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Agent Hater Woudou112[GENM] Woudou112
NC BR 55

KDR: 9.78

Score: 11.3m

Last Seen: Dec 8th, 2018 11:12 PM
- OFFLINE - 42.3 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Miller - Outfit Member of German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 80
Level Progress (to 56): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary M20 Kestrel Titan-150 AP Hornet Missiles GR-22 CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.024%27.308%711310197802.765967.017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.334%0.994B*1.061B**-0.333C-HEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.412B11.50.194C++32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.122%0.654%4919410188,873246367835.9231241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.588%0.177C++-0.886D--0.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.577B+26.50.496B+41.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.301%0.471%154411021850943998.94737213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.89B*-1.351D**-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.849B*2.80.768B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Nightmare[GENM] German Nightmare
NC outfit on Miller

Members: 80
11.3m518.8%749 (44.9k)715 (42.9k)9.7825813,8131,41211.449755 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC102297533.002%2.432%8011:144

91% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:46 PMJun 6th, 2018 6:14 PMDec 10th, 2018 7:34 AM (4h) (PST)Dec 8th, 2018 7:12 PM (2d) (PST)Dec 8th, 2018 7:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,639241,6150.8730.0890.0216.3110.343513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,3481,44396,90552513792142,891

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
263.7h/11d 2,354 336 3,630 99.9k 76 220 5,433 25.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:211
Deaths:115
KDR:1.835
Accuracy:20.967% D
HSR:18.957% C+
Kills:211
Deaths (as Engineer):115
Deaths (to Engineers):536
KDR:1.83478
Kill Difference:96
Playtime:239.574 hours
Usage:91%
Score:8.878m
Score/min:618
Accuracy (listed only):20.967%
HSR (listed only):18.957%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:168
Deaths:59
KDR:2.847
Accuracy:28.674% A++
HSR:30.357% B**
Kills:168
Deaths (as Heavy Assault):59
Deaths (to Heavy Assaults):230
KDR:2.84746
Kill Difference:109
Playtime:6.637 hours
Usage:3%
Score:1.380m
Score/min:3,465
Accuracy (listed only):28.674%
HSR (listed only):30.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:211
Deaths:115
KDR:1.835
Accuracy:20.967% D
HSR:18.957% C+
Kills:211
Deaths (as Light Assault):115
Deaths (to Light Assaults):201
KDR:1.83478
Kill Difference:96
Playtime:2.438 hours
Usage:1%
Score:0.083m
Score/min:569
Accuracy (listed only):20.967%
HSR (listed only):18.957%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
A++
Kills:401
Deaths:149
KDR:2.691
Accuracy:29.385% B**
HSR:30.424% A++
Kills:401
Deaths (as Combat Medic):149
Deaths (to Combat Medics):46
KDR:2.69128
Kill Difference:252
Playtime:12.466 hours
Usage:5%
Score:0.284m
Score/min:380
Accuracy (listed only):29.385%
HSR (listed only):30.424%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):94
