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Director General Hater Woudou112[BOSS] Woudou112
NC BR 95

KDR: 9.71

Score: 20.4m

Last Seen: Jan 22nd, 2020 5:52 PM
- OFFLINE - 4638.7 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller
Level Progress (to 96): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary Titan-150 AP M20 Kestrel GR-22 Hornet Missiles CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $860,688 MLG Score: 688
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.118%25.963%652813412,4153.211446.497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.344%0.748B++0.73B++-0.324CHEAD ++ (~13.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.407B110.227C++32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.625%0.529%66634134517,975393692245.7379260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.093%0.465B+-0.962D--0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.632B+24.90.532B+34.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.011%0.188%1874113482,655247126310.7057210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.869B*-1.495F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*2.60.789B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.909%83.607%011348616121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.047B**1.065B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.602B+1.70.482B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.565%29.293%011348998301.19277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.477B+2.819M+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.462B+3.40.309C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.4m383.7%655 (39.3k)623 (37.4k)9.7080229,8913,07911.388495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349224432.34%3.218%10410:385

87% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:46 PMOct 10th, 2019 7:43 PMJan 22nd, 2020 12:48 PM (195d) (PST)Jan 22nd, 2020 2:19 PM (195d) (PST)Jan 22nd, 2020 1:52 PM (195d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,646481,5980.9140.0940.0294.7610.327688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,7502,85095,90055622862037,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
545h/22.7d 5,174 962 7,866 155.7k 165 495 10,682 53.8m

