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Deputy Director Hater Woudou112[BOSS] Woudou112
NC BR 91

KDR: 10.2

Score: 18.6m

Last Seen: Oct 11th, 2019 9:22 AM
- ONLINE NOW

Prestige 1, Battle Rank 91 - New Conglomerate on Miller - Outfit Officer of Fight The Best Die Like The rest[BOSS] Fight The Best Die Like The rest
NC outfit on Miller

Members: 9
Level Progress (to 92): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Vortek Rotary Titan-150 AP M20 Kestrel GR-22 Hornet Missiles CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 30TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.735%25.847%639712091,9773.235686.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.481%0.798B++0.723B++-0.381C-HEAD ++ (~13.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.395B11.30.203C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.582%0.546%65744121216,478356624046.2865264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%0.246C++-0.929D--0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.70.607B+24.20.525B+35.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.222%0.21%1910112152,380218112410.8676212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.885B*-1.501F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*2.70.787B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.291%82.692%011215525510.945454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41B**1.61B**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fight The Best Die Like The rest[BOSS] Fight The Best Die Like The rest
NC outfit on Miller

Members: 9
18.6m400.7%673 (40.4k)641 (38.5k)10.198826,9352,64111.887991 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216203332.131%2.929%9410:595

6% Combat Medic88% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2018 5:46 PMOct 10th, 2019 7:43 PMOct 14th, 2019 1:35 AM (2d) (PST)Oct 11th, 2019 5:32 AM (5d) (PST)Oct 11th, 2019 5:22 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,638451,5930.9250.0910.0275.0320.330631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,3062,71095,59656523022038,439

