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Deputy Director Hater Woudou112[BOSS] Woudou112
NC BR 88

KDR: 10.02

Score: 17.9m

Last Seen: Aug 22nd, 2019 4:23 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 88 - New Conglomerate on Miller - Outfit Leader of Time To Say Goodbye[BOSS] Time To Say Goodbye
NC outfit on Miller

Members: 4
Level Progress (to 89): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary Titan-150 AP M20 Kestrel GR-22 Hornet Missiles CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Woudou112



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $751,851 MLG Score: 601
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 2.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.091%25.749%646712071,9033.321126.699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.419%0.798B++0.723B++-0.381C-HEAD ++ (~13.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.395B11.40.203C++34

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.121%0.555%61394121015,302350591443.72259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.885%0.246C++-0.929D--0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.607B+24.80.525B+37

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.063%0.224%1895112132,228206104910.8155212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.885B*-1.501F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*2.70.787B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Time To Say Goodbye[BOSS] Time To Say Goodbye
NC outfit on Miller

Members: 4
17.9m416.7%694 (41.6k)660 (39.6k)10.0225,0502,50011.707688 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214188232.019%2.794%8910:525

6% Combat Medic88% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:46 PMApr 1st, 2019 9:40 PMAug 24th, 2019 10:42 PM (23h) (PST)Aug 22nd, 2019 1:14 PM (3d) (PST)Aug 22nd, 2019 12:23 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,658451,6130.9260.0920.0265.2530.335601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
99,4862,68396,80356623152039,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
450.9h/18.8d 4,219 700 6,540 142.1k 152 418 9,049 44.9m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C++
Kills:138
Deaths:87
KDR:1.586
Accuracy:16.774% D**
HSR:21.015% C++
Kills:408
Deaths (as Engineer):237
Deaths (to Engineers):902
KDR:1.72152
Kill Difference:171
Playtime:397.950 hours
Usage:88%
Score:14.798m
Score/min:620
Accuracy (listed only):18.997%
HSR (listed only):19.211%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:203
Deaths:73
KDR:2.781
Accuracy:29.339% A++
HSR:30.049% B**
NS-15M1
C**
Kills:181
Deaths:59
KDR:3.068
Accuracy:23.726% C*
HSR:24.862% C**
Kills:384
Deaths (as Heavy Assault):132
Deaths (to Heavy Assaults):453
KDR:2.90909
Kill Difference:252
Playtime:12.699 hours
Usage:3%
Score:1.462m
Score/min:1,918
Accuracy (listed only):26.532%
HSR (listed only):27.456%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C++
Kills:138
Deaths:87
KDR:1.586
Accuracy:16.774% D**
HSR:21.015% C++
Blitz GD-10
B*
Kills:56
Deaths:12
KDR:4.667
Accuracy:21.662% C--
HSR:21.429% B*
Kills:464
Deaths (as Light Assault):249
Deaths (to Light Assaults):338
KDR:1.86345
Kill Difference:215
Playtime:4.207 hours
Usage:1%
Score:0.179m
Score/min:708
Accuracy (listed only):19.885%
HSR (listed only):19.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:956
Deaths:334
KDR:2.862
Accuracy:29.046% B*
HSR:28.138% B**
Blitz GD-10
B*
Kills:56
Deaths:12
KDR:4.667
Accuracy:21.662% C--
HSR:21.429% B*
Kills:1,012
Deaths (as Combat Medic):346
Deaths (to Combat Medics):112
KDR:2.92486
Kill Difference:666
Playtime:27.673 hours
Usage:6%
Score:0.578m
Score/min:348
Accuracy (listed only):25.354%
HSR (listed only):24.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:99
Deaths:57
KDR:1.737
Accuracy:28.673% D-
HSR:27.273% B++
Blitz GD-10
B*
Kills:56
Deaths:12
KDR:4.667
Accuracy:21.662% C--
HSR:21.429% B*
Kills:155
Deaths (as Infiltrator):69
Deaths (to Infiltrators):189
KDR:2.24638
Kill Difference:86
Playtime:6.818 hours
Usage:2%
Score:0.710m
Score/min:1,736
Accuracy (listed only):25.167%
HSR (listed only):24.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:184
Deaths:17
KDR:10.824
Accuracy:41.515% B*
HSR:20.109% B*
AF-34 Mattock
B*
Kills:158
Deaths:17
KDR:9.294
Accuracy:43.805% B*
HSR:15.190% D
Kills:342
