deaths (to MAX Suits):74
KDR:15.80769
Kill Difference:385
Playtime:3.695 hours
Usage:1%
Score:0.163m
Score/min:736
Accuracy (listed only):45.104%
HSR (listed only):17.915%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:7,418
V. Kills:4,090 181%
Deaths:594
KDR:12.488
Accuracy:37.231% B**
KPH:56.900 M**
VKPH:31.400 M++
M30 Mustang AH
M++
Kills:5,939
V. Kills:392 N/A
Deaths:242
KDR:24.541
Accuracy:62.579% B*
KPH:160.400 M++
VKPH:10.600 A++
Vortek Rotary
M**
Kills:2,880
V. Kills:1,535 188%
Deaths:146
KDR:19.726
Accuracy:47.443% M+
KPH:70 M**
VKPH:37.300 M++
M20 Kestrel
A**
Kills:1,188
V. Kills:673 176%
Deaths:99
KDR:12
Accuracy:40.301% A++
KPH:61.600 A**
VKPH:34.900 A++
Hornet Missiles
A+
Kills:828
V. Kills:553 149%
Deaths:44
KDR:18.818
Accuracy:63.254% B+
KPH:130.400 A
VKPH:87.100 A+
Tomcat A2AM Pods
A++
Kills:190
V. Kills:104 181%
Deaths:11
KDR:17.273
Accuracy:87.279% A
KPH:129 A++
VKPH:70.600 B**
Kills:18,443 (17,425 + 0)
Deaths:1,136
KDR:16.235
VKDR:6.467
Vehicle Kills:7,347
Kill Difference:17,307
Playtime:235.529 hours
Usage:48%
Score:7.355m
Score/min:520
Piloting Accuracy:40.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:592
V. Kills:242 244%
Deaths:62
KDR:9.548
Accuracy:66.481% A*
KPH:35 S
VKPH:14.300 A++
C150 Dalton
A++
Kills:440
V. Kills:259 169%
Deaths:10
KDR:44
Accuracy:29.493% D-
KPH:68.300 A++
VKPH:40.200 B**
Kills:1,032 (592 + 440)
Deaths:72
KDR:14.333
VKDR:6.958
Vehicle Kills:501
Kill Difference:960
Playtime:23.344 hours
Usage:5%
Score:0.496m
Score/min:354
Piloting Accuracy:66.481%
Gunner Accuracy:29.493%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:2,380
V. Kills:1,115 213%
Deaths:103
KDR:23.107
Accuracy:50.222% C+
KPH:57 M++
VKPH:26.700 A**
Kills:2,380 (2,380 + 0)
Deaths:103
KDR:23.107
VKDR:10.825
Vehicle Kills:1,115
Kill Difference:2,277
Playtime:41.720 hours
Usage:8%
Score:0.999m
Score/min:399
Driving Accuracy:50.222%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:552
V. Kills:250 220%
Deaths:11
KDR:50.182
Accuracy:49.969% C--
KPH:86.700 B**
VKPH:39.300 A*
Kills:552 (0 + 552)
Deaths:11
KDR:50.182
VKDR:22.727
Vehicle Kills:250
Kill Difference:541
Playtime:6.364 hours
Usage:1%
Score:0.229m
Score/min:599
Piloting Accuracy:N/A%
Gunner Accuracy:49.969%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,5087,41859412.488M*2.3637.231%B**N/A56.9M**31.4M++523130.3h38.6B**103.5A
M30 Mustang AH 6,3315,93924224.541A*14.4162.579%B*N/A160.5M++10.6A++52837h5.3B++8.5B++
Vortek Rotary 4,4152,88014619.726S9.6047.443%M+N/A70.1M**37.3M++48641.1h25B**52.8B**
Titan-150 AP 3,4952,38010323.107A*12.9850.222%C+N/A57.1M++26.7A**39941.7h2.7A5.3A
M20 Kestrel 1,8611,1889912A++1.8740.301%A++N/A61.6A**34.9A++37319.3h48.6B++120.5B*
GR-22 9739663382.858B**7.2729.103%B*27.95%B**55.5B**N/A16017.4h11.9B+40.8B++
Hornet Missiles 1,3818284418.818A*8.6963.254%B+N/A131.4A87.8A+9516.3h7.4B*11.7B*
CAS30 Tank Buster 834592629.548S0.5866.481%A*2.196%A+35S14.3A++22616.9h28.5B42.8B*
VLG Missile Launcher 8025521150.182A40.0549.969%C--N/A86.3B**39.1A*5996.4h4.3B+8.7B+
C150 Dalton 6994401044S33.8729.493%D-N/A68.8A++40.5B**6906.4h2.3B**7.8B*
NS-11C 2882701501.8B*8.3321.22%D17.407%C7.7D-N/A10635.1h13.1B+61.9C++
NS-15M1 266262863.047B**7.0823.4%C++27.863%B++49.4BN/A1115.3h10.9B++46.5B+
AF-34 Mattock 221214268.231A+1.9044.028%B**20.094%B++61.1B**2M++2343.5h7.6C17.3B
NC6 Gauss SAW 204203732.781B**7.3529.339%A++30.049%B**65.5A+N/A25893.1h7.8B++26.6B*
AF-34 Mattock 199197267.577A+2.5546.18%B**15.736%C--56.3B**N/A2303.5h8.8C19.1C**
Tomcat A2AM Pods 2941901117.273M*7.1487.279%AN/A126.7A++69.3B*11091.5h9.6C11C++
GD-7F 1911791211.479B+8.6516.858%D**21.229%C++13.3DN/A5613.5h12.2B+72.5C
Blackheart 1831181171.009C+9.1236.676%D5.932%D**8.2D4.5C*6914.4h15D**41F
NS-44 Commissioner 107102601.7B++8.4328.994%D--27.451%B++30C+1.5A*913.4h2.9B**9.9B
Blitz GD-10 5756124.667M*5.4620.483%D21.429%B++22.4CN/A16182.5h18C88C
AF-4G Cyclone 5655134.231A5.9021.915%D--23.636%B30.6C--N/A841.8h8.9B+40.8C++
SAS-R 5252114.727B++5.4040.291%C*82.692%A+52B+N/A1661h1.6A4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22340.7h
Nano-Armor Kit124284,62529.6h
NS-TMC-01 "His Regards"6056915.5h
Nanite Revive Grenade01460h
Medical Kit21191511.8h
Spitfire Auto-Turret11200.5h
Motion Spotter01210.7h
Ammunition Package102361.1h
Anti-Infantry MANA Turret101850.8h
NC4 Mag-Shot0690.4h
Medical Applicator3622,3662.5h
Nano-Repair Grenade0560h

Check the help document for the dictionary if you want to learn more about words used here.


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