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D*
HSR:17.407% D
GD-7F
C
Kills:234
Deaths:171
KDR:1.368
Accuracy:17.835% F-
HSR:20.513% C
AF-57 Piston
M*
Kills:99
Deaths:29
KDR:3.414
Accuracy:47.565% B
HSR:29.293% M*
Kills:603
Deaths (as Engineer):350
Deaths (to Engineers):1,071
KDR:1.72286
Kill Difference:253
Playtime:476.006 hours
Usage:87%
Score:17.006m
Score/min:595
Accuracy (listed only):28.873%
HSR (listed only):22.404%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C*
Kills:395
Deaths:149
KDR:2.651
Accuracy:26.169% C+
HSR:29.620% C*
NC6 Gauss SAW
B++
Kills:203
Deaths:73
KDR:2.781
Accuracy:29.339% B++
HSR:30.049% B+
Kills:598
Deaths (as Heavy Assault):222
Deaths (to Heavy Assaults):576
KDR:2.69369
Kill Difference:376
Playtime:20.536 hours
Usage:4%
Score:1.626m
Score/min:1,319
Accuracy (listed only):27.754%
HSR (listed only):29.835%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D*
HSR:17.407% D
GD-7F
C
Kills:234
Deaths:171
KDR:1.368
Accuracy:17.835% F-
HSR:20.513% C
AF-4G Cyclone
C+
Kills:189
Deaths:41
KDR:4.610
Accuracy:26.716% D-
HSR:23.280% C+
AF-57 Piston
M*
Kills:99
Deaths:29
KDR:3.414
Accuracy:47.565% B
HSR:29.293% M*
Blitz GD-10
C*
Kills:56
Deaths:12
KDR:4.667
Accuracy:19.285% D**
HSR:21.429% C*
Kills:848
Deaths (as Light Assault):403
Deaths (to Light Assaults):422
KDR:2.10422
Kill Difference:445
Playtime:7.179 hours
Usage:1%
Score:0.245m
Score/min:569
Accuracy (listed only):26.524%
HSR (listed only):22.384%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B+
Kills:966
Deaths:338
KDR:2.858
Accuracy:29.089% C**
HSR:27.950% B+
AF-4G Cyclone
C+
Kills:189
Deaths:41
KDR:4.610
Accuracy:26.716% D-
HSR:23.280% C+
AF-57 Piston
M*
Kills:99
Deaths:29
KDR:3.414
Accuracy:47.565% B
HSR:29.293% M*
Blitz GD-10
C*
Kills:56
Deaths:12
KDR:4.667
Accuracy:19.285% D**
HSR:21.429% C*
Kills:1,310
Deaths (as Combat Medic):420
Deaths (to Combat Medics):146
KDR:3.11905
Kill Difference:890
Playtime:27.855 hours
Usage:5%
Score:0.581m
Score/min:348
Accuracy (listed only):30.663%
HSR (listed only):25.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:189
Deaths:41
KDR:4.610
Accuracy:26.716% D-
HSR:23.280% C+
NS-44 Commissioner
C**
Kills:102
Deaths:60
KDR:1.700
Accuracy:28.994% D*
HSR:27.451% C**
SAS-R
A
Kills:61
Deaths:19
KDR:3.211
Accuracy:41.909% C+
HSR:83.607% A
Blitz GD-10
C*
Kills:56
Deaths:12
KDR:4.667
Accuracy:19.285% D**
HSR:21.429% C*
Kills:408
Deaths (as Infiltrator):132
Deaths (to Infiltrators):245
KDR:3.09091
Kill Difference:276
Playtime:10.350 hours
Usage:2%
Score:0.738m
Score/min:1,188
Accuracy (listed only):29.226%
HSR (listed only):38.942%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:233
Deaths:36
KDR:6.472
Accuracy:43.953% B*
HSR:19.743% B+
AF-34 Mattock
B++
Kills:227
Deaths:36
KDR:6.306
Accuracy:45.946% B++
HSR:15.419% D
Kills:460
Deaths (as MAX Suit):36
Deaths (to MAX Suits):94
KDR:12.77778
Kill Difference:424
Playtime:4.279 hours
Usage:1%
Score:0.184m
Score/min:715
Accuracy (listed only):44.950%
HSR (listed only):17.581%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:7,787
V. Kills:4,291 181%
Deaths:594
KDR:13.109
Accuracy:37.684% A
KPH:56.700 M
VKPH:31.200 A*
M30 Mustang AH
A++
Kills:6,089
V. Kills:414 N/A
Deaths:242
KDR:25.161
Accuracy:62.787% B+
KPH:159.400 A++
VKPH:10.800 A
Vortek Rotary
M
Kills:3,303
V. Kills:1,772 186%
Deaths:146
KDR:22.623
Accuracy:47.438% M
KPH:70.500 M
VKPH:37.800 A*
M20 Kestrel
A++
Kills:1,188
V. Kills:673 176%
Deaths:99
KDR:12
Accuracy:40.301% A+
KPH:61.600 A++
VKPH:34.900 A+
Hornet Missiles
B**
Kills:834
V. Kills:557 149%
Deaths:44
KDR:18.955
Accuracy:63.640% C*
KPH:130.600 B++
VKPH:87.200 B**
Tomcat A2AM Pods
A++
Kills:208
V. Kills:112 184%
Deaths:11
KDR:18.909
Accuracy:85.986% A
KPH:130.200 A++
VKPH:70.100 A