Deaths (as MAX Suit):17
Deaths (to MAX Suits):61
KDR:20.11765
Kill Difference:325
Playtime:3.142 hours
Usage:1%
Score:0.138m
Score/min:731
Accuracy (listed only):42.660%
HSR (listed only):17.649%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:7,233
V. Kills:3,986 181%
Deaths:594
KDR:12.177
Accuracy:37.043% B**
KPH:58.800 S
VKPH:32.400 M*
M30 Mustang AH
M++
Kills:5,175
V. Kills:361 N/A
Deaths:242
KDR:21.384
Accuracy:62.303% B*
KPH:154.700 M++
VKPH:10.800 A++
Vortek Rotary
S
Kills:2,356
V. Kills:1,251 188%
Deaths:146
KDR:16.137
Accuracy:45.862% M
KPH:69.800 S
VKPH:37.100 M*
M20 Kestrel
M
Kills:1,188
V. Kills:673 176%
Deaths:99
KDR:12
Accuracy:40.301% A++
KPH:61.900 M
VKPH:35 A++
Hornet Missiles
A++
Kills:812
V. Kills:542 150%
Deaths:44
KDR:18.455
Accuracy:63.156% B+
KPH:129 A+
VKPH:86.100 A++
Tomcat A2AM Pods
A++
Kills:184
V. Kills:101 180%
Deaths:11
KDR:16.727
Accuracy:87.693% A
KPH:124.900 A++
VKPH:68.600 B*
Kills:16,948 (15,952 + 0)
Deaths:1,136
KDR:14.919
VKDR:6.086
Vehicle Kills:6,914
Kill Difference:15,812
Playtime:217.098 hours
Usage:48%
Score:6.954m
Score/min:534
Piloting Accuracy:40.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:538
V. Kills:215 249%
Deaths:62
KDR:8.677
Accuracy:66.294% A*
KPH:36.400 S
VKPH:14.600 A++
C150 Dalton
A+
Kills:298
V. Kills:178 166%
Deaths:10
KDR:29.800
Accuracy:30.233% D-
KPH:60.200 A+
VKPH:35.900 B*
Kills:836 (538 + 298)
Deaths:72
KDR:11.611
VKDR:5.458
Vehicle Kills:393
Kill Difference:764
Playtime:19.714 hours
Usage:4%
Score:0.419m
Score/min:355
Piloting Accuracy:66.294%
Gunner Accuracy:30.233%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:2,228
V. Kills:1,040 214%
Deaths:103
KDR:21.631
Accuracy:50.063% C+
KPH:56.400 M++
VKPH:26.300 A**
Kills:2,228 (2,228 + 0)
Deaths:103
KDR:21.631
VKDR:10.097
Vehicle Kills:1,040
Kill Difference:2,125
Playtime:39.470 hours
Usage:9%
Score:0.948m
Score/min:400
Driving Accuracy:50.063%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:462
V. Kills:205 224%
Deaths:11
KDR:42
Accuracy:49.865% C--
KPH:84.400 B*
VKPH:37.400 A++
Kills:462 (0 + 462)
Deaths:11
KDR:42
VKDR:18.636
Vehicle Kills:205
Kill Difference:451
Playtime:5.474 hours
Usage:1%
Score:0.201m
Score/min:612
Piloting Accuracy:N/A%
Gunner Accuracy:49.865%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,2197,23359412.177M**2.1637.043%B**N/A58.9S32.4M*545122.9h38.5B**103.9A
M30 Mustang AH 5,5365,17524221.384A*11.3662.303%B*N/A154.9M++10.8A++52133.4h5.5B++8.8B++
Vortek Rotary 3,6072,35614616.137S6.1245.862%MN/A69.7S37M*49833.8h24.4A53.1A
Titan-150 AP 3,2682,22810321.631A*11.6150.063%C+N/A56.4M++26.3A**40039.5h2.7A5.3A
M20 Kestrel 1,8611,1889912M1.9840.301%A++N/A61.9M35.1A++37319.2h48.6B*120.5B**
GR-22 9639563342.862B**7.1629.046%B*28.138%B**55.3B**N/A16017.3h11.9B++40.9B++
Hornet Missiles 1,3548124418.455A*8.4463.156%B+N/A128.9A+86A++9436.3h7.4B*11.7B*
CAS30 Tank Buster 753538628.677S1.3466.294%A*2.23%A36.4S14.5A++23514.8h27.6B41.7B*
VLG Missile Launcher 6674621142A*31.9849.865%C--N/A84B*37.3A++6125.5h4.4B8.8B+
C150 Dalton 4762981029.8M*19.7830.233%D-N/A59.6A+35.6B*7125h2.7B**8.9B++
NS-11C 2882701501.8B*8.2221.22%D17.407%C7.7D-N/A10635.1h13.1B+61.9C++
NC6 Gauss SAW 204203732.781A+7.2429.339%A++30.049%B**65.5A++N/A25863.1h7.8B*26.6B*
Tomcat A2AM Pods 2851841116.727M**6.7187.693%AN/A122.7A++67.3B*10811.5h9.6C-10.9C+
AF-34 Mattock 1911841710.824A**0.8041.515%B*20.109%B*61.3B**2.3S2433h6.6C+15.8B+
NS-15M1 184181593.068A6.9523.726%C*24.862%C**47.6C**N/A1073.8h11.6B+48.9B+
AF-34 Mattock 160158179.294A*0.7343.805%B*15.19%D52.7B++N/A2233h8.2D18.7C*
GD-7F 148138871.586B+8.4316.774%D**21.015%C++12DN/A5311.5h12.9C**76.9C-
Blackheart 1771151111.036C+8.9837.475%C--6.087%F8.4D4.5C++7013.7h14.7F--39.3F-
NS-44 Commissioner 10499571.737B++8.2828.673%D-27.273%B++30C+1.5A**883.3h2.9B**10B
Blitz GD-10 5756124.667M**5.3521.662%C--21.429%B*24.3CN/A17162.3h18C83.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22220.7h
Nano-Armor Kit47259,88026.7h
NS-TMC-01 "His Regards"6056915.5h
Nanite Revive Grenade01460h
Medical Kit19081210.6h
Spitfire Auto-Turret11100.4h
Motion Spotter0820.5h
Ammunition Package92151.1h
Anti-Infantry MANA Turret101850.8h
NC4 Mag-Shot0690.4h
Medical Applicator3622,3512.5h

Check the help document for the dictionary if you want to learn more about words used here.


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