KDR:0
Kill Difference:UNR
Playtime:3.390 hours
Usage:1%
Score:0.683m
Score/min:3,361
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:4,595
V. Kills:2,564 179%
Deaths:411
KDR:11.180
Accuracy:36.659% B**
KPH:56 M**
VKPH:31.300 M++
M30 Mustang AH
M+
Kills:2,595
V. Kills:191 N/A
Deaths:126
KDR:20.595
Accuracy:61.068% B++
KPH:141.500 M+
VKPH:10.400 A+
Vortek Rotary
M**
Kills:1,390
V. Kills:752 185%
Deaths:108
KDR:12.870
Accuracy:43.778% A*
KPH:60.400 M**
VKPH:32.700 M+
M20 Kestrel
M+
Kills:1,171
V. Kills:663 176%
Deaths:99
KDR:11.828
Accuracy:40.405% A+
KPH:61.700 M+
VKPH:34.900 A++
Hornet Missiles
A+
Kills:549
V. Kills:363 151%
Deaths:37
KDR:14.838
Accuracy:64.178% B+
KPH:129.200 A+
VKPH:85.400 A+
Tomcat A2AM Pods
A++
Kills:107
V. Kills:56 188%
Deaths:8
KDR:13.375
Accuracy:91.123% A++
KPH:93.600 B**
VKPH:49 C**
Kills:10,407 (9,751 + 0)
Deaths:789
KDR:13.190
VKDR:5.816
Vehicle Kills:4,589
Kill Difference:9,618
Playtime:147.729 hours
Usage:56%
Score:4.624m
Score/min:522
Piloting Accuracy:40.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:293
V. Kills:115 253%
Deaths:32
KDR:9.156
Accuracy:63.726% A++
KPH:37.100 S
VKPH:14.600 A++
C150 Dalton
B+
Kills:69
V. Kills:45 150%
Deaths:5
KDR:13.800
Accuracy:25.349% D*
KPH:39.500 B+
VKPH:25.700 C*
Kills:362 (293 + 69)
Deaths:37
KDR:9.784
VKDR:4.324
Vehicle Kills:160
Kill Difference:325
Playtime:9.649 hours
Usage:4%
Score:0.183m
Score/min:316
Piloting Accuracy:63.726%
Gunner Accuracy:25.349%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:850
V. Kills:399 213%
Deaths:42
KDR:20.238
Accuracy:49.301% C+
KPH:51.300 M++
VKPH:24.100 A*
Kills:850 (850 + 0)
Deaths:42
KDR:20.238
VKDR:9.500
Vehicle Kills:399
Kill Difference:808
Playtime:16.571 hours
Usage:6%
Score:0.354m
Score/min:356
Driving Accuracy:49.301%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,1594,59541111.18M**1.4036.659%B**N/A56M**31.3M++58382h38.8B**105.7A
M30 Mustang AH 2,7862,59512620.595A*10.8161.068%B++N/A141.8M+10.4A+46918.3h5.8B+9.5B++
Vortek Rotary 2,1421,39010812.87S3.0943.778%A*N/A60.4M**32.7M+39523h25.2B**57.6B**
M20 Kestrel 1,8341,1719911.828S2.0540.405%A+N/A61.6M+34.9A++36219h48.6B*120.3B**
Titan-150 AP 1,2498504220.238A*10.4649.301%C+N/A51.2M++24A*35616.6h2.8B++5.7B**
Hornet Missiles 9125493714.838A++5.0664.178%B+N/A130.7A+86.4A++9094.2h7.3B*11.4B**
GR-22 4044011492.691B**7.0929.385%B**30.424%A++47.7B*N/A1808.4h12.2B+41.6B++
CAS30 Tank Buster 408293329.156S0.6363.726%A++3.072%A*37.1S14.6A++2157.9h24.9B+39B*
NS-11C 2262111151.835B**7.9520.967%D18.957%C+7.1D-N/A11829.9h13.3B63.2C++
NC6 Gauss SAW 168168592.847A++6.9428.674%A++30.357%B**70A*N/A32942.4h7.4B*25.6B*
Tomcat A2AM Pods 163107813.375A*3.5991.123%A++N/A97.3A50.9B7631.1h9.8D10.7C+
C150 Dalton 11469513.8A4.0225.349%D*N/A40.6B+26.5C**7741.7h3.4B++13.5C+
Blackheart 9866661C+8.7835.698%D9.091%D**7.3D3.5C+629.1h14.3F-40.2F*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1800.3h
Nano-Armor Kit15138,98413.3h
NS-TMC-01 "His Regards"6056915.5h
Medical Kit913193.1h
Anti-Infantry MANA Turret91420.7h
Ammunition Package6900.7h
NC4 Mag-Shot0690.4h
Medical Applicator147,9970.9h

Check the help document for the dictionary if you want to learn more about words used here.


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