Kills:19,409 (18,367 + 0)
Deaths:1,136
KDR:17.085
VKDR:6.883
Vehicle Kills:7,819
Kill Difference:18,273
Playtime:249.755 hours
Usage:46%
Score:7.709m
Score/min:514
Piloting Accuracy:40.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M+
Kills:796
V. Kills:333 238%
Deaths:62
KDR:12.839
Accuracy:68.745% A*
KPH:28.100 M+
VKPH:11.700 B++
C150 Dalton
A
Kills:636
V. Kills:369 172%
Deaths:10
KDR:63.600
Accuracy:30.886% D
KPH:81.100 A
VKPH:47 B*
Kills:1,432 (796 + 636)
Deaths:72
KDR:19.889
VKDR:9.750
Vehicle Kills:702
Kill Difference:1,360
Playtime:36.208 hours
Usage:7%
Score:0.690m
Score/min:318
Piloting Accuracy:68.745%
Gunner Accuracy:30.886%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:2,655
V. Kills:1,254 212%
Deaths:103
KDR:25.777
Accuracy:50.011% C+
KPH:57.200 A++
VKPH:27 A++
Kills:2,655 (2,655 + 0)
Deaths:103
KDR:25.777
VKDR:12.175
Vehicle Kills:1,254
Kill Difference:2,552
Playtime:46.444 hours
Usage:9%
Score:1.094m
Score/min:392
Driving Accuracy:50.011%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A*
Kills:552
V. Kills:250 220%
Deaths:11
KDR:50.182
Accuracy:49.969% C--
KPH:86.700 B**
VKPH:39.300 A*
Kills:552 (0 + 552)
Deaths:11
KDR:50.182
VKDR:22.727
Vehicle Kills:250
Kill Difference:541
Playtime:6.364 hours
Usage:1%
Score:0.229m
Score/min:599
Piloting Accuracy:N/A%
Gunner Accuracy:49.969%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 12,0787,78759413.109A*3.4037.684%AN/A56.7M31.2A*513137.4h39.2B*104B**
M30 Mustang AH 6,5036,08924225.161B**15.4562.787%B+N/A159.4A++10.8A52538.2h5.4B++8.5B++
Vortek Rotary 5,0753,30314622.623S12.9147.438%MN/A70.6M37.9A*48746.8h24.9B**52.5B**
Titan-150 AP 3,9092,65510325.777A+16.0750.011%C+N/A57.2A++27A++39246.4h2.6A5.3B**
M20 Kestrel 1,8611,1889912B**2.2940.301%A+N/A61.6A++34.9A+37419.3h48.6B+120.5B++
GR-22 9739663382.858B+6.8529.089%C**27.95%B+55.2C++N/A16017.5h11.9C+40.8C**
Hornet Missiles 1,3918344418.955A+9.2563.64%C*N/A130.3B+87B**9546.4h7.5B*11.8B*
CAS30 Tank Buster 1,1297966212.839M+3.1368.745%A*1.884%B**28M+11.7B++17228.4h34.6B++50.3B**
C150 Dalton 1,0056361063.6S53.8930.886%DN/A81.5A47.3B*8447.8h2B**6.6B*
VLG Missile Launcher 8025521150.182C++40.4749.969%C--N/A86.3B**39.1A*5996.4h4.3B**8.7B+
NS-15M1 4023951492.651C*7.0626.169%C+29.62%C*59C+1B+1366.7h10.9C*41.7C*
NS-11C 2882701501.8C*7.9121.22%D*17.407%D7.7D--N/A10635.1h13.1C+61.9C-
GD-7F 2522341711.368C+8.3417.835%F-20.513%C14.3D-1.1B+5916.4h12C+67.2D-
AF-34 Mattock 240233366.472B+3.2443.953%B*19.743%B+58.3C**1.8A*2184h7.9D18C+
AF-34 Mattock 230227366.306B+3.4045.946%B++15.419%D56.8BN/A2214h8.6D18.7C++
Tomcat A2AM Pods 3202081118.909A++9.2085.986%AN/A130A++70A10841.6h9.1C+10.6C*
NC6 Gauss SAW 204203732.781B+6.9329.339%B++30.049%B+65.5C**N/A25803.1h7.8B+26.6B+
AF-4G Cyclone 193189414.61B**5.1026.716%D-23.28%C+52.5D1.1C++1253.6h8.5B+31.8C+
Blackheart 2041311330.985C8.7236.654%D-5.344%F8.6D4.8C+6915.3h14.5D**39.5F--
NS-44 Commissioner 107102601.7B8.0128.994%D*27.451%C**30D1.5A913.4h2.9B+9.9C+
AF-57 Piston 9999293.414A+6.2947.565%B29.293%M*123.8A++N/A3330.8h3.4B*7.1B++
C-4 9366106.6M3.1137.714%AN/A132B+54A+11870.5h1B*2.7B*
SAS-R 6261193.211C+6.5041.909%C+83.607%A50.8CN/A1681.2h1.7B++4B+
Blitz GD-10 5756124.667A*5.0419.285%D**21.429%C*20.7DN/A15092.7h18D*93.4D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit228328,54033h
Spawn Beacon22620.8h
NS-TMC-01 "His Regards"6056915.5h
Nanite Revive Grenade01460h
Medical Kit2471,09112.9h
Motion Spotter01350.7h
Spitfire Auto-Turret21400.5h
Ammunition Package132531.1h
Medical Applicator3622,4102.5h
Anti-Infantry MANA Turret101850.8h
NC4 Mag-Shot0690.4h
Nano-Repair Grenade0740h

Check the help document for the dictionary if you want to learn more about words used here.


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