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
485.1h/20.2d 4,461 789 6,959 146.5k 154 444 9,612 47.7m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C++
Kills:171
Deaths:119
KDR:1.437
Accuracy:17.176% D**
HSR:21.053% C++
Kills:441
Deaths (as Engineer):269
Deaths (to Engineers):944
KDR:1.63941
Kill Difference:172
Playtime:425.604 hours
Usage:88%
Score:15.488m
Score/min:607
Accuracy (listed only):19.198%
HSR (listed only):19.230%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:220
Deaths:75
KDR:2.933
Accuracy:22.540% C+
HSR:26.818% B+
NC6 Gauss SAW
A++
Kills:203
Deaths:73
KDR:2.781
Accuracy:29.339% A++
HSR:30.049% B**
Kills:423
Deaths (as Heavy Assault):148
Deaths (to Heavy Assaults):479
KDR:2.85811
Kill Difference:275
Playtime:15.151 hours
Usage:3%
Score:1.476m
Score/min:1,623
Accuracy (listed only):25.940%
HSR (listed only):28.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:270
Deaths:150
KDR:1.800
Accuracy:21.220% D
HSR:17.407% C
GD-7F
C++
Kills:171
Deaths:119
KDR:1.437
Accuracy:17.176% D**
HSR:21.053% C++
Blitz GD-10
B*
Kills:56
Deaths:12
KDR:4.667
Accuracy:20.483% D
HSR:21.429% B*
Kills:497
Deaths (as Light Assault):281
Deaths (to Light Assaults):360
KDR:1.76868
Kill Difference:216
Playtime:5.858 hours
Usage:1%
Score:0.213m
Score/min:605
Accuracy (listed only):19.626%
HSR (listed only):19.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B**
Kills:956
Deaths:334
KDR:2.862
Accuracy:29.046% B*
HSR:28.138% B**
Blitz GD-10
B*
Kills:56
Deaths:12
KDR:4.667
Accuracy:20.483% D
HSR:21.429% B*
Kills:1,012
Deaths (as Combat Medic):346
Deaths (to Combat Medics):120
KDR:2.92486
Kill Difference:666
Playtime:27.673 hours
Usage:6%
Score:0.578m
Score/min:348
Accuracy (listed only):24.764%
HSR (listed only):24.783%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:101
Deaths:60
KDR:1.683
Accuracy:29.010% D-
HSR:26.733% B+
Blitz GD-10
B*
Kills:56
Deaths:12
KDR:4.667
Accuracy:20.483% D
HSR:21.429% B*
SAS-R
A+
Kills:52
Deaths:11
KDR:4.727
Accuracy:40.291% C*
HSR:82.692% A+
Kills:209
Deaths (as Infiltrator):83
Deaths (to Infiltrators):204
KDR:2.51807
Kill Difference:126
Playtime:8.643 hours
Usage:2%
Score:0.729m
Score/min:1,405
Accuracy (listed only):29.928%
HSR (listed only):43.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:214
Deaths:26
KDR:8.231
Accuracy:44.028% B**
HSR:20.094% B*
AF-34 Mattock
B**
Kills:197
Deaths:26
KDR:7.577
Accuracy:46.180% B**
HSR:15.736% C--
Kills:411
Deaths (as MAX Suit):26
Deaths (to MAX Suits):73
KDR:15.80769
Kill Difference:385
Playtime:3.695 hours
Usage:1%
Score:0.163m
Score/min:736
Accuracy (listed only):45.104%
HSR (listed only):17.915%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:7,418
V. Kills:4,090 181%
Deaths:594
KDR:12.488
Accuracy:37.231% B**
KPH:57 M**
VKPH:31.400 M++
M30 Mustang AH
M*
Kills:5,789
V. Kills:378 N/A
Deaths:242
KDR:23.922
Accuracy:62.393% B*
KPH:161.400 M*
VKPH:10.500 A++
Vortek Rotary
M**
Kills:2,714
V. Kills:1,446 188%
Deaths:146
KDR:18.589
Accuracy:46.805% M+
KPH:69.500 M**
VKPH:37 M*
M20 Kestrel
M
Kills:1,188
V. Kills:673 176%
Deaths:99
KDR:12
Accuracy:40.301% A++
KPH:61.600 M
VKPH:34.900 A++
Hornet Missiles
A++
Kills:814
V. Kills:543 150%
Deaths:44
KDR:18.500
Accuracy:63.168% B+
KPH:129.300 A+
VKPH:86.200 A++
Tomcat A2AM Pods
A++
Kills:186
V. Kills:102 181%
Deaths:11
KDR:16.909
Accuracy:87.568% A
KPH:126.300 A++
VKPH:69.200 B*
Kills:18,109 (17,109 + 0)
Deaths:1,136
KDR:15.941
VKDR:6.366
Vehicle Kills:7,232
Kill Difference:16,973
Playtime:232.249 hours
Usage:48%
Score:7.257m
Score/min:521
Piloting Accuracy:40.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
S
Kills:557
V. Kills:224 248%
Deaths:62
KDR:8.984
Accuracy:66.369% A*
KPH:35.500 S
VKPH:14.300 A++
C150 Dalton
A*
Kills:406
V. Kills:240 168%
Deaths:10
KDR:40.600
Accuracy:29.837% D-
KPH:66.700 A*
VKPH:39.400 A
Kills:963 (557 + 406)
Deaths:72
KDR:13.375
VKDR:6.444
Vehicle Kills:464
Kill Difference:891
Playtime:21.778 hours
Usage:4%
Score:0.467m
Score/min:357
Piloting Accuracy:66.369%
Gunner Accuracy:29.837%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:2,380
V. Kills:1,115 213%
Deaths:103
KDR:23.107
Accuracy:50.222% C+
KPH:57 M*
VKPH:26.700 M
Kills:2,380 (2,380 + 0)
Deaths:103
KDR:23.107
VKDR:10.825
Vehicle Kills:1,115
Kill Difference:2,277
Playtime:41.720 hours
Usage:9%
Score:0.999m
Score/min:399
Driving Accuracy:50.222%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A++
Kills:549
V. Kills:250 219%
Deaths:11
KDR:49.909
Accuracy:50.032% C--
KPH:87 B**
VKPH:39.600 A++
Kills:549 (0 + 549)
Deaths:11
KDR:49.909
VKDR:22.727
Vehicle Kills:250
Kill Difference:538
Playtime:6.311 hours
Usage:1%
Score:0.228m
Score/min:603
Piloting Accuracy:N/A%
Gunner Accuracy:50.032%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 11,5087,41859412.488M**2.2937.231%B**N/A57M**31.4M++523130.2h38.6B**103.5A
M30 Mustang AH 6,1675,78924223.921A**13.7262.393%B*N/A161.3M*10.5A++53135.9h5.3B++8.5B++
Vortek Rotary 4,1602,71414618.589S8.3946.805%M+N/A69.4M**37M*48539.1h24.8A53A
Titan-150 AP 3,4952,38010323.107A**12.9150.222%C+N/A57.1M*26.7M39941.7h2.7A5.3A
M20 Kestrel 1,8611,1889912M1.8040.301%A++N/A61.6M34.9A++37219.3h48.6B*120.5B**
GR-22 9639563342.862B**7.3429.046%B*28.138%B**55.3B**N/A16017.3h11.9B++40.9B++
Hornet Missiles 1,3578144418.5A*8.3063.168%B+N/A129.2A+86.2A++9466.3h7.4B*11.7B*
CAS30 Tank Buster 781557628.984S1.2166.369%A*2.334%A+35.5S14.3A++23215.7h28.1B42.4B*
VLG Missile Launcher 7995491149.909M+39.7150.032%C--N/A87.1B**39.7A*6036.3h4.3B8.6B+
C150 Dalton 6464061040.6S30.4029.837%D-N/A66.6A++39.3A6806.1h2.3B**7.8B*
NS-11C 2882701501.8B*8.4021.22%D17.407%C7.7D-N/A10635.1h13.1B+61.9C++
NS-15M1 223220752.933B**7.2722.54%C+26.818%B+44C*N/A1005h11.2B+49.9B+
AF-34 Mattock 221214268.231A+1.9744.028%B**20.094%B*61.1B**2M*2343.5h7.6D17.3C**
NC6 Gauss SAW 204203732.781A+7.4229.339%A++30.049%B**65.5A++N/A25873.1h7.8B*26.6B*
AF-34 Mattock 199197267.577A+2.6246.18%B**15.736%C--56.3B**N/A2303.5h8.8D-19.1C*
Tomcat A2AM Pods 2881861116.909M**6.7187.568%AN/A124A++68B*10921.5h9.5C-10.9C+
GD-7F 1831711191.437B+8.7617.176%D**21.053%C++13.1DN/A5613.1h12.5B72.7C
Blackheart 1811171161.009C+9.1936.39%D5.983%F8.2D-4.5C++6814.3h14.9F--40.9F-
NS-44 Commissioner 106101601.683B++8.5229.01%D-26.733%B+29.7C+1.5A++903.4h2.9B**10C**
Blitz GD-10 5756124.667M**5.5320.483%D21.429%B*22.4CN/A16182.5h18C88C
SAS-R 5252114.727B*5.4740.291%C*82.692%A+52B+N/A1661h1.6A4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22340.7h
Nano-Armor Kit97280,13129.2h
NS-TMC-01 "His Regards"6056915.5h
Nanite Revive Grenade01460h
Medical Kit20186711.3h
Spitfire Auto-Turret11170.4h
Motion Spotter01130.6h
AF-4G Cyclone02570.3h
Ammunition Package102331.1h
Anti-Infantry MANA Turret101850.8h
NC4 Mag-Shot0690.4h
Medical Applicator3622,3512.5h
Nano-Repair Grenade0560h

Check the help document for the dictionary if you want to learn more about words used here.


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